So as not to keep spamming my mod thread with off-topic imagery, I've decided to create a thread here detailing my progress on my latest residence, dubbed "Ethotarian Base".
What is Ethotarian Base?
Ethotarian Base is my primary SSP base that I'm currently building using architecture and design concepts picked up (and modified) while watching Etho's videos. It's equal parts me challenging myself to use more block types and me trying to create a base that Etho would enjoy.
It has currently devolved into a Brobdingnagian symbol of wealth. Especially since, funnily enough, it wasn't until very recently that I realized Etho's current base is pretty much a few sparse pretty things in a cave. :lol"
Of the mods I use, the relevant ones are:
- Handy Redstone (for solar sensors, my own mod)
- Statues and Display Cases by Dolfinsbizou
- Little Maids by... someone on the Japanese MC forums
- Beverely expansion (adult maid models) by... another someone on the Japanese forums
The texture pack I use is Improved Default by CalebManley, with customizations by me.
Anyway, without further ado, some pictures of my WIP:
(Please note that do to the nature of the base's construction, photographs quickly become deprecated and desynchronized. I will try to address this as soon as possible but please bear with me for the duration.)
Aerial view of the base. Square tower on the left is a WIP "Sheepominium", tower on the right is a WIP lighthouse/clock tower, and stuff in the far back-right is the beginnings of a large-scale agricultural sector.
The base proper is gaining an exoskeleton. There is a layer of dirt/stone/etc between the base innards and the exoskeleton which serves as insulating filler (read: I was too lazy to clear it all out and make the shell form-fitting to the base or the base formfitting to the shell)
Also, I have no freaking clue what I'm doing with the clock tower.
The Artificial Testificate Village (ATV). I have not updated to 1.3.1 yet but when I do, this will provide a reliable means of acquiring emeralds for decorative blocks. It is currently defended by an iron golem and a maid equipped with enchanted iron armor and a plain iron sword. Somewhat pointless since mobs seem incapable of spawning or getting inside the walls.
Also kind of an egg farm.
Approaching the front entrance. Yes, that is a 4x4 block "E" for "Etho". Though mobs rarely make their way to it, the double doors are barricaded at night with an automatic piston shutter.
Underneath the bridge. The waterworks are just aesthetics. The stairway leads down to the base's B1F exit door.
I was watching TwoAwesomeGamers build a tree house and was inspired to do the same. Dubbed the "Two Awesome Gamers Tree of TAG Guest House", it's the perfect (and highly inaccessible due to being on the roof) getaway without going away. 1.3.1 horizontal logs will make this thing look fantastic, especially the roots digging into the base.
Inside the tree house.
This image is deprecated. Though the structure of focus is unchanged, its surroundings have been.
The WIP "Sheepominium". Each floor is a contained 8x8 platform of grass upon which 4 sheep of a specific color graze. This building has white, light grey, grey, and black sheep. I will eventually construct three more of these buildings for the rest of the colors.
The interior of each segment of the Sheepominium is identical and based off a sheep pen design in the Mindcrack Fan Server. When I finally have more redstone lamps, I'll be replacing the torches with them. The clock tower consumed all my resources. I'm critically low on redstone and iron (I did some EMC calculations based off EE2 EMC tables and ended up sacrificing 32 iron blocks for the 48 glowstone blocks I needed to complete the stupid tower) so I'm going to have to spend a few hours in the quarry.
This image is deprecated. Though the structure of focus is unchanged, its surroundings have been.
Ugly "outer" aspects of the base. Left side is zombie grinder. Right side is blaze grinder. For experience mainly, of course.
View from right through the base's double doors.
Main Commons from an opposite view. I like the newly redesigned stairs and sandstone fountain. I finally removed that damned double chest!
Obviously, there needs to be a creeper face somewhere if it's Etho-esque so why not creeper hardwood flooring?
The kitchen. Immediately accessible from the base's main entrance, the kitchen gives access to 4 brewing stands and 20 furnaces for short and light pit stops. The dispensers are currently purposeless. I'm not sure if I'm going to vend snacks from them or what.
Also pictured is my lovely maid. She doesn't do anything except stand there and look pretty (and eat all the sugar in the base).
Primarily, I don't assign her any tasks because I'm afraid she'll accidentally crush herself in the base's piston doorways. Or fall down into the quarry/SSF and die. Or leave and get lost, never to be seen again. What am I paying her for again?
She doesn't have a name. I should probably give her one?
Sort of a supply closet and bedroom. I'll turn it into an actual bedroom some day.
B1F Junction. Completely redesigned with aesthetic waterfall on right and a WIP painting-endowed grant staircase down to B1F East and West. The doorway straight ahead leads up to the array of agriculture buildings.
The stairwell up to the array. It might be a bit steep and claustrophobic.
