I made a video today detailing a bug in minecraft that can be manipulated, and you can find that video below:
This will show you how to get endless chiseled stone, diamond ore, etc. If for some reason you can't watch the video, I have detailed the bug and how-to below.
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So not too long ago I experienced a nasty bug where destroying an empty jukebox in a chunk has that has been unloaded then reloaded causes a crash. Logging back in, you can see that the chunk was reloaded, and if you had a base or structure there, it went poof.
Now at first, like most people probably, I was irked. I lost a lot of stuff I had worked hard in survival to get. But after that fiasco passed, I did some testing with 2 server members named recharges and SwaggaPandaa, and it turns out that this bug can be manipulated to give you an endless amount of things that spawn naturally (i.e., chiseled stone, diamond ore, webs, etc. Villagers, spawners, and end portals can also be respawned).
The jukebox bug alone is known by Mojang and is detailed here:
To simply respawn the chunk you're in, place the jukebox, unload the chunk it is in (by logging in and out, venturing away, or going into the nether), come back to the chunk, and destroy the jukebox. The jukebox drops a ghost entity which if you pick up, instantly instigates an End of Stream (SMP) or Minecraft has Crashed! (SSP) error. The chunk has already reloaded anyway, so you can avoid both errors by not picking up the ghost entity the jukebox drops, and just logging in and out instead.
This does NOT work with structures (jungle temples, sand temples, etc.) however. There's a bit more to it.
To reload a part of a structure, you have to consider the chunk in 8 x 8 x 256 1/4 chunks. Only the 8 x 8 1/4 chunk south-east of the jukebox will reload the structure (and only the part that was in that 8 x 8 area). So if you want to reload the chiseled stone at a jungle temple, you would need to map out the 1/4 chunk it is in, and use the F3 menu to go north and west one 1/4 chunk. It's easiest to use the number in the parentheses at the end of the x and z coordinates, and just go north then west 8 blocks each. Then you can perform the jukebox glitch and the structure will reload.
In SSP, it is possible to stack structures on top of each other, and this is done by adjusting the y coordinate of the jukebox you place. We were not able to get this to work in SMP.
Also, chests are very inconsistent in SMP; they usually do not respawn at all, so if you were hoping to kill two birds with one stone by getting a diamond in a chest and chiseled stone, don't count on it.
Lastly, this only works in 1.4.7 (and possibly earlier 1.4 versions). I can confirm that this is fixed in the snapshot, and therefore, will like be fixed in the 1.5 release. So take advantage while you can!
If anyone happens to know how to read the game code, it would be greatly appreciated if you could post the mechanics of this and how and why this works. I'm very interested to know.
I made a video today detailing a bug in minecraft that can be manipulated, and you can find that video below:
This will show you how to get endless chiseled stone, diamond ore, etc. If for some reason you can't watch the video, I have detailed the bug and how-to below.
---
So not too long ago I experienced a nasty bug where destroying an empty jukebox in a chunk has that has been unloaded then reloaded causes a crash. Logging back in, you can see that the chunk was reloaded, and if you had a base or structure there, it went poof.
Now at first, like most people probably, I was irked. I lost a lot of stuff I had worked hard in survival to get. But after that fiasco passed, I did some testing with 2 server members named recharges and SwaggaPandaa, and it turns out that this bug can be manipulated to give you an endless amount of things that spawn naturally (i.e., chiseled stone, diamond ore, webs, etc. Villagers, spawners, and end portals can also be respawned).
The jukebox bug alone is known by Mojang and is detailed here:
https://mojang.atlas.../browse/MC-2711
So here is how to perform the bug:
To simply respawn the chunk you're in, place the jukebox, unload the chunk it is in (by logging in and out, venturing away, or going into the nether), come back to the chunk, and destroy the jukebox. The jukebox drops a ghost entity which if you pick up, instantly instigates an End of Stream (SMP) or Minecraft has Crashed! (SSP) error. The chunk has already reloaded anyway, so you can avoid both errors by not picking up the ghost entity the jukebox drops, and just logging in and out instead.
This does NOT work with structures (jungle temples, sand temples, etc.) however. There's a bit more to it.
To reload a part of a structure, you have to consider the chunk in 8 x 8 x 256 1/4 chunks. Only the 8 x 8 1/4 chunk south-east of the jukebox will reload the structure (and only the part that was in that 8 x 8 area). So if you want to reload the chiseled stone at a jungle temple, you would need to map out the 1/4 chunk it is in, and use the F3 menu to go north and west one 1/4 chunk. It's easiest to use the number in the parentheses at the end of the x and z coordinates, and just go north then west 8 blocks each. Then you can perform the jukebox glitch and the structure will reload.
In SSP, it is possible to stack structures on top of each other, and this is done by adjusting the y coordinate of the jukebox you place. We were not able to get this to work in SMP.
Also, chests are very inconsistent in SMP; they usually do not respawn at all, so if you were hoping to kill two birds with one stone by getting a diamond in a chest and chiseled stone, don't count on it.
Lastly, this only works in 1.4.7 (and possibly earlier 1.4 versions). I can confirm that this is fixed in the snapshot, and therefore, will like be fixed in the 1.5 release. So take advantage while you can!
If anyone happens to know how to read the game code, it would be greatly appreciated if you could post the mechanics of this and how and why this works. I'm very interested to know.