Many years ago, a civilization flourished in the world. Towns and cities dotted the landscape, with a huge population of people living in relative peace across the world. There were no monsters apart from a few spiders and balls of slime, but they usually lived deep in the darkness of caves, but a handful of animals in the countryside.
The Beginnings
These people were innovators and skilled builders – first building only simple wooden structures and taming some of the local beasts, but over time they became more and more adept at mastering the resources around them. Over time, the people began to specialize – some focusing on farming, which produced a surplus crop to allow others to branch into mining and metallurgical research.
Due to abundance in the land, these people quickly progressed through wood and stone tools, and began using the iron just below the soil.
The Miners
Over time, they began exploring deeper in the caves, with blacksmiths forging simple iron weapons and armor to keep the disturbed spiders at bay. These caves explorations bore fruit – first through the discoveries of gold deposits (which before had only been known in remote painted deserts), but the biggest breakthroughs came with the discoveries of blue and red mineral deposits.
The red mineral crumbed to the touch, called “redstone”. However, its powder was found to have very strong magical properties that could be used to manipulate, or “charge” the space around them. The blue stone, known as “Lapis Lazuli”, was charged with even more powerful magical energies.
The very deepest and remote mines yielded two other stones – a bright blue Diamond, which was easily fashioned into the finest tools and armor, and the deep green Emerald. Shortly after its discovery in remote mountain mines, Emeralds were so coveted by the people that they began to trade as its primary currency, despite having no apparent other use.
The Dawn of Power
The properties of redstone were quickly documented and applied to the civilization as a whole. Rail networks were constructed with gold and iron rails, powered by redstone circuitry to keep trains moving without using cumbersome coal locomotives. Pistons were also developed to automate certain tasks in farming and industry
The Dawn of Magic
Researchers investigating the Lapis Lazuli first had a breakthrough when some of the dust was left on a lectern of experimental incantations in a library. The librarian who moved to clean the dust was shocked when it was apparently absorbed into his shirt, which began to exude a blue glow, while seeming slightly sturdier than before.
Over the next several decades, steady research was made into incantations and enchantments, drastically improving tools and armor. To strengthen these enchantments, temples were constructed along ley lines, the most impressive of which were built deep in deserts or jungles, where the most powerful mages began to congregate.
Darkness Brewing
Many of the mages investigating enchantments started also focusing on enchanting weapons to increase their destructive force. Researchers of these destructive magics became obsessed with finding ever-stronger materials – unenchanted diamond equipment was no longer enough to withstand even iron implements infused with powerful magic. These mages insisted miners dig deeper, to find what materials were hidden deep below diamonds.
Unfortunately, these deep depths were not conducive to most miners, and the bedrock was to hard to break through using conventional means.
Around this time, the magical community developed the Iron Giant, a peaceful juggernaut primarily designed to help protect miners, but also a friendly sentinel found in most towns. These giants were both friendly and strong, but the dark mages learned a terrible lesson in its construction – how to give life to non-life.
The Schism
The dark mages began building even more powerful monuments to focus magical energies – these monuments were usually found on the ocean floor to be closer to the magical energies found deep underground. They became increasingly withdrawn and hostile to those outside their order – apart from their own cult, they ceased to make contact with the rest of civilization, and their experiments became more twisted.
First, they sent their cultists to booby-trap the shared sacred temple sites – after a certain number of deaths, these were abandoned. Using the lessons learned from the Iron Giant project, they created their own hostile golems to keep intruders out of their most powerful ocean monuments, and retreated with their cultists into the woods.
The mages found themselves cut off from the labor of civilization, and with it much of the mining power. They were also now unrestrained from the ethics of civilization, and began their attempts to enchant and bend living flesh.
Their first experiments were successful in raising the dead – they were quickly able to build an army of zombie and skeleton warriors through frequent graveyard robberies. They used this army to harass mines and smaller villages, stealing more raw materials. These bands of the dead became a frequent sight in the wilderness as well as mines.