This image is deprecated. Though the structure of focus is unchanged, its surroundings have been.
Glass walkway to the array. Halfway through is an emergency escape for... whatever reason. This area is automatically lighted at night.
WIP agriculture sector. First building is melons and pumpkins. Second building is sugarcane. Third dome will run parallel to the first two and be twice as large as it will be the steak farm.
Melons and pumpkins are rigged up to a series of pistons for quick harvesting. In addition to circuitry maintenance, the underneath of this building will be surplus food storage.
B1F West, the Super Forge. Contains 72 furnaces and a lava incinerator. Practical? Not really. Awesome? Hell yeah!
Central shaft in the Super Forge leads down to the quarry/Super Storage Facility/slime farm/access to other super-deep areas. You can jump down the shaft for quick decent (water pit for safe landing) and use the Minecart-evator to ascend in a matter of seconds.
A glimpse of the super storage facility. Down at bedrock and spanning hundreds of meters, it more than quadruples my available storage space. The super storage facility allots 12 entire double chests to each individual material (family) (for example, logs or cobblestone).
B1F East Commons. 99.999% finished. Provides access to an Enchantment Room, Wheat Farm, Brewing Station, and Armory. The latter three are unfinished. Been trying various ways to make the commons look pretty but so far, it just looks tacky. Still, better than the Neapolitan floor boarding I first did.
Unfinished, ugly semi-auto wheat farm. Produces about a full stack of bread. Wheat is harvested with flood gates at the way back. Unfortunately, I lacked the requisite slime balls for sticky pistons so it's a piston+gravel gate, heh. Not pictured but the fore walls have dispensers in them. One side is seeds and the other is hoes.
Enchantment Room. Provides access to a variable enchanter that needs to be replaced with a better, 1.3.1-oriented version. Door on the left leads out and up to fresh air (it's the B1F exit mentioned earlier).
Nether Nexus
Deep in the bowels of hell lies Ethotarian Base's Nether Hub which will eventually branch out as fast travel to the closest stronghold and to 1.3 land.
It is slightly larger than 40 blocks in diameter. I used almost all of my smooth stone and nearly 12 full stacks of glass to build this.
Interior is still a WIP. Growing grass takes time.
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Oh is that my texturepack i see?!
I see your water has a dodgy texture!
If your using optifine change the water option to dynamic, same with lava.
Yep, I'm using your texture pack. Though, there's a couple of things I dislike about it that I might edit for my own personal tastes.
I don't use Optifine, unfortunately. I've only ever installed it once and that was to try out Sonic Ether's Unbelievable GLSL Shaders.
Currently, I'm working on the primary storage facility. I'm trying to figure out if I want to store any grass blocks or not. I only have a Silk Touch pickaxe and I'd like to not waste it harvesting grass.
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Yep, I'm using your texture pack. Though, there's a couple of things I dislike about it that I might edit for my own personal tastes.
I don't use Optifine, unfortunately. I've only ever installed it once and that was to try out Sonic Ether's Unbelievable GLSL Shaders.
Currently, I'm working on the primary storage facility. I'm trying to figure out if I want to store any grass blocks or not. I only have a Silk Touch pickaxe and I'd like to not waste it harvesting grass.
Ah please tell me?
Its good to get opinions on it!!!
Oh, well thats weird, i may need to fix the water somehow :/
Good luck with it!
Check this out to figure out what level you need to get the highest probability of a certain enchantment. http://pernsteiner.org/minecraft/enchant/tables/
Thought you might like it
Very impressive stuff! I'm gonna have to step my game up when I design my fortress. I'm currently trying to get Micro Blocks to work and If I can do that, I should be able to do a lot with Slopes and Micro Blocks to make some very distinctive rooms.
Gonna put up any pictures or plant any flowers? Gonna make a special "forge" room for where you "make" all your swords?
Ah please tell me?
Its good to get opinions on it!!!
Oh, well thats weird, i may need to fix the water somehow :/
Good luck with it!
Check this out to figure out what level you need to get the highest probability of a certain enchantment. http://pernsteiner.org/minecraft/enchant/tables/
Thought you might like it
I don't like how Pumpkins have no face purely because Snow Golems end up faceless and it's just weird. Also, diamond swords just feel weird with the jagged bits. It feels more like some kind of super deformed halberd/poleax.
If I were to fix my Zombie grinder to account for BTT's "Super Hardcore Mode" and find some extra spawners to augment it with, I could easily get level 50 enchantments but for now, I'll stick to level 24 enchantments.
I've known 24 to be a good sweet spot and I allow myself to freely disenchant through TMI if the item's undamaged.
Very impressive stuff! I'm gonna have to step my game up when I design my fortress. I'm currently trying to get Micro Blocks to work and If I can do that, I should be able to do a lot with Slopes and Micro Blocks to make some very distinctive rooms.
