News: Burnout! I'm just coming back from a much needed months long break from MC. I haven't done much since the last update in August. Blockmage, however, has been ceaselessly working on one of the most impressive world trees I've seen, jam-packed with water-themed puzzles and surrounded in acres of hand-sculpted landscape. We are finishing up a few side projects and planning on releasing an updated version very soon. In the meanwhile, here are a few teaser pics of what to expect:
The haunted castle Blackspur - situated on a fire leyline nexus (and residence of a half complete fire dungeon).
The ever WIP city surrounding Wuulfstonne.
And BlockMage's water dungeon world tree and some of the landscape surrounding it.
Overview:
This map was originated immediately after the first version of SMP was released in alpha and has been an ongoing project ever since. From the beginning it has been a joint effort between me and my sibling, BlockMage.
The map has been in creative mode since it was introduced and we have also used VoxelSniper and MCEdit to help with construction and terraforming. The only other mods used have been Optifine, Sonic Ether's Shader mod, and Waypoint (adds teleport commands) and, after Waypoint was broken by 1.2, AdminCommands (which also has some nice weather and time control options). The texture pack used is a custom Painterly pack.
The project is growing in scope and currently contains one large city, Wuulfstonne, one small village, several other features including large terraformed regions, a hidden pirate cove, a mystic wizard's vale, several ruins and ancient face statues, a scattering of solitary homesteads, numerous hidden easter eggs, as well as concept structures for a nordic/snow castle and a sylvan tree village. It also has an intricate (and, alas, mostly unwritten) story that highlights some of the areas and explains various features such as the hole under the cot in one of the dungeon cells, or the hidden chamber with spyholes to the royal courtroom. I plan to update the OP monthly with the latest world download for anyone interested in checking it out.
Story:
The story is pretty involved and gets its own set of threads. I'm posting them in the fanart forum, where such things belong. So far there is only one chapter. I'm going to write more (despite the total lack of interest) but for now I want to finish the project I'm working on in Minecraft first so it will likely be a while.
Hikor painfully pulled himself back to his feet with a grimace and then turned and smiled grimly at Declan. "I can find his silverfish." He said, opening his clenched fist to reveal a handfull of powdered stone with flecks of silver in it. "Egg fragments. They will have a powerful link to the creatures - a link that I can trace with magic."
He clenched his fist over the dust again and started murmuring an incantation. A breeze whipped up in the chamber and he opened his fist again, allowing the dust to blow away out of his hand. The breeze picked up the dust and carried it in a spiraling swirl, out of the chamber and up the stairs to the guardpost. Declan and Hikor followed the stream of airborn powder up, out of the dungeons, into the maincort, then through the hall where they had found the hidden room. It twisted through the castle's passages and halls like the ghost of some worm or snake and floated outside again, into the solcort. Then it swooped straight toward the garden where Declan had planned to meet his family.
"No!" Declan cried as he saw where the dust stream pointed. "NO!" He took off across the courtyard as fast as he could run.
Last updated (May 31) Castle Wuulfstonne:
The city of Wuulfstonne is the capital of the nation of Wuulfstryde. At the heart of the city is the majestic and enormous Castle Wuulfstonne. In addition to the beautiful gardens and courtyards that fill every available nook and alley, the castle contains a dining hall, 2 great halls (aka useless but impressive looking rooms), a small audience chamber, a royal courtroom, a ballroom, a guard tower, noble's quarters, servant's quarters, 2 barracks, a royal apartment, a high enchanter's residence, a tower of primal magic, a huge conservatory with hedge maze, a dazzling bathhouse, dungeons, a graveyard, and several well-concealed rooms and passages, as well as other tunnels, sewers, and sundry.
