For the longest time we have had magic-type things in Minecraft. Alchemy (Potion making), Enchantment tables; BOTH were additions added when Minecraft finally got out of beta and into a full version, Minecraft 1.0. So why not continue the trend? But this time go all out.
LADIES AND GENTLEMEN! I present to you, the Minecraft 2.0: Magic Update (or so I hope)
The most complicated part of this "update" was, in fact, figuring out how the mana system would work.
I went through some ideas and I've think that a 'Level Up' type system wouldn't work with Minecraft, a Terrarian type system with the falling stars is a bit impractical, and an Ars Magica system was FAR too complicated for Vanilla (So it's easy to learn).
I eventually decided upon making it like armor, hunger, and health.
A 10-point meter that consists of some magical icon that's blue (Likely a star or a bottle with mana in it), that will drain a certain amount depending on how much mana it costs to use a spell.
The mana system will slowly recover mana after it is lost, but it will take a long time as a result (i.e. half a mana-point will recover every 15 - 20 seconds).
In order to make the system work better with Minecraft a new potion would have to be added that will alow you to recover mana on the go.
I figured that a Skyrim-type system where you would find Tomes and learn new spells REALLY wouldn't work with minecraft at all.
SO, i decided that tomes would likely be an item that would use mana and break after a awhile*.
Here is a list that of tomes that would likely appear when the Magic update comes out.
EVERY Tome has 3 levels of use: Novice, Intermediate, & Advanced.
~Novice: Allows for more uses, and takes up less mana, but deals less damage / Heals least damage
~Intermediate: Base level of Tomes. Takes a moderate amount of Mana, breaks at a moderate rate, deals moderate damage / Heals Moderate damage.
~Advanced: Least amount of uses, takes most mana, deals most damage / Heals most damage
(Excluding Tome of Warp, & Tome of Return Home, which gain more uses as it goes up a level)
Tome of Fire Ball
___________________
Novice:164 Uses; +3 damage; takes 1.5 mana
Intermediate: 148 uses; +4 damage; takes 2 mana
Advanced: 134 uses; +6 damage; takes 4 mana
(Rare chance to light target on fire [2 seconds])
Tome of Ice Bolt
____________________
Novice: 135 uses; +4 damage; takes 2 mana
Intermediate: 128 uses; +4.5 damage; takes 2.5 mana
Advanced: 120 uses; +5.5 damage; takes 4 mana
(Rare chance to slow enemies [for 0:20 seconds])
(VERY rare chance to freeze enemies in place [2-3 seconds at most])
Tome of Withering
____________________
Novice: 145 uses; 0:03 seconds of withering; takes 3 mana
Intermediate: 128 uses; 0:05 seconds of withering; takes 4.5 mana
Advanced: 100 uses; 0:10 seconds of Withering; takes 6 mana
(Withers target in crosshair, unless behind glass or wall)
Tome of Magic Missile
__________________________
Novice: 200 uses; does +2 damage; takes 1 mana (2 seconds of cool down after each shot)
Intermediate: 185 uses; +3.5 damage; takes 2.5 mana (3 Seconds of cool down after each shot)
Advanced: 170 uses; +4.5 damage; takes 3.5 mana (4 seconds of cool down after each shot)
(Creates a magic arrow that has no drop and will fly straight until it hits a wall or goes into an unloaded chunk)
Tome of Heal Ally
_____________________
Novice: 130 uses; +2.5 health to ally; takes 3 mana
Intermediate: 122 uses; +4 health to ally; takes 5 mana
Advanced: 118 uses; +6 health to ally; takes 6.5 mana
(During healing ally, will stand still for 1 seconds during healing)
(You must wait 4 seconds before you can heal your ally again)
Tome of Health
_____________________
Novice: 130 uses; +2.5 health to self; takes 3 mana
Intermediate: 122 uses; +4 health to self; takes 5 mana
Advanced: 118 uses; +6 health to self; takes 6.5 mana
(Same as "Tome of Heal Ally", but only applies to self; During healing, YOU will stand still for 1 second)
(You must wait 5 seconds before you can heal yourself again)
Tome of Warp
_____________________
Novice: 1 use; (Read parenthesis below); takes 8 mana
Intermediate: 3 uses; (Read parenthesis below); takes 9 mana
Advanced: 5 uses; (Read parenthesis below); takes 10 mana
(Allows you to teleport to ANY loaded chunk you have already visited)
Tome of Return Home
_________________________
Novice: 10 uses; (Read parentheses below); takes 6 mana
Intermediate: 18 uses; (Read parentheses below); takes 7 mana
Advanced: 25 uses; (Read parentheses below); takes 8.5 mana
(Allows you to teleport to the most recent bed you have slept in)
*The fastest a Tome can break is after 100 uses, not counting the "Tome of Warp". This includes ALL Advanced versions of each tome
WANDS (batteries not included)
_______________________________________________
As I was inventing this "update" I thought to myself, "well if Minecraft had wands, they shouldn't 'break' in the traditional Minecraft sense, as you don't hit anything with it or strain it like a bow string." So I figured that you could use mana potions, combine them with Lapis Lazuli and create a "Charging Stone" (Sort of like how a "Soul Gem" works in the Elder Scrolls series)
Wands are a more offensive based type of item than Tomes. As they are an item that casts spell, and not hit enemies, it wouldn't make much sense if it broke when the energy was depleted, so when it runs out you have to charge it (Also similar to the Elder Scrolls staffs).
