-Skype name[/b] (Optional, for server OOC chat):wazdalion
-Do you have any prior roleplay-related experience, if so could you give an example?[/b]
Yes, I have roleplayed for about 2 years, on medieval roleplay servers in particular. I played on a couple servers including Lucridem and Alvaeron.
-Define Power-gaming in your own words[/b]:Powergaming is when you force action onto someone without giving them the chance to reply. It can also be ignoring an emote.
-Define Meta-gaming in your own words:[/b]Meta gaming is when you use OOC information for IC stuff. Example: You are being robbed, your friends see a nametag in your house and tell you on skype that you are being robbed, and you call your friends and kill that person.
-Define Role-Playing in your own words[/b]: Creating and living the daily life of a character as its presented.
----IC Info----
-Character name[/b]:Vyell Dedrick
-Character race[/b]:High elf
-Character gender[/b]:Male
-Character age[/b]:86
-Character Occupation[/b]:He currently has no occupation, but is skilled in tailoring and/or fletching. With his friends' help he would ask the lord to purchase a shop for tailoring.
Character description[/b]: Vyell measures about 6'11 ft. He has a pale skin and has no major scars except a small one on his neck. He weighs about 150 pounds, and doesnt seem to have a lot of muscles. He has medium to long hair, and has orange eyes.
-Character personality and traits [/b]:Vyell is quite kind, actually sometimes really kind. He tries not to harm anything as long as it doesnt harm him or his friends. He can be a little sarcastic at times but would only do it in times of happiness, and for humor.Vyell can act extremely serious under situations that may harm his friends, and would probably stand in front of them and protect them. He does not care if any person and or creature looks beautiful or pretty, if he knows its harmful, he attacks, which can be a fault at times.Vyell can also be an addict for food, he eats a lot, but burns the calories directly, since he exercises a lot. He also can be nervous around women, and sometimes scared of them. Vyell is also freaked out when touched sometimes, he sometimes starts shouting at the person who touches him.
-Character biography[/b]:Vyell was born in a town, located in a valley. The town was surrounded by lakes, ponds, and waterfalls. Vyell's town was, unlike other elves, filled with different kinds of races. He didn't get along with all of the people in his town, but was on good terms with a bunch of them. He used to swim in lakes, played with rocks, and had fun by annoying people. He was the ideal troublemaker. Soon enough, his father gave him a lecture, and he stopped being as much of a troublemaker. Instead, Vyell focused his life to tailoring, like his father.
Vyell's mother died while giving birth to him, thus he never met her. He had a fun life with his dad however. One of the things Vyell was jealous of, was how his father was a storyteller. Vyell's father had countless adventures, while Vyell had none. Vyell was inspired by his dad, and his father, marrying and having a child in his much older years, died at the age of 286, Vyell's father passed away. Vyell had to take care of his father's tailoring shop, and then started to learn fletching. Because of the pact war, Vyell's village was mostly destroyed, and many were injured. The people in the village were having a hard time keeping up with the war, and kept on fighting. Most of the people have died in his village, trying to fight back, and some of his friends have too. After the pact war, Vyell and his friends attempted to gather resources and fix up the village. The village was in really bad shape, and it was really hard for them. However, they managed to fix it up, and sort of make the lives of the people there better. Vyell, at the age of 76, got bored of his continuous life, and started seeking adventure. He kept going around, looking for any sort of event. He failed to do so, and then started to train for combat. He uses a short bow, and at times, he uses a staff. He continued to train until he would find something to do.
At the age of 83, he found what he was looking for. A dwarf, named Jarsa, came across Vyell's town. He asked if he could accompany her, and she accepted. Vyell was extremely happy, and called Jarsa his savior. He went ahead and left the town with her. They went on, going through towns, and came across one of the towns, where they met a goblin. The goblin was called Keir, and he asked if he could come along, and so he did. They kept on going, and after one year, they go to a human city, and meet Lydia and Rayven. Lydia and Rayben come along, and they continue their adventure.
-Please give us a short RP response to these two scenarios:[/b]
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Vyell feels his coin purse as its lifted, quickly glancing around. He spots the child, running after him. If catching up to him, he pulls his shirt, then takes the coin purse from him. He then lets him go and informs the guards about it. If not catching up to him, he keeps looking around, asking people for any child they’ve seen. If he finds him, he takes the purse, and goes to inform the guards. If he doesn’t, he just tells people about it, and to be careful.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Vyell cant really do anything at this point, but to go inform the nearby farmers about it. But, he would after that go check up on them, seeing if the mother died. If the mother did, and the puppies are still there, he just puts some food, and lets them be. If the mother died and the puppies aren’t there, he skins the mother. If the mother did not die, he just attempts to make it flee, even though it’s a risk of getting bitten. If the mother would seem hostile while he’s trying to make it flee, he just goes away.
-Skype name (Optional, for server OOC chat): Spore1013
-Do you have any prior roleplay-related experience, if so could you give an example? I have been on a server called Luthos for about 3 weeks before it was shut down. I also play D&D weekly that I set up and I have been playing that for years.
-Define Power-gaming in your own words: There are 3 different definitions of power gaming that I know of. They are as follows: 1. Doing an emote and then not letting anyone else respond to your emote before you do something else. 2. Ignoring another's emote and doing your own that is contrary to theirs. 3. Trying to do an emote that would be physically impossible.
-Define Meta-gaming in your own words: Doing actions that only you know OOC and not IC.
-Define Role-Playing in your own words: Creating characters and acting / playing out what the characters you made would do in a setting.
----IC Info----
-Character name: Keir Shadetracker
-Character race: Goblin
-Character gender: Male
-Character age: 17
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Grunt/Scout
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
One of the most apparent things about Keir Shadetracker is scrawny form. He stands at meager 3” 5’ and is even shorter with his hunch. The next thing you might notice is that his skin is very, very dark forest green and his unusually large eyes that have mismatched colors, with one of them being brown and the other being light blue. These abnormally sized eyes help him to see in the dark to help with nighttime scouting, although they make him look, frankly, ridiculous. He is typically covered in dirt and grime and his clothes are not typically in good condition, but that changes if his master need him to look nice. He is mostly bald but has some wispy white hairs that stick out of the top of his head. Although he is short, he had quite the muscle on him, mostly on his legs which he got through years of scouting and fighting for his master. He has developed long arms which help him climb up and in trees. (He did this a lot when his pirate band would use guerrilla tactics.) He has a long deep scar that goes across his torso due to a close encounter with a man and his sword along with many other scars that are from animal attacks while he is scouting.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
The main thing everyone would first notice about him is his complete and utter devotion to his master. If his master told him to do something, he wouldn't even bat an eye even is he was told to do unquestionably bad things. To Keir, the master is the way of life. He believes in no god because that might get in the way of serving his master (unless, of course his master wanted him to.) Due to his complete dependence on his master, he has very little free will and is not very intelligent. He is extremely protective of his master, almost to the point of being savage. He developed his need for a master from his family. For generations, it has been the Shadetracker way to find a master and obey them to your best extent. Keir doesn't have much of a personality on his own and typically very quiet when left to his own devices. If his is away from his master for a long period of time or loses his master, he becomes wildly depressed until his master comes back or he finds a new one.
