Hello all! Today I bring you my desert city of Mekedusah. It is my first larger-scale build project that I have actually seen through to completion, which I am excited about. First, a little background about this build.
When me and my little brother were new to Minecraft, we shared a single player world where we built (to the best of our ability) cities all across the map. One of my favorites was a desert town named Terristia; terra as in Earth, as sand is just a bunch of little chunks of Earth :tongue.gif:. I remember it was back when sandstone was new to the game, and it was a very unique build for us. Now, looking back, all of those builds were utter crap compared to what we are capable of now, but that doesn't mean that they are no longer special to me. When 1.8 first started, I decided I wanted to make another version of that same city, making it bigger and better, but still keeping some fundamental aspects of the original build(for example, the boxy shape of the buildings, or the houses stacked on top of one another). It took me all the way from the beginning of 1.8 until now to finish it, mainly because I have not had that much time to work on singleplayer anymore, but it is finally finished, just in time for the 1.2 map wipes.
Just some info:
I built the city over an npc village, thinking the npcs would keep me company. They all ran away or died. foreveralone.jpg
The city also doubles as a parkour area, you can get almost anywhere by running along rooftops, jumping across alleys and climbing up ladders on the other side without ever touching the street.
My texture pack is Corocraft.
Here are just some overview shots.
Here is it from the top:
Here is it from the North end:
East:
South:
West:
Here is the center market square.
Here are some house interiors (granted I am not the best interior designer, and the apartments are veeeery tiny :3):
And here are some shots I found cool:
And that's it. It was hard to categorize, since there are no real clear-cut districts. I built it to be kinda all stacked up randomly on top of eachother. I hope you guys enjoyed it, and constructive criticism is always welcome :smile.gif:.
P.S. Yikes! I did not realize photobucket would shrink the pictures down so tiny! Does anybody have any suggestions on how to get them bigger? D:
Yeah I did not realize that photobucket would make them so tiny. When I get home I will upload them to imgur and see if that makes a difference :tongue.gif:
Thank you for that advice! The images are fixed! YES!
And no, no downloads, sorry :3. As you can probably tell I am horrible with computers, and wouldn't even know how to load the map onto here xD Thanks though, I am glad you liked it :smile.gif:
I've tried so many times to make a decent dessert city, but I've never been impressed with my work. This looks far better and way more organized than my chaotic cities :smile.gif:
Wow! That is very cool. I like how all the building are very close to each other, it feels like the town in Aladdin (the Disney movie). The texture pack that you used for the screenshots fit the theme perfectly. What is it?
EDIT: I just realized what would make your city look BREATHTAKINGLY EPIC. Sonic Ether's Unbelievable Shaders. DYNAMIC SHADOWS DUDE! (Although I wouldn't know if your computer could handle it.)
Wow! That is very cool. I like how all the building are very close to each other, it feels like the town in Aladdin (the Disney movie). The texture pack that you used for the screenshots fit the theme perfectly. What is it?
EDIT: I just realized what would make your city look BREATHTAKINGLY EPIC. Sonic Ether's Unbelievable Shaders. DYNAMIC SHADOWS DUDE! (Although I wouldn't know if your computer could handle it.)
Thanks! The texture pack is Corocraft, my favorite. Although it is sort of gloomy, I find it really intricate and pretty for a non-hd texture :tongue.gif:
And I know for sure that my computer would not be able to handle the shaders mod :sad.gif:. I am running on a crappy laptop, that could barely handle the TooManyItems mod when I had it installed :tongue.gif:
If you want some constructive criticism here are some, hope it will give you some ideas:
-You should add some buildings that will cut the upper view of the village, would it be a single taller monument, or something round...I think it will make a nice impression.
- add some volume at the lower parts of the walls, maybe by putting the wood lines of the citywall one bloc ahead of the sandstone parts, or something at the very base, wood, or brickstone stairs...
That's all i can think about, i really like the global impression of this city :smile.gif:
If you want some constructive criticism here are some, hope it will give you some ideas:
-You should add some buildings that will cut the upper view of the village, would it be a single taller monument, or something round...I think it will make a nice impression.
- add some volume at the lower parts of the walls, maybe by putting the wood lines of the citywall one bloc ahead of the sandstone parts, or something at the very base, wood, or brickstone stairs...