UNLIKE Tomes, which have multiple levels of power, Wands have a permanent power level. Every wand with a parallel to a tome is above the Intermediate level, but below the Advanced level.
ALTHOUGH, because Wands do not eat into you mana pool, the uses are lower by comparison.
Charging Stone
_Lapis Lazuli + Mana Potion = Charging Stone_
(The batteries mentioned above)
Wand of Fire Ball
112 uses; +5 damage
(Rare chance to light target on fire [2 seconds])
Wand of Magic Missile
125 uses; +3.5 damage; (3 seconds of cool down after each shot)
Wand of Ice Bolt
114 uses; +5 damage;
(Rare chance to slow enemies [for 0:20 seconds])
(VERY rare chance to freeze enemies in place [2-3 seconds at most])
Wand of Lightning
100 uses; +4 damage
(Rare chance to ignore armor)
(If used during a storm + 2 damage to the base amount)
(CAN charge Creeper)
Wand of The Serpent
105 uses; 0:06 seconds of poisoning; +1 damage
(Similar effect to "Wand of Withering")
Wand of Withering
100 uses; 0:05 seconds of withering; +2 damage
(Difference between Tome and Wand: Fires projectile that MUST hit in order to activate)
Wand of Healing Ally
110 uses; +5 health to ally
(During healing ally, will stand still for 1 seconds during healing)
(You must wait 3 seconds before you can heal your ally again)
(Fires small, range based, explosive projectile [has 2 block blast radius around object hit {Cannot destroy anything as hard or harder than stone}])
_______________________________
POTION OF MANA
________________________
Brewed from a Mundane Potion, & a "Mana Flower" (IF USED; spawns in caves, or on grass. rarest spawning flower {CAN place in crafting table to get 2 seeds. Flowers grow over 5 Minecraft days})
*Wand of Fumblmore: Point and make things blow up; named after the "Terrible Wizard" from Shadow of Israphel who kept blowing things up (as it was the only spell he apparently knew)
I only could come up with some basic ideas (Mostly Based off Elder Scrolls spells), I'd like to see what spells you would like to see in a "Magic Update". What do you think should stay in the post? What should be removed, or changed? Leave a suggestion below. (Don't worry, any spells added or changed from this list will have the user name of the creator credited)
I accidentally read the part only for Mojang. What is my punishment?
The thought and effort you put into this is awesome and all, but the concept of magic/spells/tomes all seems bulky and redundant, since we have potions and enchantments as our magic. For example, I don't see much reason to add a "Wand of The Serpent" because there's already poison splash potions. The mana thing also seems like there's some micromanagement involved...
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Quote from Cerroz,"I accidentally read the part only for Mojang. What is my punishment?
The thought and effort you put into this is awesome and all, but the concept of magic/spells/tomes all seems bulky and redundant, since we have potions and enchantments as our magic. For example, I don't see much reason to add a "Wand of The Serpent" because there's already poison splash potions. The mana thing also seems like there's some micromanagement involved..."
I tried to come up with something that was simple, and practical.
Turns out I'm not very good at it.
Well, I still think that there should be some kind of magic other than potions & enchanting. Like, for example, some way to teleport to base when you go too far from home, without using command blocks.
Ok then. Also the reason it's in THIS forum is because it's a "Suggestion" form. The idea of it is to suggest something for a vanilla update. Take everything here with a grain of salt.
I don't really care if something like this doesn't happen until MC 3.0. I just think that Minecraft needs more magic.