Keir doesn't like humans because they were usually the ones that would attack his old master (although it was usually justified). He does however like orcs because his old master was an orc. Keir doesn't really know traditional goblin culture, rather he knows more about pirating culture since that is how he grew up.
-Character biography (At least three paragraphs describing your character's history and experiences):
Keir was born into a family of grunts. For generations, it has been his family's job to protect and serve a master. When this tradition started or why is unknown. When Keir was 4 years old, his father (who's name is unknown) gave Keir away to an orc mercenary who he thought to be a suitable master for Keir to follow. Keir’s master's name was Zuras Thunderaxe. He was incredibly strong and tactically inclined. People said that he had the potential to take out entire platoons with only himself and his battleax. Zuras would fight for the glory of his people. Zuras would take in a couple other goblins to help him in his battles and was happy to take Keir in to fight for him. He would send Keir to do scouting mission and would have him fight for him on the front lines. Keir was a good henchman and did everything he was told. He built comradery with the other goblins, but most importantly, with Zuras.
This didn't last long though. When Keir was about 7, he noticed something strange with Zuras’s plans. They were going against direct orders to attack a town to take it over. Instead they were going attack a trade caravan. At this point, Zuras’s power and greed had gotten to his head and started to turn to piracy to fulfill his needs. Before the raid took place, many of his men defected, causing Zuras to kill those who did. Keir, however, stayed. He was one of Zuras’s most trusted men because of his unwavering devotion to him. After a while, Keir was sent to do more and more brutal things. They would use guerrilla tactics when raiding caravans, Keir would be sent up in the trees, jumping on and attacking anyone who tried to run away. He would even sometimes ordered to pour burning oil people that were sleeping at night as a means of attack.
Years later, a survivor from one of their attacks hired discovered where Keir’s group was camping and hired some mercenarys to go and take them out. One night, when Keir was 14, he was sent out on a scouting mission to see what a caravan was carrying. It was an average mission for Keir, but what he didn't expect is what he found when he got back. The mercenarys attacked, taking no survivors. Their camp was completely set ablaze. Everyone but him was killed in the fight since Keir wasn’t there at the time. The mercenarys found him when he got back, not realizing that he was part of the pirate band, they offered to take him back to to shelter. Too shocked to say anything, he quietly followed them back.
The mercenarys took Keir to a nearby roadside tavern. Keir still in shock, just sat down at the bar and ordered drinks with the meager amount money he had. He stayed at the tavern for 3 days, not even getting a room. He tried to drink his sadness away, but then he decided that he needed to find a new master, and fast. 2 days after arriving at the tavern, a dwarf and High Elf walked in that Keir. They headed straight for the bar, sitting right next to Keir. They ordered their drinks, exchanging some words with the bartender. After a while, they begun to tell stories of where they came from and what they'd seen. It wasn't anything impressive but certainly intriguing. Keir listening to them talk of these journeys and saw an opportunity. He saw potential in them as a new master. Once they finished a few drinks, they started to head out again. Keir ran after them, quickly catching up. He pleaded with them, begging for one of them to take him as a servant and be his master. After only a brief moment of silence, the female Dwarf, Jarsa, accepted. Keir was ecstatic, helping his new found master right away with her traveling supplies. They were then off to the human town of Barkamstead.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Assuming that this is Keir’s own money (although he typically wouldn't have money any on him) for the most part, Keir would do nothing. Simply letting the child run off without even batting a glance. Keir, carrying items that he has to pick up for his master, would worry more about getting the items back to his master rather than worrying about getting back his own money.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Keir would stop for a moment and laugh at their misery. Maybe even throw a few stones from a distance at them for revenge of being attacked by wolves so many times while scouting. After being a general nuisance to them, he quickly would dash off to follow closely behind his master.
Mind that your character's eyes have to match his hair as high elves go! Another note for those in your group, I'm glad you all are coordinating together, on server we'd like to see you all branch out to other players too with time!
Also, mind, your elf cannot cast magic with a magic app.I assume you know but we've had some players that didn't know this.
A very direct app, I give the same advice as I give to your friend above. Though I recognise you're playing essentially a servant character! I'll whitelist you shortly. Mind his sight isn't necessarily better or worse than other goblins in the dark, but them being used to it is perfectly acceptable.
This app is kinda... Mediocre. But I hope it satisfies. I'm used to roleplaying on chat sites with pre-existing characters so creating a character from scratch is hard for me. Especially the backstory part. Personality is the easy part. I hope you understand.
Also hi, it's been a while.
----OOC Info----
-Minecraft IGN: GennaCase
-Skype name (Optional, for server OOC chat): N/A
-Do you have any prior roleplay-related experience, if so could you give an example?
"The warrior slid back as her opponent's weapon clashed against her's. She was at a disadvantage here. While she may have the all-around weapon of a sword, her opponent has the upper hand with a heavy spiked mace. And those things could pack a punch. The warrior quickly pondered on the possibilities of attack from this point. He thoughts were quickly rid of when her opponent came running forward. With no time to waste, the warrior stood there and waited... And waited. The opponent swung his weapon towards the warrior's side. She dodged and, with some time until her opponent recovers from that attack, swung her sword sideways. This created a horizontal wound across her opponent's back. He was frozen in pain, dropping his weapon out of surprise. The warrior took this chance to kick her opponent to the ground and the weapon away. She could hear his cries for mercy. She ignored them as she had a battle to win. She planted her foot on the other, raised her sword, and impaled her now former opponent."
-Define Power-gaming in your own words: Ignoring any limitations and other's actions to get what you want. Basically becoming unstoppable.
-Define Meta-gaming in your own words: Taking OOC knowledge and applying it into IC knowledge when it shouldn't be. Pretty much cheating.
-Define Role-Playing in your own words: Putting yourself into the mind of a character and acting as them with others in a given situation.
----IC Info----
-Character name: Anabeth Smith
-Character race: Human
-Character gender: Female
-Character age: 18
-Character Occupation: N/A, just a vagabond.
-Character description: Standing at 5'0", Anabeth has a thin yet curvy figure. Despite this, she has a flat chest, meaning barely any breast material. She has golden locks of straight hair that reaches her shoulders and emerald looking eyes. She wears a ruby/burgundy looking dress that is slightly ragged from many months of walking in it. She wears brown boots with laces as well. Her face looks mature in figure as well, her nose rounded and slightly pointing up. Her chin is soft and her lips are thin.
-Character personality and traits: Anabeth is a gentle and forgiving girl. She rarely feels anger, maybe she never feels it at all. When faced with hostility, she doesn't fight. She only tries to negotiate a compromise. She isn't afraid to protest, though. It's just that with a personality like her's, it's tough to protest. Especially if she's gentle and her voice is often soft. She isn't a strong woman, but she can do her best to raise her voice enough. Despite being gentle, not really strong, and soft in terms of voice, she is also curious and will follow along when she hears of an adventure. She's one to observe, though, watching everyone do their thing. She will get curious as well, and occasionally poke at a thing or two. But when given a task, she will do her best to do it.
