I decided to write up a review, take this more as constructive criticism.
Instead of having heads on top of blocks, I think that having villagers with those heads would make things more visually appealing. Also using a name tag to give them a name above their heads.
The text from the npc's could use some work. I really don't like that huge wall of white text. What would be better is to have words like "Village" "Gaurd Tower" "Amy," words like places or people's names in different colors from the white text. Having the locations in one color and people's name in another color or something like that, I don't like the huge wall of white text. This allows the audience or player to see what going on, the map maker is pretty much say "Hey look over here." It'll also be much easier for people to go back and look at the colored text, it'll stand out more.
The Amy note is "S.W.A.L.K" I can only assume that's supposed to be STWALK. hahaha
Instead of having the tokens the way they are right now, I think that having a resource pack to go along with it would make the map just that much more enjoyable. Here's an example of a coin/token (Click Here) There isn't a whole lot of custom block textures or sounds, just a thought.
Using the command blocks in the Wizard's House is one of the things that I really enjoyed.
The pacing of the map works really good except for the Nether Maze
When I go to the Nether Maze, I would have never thought the "Guidance" sign was a hint. There was so much going on in between that I completely forgot about that sign. There was parkour in between the hint and the Nether Maze. I think that maybe there was something there, in the Nether Maze, to remind others about the Guidance hint. Maybe have the same saying somewhere else after receiving your robes, like have the guy that give you the robes repeat it because in the lava area was pretty much hell-like.
In the Nether Maze, I don't understand why there's a path that leads into the Nertherrack itself, the path doesn't fit with the rest of the maze itself.
I also didn't understand, the Nether Maze, why it went under ground and there were pits at the end of each dead end of the maze, it was making me think that I have to get through the underground area to get to the other portal, and I was really frustrating, it should be taken out, the parts where it goes underground. The solution doesn't have anything to do with going under the maze, it seems like it was put there arbitrarily.
I had a good 2hour play through, here are some of my thoughts on the map:
What I Liked about Extraction:
Rules area
Button Checker Rules
Updside Down Horse
Frotst Mountain Witch
Able to walk past them
Was able to sign a hint book**
The advertizing Pig
Infested Church
Cow named Horse
Don't Like:
Deaths instead of Hospitialized, keep title simple
Redstone Lamp Texture
Quest 2 said that something was blocking my way when I didn't see anything
Too many enemies fought with wooden sword
One time checkpoint in Mystical Caves
The length of fights
Suggestions:
Have better enchanments on sword and bows, it took way to long to kill mobs
Make them see the Gate first then the caves to give the quest
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Retired StaffCranked
Freeze Tag
How to play freeze tag:
Ender
TNT Wizards
Mystery of The Timekeeper
Gameplay
Tokens [Ep.1]
Cat [Ep.2]
Ingot [E.3]
Sword [Ep.4]
Review
Myster of the Time Keeper (ADV. Map)
I decided to write up a review, take this more as constructive criticism.
Extraction Adventure Map
Gameplay:
Review
EXTRACTION - MINECRAFT ADVENTURE MAP
Rules area
Button Checker Rules
Updside Down Horse
Frotst Mountain Witch
Able to walk past them
Was able to sign a hint book**
The advertizing Pig
Infested Church
Cow named Horse
Don't Like:
Deaths instead of Hospitialized, keep title simple
Redstone Lamp Texture
Quest 2 said that something was blocking my way when I didn't see anything
Too many enemies fought with wooden sword
One time checkpoint in Mystical Caves
The length of fights
Suggestions:
Have better enchanments on sword and bows, it took way to long to kill mobs
Make them see the Gate first then the caves to give the quest