-Mainly experienced within the general idea of combat, not being the ‘best’ per say, but if you hand him the right weapons and equipment he could hold his own, though he doesn’t exactly specialize within such, though.
-Natural survivalist, having lived in a semi-nomadic sort of tribe that tended to war with others in the area, he learned how to fend for himself, hunt, skin animals, live off the land, make his own leather gear, as well as tribal weaponry and tools.
-Despite being a bit small in terms of height at 5’4, he’s a bit stronger than he looks, nothing too major, nothing equivalent to the hulks of men he has seen, but he could do some fair lifting and work if need be.
-He’s capable of running and traversing terrain somewhat well, not being the fastest runner in the world, nor the fastest man alive, but his running speed and coordination are up to par.
Character's faults:
-Despite being somewhat experienced within the general idea of combat, he’s never specifically specialized in any sort of weaponry, so in return he tends to rely on just cunning and practically winging it within fights.
-His time spent within the plains and forests of Jikl have granted him general knowledge with survival in the isolated parts of the world, but such has left him isolated from main cities and civilization, pretty much to where any ideas of technology, civility, or the like are alien to him.
-Still, being a bit small, despite it being average height around medieval times, doesn’t mean he will be an exact powerhouse within combat scenarios, only capable of taking so many hits and blows.
-Overall, the guy’s practically as human as one could get, with him being the more primitive side of humanity leaves him somewhat left out of the typical trivialities of the world, despite having some knowledge of such, he’d come off as rather blunt and rude, inexperienced with more ‘civilized’ people, speaking crude common, only capable of doing what a human could do, possibly making many differing mistakes over time, ticking off the wrong people, capable of dying, is the thing.
Background: I suppose you’d want some sort of grand story of how some little boy had his parents killed by bandits during that one little raid done by the bandits that completely ****ed up their village, leaving him the only sole survivor of that one little special village in the middle of nowhere no other characters ever knew about nor cared about, and how this one boy started swinging sticks at a tree when he was the age of 5 up until he grew to be 20 years of age, and by then he had become a master swordsman easily capable of slaying a man with one stroke of his blade. Yeah, no, no, Akka, Akka isn’t some guy looking for glory, nor paradise, he isn’t some special bloody man with magical potential or some sorta master swordsman like mentioned above, no, no, just a backwards ass tribal man who decided to take part in the renewed interest of the old island of Avari, and the reason why is because he bloody wanted to get away from his tribe, wanted to see the world per say, decided to so such cause he could, and Akka could care less for glory and fame and the like, just seeing the world, even if he dies, because of the way he believes in his creator, he believes God ordained him with the right to do such, and he will do such as he wants.
I’m not going to be taking this too seriously, I apologize for that, but let’s get onto this little story, now, about 150 years ago within the timeline of the lore, far off to the East of Arcadia’s empire on the continent of Jikl, existed a mixed set of plains and forests home to possibly less developed tribes of individuals who were actually only mainly within the middle of the Neolithic age in terms of advancement, having really just gotten off their feet from being hunter-gatherer tribes, now farming slight fields of barley and wheat, along with other crops, though some were starting to make a large, sudden jump to the age of steel due to trading with eager traders from the West, travelers from the Arcadian Empire who were looking to expand the Empire’s reach, and one of these few tribes were known as the Makkan Tribe, and these blokes, I’ll say, they weren’t necessarily intimidating looking at first because compared to some of the big, badder whiter looking individuals to the West, these copper-skinned guys that were half-naked and were actually a bit smaller in terms of height to these guys, covered in differing colors of paint, and the hides of animals they killed, yelling obscenities and the like probably came off as funny to these travelers, but they were known within the East to be some of the most brutal, most aggressive warrior-hunters, with the irony of their tribe’s name “Makkans” meaning “small, irritating man” in the name of the Cocka Tribe, who mainly were a set of farmers settling down within the valleys of a set of mountains to the East the Makkans united and came down upon from the hills surrounding the valleys to conquer, integrating such into their own, and them being the first of a set of tribes the Makkans would come to conquer and integrate into their own, and from then on they’d come to be known within the East as such, mainly as odd, whacky ‘savages’ to Arcadian traders, but to the tribals of the East as brutal Warrior-Hunters.
Akka’s story starts about 24 years ago to a man known as Tokhta’Monx and Mara’Monx, Tokhta’Monx being one of the many warrior-hunters, and Mara being one of the many female hunters within the tribe as well, with Akka having been the only son of the two, only due to the fact Mara was only capable of bearing one child, and cause of this they never went on to have more children, he didn’t need to worry about having to compete with any siblings regarding the likeness of their father, and in return his childhood could be considered rather easy and spoiled in a sense due to the fact that his father mainly taught him what he knew regarding surviving off of the land, with his mother doing the same as well, although his mother mainly granted him some knowledge regarding the tending of crops and gardening as well, with his childhood up to his eighteenth year being considered rather safe and civil until he was took on his first actual hunt, this first actual hunt regarding him bring down a male moose with just his iron-tipped spear, and he managed to do such as well, coming back with the remains of the moose and granting it off to his father who then accepted him into the tribe as a man, now, mainly due to the fact I don’t really care to write a whole novel regarding this, let’s finish off in this paragraph that will finish this story off, with him then being introduced into the ideas of combat and war at the age of eighteen, he became a Makkan in terms of culture, mind, and war as he was given a horse, a bow, a spear, a knife, club, and hatchet to ride into battle alongside his father, and for about six years of his life, well about actually four, he fought alongside his father in dozens of tribal conflicts, helping bring the Makkan clan into prominence as they integrated the conquered ones into their own, over time in those four years he fought, he managed to get tired of constant fighting, with a lack of tribes within their general area to conquer he retired into being a hunter for quite some time, doing such for another two years, making his way across the plains and forests of the East to the city of Arcadia, and being one of the few of his Tribe to enter such a city, he was perplexed by the way these people were, but he took advantage of his skills for a time to make a living, a meager one, but one nonetheless for a time until a set of expeditionaries decided to come to him about the Arcadian Empire seeking to colonize Avaris, and he signed up onto such to continue seeing the rest of the world, and in return he wanted to see what God had in store for him.
you're the first to come from the East! I really liked your character, not specializing in anything but being able to do a little of everything, he'll be a very good addition to the colony! I can't wait to see you on the server
Sounds like a super interesting concept, and I am ready as ever to get back into Minecraft! Can't wait for this to come out to the public!
OOC
IG name: Xclbr1
Age: 19
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IC -
IC name: Anduin Mirith
IC age: 19
Character's skills: Diplomatic - Anduin is well trained in diplomacy, and seems to have a natural affinity with speechcraft.
Resolute - Despite his wealthy upbringing, Anduin does not mind toil. When it comes to doing something he believes in, he sticks out tough work.
Skilled in Archery - Although he dislikes using violence to resolve conflict, forced practice with the bow has brought Anduin to be quite a skilled shot.
Character's faults: Pacifist - Even when faced with immediate danger, Anduin is slow to raise a sword.
Wanderlust - Anduin's thirst for adventure may constantly put him in dangerous situations at the expense of himself and those around him.
