This story takes place in the server of Neutral Craft, a land where Vanilla and mods can coexist thanks to bukkit plug-ins. This is a screen play that I wrote last year and I hope you enjoy it.
Where’s My Wood?
A Villagers Tale
Act 1 Scene 1
Narrator: This is the tale of a villager named Bob,
a simple farmer that grew what he could.
But he didn’t notice through all of the fog,
a strange hooded player took all of his wood.
When Bob saw he said-
Bob: I’ll get my wood back,
I’ll get my wood back you’ll all see.
That wood is from the first tree that I whacked,
and that wood is meant only for me.
Narrator: And Bob was off,
with a huff and a puff,
when he-
You know what? Forget the rhyming, it makes everything sound so retarded! So Bob was off, and that ends scene 1.
Act 1 Scene 2
Narrator: After 3 days of travel, or as most people prefer, 60 minutes. Our Bob stopped to rest when he saw a block land next to him.
Bob: What is this?
(Inspects blocks and eyes widen)
Bob: Oh sh-
( BOOM!)
Bob(disoriented): Stupid TNT…
(3 bandits jump out of the shadows)
Bandit #1: Well well well, look what we have here, a little villager.
Bandit #2: The nearest village is quite a distance from here, no lumbering golems to cry to for help.
Bandit #3: Let’s kill him already, I’m sick of this-
( Bandit #3 stands completely still for 3 seconds, then falls over with an arrow in his back)
Bandit #1: It’s an ambus-
( Arrow hits him in the eye and Bandit #2 runs away. A player in a turquoise shirt with a bow steps out of the bushes)
Stranger: Come with me if you want to live.
Narrator: Where have I heard that before?
Act 1 Scene 3
Narrator: Bob was now in the company of a player who called himself “Steve”, who was leading Bob to places unknown.
Steve: What are you doing out here away from the village, it’s pretty unusual for your kind.
Bob: I’m looking for my wood.
Steve(mumbling): That explains a lot.
Bob: What did you say?
Steve: Nothing, anyways, what’s with you villagers and your wood? Why would you go through all that trouble?
Bob: Because it’s my wood.
Steve: So?
Bob: It’s mine.
Steve: Okay…
Bob: What about your wood?
Steve: My wood?
Bob: Yes, your wood.
steve: I burn it to fuel my furnace.
(Bob stops)
Narrator: Wrong answer.
Bob: You BURN your wood?!?
Steve, so I can make iron ingots to-
(Bob jumps on Steve and attempts to beat him up)
Narrator: Fortunately for Steve Bob was a terrible fighter, he was even beaten once by a creeper in arm wrestling-
Bob: I’m in a strait jacket! And he would have blown up if I won!
Narrator: Fine, have it your way, Steve hits Bob in the face, knocking Bob off of him.
Bob: Wait, what?!?
( Bob receives a blow to the face, sending him sprawling on the ground, Steve then picks him up and shoves him against a tree)
Steve: If you try that one more time I will rip that nose right off your face and feed it to the spiders, then your eyes, your hands, and then I’ll throw you into some lava to see how well you can swim, got it?
(Bob gulps)
Bob(hoarsely): Got it…
Steve: Good.
(Steve drops Bob)
Steve: I’ll take you to an Outlander settlement in the mod lands, we’ll rest there for the time being then you take a train back to your village.
Bob: No! I must get my wood!
Steve: It’s not worth it, trust me, just punch some trees or something, just don’t go after it.
Bob: Why?
Steve:(sigh) Because it leads into the Tekkit lands.
Bob: And how do you know that?
(Steve points to a sign that says “Bob’s wood is that way”)
Bob: Oh, but what’s so bad about the tekkits?
Steve: The tekkits have technology vast beyond our imagination! With factories and mine shafts as far as the eye can see. You’ll be enslaved and forced to work on their Notch damn assembly line, you’ll never see a block of wood again, just rubber and steel.
(Bob pisses his pants)
Narrator; Ugh, that’s nasty.
Act 1 Scene 4
Narrator: Our two “heroes” soon left the dark forest and entered a vast desert filled with nothing but sand and cactuses, if they got lost here, it wouldn’t last.
(Steve and Bob are walking through the desert)
Steve: The settlement shouldn’t be much farther.
(Bob coughs)
Bob: You sure?