The black mages were not yet satisfied – they wanted their own source of slave labor to continue mining deeper, and break the bedrock barrier to the wealth they were sure was just below the surface. After much work, and many blood sacrifices, they magically melded a Pig with one of their willing cultists. They finally had their perfect slave – pigs could be fused with the plentiful army of zombies to create a fearsome warrior with no free will, armed with golden weapons with strong dark enchantments, These armies could be used to sac entire cities, enslaving the populations to fuse their living flesh with porcine counterparts to work the mines.
The mines themselves were booby-trapped: dark magics were used to summon zombies, skeletons, and spiders on any uninvited explorer who ventured too near. Their most prized mineshafts received the strongest traps, with powerful venom enhanced spiders quickly laying waste to any interlopers before they were able to report back.
The pigmen carved out entire underground fortresses with arcane libraries, but the black mages were no closer to cracking the bedrock.
Finally, they found a way around the problem – quite literally. Completely by accident, they found that lava cooled to glass nearly as hard as diamonds could be arranged in special portals invoking ancient primal magics – when lit aflame, it opened a portal into the deepest bowels of the earth.
Breaching The Nether
The first cultist explorers to enter the nether were greeted with a ghastly sight – powerful demons throwing destructive fireballs screamed through the caverns killed hundreds before a foothold was established. The pigmen armies were deployed to keep the magma creatures at bay, while cultists began excavations. The mages began perfecting their own brand of Iron Giants who acted as personal bodyguards.
The mages were not disappointed, but not in the way they imagined. The craftsmen among the cultists discovered that processing the brittle red rock yielded a strong blood-red brick that could withstand the screaming scourges. Entire fortresses were built using the stuff, leaving the mages impervious to the native fauna. A new guardian further augmented these fortresses – floating sentinels able to throw fire at any intruder. The hostile environment still necessitated constant shipments of food and water from the overword.
The explorers found an immensely dense sand, with what appeared to be a fungus not ever seen in the world above.
Potioncraft
The new fungus was collected and cultivated in the Nether Fortresses, and the dark researchers began alchemizing its properties. They found that when mixed with water and other base materials, powerful magical potions could be brewed, establishing a new branch of magic: Potioncraft.
As the field of potion craft was developed, the dark mages began to splinter based on their preferred branch of magic. “Witches” specialized in brewing new and more complex potions – since this field of magic did not rely on the complex incantations and spellbooks of the other branches, it found many practitioners among the cultists. “Enchanters” continued to develop more powerful enchantments to be applied on weapons of war, and directly to warp and alter living beings. “Evokers” were the most powerful branch – these were able to summon terrifying monsters to their side, called from beyond the void.
Reconciliation
As exploration into the Nether continued, the dark mage branches were less reliant on continued harassment of the rest of the civilization. There started to be a certain flow of people, with new cultists interested in the dark magics defecting from the remaining cities, and some enchanters and apprentice potionmakers abandoning the dark path and seeking to return to civilization.
The cities themselves continued to develop as well, producing fine chain armors and splendid horse armors in their Golden Age. The infusion of some of the more powerful Enchanters continued to develop and armor technologies, and added their knowledge to the great libraries. The dark and light magicians reached a sort of equilibrium, but hostilities did continue.
The Last Push
As the more moderate dark witches and enchanters defected away, the Evoker’s and Dark Enchanter’s power and cruelty continued to grow. They did discover a new branch of magic in the Nether, but their greed continued to grow. The dark researchers in the underground Strongholds were sure another dimension filled with immeasurable power was just beyond their reach.
The dark Enchanters continued to bend and warp the new golems – first by infusing cultist flesh into their form, granting them intelligence to wield simple stone weapons, but as they tried to find ways into the new magical realm, their desperation grew.
It was determined that they would need to focus all of their magical energies on augmenting beings with more power than ever before attempted, and sacrifice these terrifying new life-forms on a blood alter over a pit of lava to open the way to the new realm.
