I'm very late to the game here , but i absolutely love the project. Fantastic converter , and yes the map needs cleaning up but i love how close it is. I started playing wow in beta and played for ten years after that. More or less just need a crew of builders to clean it up(texturing , clean up inside buildings). and some minor terraforming. i loaded this on spigot 1.10.2. works fantastic.
Flying through creating warps to all major cities atm. I believe with {quests} , {mythicmobs} and {citizens} plugins along with a few others. I'll be to reproduce much of the loved content from wow.
I am interested if there will be a refined version , feel free to pm me about this. HaloWhoFlungPoo is my minecraft name and i can be reached on most social media or a simple google search.
Hi, I absolutely love this project, and I'm saddened to know the map itself is no longer being worked on. I personally prefer Minecraft Forge over Bukkit for my servers, and I wanted to post here because I believe I've successfully adapted the CA-Teleport Bukkit plugin to work with Minecraft Forge. I want to share the JAR file here in the hope that others won't be bound to using a Bukkit server to explore this beautiful world.
I make no claims as if this were my own work, I merely adapted Rumsey's code (link at the end of this post) to work with Forge. The essential functionality is replicated from the original Bukkit code: With the data being converted over directly from WoW itself, the elevations of various points in the world greatly exceed the max build heights Minecraft is capable of, so the plugin handles that by teleporting the player to an offset area once they reach a certain Y-coordinate, as transparently as possible. From what I could tell when testing it, this does involve some unavoidable lag while loading the new chunks and such, but IMO it works well enough to explore with.
I've made one change to the code and that's the addition of a configuration file that just allows servers to specify a dimension ID for the CraftingAzeroth world. It defaults to 0 (the overworld) and can be changed if you want to place the CraftingAzeroth "region" data folder into a custom dimension using other mods like Just Enough Dimensions or something. If the player is not in the configured dimension, this mod shouldn't do anything at all (to avoid unintended behavior when in other dimensions).
config/craftingazeroth.cfg
# Configuration file
general {
# Change this if your Azeroth save-files are stored in a custom dimension. Default is 0 (Overworld). [range: -2147483648 ~ 2147483647, default: 0]
I:azeroth.dimension=0
}
I tested with Forge version 1.12.2 - 14.23.3.2655 (the Recommended 1.12.2 version at the time I'm posting this). I believe it works well enough - I never really set up a Bukkit server to see the original functionality, but I felt that the code itself was pretty self-explanatory. I'm not really interested in responsibility for maintaining it, so I'm going to include the source code for it alongside the mod itself, free for anyone to use, adapt, whatever. There is one thing I did not port over: the /commands that the Bukkit plugin featured. This means that the teleportation and block-synchronization features of the spaces between altitude layers can't be enabled/disabled on a per-player basis. If another developer would like to add the code to implement them (or anything else) they are of course welcome to. CA-Static is something I also attempted to port over but I'm not the greatest coder out there and wasn't able to figure out a good way to accomplish its same effects in Forge. If anyone else can, feel free.
Hopefully this will enable others to explore CraftingAzeroth with the freedom to use either Bukkit or Forge. That being said, I just wrote this for fun and decided to share it - I won't be supporting it, and the code is freely available without restriction from me. Use at your own risk, and as always, reduce your risk of data loss/issues by making regular backups especially before any big server changes!
I have a bit of a problem, and it happens on vanilla minecraft, as well as my modpack made with MultiMC but... on various regions, such as the searing gorge, elwynn forest etc.... there's a HUGE empty space in the terrain that just has void space (what i call the space beneath bedrock...) what can i do about this?
I have a bit of a problem, and it happens on vanilla minecraft, as well as my modpack made with MultiMC but... on various regions, such as the searing gorge, elwynn forest etc.... there's a HUGE empty space in the terrain that just has void space (what i call the space beneath bedrock...) what can i do about this?
Hey, if you're not using the plugins provided I believe this could happen. - Remember, the map is spread out over 7 height layers.