Steve: What’s with you? We live in MineCraft, only those idiots with the Thirst Mod need water.
Bob: I know, it’s just that there’s no wood here, and I really need wood(cough) or else I die…
Steve: Seriously?
Bob: No, but it makes the play more dramatic.
Steve: Okay…
Narrator: Steve then sees a collection of huts in the distance.
Steve: Hey, I see a collection of huts in the distance!
Narrator: Dude, that’s what I just said.
Steve: But I said it first.
Narrator: No! You-(sigh) Fine, you said it first.
Steve: I know I did.
Narrator: I hate you, sooo much…
Bob: Ladies, ladies, can we just skip to the part where I get my wood?
Narrator: If only…
(A small, black creature with green eyes approaches Steve)
Steve: Testificate.
Testificate: Stevew, welcome back to Sandtrap, how may I be of assistance? And who is this villager that follows you?
Steve: Some food and a place to rest is all, and my friend here goes off by the name “Bob”.
Testificate: It is a pleasure to meet your acquaintance.
Bob: Are you an Enderman?
(There’s a brief flash of anger in the Outlander’s eyes that quickly subsides)
Testificate: No, I am an Outlander, notice the green eyes, the Endermen are our cousins. They think they’re better than us because they are taller and can teleport. At least we Outlanders can talk and aren’t scared of a little water, I mean seriously, water! It’s embarrassing-
Narrator: Can we just hurry this along?
Testificate: Fine! Have it your way!
Narrator: I will, I’m the narrator.
Testificate: Anyways, some beds will be reserved in the barracks and a bit of bread and cooked pork will be brought to you this evening, if you have the emeralds of course.
Steve: How much?
Testificate: 20.
Steve: How about 10?
Testificate: 5.
Steve: How about this dirt?
Testificate: What? No! I don’t want dirt!
Steve: How about stone-
Testificate: Done.
Bob: Can I have some dirt?-
Steve and Testificate in unison: No.
Bob: Awww…
Act 1 Scene 5
Narrator: As the sun began to set Steve and Bob went to bunk down for the night. The town seemed quite empty when they arrived, but as soon as night came it seemed to come alive. Though strange the Outlanders were, and their customs stranger, they were friendly enough and welcomed our duo with open arms. a feat that was considered physically impossible among Villagers.
Bob: The Outlanders are strange, why haven’t I ever heard of them before?
Steve: It’s because they’re mods, back in the ancient days of Beta 1.7, Notch decided to mod this land, bringing the Outlanders, or miny endermen as they are called by most. They never leave this land, for the mod only exists in this desert, so if they leave they will either turn into endermen or simply cease to exist.
Bob: Wait a minute, they’re nocturnal.
Steve: So?
Bob: Why haven’t they been wiped out by the mob?
Steve: They almost were once, you've ever heard of the Nightmare Pack?
(Bob blinks in disbelief)
Bob: You mean the old legend, where the supposed 1,000 mob armies from beneath the Nether invaded the Overworld with the help of the Griefer King? It’s only a legend.
Steve: No, no it’s not, I know because I was there, fighting alongside players and entity’s alike. My Notch it was Hell...
Act 2 Scene 6
Narrator: Back in the Beta age, the Griefer King unleashed a horde of unimaginable creatures on the Overland sending the world into chaos. Mob and Players alike adapted to this harsh new world, making a huge display of Darwin’s Natural Selection in a sandbox game for middle aged men with no lives.
Narrator: Anyways, an alliance of players and modfolk alike was created in order to send the new mobs back to the abyss from which they came. The date is Beta 1.8, at the battle of Chad’s Island, an ancient town located in the Chunkless Sea. It was abandoned for reasons unknown and left in ruins, the Alliance uses it as a refugee camp for those fleeing the mainland. It is defended only by a handful of bandits, templars, outlanders, and their commander who goes off by the name of “Steve”.
(An explosion sends dirt chunks flying)
Steve(yelling): They’re using explosive arrows, use the craters for cover, Tekkit, take some outlanders to the back to operate the cannons.
(Tekkit grins)
Tekkit: Since when did you have jurisdiction over me little brother?
Steve: Now is not the time Tekkit! Now do as you’re ordered to soldier!
(Tekkit sobers up)
Tekkit: Yes sir.
(Tekkit leads a group of outlanders to the back)
Steve: Good.