Overview of the castle: (render distance at extreme, courtesy of Optifine)
Royal cemetery:
The middle section at moonset facing north: (yes, our sun and moon rise in the south and set in the north. It wasn't always that way, but one of the many updates must have rotated the sky box orientation )
The middle section facing south:
An exterior passage between the tower of the guard (left) and the royal ballroom (right):
The southern courtyard at sunset. The large building on the left is the royal apartment:
One of the many garden areas in the castle. This one is behind the high enchanter's apartment (left):
One of the chambers in the Royal Apartment:
The Royal Bathhouse:
One of the great halls:
The Conservatory:
The Royal Courtroom:
The Royal Ballroom:
Last updated (May 31) Westgate:
The village of Westgate is named such because it sits on the end of the causeway leading into the western gate of the Castle. Though Westgate is considered a village by itself, it is also considered one of the five pieces of the capital city, Wuulfstonne. Westgate has two sections. To the south there are a handful of mansions and several parks and plazas as well as a prestigious library. To the north, there is a mish-mash of merchants, craftsmen, inns and taverns, a watermill, several layfolk residences, as well as a bank and a church with a small graveyard. The village is dotted with small gardens and parks and has several waterways winding throughout.
Nighttime overview:
The southern section:
Sunrise at the waterfront:
Upper plaza and the bank (left):
Various paths and alleys:
Inside the vintner's mansion:
New pictures! (August 1) Docktowne: One of the five districts of Wuulftstonne, Docktowne sits on the opposite side of the Castle from Westgate. It contains a large wharf, several inns, warehouses, merchants, a guild hall, offices, and residences. Blockmage has been working on this for the last two months and is more or less finished with the exteriors. Now its just a big pile of interior work to do.
Shantytowne/Waterfront
The northernmost tip of Docktowne, where it boarders the farms and Westgate
Last updated (May 31) The Farms: The region to the north of the castle consists of a few farmhouses and many sprawling fields and pastures. Scenic, tree-lined roads cut through the farmlands, connecting the picturesque cottages and their fields. A wizened old herbalist sells potions and remedies out of a tiny beach-front shack where he has lived since long before anyone can remember.
New pictures! (August 1) Kingsmeade: The fifth and southern most region of Wuulfstonne is the sparse and elegant Kingsmeade. Kingsmeade is almost entirely composed of large houses with large estates. The oldest and most powerful families in Wuulfstonne reside here in relative pease and quiet. A semi-complete cathedral sits in the background, construction stalled by the war with Mereswyth (or because we got tired of working on it, started other things, and never got back to it. Someday... )
(Kingsmeade is still pretty much a WIP. It contains two estates that we built on another private server shortly after beta 1.8 came out and later ported to this map, as well as one large and slightly crazy house themed after the Burrow from Harry Potter. It hasn't been getting much attention because of all of the other projects we're working on but hopefully will get a few more estates to round it out eventually.)
The Greene estate:
Burrow-themed house:
Kingsmeade waterfront, where Kingsmeade boarders Docktowne
Delta at the foot of the lower Blackrill (the cow in the middle must be afraid to get its hooves wet - its been standing on that single stone block for the last 2 months )
Last updated (August 31) Say ARRRGH if you like... Pirates!
Travelers in the seas surrounding Wuulfstryde beware, pirates and raiders have a stronghold somewhere in the not so distant waters and will prey on any ship that is inadequately armed to stave off the dreaded villains.
A small but fierce pirate ship:
The pirate's lair:
Last updated (August 31) The Wizard's Vale: A modest distance to the west of Wuulfstonne is a vale formed by three large mountains. Crumbling ruins give testimony to ancient races that dwelled there in the distant past, doubtless drawn by a nexus of primal magic in the land. Currently, a wizard has taken residence there, residing in a large tower nestled against the shortest of the three mountains.
(I don't usually do requests, but someone put up a request for a wizard's tower in the creative forum and I immediately had an idea of how I would do it. After completing the tower (and thus the request) I started working on the vale, adding ruins, trees, landscaping, etc. I've been working on this pretty exclusively for the last 2 months.)
