Out of boredom for all my games, I started generating random seeds looking for something to do, and came across this...
an Island with just one tree, one reed, some grass, and a ravine. Seemed like a cool little challenge so I took it on.
Adapting normal play to the new situation was slightly harder then anticipated. sure, securing the basic materials to survive wasn't hard to do, but doing stuff like building up a forest and wheat field just took longer. decisions had to be made on how use the scarce resources. once I had the surface lit with torch's however, mob threat has been a non issue, being able to work outside at night is nice since the lack of sheep means you can't craft a bed.
all was going well in my minecraft life, the ravine is a slime chunk, so slime is plentiful - there are two abandoned mineshaft's, and several dungeons. I had a skelly spawned item grinder and stocked up on arrow's and bone. Then I turned a zombie spawner into an XP farm in preparation to start low level enchanting to explore the nether with - then I updated, and my progress came to a screeching halt.
you see, I hadn't built my enchanting room before they added leather to the cost of building a book. no cow's mean's no books, which meant no bookshelves to boost enchantments. - so I built a boat and head out for a mainland to find a source of cow's. I sailed for 1,000 block's in every direction and did not find anything.
my next option for finding land, came way of traveling through the nether to cut down distance. but without enchantment's death was frequent, and progress was slow. every 250 block's in the nether I built a portal back, only to discover myself again in a cave under the ocean with no land in sight.
With little else I could think of to do, I started reading the forums here more then I was playing, and then it happened. Piece's started falling into place. I could trade with villagers to get leather, I could get villagers by curing villager zombies, and villager zombies spawn from zombie spawners.
so I built an artificial village to the side of my Island, a water delivery system that I then tapped into the water elevator of my zombie XP farm, and built a system to trap the spawns and sort them. regular zombies sill get sent off to the xp drop, but I could hold zombie villagers until they were cured, then divert them to my make shift village.
I am proud to say not only did this work to build a thriving village out of only three cured zombies, but it has surpassed expectations. I have one villager that trades emeralds for 20 wheat, and another that trades Bookcase's for 3 emeralds. I will be enchanting in no time now.
TL:DR - Don't ever give up. Minecraft will provide a way.
Pic's in spoiler for those interested.
zombie spawner with redlight lamp's on to stop spawning for sorting and curing villagers.
light's off, zombies spawning
here is a regular zombie stuck on the trap door that drop's to the water flow to the water elevator.
on his way to drop into the xp grinder
The piston set-up where I tapped into the water elevator.
surfacing in the aqueduct on the way to the village.
A view of the Trading village
A cured villager arriving
and some pic's of the populace
AND Finally
Getting ready to expand the Ol' Wheat farm. the burning netherrack tower out in the water is the mark where the Iron golem farm will go once I start gearing up for a beacon tower.
I am proud to say not only did this work to build a thriving village out of only three cured zombies, but it has surpassed expectations. I have one villager that trades emeralds for 20 wheat, and another that trades Bookcase's for 3 emeralds. I will be enchanting in no time now.
TL:DR - Don't ever give up. Minecraft will provide a way.
I remember I had this same problem with the seed when I showed off my last world, and the map system changed with the 1.2 update - I didn't realize that was the case with the last update. This time I noticed that there is a "re-create" button, so i remade the map and uploaded a clean world for those interested in it.
That is awesome! I once spawned on a small little island, with one tree, in the middle of a vast ocean. Ending up making a basic stone house. Haven't played that world since. I get bored very easily and always return to my "main" world.
I decided to update this thread, mostly to pass on this video "villager breeding/trading machine " link and a brief, unsolicited, testimonial for it.
I was able to trade for 7 book cases before the villager decided I needed to buy something else - his next level up requires a book for one emerald in return... none of the other villagers would trade me books, and the artificial village I had built was maxed out, and fighting off golems so i could kill some and get new spawns was getting tiring fast. I searched a little and came across this video
so I isolated three villagers, one of which being the one that trades me book case's. - broke all the door's, killed the golems, then all other villagers, removed all the building's, and built this machine.
I made sure to put bookcase guy in the mine cart, so I can save him. got the machine started, and working.... I've been swamped with life so I haven't been through a couple generations of trades - but it otherwise is working as advertised...- This guy always does good tutorial's.
A bonus from this design will be when I go to build my golem farm, i can just use the front mine cart's to get villagers over to it.,
What exactly did you do to sort out the zombies from the zombie villagers? Your post suggests you had some automated way to do it, and I am quite curious how you achieved that if it was automated.
It's not entirely automated, but it did take a lot of red stone to achieve.