I downloaded everything and I believe I extracted it correctly, but I can't get the start.bat to run. The command box just opens for a split second and closes. Here's what my folder looks like:
EDIT: I actually ran the bukkit server and opened the game and could play the map, but I can't stop the server in start.bat to OP myself.
I followed the instructions in the readme.txt in the torrent file i downloaded but i cant get the game to work. I unzipped the contents of CA-v1.0-ServerSetup.7z and CraftingAzeroth-v1.0-Map.7z into a single folder, downloaded a craftbukkit.jar file, and made a run.bat with the instructions from the Bukkit wiki referred to in readme.txt's instructions. I made a eula.txt and changed the value of eula in the txt to true. I ran run.bat, it downloaded all the prerequisites and finally it outputs:
[00:11:20 INFO]: Preparing spawn area: 100%
[00:11:20 INFO]: Time elapsed: 767 ms
[00:11:20 INFO]: [CA-Teleport] Enabling CA-Teleport v1.0
[00:11:20 INFO]: [CA-Static] Enabling CA-Static v1.0
[00:11:20 INFO]: Server permissions file permissions.yml is empty, ignoring it
[00:11:20 INFO]: Done (1.611s)! For help, type "help"
[00:11:20 INFO]: Done (1.611s)! For help, type "help"
But my minecraft program does not load. After clicking to start.bat, it just quickly closed itself after less than a second and still minecraft does not load up. Then i try:
>/tp 1 1 1 1
[00:11:39 INFO]: Unknown command. Type "help" for help.
Hey, since you don't seem to be working on this anymore, do you think you could release the voxelizer software you used?
Imagine this as an adventure map though... This is freaking awesome, I love mc and wow so it combined is the coolest. :3
Awesome
what version of minecraft does this run on?
... how do you use torrent
Rumsey, can you plz answer if you´ve completely stopped working with the map or if you´re still working on it? It would really help.
I'm very late to the game here , but i absolutely love the project. Fantastic converter , and yes the map needs cleaning up but i love how close it is. I started playing wow in beta and played for ten years after that. More or less just need a crew of builders to clean it up(texturing , clean up inside buildings). and some minor terraforming. i loaded this on spigot 1.10.2. works fantastic.
Flying through creating warps to all major cities atm. I believe with {quests} , {mythicmobs} and {citizens} plugins along with a few others. I'll be to reproduce much of the loved content from wow.
I am interested if there will be a refined version , feel free to pm me about this. HaloWhoFlungPoo is my minecraft name and i can be reached on most social media or a simple google search.
Both the teleport and the static plugin are still available on the mirror site. https://mega.nz/#F!CQZjALLB!jaqWRlSbSBWI6ENFQ204Ig
They are in the Server Setup 7zip file.
I'm looking for the map restricted versions of the CA plugins. If anyone knows where I can get them still please let me know. Thanks.
Why i get error with winrar? i cant unpack
We are retaking this project from were the old developers left. Follow us on Facebook. https://www.facebook.com/Novacraft-Online-825660884140275/
Hi, I absolutely love this project, and I'm saddened to know the map itself is no longer being worked on. I personally prefer Minecraft Forge over Bukkit for my servers, and I wanted to post here because I believe I've successfully adapted the CA-Teleport Bukkit plugin to work with Minecraft Forge. I want to share the JAR file here in the hope that others won't be bound to using a Bukkit server to explore this beautiful world.
I make no claims as if this were my own work, I merely adapted Rumsey's code (link at the end of this post) to work with Forge. The essential functionality is replicated from the original Bukkit code: With the data being converted over directly from WoW itself, the elevations of various points in the world greatly exceed the max build heights Minecraft is capable of, so the plugin handles that by teleporting the player to an offset area once they reach a certain Y-coordinate, as transparently as possible. From what I could tell when testing it, this does involve some unavoidable lag while loading the new chunks and such, but IMO it works well enough to explore with.
