i have questions about command blocks but im sure i can find my answers on google.
And with the new version that your working on. Does it do a better job at small interiors like the houses in Stormwind and Brill, or is a good amount of Cleanup/fixing still required? If not i wouldn't stress over it, your program already does so much, just more of a personal curiosity.
Stormwind has been completely re-rendered at a 45-degree angle. We are also recruiting individuals to manually improve Stormwind prior to release. You can see a screenshot of the rotated version here.
As far as the world in general, the interiors will be improved marginally due to changes in the algorithm, but they will still need a lot of manual improvement before looking the way they should.
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And i was also wondering. For the possible forge version would it be possible to have the wow map its own world like the nether, Twilight Forest, and the Lord of the Rings mod? Im wondering cuz i would like to still be able to build/dig/create on my server...but for the WoW map i would like it to be STRICTLY for questing and or pvp in major cities and BGS if they are included. and non editable outside of creative or if they have permissions. im currently hunting in google on how to create my own portal to a new map....
And i was also wondering. For the possible forge version would it be possible to have the wow map its own world like the nether, Twilight Forest, and the Lord of the Rings mod? Im wondering cuz i would like to still be able to build/dig/create on my server...but for the WoW map i would like it to be STRICTLY for questing and or pvp in major cities and BGS if they are included. and non editable outside of creative or if they have permissions. im currently hunting in google on how to create my own portal to a new map....
In Bukkit this is already possible, but for Forge I have no idea since I haven't even started working on the plugin yet. I will keep it in mind when it comes to it though.
Stormwind has been completely re-rendered at a 45-degree angle. We are also recruiting individuals to manually improve Stormwind prior to release. You can see a screenshot of the rotated version here.
As far as the world in general, the interiors will be improved marginally due to changes in the algorithm, but they will still need a lot of manual improvement before looking the way they should.
If help is needed on stormwind or other interiors i have an active WoW account along with dual monitors so i can run around on both games to have side by side comparison. would just need an example to give whatever i do the same build style to keep it uniform. Just in case i would use cobblestone slab where i should use stone brick slab for example. Im rather bored and just want to work on my azeroth map...but feel its rather pointless if a much better updated version is coming in a few months. So if i can be of any help at all let me know. i work 3 days a week and stay home the rest of the week to save money. this could give me something productive to do lol
If help is needed on stormwind or other interiors i have an active WoW account along with dual monitors so i can run around on both games to have side by side comparison. would just need an example to give whatever i do the same build style to keep it uniform. Just in case i would use cobblestone slab where i should use stone brick slab for example. Im rather bored and just want to work on my azeroth map...but feel its rather pointless if a much better updated version is coming in a few months. So if i can be of any help at all let me know. i work 3 days a week and stay home the rest of the week to save money. this could give me something productive to do lol
The correct materials should already be there on the map, it's just a matter of correctly organizing them. For interiors, the types of changes we're looking for are something like this:
If you would like to work on the project, send me a private message and maybe some screenshots of other work you've done. If I'm confident you can follow the guidelines I will whitelist you for the server.
If you would like to work on the project, send me a private message and maybe some screenshots of other work you've done. If I'm confident you can follow the guidelines I will whitelist you for the server.
Sure thing, after my MC is done upgrading to the 1.7.2 ill put some stuff togeather. i recently re-did my pc and lost all of my old worlds with my builds. literally lost (not gone) have them on a external but that would be A LOT of digging when i could spend the same time building something new...and that's just more fun.
I don't know why, but I have uploaded and installed this map (Azeroth / Kalimdor), and after y:256, the blocks are not present.
I have configured my server.properties, I edited max-height : bug don't fixed.
I have read some posts, on this topic, and if I'm right, I have to install a plugin for teleport players on a "new" map for 257+ blocks.
Do I add a plugin for generate a new map on 257 y ?
I searched on this topic, for find a solution : but I haven't found. ^^'
Who can help me, please ?
You need to run a Bukkit server and use the CA-Teleport plugin that was included with the download. Currently, that is the only way to do it.
I think, it's possible to have entire map, without restriction altitude, because when I see the map on google viewer, I can see all of it.
What can I see on google viewer, it's a map hosted on minecraft server, no ?
