Minecraft has matured to the point where it has nearly every basic necessity. Yet flying persists to be a much-wanted feature in survival. The mechanics and the content exist now to allow the creation of a flying item, and the functionality it introduces greatly expands the game's playable environment and available options.
The Witch's broomstick is a well-positioned item that will allow a player to fly. Perhaps crafted from sticks (made from a special wood like Jungle wood?) and wheat/feathers, and possibly string (to tie on the wheat/feathers), a NON-FLYING broomstick can be easily made.
Making it fly needs to be carefully considered, however. My recommendation is to enchant it - maybe requiring a special item (nether quartz or golden apples?) - with different levels of flying speed and/or altitude and/or maneuverability, and perhaps fueled or modified using potions (jump?), and having a lifespan like other usage items in the game (measured in blocks?).
While a flying broomstick does introduce additional ancillary needs into the game, like what happens when it runs out of fuel or breaks, these needs can be fulfilled by using existing code and methods.
To keep the game balanced in difficulty and player power, perhaps skeletons can hit flyers and bats might present flying hazards. Could rain negatively affect flying? Witch duels?
Because the crafting recipe and the enchanting requirements - plus potential fuel needs - can be finely tuned, adding a broomstick can be well-balanced without adding 'power creep'.
Game Incorporation:
The broomstick could be incorporated into the game via the Witch's Hut/Swamp House which may contain a special enchanting item (flower pot contents?), a potion ingredient (from the cauldron?), or even an enchanted broomstick. Another possible incorporation might be a rare potion drop, an enchanting requirement drop, or a basic (non-flying) broomstick from a Witch like when a skeleton sometimes drops a bow.
PvP / Multi-player:
This opens up the possibility for additional events and content for Player vs. Player and Multi-player. For example, racing through obstacle courses or tunnels, jousting and aerial 'dogfights', even Quidditch-like games. Airborne or mountain-top homes give the players more room to spread out their dwellings.
Essentially the broomstick fulfills the desire for players to fly in survival without necessarily overpowering the player or unbalancing the game, and utilizes existing items and mechanics.
I am open to your thoughts, your suggestions, and your constructive criticism.
Thank you for reading and your consideration,
Robert~
You state several facts, but fail to back them up.
You state that flying should never exist in Survival without explaining why not.
Regarding the items you mentioned, Ender Pearls are incredibly rare, and don't go very far. They are also dangerous to the player, possibly landing in lava and always causing damage when used. Horses and swiftness potions are impeded by terrain, especially water (why horses don't swim in Minecraft but swim very well in real life is a mystery) and Jungles.
You state that this is "not how a good idea works" without explaining how a good idea works or offering your credentials in making such a bizarre statement.
You state that something wanted doesn't equate to it being good, yet you don't explain that rationale either, particularly how it applies to this suggestion.
While I value constructive criticism, yours is not constructive. If you want to be constructive, then please back up your assertions.
You state several facts, but fail to back them up.
You state that flying should never exist in Survival without explaining why not.
Regarding the items you mentioned, Ender Pearls are incredibly rare, and don't go very far. They are also dangerous to the player, possibly landing in lava and always causing damage when used. Horses and swiftness potions are impeded by terrain, especially water (why horses don't swim in Minecraft but swim very well in real life is a mystery) and Jungles.
You state that this is "not how a good idea works" without explaining how a good idea works or offering your credentials in making such a bizarre statement.
You state that something wanted doesn't equate to it being good, yet you don't explain that rationale either, particularly how it applies to this suggestion.
While I value constructive criticism, yours is not constructive. If you want to be constructive, then please back up your assertions.
Thank you,
Robert~
If you're good at minecraft, you would have an enderman farm. Also, without doing 6 damage, they would be extremely OP.
That's way too overpowered. Free flying should NEVER happen in survival.
Unless there's a cost for it.
Like flying on it could be made hard to control and ascends/descends very slowly. And there could be a magic meter that drains as you fly and can only be refilled with some kind of potion, or even using up your XP as the cost.
Anyway, it would certainly be cool but I can't imagine it actually ending up in Vanilla.
Quote from sixit»You state several facts, but fail to back them up. You state that flying should never exist in Survival without explaining why not.
I didn't fail in doing that. I stated 3 things that make travel easier, and flying possibly negates all 3 of those. Flying in Survival is overpowered.
Regarding the items you mentioned, Ender Pearls are incredibly rare, and don't go very far. They are also dangerous to the player, possibly landing in lava and always causing damage when used. Horses and swiftness potions are impeded by terrain, especially water (why horses don't swim in Minecraft but swim very well in real life is a mystery) and Jungles.
