I am not so sure such an idea is possible. You might be able to make a boss immune to say bows with high enough projectile protect but you can't really counter melee because protection armor is all encompassing on damage.
True that would be difficult. Well instead of that how about potion effects like regen or resistance?
True that would be difficult. Well instead of that how about potion effects like regen or resistance?
Those would work so long as we don't make the boss to over powered. So I am betting the boss would not get anything above enchantments 20 and resistance 5 but we will leave the specifics of those ideas to testing and balancing.
Those would work so long as we don't make the boss to over powered. So I am betting the boss would not get anything above enchantments 20 and resistance 5 but we will leave the specifics of those ideas to testing and balancing.
True we will just have to experiment with the balancing of both player amor and gear vs what each boss may have at each 10 levels. So what kind of arenas should we be looking at?
True we will just have to experiment with the balancing of both player amor and gear vs what each boss may have at each 10 levels. So what kind of arenas should we be looking at?
I would say any kind of terrain arenas for the first 40 round Fire, Ice, Grass, desert, etc. We can have more than that in time maybe but for the time being this is a start. I would say for the last 10 levels the map should be flat and classic arena style with lava around the edges to keep the players on their toes.
You can submit builds on the forum to be made into buybuilds that everyone can buy! This means you can build in the creative world and potentially have it moved into survival to purchase!
I would say any kind of terrain arenas for the first 40 round Fire, Ice, Grass, desert, etc. We can have more than that in time maybe but for the time being this is a start. I would say for the last 10 levels the map should be flat and classic arena style with lava around the edges to keep the players on their toes.
Agreed. So what about common rounds how will they look?
Agreed. So what about common rounds how will they look?
Well I would say for the first 5 rounds you have standard mobs zombie, creeper, skeleton, etc rounds just for the player to get resources and begin with increasing difficulty and craziness as it progresses?
Well I would say for the first 5 rounds you have standard mobs zombie, creeper, skeleton, etc rounds just for the player to get resources and begin with increasing difficulty and craziness as it progresses?
Awesome. So could we be looking at a baby zombie around where they are armord and have speed 10?
I wish Minecove had Sock Monkeys
True that would be difficult. Well instead of that how about potion effects like regen or resistance?
Those would work so long as we don't make the boss to over powered. So I am betting the boss would not get anything above enchantments 20 and resistance 5 but we will leave the specifics of those ideas to testing and balancing.
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OH , Minecove has /heads where you can purchase cool looking heads for cheap amounts of lunas
When you hit S Rank in the ABC ranks, you can get a free warp!
The Minecove's towns system is wonderful! Everyone should check out /SimCity
True we will just have to experiment with the balancing of both player amor and gear vs what each boss may have at each 10 levels. So what kind of arenas should we be looking at?
Money is added to the lotto pot every time a new players joins :D!
There's also Derpania and EternalCove but SimCity is my favorite town! And you can start your own town with special perks!
Towns really helps reinforce the community in Minecove
Official Towns can get subregions to ensure that nobody in the town gets griefed!
I would say any kind of terrain arenas for the first 40 round Fire, Ice, Grass, desert, etc. We can have more than that in time maybe but for the time being this is a start. I would say for the last 10 levels the map should be flat and classic arena style with lava around the edges to keep the players on their toes.
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And the forum for minecove, minecove.net, is really neat and smooth looking, thanks to Val and Collin.
You can submit builds on the forum to be made into buybuilds that everyone can buy! This means you can build in the creative world and potentially have it moved into survival to purchase!
Agreed. So what about common rounds how will they look?
Well I would say for the first 5 rounds you have standard mobs zombie, creeper, skeleton, etc rounds just for the player to get resources and begin with increasing difficulty and craziness as it progresses?
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Buybuilds are really great for players that need a home quickly! They range from 100k - 10mil and they're all really beautiful
Awesome. So could we be looking at a baby zombie around where they are armord and have speed 10?
Very possible. We could see the return of Dark Orks we see in battle boxes.
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That would be nice but I hope they would have reduced thorns because even with level 10 diamond gear Dark Ork thorns tear through armor quickly.