(thanks for developers for this map)
The browsable map was made specifically for Overviewer, which can handle y > 256. Minecraft cannot.
Maybe because I have not upload all maps (just Kalimdor and Azeroth, not others folders (not Kalimdor-001, Kalimdor+001, etc.)).
I'll upload all of folders, and files, if I don't come back here, it's okay.
Thanks for your help.
yup, all the + and - folders are all the high altitude and low altitude locations/maps...you need ALL of these folders for it to work properly.
I've replied to several emails in the last week and didn't get a response back. If you have not gotten a reply from me, let me know, in case it's a spam filter issue.
Edit: I've figured out my email issue. I apologize to anyone who didn't get a response for me.
It's same with bukkit 1.6.2 (I installed 1.6.2 for tests).
I think, multiverse-core don't work. But ... why ? because it's in folder ? >. <"
And, I have uploaded "Kalimdor" folder, it's a map folder, so why my server generate a new map ? why it doesn't use Kalimdor ?!
I have a right configuration :
plugins > Multiverse-Core > config.yml / world.yml
Anyone know how fixe this bug ? é.è
Ensure that Multiverse-Core-X.X.jar is in the /plugins folder. You will need to actually download it from the Multiverse-Core website (it's not included in the rar file).
It's also possible that the Multiverse-Core config I included won't get parsed properly. It's over a year old. If Multiverse is working, but the maps aren't imported, you can manually import the worlds using Multiverse with this command:
/mv import Kalimdor normal
/mv import Kalimdor+001 normal
etc.
This is not ideal, so I'm trying to eliminate Multiverse dependency entirely with the 1.0 release.
I don't know the details with permissions, but if you set yourself as OP, you should be able to perform any commands. To do this, add your name to ops.txt.
That's normal ?! Why my server calculate again all worlds ?!
Others times it didn't ...
There were some issues with the config file that were included with the beta. They can be fixed by running the following commands for each world file:
/mvm set adjustspawn false Kalimdor
/mvm set memory false Kalimdor
You can also try manually setting the spawn locations to avoid this problem. In the future, this won't be an issue, since the whole map will be combined into a single world.
Stormwind has been completely re-rendered at a 45-degree angle. We are also recruiting individuals to manually improve Stormwind prior to release. You can see a screenshot of the rotated version here.
As far as the world in general, the interiors will be improved marginally due to changes in the algorithm, but they will still need a lot of manual improvement before looking the way they should.
Are you still recruiting to manually improve Stormwind? I believe I may be of some great assistance to you on improving Stormwind. I have priviously downloaded your maps and found interest in Greymane Manor and copy pasted the structure into a personal world of mine. Using in game screens I took personally, I manually rebuilt the manor rotated slightly to algin the structure and completely rebuilt the manor interior (again using in game screenshots). As well as made custom adjustments to make use of large unused spaces. As something of a portfoilo to apply for a position on your rebuild team I will provide the following screens. (keep in mind this was done prior to patch 1.6.) http://imgur.com/a/bUoC7#5
Are you still recruiting to manually improve Stormwind? I believe I may be of some great assistance to you on improving Stormwind. I have priviously downloaded your maps and found interest in Greymane Manor and copy pasted the structure into a personal world of mine. Using in game screens I took personally, I manually rebuilt the manor rotated slightly to algin the structure and completely rebuilt the manor interior (again using in game screenshots). As well as made custom adjustments to make use of large unused spaces. As something of a portfoilo to apply for a position on your rebuild team I will provide the following screens. (keep in mind this was done prior to patch 1.6.) http://imgur.com/a/bUoC7#5
That's some great work. Send me a note (email, or through the website) with your Minecraft username, and a confirmation that you understand these guidelines, and I will have Marlamin whitelist you.
I updated my main post with a new map of version 1.0. This comes just a few days before BlizzCon, so please share the link as much as you can.
This render was only possible because of the hard work of the people at Overviewer, particular achin and pibm who worked double time to render this quickly and host it.
Hi, I was wondering if you had any screenshots of what Stonetalon/Redridge would look like with hardened clay instead of netherrack? I feel that that would be a better match, but of course, that's entirely my opinion.