They're not "incredibly rare" at all. You make them sound like diamond or emerald ore. Endermen spawn occasionally at night and in caves so... Yeah...
You state that this is "not how a good idea works" without explaining how a good idea works or offering your credentials in making such a bizarre statement.
You state that something wanted doesn't equate to it being good, yet you don't explain that rationale either, particularly how it applies to this suggestion.
This is starting to get a bit over dramatic, no, my statement wasn't... "bizarre". Do you want me to explain every single factor of what makes an idea good? Please visit the suggestion guide, and you'll find that the arguments you're using are full of holes
If you searched, you'd find that this idea has been suggested before and is heavily hated because it's overpowered and makes travel too easy. "A lot of people want this, so therefore we should get it!" is also mentioned in the guide in the list of the worst things a poster uses to defend an idea.
I am not really sure why, but this just seems like a MOD suggestion.
If this were to be implemented, there should be a drop from witches (same prob. as a wither skeleton head) and you need to craft these into a pile (it would have the same texture as sugar/(glow-red)stone in pile form) and all the empty spaces in the crafting recipe would be filled with this.
Sprouting off of what eria8 suggested, this would be funded by EXP and each level be treated the same (The more levels you have the harder it is to level up, but the rate at which levels are consumed is flat).
Not only this, but to prevent pvp camping, you only get a certain amount of time, rather than blocks traveled on this broom.
Furthermore potions would have no effect (Swift, etc...) and any other chance to make this less powerful would be advantageous.
If you're good at minecraft, you would have an enderman farm. Also, without doing 6 damage, they would be extremely OP.
I do just fine in survival; I play it exclusively, once playing the entire game from start to The End in less than a day. Not that difficult, actually.
"Extremely OP"? Really? So you go a hundred blocks or so, and it goes away. That's "extreme" if there were no damage? Are you serious?
-
That's way too overpowered. Free flying should NEVER happen in survival.
Unless there's a cost for it.
Like flying on it could be made hard to control and ascends/descends very slowly. And there could be a magic meter that drains as you fly and can only be refilled with some kind of potion, or even using up your XP as the cost.
Anyway, it would certainly be cool but I can't imagine it actually ending up in Vanilla.
No one said anything about "Free" flying. There are SIGNIFICANT costs that can be smoothly ramped from very simple to very costly. Indeed, I exactly recommended the potion as a fuel, just as you did. ;c)
I cleaned up the thread a a bit. Remember people, you don't HAVE to like ideas, and you don't HAVE to like the reasons that people give for not liking your ideas. But you absolutely DO need to treat each other respectfully.
I'm reading the idea now that I cleaned up the responses, I'll give my opinion on it in a second.
Edit:
The idea is... okay. My main problem with the idea is that you don't actually know what you want or how you want it, you just have the basic idea of "I want to fly on a Witch's Broomstick". The actual method has some vague ideas, but none of which seem to have been given much thought, or that you haven't been able to come up with a way that you think would work well enough to include in detail.
One thing I will say is that if flying IS implemented, it needs to be done in a way that puts it on par with other forms of travel. The one thing I would say that binds all travel together is prepwork versus application:
Walking - Can go anywhere, but it is slow. Need to make steps, ladders, bridges, or whatnot to get to places faster.
Horses - Can go anywhere (except water) and is faster than walking. But it requires everything walking does to get places faster and a Horse with a Saddle.
Minecart - Works best in straight lines and right angles. Requires a lot of resources (not just rails, but redstone, torches and walls/tunnels to keep mobs off the tracks). Requires a deep knowledge of Redstone for more versatile tracks.
Boats - Cheap but hard to control and very fragile. Only usable on one surface.
Nether - High cost to get started, requires travelling a vast distance to avoid accidentally making 2 portals in one dimension linked to the same portal in another dimension (or knowledge of portal mechanics and custom building each portal in each dimension). Dangerous unless a lot of effort is put into making the route safe. Works best in straight lines or right angles.
The way I see it, flying can work just fine if it has a specific role that it fills (for flight it would be: Can go anywhere, terrain under player largely doesn't matter) and it has restrictions to make it a viable option, but not something that will make you never use other methods once you access it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Exactly. If only there were more people like you taking an honest look at the suggestion, and doing so seriously, the concerns would be addressed.
I think the probability of wither skeleton head is too pricey, though. More like Golden Apple crafting difficult: 72 Golden Blocks surrounded by a somewhat difficult object to obtain. After all, there aren't very many witches.
