#4 and #5, gravity in Minecraft doesn't work at all like Earth so the comparison is somewhat pointless. The wiki has detail.
#6 is well known. It also rapidly drains your hunger.
#7 is misleading. In general, you want to eat low-saturation food when low on hunger and higher-saturation foods when closer to full. If your hunger bar is bouncing your saturation is 0, and you have a decent number of shanks you won't be wasting much if anything by eating high-saturation food.
#8 is a strange definition of "hunger efficiency", and not one I've ever seen on the wiki so I'm not sure what you're claiming the wiki has wrong. And your numbers are wrong: each "bar" is 2 points while you seem to think a "bar" is 1 point, and steak restores 12.8 points saturation (not 13 "bars") and golden carrots restore 14.4 points saturation (not 15 "bars").
#9 is also a bug, MC-486, and was fixed in 14w29a. Also, you wanted "affected", not "effected".
#4 and #5, gravity in Minecraft doesn't work at all like Earth so the comparison is somewhat pointless. The wiki has detail.
#6 is well known. It also rapidly drains your hunger.
#7 is misleading. In general, you want to eat low-saturation food when low on hunger and higher-saturation foods when closer to full. If your hunger bar is bouncing your saturation is 0, and you have a decent number of shanks you won't be wasting much if anything by eating high-saturation food.
#8 is a strange definition of "hunger efficiency", and not one I've ever seen on the wiki so I'm not sure what you're claiming the wiki has wrong. And your numbers are wrong: each "bar" is 2 points while you seem to think a "bar" is 1 point, and steak restores 12.8 points saturation (not 13 "bars") and golden carrots restore 14.4 points saturation (not 15 "bars").
#9 is also a bug, MC-486, and was fixed in 14w29a. Also, you wanted "affected", not "effected".
I'm sure you'd be fun at parties :3
Gravity is pretty much just downwards accelerating I don't see why it can't be compared. Minecraft isn't real but they have attempted to create gravity by having downwards accelerating. This gravity is different for other entries but as i stated in the video this was for players and mobs. Same with drag force, although there is no air in Minecraft they did try to simulate air resistance.
#6 Well know for some but a lot of the newer MC players didn't know about this. (This and number #9 people who have played for a long time should know about)
#7 & #8 I had around 15 minutes of video and had to cut pretty much all of it out. If you eat more when you are close to full of hunger you are less likely to waste saturation. Hunger efficiency is listed in the wiki not my words, but it's the amount of max exhaustion you can take per food. So with a steak you can jump 420 times and with a golden carrot you can jump 420 times (if eating it with 100% saturation).
Depends on what you are calling a bar, I call each half thing a bar, same with 20 health bars and so on.
Seems a lot of people don't know how hunger works, then say that I'm wrong without actually testing it. I didn't go into how hunger works as it would take quite a long time to do. Saturation points can only be taken away in whole numbers, so 14.4 saturation gives 15 bars (or points if you want to call them that). Eating 1 piece of cake will give 0.4 saturation which is rounded up to 1 saturation. Now if you eat 2 pieces of cake one after another then you will get 0.8 saturation which will still be rounded up to 1, which is why eating multiple foods at a time can be very inefficient.
#9 Jeb Commented on my video, so i'm guessing he fixed that up after seeing it :/
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Question you have on redstone? Feel free to pm me here, or on my Youtubeaccount.
Saturation points can only be taken away in whole numbers, so 14.4 saturation gives 15 bars (or points if you want to call them that). Eating 1 piece of cake will give 0.4 saturation which is rounded up to 1 saturation.
Saturation is decremented in whole numbers, yes. And the last fraction of a point of saturation does count for as much as a full point, yes. But saying that it "rounds up" or rounding up the fractional numbers is just going to confuse people, since it doesn't actually work that way.
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#2 is also a bug, MC-17047.
#4 and #5, gravity in Minecraft doesn't work at all like Earth so the comparison is somewhat pointless. The wiki has detail.
#6 is well known. It also rapidly drains your hunger.
#7 is misleading. In general, you want to eat low-saturation food when low on hunger and higher-saturation foods when closer to full. If your hunger bar is bouncing your saturation is 0, and you have a decent number of shanks you won't be wasting much if anything by eating high-saturation food.
#8 is a strange definition of "hunger efficiency", and not one I've ever seen on the wiki so I'm not sure what you're claiming the wiki has wrong. And your numbers are wrong: each "bar" is 2 points while you seem to think a "bar" is 1 point, and steak restores 12.8 points saturation (not 13 "bars") and golden carrots restore 14.4 points saturation (not 15 "bars").
#9 is also a bug, MC-486, and was fixed in 14w29a. Also, you wanted "affected", not "effected".
I'm sure you'd be fun at parties :3
Gravity is pretty much just downwards accelerating I don't see why it can't be compared. Minecraft isn't real but they have attempted to create gravity by having downwards accelerating. This gravity is different for other entries but as i stated in the video this was for players and mobs. Same with drag force, although there is no air in Minecraft they did try to simulate air resistance.
#6 Well know for some but a lot of the newer MC players didn't know about this. (This and number #9 people who have played for a long time should know about)
#7 & #8 I had around 15 minutes of video and had to cut pretty much all of it out. If you eat more when you are close to full of hunger you are less likely to waste saturation. Hunger efficiency is listed in the wiki not my words, but it's the amount of max exhaustion you can take per food. So with a steak you can jump 420 times and with a golden carrot you can jump 420 times (if eating it with 100% saturation).
Depends on what you are calling a bar, I call each half thing a bar, same with 20 health bars and so on.
Seems a lot of people don't know how hunger works, then say that I'm wrong without actually testing it. I didn't go into how hunger works as it would take quite a long time to do. Saturation points can only be taken away in whole numbers, so 14.4 saturation gives 15 bars (or points if you want to call them that). Eating 1 piece of cake will give 0.4 saturation which is rounded up to 1 saturation. Now if you eat 2 pieces of cake one after another then you will get 0.8 saturation which will still be rounded up to 1, which is why eating multiple foods at a time can be very inefficient.
#9 Jeb Commented on my video, so i'm guessing he fixed that up after seeing it :/
Question you have on redstone? Feel free to pm me here, or on my Youtube account.
Saturation is decremented in whole numbers, yes. And the last fraction of a point of saturation does count for as much as a full point, yes. But saying that it "rounds up" or rounding up the fractional numbers is just going to confuse people, since it doesn't actually work that way.