That's all i can think about, i really like the global impression of this city :smile.gif:
This is actually really good criticism. At a point in the beginning I was planning on making a mosque in the center of town, it would definitely improve the skyline and center the build around something other than the market square. And adding things to the walls would definitely make them less flimsy-looking. I will take this into consideration next time I plan a build like this, thank you :smile.gif:
And for the rest I am glad you guys liked it :smile.gif:. Sorry I have not been able to respond to these in a while, I was having troubles with my internet :S
When me and my little brother were new to Minecraft, we shared a single player world where we built (to the best of our ability) cities all across the map. One of my favorites was a desert town named Terristia; terra as in Earth, as sand is just a bunch of little chunks of Earth :tongue.gif:. I remember it was back when sandstone was new to the game, and it was a very unique build for us. Now, looking back, all of those builds were utter crap compared to what we are capable of now, but that doesn't mean that they are no longer special to me. When 1.8 first started, I decided I wanted to make another version of that same city, making it bigger and better, but still keeping some fundamental aspects of the original build(for example, the boxy shape of the buildings, or the houses stacked on top of one another). It took me all the way from the beginning of 1.8 until now to finish it, mainly because I have not had that much time to work on singleplayer anymore, but it is finally finished, just in time for the 1.2 map wipes.
Just some info:
I built the city over an npc village, thinking the npcs would keep me company. They all ran away or died. foreveralone.jpg
The city also doubles as a parkour area, you can get almost anywhere by running along rooftops, jumping across alleys and climbing up ladders on the other side without ever touching the street.
My texture pack is Corocraft.
Here are just some overview shots.
Here is it from the top:
Here is it from the North end:
East:
South:
West:
Here is the center market square.
Here are some house interiors (granted I am not the best interior designer, and the apartments are veeeery tiny :3):
And here are some shots I found cool:
And that's it. It was hard to categorize, since there are no real clear-cut districts. I built it to be kinda all stacked up randomly on top of eachother. I hope you guys enjoyed it, and constructive criticism is always welcome :smile.gif:.
P.S. Yikes! I did not realize photobucket would shrink the pictures down so tiny! Does anybody have any suggestions on how to get them bigger? D:
Any downloads??
PS:use imgur if you want them bigger (not sure)
Looks nice from a distance though :smile.gif:
You may need to resize them on PhotoBucket /:
Just go into them and resize them, not that hard.
I like it, is there a download? :laugh.gif:
And no, no downloads, sorry :3. As you can probably tell I am horrible with computers, and wouldn't even know how to load the map onto here xD Thanks though, I am glad you liked it :smile.gif:
So I heard they like Server Population?
I remember I started a sandstone wall around an NPC village once but I later deleted that world and started a new one D:
EDIT: I just realized what would make your city look BREATHTAKINGLY EPIC. Sonic Ether's Unbelievable Shaders. DYNAMIC SHADOWS DUDE! (Although I wouldn't know if your computer could handle it.)
Thanks! The texture pack is Corocraft, my favorite. Although it is sort of gloomy, I find it really intricate and pretty for a non-hd texture :tongue.gif:
And I know for sure that my computer would not be able to handle the shaders mod :sad.gif:. I am running on a crappy laptop, that could barely handle the TooManyItems mod when I had it installed :tongue.gif:
If you want some constructive criticism here are some, hope it will give you some ideas:
-You should add some buildings that will cut the upper view of the village, would it be a single taller monument, or something round...I think it will make a nice impression.
- add some volume at the lower parts of the walls, maybe by putting the wood lines of the citywall one bloc ahead of the sandstone parts, or something at the very base, wood, or brickstone stairs...
That's all i can think about, i really like the global impression of this city :smile.gif:
"Stay classy, my friends"
This is actually really good criticism. At a point in the beginning I was planning on making a mosque in the center of town, it would definitely improve the skyline and center the build around something other than the market square. And adding things to the walls would definitely make them less flimsy-looking. I will take this into consideration next time I plan a build like this, thank you :smile.gif:
And for the rest I am glad you guys liked it :smile.gif:. Sorry I have not been able to respond to these in a while, I was having troubles with my internet :S