Gonna put up any pictures or plant any flowers? Gonna make a special "forge" room for where you "make" all your swords?
I may make some kind of "zen garden" somewhere in the base but I'll be leaving the flora to outside areas. I might hang some pictures. Depends, heh. I do have plans for a basic furnace forge but nothing fancy or smith-y.
I think my next project after the storage facility is to build a teleportation cannon somewhere on the outside of my base.
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I don't like how Pumpkins have no face purely because Snow Golems end up faceless and it's just weird. Also, diamond swords just feel weird with the jagged bits. It feels more like some kind of super deformed halberd/poleax.
Ohh okay, fair enough, i dont really make snow golems, so i reckon its better without the faces, makes it more natural!
And your kinda right about the diamond sword, i may have to make it 'special' looking in a different way
Prototype for the EPTCTS <Ender Pearl Teleport Cannon Transportation System>:
Once I get it figured out, I'll be implementing these feisty things in my survival world. Load with TNT, stand on the pressure plate, wait for the torches to go out, throw!
Unfortunately, I have yet to figure out the proper angle and TNT amount to get a decent shot. I either don't go particularly far, miss, or somehow blast the pearl into outer space.
I'm still waiting on two pearls. They're either indeed in orbit or so far away, they simply get stuck in unloaded chunk limbo?
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Finished up the Enchantment Room in B1F East. I have added the pictures to the opening post.
Oh, and the patch of smooth stone will probably be a secondary exit to outside once I remodel the exterior walkway.
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The progress looks good! Kinda interesting you're using multiple enchanting rooms rather than sticky pistons to make adjustable enchanting.
Gonna have to read up on that teleportation cannon thing- I'm very lost.
Since this is your thread for house project, would you object if we made it a general thread for sharing our projects for critique and commentary and whatnot? Seems the best place to do it, if you give your blessing.
The progress looks good! Kinda interesting you're using multiple enchanting rooms rather than sticky pistons to make adjustable enchanting.
Gonna have to read up on that teleportation cannon thing- I'm very lost.
Since this is your thread for house project, would you object if we made it a general thread for sharing our projects for critique and commentary and whatnot? Seems the best place to do it, if you give your blessing.
The forums were hungry for an evening snack. Sorry. :c
Either I misspoke or you misunderstood. I have a solitary enchanting room but the control is limited to two options: "no bookshelves" and "26 bookshelves". You step on a pressure plate to bring out the shelves.
SethBling demonstrated that if you set off some TNT and time an ender pearl throw just right, you can use the TNT explosion to propel the ender pearl a good magnitude further. You can get upwards of 200 meters of distance with a single pearl, if I recall correctly.
Seth's concept was pretty bare-bones, though. It was merely a large obsidian pad with a pressure plate on it surrounded by four TNT. You activate the TNT, backpedal for ~7 flashes of the primed TNT, and throw your pearl.
My concept is a bit more fleshed out as a legitimate cannon. It has variable yield up to ~21 TNT and uses water to prevent structural damage (easier and prettier than a massive obsidian pad like Seth used). The detonator plate is already prime distance away and the cannon will tell you when to throw. Thanks to a couple of repeater chains on max delay, an appropriate number of seconds after the TNT arms, two redstone torches will go out, signaling you to throw the pearl.
Unfortunately, I'm still trying to get the arc and exact timing of the pearl throw down to a science. More often than not, my timing is off and the Pearl either goes past the cannon pre-boom, the angle is wrong and the pearl doesn't go much further than a normal throw, or the angle is somehow so screwy that the pearl goes sky high.
Once I can get the system perfected and repeatably successful, I think the EPTCTS will revolutionize fast travel.
You can share your own projects if you want. I don't mind.
I always think I'm so good at building and then I see a post like this and my blooming passion for aesthetics dies out.
Disappointment aside, very nice base you have there.
This is my billion-trillionth base. It takes time and practice (or watching lots of Etho and whoever else) to get really good at aesthetics.
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Oooh, I see now. Nicely done! I'm used to seeing setups where people push the bookshelves out of the walls, not out of the floors and ceilings.
Perhaps one of the drawbacks of mods is that it makes building designs like these somewhat obsolete. With Better Enchanting I have complete control of my enchanting levels. With Thaumcraft 2 I can build teleport portals that span the entire Minecraft continent in a single teleport. Still I think I may experiment with the cannon setup just for fun- I've been meaning to get around to building a launch pad just for fun.
Have you ever tried building a room diagonally? I think it's something I'm gonna experiment with to make some of my tower floors have multiple wings, perhaps as many as 8.
My biggest problem is I like building with obsidian the most, and misplacing an obsidian block sure is a chore to try to remove!