Background: Anduin Mirith is the son of a prominent Arcadian ambassador, who has lived most of his life under the regime of his parents. His youth was spent studying the art of diplomacy so that he could follow in his father's footsteps, however Anduin hungered for more than what he could see in a foreign country's embassy. His childhood was full of child-like adventures, sneaking out of the house, running off through forests, and ultimately getting dragged back home. As he grew older his father had him learn the 'fine gentleman's skill' of archery, which Anduin ended up being talented at, despite not wanting to learn. When he finally stepped into young adulthood, Anduin's father wanted to find Anduin a respectable position within Arcadia, but Anduin's intrigue was drawn to talk of a group of colonists being sent to the Lost City of Arvis. He begged his father to allow him to go, but his father rejected the proposal, claiming no gentleman belonged in a place as uncivil as a newfound colony. Anduin would not see himself sat behind a desk for the rest of his life, however, he once again snuck out, deciding that he would be on that ship to Arvis, even if he had to sneak aboard...
IC
IC name: Viola Basset
IC age: 31
Character's skills: (2-3 sentences)
Good cook - After spending years in the sisterhood cooking she has became an excellent chef.
Artist - She has been painting since a young age and has been trained by her governess.
Public speaking - After giving religious speeches countless times she has gotten very good at public speaking
Character's faults: (2-3 sentences)
Paranoid - After having servants watch her for her entire childhood, she is very cautious about who is around.
Selfish - Being spoiled her entire life by her parents left her feeling like she deserves everything she wants.
Egocentric - What other people think about her means everything to her; she would do anything to make herself look better.
Arrogant - She does not understand the difficulties of the average person and does not care enough to learn.
Power hungry - She believes that because her parents were powerful senators she deserves all the power they once had.
Near sighted - She has terrible eyesight which makes her clumsy and terrible in fights.
Cannot fight - Other than her being nearsighted, she also was never trained to use a weapon.
Alcoholic - She uses alcohol to help her forget about any problem she has.
Background: (1-2 paragraphs)
Viola was born in the most wealthy district of Arcadia. Her parents were both prominent members of the Arcadian senate and wealthy landowners. She grew up with the best care possible and had servants to fulfill her every whim. Her childhood was very easy; she spent her days learning from her private governess everything from math, to art, and how to play an instrument, though she was never good. As the days turned into years, she grew weary of her boring-but-elegant life. She grew depressed and refused to talk to any servants, her parents, or even her governess, which was her only true friend. She would sneak out almost nightly to local taverns to drink and do her best to make any friends she could. Though, all that usually got her was a terrible hangover and scolding from her parents for making their family name look bad. As she grew more and more dependent on alcohol, her parents became more worried about not only her, but how they looked in the public eye. The day after she turned 18 she was sent to Liontrout Canyon by her parents to join the sisterhood. She was sent to make her repent for her drinking and disobeying of her parents. She was sent to work in the kitchens when she arrived. She quickly picked up the culinary art, and soon was one of their best chefs. She spent four years of her life, which is all that is required to become a sister, in the sisterhood, learning how to be a sister and becoming an excellent cook.
After her four years she decided she did not want to return to her parent's home, but instead wanted to spread the word of her god. The original colony had just been started, and after talking to the head sister she decided she would spread her religion to the colony. Using money the sisterhood gave her, she hired a horse and wagon to take her back to her hometown of Arcadia to get on one of the first boats to the original colony. When she arrived at the colony she found the colonists were not as friendly to her religion as she thought they would be. The colonists mocked her religion and said she was a waste of resources. she viewed it as a test of her will from her god, and refused to give up. She tried all the ways the sisterhood taught her to convert the colonists. No one would listen, except for a farmer about the same age as she, though he only listened to her because he thought she was extremely gorgeous. After months of trying to convert the colony to no avail, though, she did give up. The failure devastated her so terribly that she rebuked the entire religion and picked up drinking again. Though her religious attempts failed, she soon became a great help to the colony. She cooked almost everyone's meals daily, and quickly won the colonist's friendship. She was elected as their mayor for one year, which is when the colony hit it's peak. When her year was almost over and she was getting ready to be reelected, a messenger from Arcadia brought grave news. Both of her parents had recently died due to a mysterious disease. She decided to return home immediately to get her inheritance. Her drinking became even worse, and she would go days without eating. After two years of mourning and heavy drinking, she managed to start to pull herself together, though she still cannot completely overcome her alcoholism. Soon, she began to plan her trip back to the colony, missing the only people she could call friends. She never returned to the original colony though, due to the colony itself falling apart and most of the colonists dying from starvation. She has spent the last years almost completely alone, except for the servants she hired only because she could not keep her parent's house clean on it's own. As news spread through the capital that another group of colonists were being sent to Avaris to settle the delta, she immediately signed up, and pledged most of her fortune to the settling of the island. She has been elected to be the first colonial leader by the senate, due to her experience with the first colony, and plans on setting sail soon.
IC
IC name: Dimitri Erebus
IC age: 23
Character's skills: is an aspiring doctor: Being his families trade he has learnt how to do multiple first aid and multiple other things even curing some diseases if they are well known enough
dabbling magic user:Dimitri has always had a curious bone in his body for magic and how it works not just one type all types it intrigues him immensly
Botanist: Dimitri being a doctor needs plants at times for remedies so its natural he knows common and uncommon plants maybe a few rare ones if they have been well documented
Calmness: Dimitri is a natural calm man under normal circumstances and if not pressed repiedally so much even under pressure he keeps a steady hand and a clear mind
Actor: Dimitri due to his lack of emotion has studied these emotions and is pretty good at keeping them up as a visage
Character's faults:
Secluded: Dimitri has always kept to himself and thus doesn't mix well in crowds
Lack of emotion: Dimitri has always expressed a sort of withdrawl from emotion making his bedside manor horrible and often sometimes lets this slip to others
Lack of remorse: Dimitri is the type to kill if it inconvenient's him in a personal way and will often do things that would rather help himself which is a horrible thing to have if in a community of people as soon they may notice this behavior and question things
Background: Dimitri was born in a village a small one at that his father a doctor or physician whatever you wish to call it and his mother his assistant he was taught the wondrous and cruelty of doctorship as he witnessed first hand at how the body is so fragile and strong being he had to help his father in any way he could as his father was the only doctor in town full of farmers and multiple other jobs so he had seen multiple things from farming accidents to multiple other things even a few murder's victims and at a young age that can change people...drastically over the years he grew and grew eventually his mother died due to an illness a horrible one at that and his father commited suicide as he was in a state of "I couldn't do anything to save her..." sort of mindset leaving the young boy alone with his teachings he took on his fathers practice alone now in the same house/clinic. After so long he saved enough money and left his home/clinic when he found a replacement.
Character's skills: (2-3 sentences) Skilled Cleric: Amarin has spent his entire life learning the ways of his religion and using magics to help people (as well as exorcise demons). He is a very talented healer whether it be healing the body, or the soul whether it be by exorcism or eliminating them to preserve good.
Unbreakable Will: Amarin has a will of reinforced iron that is ten feet thick. Nobody is ever able to persuade him, and when he makes a decision, he only acts on it if he believes it is the very best decision to make.