-Character biography: Anabeth grew up an orphan. Her mother died giving birth to her and her father was murdered by a bunch of thieves when she was two years old. She never learned to walk, often being seen crawling through the streets all alone. She was eventually found by an old wanderer who raised her as if she were his own. He took notice of her curiosity as she grew up and started to teach her the many ways of survival. After all, he IS a wanderer. Anabeth was taught to cook, clean, make use of things she found in the forest, fish, etc.
It was around that time where she had to go on her own when she learned that the man who took her in was dying. She was twelve years old at that point. The old man, as his last gift, let her have everything that he owned for her future use. She accepted it, using what she has learned to care for her dying adoptive father. Once he finally let go of his life, she buried him outside of the encampment. She was on her own at that point, and it was hard for her. She grew used to it after a year or so.
At sixteen years old, she lost all that was given to her. A massive storm took away her tools, her food, her camp. She was left alone in the woods without anything. All she could do from that point on was scavenge and craft items on her own. It was a hard year for her, often having to deal with creating things from scratch. But she remembers what she has been taught and she went on through just fine. In the end, she hunts and gathers to trade off in towns. She understands hardships now and has overcome them.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Anabeth felt her coin pouch being taken right at that moment. She was alarmed, especially when she noticed the child running off with it. She took off right after is desperation. She needed that money for supplies and food. "W-wait!" she called out, a bit short of breath. After what seemed to be a long time running, she caught up with the kid with a look of questioning and worry. She asked what the kid needed the money for. A reply came, and that was for food. Ah, so he needed the same thing. As much as she needed her share, a little kid can't go on without food. They are young after all. "Well, if you needed some money for food, you could've just asked. Here, I'll let you have some of my money as long as I have the rest back." The little child nodded and they exchanged goods. The child thanked her and went on his way.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Anabeth looked upon the wolf and her children with guilt. Does she really have to do this? The skins are valuable, after all. But seeing the wolves in a predicament that may cost their lives? Anabeth let out a sigh and took out her hand-made dagger. She decided to mercy-kill the mother and the babies. They don't deserve to suffer like that alive. In the end, she picked up the now dead mother, leaving the three babies left for dead. She still felt guilty. But she knew she couldn't save everyone. She went on her way to town to trade in her find.
How strange, I can't seem to do any of my normal formatting. In any case, your application is rather decent, if somewhat lacking in detail. I'd like you to expand somewhat upon his appearance and his backstory.
For the backstory, I'd like you to expand a bit more on some significant events that would have shaped his life. For the first most of his life, there was the Pact War, plenty to go off of there for expansion, as well as the demonic gates that terrorised the world.
I do like that you've included nice touches to him being a farmer and driven out by Barkamsted's other, more thriving ones, especially since the timelines line up nicely with the pact war ending, and Falkvard's reclamation having been taken place.
-Do you have any prior roleplay-related experience, if so could you give an example?
I've been apart of many different RP communities, some Minecraft, some not. Examples of this include the Minecraft roleplay server Aethier, and the forum-based roleplay TheStarWarsRP.
-Define Power-gaming in your own words: Powergaming, in essence, is roleplaying in a completely unfair way. It can include things like ignoring actions from an enemy during CRP, or attempting actions that are in no way possible. Example:
Maladryius gave a short smirk, before her body suddenly dissappeared. She immediately reappeared behind Fanulei, and sunk a dagger into her back, killing her. "Heh.. nothin' personal.. kid."
-Define Meta-gaming in your own words: Metagaming is using information gained OOCly, ICly. Examples include using an OOC playermap to find a specific player to kill their character. Additionally, it can occasionally refer to someone trying to bring a problem between two OOC players into roleplay between their characters.
-Define Role-Playing in your own words: Basically, roleplaying is a fancy adult word for 'playing pretend.' It is to take on the role of another person, whether fictional or nonfictional, to act as they would in a given setting or scenario.
----IC Info----
-Character name: Ricolyn Zanna
-Character race: Half-High Elf
-Character gender: Female
-Character age: 26
-Character Occupation: Maid
-Character description:
Ricolyn Zanna is a High-Half Elf that stands at about six feet, which is quite short for her Elven appearance, and she weighs somewhere in the neighborhood of one hundred and forty-five pounds. The lady's ears are rather elongated for a Half Elf, though not as large as that of a normal High Elf, and her eyes appear as a deep blue, these traits given to her by her father and mother respectively. Her hair is thick, short, and is pigmented in a fair brown color, which her ears poke through by about an inch. This hair will usually form small curls towards the end, and reaches somewhere around her shoulders. Her skin is fair, being relatively light in color. During her past, it was slightly darker, or slightly lighter, depending on her residence, but it now sits at an even balance between the two.
Her apparel is seperated into two different currently owned outfits. The first is her maid uniform, which uses generic blacks and whites, and features a pair of flat red shoes, a white apron, and white sleeves, which also function as gloves, and a black skirt. Her second outfit is a simple white dress which covers what needs to be covered, while still remaining low in weight.
-Character personality and traits:
Ricolyn is a relatively shy young lady, not really one that has had to interact with other people, though it is usually umong strangers, and less people that she is acquainted with. When she gets to know someone, she can eventually overcome her shyness and warm up to that person, given that the person is someone she trusts, of course. Due to past experiences, however, she has trouble becoming acquainted with certain types of people, most notably human males.
She is very sensitive when talking about her past, and prefers not to divulge very much information about it unless she is very trusting of the person she is speaking to. Additionally, she views slavery and slavers themselves very lowly, usually opting to completely ignore them entirely, which is due to her somewhat complicated past. When meeting a stranger, she will try her best to show herself as friendly, though due to her general distrust of people at first, she can come off as a bit awkward or cold.
Ricolyn is also very protective of people or things that she is attached to of her own will. This includes partners, family, friends, and sentimental belongings. She tries not to be over protective, but will occasionally 'show her fangs' a little too quickly, so to speak. Otherwise, she generally keeps to herself, opting to read books or study rather than interact with many people during her free time.
-Character biography:
Ricolyn was born twenty-six years ago to a young couple in Barkamsted. As a High-Half Elf, her parents were, of course, a High Elf and a Human. Due to Barkamsted existing as a relatively save haven for those looking to escape the Pact War, a young, Human female, who was a refugee without a home, was able to find love with a slightly older High Elf, despite their differences as a race. Though, this did not lead to many large problems for the young girl, as Barkamsted was becoming increasingly populated with half-breeds. That is, until a large group of slavers began to abduct half-breeds, no matter their age. Ricolyn was taken abruptly when she was thirteen years old, separated permanently from her parents for the rest of her life.