Sunset in the vale:
Cascades:
Ruins:
The tower:
Crumbling bridge (one of several):
Floating candles light the path:
New Pictures! (August 1) Grummerskaal:
I experimented with making a building set for this and using MCEdit to copy towers and sections of wall to speed up the building process. I did a fair bit of work on it before getting sidetracked by another project. Definitely planning to finish it, tho. In addition to the castle work, the surrounding area has had extensive terraforming with large mountains and volcanoes clustered around the castle.
Post building set pictures:
New (August 1) Blackspur:
I actually have a dedicated thread for this build (something I need to do for each feature in this post to spare people the annoying lag of trying to load a bazillion pictures in one post ) so be sure to check out the Blackspur thread if you want to see more of the building.
Blackspur started out as a bit of scenery atop a hill and has turned into a full fledged project. It will be the first dungeon in the adventure map and is already wired with lots of crazy redstone mechanisms and tricksy puzzles.
if the spoiler functionality changes or reformatted, posts could become unreadable; and
they're not spoilers.
If you structure your post properly you don't need to misuse tags to "organise" them.
1. *Wreaks.
2. And what browser these days Doesn't have JavaScript? JavaScript is basic in almost EVEY webpage. I'm fairly sure 99% of viewers would have it.
3.Your point is? The OP decided that he would do it that way. I actually like the spoiler tags. They do break it up, making it nicer to look at.
4. ^this and, Who Cares? Barely anyone uses them for spoilers anyway. Main use I have seen is to do exactly what the OP did.
Thanks to all for the comments - they are very much appreciated!
I've updated the OP with a few new pics, the Tectonicus map and a link to the world save on mediafire. Anyone who checks it out should be on the lookout for some of the fun easter eggs and secrets scattered around. Some of the better ones can be found in the crypt (try the buttons in the second alcove to the right of the master chamber) and in the General Store (bring a few torches).
O_o im in love with this village! i wanted to do something like this on my SMP server but i could never get any of the people on there motivated enough to stick to one project. Anyways, awesome job! i would love to see where this goes further on down the road.
The haunted castle Blackspur - situated on a fire leyline nexus (and residence of a half complete fire dungeon).
The ever WIP city surrounding Wuulfstonne.
And BlockMage's water dungeon world tree and some of the landscape surrounding it.
Overview:
This map was originated immediately after the first version of SMP was released in alpha and has been an ongoing project ever since. From the beginning it has been a joint effort between me and my sibling, BlockMage.
The map has been in creative mode since it was introduced and we have also used VoxelSniper and MCEdit to help with construction and terraforming. The only other mods used have been Optifine, Sonic Ether's Shader mod, and Waypoint (adds teleport commands) and, after Waypoint was broken by 1.2, AdminCommands (which also has some nice weather and time control options). The texture pack used is a custom Painterly pack.
The project is growing in scope and currently contains one large city, Wuulfstonne, one small village, several other features including large terraformed regions, a hidden pirate cove, a mystic wizard's vale, several ruins and ancient face statues, a scattering of solitary homesteads, numerous hidden easter eggs, as well as concept structures for a nordic/snow castle and a sylvan tree village. It also has an intricate (and, alas, mostly unwritten) story that highlights some of the areas and explains various features such as the hole under the cot in one of the dungeon cells, or the hidden chamber with spyholes to the royal courtroom. I plan to update the OP monthly with the latest world download for anyone interested in checking it out.
Story:
The story is pretty involved and gets its own set of threads. I'm posting them in the fanart forum, where such things belong. So far there is only one chapter. I'm going to write more (despite the total lack of interest) but for now I want to finish the project I'm working on in Minecraft first so it will likely be a while.
The first chapter can be read here:
http://www.minecraft...2#entry14261812
Teaser:
Hikor painfully pulled himself back to his feet with a grimace and then turned and smiled grimly at Declan. "I can find his silverfish." He said, opening his clenched fist to reveal a handfull of powdered stone with flecks of silver in it. "Egg fragments. They will have a powerful link to the creatures - a link that I can trace with magic."