What about a 5% drop chance from a witch being the only way to get the extra ingredient for the enchanting? It would take an average 20 witch kills to be able to enchant the broomstick.
For the jump potion, it apparently requires a rabbit's foot, which is reported to be very rare. If a jump potion gave a five minute flight time and a broomstick broke after 5,000 blocks, it would be sufficiently difficult to build more than a few of these; flying would be an expensive endeavor in survival, but perhaps enough to be able to scout the area for a needed village or needed biome.
I think that the 5,000 blocks you stated is fair, but not a good idea. If you stick to a per block usage, people can just fly directly up to get out of pvp and sit there indefinitely. How about each level you have on you gives you 30 seconds of flight time, and when you right click on the broom it takes one level and goes from there?
You indeed failed. Miserably. You gave three inefficient and ineffective modes of transportation. Weak, at best.
Congrats, you used an opinion to defend yourself here. Did it ever occur to you that perhaps, maybe other players may not find these modes of travel """ineffective"""? You're talking about this stuff like you're the ultimate bearer of Minecraft transportation knowledge and that you happen to have the ultimate hotfix.
Mojang, "Hmm, we already have 3 modes of faster transportation. Oooh! I got it! Let's throw in flying so it outdoes all the other modes of transportation so much that the 3 aforementioned travel methods were added for nothing!"
Even after all that effort they went through to implement horses. I think you might want to consider this stuff before you put your foot down and tell someone that they've failed miserably.
"So... Yeah..." what? Occasionally. Until you get to The End, they are extremely rare. There may be more than spawn in recent builds, but they drop less.
No, they are not extremely rare. Dude, honestly. How long have you been playing Minecraft? Endermen are not unicorns of the Overworld. They don't appear too frequently, but they still show up every here and there.
Apparently you didn't read the suggestion guide. I did. Please point out my "holes". And no, I don't want you to explain every single factor of what makes an idea good. But a few would be nice. You didn't mention even one.
Actually, I did read the suggestion guide. In fact, I'm one of it's key contributors and helped out with the first images on that thread.
You obviously either didn't really read the post, or just glazed over it enough to get the gist. Had you actually comprehended it, you would have discovered that my suggestions include ways to make it PERFECTLY BALANCED and definitely not overpowered.
Alright, here's another thing the guide mentions. Calling your own ideas perfectly balanced. You never know when someone could walk in and prove you wrong. No. Your idea is not perfectly balanced at all. This broomstick is easy to craft and all it requires is an enchantment. Using Nether Quartz to fuel it is still overpowered considering how abundant it is in the Nether.
What's happening here is that you are so in love with your own idea that you think it's near perfect and that there's no way it has any negatives. You said it yourself that the other 3 travel modes were ineffective, and if this was true, your flying broomstick still punches all of that in the face and acts as a pure overpowered upgrade.
Well, Witches are kind of rare, but I don't really think they are hard to kill unless they get the drop on you. As long as you get the first hit they don't even try to attack you. But to keep them in line with other rare drops for mobs, the base drop chance should be 2.5%, with the odds being raised by killing them with a weapon that has Looting on it. But I'm not really all that big of a fan of having a special item that is ONLY used for enchanting a Broomstick, as it adds an item that is only used to make another item (something I think is typically a bad idea, and for me that applies to potion ingredients like the Rabbit Foot as well).
It also makes a weird exception to typical enchanting mechanics, as regular enchantments are made with the following: Base Level Requirement + Levels you actually spend + Lapis Lazuli (if we use the 1.8 enchanting system). It also becomes an item that only has 1 enchantment, which takes away from the partially random aspect of enchanting.
I'd say for this to work, it has to be purely crafted like a Golden Apple, no enchanting or brewing used. If the items are given another use besides just making the Flying Broom, I would be okay with it being made from two rare drops from the Witch, the Broomstick Handle and the Broomstick Head. Unlike most hostile mobs, the Witch doesn't actually have any rare drops, it instead has "common drops" which only drop if the Witch is killed while holding it. These are the various potions it uses, which drop similar to how a Zombie will sometimes drop a Sword it is holding.
So if the Witch has 2 rare drops, each with a base chance of 2.5%, then to statistically guarantee two rare drops you need to kill 80 of them, and there is still a chance you get the Handle or the Head twice. I say that would be more reasonable and really differentiates the Witch, who is already a unique mob as it looks similar to passive Villagers, but has unique attack and healing methods. You can also make the two rare drops have a possibility of showing up in Witch Huts, or a very rare chance of a heavily damaged broom which you can use to fly right away.