For the next twelve and a half years, Ricolyn was handed off and sold to a variety of different owners, usually High Elven or Orcish, though there were a few years that she stayed with a Dark Elf. Strangely enough, her owners were on different sides of the Pact War. This is due to the group of slavers that Ricolyn was sold by trying their best to remain neutral in such a war, as their services spread far and wide among all of the races. However, in the last few years of her sellings, the slavers, who largely consisted of Elves and Humans, stopped selling to other races, presumably from any neutrality being broken and the slavers aligning themselves with the Humans.
During these years, the young girl was subjected to a considerable amount of abuse, though she seemed to scrape through in one piece, or at least mostly in one piece. Due to her young age, combined with little rest from troubling situations, she became somewhat scarred in certain places, even forgetting parts of her past, including her parents and a good majority of her childhood. She can vaguely remember their names, but cannot recall their faces or much of their personality.
Less than a mere half year ago, however, Ricolyn was up on the auction block once more. Following some rebellion she had with a former owner, she was to be resold again, into the cycle that repeated itself every couple of years. However, something quite different happened this go around; she was freed. In an act of kindness, a stranger used a considerable amount of money to buy Ricolyn as a slave, then turned around and granted her the freedom she nearly forgot existed.
Presently, she wanders around, searching for employment as a housemaid. She doesn't expect the work she will be doing to be much different, save for intensive hours with no reward. She has little money, but hopes to be able to expand her knowledge and her abilities as she tries to make her way as a free woman.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
As the young lady's coinpurse was lifted from her person, Ricolyn would turn to attempt to find the source of the disturbance. Finding it in the form of a small child, the maid would begin to speak, as if she were about to say 'excuse me'. However, seeing as said child took off with her money before she was able to speak, the realization of her robbery came quick, and she merely let out a confused sound as she stared in disbelief.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Ricolyn's expression turned to that of distress when she came across the trapped wolf. Knowing it would be cruel to leave the animals to die, especially children, the young lady would begin to look around for a way to free the wolf from it's bindings. Eventually finding a way to open the trap, she took a step back as she watched the wolf slowly limp away. Afterwards, she quickly clears out of the woods, knowing that it would be a bad idea to stick around a forest filled with wild wolves, whether she felt sorry for one in particular or not.
Did you ever hear the tragedy of Darth Plagueis "the wise"? I thought not. It's not a story the Jedi would tell you. It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life... He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful... the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. It's ironic he could save others from death, but not himself.
-Do you have any prior roleplay-related experience, if so could you give an example? I’ve Role played for several years now, both pen and paper, MMO’s but a few RP MC servers.
-Define Power-gaming in your own words: Doing impossible tasks, and forcing actions onto other players characters. E.G Killing in one hit or, surviving impossible odds.
-Define Meta-gaming in your own words: Using OOC information in character, as though your character had obtained it. Even though it likely came from a source such as the forums or skype.
-Define Role-Playing in your own words: Taking the role of a character by your own make, putting into consideration of their mindset, ideals an backstory before making a reaction in an IC setting.
----IC Info----
-Character name: Atiira
-Character race: Dark elf
-Character gender: Female
-Character age: 26
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
hand for hire
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Atiira tops at a height of 5’11ft, silver white cream hair cascades down her back with bright red eyes, her skin is ashen dark with hints of pale greys and tints of blue when cold. Her frame is sleek but sturdy as befitting one of her race, agile and strong, she wears practical and simple clothes with hints of a patchwork cultural identity from traveling around. Her face is angular and sharp with defined cheeks and a strong jaw, a stern expression often resting upon her face.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Atiira is one hardened by the harsh world, like many others finding themselves growing up in a broken and half-destroyed world in the wake of the pact war, Atiira is fair from weakling, stern, and cunning and above all strong however she has a level head and thinks out her actions in a calculated manner, she likes to throw her own weight when doing a job and she looks out for those close to her. She has a soft spot for the old and has a helpful streak when in good moods, however, is no stranger to violence and/or aggression.
-Character biography(At least three paragraphs describing your character's history and experiences):
Atiira’s was born to a quaint family of Dark Elves that had integrated into a small village, sometime before her birth. Her father was able to settle into a village despite distrust for his kind, in thanks to his skills as a blacksmith. Although far from the most skilled he was a handy labourer though prone to being lazy and having fits of temper for which he took out on his family, however, it had never gotten to serious. It was a peaceful life with its ups and downs like any other.
However, this quickly changed shortly after Atiira was born the Pact War was in full swing, and had started to encroach on the barony her village had rested in. Increasing demands for weapons, armor and repairs had left her father stressed, and now with the stress of Atiira’s older brother being conscripted into a militia to combat the incoming invaders left her father without any help in his forge. This made him abusive and cruel, when he wasn’t beating his wife and daughter, he went out and gambled what little the family earned, he slacked on work, failed to make orders and the villages militia was suffering for it.
Eventually, the war had broken out and swept over the barony, orcish raiders and other such pact forces tearing through the barony like a hot knife through butter, gnashing teeth and roaring brutes had torn apart any valiant fighters and rickety militia there was to stop them. Atiira was young, and although bright at that age, she only remembers what happened in pieces. She remembers the looters breaking down the door to her father’s forge, trying to take what little they could in their escape. She remembers her father being cut down by them as he tried to fight them. The rest was a mere blur of red color shouting and heat.
The next few years the young dark elf had to fend for herself in the wilderness, she heard rumors that the war had left this part of the continent, but other rumors that it was still raging in some parts. It was an age and time of uncertainty in the world and no place for a child to grow up. Atiira spent her days traveling at night using her dark elven eyes to her advantage to hide from the cut-throats, bandits and those who would do worse.. It was no place for a child.
Perhaps this is why an old lady took pity on her, the two had run into each other scavenging in an old barn, the startled little girl burrowed under rotten hay and thatch to hide from the old lady, but the withered old crone gave a wrinkled smile before laying out some food, Atiira knew this elderly lady must’ve fought hard to obtain such a surplus of food, and to give up to her a stranger ceased some of the doubt plaguing Atiira’s mind. She soon came out from where she hid, the old lady introduced herself as ‘Betty Marie’.
Atiira spent a few years travelling with the old Betty, the old lady had come to raise her and treat her as her own, although she was kind the crone was very much a mystery to Atiira for those first few years, until the day she found an old sword snugged away in her travel pack, a patchwork scabbard partially eaten away by moths, the sword although rusting was well made Atiira could tell as much, recalling her early childhood in her father’s forge. The mark of Uldir was etched into the hilt of the blade.