He clenched his fist over the dust again and started murmuring an incantation. A breeze whipped up in the chamber and he opened his fist again, allowing the dust to blow away out of his hand. The breeze picked up the dust and carried it in a spiraling swirl, out of the chamber and up the stairs to the guardpost. Declan and Hikor followed the stream of airborn powder up, out of the dungeons, into the maincort, then through the hall where they had found the hidden room. It twisted through the castle's passages and halls like the ghost of some worm or snake and floated outside again, into the solcort. Then it swooped straight toward the garden where Declan had planned to meet his family.
"No!" Declan cried as he saw where the dust stream pointed. "NO!" He took off across the courtyard as fast as he could run.
Last updated (May 31)
Castle Wuulfstonne:
The city of Wuulfstonne is the capital of the nation of Wuulfstryde. At the heart of the city is the majestic and enormous Castle Wuulfstonne. In addition to the beautiful gardens and courtyards that fill every available nook and alley, the castle contains a dining hall, 2 great halls (aka useless but impressive looking rooms), a small audience chamber, a royal courtroom, a ballroom, a guard tower, noble's quarters, servant's quarters, 2 barracks, a royal apartment, a high enchanter's residence, a tower of primal magic, a huge conservatory with hedge maze, a dazzling bathhouse, dungeons, a graveyard, and several well-concealed rooms and passages, as well as other tunnels, sewers, and sundry.
Overview of the castle: (render distance at extreme, courtesy of Optifine)
Royal cemetery:
The middle section at moonset facing north: (yes, our sun and moon rise in the south and set in the north. It wasn't always that way, but one of the many updates must have rotated the sky box orientation
The middle section facing south:
An exterior passage between the tower of the guard (left) and the royal ballroom (right):
The southern courtyard at sunset. The large building on the left is the royal apartment:
One of the many garden areas in the castle. This one is behind the high enchanter's apartment (left):
One of the chambers in the Royal Apartment:
The Royal Bathhouse:
One of the great halls:
The Conservatory:
The Royal Courtroom:
The Royal Ballroom:
Last updated (May 31)
Westgate:
The village of Westgate is named such because it sits on the end of the causeway leading into the western gate of the Castle. Though Westgate is considered a village by itself, it is also considered one of the five pieces of the capital city, Wuulfstonne. Westgate has two sections. To the south there are a handful of mansions and several parks and plazas as well as a prestigious library. To the north, there is a mish-mash of merchants, craftsmen, inns and taverns, a watermill, several layfolk residences, as well as a bank and a church with a small graveyard. The village is dotted with small gardens and parks and has several waterways winding throughout.
Nighttime overview:
The southern section:
Sunrise at the waterfront:
Upper plaza and the bank (left):
Various paths and alleys:
Inside the vintner's mansion:
New pictures! (August 1)
Docktowne:
One of the five districts of Wuulftstonne, Docktowne sits on the opposite side of the Castle from Westgate. It contains a large wharf, several inns, warehouses, merchants, a guild hall, offices, and residences. Blockmage has been working on this for the last two months and is more or less finished with the exteriors. Now its just a big pile of interior work to do.
Shantytowne/Waterfront
The northernmost tip of Docktowne, where it boarders the farms and Westgate
To see more, check out the Docktowne thread here:
http://www.minecraft...5660-docktowne/
Last updated (May 31)
The Farms:
The region to the north of the castle consists of a few farmhouses and many sprawling fields and pastures. Scenic, tree-lined roads cut through the farmlands, connecting the picturesque cottages and their fields. A wizened old herbalist sells potions and remedies out of a tiny beach-front shack where he has lived since long before anyone can remember.
View from the water's edge.
Tree lined roads.
To see more pictures, check out the farms thread here:
http://www.minecraft...feed-a-kingdom/
New pictures! (August 1)
Kingsmeade:
The fifth and southern most region of Wuulfstonne is the sparse and elegant Kingsmeade. Kingsmeade is almost entirely composed of large houses with large estates. The oldest and most powerful families in Wuulfstonne reside here in relative pease and quiet. A semi-complete cathedral sits in the background, construction stalled by the war with Mereswyth (or because we got tired of working on it, started other things, and never got back to it. Someday...