My Airship, Ender's Maw, is almost done. I made it much more modest than originally intended but I'm pleasantly happy with how it's come out.
Oooh, I see now. Nicely done! I'm used to seeing setups where people push the bookshelves out of the walls, not out of the floors and ceilings.
Perhaps one of the drawbacks of mods is that it makes building designs like these somewhat obsolete. With Better Enchanting I have complete control of my enchanting levels. With Thaumcraft 2 I can build teleport portals that span the entire Minecraft continent in a single teleport. Still I think I may experiment with the cannon setup just for fun- I've been meaning to get around to building a launch pad just for fun.
Have you ever tried building a room diagonally? I think it's something I'm gonna experiment with to make some of my tower floors have multiple wings, perhaps as many as 8.
My biggest problem is I like building with obsidian the most, and misplacing an obsidian block sure is a chore to try to remove!
My Airship, Ender's Maw, is almost done. I made it much more modest than originally intended but I'm pleasantly happy with how it's come out.
Normally, I would have gone with the typical horizontally piston-pushed bookshelves. However, due to lack of foresight, the enchantment room is too small for that. The right wall is only three meters/blocks thick, meaning a horizontal system would have been 100% impossible without shoving the entire enchantment setup left one block. Ultimately, I decided against that since it'd require either wasting bookshelves or spending a handful of additional minutes piston-shoving everything.
Though I use mods myself, I'm trying to stick to vanilla travel systems. The EPTCTS is, beyond a shadow of a doubt, probably the fastest method of traveling the most distance. Especially if you can figure out how to do a Nether-bound one since whatever incredible distance you manage there gets octupled when you portal back to the overworld.
I've never really thought about trying to build diagonally. I might try it at some point. Obsidian is an ugly building material
I would use airships but after various instances of me no-clipping through my airship and nearly meeting an untimely demise (TMI Creative Switch is handy, as are Ender Pearls), I've decided to just lay off them unless I'm building a large structure such as a mob grinder. I'm hoping person-who-makes-Zeppelin-mod-I-forget-their-name can somehow resolve this in a future update.
-
Updated the OP with another new picture. As previously mentioned, I did add an auxiliary one-way exit out of my base where that smoothstone was in the enchantment room. It's a piston powered doorway that only opens from the inside. Coincidentally, it lined up perfectly with the main entrance to my base which I also remodeled.
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I like the appearance of obsidian in my texture pack, not the vanilla ones too much though. I probably like Nether Brick the most, but I can't use it with the Superslopes mod since it's not one of the blocks coded in unfortunately. I can't get dyed wool blocks to work either so there goes a lot of the ideas I had.
I like the appearance of obsidian in my texture pack, not the vanilla ones too much though. I probably like Nether Brick the most, but I can't use it with the Superslopes mod since it's not one of the blocks coded in unfortunately. I can't get dyed wool blocks to work either so there goes a lot of the ideas I had.
What texture pack are you using? Obsidian has never appealed to me in most all of the texture packs I've used. Probably only ever liked it in the DSTC pack.
I'd love to incorporate some nether brick into my base somehow but I've yet to find a Nether Fortress. I'm also really hurting for glowstone. My current nether is horrid, barren, and full of an ungodly amount of sheer cliffs. Tempted to just add some more TMI alchemy rules. Perhaps exchanging 1 regular brick block for 1 nether brick block. Not sure what I'd do for glowstone though. Maybe gold nuggets?
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With my flying ring and flying carpet, I have a pretty easy time of it getting around the Nether.
I'm using the Dokucraft, the Saga Continues textures for the most part, but my blocks are actually from the Gerudoku pack. I didn't like the smooth stone textures from Dokucraft at all so I switched back to the Gerudoku ones I liked before that.
EDIT: Ender's Maw, in pretty much it's final form:
I know, it's at night and you're blind as a bat- but this ship looks awesome at night.
Probably my biggest challenge was getting in those windows in the lower level while maintaining the upper deck as all obsidian. Micro Blocks from RedPower 2 was a big help. I think the ship is 95% Superslopes and Micro Blocks!
View from a distance.
View from the back. About the only thing I'm still undecided on is if I want to leave the signs on the back with the name and if I want to change that awning. I want the back to be left open as the entry point of the ship though.
View from the entry ramp in the back.
View from the observation deck.
View from the stairs leading down to the hold. I thought a lot about how I wanted to set this up but in the end 2 very big void chests (both hold more than a single double chest) and 2 bunk beds felt simple but pleasing.
View from the back of the hold to the front. Because I ultimately settled on having an even number of blocks for the floor layout, I knew I couldn't perfectly place the airship controller in the middle of the floor. I was more satisfied than I expected to put the controller block on one side and a crafting table on the other. I may end up adding some furnaces on both sides.
