The latest content will be in the latest posts-- I'm only going to update this post when I finish projects.
FAQ: No, I will not upload a save.
No, I will not use a texture pack
No, I will not cheat.
I started this save in June 2011
Anyways, this is a thread where I'll post progress on my SSP save. It originally started as a survival island save, but it got to the point that I beat all the goals and was set with every kind of farm, so I decided I'd play it like a normal SSP save, where I can go to land and stuff.
This save is 100% legit. The reason I have so much stuff is because this save is a few months old, and it's my only world. If you don't believe me, you can read the old thread to watch the progress starting on 17 Jun, 2011. This is when my first base was just finished, but I didn't have the volcano or any of the farms (Only had a mushroom farm and the mob systems.) Old Thread Video of base around that time
If you still don't believe me, I have people that have been following me for awhile who will vouch for me.
ALSO, I'm looking for a good free blogging sit, and mayby someone who can make me a custom template for free because they're awesome? =P Just a blogging site will do though. I don't know which ones best.
Anyways, here's the progress of my "Survival Island" world:
The island is no longer there. The ocean now contains two things, the Volcano, and the Cargo ship.
Hand built volcano. This volcano is the only way to access the underground area (There's an opening in the side.)
The cruise ship. This was my first ever boat build, and it turned out decent. It's filled with chests and it's where I store all my double chests of excess dirt and cobble for future megaprojects. This boat used A LOT of smoothstone (And coal to make the smoothstone.)
I'll show the original base first. This base is fairly good. It has every type of farm possible (Except a seed/flower farm,) and has a passive and aggressive mob system. It also had all my storage, so it was pretty set. I got tired of the lack of room though.
And now onto the current base-- The Great Hall.
This started as a house build, but I changed my mind numerous times and it turned into a new base =P It's lieterally connected to the old base with just a doorway, but this one is MUCH better. This base also has all the neccessities-- A mine, all the farms (including a flower/seed farm,) all my storage, mob systems, etc.
The view from the entrance:
This is the staircase you take to get down to the lower area:
But you can also go up and down with the elevator/waterdrop on the opposite side with all thee EMP units: (The awning thing is the waterdrop)
The upper level of the great hall is just storage
One side:
The other:
The lower level is where all the action is. It's where access to all the different wings is (Elevator wing [done,] Farming wing [done,] House wing [not started,] Transportation wing [for minecart systems, boat roads, etc. This is my next project.])
I'll start with the lower level itself.
The different walkways all lead to different features.
Automatic Nether Portal (One button turns it off, another turns it on)
The Slime Fort (With custom slime containment unit. Supports pet slimes =))
And piston doors to the different wings and the Mob control units for all the mobs.
I have every type of mob system possible, all hooked up to to various containment units so I have tight control over them.
The EMP units hold every mob possible, and have many options customized for what I use them for. The only ones identical to Etho's are for the sheep/cows and skeletons/zombies/creepers.:
I have one for pigs that supports a cooker, a drop (to lava), or releasing them for tests (Or just keeping them alive.)
One for cows/sheep and another for skeletons/zombies/creepers that you can see the options for in the picture above.
One for chickens, that supports keeping them for eggs or dropping them into lava.
Having this tight of control over mobs really helps to keep my spawn rates up. On top of that I have On/off switches for my aggressive and slime farms, so I can greatly enhance the loot rate of one of them.
The farming wing has every type of farm possible, pistonized =)
This is the farming wing when you walk in. I decided a hallway is the best format.
My tree farm is actually hidden under the great hall. Just ouside the piston door into the farming wing, under a tree is a lever:
Which reveals this in the floor near it:
That goes down to a decent sized tree farm: (The tree farm has three rows. One of the rows pictured below, they're all the same.:
The next wing is the Elevator wing.
The elevator was a ***** to make. It took days, and I died constantly. It used around 88 pistons as well, but I spelunk for my resources so I generally have a lot of iron.
You walk in the door into this:
The elevator opens up when you step in front of it, and takes you up rapidly. There's three different floors-- The one in the picture, the one below it at layer 12 (Mining, slime farm access, etc,) and the one above it (At sealevel, has access to the passive and aggressive mob systems, and their light switch. [and eventually the surface access for this base])
The waterfalls on the side are hidden waterdrops. The one on the left has a block that retracts and makes it into a drop:
And you drop into the right one from the drop above.