(Kingsmeade is still pretty much a WIP. It contains two estates that we built on another private server shortly after beta 1.8 came out and later ported to this map, as well as one large and slightly crazy house themed after the Burrow from Harry Potter. It hasn't been getting much attention because of all of the other projects we're working on but hopefully will get a few more estates to round it out eventually.)
The Greene estate:
Burrow-themed house:
Kingsmeade waterfront, where Kingsmeade boarders Docktowne
Delta at the foot of the lower Blackrill (the cow in the middle must be afraid to get its hooves wet - its been standing on that single stone block for the last 2 months
Last updated (August 31)
Say ARRRGH if you like...
Pirates!
Travelers in the seas surrounding Wuulfstryde beware, pirates and raiders have a stronghold somewhere in the not so distant waters and will prey on any ship that is inadequately armed to stave off the dreaded villains.
A small but fierce pirate ship:
The pirate's lair:
Last updated (August 31)
The Wizard's Vale:
A modest distance to the west of Wuulfstonne is a vale formed by three large mountains. Crumbling ruins give testimony to ancient races that dwelled there in the distant past, doubtless drawn by a nexus of primal magic in the land. Currently, a wizard has taken residence there, residing in a large tower nestled against the shortest of the three mountains.
(I don't usually do requests, but someone put up a request for a wizard's tower in the creative forum and I immediately had an idea of how I would do it. After completing the tower (and thus the request) I started working on the vale, adding ruins, trees, landscaping, etc. I've been working on this pretty exclusively for the last 2 months.)
Sunset in the vale:
Cascades:
Ruins:
The tower:
Crumbling bridge (one of several):
Floating candles light the path:
New Pictures! (August 1)
Grummerskaal:
I experimented with making a building set for this and using MCEdit to copy towers and sections of wall to speed up the building process. I did a fair bit of work on it before getting sidetracked by another project. Definitely planning to finish it, tho. In addition to the castle work, the surrounding area has had extensive terraforming with large mountains and volcanoes clustered around the castle.
Post building set pictures:
New (August 1)
Blackspur:
I actually have a dedicated thread for this build (something I need to do for each feature in this post to spare people the annoying lag of trying to load a bazillion pictures in one post
Blackspur started out as a bit of scenery atop a hill and has turned into a full fledged project. It will be the first dungeon in the adventure map and is already wired with lots of crazy redstone mechanisms and tricksy puzzles.
The exterior by moonlight.
One of the dungeon puzzle rooms.
To see more, check out the Blackspur link below:
http://www.minecraft.../#entry16024610
Updated (August 1)
Download link (hosted on mediafire, includes texture pack):
http://www.mediafire...frk05jypunpm6af
Eh, what's wrong with my spoiler tags? I think they keep the pics organized somewhat.
Ah.
1. Did not know.
2. Did not know.
3. Not too concerned.
4. I use stairs for roofs.
1 and 2 are sufficient reasons to consider taking them out tho. Thanks for the feedback!
1. *Wreaks.
2. And what browser these days Doesn't have JavaScript? JavaScript is basic in almost EVEY webpage. I'm fairly sure 99% of viewers would have it.
3.Your point is? The OP decided that he would do it that way. I actually like the spoiler tags. They do break it up, making it nicer to look at.
4. ^this and, Who Cares? Barely anyone uses them for spoilers anyway. Main use I have seen is to do exactly what the OP did.
*organize.
Love that picture of the lighthouse with the boat and fog, really neat looking atmosphere.
I've updated the OP with a few new pics, the Tectonicus map and a link to the world save on mediafire. Anyone who checks it out should be on the lookout for some of the fun easter eggs and secrets scattered around. Some of the better ones can be found in the crypt (try the buttons in the second alcove to the right of the master chamber) and in the General Store (bring a few torches).
A very big cookie.
Maze Collection, Youtube channel, & RFW Series
Please click so the lil guy doesn't die!