Obliged to Commit Good: Despite Amarin's best efforts, he was divinely bound to a moral code that he is unable to break free of. As tragic as it is, it means he is unable to commit any sort of actions unless he believes one hundred percent in his heart that it is an act of good. Whether he believes it is the right or best thing to do has absolutely no matter in it.
Character's faults: (2-3 sentences) Self Hatred: Amarin absolutely despises himself and his skill in magic. He believes his religion is wrong, but since he is bound by his code, is unable to clear himself of that religion or break the code ever. Because of this, he hates absolutely everything about himself because he does not feel he is being himself.
Stubborn: When Amarin makes a decision, it is final for him. Nobody can change his mind, and nobody can stop him unless they kill him. This is another thing he dislikes about himself.
Obliged to Cleanse Evil: Due to his code, he has an obligation to purge all evil from this world whether it be he exorcises them, or cleanses their soul by "destroying their tainted body." If he believes somebody is truly evil, he must act upon it despite him believing that everyone can be good. If an exorcism fails, he will kill them.
Background: (1-2 paragraphs)
Amarin Morati was born in Liontrout Canyon to a family of the Church of Airimid. The Church of Airimid is a very powerful and very strict church. There, the best of clerics are trained and reside there. Amarin had the luck of being born with glowing red hair. Red hair, as explained in the Book of Airimid, means that this person has been marked with the blood of the goddess and is one of the chosen few to become a Arch Cleric. Learning quickly of his birth, the Grand Master Cleric of the church went to his family and seized him from them. His father tried to fight back, but was seen as a blasphemer and taken to the church as well for cleansing. At the church, they had a religious ceremony for the newborn where they all cut their hands and let it drip unto Amarin's infant self. There, the Grand Master Cleric named him, "Amarin Morati". Amarin meaning "Son of Airimid" and Morati meaning "Bound to the church". His father, on the other hand, did not survive the exorcism and died.
Every day until Amarin was able to speak full sentences, they exposed him to divine magic of all forms. Some would harm him and others would heal him. It was the equivalent of torture. Once Amarin was able to speak, lessons on the church began and they made him take an oath in the centre of a magic circle which bound him to the religion. The oath spoken was, "I solemnly swear my life and being to the church of Airimid and her seven commandments. I will not act outside of her word lest she smite me so." With that, he began learning everything he had to know. His extreme exposure to divine magic allowed him to learn quickly how to heal people at a very young age. After magic lessons, he was taught everything about his religion from the birth of the goddess to the formation of the lands and how people came to be from the view of the church. He also learned the seven commandments he was obliged to follow.
Thou shalt stand by her word till death
Thou shalt commit good no matter the cost
Thou shalt cleanse all evil they pass
Thou shalt never harm the innocent
Thou shalt accept calls for aid and guidance whenever they are needed
Thou shalt not act upon their greed
Thou shalt not lie to any person, good or evil
When he was age ten, he moved on from healing magic to cleansing and damaging magics. He learned how to complete exorcisms and damage people's bodies but leave their soul untouched with divine magic. One of these magics was a spell simply known as "The Words". This spell will severely damage anyone who hears it unless they understand exactly what the translation of the words mean and what it exactly does. He was also taught swordplay and swordsmanship in case of physical retaliation. Alongside this, he learned how to imbue his sword with holy magic so his blows can be more devastating, yet keep the soul untainted.By the age of seventeen, he has become a full fledged cleric and the youngest at the church. With that, all the clerics of the church poured their blood in to a goblet, which he drank without question. Amarin has been used to this by now and a life as a cleric seemed like his destiny... Until they brought a woman in several weeks later who was seen as evil and must be exorcised. Amarin was called to be the lead exorcist on this one. When they brought him to the room, the woman was screaming and trying to break her binds. When she looked at Amarin, she stopped and broke in to tears. She spoke through those tears, "I have only seen one person ever with red hair... My son... My son... The son I never got name..." Amarin was convinced these were words of the devil trying to move him and immediately started exorcising her. After several days, she would not stop calling him his son, so he uttered the words and she died. After this exorcism, he gave his report to the Grand Master Cleric. He mentioned how she kept calling him her son. Because of the code, he was obliged to tell him that she was in fact her mother. He realised that he has killed an innocent woman and that the exorcism probably did work. He explained this to the Grand Master Cleric and all he said, "There is nothing we can do."
He was guilt ridden for killing his mother. He realised he did something evil, yet was able to get away with it. He soon started realising that others withing the church has done such and have used the religion as an excuse for their evil actions. With that, Amarin started to act upon his code and cleans the evil from the rest of the clerics. He realised that he cannot exorcise a cleric for their skills would allow them to fight back with much greater strength. With that, he acted and started killing all the clerics within the church. Amarin's eyes glowed red as he started eliminating everyone in their sleep. When he got to the Grand Master Cleric, he was already anticipating Amarin. Amarin was called a blasphemer and a disgrace to the church. Amarin continued to act upon his code, as did the grand master; both saw each other as evil, though Amarin felt something was not right as they fought. Amarin managed to best the Grand Master and kill him sheerly because of luck, as the grand master tripped over the rug in his quarters. Amarin fled the church and because he went against the first commandment, he was smitten and blinded in one eye as punishment. Amarin then decided that he will be a travelling cleric for Airimid, despite his newfound hate for the religion. Though Amarin was obliged to follow the commandments and the oath, he hated his actions. He thought they were not right, despite him acting upon his code and cleansing evil. After several weeks of travelling and an existential crisis, he has come to a solid stance. He wanted to find a way out of his religion. He wanted to become powerful enough to break the oath. He created a magic circle, and pledged to stand by the church and their code until he can find a way to break the spell. With that pledge, he was smitten once more. This time, his punishment was the removal of his memory of all his magic as well as the words. Though he remembers the meaning and what it does, he no longer knows the actual words.
Two years later, after travelling along the Arcadian kingdom and visiting many places, healing people the best he could without magic, discarding his religious garbs for a shirt, pants, and black cloth jacket, and accepting calls for help, he found himself in Arcadia City. He heard word of the attempt to colonise the river delta. He felt that along the way, they could use a healer. With that, he decided to join in. Hopefully on his travels, he can become strong enough to break the oath, or find another way to break it.
IC name: Theodas Perymar IC age: 43 Character's skills: Theodas' most notable skill is his combat ability. He is superbly agile, using his knowledge of wind magic to his advantage. Although this form of magic can be used in various ways, he tends to use it only to further enhance his speed and maneuverability. The skill he displays with his set of rapiers is that which must have taken years and years of practice. He's smart in battle, and thinks things through, while he is also impulsive and quick to act.
He's charismatic and handsome, well-kept and chivalrous. Social elegance is one of the things he emphasizes most in his behavior, honor being one of the things he values most.
Character's faults: Theodas is arrogant. He thinks of himself as above many others, almost never standing down from a challenge, even if it is one he knows he could lose.
He keeps his emotions to himself, so he sometimes lets his feelings flow out all at one time, though this mostly occurs in private. This is connected to the fact that he often runs away from his problems and underestimates them, especially opponents and physical wounds he suffers from.
Theodas holds grudges a lot, and is very stubborn and protective. He can be reckless at times, while in other situations he is more calm and collected.