I'm pretty happy I got these windows in there. If this mod gets better and more consistent (no falling through!) and 1.3 is as good as it seems it should be, it's gonna be pretty fun inviting a friend into my private server riding on a ship like this. Of course, I have to build the bloody thing again...
Forward view from the observation deck. It's very easy to get a good view in all directions on this ship, and I can see just about everything from the deck. The only blind spot where I'm "open to being snuck up on" is under the tail but the back is left open in part to be able to patrol the deck and see behind as well.
View of the ceiling. I wanted to set up something that acts like "Thran Crystals" from the Magic: The Gathering airships that inspired my design; I decided to add diamond blocks to the roof to act as the Thran crystals do. If it isn't obvious, all of those aqua blue blocks are each a diamond block. Do the math; there's a lot of diamond blocks on this ship! Makes me feel justified in making it a "magical" ship by making it have so many diamond blocks that allow the ship to float and fly in lieu of a single Thran Crystal.
And finally, the view down from the observation deck. I really love this view, and it makes landing in my docking station easy.
My design mentality was originally a big ship with a couple rooms, but I ended up being influenced by my affection for Han Solo in addition to liking the design concepts of the Predator from the old Magic: The Gathering card games. Thus, my ship has some of the "nastiness" of the Predator with the "sleek and fast" ideals of the Millennium Falcon. I may end up adding turrets from the Turrets mod, but the general idea of my ship is to be very fast and maneuverable with a pretty good amount of storage for tangible valuables and a good deck for transport of live cargo (making it flexible in its uses). The maw part of the front is the primary offensive mechanism- it's a rather strong ram considering it's made of obsidian and diamond blocks.
I didn't originally set out to make the ship appear like an Ender Dragon, but it worked out beautifully in that regards!
Thoughts and suggestions welcome from all! It took me pretty much a whole day to get this ship to my liking; it's gonna be worse when I build my floating fortress...
What is Ethotarian Base?
Ethotarian Base is my primary SSP base that I'm currently building using architecture and design concepts picked up (and modified) while watching Etho's videos. It's equal parts me challenging myself to use more block types and me trying to create a base that Etho would enjoy.
It has currently devolved into a Brobdingnagian symbol of wealth. Especially since, funnily enough, it wasn't until very recently that I realized Etho's current base is pretty much a few sparse pretty things in a cave. :lol"
Of the mods I use, the relevant ones are:
- Handy Redstone (for solar sensors, my own mod)
- Statues and Display Cases by Dolfinsbizou
- Little Maids by... someone on the Japanese MC forums
- Beverely expansion (adult maid models) by... another someone on the Japanese forums
The texture pack I use is Improved Default by CalebManley, with customizations by me.
Anyway, without further ado, some pictures of my WIP:
(Please note that do to the nature of the base's construction, photographs quickly become deprecated and desynchronized. I will try to address this as soon as possible but please bear with me for the duration.)
Aerial view of the base. Square tower on the left is a WIP "Sheepominium", tower on the right is a WIP lighthouse/clock tower, and stuff in the far back-right is the beginnings of a large-scale agricultural sector.
The base proper is gaining an exoskeleton. There is a layer of dirt/stone/etc between the base innards and the exoskeleton which serves as insulating filler (read: I was too lazy to clear it all out and make the shell form-fitting to the base or the base formfitting to the shell)
Also, I have no freaking clue what I'm doing with the clock tower.
The Artificial Testificate Village (ATV). I have not updated to 1.3.1 yet but when I do, this will provide a reliable means of acquiring emeralds for decorative blocks. It is currently defended by an iron golem and a maid equipped with enchanted iron armor and a plain iron sword. Somewhat pointless since mobs seem incapable of spawning or getting inside the walls.
Also kind of an egg farm.
Approaching the front entrance. Yes, that is a 4x4 block "E" for "Etho". Though mobs rarely make their way to it, the double doors are barricaded at night with an automatic piston shutter.
Underneath the bridge. The waterworks are just aesthetics. The stairway leads down to the base's B1F exit door.
I was watching TwoAwesomeGamers build a tree house and was inspired to do the same. Dubbed the "Two Awesome Gamers Tree of TAG Guest House", it's the perfect (and highly inaccessible due to being on the roof) getaway without going away. 1.3.1 horizontal logs will make this thing look fantastic, especially the roots digging into the base.
Inside the tree house.
This image is deprecated. Though the structure of focus is unchanged, its surroundings have been.
The WIP "Sheepominium". Each floor is a contained 8x8 platform of grass upon which 4 sheep of a specific color graze. This building has white, light grey, grey, and black sheep. I will eventually construct three more of these buildings for the rest of the colors.
