The official prerelease for Minecraft 1.7 is out, which means the Final release is probably coming within one to two weeks.
...That's what I thought until I saw this in the release notes:
"Here’s a list of cool things that may be coming your way on Friday, if the pre-release goes well!"
So, we may be getting 1.7 sooner than we thought.
My biggest question is, do you guys plan to keep your old worlds or are you scrapping them and starting from scratch for 1.7?
I haven't even updated to 1.6.4 yet since there is no difference between 1.6.4 and 1.6.2 unless you plan to move your world to 1.7; I am going to wait until Forge and the mods I use update, including MCP since I did some of my own modding (check out this Unmined map to see what I did; the "supercolossal" cave system near the top is 500 blocks across, albeit only occurs about once per 16,000 chunks, with several "supermassive" caves, the normal caves are also denser but further apart than 1.6.x, with ravines also being much more variable). Even then, I'll probably just play until I explore too far for my liking and just use MCEdit to transplant my main base to a 1.7 world, after using AMIDST to find a good seed (mainly, a big flat plains biome at spawn, and no "supermassive"/"supercolossal" cave nearby since I want them to be very rare finds, I have only just started exploring one in my current world after a month of playing).
Of course, I have played around on the snapshots, mainly just to see/use the new features but none of them as a main world.
I'll make a new world, since I really need all those new biomes. I'm just sad to let it go, since my current survival world was from 1.0, and I was planning to keep it until 2.0.
Officially, I'm staying with my world I've had since 1.2.5. What I'm doing, since the initial area is so explored, and the heavily used areas are far from he edges, is I made a nether tunnel run far in one direction, and it will lead to a "new land", which will be 1.7 generated. Think of it as a new world, but linked to and with access from my existing one. It's a long, long trek, but it's my solution.
Officially, I'm staying with my world I've had since 1.2.5. What I'm doing, since the initial area is so explored, and the heavily used areas are far from he edges, is I made a nether tunnel run far in one direction, and it will lead to a "new land", which will be 1.7 generated. Think of it as a new world, but linked to and with access from my existing one. It's a long, long trek, but it's my solution.
Thats not a bad idea. I was also thinking about that bukkit mod that lets you create multiple overworlds and transit between them with portals. Your idea is pretty vanilla friendly though.
Officially, I'm staying with my world I've had since 1.2.5. What I'm doing, since the initial area is so explored, and the heavily used areas are far from he edges, is I made a nether tunnel run far in one direction, and it will lead to a "new land", which will be 1.7 generated. Think of it as a new world, but linked to and with access from my existing one. It's a long, long trek, but it's my solution.
Another idea that has these advantages but not the disadvantage of the long trek is to set up teleporters using command blocks. That solution would still work in vanilla too. I use command blocks under pressure plates to create teleporters that are easy to use (& control by sysadmins)
As for what I'm doing... I created a new world when I started testing the snapshots when the first 1.7 snapshot was available. I'm going to keep playing that world after the full release for a week or two, to give Mojang time to make any immediate bug fixes. Then I'm starting over again, to get things like red-sand and the new wood types in all areas.
I'll make a new world, since I really need all those new biomes. I'm just sad to let it go, since my current survival world was from 1.0, and I was planning to keep it until 2.0.
Another idea that has these advantages but not the disadvantage of the long trek is to set up teleporters using command blocks. That solution would still work in vanilla too. I use command blocks under pressure plates to create teleporters that are easy to use (& control by sysadmins)
As for what I'm doing... I created a new world when I started testing the snapshots when the first 1.7 snapshot was available. I'm going to keep playing that world after the full release for a week or two, to give Mojang time to make any immediate bug fixes. Then I'm starting over again, to get things like red-sand and the new wood types in all areas.
Thats not a bad idea to use command blocks to teleport between 1.6.4 and 1.7 worlds.
The official prerelease for Minecraft 1.7 is out, which means the Final release is probably coming within one to two weeks.
...That's what I thought until I saw this in the release notes:
"Here’s a list of cool things that may be coming your way on Friday, if the pre-release goes well!"
So, we may be getting 1.7 sooner than we thought.
My biggest question is, do you guys plan to keep your old worlds or are you scrapping them and starting from scratch for 1.7?
Because i beated my other world...
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
It would have been nice if 1.7 biome generation didn't cause cliffs to appear when combined with a 1.6.4 server.
Of course, I have played around on the snapshots, mainly just to see/use the new features but none of them as a main world.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thats not a bad idea. I was also thinking about that bukkit mod that lets you create multiple overworlds and transit between them with portals. Your idea is pretty vanilla friendly though.
Another idea that has these advantages but not the disadvantage of the long trek is to set up teleporters using command blocks. That solution would still work in vanilla too. I use command blocks under pressure plates to create teleporters that are easy to use (& control by sysadmins)
As for what I'm doing... I created a new world when I started testing the snapshots when the first 1.7 snapshot was available. I'm going to keep playing that world after the full release for a week or two, to give Mojang time to make any immediate bug fixes. Then I'm starting over again, to get things like red-sand and the new wood types in all areas.
Who says you have to delete it?
Thats not a bad idea to use command blocks to teleport between 1.6.4 and 1.7 worlds.