Background:
Theodas was born to a High Elven mother and father in Arcadia, adopting both their knack for magic and good looks, including their nearly flawless light skin, white hair, and vibrant blue eyes. From an early age, he started learning magic, devoting most of his time to it. He had seen men casting spells while wielding swords, which had fascinated him. At the age of 23, in his adolescence, he had begun to learn the art of rapier swordsmanship. He thought it was a good fit when paired with his love of precision and maneuverability. Air magic was his domain, which he quickly learned to use to his advantage not only by casting offensive spells with it, but also by using spells to keep quick on his feet and maneuver more easily.
From age 31, he had begun to use two rapiers instead of one. This took a long time to get used to, let alone get very good at, so he practiced hard until the age of 39, keeping agile on his feet while also agile in his mind. He went to school during all this time, and had gotten okay at the academic side of things as well. Logic and problem solving were his forte, while he wasn't so good at some of the other aspects of his education. His two younger sisters were much better academically than him, and he often got into a bit of trouble, leading to a childhood filled with scolding and chastising from his mother and father.
At the age of 40, he was finally considered an adult. By this time, he spent many hours reading and gaining experience in different trades. He had worked for a baker for a time, and then for an innkeeper. He learned how to cook fairly well, though he mostly cleaned up around the place. For a short amount of time, he even worked with a bard, listening to his music and helping him perform sometimes. He then worked independently as an entertainer for a little bit, using the magic he knew to his advantage.
A few months after he turned 43, he learned of Arcadia's intent to make a colony. His interest grew, and he eventually got permission from his parents to be part of it. What fun!
Builder's Application
IG name: ragsboom Skype: davidzbarcea Age: 14 How often could you contribute? Pretty often I think, now that school is out. Around 2 hours a day, probably. Show off some of your builds &/or build something medieval desert themed!http://imgur.com/a/E9YOf - They are a little bit plain, I suppose. If you want more examples I'd be happy to show you; I've built a small town in the past and a few more interesting things, but the screenshots are on my other laptop.
I'd also like to add, please don't make judgments based solely on my age. While I am somewhat young compared to a lot of people, I have plenty of experience roleplaying and am more mature than most my age. Thanks for your consideration.
Though, I forgot to put this in the rules, no one is allowed to start with magical knowledge. Magic has been forgotten and will be introduced into the server at a later time. That is my fault though, so both of you are accepted!
Though, I forgot to put this in the rules, no one is allowed to start with magical knowledge. Magic has been forgotten and will be introduced into the server at a later time. That is my fault though, so both of you are accepted!
Does that mean I should rework my character? Perhaps make it so that his pledge has also wiped any magic from his mind?
Character's skills: (2-3 sentences) Charismatic: He has an air about him. Some sort of will that brings people to enjoy his company or just want to listen to him. Faithful: He is pious man who is trusting and trustworthy. He believes fully in his goddess and he believes he has no reason to lie. Studied: As a man born into the service of his goddess he has access to a library of all sorts of knowledge. From Herbology to the cryptic studies of ancient mysticism Character's faults: (2-3 sentences) Zealous: He must follow his goddess's teachings and may do things oddly or seemingly unnatural to others. Jaded: Being a Zealot of his goddess has caused him to see much death. Because of this, death to him is a natural and common thing even if it was malicious death.
Background: (1-2 paragraphs)
Zhiek Rose was born in the Monastery of Falling Rose which is located in the mountains northwest of Liontrout Canyon. He spend his whole life as a monk dedicated to the goddess Masika, who is the caretaker and guide for souls in the afterlife. He spent his early life in study. Learning the ways of the Falling Rose monks. Many of these studies included rituals to set a dead man's soul on its journey to meet Masika so that it may fall and find its place among the land. The studies also included how to help the souls find their place among the land when its their time to fall. So many of his early life involved creating and tending to large gardens. Many of these gardens include large rose bushes because it is believed that those whom serve Mother Masika in the afterlife shall fall and nurture the beautiful rose which is Masika's connection to the living world. The monks also believe that if you spend enough time in the gardens, that during the time of falling souls, when the veil between this world and the next is at its thinnest, you could hear the souls speak through the plants telling their wisdom to those who may listen.
As he gotten older and more studied, he had found himself with nothing else to learn at the monastery. He grew as a skilled monk whom memorized all the rituals and studied just about everything in the library. Soon word came that Arcadia was sending a group of colonists to a land that has met many great disasters yet hardly rains. Zhiek believed that going to this land with his knowledge, he could help bring the souls there to rest and hopefully create a place for the souls that find their day of falling may have a proper place to rest.
((Zhiek is a Monk of a Goddess of Death. He believe that when someone or something dies, it soul eventually finds their way to his Goddess whom guides the soul to its proper place to rest for eternity. He believe when it rains its actually the souls that Masika has guided falling to their final resting place. A place like a desert with no rain is a terrible place to him because it means Masika can't find a place for the souls to rest... Or worse the souls arnt able to find Masika in the first place and wandering the desert restlessly, which is unhealthy for the soul and they need to be put to proper rest.))
((Also sorry for random gramatical errors, super tired))
Character Skills: Gwyn is an excellent stonemason and decent at art.
Character Faults: Gwyn is very socially awkward, and can come of as a shy person sometimes when it comes to meeting new people.
Background: Gwyn was as ordinary as ordinary can be. Gwyn came from an ordinary family which had a mother and father. He did not have any siblings. He was born in a small town in which he would learn how to become an artisan. In his youth, Gwyn turned out to be very excellent at the art of stone masonry. Gwyn would always be found practicing his skills, instead of playing with his friends. As he was growing up, he was always shy when it comes to meeting other people. He was always self-conscience about what he would say. He even tried to talk to himself using a mirror, but that ended horribly when Gwyn finally gave up and started crying.
As he was growing up, Gwyn became interested in a beautiful girl that he liked But, he was always too shy to make a move on her, so it never really worked out. Gwyn was soon found, instead of practicing masonry, gazing upon the girl. Once, Gwyn actually tried to approach her, but then, realizing what he was doing, decided to turn back and run away. Gwyn's love for her always ran wild like a beast, until one day, when he was practicing, he looked and saw that the very girl he loved was with another man, kissing. This caused Gwyn to gain a mild depression. Gwyn never knew her name.
Application - PENDING
I wish you would have given a little more detail to your character, but that is not the major fault. If you could rework your app so your character doesn't begin with knowledge of magic, which violates one of the rules, that would be great!
Application - ACCEPTED
Welcome to the server!
Update 6/11/16
A lot of work has gone into the ruined city, and we are coming closer to finishing everything! The server is still scheduled to open on the 18th!
Also - why texture packs matter
OOC
IG name: spawnfan55
Age: 17
Skype: Spawnfan55(Xilrak)
IC
IC name: Akka
IC age: 25
Character's skills:
-Mainly experienced within the general idea of combat, not being the ‘best’ per say, but if you hand him the right weapons and equipment he could hold his own, though he doesn’t exactly specialize within such, though.
-Natural survivalist, having lived in a semi-nomadic sort of tribe that tended to war with others in the area, he learned how to fend for himself, hunt, skin animals, live off the land, make his own leather gear, as well as tribal weaponry and tools.
