I've been playing with villager trading in the 1.3 prerelease, and I've come up with a setup that seems pretty close to ideal. There are 34 spots for villagers, and you can kill individual ones and replace them if you don't like their deals. It uses an infinite breeding cell to keep a steady supply so that you can always get the trades you want. Working really well for me!
Hope it gives you some good ideas for trading setups in your own worlds! Let me know if you want more details about how it works, or have any suggestions for improving it.
To automate on/off breeding cell, try using pistons to cover/uncover the critical blocks for the doors to be valid? Or maybe minecart the trigger villager in and out of range.
If either of those methods work, you'll get a higher spawn rate by using more doors.
Yep, I tried moving the blocks above the doors around... It seemed like what happened was that once a door registered as part of a house, it wouldn't stop being a house until the door was broken. If I remember correctly, I tried placing the doors and blocks, verified that breeding was happening, removed the blocks, and breeding didn't stop. Breaking and replacing a door stopped it, but just removing the blocks without messing with a door didn't seem to be enough.
Using a minecart to move the top villager out of range is definitely an interesting idea, I'll have to try it...thanks for the suggestion!
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Hope it gives you some good ideas for trading setups in your own worlds! Let me know if you want more details about how it works, or have any suggestions for improving it.
To automate on/off breeding cell, try using pistons to cover/uncover the critical blocks for the doors to be valid? Or maybe minecart the trigger villager in and out of range.
If either of those methods work, you'll get a higher spawn rate by using more doors.
Using a minecart to move the top villager out of range is definitely an interesting idea, I'll have to try it...thanks for the suggestion!