I already had turned the zombie spawner into a xp grinder, so they would spawn, get pushed to a water elevator, moved over and dropped. When I decided to start using it to get villagers, I had to rework most all of it.
first I added red stone lanterns into the ceiling, so I could stop the spawner once a zombie villager was in there. I then built a floor above the water flow, so zombies wouldn't just get carried away automatically. I then removed a corner of the wall, replaced it with fencing and built a 1 block drop right in front of it that has a sticky piston so that when zombies spawned they would walk over to get me and fall into it. Wiring that to a button allows me to decide who and when to drop them down into the water. The final piece of this was to wire a couple of piston's into the existing water elevator so I could divert the villagers out to the surface instead of into the XP grinder.
in all there are 2 levers and one button in the process. one lever turn's the light's on and off, one switch's between the xp drop and sending them up to the surface. the button drops zombies down into the water and off to where ever I want them to go. once I have a zombie villager in the room, I turn on the light's, kill all other zombies with arrow's, cure the villager, switch the machine to send them to the surface, then push the button to drop them in.
I decided to update this thread, mostly to pass on this video "villager breeding/trading machine " link and a brief, unsolicited, testimonial for it.
I was able to trade for 7 book cases before the villager decided I needed to buy something else - his next level up requires a book for one emerald in return... none of the other villagers would trade me books,
You know you can get books by destroying bookshelves ?
The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2013
Posts:
222
Minecraft:
Zerhai
Member Details
oooh this sounds like fun and gives me something to do, (besides just browsing seeds, i have been really bored of minecraft lately) i have just the seed for this as well, now to do research on curing villagers....
edit: one more thing, during my boredom, and disenchantment with minecraft i discovered that there are villages on every seed, it is only a matter of distance and patience{some can be 2 or 3 thousand blocks out from your spawn}(or just get amidst and find out where there is a likely chance of where a village is, out of every 10 villages in a seed i check out, i would have to say about 3 of them are not there...)
You know you can get books by destroying bookshelves ?
I didn't know that, but the trading machine has produced a couple more guys that trade book cases but none that trade me books as of yet - once I have enough case's to build the library, I'll keep this as an option, thanks. Right now I'm using it to produce villagers for the iron farm.
oooh this sounds like fun and gives me something to do, (besides just browsing seeds, i have been really bored of minecraft lately) i have just the seed for this as well, now to do research on curing villagers....
edit: one more thing, during my boredom, and disenchantment with minecraft i discovered that there are villages on every seed, it is only a matter of distance and patience{some can be 2 or 3 thousand blocks out from your spawn}(or just get amidst and find out where there is a likely chance of where a village is, out of every 10 villages in a seed i check out, i would have to say about 3 of them are not there...)
I'm sure there's villages on the mainland somewhere, but I haven't even found land within 2,000 block's from my island - so they have to be pretty far away.
I didn't know that, but the trading machine has produced a couple more guys that trade book cases but none that trade me books as of yet - once I have enough case's to build the library, I'll keep this as an option, thanks. Right now I'm using it to produce villagers for the iron farm.
I'm sure there's villages on the mainland somewhere, but I haven't even found land within 2,000 block's from my island - so they have to be pretty far away.
*shrug* as i said patience and distance, any advice on capturing a zombie villager though?
What exactly did you do to sort out the zombies from the zombie villagers? Your post suggests you had some automated way to do it, and I am quite curious how you achieved that if it was automated.
*shrug* as i said patience and distance, any advice on capturing a zombie villager though?
here is the video that inspired my design for for sorting and curing villager zombies, should help you in yours (note, at the start he goes through getting the potions and golden apple, the machine demo and what not start's about halfway through).
Mine's a little more complicated, since I drop mine into water that takes them into a switchable water elevator, but the basic room design came from here. - Good Luck!
an Island with just one tree, one reed, some grass, and a ravine. Seemed like a cool little challenge so I took it on.
Adapting normal play to the new situation was slightly harder then anticipated. sure, securing the basic materials to survive wasn't hard to do, but doing stuff like building up a forest and wheat field just took longer. decisions had to be made on how use the scarce resources. once I had the surface lit with torch's however, mob threat has been a non issue, being able to work outside at night is nice since the lack of sheep means you can't craft a bed.
all was going well in my minecraft life, the ravine is a slime chunk, so slime is plentiful - there are two abandoned mineshaft's, and several dungeons. I had a skelly spawned item grinder and stocked up on arrow's and bone. Then I turned a zombie spawner into an XP farm in preparation to start low level enchanting to explore the nether with - then I updated, and my progress came to a screeching halt.
you see, I hadn't built my enchanting room before they added leather to the cost of building a book. no cow's mean's no books, which meant no bookshelves to boost enchantments. - so I built a boat and head out for a mainland to find a source of cow's. I sailed for 1,000 block's in every direction and did not find anything.
my next option for finding land, came way of traveling through the nether to cut down distance. but without enchantment's death was frequent, and progress was slow. every 250 block's in the nether I built a portal back, only to discover myself again in a cave under the ocean with no land in sight.
