Only a little build progress; the map is mostly complete, I just need a stable release of the CustomNPCs mod to insert the NPCs with their dialogues and quests.
Quit a lot done this week, in terms of building, I have the interiors of four (quite large) towns to fill with furniture and decoration, but that's an easy enough job, two very small outposts to build, one dungeon to finish installing (already built, needs modules pasting in place), and one large-ish location to finish.
In terms of NPCs, three locations are done with dialogue and quests in all, there are another eight to go.
After all that I need to do a final pass updating things to 1.4+; everything is being done on 1.2.5 at the moment because of lack of support for SPC and Worldedit in 1.4!
I've not played all that many adventure maps, but I think this will be one of the longest and bigger maps, almost certainly with the most NPC interaction and quests.
It will still take a while, I may end up youtubing a play-through so I can show areas as they're finished.
Great castles and nice desert viliage you made. I'm making a single player world Village
but I got lazy and need to find more zombie viliages to cure to populate.
How did you do this? Did you do this by hand? Anyway a great work.
Thought I'd update with the new shot of the hub area of the map:
All interiors are now done, NPCs are being placed here and quest/diagogue text is being implemented. This is the second most complex area in the map in terms of NPCs!
Dude, I was working on placing Custom NPCs myself for the guy who's doing the "Kingdom of Galekin" map. I salute you for doing Custom NPCs work on such a massive map. I know it's a carpal tunnel's-worth of work, and I cannot wait to see it completed. Though I would be so bold to ask if you might release it without 'em?
Dude, I was working on placing Custom NPCs myself for the guy who's doing the "Kingdom of Galekin" map. I salute you for doing Custom NPCs work on such a massive map. I know it's a carpal tunnel's-worth of work, and I cannot wait to see it completed. Though I would be so bold to ask if you might release it without 'em?
I'm not going to release before I sort all the NPCs, but if people just want to explore they can ignore them all!
Placing NPCs isn't hard though, it's setting up quest- and dialogues-chains that gets confusing. I have to make flow diagrams to organise it!
Just a quick update, not an exciting picture, but the first area/village is complete with NPCs and quests:
There are twenty-two NPCs in this area, most with their own dialogue.
There are eleven quests in the village: the first stage of the main quest, which requires four sub-quests to be completed for progression, and four unrelated side-quests.
There are still three large towns to populate with NPCs and quests, but most of the smaller areas are now done.
(Long, sorry ): )
Hey sm28461 i totally respect your decision on not releasing this til you have implemented all the npcs and i understand why you wouldnt want to, however, if you could consider releasing it as is without the npcs, or with whatever amount you have now, that would be fantastic, the reason why i say this is cause, 1. Through no fault of your own obviously, the NPC mod is constantly getting updated, and with each updated often comes screw ups with pre-existing npcs that will force YOU to keep fixing each one individually (making it longer to release the map and making you do more work) until you release the map. 2. I understand some people may not want the NPCs, and i agree with you, they can just ignore them then or just not download the mod, but some people also may want to implement their very own quests/dialogues/npcs, and it may be time consuming for them to remove the ones put there by you. and 3. Some people may not be able to handle the amount of NPCs on the map, i noticed when i used the mod that a large amount of NPCs can cause some lag due to tick, and even make the game a bit unstable, those with not so great computers might not be able to enjoy the map with said lag. Once again, if you choose to decline my suggestion, i will not pester you anymore. Either way, you have done a great job with this map and the only reason i have bothered to create such a long post is due to my level of excitement and awe of your creation.
Only a little build progress; the map is mostly complete, I just need a stable release of the CustomNPCs mod to insert the NPCs with their dialogues and quests.
Cant wait for this.
Already working on placing NPCs
Quit a lot done this week, in terms of building, I have the interiors of four (quite large) towns to fill with furniture and decoration, but that's an easy enough job, two very small outposts to build, one dungeon to finish installing (already built, needs modules pasting in place), and one large-ish location to finish.
In terms of NPCs, three locations are done with dialogue and quests in all, there are another eight to go.
After all that I need to do a final pass updating things to 1.4+; everything is being done on 1.2.5 at the moment because of lack of support for SPC and Worldedit in 1.4!
I've not played all that many adventure maps, but I think this will be one of the longest and bigger maps, almost certainly with the most NPC interaction and quests.
It will still take a while, I may end up youtubing a play-through so I can show areas as they're finished.
but I got lazy and need to find more zombie viliages to cure to populate.
How did you do this? Did you do this by hand? Anyway a great work.
All interiors are now done, NPCs are being placed here and quest/diagogue text is being implemented. This is the second most complex area in the map in terms of NPCs!
I'm not going to release before I sort all the NPCs, but if people just want to explore they can ignore them all!
Placing NPCs isn't hard though, it's setting up quest- and dialogues-chains that gets confusing. I have to make flow diagrams to organise it!
There are twenty-two NPCs in this area, most with their own dialogue.
There are eleven quests in the village: the first stage of the main quest, which requires four sub-quests to be completed for progression, and four unrelated side-quests.
There are still three large towns to populate with NPCs and quests, but most of the smaller areas are now done.
Progress is slow at the moment; real life gets in the way!
Here's a quick SS showing teh second main area of the man: Origin Castle, complete with NPCs with quests and dialogue!
It's not a very exciting SS, but I'm auite drunk so it'll doL
Just been working on this today for the first time in a while (real life if full of surprises you see).
The actual map and locations is probably about 85% done done; most places just need interiors adding.
Hey sm28461 i totally respect your decision on not releasing this til you have implemented all the npcs and i understand why you wouldnt want to, however, if you could consider releasing it as is without the npcs, or with whatever amount you have now, that would be fantastic, the reason why i say this is cause, 1. Through no fault of your own obviously, the NPC mod is constantly getting updated, and with each updated often comes screw ups with pre-existing npcs that will force YOU to keep fixing each one individually (making it longer to release the map and making you do more work) until you release the map. 2. I understand some people may not want the NPCs, and i agree with you, they can just ignore them then or just not download the mod, but some people also may want to implement their very own quests/dialogues/npcs, and it may be time consuming for them to remove the ones put there by you. and 3. Some people may not be able to handle the amount of NPCs on the map, i noticed when i used the mod that a large amount of NPCs can cause some lag due to tick, and even make the game a bit unstable, those with not so great computers might not be able to enjoy the map with said lag. Once again, if you choose to decline my suggestion, i will not pester you anymore. Either way, you have done a great job with this map and the only reason i have bothered to create such a long post is due to my level of excitement and awe of your creation.