(2 templars approach Steve)
Templar #1: Sir, digger zombies have been breaking the sand below us, several of my men have fallen and were ripped apart. I request using lava to flush them out.
Steve: Request granted.
Templar #2: Sir, they’ve broken through the outer wall, permission to blow the charges.
Steve: Not yet, funnel them through that hole for now.
Templar #2: Yes sir-
(The ground explodes beneath them, the templar falls in and is hacked apart by orcs. Steve gets up and draws his diamond sword, he slashes an orc that charges out of the hole and kicks a zombie pigman back down into it)
Steve: Flush ‘em out!
(Several bandits and outlanders pour lava into the hole, several undead flail about as they are burned alive. Similar explosions occur in several different places, as zombies and skeletons pour out of the new holes, ghasts breach the outer wall all around them)
Steve: Retreat! Blow the charges!
(As ogres and werewolves pour through openings in the wall, TNT blows up the outer wall and everything in a 10 block radius. Steve leads his men into the central courtyard on the island. The courtyard is packed with civilians and ragtag militia)
Steve: Testificate!
(An outlander approaches Steve)
Testificate: Yes sir?
Steve: Start evacuating the civilians through the tunnels and unto the boats, the island’s lost.
Testificate: But sir, what about you?
Steve: I’m going to hold this place for as long as I can, then the nuke will be detonated. I’m asking you to get all the civilians out of the blast radius, take Tekkit and and some bandit archers with you.
Testificate: But sir-
Steve: Just do it soldier! That’s an order.
(Testificate hesitates)
Testificate: Sir, it’s been an honor to serve at your side.
Steve: Same here.
(Testificate walks off shouting orders to the troops to evacuate the civilians, he looks back only once for what he believed to be the last time he would ever see Steve or any of these entities. As the last civilians head down into the tunnels, an old lady looks back at Steve and speaks)
Old Woman: Notch bless you Steve.
(She heads down the tunnel, followed by 2 bandit archers and Tekkit)
Tekkit: See you in the aether Steve, or the nether if father’s an ***hole about it.
(Once Tekkit heads down the tunnel, Steve turns around and is snapped back into “reality”, a ghast blows a portion of the wall, knocking an archer into the air and landing in the courtyard)
Steve: Archers! Regroup!
(Archers form a series of lines behind the gate)
Steve: Ready....Aim...Fire!
(A wave of arrows fly through the air, a ghast crashes into the ground in a ball of fire, a horde of zombies ram against the wall, beating the stone, breaking a few blocks here and there)
Steve: Men, to the wall, now!
(A zombies breaks his way through the wall and is hacked to pieces by 4 templars. TNT blows a hole into the wall to their left, an army of assorted mobs rush through and run over any resistance in their way. As archers unload into the horde, Steve retreats to the Industrial Craft nuke placed in the center of the courtyard)
Bandit Archer: Hold them back! Give Steve some time to light the nuke!
(An assortment of elemental arrows rain down on these archers, some are lit on fire, others frozen, and an earth arrow hits a bandit in the head, turning into a dirt block upon impact and suffocating him. A mummy beats a templar to the ground and chokes him to death)
Mummy(raspy):Killllllll... theeeemmm...ALLLLLL!!!
(Steve is shot in the shoulder with a frost arrow, but before any of the mobs can reach him, he ignites the nuke with flint and steel)
Steve: Lights out.
(The mobs all swarm around Steve)
(BOOM!)
Act 2 Scene 7
Narrator: Back in Sandtrap, Steve continues to tell the story of the Outlanders to Bob.
Steve: After the war,we did not only send the mob back to their pit beneath the nether, but everything that came with them too. From dolphins to Rubies, they were all deleted from the source code. We didn’t realize at first that our victory would destroy over half the population in the process, so many were lost because of our foolishness. That is why Neutral Craft was created, a place where all the mod folk could live without the interference of lag, there is a beacon in that creates a shield around the settlement, keeping all hostile mobs out.
Bob: Where is this beacon you speak of?
(Steve points to a giant beacon shooting neon lights everywhere)
Bob: Why didn’t I notice that before?
Steve: Plot convenience?
Bob: Possibly.
Narrator: Anyways, after a long discussion about the history of Sandtrap, with it’s Witch Trials in 1.4 and role in the Testificate War, the two went to the barracks to settle down for the night. On the way over Bob noticed a strange hooded player out of the corner of his eyes, but when Bob looked over he was gone.