The interior of each segment of the Sheepominium is identical and based off a sheep pen design in the Mindcrack Fan Server. When I finally have more redstone lamps, I'll be replacing the torches with them. The clock tower consumed all my resources. I'm critically low on redstone and iron (I did some EMC calculations based off EE2 EMC tables and ended up sacrificing 32 iron blocks for the 48 glowstone blocks I needed to complete the stupid tower) so I'm going to have to spend a few hours in the quarry.
This image is deprecated. Though the structure of focus is unchanged, its surroundings have been.
Ugly "outer" aspects of the base. Left side is zombie grinder. Right side is blaze grinder. For experience mainly, of course.
View from right through the base's double doors.
Main Commons from an opposite view. I like the newly redesigned stairs and sandstone fountain. I finally removed that damned double chest!
Obviously, there needs to be a creeper face somewhere if it's Etho-esque so why not creeper hardwood flooring?
The kitchen. Immediately accessible from the base's main entrance, the kitchen gives access to 4 brewing stands and 20 furnaces for short and light pit stops. The dispensers are currently purposeless. I'm not sure if I'm going to vend snacks from them or what.
Also pictured is my lovely maid. She doesn't do anything except stand there and look pretty (and eat all the sugar in the base).
Primarily, I don't assign her any tasks because I'm afraid she'll accidentally crush herself in the base's piston doorways. Or fall down into the quarry/SSF and die. Or leave and get lost, never to be seen again. What am I paying her for again?
She doesn't have a name. I should probably give her one?
Sort of a supply closet and bedroom. I'll turn it into an actual bedroom some day.
B1F Junction. Completely redesigned with aesthetic waterfall on right and a WIP painting-endowed grant staircase down to B1F East and West. The doorway straight ahead leads up to the array of agriculture buildings.
The stairwell up to the array. It might be a bit steep and claustrophobic.
This image is deprecated. Though the structure of focus is unchanged, its surroundings have been.
Glass walkway to the array. Halfway through is an emergency escape for... whatever reason. This area is automatically lighted at night.
WIP agriculture sector. First building is melons and pumpkins. Second building is sugarcane. Third dome will run parallel to the first two and be twice as large as it will be the steak farm.
Melons and pumpkins are rigged up to a series of pistons for quick harvesting. In addition to circuitry maintenance, the underneath of this building will be surplus food storage.
B1F West, the Super Forge. Contains 72 furnaces and a lava incinerator. Practical? Not really. Awesome? Hell yeah!
Central shaft in the Super Forge leads down to the quarry/Super Storage Facility/slime farm/access to other super-deep areas. You can jump down the shaft for quick decent (water pit for safe landing) and use the Minecart-evator to ascend in a matter of seconds.
A glimpse of the super storage facility. Down at bedrock and spanning hundreds of meters, it more than quadruples my available storage space. The super storage facility allots 12 entire double chests to each individual material (family) (for example, logs or cobblestone).
B1F East Commons. 99.999% finished. Provides access to an Enchantment Room, Wheat Farm, Brewing Station, and Armory. The latter three are unfinished. Been trying various ways to make the commons look pretty but so far, it just looks tacky. Still, better than the Neapolitan floor boarding I first did.
Unfinished, ugly semi-auto wheat farm. Produces about a full stack of bread. Wheat is harvested with flood gates at the way back. Unfortunately, I lacked the requisite slime balls for sticky pistons so it's a piston+gravel gate, heh. Not pictured but the fore walls have dispensers in them. One side is seeds and the other is hoes.
Enchantment Room. Provides access to a variable enchanter that needs to be replaced with a better, 1.3.1-oriented version. Door on the left leads out and up to fresh air (it's the B1F exit mentioned earlier).
Nether Nexus
Deep in the bowels of hell lies Ethotarian Base's Nether Hub which will eventually branch out as fast travel to the closest stronghold and to 1.3 land.
It is slightly larger than 40 blocks in diameter. I used almost all of my smooth stone and nearly 12 full stacks of glass to build this.
Interior is still a WIP. Growing grass takes time.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Etho<3
I see your water has a dodgy texture!
If your using optifine change the water option to dynamic, same with lava.
Yep, I'm using your texture pack. Though, there's a couple of things I dislike about it that I might edit for my own personal tastes.
I don't use Optifine, unfortunately. I've only ever installed it once and that was to try out Sonic Ether's Unbelievable GLSL Shaders.
Currently, I'm working on the primary storage facility. I'm trying to figure out if I want to store any grass blocks or not. I only have a Silk Touch pickaxe and I'd like to not waste it harvesting grass.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Ah please tell me?
Its good to get opinions on it!!!
Oh, well thats weird, i may need to fix the water somehow :/
Good luck with it!
Check this out to figure out what level you need to get the highest probability of a certain enchantment.
http://pernsteiner.org/minecraft/enchant/tables/
Thought you might like it
Gonna put up any pictures or plant any flowers? Gonna make a special "forge" room for where you "make" all your swords?