The Enchanters, blinded by greed, began to infuse their own souls with their golems, becoming black monstrosities. The sacrifice was made, and the portal was opened.
The End
The dark magicians invaded the new realm in force – intent to avoid their casualties upon first entering The Nether. Nearly the full body of the enchanters fused themselves with powerful golems, creating an army of the tall black magical monsters, and pushed through the portal.
On the other side, they found nothing. No magics, barely any land to stand on. Just a few fragile purplish fruit hanging over the void. Worse, there was no portal left to return home – they were trapped. Enraged, the mages forced their way into the void, sure something was just over the horizon. Outposts were constructed to gain vantage points, with great airships constructed to speed exploration, but they found absolutely nothing.
The Catastrophe
But something found them.
Deep in the farthest reaches of the void, the dragon sensed the immense dark energies radiating out from the center of his realm. Perhaps this was the power the mages sensed, but when awoken, it was more than they had ever bargained for.
The dragon appeared, instantly wiping out nearly every outpost constructed in its realm. The twisted black enchanters had their minds shattered by the dragon’s gaze - their dark magics stripped, they were left only as broken husks who flew into a mindless rage when looked upon.
The dragon then attacked their home world – not just laying waste to the dark mages, but literally un-doing all the progress of civilization wherever it went, wiping the earth clean of their presence. The civilization was destroyed, and nearly all the dark mages with it. The only survivors were small villages far from the large cities, some of the most heavily enchanted temples in the wilderness, and a few of the buried or hidden strongholds and mineshafts. The dragon returned to its realm, perching at the entryway to accept anyone who might challenge its dominance.
The Counter-Attack
The remaining dark mage clans saw the attack and knew what had happened – jealous of the Dragon’s power, they sought to surpass it. The strongest enchanters and summoners worked tirelessly, continuing to twist and mold their dark golems that served as their Barons of the Nether. They devised a being of great power – fusing three of their most powerful lieutenants together, they planned to create an unstoppable Wither to bring the dragon down.
Their plan would never come to fruition. Once summoned, the wither could not be stopped – it killed every living member of the mage clans in the nether, destroying every portal in the process. Thankfully, it did not escape back to the overworld, so its rampage was at least contained.
Cut off from everything else, the Nether Fortresses were left with the undead pigmen armies standing watch with no masters. The first dark golems fell into disrepair, with the searing heat of the lava burning away their cursed flesh, leaving only blackened bones wandering the halls of the great fortresses. The flaming golems continued to float in silent vigil over their ruined cities.
The Aftermath
The remnants of civilization completely forbade the use of any weapons or armor among their own kind. The practice of crafting them was not lost, but its use for their own purposes forbidden. The people stayed in their small villages, accepting their curse.
From deep underground, in the last remaining dark mage strongholds, the surviving Evokers, witches, and Cultists emerged. They split ways – witches made their way to swamps to live their lives in exile, continuing to develop potioncraft, and wandering the countryside to gather new raw materials.
The evokers led the last cultists to the deepest parts of the darkest forests, where they began to build anew.
Interesting take on the origin Minecraftia with a focus on dungeons. I especially like the part about the lapis lazuli enchantment discovery, because it echoes real-life serendipity when scientific discoveries happen. I also like how you described the origins of the horse armor dungeon loot; I haven't seen that before.
On the other hand, there's some parts of the lore which don't quite make sense due to grammar issues. You used the word "but" in unnecessary ways and also wrote some run-on sentences. Also, it's difficult to justify the enderdragon being male when it lays eggs.
Content-wise, it's definitely more logical than other lore pieces, but it's very bare-bones. Your writing does a decent job of explaining "how things work" in your Minecraft world, but that's about it. There really isn't a lot of "flavor" to your world: no culture, no sense of historical progression outside of vanilla game mechanics. However, the bones to your lore are good; I encourage you to write more if that's something you'd be interested in. The literature subsection could always use more writers.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Many years ago, a civilization flourished in the world. Towns and cities dotted the landscape, with a huge population of people living in relative peace across the world. There were no monsters apart from a few spiders and balls of slime, but they usually lived deep in the darkness of caves, but a handful of animals in the countryside.