Where’s My Wood?
A Villagers Tale
Act 1 Scene 1
Narrator: This is the tale of a villager named Bob,
a simple farmer that grew what he could.
But he didn’t notice through all of the fog,
a strange hooded player took all of his wood.
When Bob saw he said-
Bob: I’ll get my wood back,
I’ll get my wood back you’ll all see.
That wood is from the first tree that I whacked,
and that wood is meant only for me.
Narrator: And Bob was off,
with a huff and a puff,
when he-
You know what? Forget the rhyming, it makes everything sound so retarded! So Bob was off, and that ends scene 1.
Act 1 Scene 2
Narrator: After 3 days of travel, or as most people prefer, 60 minutes. Our Bob stopped to rest when he saw a block land next to him.
Bob: What is this?
(Inspects blocks and eyes widen)
Bob: Oh sh-
( BOOM!)
Bob(disoriented): Stupid TNT…
(3 bandits jump out of the shadows)
Bandit #1: Well well well, look what we have here, a little villager.
Bandit #2: The nearest village is quite a distance from here, no lumbering golems to cry to for help.
Bandit #3: Let’s kill him already, I’m sick of this-
( Bandit #3 stands completely still for 3 seconds, then falls over with an arrow in his back)
Bandit #1: It’s an ambus-
( Arrow hits him in the eye and Bandit #2 runs away. A player in a turquoise shirt with a bow steps out of the bushes)
Stranger: Come with me if you want to live.
Narrator: Where have I heard that before?
Act 1 Scene 3
Narrator: Bob was now in the company of a player who called himself “Steve”, who was leading Bob to places unknown.
Steve: What are you doing out here away from the village, it’s pretty unusual for your kind.
Bob: I’m looking for my wood.
Steve(mumbling): That explains a lot.
Bob: What did you say?
Steve: Nothing, anyways, what’s with you villagers and your wood? Why would you go through all that trouble?
Bob: Because it’s my wood.
Steve: So?
Bob: It’s mine.
Steve: Okay…
Bob: What about your wood?
Steve: My wood?
Bob: Yes, your wood.
steve: I burn it to fuel my furnace.
(Bob stops)
Narrator: Wrong answer.
Bob: You BURN your wood?!?
Steve, so I can make iron ingots to-
(Bob jumps on Steve and attempts to beat him up)
Narrator: Fortunately for Steve Bob was a terrible fighter, he was even beaten once by a creeper in arm wrestling-
Bob: I’m in a strait jacket! And he would have blown up if I won!
Narrator: Fine, have it your way, Steve hits Bob in the face, knocking Bob off of him.
Bob: Wait, what?!?
( Bob receives a blow to the face, sending him sprawling on the ground, Steve then picks him up and shoves him against a tree)
Steve: If you try that one more time I will rip that nose right off your face and feed it to the spiders, then your eyes, your hands, and then I’ll throw you into some lava to see how well you can swim, got it?
(Bob gulps)
Bob(hoarsely): Got it…
Steve: Good.
(Steve drops Bob)
Steve: I’ll take you to an Outlander settlement in the mod lands, we’ll rest there for the time being then you take a train back to your village.
Bob: No! I must get my wood!
Steve: It’s not worth it, trust me, just punch some trees or something, just don’t go after it.
Bob: Why?
Steve:(sigh) Because it leads into the Tekkit lands.
Bob: And how do you know that?
(Steve points to a sign that says “Bob’s wood is that way”)
Bob: Oh, but what’s so bad about the tekkits?
Steve: The tekkits have technology vast beyond our imagination! With factories and mine shafts as far as the eye can see. You’ll be enslaved and forced to work on their Notch damn assembly line, you’ll never see a block of wood again, just rubber and steel.
(Bob pisses his pants)
Narrator; Ugh, that’s nasty.
Act 1 Scene 4
Narrator: Our two “heroes” soon left the dark forest and entered a vast desert filled with nothing but sand and cactuses, if they got lost here, it wouldn’t last.
(Steve and Bob are walking through the desert)
Steve: The settlement shouldn’t be much farther.
(Bob coughs)
Bob: You sure?
Steve: What’s with you? We live in MineCraft, only those idiots with the Thirst Mod need water.
