Well, I tried exporting and it failed. It just came up with the body parts and they didn't even show up once imported. I can provide a .c4d if that would help the conversion?
I don't know, are you trying to export a .c4d or a .lib4d?
I don't know, are you trying to export a .c4d or a .lib4d?
I originally tried exporting as .obj but it really didn't even work. All there was were nulls and nothing showed up in the viewport.
Would you like a .c4d? That way, the character is saved correctly.
I originally tried exporting as .obj but it really didn't even work. All there was were nulls and nothing showed up in the viewport.
Would you like a .c4d? That way, the character is saved correctly.
That would be great, I could find a way to convert that.
Frost, I have not tries this rig yet but by the looks of these renders, it looks absolutely AMAZING! It is honestly really nice! It comes from the heart! The only thing this rig needs on a major scale is well designed and well articulating fingers. Then you'd be all set! Except for stuff like capes and hat/helmet support. Keep up the Awesome work!
Frost, I have not tries this rig yet but by the looks of these renders, it looks absolutely AMAZING! It is honestly really nice! It comes from the heart! The only thing this rig needs on a major scale is well designed and well articulating fingers. Then you'd be all set! Except for stuff like capes and hat/helmet support. Keep up the Awesome work!
Already on the path to fingers. Just need to learn how to texture them correctly and they'll be done. Cape support was added quite a while ago, just I need to redo it as it really isn't that great. I might also do like a cape color customizer-thing. As the thread says, I have so so so much planned for this rig and as time goes on, i'll get them into this rig
Already on the path to fingers. Just need to learn how to texture them correctly and they'll be done. Cape support was added quite a while ago, just I need to redo it as it really isn't that great. I might also do like a cape color customizer-thing. As the thread says, I have so so so much planned for this rig and as time goes on, i'll get them into this rig
I can read by context you're adding fingers! They're very easy to make. UVmapping them is simple, you just need to know how the Minecraft hand/palm looks like. :3 Here's an example of some fingers I created for my old rig in January, it took I'd say less than an hour. (My rigging skills weren't as good back then..)
I can read by context you're adding fingers! They're very easy to make. UVmapping them is simple, you just need to know how the Minecraft hand/palm looks like. :3 Here's an example of some fingers I created for my old rig in January, it took I'd say less than an hour. (My rigging skills weren't as good back then..)
Gaah the jealousy. I'm going to leave the fingers for a later update sadly, since I want to push this rig out sooner, and also get out a Wolf with it. I do have an idea though on UV mapping for them in which I haven't gotten around to trying yet. Thanks
New render for Wolfcraft Hosting with your new 2.0 rig!
Looks very awesome! If you do plan on doing animation, I will be rolling out bug fixes in a little while for a lot on the Wolf and a couple things on Steve. Please check my Twitter every now and then for information @xiFrost21. Hope you're enjoying the rig
I have like 2 suggestions, make it so you can move the location of the eyes up/down a pixel, for people with skins that require the eyes to be up a pixel, and the ability to turn the stretchy feet off if possible.
I have like 2 suggestions, make it so you can move the location of the eyes up/down a pixel, for people with skins that require the eyes to be up a pixel, and the ability to turn the stretchy feet off if possible.
First suggestion, very possible. Ability to turn off stretch, working on a new method
In about 2 weeks, I'm going to purchase C4D!!! By the way which version and type should I get? I heard for minecraft animations the C4D Studio is the only one that works good, or will the C4D Prime type work?
In about 2 weeks, I'm going to purchase C4D!!! By the way which version and type should I get? I heard for minecraft animations the C4D Studio is the only one that works good, or will the C4D Prime type work?
Cinema 4D Studio is the best bet. Comes with everything in one, and most Minecraft rigs, like mine or WeedLion's need Studio for drivers and visual selectors. A feature comparison is on Maxon's website
I don't know, are you trying to export a .c4d or a .lib4d?
I originally tried exporting as .obj but it really didn't even work. All there was were nulls and nothing showed up in the viewport.
Would you like a .c4d? That way, the character is saved correctly.
That would be great, I could find a way to convert that.
Sorry about the wait. Been working on the next version, my thread got messed up, and I honestly forgot. Anyways, here's the link
http://www.mediafire.com/download/d63g16p12lx1lf9/FMR.c4d
Ahaa looks awesome! Nice job
Already on the path to fingers. Just need to learn how to texture them correctly and they'll be done. Cape support was added quite a while ago, just I need to redo it as it really isn't that great. I might also do like a cape color customizer-thing. As the thread says, I have so so so much planned for this rig and as time goes on, i'll get them into this rig
Gaah the jealousy. I'm going to leave the fingers for a later update sadly, since I want to push this rig out sooner, and also get out a Wolf with it. I do have an idea though on UV mapping for them in which I haven't gotten around to trying yet. Thanks
Thanks, they're pretty old though :3
Looks very awesome! If you do plan on doing animation, I will be rolling out bug fixes in a little while for a lot on the Wolf and a couple things on Steve. Please check my Twitter every now and then for information @xiFrost21. Hope you're enjoying the rig
First suggestion, very possible. Ability to turn off stretch, working on a new method
Was this on purpose? (The Spam) or was it a simple mistake o.o
Cinema 4D Studio is the best bet. Comes with everything in one, and most Minecraft rigs, like mine or WeedLion's need Studio for drivers and visual selectors. A feature comparison is on Maxon's website