The only issue then is the specs of the Broom. How long can it last, what can you do while using it, how fast can it go, how can it be repaired? I'd say 5000 blocks is a bit too much, even for how rare the Witch is. I'd say it would be better to give it a durability that decreases over time when it is flown, rather than a set number of blocks. Lets say it has a durability of 600, and lowers one durability per second. That gives you 10 minutes of flight time, and if they fly at the speed of walking (4.3 blocks per second), It gives you a total flight distance of 2580 blocks. You could also give it the ability to fly at sprinting speed for the durability dropping at a faster rate, like 1 durability every 0.7 seconds. Then if you "sprint-flew" the entire time it would let you fly for 7 minutes, which at sprinting speeds of 5.6 blocks per second means you could fly for 2352 blocks. You trade speed for distance and flight time.
The last things you need to worry about are repair and how flight works, which is fairly easy. Just make so either of the rare drops used to craft it can repair it by 60% of the total durability, so once you make one it is smarter to repair it before it breaks rather than flying until it breaks and making a new one. You can of course combine two damaged Broomsticks, which add their durability and then adds 10% of their maximum durability, just like tools or armor. As for how flight works, I would say make so you need the Broom in your hotbar, and you right click to mount or dismount, just like most items. Once you start flying you cannot select another slot in your hotbar and attempting to move the broom in your inventory automatically dismounts you. This would add a large balancing factor because it removes your ability to fight or do anything while flying. Another thing that could be done to balance would make so damaging a flying player damages their broom like it would their armor. So when flying you actively want to avoid combat.
Using my prep work versus application format from above, it becomes:
Broom: Used for moving around a 3d space at walking/sprinting speed. Crafted with two rare items (that possibly have another use to make Brooms less crafted). Has a set durability that goes down at a constant rate based on speed. Durability goes down if rider is hit while riding. Cannot attack or use items while flying.
With that and the set flying time, I'd say as far as PvP it seems reasonably balanced. Sure they can fly in and get an attack or two in, but they have to dismount and they can at most move at sprinting speeds, which puts them on par with people without capes. Plus, trying to go near direct combat will put them at risk of arrows and their slow speed makes them easy targets.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
The idea is... okay. My main problem with the idea is that you don't actually know what you want or how you want it, you just have the basic idea of "I want to fly on a Witch's Broomstick".
Ironically, I know exactly what I want. But what I want isn't going to be the same for every player. For instance, I don't play multi-player or PvP, but I know people who do; for me, simply shuttling between home base and a favorite far-off town, or doing aerial reconnaissance to find an elusive biome, or to finally find a town, is what I'd want, while maybe having to dodge something else in the air, like a dragon.
The actual method has some vague ideas, but none of which seem to have been given much thought, or that you haven't been able to come up with a way that you think would work well enough to include in detail.
That is intentional. I have very specific ideas, but I my post was designed to spark a creative discussion, similar to a brain-storming session. Offering starting points for ideas is is a good thing in that method, while giving concrete ideas tend to limit otherwise innovative and creative ideas, and unintentionally steer thoughts towards what I want rather than what's good for the community at large.
Many heads and many ideas working together can come up with a much better solution than I could myself. ;c)
One thing I will say is that if flying IS implemented, it needs to be done in a way that puts it on par with other forms of travel. The one thing I would say that binds all travel together is prepwork versus application:
Walking - Can go anywhere, but it is slow. Need to make steps, ladders, bridges, or whatnot to get to places faster.
Horses - Can go anywhere (except water) and is faster than walking. But it requires everything walking does to get places faster and a Horse with a Saddle.
Minecart - Works best in straight lines and right angles. Requires a lot of resources (not just rails, but redstone, torches and walls/tunnels to keep mobs off the tracks). Requires a deep knowledge of Redstone for more versatile tracks.
Boats - Cheap but hard to control and very fragile. Only usable on one surface.
Nether - High cost to get started, requires travelling a vast distance to avoid accidentally making 2 portals in one dimension linked to the same portal in another dimension (or knowledge of portal mechanics and custom building each portal in each dimension). Dangerous unless a lot of effort is put into making the route safe. Works best in straight lines or right angles.
The way I see it, flying can work just fine if it has a specific role that it fills (for flight it would be: Can go anywhere, terrain under player largely doesn't matter) and it has restrictions to make it a viable option, but not something that will make you never use other methods once you access it.
Precisely! You are absolutely right on the money. Basically, I'm thinking the Depth Strider equal for air.