Hi, I was wondering if you had any screenshots of what Stonetalon/Redridge would look like with hardened clay instead of netherrack? I feel that that would be a better match, but of course, that's entirely my opinion.
I've been experimenting with different materials for each of the zones, and will probably keep experimenting up until release. But I don't know that I will be changing Redridge or Stonetalon, I kind of like how they look. The Badlands may get a makeover to look more like Durotar though.
Stormwind has been completely re-rendered at a 45-degree angle. We are also recruiting individuals to manually improve Stormwind prior to release. You can see a screenshot of the rotated version here.
As far as the world in general, the interiors will be improved marginally due to changes in the algorithm, but they will still need a lot of manual improvement before looking the way they should.
In Bukkit this is already possible, but for Forge I have no idea since I haven't even started working on the plugin yet. I will keep it in mind when it comes to it though.
If help is needed on stormwind or other interiors i have an active WoW account along with dual monitors so i can run around on both games to have side by side comparison. would just need an example to give whatever i do the same build style to keep it uniform. Just in case i would use cobblestone slab where i should use stone brick slab for example. Im rather bored and just want to work on my azeroth map...but feel its rather pointless if a much better updated version is coming in a few months. So if i can be of any help at all let me know. i work 3 days a week and stay home the rest of the week to save money. this could give me something productive to do lol
The correct materials should already be there on the map, it's just a matter of correctly organizing them. For interiors, the types of changes we're looking for are something like this:
If you would like to work on the project, send me a private message and maybe some screenshots of other work you've done. If I'm confident you can follow the guidelines I will whitelist you for the server.
Sure thing, after my MC is done upgrading to the 1.7.2 ill put some stuff togeather. i recently re-did my pc and lost all of my old worlds with my builds. literally lost (not gone) have them on a external but that would be A LOT of digging when i could spend the same time building something new...and that's just more fun.
You need to run a Bukkit server and use the CA-Teleport plugin that was included with the download. Currently, that is the only way to do it.
The browsable map was made specifically for Overviewer, which can handle y > 256. Minecraft cannot.
yup, all the + and - folders are all the high altitude and low altitude locations/maps...you need ALL of these folders for it to work properly.
Edit: I've figured out my email issue. I apologize to anyone who didn't get a response for me.
Ensure that Multiverse-Core-X.X.jar is in the /plugins folder. You will need to actually download it from the Multiverse-Core website (it's not included in the rar file).
It's also possible that the Multiverse-Core config I included won't get parsed properly. It's over a year old. If Multiverse is working, but the maps aren't imported, you can manually import the worlds using Multiverse with this command:
/mv import Kalimdor normal
/mv import Kalimdor+001 normal
etc.
This is not ideal, so I'm trying to eliminate Multiverse dependency entirely with the 1.0 release.
Did you download the jar file from:
http://dev.bukkit.org/bukkit-plugins/multiverse-core/
?
There were some issues with the config file that were included with the beta. They can be fixed by running the following commands for each world file:
/mvm set adjustspawn false Kalimdor
/mvm set memory false Kalimdor
You can also try manually setting the spawn locations to avoid this problem. In the future, this won't be an issue, since the whole map will be combined into a single world.
Are you still recruiting to manually improve Stormwind? I believe I may be of some great assistance to you on improving Stormwind. I have priviously downloaded your maps and found interest in Greymane Manor and copy pasted the structure into a personal world of mine. Using in game screens I took personally, I manually rebuilt the manor rotated slightly to algin the structure and completely rebuilt the manor interior (again using in game screenshots). As well as made custom adjustments to make use of large unused spaces. As something of a portfoilo to apply for a position on your rebuild team I will provide the following screens. (keep in mind this was done prior to patch 1.6.) http://imgur.com/a/bUoC7#5
That's some great work. Send me a note (email, or through the website) with your Minecraft username, and a confirmation that you understand these guidelines, and I will have Marlamin whitelist you.
This render was only possible because of the hard work of the people at Overviewer, particular achin and pibm who worked double time to render this quickly and host it.
I've been experimenting with different materials for each of the zones, and will probably keep experimenting up until release. But I don't know that I will be changing Redridge or Stonetalon, I kind of like how they look. The Badlands may get a makeover to look more like Durotar though.