-Despite being a bit small in terms of height at 5’4, he’s a bit stronger than he looks, nothing too major, nothing equivalent to the hulks of men he has seen, but he could do some fair lifting and work if need be.
-He’s capable of running and traversing terrain somewhat well, not being the fastest runner in the world, nor the fastest man alive, but his running speed and coordination are up to par.
Character's faults:
-Despite being somewhat experienced within the general idea of combat, he’s never specifically specialized in any sort of weaponry, so in return he tends to rely on just cunning and practically winging it within fights.
-His time spent within the plains and forests of Jikl have granted him general knowledge with survival in the isolated parts of the world, but such has left him isolated from main cities and civilization, pretty much to where any ideas of technology, civility, or the like are alien to him.
-Still, being a bit small, despite it being average height around medieval times, doesn’t mean he will be an exact powerhouse within combat scenarios, only capable of taking so many hits and blows.
-Overall, the guy’s practically as human as one could get, with him being the more primitive side of humanity leaves him somewhat left out of the typical trivialities of the world, despite having some knowledge of such, he’d come off as rather blunt and rude, inexperienced with more ‘civilized’ people, speaking crude common, only capable of doing what a human could do, possibly making many differing mistakes over time, ticking off the wrong people, capable of dying, is the thing.
Background: I suppose you’d want some sort of grand story of how some little boy had his parents killed by bandits during that one little raid done by the bandits that completely ****ed up their village, leaving him the only sole survivor of that one little special village in the middle of nowhere no other characters ever knew about nor cared about, and how this one boy started swinging sticks at a tree when he was the age of 5 up until he grew to be 20 years of age, and by then he had become a master swordsman easily capable of slaying a man with one stroke of his blade. Yeah, no, no, Akka, Akka isn’t some guy looking for glory, nor paradise, he isn’t some special bloody man with magical potential or some sorta master swordsman like mentioned above, no, no, just a backwards ass tribal man who decided to take part in the renewed interest of the old island of Avari, and the reason why is because he bloody wanted to get away from his tribe, wanted to see the world per say, decided to so such cause he could, and Akka could care less for glory and fame and the like, just seeing the world, even if he dies, because of the way he believes in his creator, he believes God ordained him with the right to do such, and he will do such as he wants.
I’m not going to be taking this too seriously, I apologize for that, but let’s get onto this little story, now, about 150 years ago within the timeline of the lore, far off to the East of Arcadia’s empire on the continent of Jikl, existed a mixed set of plains and forests home to possibly less developed tribes of individuals who were actually only mainly within the middle of the Neolithic age in terms of advancement, having really just gotten off their feet from being hunter-gatherer tribes, now farming slight fields of barley and wheat, along with other crops, though some were starting to make a large, sudden jump to the age of steel due to trading with eager traders from the West, travelers from the Arcadian Empire who were looking to expand the Empire’s reach, and one of these few tribes were known as the Makkan Tribe, and these blokes, I’ll say, they weren’t necessarily intimidating looking at first because compared to some of the big, badder whiter looking individuals to the West, these copper-skinned guys that were half-naked and were actually a bit smaller in terms of height to these guys, covered in differing colors of paint, and the hides of animals they killed, yelling obscenities and the like probably came off as funny to these travelers, but they were known within the East to be some of the most brutal, most aggressive warrior-hunters, with the irony of their tribe’s name “Makkans” meaning “small, irritating man” in the name of the Cocka Tribe, who mainly were a set of farmers settling down within the valleys of a set of mountains to the East the Makkans united and came down upon from the hills surrounding the valleys to conquer, integrating such into their own, and them being the first of a set of tribes the Makkans would come to conquer and integrate into their own, and from then on they’d come to be known within the East as such, mainly as odd, whacky ‘savages’ to Arcadian traders, but to the tribals of the East as brutal Warrior-Hunters.
Akka’s story starts about 24 years ago to a man known as Tokhta’Monx and Mara’Monx, Tokhta’Monx being one of the many warrior-hunters, and Mara being one of the many female hunters within the tribe as well, with Akka having been the only son of the two, only due to the fact Mara was only capable of bearing one child, and cause of this they never went on to have more children, he didn’t need to worry about having to compete with any siblings regarding the likeness of their father, and in return his childhood could be considered rather easy and spoiled in a sense due to the fact that his father mainly taught him what he knew regarding surviving off of the land, with his mother doing the same as well, although his mother mainly granted him some knowledge regarding the tending of crops and gardening as well, with his childhood up to his eighteenth year being considered rather safe and civil until he was took on his first actual hunt, this first actual hunt regarding him bring down a male moose with just his iron-tipped spear, and he managed to do such as well, coming back with the remains of the moose and granting it off to his father who then accepted him into the tribe as a man, now, mainly due to the fact I don’t really care to write a whole novel regarding this, let’s finish off in this paragraph that will finish this story off, with him then being introduced into the ideas of combat and war at the age of eighteen, he became a Makkan in terms of culture, mind, and war as he was given a horse, a bow, a spear, a knife, club, and hatchet to ride into battle alongside his father, and for about six years of his life, well about actually four, he fought alongside his father in dozens of tribal conflicts, helping bring the Makkan clan into prominence as they integrated the conquered ones into their own, over time in those four years he fought, he managed to get tired of constant fighting, with a lack of tribes within their general area to conquer he retired into being a hunter for quite some time, doing such for another two years, making his way across the plains and forests of the East to the city of Arcadia, and being one of the few of his Tribe to enter such a city, he was perplexed by the way these people were, but he took advantage of his skills for a time to make a living, a meager one, but one nonetheless for a time until a set of expeditionaries decided to come to him about the Arcadian Empire seeking to colonize Avaris, and he signed up onto such to continue seeing the rest of the world, and in return he wanted to see what God had in store for him.
Application - ACCEPTED
you're the first to come from the East! I really liked your character, not specializing in anything but being able to do a little of everything, he'll be a very good addition to the colony! I can't wait to see you on the server
Sounds like a super interesting concept, and I am ready as ever to get back into Minecraft! Can't wait for this to come out to the public!
OOC
IG name: Xclbr1
Age: 19
_________________
IC -
IC name: Anduin Mirith
IC age: 19
Character's skills: Diplomatic - Anduin is well trained in diplomacy, and seems to have a natural affinity with speechcraft.
Resolute - Despite his wealthy upbringing, Anduin does not mind toil. When it comes to doing something he believes in, he sticks out tough work.
Skilled in Archery - Although he dislikes using violence to resolve conflict, forced practice with the bow has brought Anduin to be quite a skilled shot.
Character's faults: Pacifist - Even when faced with immediate danger, Anduin is slow to raise a sword.
Wanderlust - Anduin's thirst for adventure may constantly put him in dangerous situations at the expense of himself and those around him.