Air travel is the only method of travel - besides teleportation - that is missing from Minecraft. With the Depth Strider, even walking across the bottom of the ocean is possible, so I believe it is a good time to consider adding air travel. I'm not suggesting it be easy - in fact, I am emphatic about it being balanced just as the other methods of travel are balanced as you pointed out.
In Survival, flying should be difficult to obtain, costly to build and operate, and have a short duration. There may be additional difficulties, such as utter failure in rain or only able to fly during the day. It's purpose, mainly, is to reduce some tediousness, like not being able to find a village despite hunting one for six hours, or crossing a vast ocean. For a casual survival game it's just handy. Perhaps it should be tied to game difficulty to suit different playing styles.
Regarding PvP and Multi-player, it could really bring another dimension - literally - into the game. Suddenly, many contest type games are available: races, acrobatics, group matches, and so forth; the types of games that have been on consoles for 30 years and are always popular. The "Survival" broomstick, the PvP, and the multi-player broomsticks don't need to be the same, which gives Mojang a lot of room for expansion with very little additional time or costs.
I'm glad to offer concrete examples and me-specific designs if you'd like. Due to the fact that I only play single-player Survival on Normal, I have a pretty good focus on what I want but less so for other players. Still, I believe that a group effort is a better way to go, which is what I'd hoped to get here on this thread.
Thank you for a reasoned, deliberate consideration of my idea; this is the type of constructive criticism that works to improve the idea, or lead it to it's rightful demise should it prove to be untenable. Hopefully this discussion will continue in a productive fashion going forward to one of these goals.
1.) It's not the critic's job to walk in and list what makes a good idea. S/he does not need to do that when they list what statements are invalid. If we had to do that, our posts would stretch the page in the worst way. 2.) Not that I'm accusing you, but did you honestly read my stickied guide? You've used many arguments that the guide tells you not to use. 3.) ZTick is being very forward, but not rude. He explained his arguments many times and you pushed them away and told him that he "failed miserably". He's also one of the makers of that guide, so he's not just making stuff up...
The idea is presented well, and is original, but I still don't think flying is something that should ever, ever touch Survival. Sure, these broomsticks take some resources before you can use them, but that doesn't change what the core idea is.
Edit: I've also noticed that you treat the supporters like geniuses while you shove off the non-supports as "people who don't get it". That's a very ugly way to go about in your thread. Like it's been stated, we have 3 methods of fast travel, and you reply with them being ineffective like you're speaking for everyone. Which is another thing the guide mentions.
Rollback Post to RevisionRollBack
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
I do just fine in survival; I play it exclusively, once playing the entire game from start to The End in less than a day. Not that difficult, actually.
"Extremely OP"? Really? So you go a hundred blocks or so, and it goes away. That's "extreme" if there were no damage? Are you serious?
-
Yes, i am serious. So you think free flying around at no cost is not OP? Are you serious?
Yes, i am serious. So you think free flying around at no cost is not OP? Are you serious?
Please go to my post and show where there is "free" flying? Please show where there is no cost in my original post? I'll wait.
Didn't find it? Not surprising. That's because there is NO free flying and it is FILLED with costs. But I understand your confusion, since you never actually read my original post.
The Witch's broomstick is a well-positioned item that will allow a player to fly. Perhaps crafted from sticks (made from a special wood like Jungle wood?) and wheat/feathers, and possibly string (to tie on the wheat/feathers), a NON-FLYING broomstick can be easily made.
Making it fly needs to be carefully considered, however. My recommendation is to enchant it - maybe requiring a special item (nether quartz or golden apples?) - with different levels of flying speed and/or altitude and/or maneuverability, and perhaps fueled or modified using potions (jump?), and having a lifespan like other usage items in the game (measured in blocks?).
While a flying broomstick does introduce additional ancillary needs into the game, like what happens when it runs out of fuel or breaks, these needs can be fulfilled by using existing code and methods.
To keep the game balanced in difficulty and player power, perhaps skeletons can hit flyers and bats might present flying hazards. Could rain negatively affect flying? Witch duels?
Because the crafting recipe and the enchanting requirements - plus potential fuel needs - can be finely tuned, adding a broomstick can be well-balanced without adding 'power creep'.
Game Incorporation:
The broomstick could be incorporated into the game via the Witch's Hut/Swamp House which may contain a special enchanting item (flower pot contents?), a potion ingredient (from the cauldron?), or even an enchanted broomstick. Another possible incorporation might be a rare potion drop, an enchanting requirement drop, or a basic (non-flying) broomstick from a Witch like when a skeleton sometimes drops a bow.