The Beginnings
These people were innovators and skilled builders – first building only simple wooden structures and taming some of the local beasts, but over time they became more and more adept at mastering the resources around them. Over time, the people began to specialize – some focusing on farming, which produced a surplus crop to allow others to branch into mining and metallurgical research.
Due to abundance in the land, these people quickly progressed through wood and stone tools, and began using the iron just below the soil.
The Miners
Over time, they began exploring deeper in the caves, with blacksmiths forging simple iron weapons and armor to keep the disturbed spiders at bay. These caves explorations bore fruit – first through the discoveries of gold deposits (which before had only been known in remote painted deserts), but the biggest breakthroughs came with the discoveries of blue and red mineral deposits.
The red mineral crumbed to the touch, called “redstone”. However, its powder was found to have very strong magical properties that could be used to manipulate, or “charge” the space around them. The blue stone, known as “Lapis Lazuli”, was charged with even more powerful magical energies.
The very deepest and remote mines yielded two other stones – a bright blue Diamond, which was easily fashioned into the finest tools and armor, and the deep green Emerald. Shortly after its discovery in remote mountain mines, Emeralds were so coveted by the people that they began to trade as its primary currency, despite having no apparent other use.
The Dawn of Power
The properties of redstone were quickly documented and applied to the civilization as a whole. Rail networks were constructed with gold and iron rails, powered by redstone circuitry to keep trains moving without using cumbersome coal locomotives. Pistons were also developed to automate certain tasks in farming and industry
The Dawn of Magic
Researchers investigating the Lapis Lazuli first had a breakthrough when some of the dust was left on a lectern of experimental incantations in a library. The librarian who moved to clean the dust was shocked when it was apparently absorbed into his shirt, which began to exude a blue glow, while seeming slightly sturdier than before.
Over the next several decades, steady research was made into incantations and enchantments, drastically improving tools and armor. To strengthen these enchantments, temples were constructed along ley lines, the most impressive of which were built deep in deserts or jungles, where the most powerful mages began to congregate.
Darkness Brewing
Many of the mages investigating enchantments started also focusing on enchanting weapons to increase their destructive force. Researchers of these destructive magics became obsessed with finding ever-stronger materials – unenchanted diamond equipment was no longer enough to withstand even iron implements infused with powerful magic. These mages insisted miners dig deeper, to find what materials were hidden deep below diamonds.
Unfortunately, these deep depths were not conducive to most miners, and the bedrock was to hard to break through using conventional means.
Around this time, the magical community developed the Iron Giant, a peaceful juggernaut primarily designed to help protect miners, but also a friendly sentinel found in most towns. These giants were both friendly and strong, but the dark mages learned a terrible lesson in its construction – how to give life to non-life.
The Schism
The dark mages began building even more powerful monuments to focus magical energies – these monuments were usually found on the ocean floor to be closer to the magical energies found deep underground. They became increasingly withdrawn and hostile to those outside their order – apart from their own cult, they ceased to make contact with the rest of civilization, and their experiments became more twisted.
First, they sent their cultists to booby-trap the shared sacred temple sites – after a certain number of deaths, these were abandoned. Using the lessons learned from the Iron Giant project, they created their own hostile golems to keep intruders out of their most powerful ocean monuments, and retreated with their cultists into the woods.
The mages found themselves cut off from the labor of civilization, and with it much of the mining power. They were also now unrestrained from the ethics of civilization, and began their attempts to enchant and bend living flesh.
Their first experiments were successful in raising the dead – they were quickly able to build an army of zombie and skeleton warriors through frequent graveyard robberies. They used this army to harass mines and smaller villages, stealing more raw materials. These bands of the dead became a frequent sight in the wilderness as well as mines.