Bob: I know, it’s just that there’s no wood here, and I really need wood(cough) or else I die…
Steve: Seriously?
Bob: No, but it makes the play more dramatic.
Steve: Okay…
Narrator: Steve then sees a collection of huts in the distance.
Steve: Hey, I see a collection of huts in the distance!
Narrator: Dude, that’s what I just said.
Steve: But I said it first.
Narrator: No! You-(sigh) Fine, you said it first.
Steve: I know I did.
Narrator: I hate you, sooo much…
Bob: Ladies, ladies, can we just skip to the part where I get my wood?
Narrator: If only…
(A small, black creature with green eyes approaches Steve)
Steve: Testificate.
Testificate: Stevew, welcome back to Sandtrap, how may I be of assistance? And who is this villager that follows you?
Steve: Some food and a place to rest is all, and my friend here goes off by the name “Bob”.
Testificate: It is a pleasure to meet your acquaintance.
Bob: Are you an Enderman?
(There’s a brief flash of anger in the Outlander’s eyes that quickly subsides)
Testificate: No, I am an Outlander, notice the green eyes, the Endermen are our cousins. They think they’re better than us because they are taller and can teleport. At least we Outlanders can talk and aren’t scared of a little water, I mean seriously, water! It’s embarrassing-
Narrator: Can we just hurry this along?
Testificate: Fine! Have it your way!
Narrator: I will, I’m the narrator.
Testificate: Anyways, some beds will be reserved in the barracks and a bit of bread and cooked pork will be brought to you this evening, if you have the emeralds of course.
Steve: How much?
Testificate: 20.
Steve: How about 10?
Testificate: 5.
Steve: How about this dirt?
Testificate: What? No! I don’t want dirt!
Steve: How about stone-
Testificate: Done.
Bob: Can I have some dirt?-
Steve and Testificate in unison: No.
Bob: Awww…
Act 1 Scene 5
Narrator: As the sun began to set Steve and Bob went to bunk down for the night. The town seemed quite empty when they arrived, but as soon as night came it seemed to come alive. Though strange the Outlanders were, and their customs stranger, they were friendly enough and welcomed our duo with open arms. a feat that was considered physically impossible among Villagers.
Bob: The Outlanders are strange, why haven’t I ever heard of them before?
Steve: It’s because they’re mods, back in the ancient days of Beta 1.7, Notch decided to mod this land, bringing the Outlanders, or miny endermen as they are called by most. They never leave this land, for the mod only exists in this desert, so if they leave they will either turn into endermen or simply cease to exist.
Bob: Wait a minute, they’re nocturnal.
Steve: So?
Bob: Why haven’t they been wiped out by the mob?
Steve: They almost were once, you've ever heard of the Nightmare Pack?
(Bob blinks in disbelief)
Bob: You mean the old legend, where the supposed 1,000 mob armies from beneath the Nether invaded the Overworld with the help of the Griefer King? It’s only a legend.
Steve: No, no it’s not, I know because I was there, fighting alongside players and entity’s alike. My Notch it was Hell...
Act 2 Scene 6
Narrator: Back in the Beta age, the Griefer King unleashed a horde of unimaginable creatures on the Overland sending the world into chaos. Mob and Players alike adapted to this harsh new world, making a huge display of Darwin’s Natural Selection in a sandbox game for middle aged men with no lives.
Narrator: Anyways, an alliance of players and modfolk alike was created in order to send the new mobs back to the abyss from which they came. The date is Beta 1.8, at the battle of Chad’s Island, an ancient town located in the Chunkless Sea. It was abandoned for reasons unknown and left in ruins, the Alliance uses it as a refugee camp for those fleeing the mainland. It is defended only by a handful of bandits, templars, outlanders, and their commander who goes off by the name of “Steve”.
(An explosion sends dirt chunks flying)
Steve(yelling): They’re using explosive arrows, use the craters for cover, Tekkit, take some outlanders to the back to operate the cannons.
(Tekkit grins)
Tekkit: Since when did you have jurisdiction over me little brother?
Steve: Now is not the time Tekkit! Now do as you’re ordered to soldier!
(Tekkit sobers up)
Tekkit: Yes sir.
(Tekkit leads a group of outlanders to the back)
Steve: Good.
(2 templars approach Steve)
Templar #1: Sir, digger zombies have been breaking the sand below us, several of my men have fallen and were ripped apart. I request using lava to flush them out.