The top floor is pretty basic for now: (Drop to the left, elevator behind you, and the room with the glowstone has a minecart to the mob systems viewing point.)
The mob systems took me forever, and are really show-offy =P I built them with glass roofs, and made them 100% aesthetic.
This is the viewing point: To the right is the hostile mob system, to the left is the passive.
In the center is the lightswitch for the hostile mob system.
These mob systems took A LONG time, and required a TON of tnt to get all the sand/sandstone.
The bottom floor has the mine, the slime system, and eventually will have a freight train system for getting mined goods to the surface on extended trips.
The slime system isn't as aesthetic as the other mob systems. This is it turned off:
I also have an army base/fort build:
The view from the docks...
Here's a nice view of the main entrance:
Just inside of the walls is barracks area:
If you go through the gate ahead you get to the fort...
And behind the fort is where the soldiers farm their food:
Also on the island is a mining outpost for the fort, so they can get weapons and stuff:
In this picture, you see the two storage sheds, the quarry, and the barracks.
In this one, you see the smithy and the dining hall:
Updates will keep coming constantly =) Suggestions are appreciated-- I can't get better without knowing what I'm doing wrong.
BRO amazing, this is how minecraft is meant to be played.
+ for you!
OH and first post YIPEE
I agree that it's how the game's meant to be played =P I get very little actual progress done every day, since every project takes so long, but it's really worth it when it's finished.
Very nice. What does the surface above the elevator look like?
There is none so far =P I didn't want to risk breaking the dirt above the elevator and having water destroying my countless hours of redstone wiring. Because of how compact the circuiting is, I'd literally HAVE to destroy all the wiring scaffolding to rewire it.
Yes, I do =) I've been testing out the pre-release, and I'll definitely be having a few changes coming to my base. To get the 1.8 content I'm going to make a tunnel in the nether to a differnet area.
While waiting for 1.8 I'm working on the minecart station. I'm redesigning the storage cart system to be MUCH better, and it will hold anywhere from 10-20x the amount of resources the current one does before I have to make it.
I have a question for anybody who reads this reply (I dont know if I'll get answers or not though.)
Should I connect the minecart system directly to the boat, rather than just having the current setup (The minecart systme is under the boat, and there's a elevator that takes you up to the boat underneath,) should I connect the system directly to the boat?
It would involve having pipes come out of the water behind the boat.
Holy hell. I don't think I'll ever build anything like this. The perfectly controllable mob grinders are just wow.
How do they work anyway?
Each lever leads to different pistons =P
The sheep/cow one and the skeletons/zombie/creeper ones are the ones in the video.
The slime one is 100% my design, and the chicken one and the pig one are alterations of Ethos design to suit my purposes (Namely to make them double wide.) I removed some features I didn't need for these ones too.
While waiting for 1.8 I'm working on the minecart station. I'm redesigning the storage cart system to be MUCH better, and it will hold anywhere from 10-20x the amount of resources the current one does before I have to make it.
I have a question for anybody who reads this reply (I dont know if I'll get answers or not though.)
Should I connect the minecart system directly to the boat, rather than just having the current setup (The minecart systme is under the boat, and there's a elevator that takes you up to the boat underneath,) should I connect the system directly to the boat?
It would involve having pipes come out of the water behind the boat.
For functionality, I'd say hell yeah, but I don't know how great it would look. I guess it's just a matter of which you value more.
The sheep/cow one and the skeletons/zombie/creeper ones are the ones in the video.
The slime one is 100% my design, and the chicken one and the pig one are alterations of Ethos design to suit my purposes (Namely to make them double wide.) I removed some features I didn't need for these ones too.
Progress report
I realized that I wont need a big minecart system in the great hall. I need two freight stations-- One for the mine, and one for the cargo ship. The mine one wont need to be very big.
I only need one transport track, which is to the boat =P
However, I do want more places to go, so I decided I'll do most of my transit in the nether. I've decided how I'll lay it out:
I will have a 1000 block long, 3 block wide tunnel with a minecart in the middle.
That tunnel will have stops every 100 or so blocks (I need to figure out the minimum distance I need)
Each of those stops will have a portal back to the overworld, and they'll all be in different locations.