The black mages were not yet satisfied – they wanted their own source of slave labor to continue mining deeper, and break the bedrock barrier to the wealth they were sure was just below the surface. After much work, and many blood sacrifices, they magically melded a Pig with one of their willing cultists. They finally had their perfect slave – pigs could be fused with the plentiful army of zombies to create a fearsome warrior with no free will, armed with golden weapons with strong dark enchantments, These armies could be used to sac entire cities, enslaving the populations to fuse their living flesh with porcine counterparts to work the mines.
The mines themselves were booby-trapped: dark magics were used to summon zombies, skeletons, and spiders on any uninvited explorer who ventured too near. Their most prized mineshafts received the strongest traps, with powerful venom enhanced spiders quickly laying waste to any interlopers before they were able to report back.
The pigmen carved out entire underground fortresses with arcane libraries, but the black mages were no closer to cracking the bedrock.
Finally, they found a way around the problem – quite literally. Completely by accident, they found that lava cooled to glass nearly as hard as diamonds could be arranged in special portals invoking ancient primal magics – when lit aflame, it opened a portal into the deepest bowels of the earth.
Breaching The Nether
The first cultist explorers to enter the nether were greeted with a ghastly sight – powerful demons throwing destructive fireballs screamed through the caverns killed hundreds before a foothold was established. The pigmen armies were deployed to keep the magma creatures at bay, while cultists began excavations. The mages began perfecting their own brand of Iron Giants who acted as personal bodyguards.
The mages were not disappointed, but not in the way they imagined. The craftsmen among the cultists discovered that processing the brittle red rock yielded a strong blood-red brick that could withstand the screaming scourges. Entire fortresses were built using the stuff, leaving the mages impervious to the native fauna. A new guardian further augmented these fortresses – floating sentinels able to throw fire at any intruder. The hostile environment still necessitated constant shipments of food and water from the overword.
The explorers found an immensely dense sand, with what appeared to be a fungus not ever seen in the world above.
Potioncraft
The new fungus was collected and cultivated in the Nether Fortresses, and the dark researchers began alchemizing its properties. They found that when mixed with water and other base materials, powerful magical potions could be brewed, establishing a new branch of magic: Potioncraft.
As the field of potion craft was developed, the dark mages began to splinter based on their preferred branch of magic. “Witches” specialized in brewing new and more complex potions – since this field of magic did not rely on the complex incantations and spellbooks of the other branches, it found many practitioners among the cultists. “Enchanters” continued to develop more powerful enchantments to be applied on weapons of war, and directly to warp and alter living beings. “Evokers” were the most powerful branch – these were able to summon terrifying monsters to their side, called from beyond the void.
Reconciliation
As exploration into the Nether continued, the dark mage branches were less reliant on continued harassment of the rest of the civilization. There started to be a certain flow of people, with new cultists interested in the dark magics defecting from the remaining cities, and some enchanters and apprentice potionmakers abandoning the dark path and seeking to return to civilization.
The cities themselves continued to develop as well, producing fine chain armors and splendid horse armors in their Golden Age. The infusion of some of the more powerful Enchanters continued to develop and armor technologies, and added their knowledge to the great libraries. The dark and light magicians reached a sort of equilibrium, but hostilities did continue.
The Last Push
As the more moderate dark witches and enchanters defected away, the Evoker’s and Dark Enchanter’s power and cruelty continued to grow. They did discover a new branch of magic in the Nether, but their greed continued to grow. The dark researchers in the underground Strongholds were sure another dimension filled with immeasurable power was just beyond their reach.
The dark Enchanters continued to bend and warp the new golems – first by infusing cultist flesh into their form, granting them intelligence to wield simple stone weapons, but as they tried to find ways into the new magical realm, their desperation grew.
It was determined that they would need to focus all of their magical energies on augmenting beings with more power than ever before attempted, and sacrifice these terrifying new life-forms on a blood alter over a pit of lava to open the way to the new realm.
The Enchanters, blinded by greed, began to infuse their own souls with their golems, becoming black monstrosities. The sacrifice was made, and the portal was opened.