PvP / Multi-player:
This opens up the possibility for additional events and content for Player vs. Player and Multi-player. For example, racing through obstacle courses or tunnels, jousting and aerial 'dogfights', even Quidditch-like games. Airborne or mountain-top homes give the players more room to spread out their dwellings.
Essentially the broomstick fulfills the desire for players to fly in survival without necessarily overpowering the player or unbalancing the game, and utilizes existing items and mechanics.
I am open to your thoughts, your suggestions, and your constructive criticism.
Thank you for reading and your consideration,
Robert~
That's not how a good idea works. Something being wanted doesn't equate to it being good.
You state that flying should never exist in Survival without explaining why not.
Regarding the items you mentioned, Ender Pearls are incredibly rare, and don't go very far. They are also dangerous to the player, possibly landing in lava and always causing damage when used. Horses and swiftness potions are impeded by terrain, especially water (why horses don't swim in Minecraft but swim very well in real life is a mystery) and Jungles.
You state that this is "not how a good idea works" without explaining how a good idea works or offering your credentials in making such a bizarre statement.
You state that something wanted doesn't equate to it being good, yet you don't explain that rationale either, particularly how it applies to this suggestion.
While I value constructive criticism, yours is not constructive. If you want to be constructive, then please back up your assertions.
Thank you,
Robert~
If you're good at minecraft, you would have an enderman farm. Also, without doing 6 damage, they would be extremely OP.
Unless there's a cost for it.
Like flying on it could be made hard to control and ascends/descends very slowly. And there could be a magic meter that drains as you fly and can only be refilled with some kind of potion, or even using up your XP as the cost.
Anyway, it would certainly be cool but I can't imagine it actually ending up in Vanilla.
I didn't fail in doing that. I stated 3 things that make travel easier, and flying possibly negates all 3 of those. Flying in Survival is overpowered.
They're not "incredibly rare" at all. You make them sound like diamond or emerald ore. Endermen spawn occasionally at night and in caves so... Yeah...
This is starting to get a bit over dramatic, no, my statement wasn't... "bizarre". Do you want me to explain every single factor of what makes an idea good? Please visit the suggestion guide, and you'll find that the arguments you're using are full of holes
If you searched, you'd find that this idea has been suggested before and is heavily hated because it's overpowered and makes travel too easy. "A lot of people want this, so therefore we should get it!" is also mentioned in the guide in the list of the worst things a poster uses to defend an idea.
If this were to be implemented, there should be a drop from witches (same prob. as a wither skeleton head) and you need to craft these into a pile (it would have the same texture as sugar/(glow-red)stone in pile form) and all the empty spaces in the crafting recipe would be filled with this.
Sprouting off of what eria8 suggested, this would be funded by EXP and each level be treated the same (The more levels you have the harder it is to level up, but the rate at which levels are consumed is flat).
Not only this, but to prevent pvp camping, you only get a certain amount of time, rather than blocks traveled on this broom.
Furthermore potions would have no effect (Swift, etc...) and any other chance to make this less powerful would be advantageous.
I do just fine in survival; I play it exclusively, once playing the entire game from start to The End in less than a day. Not that difficult, actually.
"Extremely OP"? Really? So you go a hundred blocks or so, and it goes away. That's "extreme" if there were no damage? Are you serious?
-
No one said anything about "Free" flying. There are SIGNIFICANT costs that can be smoothly ramped from very simple to very costly. Indeed, I exactly recommended the potion as a fuel, just as you did. ;c)
I like your idea of using XP as well.
I'm reading the idea now that I cleaned up the responses, I'll give my opinion on it in a second.
Edit:
The idea is... okay. My main problem with the idea is that you don't actually know what you want or how you want it, you just have the basic idea of "I want to fly on a Witch's Broomstick". The actual method has some vague ideas, but none of which seem to have been given much thought, or that you haven't been able to come up with a way that you think would work well enough to include in detail.
One thing I will say is that if flying IS implemented, it needs to be done in a way that puts it on par with other forms of travel. The one thing I would say that binds all travel together is prepwork versus application:
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
If you are going to state facts, then back them up. Expect to be challenged.
If you are going to criticize, then do so constructively. Otherwise, you're just being rude.
I think the probability of wither skeleton head is too pricey, though. More like Golden Apple crafting difficult: 72 Golden Blocks surrounded by a somewhat difficult object to obtain. After all, there aren't very many witches.