I don't like how Pumpkins have no face purely because Snow Golems end up faceless and it's just weird. Also, diamond swords just feel weird with the jagged bits. It feels more like some kind of super deformed halberd/poleax.
If I were to fix my Zombie grinder to account for BTT's "Super Hardcore Mode" and find some extra spawners to augment it with, I could easily get level 50 enchantments but for now, I'll stick to level 24 enchantments.
I've known 24 to be a good sweet spot and I allow myself to freely disenchant through TMI if the item's undamaged.
I may make some kind of "zen garden" somewhere in the base but I'll be leaving the flora to outside areas. I might hang some pictures. Depends, heh. I do have plans for a basic furnace forge but nothing fancy or smith-y.
I think my next project after the storage facility is to build a teleportation cannon somewhere on the outside of my base.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Ohh okay, fair enough, i dont really make snow golems, so i reckon its better without the faces, makes it more natural!
And your kinda right about the diamond sword, i may have to make it 'special' looking in a different way
Once I get it figured out, I'll be implementing these feisty things in my survival world. Load with TNT, stand on the pressure plate, wait for the torches to go out, throw!
Unfortunately, I have yet to figure out the proper angle and TNT amount to get a decent shot. I either don't go particularly far, miss, or somehow blast the pearl into outer space.
I'm still waiting on two pearls. They're either indeed in orbit or so far away, they simply get stuck in unloaded chunk limbo?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Oh, and the patch of smooth stone will probably be a secondary exit to outside once I remodel the exterior walkway.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Reposting from memory:
The progress looks good! Kinda interesting you're using multiple enchanting rooms rather than sticky pistons to make adjustable enchanting.
Gonna have to read up on that teleportation cannon thing- I'm very lost.
Since this is your thread for house project, would you object if we made it a general thread for sharing our projects for critique and commentary and whatnot? Seems the best place to do it, if you give your blessing.
Disappointment aside, very nice base you have there.
Super Hostile maps I've completed: Spellbound Caves (Yeah, I pretty much suck.)
The forums were hungry for an evening snack. Sorry. :c
Either I misspoke or you misunderstood. I have a solitary enchanting room but the control is limited to two options: "no bookshelves" and "26 bookshelves". You step on a pressure plate to bring out the shelves.
SethBling demonstrated that if you set off some TNT and time an ender pearl throw just right, you can use the TNT explosion to propel the ender pearl a good magnitude further. You can get upwards of 200 meters of distance with a single pearl, if I recall correctly.
Seth's concept was pretty bare-bones, though. It was merely a large obsidian pad with a pressure plate on it surrounded by four TNT. You activate the TNT, backpedal for ~7 flashes of the primed TNT, and throw your pearl.
My concept is a bit more fleshed out as a legitimate cannon. It has variable yield up to ~21 TNT and uses water to prevent structural damage (easier and prettier than a massive obsidian pad like Seth used). The detonator plate is already prime distance away and the cannon will tell you when to throw. Thanks to a couple of repeater chains on max delay, an appropriate number of seconds after the TNT arms, two redstone torches will go out, signaling you to throw the pearl.
Unfortunately, I'm still trying to get the arc and exact timing of the pearl throw down to a science. More often than not, my timing is off and the Pearl either goes past the cannon pre-boom, the angle is wrong and the pearl doesn't go much further than a normal throw, or the angle is somehow so screwy that the pearl goes sky high.
Once I can get the system perfected and repeatably successful, I think the EPTCTS will revolutionize fast travel.
You can share your own projects if you want. I don't mind.
Don't mimick Etho. His current base is ridiculous. It's so easy to get lost since it's a giant cave system and only a fraction of it is his base.
This is my billion-trillionth base. It takes time and practice (or watching lots of Etho and whoever else) to get really good at aesthetics.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Perhaps one of the drawbacks of mods is that it makes building designs like these somewhat obsolete. With Better Enchanting I have complete control of my enchanting levels. With Thaumcraft 2 I can build teleport portals that span the entire Minecraft continent in a single teleport. Still I think I may experiment with the cannon setup just for fun- I've been meaning to get around to building a launch pad just for fun.
Have you ever tried building a room diagonally? I think it's something I'm gonna experiment with to make some of my tower floors have multiple wings, perhaps as many as 8.
My biggest problem is I like building with obsidian the most, and misplacing an obsidian block sure is a chore to try to remove!
My Airship, Ender's Maw, is almost done. I made it much more modest than originally intended but I'm pleasantly happy with how it's come out.
Normally, I would have gone with the typical horizontally piston-pushed bookshelves. However, due to lack of foresight, the enchantment room is too small for that. The right wall is only three meters/blocks thick, meaning a horizontal system would have been 100% impossible without shoving the entire enchantment setup left one block. Ultimately, I decided against that since it'd require either wasting bookshelves or spending a handful of additional minutes piston-shoving everything.