Besides, most of this stuff is just place holder, and I have no mod expertise so i couldn't make this into a mod. I do agree that there shouldn't be anything that is similar in potion form. Thanks for the tip.
Mojang has access and permission to use ANY AND ALL posted above, free of charge. ANY and ALL Ideas listed above (UNTIL created into Minecraft by Mojang) Belongs To ContraZombie4 (Patrick T. Edgett), 2015.
This claim will become null and void once OFFICIALLY added into Minecraft by Mojang Ltd.
^ I'm pretty sure this means and does nothing.
For the suggestion:
I think the Tome of Ice Bolt would be over-powered if you could freeze people with it. This would allow you to easily kill them or get them to a very low health. Maybe it could just freeze their weapon (in the dominant hand) so they could still move and defend (with the off-hand) but not attack you.
I also think that wands should use mana
And maybe you could get Enchants for the wands to make them use less mana or last longer etc.
And the mana bar should only be visible if you have a magic item in your inventory
I don't really care if something like this doesn't happen until MC 3.0. I just think that Minecraft needs more magic.
Besides, most of this stuff is just place holder, and I have no mod expertise so i couldn't make this into a mod. I do agree that there shouldn't be anything that is similar in potion form. Thanks for the tip.
Reading most of your posts in this thread, it seems like you're hopping to the other end of the field here. At first, you gave us a big post on all this magic stuff, and now you're telling us to "take this with a grain of salt" and that most of your ideas are placeholders - which I don't know if I believe...
Don't give us "placeholders", give us the real thing up front, because chances are, people won't come back to later to check if those placeholders are swapped out for the real thing... You also don't need to beat yourself up if your idea isn't supported. That doesn't always mean an idea is bad, just something people aren't comfortable with having in vanilla.
You say you think the game should have more magic, but why do you feel this way? Why implement what's basically already implemented?
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Sorry, but I don't see magic being a prominent thing like you described. At least, not so extensively. I like everything you've put into this, I just think it would be a great mod, however not a great vanilla addition. I am cool with more magic in minecraft, just not wands and spells.
Sorry, No Support
Rollback Post to RevisionRollBack
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
There is an awesome feature called the edit button, let's use it!
As for the suggestion itself, I don't really want more magic in Minecraft, because Minecraft isn't really aimed at fantasy stuff (well, to me). Though it is one of the best explained threads, it doesn't mean you will get an instant 1 million supports. Still, it looks like this took you hours to complete.
No support
Rollback Post to RevisionRollBack
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Potions and Enchanting is a small addition to fit minecraft and give things a purpose just like everything else everything in minecraft has to serve a purpose this one doesn't serve a purpose except for the sake of magic I like the effort and thought and time you put into this but I don't think it quite fits minecratf because it would be REALLY overpowering and so on
Sorry but No Support
Rollback Post to RevisionRollBack
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature.-moocowgirl63
I think wands and tomes are too far fetched. There should be more magic in minecraft, but not like this. It's too mod-like, and simply doesn't fit in the game.
Rollback Post to RevisionRollBack
Sometimes I think people pay more immediate attention to joke, troll, vague, and wrong section threads here instead of the actual proper suggestions.
OP: Multicoloured wood stuff!!!! More wood kinds! Community: Would love this! Support! Me: STOP IT. STOP NO. NOOOOOOOOOOOOOOOOO
Me: Posts*
Community: Hey look! A thread with no comments! Lets leave it empty and let it die without even giving any thoughts! 2 days later: Me: What the... where's the thread.... oh page 10
Other notes:
> If you make a banner that doesn't link back to your thread, I'll hate you a little.
> Stop suggesting: lighted torch holding, retarded bosses, new dimensions, thirst, natural disasters.
> If you don't support a gun thread because it is "OP" and "unfitting" when it clearly isn't, (eg that musket thread), I will hunt you, and I will absorb your life essence.
For the longest time we have had magic-type things in Minecraft. Alchemy (Potion making), Enchantment tables; BOTH were additions added when Minecraft finally got out of beta and into a full version, Minecraft 1.0. So why not continue the trend? But this time go all out.
LADIES AND GENTLEMEN! I present to you, the Minecraft 2.0: Magic Update (or so I hope)
__________________________________________________________________________________________________________________
My idea initially simple, add Wands, and Spells into Minecraft.
But as the idea expanded, i realized that you'd likely have to add a mana system to minecraft (put the bar over the hunger one).
And as it got more elaborate I decided to post specifics; so here you go.