It'll be like having a bunch of different worlds connected by minecart :wink.gif: I can do a city build around one, a nice housing area at another, etc. Basically all the room I'll ever need in my save, and then some. =P
Also, I got a new graphics card for my computer. I just need to get fraps on this computer and I should be able to do some videos of my creations (No commentary, sorry... I don't have a mic.) Before the new card I was running at around 20-30 FPS. Now I go anywhere from 30 FPS when I'm using my elevators to 150 FPS when I'm digging in the nether =)
FAQ:
No, I will not upload a save.
No, I will not use a texture pack
No, I will not cheat.
I started this save in June 2011
Anyways, this is a thread where I'll post progress on my SSP save. It originally started as a survival island save, but it got to the point that I beat all the goals and was set with every kind of farm, so I decided I'd play it like a normal SSP save, where I can go to land and stuff.
This save is 100% legit. The reason I have so much stuff is because this save is a few months old, and it's my only world. If you don't believe me, you can read the old thread to watch the progress starting on 17 Jun, 2011. This is when my first base was just finished, but I didn't have the volcano or any of the farms (Only had a mushroom farm and the mob systems.)
Old Thread
Video of base around that time
If you still don't believe me, I have people that have been following me for awhile who will vouch for me.
ALSO, I'm looking for a good free blogging sit, and mayby someone who can make me a custom template for free because they're awesome? =P Just a blogging site will do though. I don't know which ones best.
Anyways, here's the progress of my "Survival Island" world:
The island is no longer there. The ocean now contains two things, the Volcano, and the Cargo ship.
The cruise ship. This was my first ever boat build, and it turned out decent. It's filled with chests and it's where I store all my double chests of excess dirt and cobble for future megaprojects. This boat used A LOT of smoothstone (And coal to make the smoothstone.)
I'll show the original base first. This base is fairly good. It has every type of farm possible (Except a seed/flower farm,) and has a passive and aggressive mob system. It also had all my storage, so it was pretty set. I got tired of the lack of room though.
And now onto the current base-- The Great Hall.
This started as a house build, but I changed my mind numerous times and it turned into a new base =P It's lieterally connected to the old base with just a doorway, but this one is MUCH better. This base also has all the neccessities-- A mine, all the farms (including a flower/seed farm,) all my storage, mob systems, etc.
This is the staircase you take to get down to the lower area:
But you can also go up and down with the elevator/waterdrop on the opposite side with all thee EMP units: (The awning thing is the waterdrop)
One side:
The other:
The lower level is where all the action is. It's where access to all the different wings is (Elevator wing [done,] Farming wing [done,] House wing [not started,] Transportation wing [for minecart systems, boat roads, etc. This is my next project.])
I'll start with the lower level itself.
The different walkways all lead to different features.
Automatic Nether Portal (One button turns it off, another turns it on)
The Slime Fort (With custom slime containment unit. Supports pet slimes =))
And piston doors to the different wings and the Mob control units for all the mobs.
I have every type of mob system possible, all hooked up to to various containment units so I have tight control over them.
The EMP units hold every mob possible, and have many options customized for what I use them for. The only ones identical to Etho's are for the sheep/cows and skeletons/zombies/creepers.:
I have one for pigs that supports a cooker, a drop (to lava), or releasing them for tests (Or just keeping them alive.)
One for cows/sheep and another for skeletons/zombies/creepers that you can see the options for in the picture above.
One for chickens, that supports keeping them for eggs or dropping them into lava.
Having this tight of control over mobs really helps to keep my spawn rates up. On top of that I have On/off switches for my aggressive and slime farms, so I can greatly enhance the loot rate of one of them.
The farming wing has every type of farm possible, pistonized =)
This is the farming wing when you walk in. I decided a hallway is the best format.
My tree farm is actually hidden under the great hall. Just ouside the piston door into the farming wing, under a tree is a lever:
Which reveals this in the floor near it:
That goes down to a decent sized tree farm: (The tree farm has three rows. One of the rows pictured below, they're all the same.:
The next wing is the Elevator wing.
The elevator was a ***** to make. It took days, and I died constantly. It used around 88 pistons as well, but I spelunk for my resources so I generally have a lot of iron.
You walk in the door into this:
The elevator opens up when you step in front of it, and takes you up rapidly. There's three different floors-- The one in the picture, the one below it at layer 12 (Mining, slime farm access, etc,) and the one above it (At sealevel, has access to the passive and aggressive mob systems, and their light switch. [and eventually the surface access for this base])
The waterfalls on the side are hidden waterdrops. The one on the left has a block that retracts and makes it into a drop:
And you drop into the right one from the drop above.