Steve: Request granted.
Templar #2: Sir, they’ve broken through the outer wall, permission to blow the charges.
Steve: Not yet, funnel them through that hole for now.
Templar #2: Yes sir-
(The ground explodes beneath them, the templar falls in and is hacked apart by orcs. Steve gets up and draws his diamond sword, he slashes an orc that charges out of the hole and kicks a zombie pigman back down into it)
Steve: Flush ‘em out!
(Several bandits and outlanders pour lava into the hole, several undead flail about as they are burned alive. Similar explosions occur in several different places, as zombies and skeletons pour out of the new holes, ghasts breach the outer wall all around them)
Steve: Retreat! Blow the charges!
(As ogres and werewolves pour through openings in the wall, TNT blows up the outer wall and everything in a 10 block radius. Steve leads his men into the central courtyard on the island. The courtyard is packed with civilians and ragtag militia)
Steve: Testificate!
(An outlander approaches Steve)
Testificate: Yes sir?
Steve: Start evacuating the civilians through the tunnels and unto the boats, the island’s lost.
Testificate: But sir, what about you?
Steve: I’m going to hold this place for as long as I can, then the nuke will be detonated. I’m asking you to get all the civilians out of the blast radius, take Tekkit and and some bandit archers with you.
Testificate: But sir-
Steve: Just do it soldier! That’s an order.
(Testificate hesitates)
Testificate: Sir, it’s been an honor to serve at your side.
Steve: Same here.
(Testificate walks off shouting orders to the troops to evacuate the civilians, he looks back only once for what he believed to be the last time he would ever see Steve or any of these entities. As the last civilians head down into the tunnels, an old lady looks back at Steve and speaks)
Old Woman: Notch bless you Steve.
(She heads down the tunnel, followed by 2 bandit archers and Tekkit)
Tekkit: See you in the aether Steve, or the nether if father’s an ***hole about it.
(Once Tekkit heads down the tunnel, Steve turns around and is snapped back into “reality”, a ghast blows a portion of the wall, knocking an archer into the air and landing in the courtyard)
Steve: Archers! Regroup!
(Archers form a series of lines behind the gate)
Steve: Ready....Aim...Fire!
(A wave of arrows fly through the air, a ghast crashes into the ground in a ball of fire, a horde of zombies ram against the wall, beating the stone, breaking a few blocks here and there)
Steve: Men, to the wall, now!
(A zombies breaks his way through the wall and is hacked to pieces by 4 templars. TNT blows a hole into the wall to their left, an army of assorted mobs rush through and run over any resistance in their way. As archers unload into the horde, Steve retreats to the Industrial Craft nuke placed in the center of the courtyard)
Bandit Archer: Hold them back! Give Steve some time to light the nuke!
(An assortment of elemental arrows rain down on these archers, some are lit on fire, others frozen, and an earth arrow hits a bandit in the head, turning into a dirt block upon impact and suffocating him. A mummy beats a templar to the ground and chokes him to death)
Mummy(raspy):Killllllll... theeeemmm...ALLLLLL!!!
(Steve is shot in the shoulder with a frost arrow, but before any of the mobs can reach him, he ignites the nuke with flint and steel)
Steve: Lights out.
(The mobs all swarm around Steve)
(BOOM!)
Act 2 Scene 7
Narrator: Back in Sandtrap, Steve continues to tell the story of the Outlanders to Bob.
Steve: After the war,we did not only send the mob back to their pit beneath the nether, but everything that came with them too. From dolphins to Rubies, they were all deleted from the source code. We didn’t realize at first that our victory would destroy over half the population in the process, so many were lost because of our foolishness. That is why Neutral Craft was created, a place where all the mod folk could live without the interference of lag, there is a beacon in that creates a shield around the settlement, keeping all hostile mobs out.
Bob: Where is this beacon you speak of?
(Steve points to a giant beacon shooting neon lights everywhere)
Bob: Why didn’t I notice that before?
Steve: Plot convenience?
Bob: Possibly.
Narrator: Anyways, after a long discussion about the history of Sandtrap, with it’s Witch Trials in 1.4 and role in the Testificate War, the two went to the barracks to settle down for the night. On the way over Bob noticed a strange hooded player out of the corner of his eyes, but when Bob looked over he was gone.
Bob: Huh, strange…