Different tastes in reality or the illusion of realism is something I can understand. I've heard different opinions on the 'splotch' method (as you call it), so I'll retract that if it's too subjective. In regards to the image that I posted contradicting some of the city-planning points I made above, the builds are based on canon basis that are not entirely historically accurate. I simply intended for it to be a better representation of what I was getting at, though I apologize if it seemed intrusive. That aside, I'm glad that you've clarified on some of my points, and I'm beginning to better see what you're aiming for.
I'll concede most of my subjective points, as I see you're defending them religiously ( ). I can respect that. But there's still a point I'll continue pushing because it's something I strongly disagree with and your defense for it seems a little flawed: the use of external light in city streets. I'll try to provide some sources here to back this up.
To address this, I might need further clarification on exactly what time period you're looking at. Around the original post, you state that the style is medieval. Given this assumption, I'd place the time period anywhere between the 5th and 15th century. Anywhere in this range, and in any given culture, torches were never placed far outside of structures: moonlight was usually enough for this purpose and being in proximity to torches only serves to . Now, unless you're using shaders, the default Minecraft client mimics moonlight during the nighttime, and it's not that difficult to see even on the lowest (and most realistic) brightness setting. Most torches typically burned for about 45 minutes and certainly no more than 3 hours, which was too short a time span for people to go out and replace these lamps continually.
Their interior use was likewise - torches were never used in windowless dungeons as the fumes build up quickly, and the rate of oxygen consumption is relatively high. Realistically, dungeons were almost always in pitch-black darkness, unless they weren't underground, in which case they were skylit. I haven't seen any interiors here, but it's something to remember. Though I wouldn't mind if you did: it's a Hollywood-esque concept that just feels realistic, and I've seen it in servers everywhere. But Minecraft ambient lighting should always be enough.
I disagree with the notion that you would want to light your builds because they display your hard work (speaking to OriginalWolf). Your work is already appreciable in the scale and details you've put into your map, and also in how close to reality you're getting. In my opinion, the use of light where it is not needed begins to throw out the medieval feel. unless it's directly tied into something sacred or highly important. I realize that by utilizing light in the cities, you want to give the 'feeling' of safety, but that's fairly loose reasoning to do so. It's pretty clear when a person is inside of a city already, and frankly, most of these cities weren't very safe to begin with. Also, in the few external lamps found in medieval cities, they wouldn't usually be free-standing, but rather fixed to the side of a stone building like so.
The lighting I am referring to is in the screenshots here, here (by the river), and here.
I hope this is a respectable clarification on the point I made earlier. Sorry if I appear nit-picky; I like the start you guys have made and would like to assist with loose ends if I can.
Different tastes in reality or the illusion of realism is something I can understand. I've heard different opinions on the 'splotch' method (as you call it), so I'll retract that if it's too subjective. In regards to the image that I posted contradicting some of the city-planning points I made above, the builds are based on canon basis that are not entirely historically accurate. I simply intended for it to be a better representation of what I was getting at, though I apologize if it seemed intrusive. That aside, I'm glad that you've clarified on some of my points, and I'm beginning to better see what you're aiming for.
Well, to be honest, I don't think we're going to fret about torches. We have limits within Minecraft because it simply wasn't made for this type of realism. Especially considering the sheer size of the building blocks to start. While I appreciate your attention to detail, we want to keep a nice balance between aesthetics and realism. So thank you for your reply but torches are down the list for what I want to make sure is spot on (at least to the extent of what you seem to want). Also, we will be posting interiors once we put up the architectural styles for the cultures we currently have created.
Quote from Hal9007»
The lighting I am referring to is in the screenshots here, here (by the river), and here.
I just wanted to point out that in the second and third pictures given the influence of oriental architecture, the lights were meant as hanging paper lanterns. Half the battle of a voxel based sandbox is using imagination when you have too. Looking at you arches...
IDEA: Make a Kickstarter to fund the server hosting and anyother expenses. Have one of the higher tiers to be a world tour with the main builders. The lower tiers of donators could just have their name somewhere randomly in the map etc..
Could be beneficial?
Torm
We've been playing with the idea of a kickstarter but with new EULA for Minecraft, it can be a bit difficult to reward donators. We'll eventually get it all sorted out and we definitely want some more content before hand. Thank you for the suggestion though. We'll play with those ideas.
