"16 players. One server. A 1024 chunk square map divided four ways, four players per region randomly distributed at the moment of spawn, and then no interaction except with the other 3 players they end up with. 6 months. Peaceful or Hard? PVP, or Cooperation? Epic builds, or survival? They decide. After the time is up the walls are lifted and worlds will collide!"
The logistics/ rules:
There will be a Neather portal, already existing, hidden some where in each of the 4 quadrants. This is so that the nether will generate to be edited such that there's walls there as well. (NO CHEATING) It also makes it a challenge to find, however, there is no rule about the players constructing their own if they so wish.
The limit of the world will be maintained by the new barrier block.
The "cameras" will be production staff in spectator mode.
Regional differences will be maintained by command blocks. These will be uniformly placed around the map and encased in bedrock to avoid tampering. The show's production staff will be OPed so that they can carry out command block up dates.
In addition, code will be implemented such that any Neather portal blocks immediately despawn if activated above layer 125. This is to prevent circumventing the Neather walls by portaling through the Neather's Overvoid.
As the End is not a "connective" dimension, It is also a bit of a goal. (But one the players won't be told about) should at any time one "faction" find the end, defeat the Enderdragon, and then safely return the Dragon's egg to the over world. That faction will have the option to do one of 3 things:
1) set their quadrant to creative for the duration of the "game", however, when the wall are lifted, their quadrant will remain walled off. (so no one will see their build)
2) "trade" their difficulty for the ability to set one of the other quadrants to a difficulty of their choosing for the next month (the quadrant will be picked at random from the remaining 3). The trade? The success full quadrant has to play on Hardcore.
3) They are set to spectator mode, and can view the other builds, but are not permitted to build any thing else for the rest of the duration of the game.
of course they can also chose to do nothing and continue playing...and they'll get one week of free peacefull mode for choosing to do the "noble" thing, SURPRISE!
If a team/faction summons and defeat the Whither, they will get 24 hours of peaceful or creative (decided by internal vote) for each instance of creation defeat. (Limit twice per week though.)
Command blocks will constantly update the bedrock walls so even if the players choose to play in creative, they won't be able to "cheat" and effectively bore a hole in the dividing walls.
I got this idea from a thread on reddit where a guy was trying a similar (Smaller scale) as a personal experiment, and also the timed wall map game mode from last year. With the addition of twitch streaming, and all these new commands for command blocks, it just seems like a direction that could be explored. Perhaps not by me (I couldn't afford it!) but for one of those dedicated you tubers out there, it could be a real ratings dynamo. (I'd tune in each week to see what my favorite faction is up to...)
It seems awfully unbalanced with the rewards system. If a team pick to be on peaceful, they lose the ability to gain mob drops. yet if they go on creative, they can enchant anything to level 30. They could put down chests and stockpile massive amounts of enchanted gear and diamond blocks.
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