The top floor is pretty basic for now: (Drop to the left, elevator behind you, and the room with the glowstone has a minecart to the mob systems viewing point.)
The mob systems took me forever, and are really show-offy =P I built them with glass roofs, and made them 100% aesthetic.
This is the viewing point: To the right is the hostile mob system, to the left is the passive.
In the center is the lightswitch for the hostile mob system.
These mob systems took A LONG time, and required a TON of tnt to get all the sand/sandstone.
The bottom floor has the mine, the slime system, and eventually will have a freight train system for getting mined goods to the surface on extended trips.
The slime system isn't as aesthetic as the other mob systems. This is it turned off:
I also have an army base/fort build:
The view from the docks...
Here's a nice view of the main entrance:
Just inside of the walls is barracks area:
If you go through the gate ahead you get to the fort...
And behind the fort is where the soldiers farm their food:
Also on the island is a mining outpost for the fort, so they can get weapons and stuff:
In this picture, you see the two storage sheds, the quarry, and the barracks.
In this one, you see the smithy and the dining hall:
Updates will keep coming constantly =) Suggestions are appreciated-- I can't get better without knowing what I'm doing wrong.
+ for you!
OH and first post YIPEE
I agree that it's how the game's meant to be played =P I get very little actual progress done every day, since every project takes so long, but it's really worth it when it's finished.
There is none so far =P I didn't want to risk breaking the dirt above the elevator and having water destroying my countless hours of redstone wiring. Because of how compact the circuiting is, I'd literally HAVE to destroy all the wiring scaffolding to rewire it.
Maze Collection, Youtube channel, & RFW Series
Yes, I do =) I've been testing out the pre-release, and I'll definitely be having a few changes coming to my base. To get the 1.8 content I'm going to make a tunnel in the nether to a differnet area.
Thanks =)
I don't know a lot of zipper designs =P It's McKraw's design though. =)
I can change the speed, but it's super difficult (since I cant use flymod.) I generally keep it as fast as it can go without glitching out.
I agree. The hidden staircase that leads down to the tree farm is actually one of his designs as well.
Some of the ways he wires stuff is amazing. I wish I was good with redstone =P
Glad to hear you're liking this =)
If you have any suggestions on what I can do to organize this thread even better, please tell me =)
I have a question for anybody who reads this reply (I dont know if I'll get answers or not though.)
Should I connect the minecart system directly to the boat, rather than just having the current setup (The minecart systme is under the boat, and there's a elevator that takes you up to the boat underneath,) should I connect the system directly to the boat?
It would involve having pipes come out of the water behind the boat.
Each lever leads to different pistons =P
The sheep/cow one and the skeletons/zombie/creeper ones are the ones in the video.
The slime one is 100% my design, and the chicken one and the pig one are alterations of Ethos design to suit my purposes (Namely to make them double wide.) I removed some features I didn't need for these ones too.
For functionality, I'd say hell yeah, but I don't know how great it would look. I guess it's just a matter of which you value more.
i was wondering what you meant by EMP units
I realized that I wont need a big minecart system in the great hall. I need two freight stations-- One for the mine, and one for the cargo ship. The mine one wont need to be very big.
I only need one transport track, which is to the boat =P
However, I do want more places to go, so I decided I'll do most of my transit in the nether. I've decided how I'll lay it out:
I will have a 1000 block long, 3 block wide tunnel with a minecart in the middle.
That tunnel will have stops every 100 or so blocks (I need to figure out the minimum distance I need)
Each of those stops will have a portal back to the overworld, and they'll all be in different locations.
It'll be like having a bunch of different worlds connected by minecart :wink.gif: I can do a city build around one, a nice housing area at another, etc. Basically all the room I'll ever need in my save, and then some. =P
Also, I got a new graphics card for my computer. I just need to get fraps on this computer and I should be able to do some videos of my creations (No commentary, sorry... I don't have a mic.) Before the new card I was running at around 20-30 FPS. Now I go anywhere from 30 FPS when I'm using my elevators to 150 FPS when I'm digging in the nether =)
I'm leaning more towards doing it. I'm sure I can make the tubes not look too shitty =)
Thanks =)
You coulda just asked :wink.gif:
Thanks!