i agree
i too dont like textuer packs for regular game its just feels realy differnt when you play
if you use it for advanture map or somekind of building
it could look better
but for regular gameplay texturpacks ruien the feeling in my point
I'm so used to summerfields now that the default textures look out of place, but only when I'm playing. When I'm just watching a LP, I barely even notice any texture differences at all, default or otherwise. No idea what that's about.
If you have a Dark Matter pedestal with an active watch of flowing time
DEACTIVATE the Pedestal before you use either the portal gun or the portal spawner
if you do not deactivate the pedestal with the watch on it it will mess up your save file badly
as in the portal gun is no longer able to have more than 1 portal open and the spawner can no longer spawn portals
just thought i would let you guys know seeing as it happened to me
also if the pedestal with watch is active it renders the mining laser useless as its shots can go any where
just an idea to help with the drying water pools in the future try having only 3 redstone engines per pump instead of the 4 i believe you had on you pump in your server play
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I have as yet to determine which is more frightening; the possibility that there may be other life in the universe or the possibility that we are entirely alone.~Bill Watterson through Calvin
just an idea to help with the drying water pools in the future try having only 3 redstone engines per pump instead of the 4 i believe you had on you pump in your server play
Yep. Three redstone engines and gold pipes are plenty enough to serve up to two combustion engines safely. I really should finish my engine system vid, got a neat system for modular BC power and guaranteed no-explodey.
sure :smile.gif:
for the sound-volume-issue do the following:
i've just extract the Generators-, and Machines-Sound-folder from the IC².jar and edit them with the free audioprogram "Audacity" (Google: audacity) and send Direwolf20 the modified IC²-soundfiles (.ogg) of all the noisy Machines.
-snip-
Thanks, I have to agree, I'm not a big fan of the loud noises. The other issue I'm seeing is that even if I set the volume to 0% in game, initially the machines will still be full blast. I have to go into options, reset the volume level and apply for them to behave correctly.
I'll definitely be lowering the volume for the machines though, thanks a bunch.
sure :smile.gif:
for the sound-volume-issue do the following:
i've just extract the Generators-, and Machines-Sound-folder from the IC².jar and edit them with the free audioprogram "Audacity" (Google: audacity) and send Direwolf20 the modified IC²-soundfiles (.ogg) of all the noisy Machines.
Ive lowered the volume for -10 to -20dB (20dB for the Macerator; but only 10dB for the Extractor for example)
(the original-loudness of a sample is 0.0dB)
This makes the Machines to sound with ca. 50% of the original volume, which is loud enuff for making videos but for someone to quiet for normal playing.
I use the quieter sounds for playing minecraft with IC² because i dont like it loud.
If u want to change the volume of the sounds by urself just extract the 2 folders (Generators; Machines) and load every sample into audacity.
Than search the funktion "Verstärken" (i think its called "Amplify" in english) and move the slider to get -20dB.
Use the previewbutton to check the vollume by listening to the sound.
Klick ok and than "export" the file to its original location in the before extracted folder (there is no "save"-funktion in audacity).
Do this to all sounds which are to loud for u.
If finished, put the 2 folders back into the IC².jar (into the sounds-folder) and check it ingame.
If u messed up something, get a fresh IC².jar from Ablaka and try again :wink.gif:
sounds complicatet but its very simple...
i hope, direwolf20 will use the sounds because i dont like it so much to watch a video which got nearlly no ingamesounds ...
regards
-o1
EPIC LOLZ TIMEZ! While changing the sounds to something more bearable(by following your instructions) I noticed the the trade-o-mat makes the sound of a cash register :cool.gif:
My mods get updated prior to episode 6 (I've been recording some in advance so I can continue the 1-per-day thing during the xmas holiday weekend, where i'll be busy).
o1ofco2 - Things seem better with IC2 v1.43. I'll letcha know, but definitely appreciate you trying to help me out :smile.gif:.
Thanks for episode 5 DW! Quick note, what you said about slimes is no longer true as of 1.0. Feel free to use any weapon and they will still split :smile.gif:
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Check out my minecraft tools, mods, or maybe my website! I've got tons of applications (both minecraft related and not) which some of you may find useful. Thanks!
the good thing about this mod is its just like TMI but with a recipe book built in and better search options, Also chicken bone Wireless Remote is a better Alt to other wireless redstone mods out there, tho Wireless Remote is not up to date yet.
Anyway great vids.
Oh yea, I hang out in IRC in Eloraam's channel, and Chickenbones is in there all the time. I was in chat when they came up with the name (NEI - Awesome!).
I plan to do mod-spotlights on both his mods, but I'm waiting for his go-ahead, he wants to clean up a few things before having videos made on them.
I'm so used to summerfields now that the default textures look out of place, but only when I'm playing. When I'm just watching a LP, I barely even notice any texture differences at all, default or otherwise. No idea what that's about.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Would you be willing to post this publicly? I'm having the same issue and would love to know a solution.
Thanks!
If you have a Dark Matter pedestal with an active watch of flowing time
DEACTIVATE the Pedestal before you use either the portal gun or the portal spawner
if you do not deactivate the pedestal with the watch on it it will mess up your save file badly
as in the portal gun is no longer able to have more than 1 portal open and the spawner can no longer spawn portals
just thought i would let you guys know seeing as it happened to me
also if the pedestal with watch is active it renders the mining laser useless as its shots can go any where
hope it helps you avoid the mistake i made
Yep. Three redstone engines and gold pipes are plenty enough to serve up to two combustion engines safely. I really should finish my engine system vid, got a neat system for modular BC power and guaranteed no-explodey.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Go to Forum Post
Figured I'd post this in case it gets overlooked.
And btw, yes, I'm the same guy.
Heh, so what did you do to get the boot from there?
Also thanks to you for the AdvMachines in the first place, can't really live without em these days.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Thanks, I have to agree, I'm not a big fan of the loud noises. The other issue I'm seeing is that even if I set the volume to 0% in game, initially the machines will still be full blast. I have to go into options, reset the volume level and apply for them to behave correctly.
I'll definitely be lowering the volume for the machines though, thanks a bunch.
EPIC LOLZ TIMEZ! While changing the sounds to something more bearable(by following your instructions) I noticed the the trade-o-mat makes the sound of a cash register :cool.gif:
and also, there a mode called crafting guide II!
please try it out.
more power.
o1ofco2 - Things seem better with IC2 v1.43. I'll letcha know, but definitely appreciate you trying to help me out :smile.gif:.
Oh yea, I hang out in IRC in Eloraam's channel, and Chickenbones is in there all the time. I was in chat when they came up with the name (NEI - Awesome!).
I plan to do mod-spotlights on both his mods, but I'm waiting for his go-ahead, he wants to clean up a few things before having videos made on them.