Yes... I tend to lie at a 7 on the 1-10 description scale. 1=He walked there. 5=He walked through the forest and up the hill. 7=He walked through the dark, mysteriously shadowed forest that was filled with twisted trees whirling their boughs in the wind and up the small, grass covered bump of dirt on the ground that could barely be classified as a 'hill'.
Something like that... XD
You can never have too much description.
And as Kasparal began to type, letters appeared on the screen. His thin fingers tapped down on just the right keys, each one going down with a satisfying click and making the corresponding letter appear. Slowly and expertly, each tendon of his hand poised and ready, each of his fingers gliding like acrobats across the vaulted roof of a circus tent, he wrote. Each of fingertips appeared and were gone on the surface of a key for only an instant, a single fleeting moment in time. One could see the veins flowing crimson ichor through both of his hands, each one like a tiny river serving to revitalize and restore the landscape of his hands. Each delicate press of a key left a thin imprint, a kind of footprint, a marker announcing, like a flag on a mountain's top, that he had been there and gone.
Okay, maybe it's possible to have a little too much description . . .
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
What you leave out is just as important as what you put in.
Also... gah, cliffhanger!
Well that's mostly a principle that you follow to create suspense, right? But I can see your point there. If the description is bland then the narrator sounds uninterested and it conveys that to the reader. If the scenery is described vividly the reader begins to think of it as something other than bland. I guess I've never really tried to give the sense of monotony without drama.
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
Mmmm... I find that much detail to be REALLY encumbering to the story as a whole.
The level of detail used in your story is the level I wish to match or be just below (I consider it an 8.5, as you write a paragraph about a few thing's details.)
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OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
Mmmm... I find that much detail to be REALLY encumbering to the story as a whole.
The level of detail used in your story is the level I wish to match or be just below (I consider it an 8.5, as you write a paragraph about a few thing's details.)
That is true. If your story is ninety percent detail and ten percent story then nothing ever gets done as quickly as your readers want it to. Case in point, have any of you ever tried to read Moby-****? Way too much detail, even for me.
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
The MCF spell checker also thinks that 'Auric' isn't a word. Even if I do 'auric' it still complains. T_T
It won't let me spell polyethylene either.
Oh wait, it just accepted that. Hmm... must've been updated.
Anyways, like I said, story is going to have three main characters... well, technically, it will have two main characters and one non-man character.
Lonely, lonely world.
Someone should do a story that's just one man walking around by himself in Minecraftia. Oh wait. *Looks at the thousand Steve stories in the Literature section* Not that I have anything against Steve stories. Sometimes they're good. Like dejer's for example.
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
I used to write a story called... what the heck was it called? I can't remember. Apparently, it was 'Diary of a Creeper''s (''?!?!) sequel or something of the sort.
Not sure if that's a good thing... XD
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OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
I used to write a story called... what the heck was it called? I can't remember. Apparently, it was 'Diary of a Creeper''s (''?!?!) sequel or something of the sort.
Not sure if that's a good thing... XD
Well that might have been copyright infringement . . .
Feel free to leave your comments. Or criticisms, I suppose, if they're constructive. Almost anything really, unless it's an outright threat. In that case I'd prefer you put it in a private message.
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You can never have too much description.
And as Kasparal began to type, letters appeared on the screen. His thin fingers tapped down on just the right keys, each one going down with a satisfying click and making the corresponding letter appear. Slowly and expertly, each tendon of his hand poised and ready, each of his fingers gliding like acrobats across the vaulted roof of a circus tent, he wrote. Each of fingertips appeared and were gone on the surface of a key for only an instant, a single fleeting moment in time. One could see the veins flowing crimson ichor through both of his hands, each one like a tiny river serving to revitalize and restore the landscape of his hands. Each delicate press of a key left a thin imprint, a kind of footprint, a marker announcing, like a flag on a mountain's top, that he had been there and gone.
Okay, maybe it's possible to have a little too much description . . .
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Curse PremiumAlso... gah, cliffhanger!
Well that's mostly a principle that you follow to create suspense, right? But I can see your point there. If the description is bland then the narrator sounds uninterested and it conveys that to the reader. If the scenery is described vividly the reader begins to think of it as something other than bland. I guess I've never really tried to give the sense of monotony without drama.
The level of detail used in your story is the level I wish to match or be just below (I consider it an 8.5, as you write a paragraph about a few thing's details.)
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
That is true. If your story is ninety percent detail and ten percent story then nothing ever gets done as quickly as your readers want it to. Case in point, have any of you ever tried to read Moby-****? Way too much detail, even for me.
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
Yeah, Herman Melville wrote Moby ****.
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
I feel so honored.
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
Does the Minecraft Forums spellchecker think "squarical" is a word too?
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
And 'hart'. Don't forget 'hart'.
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
Ah. I see.
It won't let me spell polyethylene either.
Oh wait, it just accepted that. Hmm... must've been updated.
Anyways, like I said, story is going to have three main characters... well, technically, it will have two main characters and one non-man character.
Lonely, lonely world.
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
Someone should do a story that's just one man walking around by himself in Minecraftia. Oh wait. *Looks at the thousand Steve stories in the Literature section* Not that I have anything against Steve stories. Sometimes they're good. Like dejer's for example.
Not sure if that's a good thing... XD
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
Well that might have been copyright infringement . . .