I've made one change to the code and that's the addition of a configuration file that just allows servers to specify a dimension ID for the CraftingAzeroth world. It defaults to 0 (the overworld) and can be changed if you want to place the CraftingAzeroth "region" data folder into a custom dimension using other mods like Just Enough Dimensions or something. If the player is not in the configured dimension, this mod shouldn't do anything at all (to avoid unintended behavior when in other dimensions).
config/craftingazeroth.cfg
I tested with Forge version 1.12.2 - 14.23.3.2655 (the Recommended 1.12.2 version at the time I'm posting this). I believe it works well enough - I never really set up a Bukkit server to see the original functionality, but I felt that the code itself was pretty self-explanatory. I'm not really interested in responsibility for maintaining it, so I'm going to include the source code for it alongside the mod itself, free for anyone to use, adapt, whatever. There is one thing I did not port over: the /commands that the Bukkit plugin featured. This means that the teleportation and block-synchronization features of the spaces between altitude layers can't be enabled/disabled on a per-player basis. If another developer would like to add the code to implement them (or anything else) they are of course welcome to. CA-Static is something I also attempted to port over but I'm not the greatest coder out there and wasn't able to figure out a good way to accomplish its same effects in Forge. If anyone else can, feel free.
Hopefully this will enable others to explore CraftingAzeroth with the freedom to use either Bukkit or Forge. That being said, I just wrote this for fun and decided to share it - I won't be supporting it, and the code is freely available without restriction from me. Use at your own risk, and as always, reduce your risk of data loss/issues by making regular backups especially before any big server changes!
Here is the download link. JARs for both the mod and the Java source are included - you can open the "sources" JAR with WinRAR or similar to extract them.
Google Drive: https://drive.google.com/drive/folders/1qAnn31avkRif85cp2NyrlYnhu-2rNbg9
Rumsey's Bukkit plugin on Github: https://github.com/rakama/CA-Teleport
Recruiting for a recreation if anyone is interested here: https://www.minecraftforum.net/forums/servers-java-edition/server-recruitment/2903116-crafting-azeroth-serious-need-builders-need-devs I need both builders and devs.
I have a bit of a problem, and it happens on vanilla minecraft, as well as my modpack made with MultiMC but... on various regions, such as the searing gorge, elwynn forest etc.... there's a HUGE empty space in the terrain that just has void space (what i call the space beneath bedrock...) what can i do about this?
Hey, if you're not using the plugins provided I believe this could happen. - Remember, the map is spread out over 7 height layers.
I downloaded everything and I believe I extracted it correctly, but I can't get the start.bat to run. The command box just opens for a split second and closes. Here's what my folder looks like:
EDIT: I actually ran the bukkit server and opened the game and could play the map, but I can't stop the server in start.bat to OP myself.
Ok I downloaded the torrent file...... now what do I do with it to play on the map? lol I'm pretty new to all this Minecraft stuff.
that is an enormous undertaking. looks good so far!
Crypto Game Reviews + Giveaways here. (earn crypto playing games)
I followed the instructions in the readme.txt in the torrent file i downloaded but i cant get the game to work. I unzipped the contents of CA-v1.0-ServerSetup.7z and CraftingAzeroth-v1.0-Map.7z into a single folder, downloaded a craftbukkit.jar file, and made a run.bat with the instructions from the Bukkit wiki referred to in readme.txt's instructions. I made a eula.txt and changed the value of eula in the txt to true. I ran run.bat, it downloaded all the prerequisites and finally it outputs:
[00:11:20 INFO]: Preparing spawn area: 100%
[00:11:20 INFO]: Time elapsed: 767 ms
[00:11:20 INFO]: [CA-Teleport] Enabling CA-Teleport v1.0
[00:11:20 INFO]: [CA-Static] Enabling CA-Static v1.0
[00:11:20 INFO]: Server permissions file permissions.yml is empty, ignoring it
[00:11:20 INFO]: Done (1.611s)! For help, type "help"
[00:11:20 INFO]: Done (1.611s)! For help, type "help"
But my minecraft program does not load. After clicking to start.bat, it just quickly closed itself after less than a second and still minecraft does not load up. Then i try:
>/tp 1 1 1 1
[00:11:39 INFO]: Unknown command. Type "help" for help.
At this point, how do i get the game to load?
This commitment is good.