MANA SYSTEM
________________________________________________________________
The most complicated part of this "update" was, in fact, figuring out how the mana system would work.
I went through some ideas and I've think that a 'Level Up' type system wouldn't work with Minecraft, a Terrarian type system with the falling stars is a bit impractical, and an Ars Magica system was FAR too complicated for Vanilla (So it's easy to learn).
I eventually decided upon making it like armor, hunger, and health.
A 10-point meter that consists of some magical icon that's blue (Likely a star or a bottle with mana in it), that will drain a certain amount depending on how much mana it costs to use a spell.
The mana system will slowly recover mana after it is lost, but it will take a long time as a result (i.e. half a mana-point will recover every 15 - 20 seconds).
In order to make the system work better with Minecraft a new potion would have to be added that will alow you to recover mana on the go.
TOMES (SPELL BOOKS)
______________________________________________________
I figured that a Skyrim-type system where you would find Tomes and learn new spells REALLY wouldn't work with minecraft at all.
SO, i decided that tomes would likely be an item that would use mana and break after a awhile*.
Here is a list that of tomes that would likely appear when the Magic update comes out.
EVERY Tome has 3 levels of use: Novice, Intermediate, & Advanced.
~Novice: Allows for more uses, and takes up less mana, but deals less damage / Heals least damage
~Intermediate: Base level of Tomes. Takes a moderate amount of Mana, breaks at a moderate rate, deals moderate damage / Heals Moderate damage.
~Advanced: Least amount of uses, takes most mana, deals most damage / Heals most damage
(Excluding Tome of Warp, & Tome of Return Home, which gain more uses as it goes up a level)
Tome of Fire Ball
___________________
Novice:164 Uses; +3 damage; takes 1.5 mana
Intermediate: 148 uses; +4 damage; takes 2 mana
Advanced: 134 uses; +6 damage; takes 4 mana
(Rare chance to light target on fire [2 seconds])
Tome of Ice Bolt
____________________
Novice: 135 uses; +4 damage; takes 2 mana
Intermediate: 128 uses; +4.5 damage; takes 2.5 mana
Advanced: 120 uses; +5.5 damage; takes 4 mana
(Rare chance to slow enemies [for 0:20 seconds])
(VERY rare chance to freeze enemies in place [2-3 seconds at most])
Tome of Withering
____________________
Novice: 145 uses; 0:03 seconds of withering; takes 3 mana
Intermediate: 128 uses; 0:05 seconds of withering; takes 4.5 mana
Advanced: 100 uses; 0:10 seconds of Withering; takes 6 mana
(Withers target in crosshair, unless behind glass or wall)
Tome of Magic Missile
__________________________
Novice: 200 uses; does +2 damage; takes 1 mana (2 seconds of cool down after each shot)
Intermediate: 185 uses; +3.5 damage; takes 2.5 mana (3 Seconds of cool down after each shot)
Advanced: 170 uses; +4.5 damage; takes 3.5 mana (4 seconds of cool down after each shot)
(Creates a magic arrow that has no drop and will fly straight until it hits a wall or goes into an unloaded chunk)
Tome of Heal Ally
_____________________
Novice: 130 uses; +2.5 health to ally; takes 3 mana
Intermediate: 122 uses; +4 health to ally; takes 5 mana
Advanced: 118 uses; +6 health to ally; takes 6.5 mana
(During healing ally, will stand still for 1 seconds during healing)
(You must wait 4 seconds before you can heal your ally again)
Tome of Health
_____________________
Novice: 130 uses; +2.5 health to self; takes 3 mana
Intermediate: 122 uses; +4 health to self; takes 5 mana
Advanced: 118 uses; +6 health to self; takes 6.5 mana
(Same as "Tome of Heal Ally", but only applies to self; During healing, YOU will stand still for 1 second)
(You must wait 5 seconds before you can heal yourself again)
Tome of Warp
_____________________
Novice: 1 use; (Read parenthesis below); takes 8 mana
Intermediate: 3 uses; (Read parenthesis below); takes 9 mana
Advanced: 5 uses; (Read parenthesis below); takes 10 mana
(Allows you to teleport to ANY loaded chunk you have already visited)
Tome of Return Home
_________________________
Novice: 10 uses; (Read parentheses below); takes 6 mana
Intermediate: 18 uses; (Read parentheses below); takes 7 mana
Advanced: 25 uses; (Read parentheses below); takes 8.5 mana
(Allows you to teleport to the most recent bed you have slept in)
*The fastest a Tome can break is after 100 uses, not counting the "Tome of Warp". This includes ALL Advanced versions of each tome
WANDS (batteries not included)
_______________________________________________
As I was inventing this "update" I thought to myself, "well if Minecraft had wands, they shouldn't 'break' in the traditional Minecraft sense, as you don't hit anything with it or strain it like a bow string." So I figured that you could use mana potions, combine them with Lapis Lazuli and create a "Charging Stone" (Sort of like how a "Soul Gem" works in the Elder Scrolls series)
Wands are a more offensive based type of item than Tomes. As they are an item that casts spell, and not hit enemies, it wouldn't make much sense if it broke when the energy was depleted, so when it runs out you have to charge it (Also similar to the Elder Scrolls staffs).