This is looking like a spectacular project. I'm particularly impressed by the beautiful landscaping and the sheer scale of it all, it must take a lot of dedication.
Hello, I was looking for an answer on a question I had about a 3rd-party Minecraft Program called WorldBuilder, and came across this. After looking at it, I immediately lost interest in what I was doing before, and, I have to say, I'm already hooked on the idea from what very little I've seen. I quite like the architecture you've put into each of the buildings, but, I have a few complaints none-the-less. Bare in mind, these are very minor complaints. Most people probably wouldn't notice if they weren't looking for it (I only noticed it because I had to find SOMETHING to complain about).
First off, some of the houses look a bit too... Wealthy, for the environment they were in. Back in the general time this build was set in, glass wasn't nearly as common. Sure, nobles had plenty of money for these luxuries, but definitely not village-dwellers (Except for maybe a Lord, or Vassal). While the glass would certainly fit in a few towns, and a lot of cities, lowly villagers simply could never afford proper glass windows.
Next, some of the buildings seem repetitive. Now, don't take this as the builds aren't creative; they are plenty creative. I just wish for more variety. For example: If I saw a large stretch of stone brick, I'd expect that some erosion or overgrowth would affect it after a while. Maybe a few small cracks in a wall, or some mossy cobblestone on house bordering a forest, or something along those lines. The older a building is, the prominent these imperfections would be.
Now that I've covered the complaints, let me ask some questions:
- Will this be a multiplayer server when this is public released? And, if so...
- How will dungeons work?
- Will players be able to choose a starting point (So they don't all come from the same cultural background)?
- Will PvP be a thing? And, if so, how would it work?
- Will it be heavily RP
- Could there be wars to participate in?
- Could I make a sort of adventure series on this with my friends? (With RP, 'cause dat fun)
- Will their be stuff to unlock?
- Will their be kingdoms? I'd say multiple kingdoms per culture, it'd be kind of weird if one king controls an entire culture, or if all the little villages were
independent.
I would also like to apply for some sort of position on this project, because I feel it'd be the best way for me to support this project.
By heart, I'm a creative person, and somewhat of a perfectionist. While I'm not the best of builders (I'm O.K., I guess, but not nearly as skilled as the other people who are involved in this project), I'm adept in the use of redstone; particularly, command blocks. Redstone was the main reason I got this game to being with. Back during the days of (late) alpha, when I saw players building some of the coolest things I've ever seen, like fully-functional calculators built by hand. While I'm not really good at piston-stuff, I have my own fair share of tricks I can do with command blocks.
In fact, I'll share with you some of the ideas I have for this project:
Weapon Varieties - Well, if you haven't noticed, Minecraft doesn't make it that easy to make an Open-World RPG with it's very limited array of weapons and armor. However, I've actually been experimenting with command blocks to create a variety of new weapons. Currently, I'm figuring out a way to make throwing axes, as well as summoning "spells" for a separate project to introduce the features of 1.8. (Speaking of which: Is this on 1.8? or 1.7.10? Either works, it just means I'll have to put off some of my ideas), and I've (very nearly) finished my shield concept.
1). Sword (Broadsword) - -5% movement, Jump Boost 1 when sprinting with this in hand.
2). Shortsword - Doesn't deduct movement, -1 Damage Per Hit then Average Sword of the Same Tier, 25% to counter a melee attack if you're blocking. Counter is always a critical.
3). Longsword - -10% movement, +2 DPH than Same Tier. 15% knockback resist. when blocking.
4). Light Shield (Leather, Chain) - -20% movement when held. 30-50% knockback resist. Resistance I when held. 25% chance for arrow deflection.
5). Heavy Shield (Iron, Gold, Diamond) - -50% movement when held. 60-80% knockback resist. Resistance II when held. 25% chance for arrow deflection.
You said you were looking for lore as well. I'm an aspiring map-maker. An important thing about Adventure Maps is to have good lore. As said before, I consider myself a rather creative person, and I'd love to try to come up with some good lore for the world of Aerna, and why everything is like what it is today, and why some kingdoms are at war, and so on.
Oh, and if this ends up becoming a server, I have some experience with moderation and administration. I love interacting with people, and making sure the server is safe and fun to play on for everyone, as well as dealing with any problems a player might face when playing.