With little else I could think of to do, I started reading the forums here more then I was playing, and then it happened. Piece's started falling into place. I could trade with villagers to get leather, I could get villagers by curing villager zombies, and villager zombies spawn from zombie spawners.
so I built an artificial village to the side of my Island, a water delivery system that I then tapped into the water elevator of my zombie XP farm, and built a system to trap the spawns and sort them. regular zombies sill get sent off to the xp drop, but I could hold zombie villagers until they were cured, then divert them to my make shift village.
I am proud to say not only did this work to build a thriving village out of only three cured zombies, but it has surpassed expectations. I have one villager that trades emeralds for 20 wheat, and another that trades Bookcase's for 3 emeralds. I will be enchanting in no time now.
TL:DR - Don't ever give up. Minecraft will provide a way.
Pic's in spoiler for those interested.
zombie spawner with redlight lamp's on to stop spawning for sorting and curing villagers.
light's off, zombies spawning
here is a regular zombie stuck on the trap door that drop's to the water flow to the water elevator.
on his way to drop into the xp grinder
The piston set-up where I tapped into the water elevator.
surfacing in the aqueduct on the way to the village.
A view of the Trading village
A cured villager arriving
and some pic's of the populace
AND Finally
Getting ready to expand the Ol' Wheat farm. the burning netherrack tower out in the water is the mark where the Iron golem farm will go once I start gearing up for a beacon tower.
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
That's amazing! Nice job
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
There's the phrase "then I updated..." in the OP, meaning that the world was created BEFORE the recent updates.
That's too bad.
You win the official Scynscatha seal of being a BADASS MOFAKA™!
I remember I had this same problem with the seed when I showed off my last world, and the map system changed with the 1.2 update - I didn't realize that was the case with the last update. This time I noticed that there is a "re-create" button, so i remade the map and uploaded a clean world for those interested in it.
http://www.mediafire.com/?fdvhzrq6rv4c1kz
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
Minecraft [Alpha] 1.7.3 had blocks that you can use to build with.
Minecraft now has blocks that you can use to build with.
Nothing has changed in my opinion." That is all.
I was able to trade for 7 book cases before the villager decided I needed to buy something else - his next level up requires a book for one emerald in return... none of the other villagers would trade me books, and the artificial village I had built was maxed out, and fighting off golems so i could kill some and get new spawns was getting tiring fast. I searched a little and came across this video
so I isolated three villagers, one of which being the one that trades me book case's. - broke all the door's, killed the golems, then all other villagers, removed all the building's, and built this machine.
I made sure to put bookcase guy in the mine cart, so I can save him. got the machine started, and working.... I've been swamped with life so I haven't been through a couple generations of trades - but it otherwise is working as advertised...- This guy always does good tutorial's.
A bonus from this design will be when I go to build my golem farm, i can just use the front mine cart's to get villagers over to it.,
pic's in spoiler
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
I already had turned the zombie spawner into a xp grinder, so they would spawn, get pushed to a water elevator, moved over and dropped. When I decided to start using it to get villagers, I had to rework most all of it.
first I added red stone lanterns into the ceiling, so I could stop the spawner once a zombie villager was in there. I then built a floor above the water flow, so zombies wouldn't just get carried away automatically. I then removed a corner of the wall, replaced it with fencing and built a 1 block drop right in front of it that has a sticky piston so that when zombies spawned they would walk over to get me and fall into it. Wiring that to a button allows me to decide who and when to drop them down into the water. The final piece of this was to wire a couple of piston's into the existing water elevator so I could divert the villagers out to the surface instead of into the XP grinder.
in all there are 2 levers and one button in the process. one lever turn's the light's on and off, one switch's between the xp drop and sending them up to the surface. the button drops zombies down into the water and off to where ever I want them to go. once I have a zombie villager in the room, I turn on the light's, kill all other zombies with arrow's, cure the villager, switch the machine to send them to the surface, then push the button to drop them in.
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
edit: one more thing, during my boredom, and disenchantment with minecraft i discovered that there are villages on every seed, it is only a matter of distance and patience{some can be 2 or 3 thousand blocks out from your spawn}(or just get amidst and find out where there is a likely chance of where a village is, out of every 10 villages in a seed i check out, i would have to say about 3 of them are not there...)
Pet me, I'm Fluffy!
I didn't know that, but the trading machine has produced a couple more guys that trade book cases but none that trade me books as of yet - once I have enough case's to build the library, I'll keep this as an option, thanks. Right now I'm using it to produce villagers for the iron farm.
I'm sure there's villages on the mainland somewhere, but I haven't even found land within 2,000 block's from my island - so they have to be pretty far away.
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU
Pet me, I'm Fluffy!
here is the video that inspired my design for for sorting and curing villager zombies, should help you in yours (note, at the start he goes through getting the potions and golden apple, the machine demo and what not start's about halfway through).
Mine's a little more complicated, since I drop mine into water that takes them into a switchable water elevator, but the basic room design came from here. - Good Luck!
My Island Adventure - http://www.minecraft...brief-tutorial/
me(red) playing UT2K4 - http://www.youtube.c...h?v=Wz0DnP7wXnU