UNLIKE Tomes, which have multiple levels of power, Wands have a permanent power level. Every wand with a parallel to a tome is above the Intermediate level, but below the Advanced level.
ALTHOUGH, because Wands do not eat into you mana pool, the uses are lower by comparison.
Charging Stone
_Lapis Lazuli + Mana Potion = Charging Stone_
(The batteries mentioned above)
Wand of Fire Ball
112 uses; +5 damage
(Rare chance to light target on fire [2 seconds])
Wand of Magic Missile
125 uses; +3.5 damage; (3 seconds of cool down after each shot)
Wand of Ice Bolt
114 uses; +5 damage;
(Rare chance to slow enemies [for 0:20 seconds])
(VERY rare chance to freeze enemies in place [2-3 seconds at most])
Wand of Lightning
100 uses; +4 damage
(Rare chance to ignore armor)
(If used during a storm + 2 damage to the base amount)
(CAN charge Creeper)
Wand of The Serpent
105 uses; 0:06 seconds of poisoning; +1 damage
(Similar effect to "Wand of Withering")
Wand of Withering
100 uses; 0:05 seconds of withering; +2 damage
(Difference between Tome and Wand: Fires projectile that MUST hit in order to activate)
Wand of Healing Ally
110 uses; +5 health to ally
(During healing ally, will stand still for 1 seconds during healing)
(You must wait 3 seconds before you can heal your ally again)
Wand of Fumblemore*
88 uses; +5 damage [direct hit]; +2.5 damage [blast radius]
(Fires small, range based, explosive projectile [has 2 block blast radius around object hit {Cannot destroy anything as hard or harder than stone}])
_______________________________
POTION OF MANA
________________________
Brewed from a Mundane Potion, & a "Mana Flower" (IF USED; spawns in caves, or on grass. rarest spawning flower {CAN place in crafting table to get 2 seeds. Flowers grow over 5 Minecraft days})
*Wand of Fumblmore: Point and make things blow up; named after the "Terrible Wizard" from Shadow of Israphel who kept blowing things up (as it was the only spell he apparently knew)
I only could come up with some basic ideas (Mostly Based off Elder Scrolls spells), I'd like to see what spells you would like to see in a "Magic Update". What do you think should stay in the post? What should be removed, or changed? Leave a suggestion below. (Don't worry, any spells added or changed from this list will have the user name of the creator credited)
I accidentally read the part only for Mojang. What is my punishment?
The thought and effort you put into this is awesome and all, but the concept of magic/spells/tomes all seems bulky and redundant, since we have potions and enchantments as our magic. For example, I don't see much reason to add a "Wand of The Serpent" because there's already poison splash potions. The mana thing also seems like there's some micromanagement involved...
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
You know we could wait for all this stuff, or go get thaumcraft.
Basically putting part of Thaumcraft and most of Ars Magica together.
Jeb stated that there probably wouldn't be additional magic
Before you even THINK about asking for crash help: Guide to fixing and avoiding crashes
I'm pretty sure it's going to be called 1.10, not 2.0
My battle.net is Kirbyintron#1254, if you want to play some Overwatch with me.
Well isn't this just a bag of skittles? You were a tad pre-mature in posing this, in a form, straight to Mojang.
I would suggest posting this to reddit if you want that kind of attention. Just look at the "dead bushes give sticks"
suggestion. It was barely a few days old and had no real support but yet Jeb found it to be of interest.
The whole 2.0 bit probably won't happen anytime in the near future and really has nothing to do with the suggestion
purposed. I would suggest you leave the 2.0 hit out as it is rapidly becoming a disliked area.
Towards your suggestion of magic, I have no quarrel with it and it would add a bit more fantasy to the game.
