A lot of people have asked when or where they will be able to download the map. It's the most common question I get, so I know you want an answer, but I don't actually have an answer at the moment. Obviously the map is not finished yet, but I expect that the bulk of the coding and labeling to be done some time this summer (sooner rather than later). That would mean an end to the automated work, but not necessarily an end to all work on the map. Some amount of tweaking and editing in-game will probably occur afterwards.
I want to make the map available to people in the best way possible. By putting it up on a server first, I can allow people to see the map before the manual changes are finished, which will mean people can see it sooner and can point out things that should be changed. Hosting it on a server will also allow us to implement any server-side mods to transport people between segmented regions, which might be necessary if there's no other way around the height limit.
Ultimately, whatever lets the most people access the map is what I'm aiming for. I just don't want to put up a big download link before I'm sure it can be done without causing problems for the project as a whole.
Looks good, me and a friend of mine have actually been planning on creating the world of Azeroth and Outland with all camps and towns on it but by hand.
I didn't even know this existed till just now and we have been planning for a few days now
... Anyway you really cant prove that your actually making it. ...
Are you nuts, where do you think the Kalimdor map came from?
He hasn't released a playable version because the whole continent has a height range in the ballpark of 1500. There were mods involved in making that map (and I have no idea of what mapper he used, perhaps a custom one?)
Give him time. He's said again and again he will release it once he has solved the technical problems that would prevent it from being hosted on a server.
Can we Please Please Please Please Please Please Please Please get a half finished download now. idc if it takes 50 hours to download... Can you also make a video just showing us around.
when done this will be insane
I'm working on a video, but I want it to show off the environment with as much detail as in the screenshots, which my system actually struggles with. To work around this I am actually going to pre-render some "flyover" sequences by either using a modded version of Minecraft or by exporting to Blender. I just haven't had the time to finish that yet.
Are you nuts, where do you think the Kalimdor map came from?
He hasn't released a playable version because the whole continent has a height range in the ballpark of 1500. There were mods involved in making that map (and I have no idea of what mapper he used, perhaps a custom one?)
Give him time. He's said again and again he will release it once he has solved the technical problems that would prevent it from being hosted on a server. ]
On that front, I have made some progress. I wrote a bukkit plugin that connects multiple "altitude slices" using multiverse, so when a player moves above a certain altitude it transports them to the next "slice" with some overlap between altitude ranges so it doesn't look cut off. The transition isn't 100% seamless, but it's reliable enough that we might use it in the initial server version. The other good thing is, if the height limit is ever truly moddable past 256 blocks, it would be trivial to combine the slices using a script.
I want to make the map available to people in the best way possible. By putting it up on a server first, I can allow people to see the map before the manual changes are finished, which will mean people can see it sooner and can point out things that should be changed. Hosting it on a server will also allow us to implement any server-side mods to transport people between segmented regions, which might be necessary if there's no other way around the height limit.
Ultimately, whatever lets the most people access the map is what I'm aiming for. I just don't want to put up a big download link before I'm sure it can be done without causing problems for the project as a whole.
PLEASSSEEEEE release this on a multiplayer server.
I didn't even know this existed till just now and we have been planning for a few days now
Sire I inquire as I do with most, but do you mean to gloat? For is it truly such a tire to reply to the host with but a simple QUOTE?
http://signaturecraft.us/serverstatus/eJwzN9OztNQzNDbTMzIyszIyNTUz5YKQwdmVzpkllVwhqYm5Cm75RSVFqcXFCkZcvpl5qclFiWklCq6JRSUZINVwbGZgZGqcmGZmamlulGJgYWqRamlpnpZqlGZhamJoaGKiV5CXDgC0Cx40.png
Are you nuts, where do you think the Kalimdor map came from?
He hasn't released a playable version because the whole continent has a height range in the ballpark of 1500. There were mods involved in making that map (and I have no idea of what mapper he used, perhaps a custom one?)
Give him time. He's said again and again he will release it once he has solved the technical problems that would prevent it from being hosted on a server.
Roses are red.
Violets are blue.
あなたはもう行っています!
I'm working on a video, but I want it to show off the environment with as much detail as in the screenshots, which my system actually struggles with. To work around this I am actually going to pre-render some "flyover" sequences by either using a modded version of Minecraft or by exporting to Blender. I just haven't had the time to finish that yet.
On that front, I have made some progress. I wrote a bukkit plugin that connects multiple "altitude slices" using multiverse, so when a player moves above a certain altitude it transports them to the next "slice" with some overlap between altitude ranges so it doesn't look cut off. The transition isn't 100% seamless, but it's reliable enough that we might use it in the initial server version. The other good thing is, if the height limit is ever truly moddable past 256 blocks, it would be trivial to combine the slices using a script.