Active Development - Want to know whats going on, all the time? Your questions answered quickly? Follow me on Twitter! @bowiz2
Done in HTML5 - Playable on ANY modern browser: Chrome, Firefox, Opera, Internet Explorer, and the rest! No plugins whatsoever!
Just Plain Fun! - RoadBlock Studios strives to bring fun, addicting, and Minecraft themed content to the world. What could be bad about that?
Team Structure:
Bowiz2 - Team Leader and Developer Var14ble - Artist and Developer
Want To Help?I can always use help with anything art related. What would help me most right now is animations and such. If you want to help, send me a message through the forums. You will be fully credited of course! If you're not an 'artsy' kind of person, the best way you can help is by spreading the word! Tell your friends! Your neighbors! Your dogs, cats, or assorted wildlife that you keep in you home!
Games:
Bedrock Bash
A top down shooter with Random Map Generation - A new game every time! Just run around and shoot zombies with your trusty arrows - How many can you kill?
Random Levels - Navigate your way around the zombie's always different cave! Procedural Difficulty - Zombies get spawn quicker and take more hits as time goes on - but you're rewarded with more points! Zombie AI - Simple zombie AI that works sort of how zombies used to work before the AI updates. Destructible Terrain - Mine your way around the levels! No wall can stand in your way! Diamonds - Usable in the Shop, and saved in your browsers cache.
Too little features for your liking - NOT A PROBLEM! Check out the Planned Features list
Planned Features:
Online Highscores - May take some more time, Dropbox doesn't like PHP. Will get done though! Sound - Sound might be nice for a game like this, though its not essential in my opinion. Map Sizes - Different map sizes - Small, Medium, or Large.
Known Bugs:
Zombies see through walls - Theres not a ton I can do about this without a bunch of changes to the collision and such, it is possible, though for now (unless its REALLY annoying - I manage fine with it) it'll stay that way.
If you find any bugs, let me know through the forums or twitter.
More games and updates to existing games always on their way!
Constant Updates @bowiz2
This is actually pretty cool. I like the idea and how it's made, but there are still a few things that might need some improvements.
- The textures
As it is now, it's not very colorful. It's kinda boring-looking. You should try experimenting a bit with that.
Something like a mixture of different floors like grass, dirt, snow etc.
Yes, its called Bedrock Bash, but I recommend you changing the name and do this instead. It would improve the game.
- Overall design
I think the overall design needs more work. Like the bar at the top, with score and lives is kinda blocking over the level with is a bit annoying.
You could try moving it outside the 'playing window'.
Also it's currently a bit boring with just a simple white text everywhere. If you need help designing I'm sure there are a lot of people willing to help on this site. Make a menu screen with a nice picture for the game, some cool-looking buttons and give the loves and highscores a nice, clean background with a better font and color as well.
- More buttons
I don't really see any buttons at all. As mentioned before, go for making a menu with some buttons such as high scores (When that's coming), play button, credits etc.
The game over screen should also have aw Try again button and (If a menu is made) a menu/quit button.
- More mobs
Maybe more difficult mobs as you kill more zombies. arrow-shooting skeletons, fast spiders, exploding creepers etc.
I think this would make the game more fun and exciting.
- Biomes?
Biomes would be a cool feature to have, but I don't know how hard it would be to code.
Now there is more such as sound and upgrades but you've already mentioned them in the planned features list so no reason to bring it up.
Also, I don't know what exactly you're able to make with your skills in HTML 5, so I understand some of these might be too hard to make.
I recommend you sticking to one game for quite a while before starting a new one. Quality is more important than amount.
Anyways, good job on creating this. It's a fun game but still needs some improvements as mentioned earlier. If you continue working on it and improving it for a while I'm sure you'll get more attention and plays. Good luck. :]
Thanks for the constructive criticism!
A lot of the graphics and such (like the top bar) are sort of a means to an end. They will be improved next update or so.
As for the menu, I wanted to release the game when it was functional, maybe not stunning, but definitely fun and interesting. I figured this would be better than just always upgrading it without releasing, and then I would never really get it out. And since there's nothing to navigate as of now, I think the menu will come out when I make the highscores, as well as the rest of the GUI stuff. As for people helping me, I knew I forgot something while writing the post
If I understood correctly, what you mean by the textures is add something which will make the game look less boring. I see what you mean, the entire thing is completely gray and bland. Though if you think about it, that's how the caves in minecraft look. Though there is lava and stuff... hmmm... lava...
One thing I didn't understand was what you meant by biomes. Would you want to have the same game just with different biome-related textures? Like grass and hedges or something? Or have an actual larger map where you can go from biome to biome when you mine out of the cave area...
I gave mobs some thought, and I might make them in the future - but I would like to get all the other stuff done first before I start adding more enemies.
I was planning on working on this game (and not on another) until I reached a point where I felt very happy with it, probably after all the GUI stuff, highscores, shops, and etc., and then start working on a new game (while still updating Bedrock Bash of course!). I just wanted to show that this will NOT be my only game, and that you can expect more.