Betty had decided to come clean, she was in her youth a warrior of some fame, gushing as she reminisced about how the poets sang about her, Atiira had found herself an idol: kind, strong, smart. The red eyes of the dark elf were ablaze with ambition begging betty to train her, she said no for weeks, however, eventually the old crone broke and gave in teaching her how to fight.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Atiira would immediately go dashing after the child, chasing them down until she had them cornered. She'd breath heavily and stare down at the child with an angered expression. If she could, she would lean down and snatch the coin purse, thumping the child on the forehead. Immediately, she'd stand and whip around starting to walk away. After a moment she'd stop and look over her shoulder, gesturing the child to follow. If they did she would take them to one of the food stalls at the market and buy them a sweet, all the while scolding them for stealing and pointing them to places they could seek help.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Atiira would look down at the puppies with a blank expression then look around to check for thieves or beasts. After making sure it was clear, she would carefully walk over and get down onto her knees to look more closely at the situation. Atiira would give a rare smile as one of the pups clumsily climbed onto her lap and around nibbed on her finger. After a few moments she'd look to the dead mother with a grim expression then back to the pups. Taking a deep breath she'd pick each of the puppies up and carefully tuck them into the leather backpack she was going to use to collect herbs. Once all the puppies were safe inside, she'd take her skinning knife from her pocket and begin removing the mother's pelt. "I'm sorry girl, but the money I get from your pelt will help me care for your pups," she whispered to herself as she finished the job. With the pups noisily yipping in her bag and the wolf pelt slung over her shoulder and would head back home.
Hey there! A couple things to note, one isn't a change you need to make! Just mind half elves age slower so technically they would be considered a bit younger in human years, not an issue just letting you know!
The only thing I need to accept your app is more inclusion of the Pact war, it was such a large event that it effected everyone.Do that and you should be good.
Heya, looking alright here, just need you to add more to your ooc responses for them to be acceptable. There just isn't enough to go off of, also! You didn't mention your characters eye color in the physical description. Good luck!
Hey there! A couple things to note, one isn't a change you need to make! Just mind half elves age slower so technically they would be considered a bit younger in human years, not an issue just letting you know!The only thing I need to accept your app is more inclusion of the Pact war, it was such a large event that it effected everyone.Do that and you should be good.
Done!
Rollback Post to RevisionRollBack
Did you ever hear the tragedy of Darth Plagueis "the wise"? I thought not. It's not a story the Jedi would tell you. It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life... He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful... the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. It's ironic he could save others from death, but not himself.
I just had a brainstorm and edited my last comment. The app is in there. There's TL;DR explaining the changes so that you don't have to re-read stuff that's exactly the same. The paragraphs are a bit weird cause I shifted them from wordpad, so the spacing means it's just a horrible wall of text, sorry.
I'll let you know now, but it's still pending! You haven't edited the eye color yet, which it says its still red (doesn't work for a human) and that's all that needs to be changed!
Hey there! I'd just like you to work on the character bio, please. It mentions nothing about the Pact war. How would the mass-refugee movement of people fleeing the pact affect your character's upbringing? Please re-read our lore to understand what world-changing events were occurring during your character's past.
I'm still a bit confused. From your wording in the biography, it seems like your character lived in a small village of sorts, as they were being raised. This, however, wouldn't be possible, as such places were raided by the pact. A massive majority of lives were upturned by the pact war, with people fleeing West, to Barkamsted. Massive refugee movement and the like. Was your character raised on the outskirts of Barkamsted, in the surrounding farms that kept the city alive? A quick bit of clarification, and you'll be set!
Aaah I can understand the confusion. She is meant to have grown up in a small house near the forest. The house is relatively newly build, before she was born.
That's where my confusion lies! Built before she was born would be during the pact war, still. Just to be totally clear, this is a forest near Barkamsted, right? And not some distant one? Because anything not near Barkamsted would have been raided by the Pact.
Rollback Post to RevisionRollBack
In this treacherous world There is neither truth nor lie;
All is according to the color
-Skype name (Optional, for server OOC chat):hawktamer.
-Do you have any prior roleplay-related experience, if so could you give an example? Multiple servers where i have been just a normal player and part of the Event team. They would include Averian, Vramora, Vivere, Purn and Alaurin. I have also been involved with Weekly DnD sessions with Friends for a year or so now.
-Define Power-gaming in your own words: Power gaming is when someone does something normally Impossibly for the ordinary person such as pushing over a House with a flick of there finger. Another case would be in a fight and they are just saying they are able to avoid every attack that is thrown at them nonstop.
-Define Meta-gaming in your own words: Meta gaming is when someone uses some OOC information IC. This could be something said in your servers Skype chat and that person decided to take this knowledge into IC when they never should of.
-Define Role-Playing in your own words: Roleplaying is a mix of Imagination and creating your own new Persona for you to interact with others maybe in ways you could never do in real life.
----IC Info----
-Character name: Simon Trent
-Character race: Human
-Character gender: Male
-Character age: 26
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Farmer
-Character description (At least one to two paragraphs describing your character’s visual appearance.): A Man shorter than most standing at 5'6 when standing upright. His Muscular strength would be average as most of his exercise comes from working the fields but his Physical Endurance from the long days allows him to work under harsh conditions longer than most.
His skin would be tanned from spending a lot of his days working under the burning sun. His hair would be Brown, Short and Curly and he would have Blue Eyes.
His hands would feel rather ruff from all the physical labour but they would be well used to it by now.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Simon Would be a Calm and friendly man. One Which would be Open to most happy to have a conversation with anyone who seems to be up for one. Hes always interested to learn how the other half live.
He would be rather dexterous with his hands and rather good with animals which is handy him being a farmer and all.
He is the type of man who would enjoy a good game of chess or a game of black jack sufficient in playing both.
He is not the type of person to lie and tries to keep on the straight and narrow out of the Eyes of the Criminals that roam the lands.
-Character biography (At least three paragraphs describing your character's history and experiences):
Simon Was brought up on a farm and learnt the skills he needed as a farmer from a young age. Farming has been the family lineage for 4 generations and Simons parents did not want to end it so they did all they can to get Simon interested in the Occupation but luckily for them Simon rather enjoyed looking after the Livestock and taking care of the crops but he was never a fan of Finding a sheep missing after it was presumably taken by a wolf or another predator while the family was not looking.
Simon would be around 14 years old now and one night he would hear his father and mother Arguing but he had no idea why as there voices would not clear enough to understand what was being said so he eventually went back to sleep. The next morning he would wake up To find his parents sitting Close to each other his mother in tears and his father with Anger yet sadness in his eyes. While they Slept A group of bandits had ruined most of there crops and Killed all there live stock leaving the family with little way of surviving the coming winter. Simon would cry and cry wondering what in the world happened but his parents had no answers other than Cuddles and Comforting words.
The Family a day or so later would make the decision to pack there bags and head for Any city to try and make a living and hopefully be able to live through the winter. After a week of traveling they would reach the city of Falkvard. His parents would hurry him towards the city as they try to find someone to take them in or at least take Simon in. They eventually found that the farms were being run by an old friend of there's and he agreed to take Simon in as his own. Simon was obviously not to keen about this but he would eventually learn to accept his fate. After all he did get to see his parents every once in awhile but eventually they separated them selves from Simon and let him carry on his new life in the city of Falkvard.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Simon would sigh as he would think that the child probably needs that more and he does and would allow the child to Flee.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Simon would think for a moment realizing the mother would have no real chance of surviving yet alone bringing up the Pups as he decides to let a guard know and leave it at that.