The End
The dark magicians invaded the new realm in force – intent to avoid their casualties upon first entering The Nether. Nearly the full body of the enchanters fused themselves with powerful golems, creating an army of the tall black magical monsters, and pushed through the portal.
On the other side, they found nothing. No magics, barely any land to stand on. Just a few fragile purplish fruit hanging over the void. Worse, there was no portal left to return home – they were trapped. Enraged, the mages forced their way into the void, sure something was just over the horizon. Outposts were constructed to gain vantage points, with great airships constructed to speed exploration, but they found absolutely nothing.
The Catastrophe
But something found them.
Deep in the farthest reaches of the void, the dragon sensed the immense dark energies radiating out from the center of his realm. Perhaps this was the power the mages sensed, but when awoken, it was more than they had ever bargained for.
The dragon appeared, instantly wiping out nearly every outpost constructed in its realm. The twisted black enchanters had their minds shattered by the dragon’s gaze - their dark magics stripped, they were left only as broken husks who flew into a mindless rage when looked upon.
The dragon then attacked their home world – not just laying waste to the dark mages, but literally un-doing all the progress of civilization wherever it went, wiping the earth clean of their presence. The civilization was destroyed, and nearly all the dark mages with it. The only survivors were small villages far from the large cities, some of the most heavily enchanted temples in the wilderness, and a few of the buried or hidden strongholds and mineshafts. The dragon returned to its realm, perching at the entryway to accept anyone who might challenge its dominance.
The Counter-Attack
The remaining dark mage clans saw the attack and knew what had happened – jealous of the Dragon’s power, they sought to surpass it. The strongest enchanters and summoners worked tirelessly, continuing to twist and mold their dark golems that served as their Barons of the Nether. They devised a being of great power – fusing three of their most powerful lieutenants together, they planned to create an unstoppable Wither to bring the dragon down.
Their plan would never come to fruition. Once summoned, the wither could not be stopped – it killed every living member of the mage clans in the nether, destroying every portal in the process. Thankfully, it did not escape back to the overworld, so its rampage was at least contained.
Cut off from everything else, the Nether Fortresses were left with the undead pigmen armies standing watch with no masters. The first dark golems fell into disrepair, with the searing heat of the lava burning away their cursed flesh, leaving only blackened bones wandering the halls of the great fortresses. The flaming golems continued to float in silent vigil over their ruined cities.
The Aftermath
The remnants of civilization completely forbade the use of any weapons or armor among their own kind. The practice of crafting them was not lost, but its use for their own purposes forbidden. The people stayed in their small villages, accepting their curse.
From deep underground, in the last remaining dark mage strongholds, the surviving Evokers, witches, and Cultists emerged. They split ways – witches made their way to swamps to live their lives in exile, continuing to develop potioncraft, and wandering the countryside to gather new raw materials.
The evokers led the last cultists to the deepest parts of the darkest forests, where they began to build anew.
MinecraftLovers+ - Survival with a twist!
Active semi-vanilla survival server, running for 4 years and counting! If you haven't checked it out already, see what you've been missing!
MC Forums Thread - Our Website
cool stuff
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumInteresting take on the origin Minecraftia with a focus on dungeons. I especially like the part about the lapis lazuli enchantment discovery, because it echoes real-life serendipity when scientific discoveries happen. I also like how you described the origins of the horse armor dungeon loot; I haven't seen that before.
On the other hand, there's some parts of the lore which don't quite make sense due to grammar issues. You used the word "but" in unnecessary ways and also wrote some run-on sentences. Also, it's difficult to justify the enderdragon being male when it lays eggs.
Content-wise, it's definitely more logical than other lore pieces, but it's very bare-bones. Your writing does a decent job of explaining "how things work" in your Minecraft world, but that's about it. There really isn't a lot of "flavor" to your world: no culture, no sense of historical progression outside of vanilla game mechanics. However, the bones to your lore are good; I encourage you to write more if that's something you'd be interested in. The literature subsection could always use more writers.