Thank you for taking the time of reading all of this, because I put a lot of time into writing this, and thinking out what you'd want to hear from me. I do hope you accept me, so I can put my ideas to good use. Again, thank you for your time.
Lassen put up a test swathe of some of our new terrain. I am super happy with how the arid island terrain turned out, so I built a test village. It consists of a water mill and 3 houses. Took about 2 hours to make, and is not fully furnished because this is just a test swathe. These buildings will not be in the final map, but it is good to see a proof of concept.
The terrain is all but finished, the last thing to do is to paint on forests. We have many different types of forests with different densities and tree types lined up, all courtesy of lentebriesjeand his tree repository.
Sorry, no shaders this time, as they have decided to never work again for some reason. Render is set to Extreme. Enjoy.
I really like this. The world is huge. Incredible. Would love to see it completed. You guys have a lot of dedication.
However, I am wary of anyone calling themselves the most detailed build. I'm not trying to shoot down your project or anything. I really do like it. It's incredible, truly.
But this http://www.planetminecraft.com/project/project-1845/ , has always blown my mind. If completed, it would contain over half a million unique buildings. It's been 3 years in the making and about 6% done. It's an interesting project to look at.
But not to derail your thread. I really hope you complete this, since it seems to be your 3rd attempt. hopefully you can finish this time. Good luck!
Yeah I get that. Certainly you have a lot of detail. Now that you say that, that's an incredible amount of detail if you really are implementing all of that. Didn't mean to shoot you down or anything. Your build is certainly impressive.
How many people are working on it? Seems like it could take a while.
I'm the project's resident shipbuilder and maritime consultant. Self-appointed title. Definitely deserve it.
Last weekend I built one of the main cultures' mainstay ship designs, a mix of different ideas of naval architecture including galleon and longship elements.
Rollback Post to RevisionRollBack
Discipline, Pride, and Courage. A dangerous combination.
I'll concede most of my subjective points, as I see you're defending them religiously ( ). I can respect that. But there's still a point I'll continue pushing because it's something I strongly disagree with and your defense for it seems a little flawed: the use of external light in city streets. I'll try to provide some sources here to back this up.
To address this, I might need further clarification on exactly what time period you're looking at. Around the original post, you state that the style is medieval. Given this assumption, I'd place the time period anywhere between the 5th and 15th century. Anywhere in this range, and in any given culture, torches were never placed far outside of structures: moonlight was usually enough for this purpose and being in proximity to torches only serves to . Now, unless you're using shaders, the default Minecraft client mimics moonlight during the nighttime, and it's not that difficult to see even on the lowest (and most realistic) brightness setting. Most torches typically burned for about 45 minutes and certainly no more than 3 hours, which was too short a time span for people to go out and replace these lamps continually.
Their interior use was likewise - torches were never used in windowless dungeons as the fumes build up quickly, and the rate of oxygen consumption is relatively high. Realistically, dungeons were almost always in pitch-black darkness, unless they weren't underground, in which case they were skylit. I haven't seen any interiors here, but it's something to remember. Though I wouldn't mind if you did: it's a Hollywood-esque concept that just feels realistic, and I've seen it in servers everywhere. But Minecraft ambient lighting should always be enough.
I disagree with the notion that you would want to light your builds because they display your hard work (speaking to OriginalWolf). Your work is already appreciable in the scale and details you've put into your map, and also in how close to reality you're getting. In my opinion, the use of light where it is not needed begins to throw out the medieval feel. unless it's directly tied into something sacred or highly important. I realize that by utilizing light in the cities, you want to give the 'feeling' of safety, but that's fairly loose reasoning to do so. It's pretty clear when a person is inside of a city already, and frankly, most of these cities weren't very safe to begin with. Also, in the few external lamps found in medieval cities, they wouldn't usually be free-standing, but rather fixed to the side of a stone building like so.
The lighting I am referring to is in the screenshots here, here (by the river), and here.
I hope this is a respectable clarification on the point I made earlier. Sorry if I appear nit-picky; I like the start you guys have made and would like to assist with loose ends if I can.