I do suggest that you cut out tomes that currently have a potion or enchantment already. This would be the
perfect aim to get a ranged shooting weapon, that shall not be named, into minecraft in a form that fits.
Overall I give 65% Support
Youtube-eonwolfx9, Twitter @eonwolfx9
when I first saw the title I thought *well I am sure this should go into a mod, not vanilla* but with the extensive explanation, full support
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
This is useless to put in. Why did you post to the Minecraft forums if you know that everyone can see this?
The next update after Minecraft 1.9 will be 1.10, not 2.0. How do I know this? This.
This is way too magic, even for Minecraft. No Support, sorry.
I post pretty rarely nowadays. Gosh, I wish this place weren't so... empty...
Well, I still think that there should be some kind of magic other than potions & enchanting. Like, for example, some way to teleport to base when you go too far from home, without using command blocks.
Fine by me, this is just an idea to make a vanilla version of those sort of things.
Ok then. Also the reason it's in THIS forum is because it's a "Suggestion" form. The idea of it is to suggest something for a vanilla update. Take everything here with a grain of salt.
I don't really care if something like this doesn't happen until MC 3.0. I just think that Minecraft needs more magic.
Besides, most of this stuff is just place holder, and I have no mod expertise so i couldn't make this into a mod. I do agree that there shouldn't be anything that is similar in potion form. Thanks for the tip.
^ I'm pretty sure this means and does nothing.
For the suggestion:
I think the Tome of Ice Bolt would be over-powered if you could freeze people with it. This would allow you to easily kill them or get them to a very low health. Maybe it could just freeze their weapon (in the dominant hand) so they could still move and defend (with the off-hand) but not attack you.
I also think that wands should use mana
And maybe you could get Enchants for the wands to make them use less mana or last longer etc.
And the mana bar should only be visible if you have a magic item in your inventory
No Support
P.S. 1.10 would come after 1.9, not 2.0
Reading most of your posts in this thread, it seems like you're hopping to the other end of the field here. At first, you gave us a big post on all this magic stuff, and now you're telling us to "take this with a grain of salt" and that most of your ideas are placeholders - which I don't know if I believe...
Don't give us "placeholders", give us the real thing up front, because chances are, people won't come back to later to check if those placeholders are swapped out for the real thing... You also don't need to beat yourself up if your idea isn't supported. That doesn't always mean an idea is bad, just something people aren't comfortable with having in vanilla.
You say you think the game should have more magic, but why do you feel this way? Why implement what's basically already implemented?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Sorry, but I don't see magic being a prominent thing like you described. At least, not so extensively. I like everything you've put into this, I just think it would be a great mod, however not a great vanilla addition. I am cool with more magic in minecraft, just not wands and spells.
Sorry, No Support
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
Stuff I support:
Click here to get Rick-Rolled. No seriously
There is an awesome feature called the edit button, let's use it!
As for the suggestion itself, I don't really want more magic in Minecraft, because Minecraft isn't really aimed at fantasy stuff (well, to me). Though it is one of the best explained threads, it doesn't mean you will get an instant 1 million supports. Still, it looks like this took you hours to complete.
No support
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Here's my opinion
Potions and Enchanting is a small addition to fit minecraft and give things a purpose just like everything else everything in minecraft has to serve a purpose this one doesn't serve a purpose except for the sake of magic I like the effort and thought and time you put into this but I don't think it quite fits minecratf because it would be REALLY overpowering and so on
Sorry but No Support
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature.-moocowgirl63
I think wands and tomes are too far fetched. There should be more magic in minecraft, but not like this. It's too mod-like, and simply doesn't fit in the game.
Sometimes I think people pay more immediate attention to joke, troll, vague, and wrong section threads here instead of the actual proper suggestions.
Community: Would love this! Support!
Me: STOP IT. STOP NO. NOOOOOOOOOOOOOOOOO
Me: Posts*
Community: Hey look! A thread with no comments! Lets leave it empty and let it die without even giving any thoughts!
2 days later:
Me: What the... where's the thread.... oh page 10
Other notes:
> If you make a banner that doesn't link back to your thread, I'll hate you a little.
> Stop suggesting: lighted torch holding, retarded bosses, new dimensions, thirst, natural disasters.
> If you don't support a gun thread because it is "OP" and "unfitting" when it clearly isn't, (eg that musket thread), I will hunt you, and I will absorb your life essence.
Id like to be able to do some magic in vanilla without needing to install mods like thaumcraft!
Therefore I support