Background: Anduin Mirith is the son of a prominent Arcadian ambassador, who has lived most of his life under the regime of his parents. His youth was spent studying the art of diplomacy so that he could follow in his father's footsteps, however Anduin hungered for more than what he could see in a foreign country's embassy. His childhood was full of child-like adventures, sneaking out of the house, running off through forests, and ultimately getting dragged back home. As he grew older his father had him learn the 'fine gentleman's skill' of archery, which Anduin ended up being talented at, despite not wanting to learn. When he finally stepped into young adulthood, Anduin's father wanted to find Anduin a respectable position within Arcadia, but Anduin's intrigue was drawn to talk of a group of colonists being sent to the Lost City of Arvis. He begged his father to allow him to go, but his father rejected the proposal, claiming no gentleman belonged in a place as uncivil as a newfound colony. Anduin would not see himself sat behind a desk for the rest of his life, however, he once again snuck out, deciding that he would be on that ship to Arvis, even if he had to sneak aboard...
Application - ACCEPTED
Welcome to the server!
Awesome! I'm super stoked! Is the server definitely launching the 18th?
Yes! The server is going to be opened to the public at about 2 PM EST June 18th!
OOC
IG name: Rosquilla
Age: 17
Skype: (optional) brendanzak
IC
IC name: Viola Basset
IC age: 31
Character's skills: (2-3 sentences)
Good cook - After spending years in the sisterhood cooking she has became an excellent chef.
Artist - She has been painting since a young age and has been trained by her governess.
Public speaking - After giving religious speeches countless times she has gotten very good at public speaking
Character's faults: (2-3 sentences)
Paranoid - After having servants watch her for her entire childhood, she is very cautious about who is around.
Selfish - Being spoiled her entire life by her parents left her feeling like she deserves everything she wants.
Egocentric - What other people think about her means everything to her; she would do anything to make herself look better.
Arrogant - She does not understand the difficulties of the average person and does not care enough to learn.
Power hungry - She believes that because her parents were powerful senators she deserves all the power they once had.
Near sighted - She has terrible eyesight which makes her clumsy and terrible in fights.
Cannot fight - Other than her being nearsighted, she also was never trained to use a weapon.
Alcoholic - She uses alcohol to help her forget about any problem she has.
Background: (1-2 paragraphs)
Viola was born in the most wealthy district of Arcadia. Her parents were both prominent members of the Arcadian senate and wealthy landowners. She grew up with the best care possible and had servants to fulfill her every whim. Her childhood was very easy; she spent her days learning from her private governess everything from math, to art, and how to play an instrument, though she was never good. As the days turned into years, she grew weary of her boring-but-elegant life. She grew depressed and refused to talk to any servants, her parents, or even her governess, which was her only true friend. She would sneak out almost nightly to local taverns to drink and do her best to make any friends she could. Though, all that usually got her was a terrible hangover and scolding from her parents for making their family name look bad. As she grew more and more dependent on alcohol, her parents became more worried about not only her, but how they looked in the public eye. The day after she turned 18 she was sent to Liontrout Canyon by her parents to join the sisterhood. She was sent to make her repent for her drinking and disobeying of her parents. She was sent to work in the kitchens when she arrived. She quickly picked up the culinary art, and soon was one of their best chefs. She spent four years of her life, which is all that is required to become a sister, in the sisterhood, learning how to be a sister and becoming an excellent cook.
After her four years she decided she did not want to return to her parent's home, but instead wanted to spread the word of her god. The original colony had just been started, and after talking to the head sister she decided she would spread her religion to the colony. Using money the sisterhood gave her, she hired a horse and wagon to take her back to her hometown of Arcadia to get on one of the first boats to the original colony. When she arrived at the colony she found the colonists were not as friendly to her religion as she thought they would be. The colonists mocked her religion and said she was a waste of resources. she viewed it as a test of her will from her god, and refused to give up. She tried all the ways the sisterhood taught her to convert the colonists. No one would listen, except for a farmer about the same age as she, though he only listened to her because he thought she was extremely gorgeous. After months of trying to convert the colony to no avail, though, she did give up. The failure devastated her so terribly that she rebuked the entire religion and picked up drinking again. Though her religious attempts failed, she soon became a great help to the colony. She cooked almost everyone's meals daily, and quickly won the colonist's friendship. She was elected as their mayor for one year, which is when the colony hit it's peak. When her year was almost over and she was getting ready to be reelected, a messenger from Arcadia brought grave news. Both of her parents had recently died due to a mysterious disease. She decided to return home immediately to get her inheritance. Her drinking became even worse, and she would go days without eating. After two years of mourning and heavy drinking, she managed to start to pull herself together, though she still cannot completely overcome her alcoholism. Soon, she began to plan her trip back to the colony, missing the only people she could call friends. She never returned to the original colony though, due to the colony itself falling apart and most of the colonists dying from starvation. She has spent the last years almost completely alone, except for the servants she hired only because she could not keep her parent's house clean on it's own. As news spread through the capital that another group of colonists were being sent to Avaris to settle the delta, she immediately signed up, and pledged most of her fortune to the settling of the island. She has been elected to be the first colonial leader by the senate, due to her experience with the first colony, and plans on setting sail soon.
Update 6/18/16
THe server is opening today! We plan on opening at 5 PM EST. Everyone that has applied will be whitelisted soon!
IG name:sosukeaizen
Age:19
Skype: Yoruhitori/yorusihitori
IC
IC name: Dimitri Erebus
IC age: 23
Character's skills:
is an aspiring doctor: Being his families trade he has learnt how to do multiple first aid and multiple other things even curing some diseases if they are well known enough
dabbling magic user: Dimitri has always had a curious bone in his body for magic and how it works not just one type all types it intrigues him immensly
Botanist: Dimitri being a doctor needs plants at times for remedies so its natural he knows common and uncommon plants maybe a few rare ones if they have been well documented
Calmness: Dimitri is a natural calm man under normal circumstances and if not pressed repiedally so much even under pressure he keeps a steady hand and a clear mind
Actor: Dimitri due to his lack of emotion has studied these emotions and is pretty good at keeping them up as a visage
Character's faults:
Secluded: Dimitri has always kept to himself and thus doesn't mix well in crowds
Lack of emotion: Dimitri has always expressed a sort of withdrawl from emotion making his bedside manor horrible and often sometimes lets this slip to others
Lack of remorse: Dimitri is the type to kill if it inconvenient's him in a personal way and will often do things that would rather help himself which is a horrible thing to have if in a community of people as soon they may notice this behavior and question things
Background: Dimitri was born in a village a small one at that his father a doctor or physician whatever you wish to call it and his mother his assistant he was taught the wondrous and cruelty of doctorship as he witnessed first hand at how the body is so fragile and strong being he had to help his father in any way he could as his father was the only doctor in town full of farmers and multiple other jobs so he had seen multiple things from farming accidents to multiple other things even a few murder's victims and at a young age that can change people...drastically over the years he grew and grew eventually his mother died due to an illness a horrible one at that and his father commited suicide as he was in a state of "I couldn't do anything to save her..." sort of mindset leaving the young boy alone with his teachings he took on his fathers practice alone now in the same house/clinic. After so long he saved enough money and left his home/clinic when he found a replacement.
Accepted!
Just watch out for rdm!