---OOC Info----
-Minecraft IGN:[/b]iiBasicallyWaz
-Skype name[/b] (Optional, for server OOC chat):wazdalion
-Do you have any prior roleplay-related experience, if so could you give an example?[/b]
Yes, I have roleplayed for about 2 years, on medieval roleplay servers in particular. I played on a couple servers including Lucridem and Alvaeron.
-Define Power-gaming in your own words[/b]:Powergaming is when you force action onto someone without giving them the chance to reply. It can also be ignoring an emote.
-Define Meta-gaming in your own words:[/b]Meta gaming is when you use OOC information for IC stuff. Example: You are being robbed, your friends see a nametag in your house and tell you on skype that you are being robbed, and you call your friends and kill that person.
-Define Role-Playing in your own words[/b]: Creating and living the daily life of a character as its presented.
----IC Info----
-Character name[/b]:Vyell Dedrick
-Character race[/b]:High elf
-Character gender[/b]:Male
-Character age[/b]:86
-Character Occupation[/b]:He currently has no occupation, but is skilled in tailoring and/or fletching. With his friends' help he would ask the lord to purchase a shop for tailoring.
Character description[/b]: Vyell measures about 6'11 ft. He has a pale skin and has no major scars except a small one on his neck. He weighs about 150 pounds, and doesnt seem to have a lot of muscles. He has medium to long hair, and has orange eyes.
-Character personality and traits [/b]:Vyell is quite kind, actually sometimes really kind. He tries not to harm anything as long as it doesnt harm him or his friends. He can be a little sarcastic at times but would only do it in times of happiness, and for humor.Vyell can act extremely serious under situations that may harm his friends, and would probably stand in front of them and protect them. He does not care if any person and or creature looks beautiful or pretty, if he knows its harmful, he attacks, which can be a fault at times.Vyell can also be an addict for food, he eats a lot, but burns the calories directly, since he exercises a lot. He also can be nervous around women, and sometimes scared of them. Vyell is also freaked out when touched sometimes, he sometimes starts shouting at the person who touches him.
-Character biography[/b]:Vyell was born in a town, located in a valley. The town was surrounded by lakes, ponds, and waterfalls. Vyell's town was, unlike other elves, filled with different kinds of races. He didn't get along with all of the people in his town, but was on good terms with a bunch of them. He used to swim in lakes, played with rocks, and had fun by annoying people. He was the ideal troublemaker. Soon enough, his father gave him a lecture, and he stopped being as much of a troublemaker. Instead, Vyell focused his life to tailoring, like his father.
Vyell's mother died while giving birth to him, thus he never met her. He had a fun life with his dad however. One of the things Vyell was jealous of, was how his father was a storyteller. Vyell's father had countless adventures, while Vyell had none. Vyell was inspired by his dad, and his father, marrying and having a child in his much older years, died at the age of 286, Vyell's father passed away. Vyell had to take care of his father's tailoring shop, and then started to learn fletching. Because of the pact war, Vyell's village was mostly destroyed, and many were injured. The people in the village were having a hard time keeping up with the war, and kept on fighting. Most of the people have died in his village, trying to fight back, and some of his friends have too. After the pact war, Vyell and his friends attempted to gather resources and fix up the village. The village was in really bad shape, and it was really hard for them. However, they managed to fix it up, and sort of make the lives of the people there better. Vyell, at the age of 76, got bored of his continuous life, and started seeking adventure. He kept going around, looking for any sort of event. He failed to do so, and then started to train for combat. He uses a short bow, and at times, he uses a staff. He continued to train until he would find something to do.
At the age of 83, he found what he was looking for. A dwarf, named Jarsa, came across Vyell's town. He asked if he could accompany her, and she accepted. Vyell was extremely happy, and called Jarsa his savior. He went ahead and left the town with her. They went on, going through towns, and came across one of the towns, where they met a goblin. The goblin was called Keir, and he asked if he could come along, and so he did. They kept on going, and after one year, they go to a human city, and meet Lydia and Rayven. Lydia and Rayben come along, and they continue their adventure.
-Please give us a short RP response to these two scenarios:[/b]
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Vyell feels his coin purse as its lifted, quickly glancing around. He spots the child, running after him. If catching up to him, he pulls his shirt, then takes the coin purse from him. He then lets him go and informs the guards about it. If not catching up to him, he keeps looking around, asking people for any child they’ve seen. If he finds him, he takes the purse, and goes to inform the guards. If he doesn’t, he just tells people about it, and to be careful.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Vyell cant really do anything at this point, but to go inform the nearby farmers about it. But, he would after that go check up on them, seeing if the mother died. If the mother did, and the puppies are still there, he just puts some food, and lets them be. If the mother died and the puppies aren’t there, he skins the mother. If the mother did not die, he just attempts to make it flee, even though it’s a risk of getting bitten. If the mother would seem hostile while he’s trying to make it flee, he just goes away.
Im a donkey, I know.
----OOC Info----
-Minecraft IGN: Spore1013
-Skype name (Optional, for server OOC chat): Spore1013
-Do you have any prior roleplay-related experience, if so could you give an example? I have been on a server called Luthos for about 3 weeks before it was shut down. I also play D&D weekly that I set up and I have been playing that for years.
-Define Power-gaming in your own words: There are 3 different definitions of power gaming that I know of. They are as follows: 1. Doing an emote and then not letting anyone else respond to your emote before you do something else. 2. Ignoring another's emote and doing your own that is contrary to theirs. 3. Trying to do an emote that would be physically impossible.
-Define Meta-gaming in your own words: Doing actions that only you know OOC and not IC.
-Define Role-Playing in your own words: Creating characters and acting / playing out what the characters you made would do in a setting.
----IC Info----
-Character name: Keir Shadetracker
-Character race: Goblin
-Character gender: Male
-Character age: 17
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Grunt/Scout
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
One of the most apparent things about Keir Shadetracker is scrawny form. He stands at meager 3” 5’ and is even shorter with his hunch. The next thing you might notice is that his skin is very, very dark forest green and his unusually large eyes that have mismatched colors, with one of them being brown and the other being light blue. These abnormally sized eyes help him to see in the dark to help with nighttime scouting, although they make him look, frankly, ridiculous. He is typically covered in dirt and grime and his clothes are not typically in good condition, but that changes if his master need him to look nice. He is mostly bald but has some wispy white hairs that stick out of the top of his head. Although he is short, he had quite the muscle on him, mostly on his legs which he got through years of scouting and fighting for his master. He has developed long arms which help him climb up and in trees. (He did this a lot when his pirate band would use guerrilla tactics.) He has a long deep scar that goes across his torso due to a close encounter with a man and his sword along with many other scars that are from animal attacks while he is scouting.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
The main thing everyone would first notice about him is his complete and utter devotion to his master. If his master told him to do something, he wouldn't even bat an eye even is he was told to do unquestionably bad things. To Keir, the master is the way of life. He believes in no god because that might get in the way of serving his master (unless, of course his master wanted him to.) Due to his complete dependence on his master, he has very little free will and is not very intelligent. He is extremely protective of his master, almost to the point of being savage. He developed his need for a master from his family. For generations, it has been the Shadetracker way to find a master and obey them to your best extent. Keir doesn't have much of a personality on his own and typically very quiet when left to his own devices. If his is away from his master for a long period of time or loses his master, he becomes wildly depressed until his master comes back or he finds a new one.