Once again, thanks for all the comments and constructive criticism, your kind of comments are the ones every developer wants to hear. As well as comments like "omgomgomgmg whens the next update???"
Another bug I found, if you hold right click to remove blocks and mouse over different "chunks" you can mine more than one block at once. I would also enjoy like the other guy was saying different monsters and stuff. Also make zombies give 1 point, skeletons 3, creepers 7, etc. etc. etc. And bigger maps and/or having dirt instead of stone in certain places and being able to build blocks would be awesome. Also you said you were coding in HTML? I didn't even know you could code games in that language.... hmm... I should look into that. If you want I can make some art for you as well.
Rollback Post to RevisionRollBack
Making a mistake is worthless, learning from a mistake is priceless. - Kashuuken
Another bug I found, if you hold right click to remove blocks and mouse over different "chunks" you can mine more than one block at once. I would also enjoy like the other guy was saying different monsters and stuff. Also make zombies give 1 point, skeletons 3, creepers 7, etc. etc. etc. And bigger maps and/or having dirt instead of stone in certain places and being able to build blocks would be awesome. Also you said you were coding in HTML? I didn't even know you could code games in that language.... hmm... I should look into that. If you want I can make some art for you as well.
I'm aware of the bug, it was the first one I ever encountered, and I only realized how to possibly fix it after uploading the current version. Different monsters may be added, but my priority now is to make the Shop and the Highscores. Then I will start working on the "extras" like map sizes and other mobs. I actually wrote map sizes in my "Planned Features" spoiler if you read that.
The game is made in HTML5, not standard HTML. HTML5 can be used for many things, such as games. Give it a google if you want to learn more.
As for art, what I need now is animations. If you could make a top-down version of the zombies or steve and have them walking, that would be great. PM me if you are interested in doing that.
I'm glad you like the game, and spread the word!
That's your score written on the screen, which changes according to the zombies level and spawn rate. Oh, and diamonds give you 500 points. Unless if you actually counted... then wow.
Glad you like the game!
Add shadows and more textures and the game will be looking better. Maybe add some mobs It will be cool to see exploding creeper or shooting skeleton in this game
Shadows would be pointless, as everything is in 2d, not 2.5d, so it would look worse, not better. And mobs are a possibility, but I'm getting the 'essentials' done.
Had a lot of fun playing 'Bedrock Bash' Good idea, and very nice effort. Always nice to see folks doing things with a Minecraftian theme! Keep up the good work buddy!
Had a lot of fun playing 'Bedrock Bash' Good idea, and very nice effort. Always nice to see folks doing things with a Minecraftian theme! Keep up the good work buddy!
Glad you like it! I'm honored that a Mod actually played our game
Thought we were gone? Wrong! Version 3 of Bedrock Bash has been long in the making, the shop was harder than I thought it would be. We also now have an amazing bugtester, who has given us amazing feedback and ideas to improve the game. Since we want Version 3 to be out ASAP, most of the awesome new features will be in Version 4 - other than the Shop of course, that's coming to V3!
Also, our second game is currently in the "idea" stage. In other words, we know what the second game will be, and will start working on it after V3's release.
I will be giving updates on twitter, and I may even do some livestreams, so make sure to follow me @bowiz2.
Have a good day everyone!
It's HERE!!!!
No, not the Zombie Apocalypse, but Bedrock Bash Version 3!!!
Hey, they both have zombies you know...
Oh, did I mention... your diamonds now have a use!
Go to the shop after you die and upgrade your Arrows' Speed, Damage, and your Mine Speed!|
Here's the full changelog!
- New Member: A Beta Tester who is completely and utterly awesome!
- New Features
- The Shop! Spend your diamonds on awesome upgrades!
- Other Shop related stuff, in other words, I cant really remember what else changed because of all of the bugfixes...
- Bug Fixes
- Basically everything that was caused by working on the shop was fixed...
- That should be enough for about 20 of these Bug Fixes lines... why do you think this update took forever?
Gameplay Changes -
- Some changes to the Zombie spawn rate and health increase rate, now there won't be a million zombies on screen at once, but they will become stronger faster. Don't worry, there's still plenty of zombies to go around
Also, as of now, we will begin working on our next game, which will hopefully challenge the best of all you platformer fanatics out there We will obviously continue working on Bedrock Bash - Version 4 has plenty of really game-changing changes (redundancy +1) that will rock your blocks off... I should really stop with these...
HAVE FUN!
Current Game Count: 1 - emphasis on the current!
Active Development - Want to know whats going on, all the time? Your questions answered quickly? Follow me on Twitter! @bowiz2
Done in HTML5 - Playable on ANY modern browser: Chrome, Firefox, Opera, Internet Explorer, and the rest! No plugins whatsoever!
Just Plain Fun! - RoadBlock Studios strives to bring fun, addicting, and Minecraft themed content to the world. What could be bad about that?
Team Structure:
Bowiz2 - Team Leader and Developer
Var14ble - Artist and Developer
Want To Help? I can always use help with anything art related. What would help me most right now is animations and such. If you want to help, send me a message through the forums. You will be fully credited of course!