OOC
IG name: DarkDaash
Age: 17
Skype: daash99
IC
IC name: Amarin Morati
IC age: 19
Character's skills: (2-3 sentences)
Skilled Cleric: Amarin has spent his entire life learning the ways of his religion and using magics to help people (as well as exorcise demons). He is a very talented healer whether it be healing the body, or the soul whether it be by exorcism or eliminating them to preserve good.
Unbreakable Will: Amarin has a will of reinforced iron that is ten feet thick. Nobody is ever able to persuade him, and when he makes a decision, he only acts on it if he believes it is the very best decision to make.
Obliged to Commit Good: Despite Amarin's best efforts, he was divinely bound to a moral code that he is unable to break free of. As tragic as it is, it means he is unable to commit any sort of actions unless he believes one hundred percent in his heart that it is an act of good. Whether he believes it is the right or best thing to do has absolutely no matter in it.
Character's faults: (2-3 sentences)
Self Hatred: Amarin absolutely despises himself and his skill in magic. He believes his religion is wrong, but since he is bound by his code, is unable to clear himself of that religion or break the code ever. Because of this, he hates absolutely everything about himself because he does not feel he is being himself.
Stubborn: When Amarin makes a decision, it is final for him. Nobody can change his mind, and nobody can stop him unless they kill him. This is another thing he dislikes about himself.
Obliged to Cleanse Evil: Due to his code, he has an obligation to purge all evil from this world whether it be he exorcises them, or cleanses their soul by "destroying their tainted body." If he believes somebody is truly evil, he must act upon it despite him believing that everyone can be good. If an exorcism fails, he will kill them.
Background: (1-2 paragraphs)
Amarin Morati was born in Liontrout Canyon to a family of the Church of Airimid. The Church of Airimid is a very powerful and very strict church. There, the best of clerics are trained and reside there. Amarin had the luck of being born with glowing red hair. Red hair, as explained in the Book of Airimid, means that this person has been marked with the blood of the goddess and is one of the chosen few to become a Arch Cleric. Learning quickly of his birth, the Grand Master Cleric of the church went to his family and seized him from them. His father tried to fight back, but was seen as a blasphemer and taken to the church as well for cleansing. At the church, they had a religious ceremony for the newborn where they all cut their hands and let it drip unto Amarin's infant self. There, the Grand Master Cleric named him, "Amarin Morati". Amarin meaning "Son of Airimid" and Morati meaning "Bound to the church". His father, on the other hand, did not survive the exorcism and died.
Every day until Amarin was able to speak full sentences, they exposed him to divine magic of all forms. Some would harm him and others would heal him. It was the equivalent of torture. Once Amarin was able to speak, lessons on the church began and they made him take an oath in the centre of a magic circle which bound him to the religion. The oath spoken was, "I solemnly swear my life and being to the church of Airimid and her seven commandments. I will not act outside of her word lest she smite me so." With that, he began learning everything he had to know. His extreme exposure to divine magic allowed him to learn quickly how to heal people at a very young age. After magic lessons, he was taught everything about his religion from the birth of the goddess to the formation of the lands and how people came to be from the view of the church. He also learned the seven commandments he was obliged to follow.
Thou shalt stand by her word till death
Thou shalt commit good no matter the cost
Thou shalt cleanse all evil they pass
Thou shalt never harm the innocent
Thou shalt accept calls for aid and guidance whenever they are needed
Thou shalt not act upon their greed
Thou shalt not lie to any person, good or evil
When he was age ten, he moved on from healing magic to cleansing and damaging magics. He learned how to complete exorcisms and damage people's bodies but leave their soul untouched with divine magic. One of these magics was a spell simply known as "The Words". This spell will severely damage anyone who hears it unless they understand exactly what the translation of the words mean and what it exactly does. He was also taught swordplay and swordsmanship in case of physical retaliation. Alongside this, he learned how to imbue his sword with holy magic so his blows can be more devastating, yet keep the soul untainted.By the age of seventeen, he has become a full fledged cleric and the youngest at the church. With that, all the clerics of the church poured their blood in to a goblet, which he drank without question. Amarin has been used to this by now and a life as a cleric seemed like his destiny... Until they brought a woman in several weeks later who was seen as evil and must be exorcised. Amarin was called to be the lead exorcist on this one. When they brought him to the room, the woman was screaming and trying to break her binds. When she looked at Amarin, she stopped and broke in to tears. She spoke through those tears, "I have only seen one person ever with red hair... My son... My son... The son I never got name..." Amarin was convinced these were words of the devil trying to move him and immediately started exorcising her. After several days, she would not stop calling him his son, so he uttered the words and she died. After this exorcism, he gave his report to the Grand Master Cleric. He mentioned how she kept calling him her son. Because of the code, he was obliged to tell him that she was in fact her mother. He realised that he has killed an innocent woman and that the exorcism probably did work. He explained this to the Grand Master Cleric and all he said, "There is nothing we can do."
He was guilt ridden for killing his mother. He realised he did something evil, yet was able to get away with it. He soon started realising that others withing the church has done such and have used the religion as an excuse for their evil actions. With that, Amarin started to act upon his code and cleans the evil from the rest of the clerics. He realised that he cannot exorcise a cleric for their skills would allow them to fight back with much greater strength. With that, he acted and started killing all the clerics within the church. Amarin's eyes glowed red as he started eliminating everyone in their sleep. When he got to the Grand Master Cleric, he was already anticipating Amarin. Amarin was called a blasphemer and a disgrace to the church. Amarin continued to act upon his code, as did the grand master; both saw each other as evil, though Amarin felt something was not right as they fought. Amarin managed to best the Grand Master and kill him sheerly because of luck, as the grand master tripped over the rug in his quarters. Amarin fled the church and because he went against the first commandment, he was smitten and blinded in one eye as punishment. Amarin then decided that he will be a travelling cleric for Airimid, despite his newfound hate for the religion. Though Amarin was obliged to follow the commandments and the oath, he hated his actions. He thought they were not right, despite him acting upon his code and cleansing evil. After several weeks of travelling and an existential crisis, he has come to a solid stance. He wanted to find a way out of his religion. He wanted to become powerful enough to break the oath. He created a magic circle, and pledged to stand by the church and their code until he can find a way to break the spell. With that pledge, he was smitten once more. This time, his punishment was the removal of his memory of all his magic as well as the words. Though he remembers the meaning and what it does, he no longer knows the actual words.
Two years later, after travelling along the Arcadian kingdom and visiting many places, healing people the best he could without magic, discarding his religious garbs for a shirt, pants, and black cloth jacket, and accepting calls for help, he found himself in Arcadia City. He heard word of the attempt to colonise the river delta. He felt that along the way, they could use a healer. With that, he decided to join in. Hopefully on his travels, he can become strong enough to break the oath, or find another way to break it.
(Sorry for this being so long)
Age: 14
Skype: davidzbarcea
IC age: 43
Character's skills: Theodas' most notable skill is his combat ability. He is superbly agile, using his knowledge of wind magic to his advantage. Although this form of magic can be used in various ways, he tends to use it only to further enhance his speed and maneuverability. The skill he displays with his set of rapiers is that which must have taken years and years of practice. He's smart in battle, and thinks things through, while he is also impulsive and quick to act.
He's charismatic and handsome, well-kept and chivalrous. Social elegance is one of the things he emphasizes most in his behavior, honor being one of the things he values most.