Keir doesn't like humans because they were usually the ones that would attack his old master (although it was usually justified). He does however like orcs because his old master was an orc. Keir doesn't really know traditional goblin culture, rather he knows more about pirating culture since that is how he grew up.
-Character biography (At least three paragraphs describing your character's history and experiences):
Keir was born into a family of grunts. For generations, it has been his family's job to protect and serve a master. When this tradition started or why is unknown. When Keir was 4 years old, his father (who's name is unknown) gave Keir away to an orc mercenary who he thought to be a suitable master for Keir to follow. Keir’s master's name was Zuras Thunderaxe. He was incredibly strong and tactically inclined. People said that he had the potential to take out entire platoons with only himself and his battleax. Zuras would fight for the glory of his people. Zuras would take in a couple other goblins to help him in his battles and was happy to take Keir in to fight for him. He would send Keir to do scouting mission and would have him fight for him on the front lines. Keir was a good henchman and did everything he was told. He built comradery with the other goblins, but most importantly, with Zuras.
This didn't last long though. When Keir was about 7, he noticed something strange with Zuras’s plans. They were going against direct orders to attack a town to take it over. Instead they were going attack a trade caravan. At this point, Zuras’s power and greed had gotten to his head and started to turn to piracy to fulfill his needs. Before the raid took place, many of his men defected, causing Zuras to kill those who did. Keir, however, stayed. He was one of Zuras’s most trusted men because of his unwavering devotion to him. After a while, Keir was sent to do more and more brutal things. They would use guerrilla tactics when raiding caravans, Keir would be sent up in the trees, jumping on and attacking anyone who tried to run away. He would even sometimes ordered to pour burning oil people that were sleeping at night as a means of attack.
Years later, a survivor from one of their attacks hired discovered where Keir’s group was camping and hired some mercenarys to go and take them out. One night, when Keir was 14, he was sent out on a scouting mission to see what a caravan was carrying. It was an average mission for Keir, but what he didn't expect is what he found when he got back. The mercenarys attacked, taking no survivors. Their camp was completely set ablaze. Everyone but him was killed in the fight since Keir wasn’t there at the time. The mercenarys found him when he got back, not realizing that he was part of the pirate band, they offered to take him back to to shelter. Too shocked to say anything, he quietly followed them back.
The mercenarys took Keir to a nearby roadside tavern. Keir still in shock, just sat down at the bar and ordered drinks with the meager amount money he had. He stayed at the tavern for 3 days, not even getting a room. He tried to drink his sadness away, but then he decided that he needed to find a new master, and fast. 2 days after arriving at the tavern, a dwarf and High Elf walked in that Keir. They headed straight for the bar, sitting right next to Keir. They ordered their drinks, exchanging some words with the bartender. After a while, they begun to tell stories of where they came from and what they'd seen. It wasn't anything impressive but certainly intriguing. Keir listening to them talk of these journeys and saw an opportunity. He saw potential in them as a new master. Once they finished a few drinks, they started to head out again. Keir ran after them, quickly catching up. He pleaded with them, begging for one of them to take him as a servant and be his master. After only a brief moment of silence, the female Dwarf, Jarsa, accepted. Keir was ecstatic, helping his new found master right away with her traveling supplies. They were then off to the human town of Barkamstead.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Assuming that this is Keir’s own money (although he typically wouldn't have money any on him) for the most part, Keir would do nothing. Simply letting the child run off without even batting a glance. Keir, carrying items that he has to pick up for his master, would worry more about getting the items back to his master rather than worrying about getting back his own money.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Keir would stop for a moment and laugh at their misery. Maybe even throw a few stones from a distance at them for revenge of being attacked by wolves so many times while scouting. After being a general nuisance to them, he quickly would dash off to follow closely behind his master.
Accepted
Mind that your character's eyes have to match his hair as high elves go! Another note for those in your group, I'm glad you all are coordinating together, on server we'd like to see you all branch out to other players too with time!
Also, mind, your elf cannot cast magic with a magic app.I assume you know but we've had some players that didn't know this.
Accepted
A very direct app, I give the same advice as I give to your friend above. Though I recognise you're playing essentially a servant character! I'll whitelist you shortly. Mind his sight isn't necessarily better or worse than other goblins in the dark, but them being used to it is perfectly acceptable.
This app is kinda... Mediocre. But I hope it satisfies. I'm used to roleplaying on chat sites with pre-existing characters so creating a character from scratch is hard for me. Especially the backstory part. Personality is the easy part. I hope you understand.
Also hi, it's been a while.
----OOC Info----
-Minecraft IGN: GennaCase
-Skype name (Optional, for server OOC chat): N/A
-Do you have any prior roleplay-related experience, if so could you give an example?
"The warrior slid back as her opponent's weapon clashed against her's. She was at a disadvantage here. While she may have the all-around weapon of a sword, her opponent has the upper hand with a heavy spiked mace. And those things could pack a punch. The warrior quickly pondered on the possibilities of attack from this point. He thoughts were quickly rid of when her opponent came running forward. With no time to waste, the warrior stood there and waited... And waited. The opponent swung his weapon towards the warrior's side. She dodged and, with some time until her opponent recovers from that attack, swung her sword sideways. This created a horizontal wound across her opponent's back. He was frozen in pain, dropping his weapon out of surprise. The warrior took this chance to kick her opponent to the ground and the weapon away. She could hear his cries for mercy. She ignored them as she had a battle to win. She planted her foot on the other, raised her sword, and impaled her now former opponent."
-Define Power-gaming in your own words: Ignoring any limitations and other's actions to get what you want. Basically becoming unstoppable.
-Define Meta-gaming in your own words: Taking OOC knowledge and applying it into IC knowledge when it shouldn't be. Pretty much cheating.
-Define Role-Playing in your own words: Putting yourself into the mind of a character and acting as them with others in a given situation.
----IC Info----
-Character name: Anabeth Smith
-Character race: Human
-Character gender: Female
-Character age: 18
-Character Occupation: N/A, just a vagabond.
-Character description: Standing at 5'0", Anabeth has a thin yet curvy figure. Despite this, she has a flat chest, meaning barely any breast material. She has golden locks of straight hair that reaches her shoulders and emerald looking eyes. She wears a ruby/burgundy looking dress that is slightly ragged from many months of walking in it. She wears brown boots with laces as well. Her face looks mature in figure as well, her nose rounded and slightly pointing up. Her chin is soft and her lips are thin.