If you're not an 'artsy' kind of person, the best way you can help is by spreading the word! Tell your friends! Your neighbors! Your dogs, cats, or assorted wildlife that you keep in you home!
Games:
Bedrock Bash
A top down shooter with Random Map Generation - A new game every time! Just run around and shoot zombies with your trusty arrows - How many can you kill?
PLAY NOW
Controls - In Game
Features:
Random Levels - Navigate your way around the zombie's always different cave!
Procedural Difficulty - Zombies get spawn quicker and take more hits as time goes on - but you're rewarded with more points!
Zombie AI - Simple zombie AI that works sort of how zombies used to work before the AI updates.
Destructible Terrain - Mine your way around the levels! No wall can stand in your way!
Diamonds - Usable in the Shop, and saved in your browsers cache.
Too little features for your liking - NOT A PROBLEM! Check out the Planned Features list
Planned Features:
Online Highscores - May take some more time, Dropbox doesn't like PHP. Will get done though!
Sound - Sound might be nice for a game like this, though its not essential in my opinion.
Map Sizes - Different map sizes - Small, Medium, or Large.
Zombies see through walls - Theres not a ton I can do about this without a bunch of changes to the collision and such, it is possible, though for now (unless its REALLY annoying - I manage fine with it) it'll stay that way.
If you find any bugs, let me know through the forums or twitter.
More games and updates to existing games always on their way!
Constant Updates @bowiz2
Have a Great Day!
Glad you like it! Maybe spread the word a bit, as I would love for this to get more popular. It's not as fun developing for a few people than a crowd
Thanks for the constructive criticism!
A lot of the graphics and such (like the top bar) are sort of a means to an end. They will be improved next update or so.
As for the menu, I wanted to release the game when it was functional, maybe not stunning, but definitely fun and interesting. I figured this would be better than just always upgrading it without releasing, and then I would never really get it out. And since there's nothing to navigate as of now, I think the menu will come out when I make the highscores, as well as the rest of the GUI stuff. As for people helping me, I knew I forgot something while writing the post
If I understood correctly, what you mean by the textures is add something which will make the game look less boring. I see what you mean, the entire thing is completely gray and bland. Though if you think about it, that's how the caves in minecraft look. Though there is lava and stuff... hmmm... lava...
One thing I didn't understand was what you meant by biomes. Would you want to have the same game just with different biome-related textures? Like grass and hedges or something? Or have an actual larger map where you can go from biome to biome when you mine out of the cave area...
I gave mobs some thought, and I might make them in the future - but I would like to get all the other stuff done first before I start adding more enemies.
I was planning on working on this game (and not on another) until I reached a point where I felt very happy with it, probably after all the GUI stuff, highscores, shops, and etc., and then start working on a new game (while still updating Bedrock Bash of course!). I just wanted to show that this will NOT be my only game, and that you can expect more.
Once again, thanks for all the comments and constructive criticism, your kind of comments are the ones every developer wants to hear. As well as comments like "omgomgomgmg whens the next update???"
Glad you like it
This update has a bunch of cool things, which make the game look MUCH better than it did before! Go play it now!!!
Changelog:
-New Member! Var14ble - Artist and Developer
-New Features
-Diamonds which save permanently and will be used for the shop, so stock up!
-Bug Fixes
Making a mistake is worthless, learning from a mistake is priceless. - Kashuuken
I'm aware of the bug, it was the first one I ever encountered, and I only realized how to possibly fix it after uploading the current version. Different monsters may be added, but my priority now is to make the Shop and the Highscores. Then I will start working on the "extras" like map sizes and other mobs. I actually wrote map sizes in my "Planned Features" spoiler if you read that.
The game is made in HTML5, not standard HTML. HTML5 can be used for many things, such as games. Give it a google if you want to learn more.
As for art, what I need now is animations. If you could make a top-down version of the zombies or steve and have them walking, that would be great. PM me if you are interested in doing that.
I'm glad you like the game, and spread the word!
That's your score written on the screen, which changes according to the zombies level and spawn rate. Oh, and diamonds give you 500 points. Unless if you actually counted... then wow.
Glad you like the game!
Shadows would be pointless, as everything is in 2d, not 2.5d, so it would look worse, not better. And mobs are a possibility, but I'm getting the 'essentials' done.
Glad you like it! I'm honored that a Mod actually played our game
Also, our second game is currently in the "idea" stage. In other words, we know what the second game will be, and will start working on it after V3's release.
I will be giving updates on twitter, and I may even do some livestreams, so make sure to follow me @bowiz2.
Have a good day everyone!
No, not the Zombie Apocalypse, but Bedrock Bash Version 3!!!
Hey, they both have zombies you know...
Oh, did I mention... your diamonds now have a use!
Go to the shop after you die and upgrade your Arrows' Speed, Damage, and your Mine Speed!|
Here's the full changelog!
- New Member: A Beta Tester who is completely and utterly awesome!
- New Features
- Bug Fixes
- That should be enough for about 20 of these Bug Fixes lines... why do you think this update took forever?
Gameplay Changes -
HAVE FUN!