Well, to be honest, I don't think we're going to fret about torches. We have limits within Minecraft because it simply wasn't made for this type of realism. Especially considering the sheer size of the building blocks to start. While I appreciate your attention to detail, we want to keep a nice balance between aesthetics and realism. So thank you for your reply but torches are down the list for what I want to make sure is spot on (at least to the extent of what you seem to want). Also, we will be posting interiors once we put up the architectural styles for the cultures we currently have created.
I just wanted to point out that in the second and third pictures given the influence of oriental architecture, the lights were meant as hanging paper lanterns. Half the battle of a voxel based sandbox is using imagination when you have too. Looking at you arches...
We've been playing with the idea of a kickstarter but with new EULA for Minecraft, it can be a bit difficult to reward donators. We'll eventually get it all sorted out and we definitely want some more content before hand. Thank you for the suggestion though. We'll play with those ideas.
Thank you! Glad to see you enjoy it. We'll be updating the forum soon we a few cultures/architecture pictures so be sure to check back
Keep it up!
lolcats are still funny
First off, some of the houses look a bit too... Wealthy, for the environment they were in. Back in the general time this build was set in, glass wasn't nearly as common. Sure, nobles had plenty of money for these luxuries, but definitely not village-dwellers (Except for maybe a Lord, or Vassal). While the glass would certainly fit in a few towns, and a lot of cities, lowly villagers simply could never afford proper glass windows.
Next, some of the buildings seem repetitive. Now, don't take this as the builds aren't creative; they are plenty creative. I just wish for more variety. For example: If I saw a large stretch of stone brick, I'd expect that some erosion or overgrowth would affect it after a while. Maybe a few small cracks in a wall, or some mossy cobblestone on house bordering a forest, or something along those lines. The older a building is, the prominent these imperfections would be.
Now that I've covered the complaints, let me ask some questions:
- Will this be a multiplayer server when this is public released? And, if so...
- How will dungeons work?
- Will players be able to choose a starting point (So they don't all come from the same cultural background)?
- Will PvP be a thing? And, if so, how would it work?
- Will it be heavily RP
- Could there be wars to participate in?
- Could I make a sort of adventure series on this with my friends? (With RP, 'cause dat fun)
- Will their be stuff to unlock?
- Will their be kingdoms? I'd say multiple kingdoms per culture, it'd be kind of weird if one king controls an entire culture, or if all the little villages were
independent.
By heart, I'm a creative person, and somewhat of a perfectionist. While I'm not the best of builders (I'm O.K., I guess, but not nearly as skilled as the other people who are involved in this project), I'm adept in the use of redstone; particularly, command blocks. Redstone was the main reason I got this game to being with. Back during the days of (late) alpha, when I saw players building some of the coolest things I've ever seen, like fully-functional calculators built by hand. While I'm not really good at piston-stuff, I have my own fair share of tricks I can do with command blocks.
In fact, I'll share with you some of the ideas I have for this project:
Oh, and if this ends up becoming a server, I have some experience with moderation and administration. I love interacting with people, and making sure the server is safe and fun to play on for everyone, as well as dealing with any problems a player might face when playing.
Thank you for taking the time of reading all of this, because I put a lot of time into writing this, and thinking out what you'd want to hear from me. I do hope you accept me, so I can put my ideas to good use. Again, thank you for your time.
- Dezitronix
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The terrain is all but finished, the last thing to do is to paint on forests. We have many different types of forests with different densities and tree types lined up, all courtesy of lentebriesje and his tree repository.
Sorry, no shaders this time, as they have decided to never work again for some reason. Render is set to Extreme. Enjoy.
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http://www.jw.org
However, I am wary of anyone calling themselves the most detailed build. I'm not trying to shoot down your project or anything. I really do like it. It's incredible, truly.
But this http://www.planetminecraft.com/project/project-1845/ , has always blown my mind. If completed, it would contain over half a million unique buildings. It's been 3 years in the making and about 6% done. It's an interesting project to look at.
But not to derail your thread. I really hope you complete this, since it seems to be your 3rd attempt. hopefully you can finish this time. Good luck!
IP: mc.shadecrest.com
Website: shadecrest.com
How many people are working on it? Seems like it could take a while.
IP: mc.shadecrest.com
Website: shadecrest.com
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Last weekend I built one of the main cultures' mainstay ship designs, a mix of different ideas of naval architecture including galleon and longship elements.