Though I use mods myself, I'm trying to stick to vanilla travel systems. The EPTCTS is, beyond a shadow of a doubt, probably the fastest method of traveling the most distance. Especially if you can figure out how to do a Nether-bound one since whatever incredible distance you manage there gets octupled when you portal back to the overworld.
I've never really thought about trying to build diagonally. I might try it at some point. Obsidian is an ugly building material
I would use airships but after various instances of me no-clipping through my airship and nearly meeting an untimely demise (TMI Creative Switch is handy, as are Ender Pearls), I've decided to just lay off them unless I'm building a large structure such as a mob grinder. I'm hoping person-who-makes-Zeppelin-mod-I-forget-their-name can somehow resolve this in a future update.
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Updated the OP with another new picture. As previously mentioned, I did add an auxiliary one-way exit out of my base where that smoothstone was in the enchantment room. It's a piston powered doorway that only opens from the inside. Coincidentally, it lined up perfectly with the main entrance to my base which I also remodeled.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
What texture pack are you using? Obsidian has never appealed to me in most all of the texture packs I've used. Probably only ever liked it in the DSTC pack.
I'd love to incorporate some nether brick into my base somehow but I've yet to find a Nether Fortress. I'm also really hurting for glowstone. My current nether is horrid, barren, and full of an ungodly amount of sheer cliffs. Tempted to just add some more TMI alchemy rules. Perhaps exchanging 1 regular brick block for 1 nether brick block. Not sure what I'd do for glowstone though. Maybe gold nuggets?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
I'm using the Dokucraft, the Saga Continues textures for the most part, but my blocks are actually from the Gerudoku pack. I didn't like the smooth stone textures from Dokucraft at all so I switched back to the Gerudoku ones I liked before that.
EDIT: Ender's Maw, in pretty much it's final form:
I know, it's at night and you're blind as a bat- but this ship looks awesome at night.
Probably my biggest challenge was getting in those windows in the lower level while maintaining the upper deck as all obsidian. Micro Blocks from RedPower 2 was a big help. I think the ship is 95% Superslopes and Micro Blocks!
View from a distance.
View from the back. About the only thing I'm still undecided on is if I want to leave the signs on the back with the name and if I want to change that awning. I want the back to be left open as the entry point of the ship though.
View from the entry ramp in the back.
View from the observation deck.
View from the stairs leading down to the hold. I thought a lot about how I wanted to set this up but in the end 2 very big void chests (both hold more than a single double chest) and 2 bunk beds felt simple but pleasing.
View from the back of the hold to the front. Because I ultimately settled on having an even number of blocks for the floor layout, I knew I couldn't perfectly place the airship controller in the middle of the floor. I was more satisfied than I expected to put the controller block on one side and a crafting table on the other. I may end up adding some furnaces on both sides.
I'm pretty happy I got these windows in there. If this mod gets better and more consistent (no falling through!) and 1.3 is as good as it seems it should be, it's gonna be pretty fun inviting a friend into my private server riding on a ship like this. Of course, I have to build the bloody thing again...
Forward view from the observation deck. It's very easy to get a good view in all directions on this ship, and I can see just about everything from the deck. The only blind spot where I'm "open to being snuck up on" is under the tail but the back is left open in part to be able to patrol the deck and see behind as well.
View of the ceiling. I wanted to set up something that acts like "Thran Crystals" from the Magic: The Gathering airships that inspired my design; I decided to add diamond blocks to the roof to act as the Thran crystals do. If it isn't obvious, all of those aqua blue blocks are each a diamond block. Do the math; there's a lot of diamond blocks on this ship! Makes me feel justified in making it a "magical" ship by making it have so many diamond blocks that allow the ship to float and fly in lieu of a single Thran Crystal.
And finally, the view down from the observation deck. I really love this view, and it makes landing in my docking station easy.
My design mentality was originally a big ship with a couple rooms, but I ended up being influenced by my affection for Han Solo in addition to liking the design concepts of the Predator from the old Magic: The Gathering card games. Thus, my ship has some of the "nastiness" of the Predator with the "sleek and fast" ideals of the Millennium Falcon. I may end up adding turrets from the Turrets mod, but the general idea of my ship is to be very fast and maneuverable with a pretty good amount of storage for tangible valuables and a good deck for transport of live cargo (making it flexible in its uses). The maw part of the front is the primary offensive mechanism- it's a rather strong ram considering it's made of obsidian and diamond blocks.
I didn't originally set out to make the ship appear like an Ender Dragon, but it worked out beautifully in that regards!
Thoughts and suggestions welcome from all! It took me pretty much a whole day to get this ship to my liking; it's gonna be worse when I build my floating fortress...