What about a 5% drop chance from a witch being the only way to get the extra ingredient for the enchanting? It would take an average 20 witch kills to be able to enchant the broomstick.
For the jump potion, it apparently requires a rabbit's foot, which is reported to be very rare. If a jump potion gave a five minute flight time and a broomstick broke after 5,000 blocks, it would be sufficiently difficult to build more than a few of these; flying would be an expensive endeavor in survival, but perhaps enough to be able to scout the area for a needed village or needed biome.
Good ideas, thank you.
Robert~
Congrats, you used an opinion to defend yourself here. Did it ever occur to you that perhaps, maybe other players may not find these modes of travel """ineffective"""? You're talking about this stuff like you're the ultimate bearer of Minecraft transportation knowledge and that you happen to have the ultimate hotfix.
Mojang, "Hmm, we already have 3 modes of faster transportation. Oooh! I got it! Let's throw in flying so it outdoes all the other modes of transportation so much that the 3 aforementioned travel methods were added for nothing!"
Even after all that effort they went through to implement horses. I think you might want to consider this stuff before you put your foot down and tell someone that they've failed miserably.
No, they are not extremely rare. Dude, honestly. How long have you been playing Minecraft? Endermen are not unicorns of the Overworld. They don't appear too frequently, but they still show up every here and there.
Actually, I did read the suggestion guide. In fact, I'm one of it's key contributors and helped out with the first images on that thread.
Alright, here's another thing the guide mentions. Calling your own ideas perfectly balanced. You never know when someone could walk in and prove you wrong. No. Your idea is not perfectly balanced at all. This broomstick is easy to craft and all it requires is an enchantment. Using Nether Quartz to fuel it is still overpowered considering how abundant it is in the Nether.
What's happening here is that you are so in love with your own idea that you think it's near perfect and that there's no way it has any negatives. You said it yourself that the other 3 travel modes were ineffective, and if this was true, your flying broomstick still punches all of that in the face and acts as a pure overpowered upgrade.
It also makes a weird exception to typical enchanting mechanics, as regular enchantments are made with the following: Base Level Requirement + Levels you actually spend + Lapis Lazuli (if we use the 1.8 enchanting system). It also becomes an item that only has 1 enchantment, which takes away from the partially random aspect of enchanting.
I'd say for this to work, it has to be purely crafted like a Golden Apple, no enchanting or brewing used. If the items are given another use besides just making the Flying Broom, I would be okay with it being made from two rare drops from the Witch, the Broomstick Handle and the Broomstick Head. Unlike most hostile mobs, the Witch doesn't actually have any rare drops, it instead has "common drops" which only drop if the Witch is killed while holding it. These are the various potions it uses, which drop similar to how a Zombie will sometimes drop a Sword it is holding.
So if the Witch has 2 rare drops, each with a base chance of 2.5%, then to statistically guarantee two rare drops you need to kill 80 of them, and there is still a chance you get the Handle or the Head twice. I say that would be more reasonable and really differentiates the Witch, who is already a unique mob as it looks similar to passive Villagers, but has unique attack and healing methods. You can also make the two rare drops have a possibility of showing up in Witch Huts, or a very rare chance of a heavily damaged broom which you can use to fly right away.
The only issue then is the specs of the Broom. How long can it last, what can you do while using it, how fast can it go, how can it be repaired? I'd say 5000 blocks is a bit too much, even for how rare the Witch is. I'd say it would be better to give it a durability that decreases over time when it is flown, rather than a set number of blocks. Lets say it has a durability of 600, and lowers one durability per second. That gives you 10 minutes of flight time, and if they fly at the speed of walking (4.3 blocks per second), It gives you a total flight distance of 2580 blocks. You could also give it the ability to fly at sprinting speed for the durability dropping at a faster rate, like 1 durability every 0.7 seconds. Then if you "sprint-flew" the entire time it would let you fly for 7 minutes, which at sprinting speeds of 5.6 blocks per second means you could fly for 2352 blocks. You trade speed for distance and flight time.
The last things you need to worry about are repair and how flight works, which is fairly easy. Just make so either of the rare drops used to craft it can repair it by 60% of the total durability, so once you make one it is smarter to repair it before it breaks rather than flying until it breaks and making a new one. You can of course combine two damaged Broomsticks, which add their durability and then adds 10% of their maximum durability, just like tools or armor. As for how flight works, I would say make so you need the Broom in your hotbar, and you right click to mount or dismount, just like most items. Once you start flying you cannot select another slot in your hotbar and attempting to move the broom in your inventory automatically dismounts you. This would add a large balancing factor because it removes your ability to fight or do anything while flying. Another thing that could be done to balance would make so damaging a flying player damages their broom like it would their armor. So when flying you actively want to avoid combat.