Character's faults: Theodas is arrogant. He thinks of himself as above many others, almost never standing down from a challenge, even if it is one he knows he could lose.
He keeps his emotions to himself, so he sometimes lets his feelings flow out all at one time, though this mostly occurs in private. This is connected to the fact that he often runs away from his problems and underestimates them, especially opponents and physical wounds he suffers from.
Theodas holds grudges a lot, and is very stubborn and protective. He can be reckless at times, while in other situations he is more calm and collected.
Background:
Theodas was born to a High Elven mother and father in Arcadia, adopting both their knack for magic and good looks, including their nearly flawless light skin, white hair, and vibrant blue eyes. From an early age, he started learning magic, devoting most of his time to it. He had seen men casting spells while wielding swords, which had fascinated him. At the age of 23, in his adolescence, he had begun to learn the art of rapier swordsmanship. He thought it was a good fit when paired with his love of precision and maneuverability. Air magic was his domain, which he quickly learned to use to his advantage not only by casting offensive spells with it, but also by using spells to keep quick on his feet and maneuver more easily.
From age 31, he had begun to use two rapiers instead of one. This took a long time to get used to, let alone get very good at, so he practiced hard until the age of 39, keeping agile on his feet while also agile in his mind. He went to school during all this time, and had gotten okay at the academic side of things as well. Logic and problem solving were his forte, while he wasn't so good at some of the other aspects of his education. His two younger sisters were much better academically than him, and he often got into a bit of trouble, leading to a childhood filled with scolding and chastising from his mother and father.
At the age of 40, he was finally considered an adult. By this time, he spent many hours reading and gaining experience in different trades. He had worked for a baker for a time, and then for an innkeeper. He learned how to cook fairly well, though he mostly cleaned up around the place. For a short amount of time, he even worked with a bard, listening to his music and helping him perform sometimes. He then worked independently as an entertainer for a little bit, using the magic he knew to his advantage.
A few months after he turned 43, he learned of Arcadia's intent to make a colony. His interest grew, and he eventually got permission from his parents to be part of it. What fun!
IG name: ragsboom
Skype: davidzbarcea
Age: 14
How often could you contribute? Pretty often I think, now that school is out. Around 2 hours a day, probably.
Show off some of your builds &/or build something medieval desert themed! http://imgur.com/a/E9YOf - They are a little bit plain, I suppose. If you want more examples I'd be happy to show you; I've built a small town in the past and a few more interesting things, but the screenshots are on my other laptop.
I'd also like to add, please don't make judgments based solely on my age. While I am somewhat young compared to a lot of people, I have plenty of experience roleplaying and am more mature than most my age. Thanks for your consideration.
Application - ACCEPTED
Application - ACCEPTED
Though, I forgot to put this in the rules, no one is allowed to start with magical knowledge. Magic has been forgotten and will be introduced into the server at a later time. That is my fault though, so both of you are accepted!
Does that mean I should rework my character? Perhaps make it so that his pledge has also wiped any magic from his mind?
OOC
IG name:
MrZombie
Age:
23
Skype: (optional)
Imaword
IC
IC name:
Zhiek Rose
IC age:
30
Character's skills: (2-3 sentences)
Charismatic: He has an air about him. Some sort of will that brings people to enjoy his company or just want to listen to him.
Faithful: He is pious man who is trusting and trustworthy. He believes fully in his goddess and he believes he has no reason to lie.
Studied: As a man born into the service of his goddess he has access to a library of all sorts of knowledge. From Herbology to the cryptic studies of ancient mysticism
Character's faults: (2-3 sentences)
Zealous: He must follow his goddess's teachings and may do things oddly or seemingly unnatural to others.
Jaded: Being a Zealot of his goddess has caused him to see much death. Because of this, death to him is a natural and common thing even if it was malicious death.
Background: (1-2 paragraphs)
Zhiek Rose was born in the Monastery of Falling Rose which is located in the mountains northwest of Liontrout Canyon. He spend his whole life as a monk dedicated to the goddess Masika, who is the caretaker and guide for souls in the afterlife. He spent his early life in study. Learning the ways of the Falling Rose monks. Many of these studies included rituals to set a dead man's soul on its journey to meet Masika so that it may fall and find its place among the land. The studies also included how to help the souls find their place among the land when its their time to fall. So many of his early life involved creating and tending to large gardens. Many of these gardens include large rose bushes because it is believed that those whom serve Mother Masika in the afterlife shall fall and nurture the beautiful rose which is Masika's connection to the living world. The monks also believe that if you spend enough time in the gardens, that during the time of falling souls, when the veil between this world and the next is at its thinnest, you could hear the souls speak through the plants telling their wisdom to those who may listen.
As he gotten older and more studied, he had found himself with nothing else to learn at the monastery. He grew as a skilled monk whom memorized all the rituals and studied just about everything in the library. Soon word came that Arcadia was sending a group of colonists to a land that has met many great disasters yet hardly rains. Zhiek believed that going to this land with his knowledge, he could help bring the souls there to rest and hopefully create a place for the souls that find their day of falling may have a proper place to rest.
((Zhiek is a Monk of a Goddess of Death. He believe that when someone or something dies, it soul eventually finds their way to his Goddess whom guides the soul to its proper place to rest for eternity. He believe when it rains its actually the souls that Masika has guided falling to their final resting place. A place like a desert with no rain is a terrible place to him because it means Masika can't find a place for the souls to rest... Or worse the souls arnt able to find Masika in the first place and wandering the desert restlessly, which is unhealthy for the soul and they need to be put to proper rest.))
((Also sorry for random gramatical errors, super tired))
OOC
IG name: toastymcvoid
Age: 15
Skype: prefer not to tell
IC
IC name: Gwyn Quellost
Character Skills: Gwyn is an excellent stonemason and decent at art.
Character Faults: Gwyn is very socially awkward, and can come of as a shy person sometimes when it comes to meeting new people.
Background: Gwyn was as ordinary as ordinary can be. Gwyn came from an ordinary family which had a mother and father. He did not have any siblings. He was born in a small town in which he would learn how to become an artisan. In his youth, Gwyn turned out to be very excellent at the art of stone masonry. Gwyn would always be found practicing his skills, instead of playing with his friends. As he was growing up, he was always shy when it comes to meeting other people. He was always self-conscience about what he would say. He even tried to talk to himself using a mirror, but that ended horribly when Gwyn finally gave up and started crying.
As he was growing up, Gwyn became interested in a beautiful girl that he liked But, he was always too shy to make a move on her, so it never really worked out. Gwyn was soon found, instead of practicing masonry, gazing upon the girl. Once, Gwyn actually tried to approach her, but then, realizing what he was doing, decided to turn back and run away. Gwyn's love for her always ran wild like a beast, until one day, when he was practicing, he looked and saw that the very girl he loved was with another man, kissing. This caused Gwyn to gain a mild depression. Gwyn never knew her name.
Application - ACCEPTED
Welcome to the server!
Application - PENDING
I wish you would have given a little more detail to your character, but that is not the major fault. If you could rework your app so your character doesn't begin with knowledge of magic, which violates one of the rules, that would be great!
I edited my app