***I forgot to say this in the video, but the reason for the minecarts is so your seed villagers can't get out of the spawner when you load your world. The minecarts have to be moving because there is a brief moment after loading when they can freely walk around. The minecarts quickly scoop them back up. Also, the reason the dropoff isn't right above water is because the villagers tend to keep drifting forward after falling.
-This is my unlimited villager spawner. It was built using the 12w37a snapshot, but should work in all other versions of Minecraft, old and new.
-After finding out Mojang put a limit on the number of trades you can make per item with one villager, I set out to find a way to spawn them over and over so I can keep getting the trades I want and killing off the ones I don't want.
-It looks pretty ugly in the end, but it doesn't bother me much. It sits 70 blocks up, you'll never have to look at it. I bet you could build it at bedrock and rig it up with a mob elevator instead.
What I like most about this is it doesn't take advantage of a glitch like all the other "breeding cells" I've seen.
In my spawner, they actually do breed and the babies fall out of range so more breeding can take place. Fully automatic!
I'll watch your video later, but I wanted to ask this question first. How is this operating without the villagers glitching through solid blocks? A situation where one/more villager[s] will push their buddy into the wall and this villager will come out on the other side or simply suffocate. Or are you referring to the infinite breeding exploit normally used as a "glitch"? If your title is referencing the infinite breeding exploit, then would ask you to change the title, as you'd still have the block glitch.
[I'm looking for a solution to this specific glitch and this is how I came across your thread and it's promise of "No Glitches"]
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-This is my unlimited villager spawner. It was built using the 12w37a snapshot, but should work in all other versions of Minecraft, old and new.
-After finding out Mojang put a limit on the number of trades you can make per item with one villager, I set out to find a way to spawn them over and over so I can keep getting the trades I want and killing off the ones I don't want.
-It looks pretty ugly in the end, but it doesn't bother me much. It sits 70 blocks up, you'll never have to look at it. I bet you could build it at bedrock and rig it up with a mob elevator instead.
Please enjoy!
In my spawner, they actually do breed and the babies fall out of range so more breeding can take place. Fully automatic!
But then it's up to you to make it look pretty.
[I'm looking for a solution to this specific glitch and this is how I came across your thread and it's promise of "No Glitches"]