Using my prep work versus application format from above, it becomes:
Broom: Used for moving around a 3d space at walking/sprinting speed. Crafted with two rare items (that possibly have another use to make Brooms less crafted). Has a set durability that goes down at a constant rate based on speed. Durability goes down if rider is hit while riding. Cannot attack or use items while flying.
With that and the set flying time, I'd say as far as PvP it seems reasonably balanced. Sure they can fly in and get an attack or two in, but they have to dismount and they can at most move at sprinting speeds, which puts them on par with people without capes. Plus, trying to go near direct combat will put them at risk of arrows and their slow speed makes them easy targets.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Ironically, I know exactly what I want. But what I want isn't going to be the same for every player. For instance, I don't play multi-player or PvP, but I know people who do; for me, simply shuttling between home base and a favorite far-off town, or doing aerial reconnaissance to find an elusive biome, or to finally find a town, is what I'd want, while maybe having to dodge something else in the air, like a dragon.
That is intentional. I have very specific ideas, but I my post was designed to spark a creative discussion, similar to a brain-storming session. Offering starting points for ideas is is a good thing in that method, while giving concrete ideas tend to limit otherwise innovative and creative ideas, and unintentionally steer thoughts towards what I want rather than what's good for the community at large.
Many heads and many ideas working together can come up with a much better solution than I could myself. ;c)
Precisely! You are absolutely right on the money. Basically, I'm thinking the Depth Strider equal for air.
Air travel is the only method of travel - besides teleportation - that is missing from Minecraft. With the Depth Strider, even walking across the bottom of the ocean is possible, so I believe it is a good time to consider adding air travel. I'm not suggesting it be easy - in fact, I am emphatic about it being balanced just as the other methods of travel are balanced as you pointed out.
In Survival, flying should be difficult to obtain, costly to build and operate, and have a short duration. There may be additional difficulties, such as utter failure in rain or only able to fly during the day. It's purpose, mainly, is to reduce some tediousness, like not being able to find a village despite hunting one for six hours, or crossing a vast ocean. For a casual survival game it's just handy. Perhaps it should be tied to game difficulty to suit different playing styles.
Regarding PvP and Multi-player, it could really bring another dimension - literally - into the game. Suddenly, many contest type games are available: races, acrobatics, group matches, and so forth; the types of games that have been on consoles for 30 years and are always popular. The "Survival" broomstick, the PvP, and the multi-player broomsticks don't need to be the same, which gives Mojang a lot of room for expansion with very little additional time or costs.
I'm glad to offer concrete examples and me-specific designs if you'd like. Due to the fact that I only play single-player Survival on Normal, I have a pretty good focus on what I want but less so for other players. Still, I believe that a group effort is a better way to go, which is what I'd hoped to get here on this thread.
Thank you for a reasoned, deliberate consideration of my idea; this is the type of constructive criticism that works to improve the idea, or lead it to it's rightful demise should it prove to be untenable. Hopefully this discussion will continue in a productive fashion going forward to one of these goals.
Sorry, but No Support.
However, I liked that you used grammar!
1.) It's not the critic's job to walk in and list what makes a good idea. S/he does not need to do that when they list what statements are invalid. If we had to do that, our posts would stretch the page in the worst way.
2.) Not that I'm accusing you, but did you honestly read my stickied guide? You've used many arguments that the guide tells you not to use.
3.) ZTick is being very forward, but not rude. He explained his arguments many times and you pushed them away and told him that he "failed miserably". He's also one of the makers of that guide, so he's not just making stuff up...
The idea is presented well, and is original, but I still don't think flying is something that should ever, ever touch Survival. Sure, these broomsticks take some resources before you can use them, but that doesn't change what the core idea is.
Edit: I've also noticed that you treat the supporters like geniuses while you shove off the non-supports as "people who don't get it". That's a very ugly way to go about in your thread. Like it's been stated, we have 3 methods of fast travel, and you reply with them being ineffective like you're speaking for everyone. Which is another thing the guide mentions.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Yes, i am serious. So you think free flying around at no cost is not OP? Are you serious?
Please go to my post and show where there is "free" flying? Please show where there is no cost in my original post? I'll wait.
Didn't find it? Not surprising. That's because there is NO free flying and it is FILLED with costs. But I understand your confusion, since you never actually read my original post.