-Character personality and traits: Anabeth is a gentle and forgiving girl. She rarely feels anger, maybe she never feels it at all. When faced with hostility, she doesn't fight. She only tries to negotiate a compromise. She isn't afraid to protest, though. It's just that with a personality like her's, it's tough to protest. Especially if she's gentle and her voice is often soft. She isn't a strong woman, but she can do her best to raise her voice enough. Despite being gentle, not really strong, and soft in terms of voice, she is also curious and will follow along when she hears of an adventure. She's one to observe, though, watching everyone do their thing. She will get curious as well, and occasionally poke at a thing or two. But when given a task, she will do her best to do it.
-Character biography: Anabeth grew up an orphan. Her mother died giving birth to her and her father was murdered by a bunch of thieves when she was two years old. She never learned to walk, often being seen crawling through the streets all alone. She was eventually found by an old wanderer who raised her as if she were his own. He took notice of her curiosity as she grew up and started to teach her the many ways of survival. After all, he IS a wanderer. Anabeth was taught to cook, clean, make use of things she found in the forest, fish, etc.
It was around that time where she had to go on her own when she learned that the man who took her in was dying. She was twelve years old at that point. The old man, as his last gift, let her have everything that he owned for her future use. She accepted it, using what she has learned to care for her dying adoptive father. Once he finally let go of his life, she buried him outside of the encampment. She was on her own at that point, and it was hard for her. She grew used to it after a year or so.
At sixteen years old, she lost all that was given to her. A massive storm took away her tools, her food, her camp. She was left alone in the woods without anything. All she could do from that point on was scavenge and craft items on her own. It was a hard year for her, often having to deal with creating things from scratch. But she remembers what she has been taught and she went on through just fine. In the end, she hunts and gathers to trade off in towns. She understands hardships now and has overcome them.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Anabeth felt her coin pouch being taken right at that moment. She was alarmed, especially when she noticed the child running off with it. She took off right after is desperation. She needed that money for supplies and food. "W-wait!" she called out, a bit short of breath. After what seemed to be a long time running, she caught up with the kid with a look of questioning and worry. She asked what the kid needed the money for. A reply came, and that was for food. Ah, so he needed the same thing. As much as she needed her share, a little kid can't go on without food. They are young after all. "Well, if you needed some money for food, you could've just asked. Here, I'll let you have some of my money as long as I have the rest back." The little child nodded and they exchanged goods. The child thanked her and went on his way.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Anabeth looked upon the wolf and her children with guilt. Does she really have to do this? The skins are valuable, after all. But seeing the wolves in a predicament that may cost their lives? Anabeth let out a sigh and took out her hand-made dagger. She decided to mercy-kill the mother and the babies. They don't deserve to suffer like that alive. In the end, she picked up the now dead mother, leaving the three babies left for dead. She still felt guilty. But she knew she couldn't save everyone. She went on her way to town to trade in her find.
I hate to double post but how is my application spam?
Pending!
How strange, I can't seem to do any of my normal formatting. In any case, your application is rather decent, if somewhat lacking in detail. I'd like you to expand somewhat upon his appearance and his backstory.
For the backstory, I'd like you to expand a bit more on some significant events that would have shaped his life. For the first most of his life, there was the Pact War, plenty to go off of there for expansion, as well as the demonic gates that terrorised the world.
I do like that you've included nice touches to him being a farmer and driven out by Barkamsted's other, more thriving ones, especially since the timelines line up nicely with the pact war ending, and Falkvard's reclamation having been taken place.
----OOC Info----
-Minecraft IGN: GermanTacos
-Skype name: cobblestonejake
-Discord name: GermanTacos#8739
-Do you have any prior roleplay-related experience, if so could you give an example?
I've been apart of many different RP communities, some Minecraft, some not. Examples of this include the Minecraft roleplay server Aethier, and the forum-based roleplay TheStarWarsRP.
-Define Power-gaming in your own words: Powergaming, in essence, is roleplaying in a completely unfair way. It can include things like ignoring actions from an enemy during CRP, or attempting actions that are in no way possible. Example:
Maladryius gave a short smirk, before her body suddenly dissappeared. She immediately reappeared behind Fanulei, and sunk a dagger into her back, killing her. "Heh.. nothin' personal.. kid."
-Define Meta-gaming in your own words: Metagaming is using information gained OOCly, ICly. Examples include using an OOC playermap to find a specific player to kill their character. Additionally, it can occasionally refer to someone trying to bring a problem between two OOC players into roleplay between their characters.
-Define Role-Playing in your own words: Basically, roleplaying is a fancy adult word for 'playing pretend.' It is to take on the role of another person, whether fictional or nonfictional, to act as they would in a given setting or scenario.
----IC Info----
-Character name: Ricolyn Zanna
-Character race: Half-High Elf
-Character gender: Female
-Character age: 26
-Character Occupation: Maid
-Character description:
Ricolyn Zanna is a High-Half Elf that stands at about six feet, which is quite short for her Elven appearance, and she weighs somewhere in the neighborhood of one hundred and forty-five pounds. The lady's ears are rather elongated for a Half Elf, though not as large as that of a normal High Elf, and her eyes appear as a deep blue, these traits given to her by her father and mother respectively. Her hair is thick, short, and is pigmented in a fair brown color, which her ears poke through by about an inch. This hair will usually form small curls towards the end, and reaches somewhere around her shoulders. Her skin is fair, being relatively light in color. During her past, it was slightly darker, or slightly lighter, depending on her residence, but it now sits at an even balance between the two.
Her apparel is seperated into two different currently owned outfits. The first is her maid uniform, which uses generic blacks and whites, and features a pair of flat red shoes, a white apron, and white sleeves, which also function as gloves, and a black skirt. Her second outfit is a simple white dress which covers what needs to be covered, while still remaining low in weight.
-Character personality and traits:
Ricolyn is a relatively shy young lady, not really one that has had to interact with other people, though it is usually umong strangers, and less people that she is acquainted with. When she gets to know someone, she can eventually overcome her shyness and warm up to that person, given that the person is someone she trusts, of course. Due to past experiences, however, she has trouble becoming acquainted with certain types of people, most notably human males.
She is very sensitive when talking about her past, and prefers not to divulge very much information about it unless she is very trusting of the person she is speaking to. Additionally, she views slavery and slavers themselves very lowly, usually opting to completely ignore them entirely, which is due to her somewhat complicated past. When meeting a stranger, she will try her best to show herself as friendly, though due to her general distrust of people at first, she can come off as a bit awkward or cold.
Ricolyn is also very protective of people or things that she is attached to of her own will. This includes partners, family, friends, and sentimental belongings. She tries not to be over protective, but will occasionally 'show her fangs' a little too quickly, so to speak. Otherwise, she generally keeps to herself, opting to read books or study rather than interact with many people during her free time.
-Character biography:
Ricolyn was born twenty-six years ago to a young couple in Barkamsted. As a High-Half Elf, her parents were, of course, a High Elf and a Human. Due to Barkamsted existing as a relatively save haven for those looking to escape the Pact War, a young, Human female, who was a refugee without a home, was able to find love with a slightly older High Elf, despite their differences as a race. Though, this did not lead to many large problems for the young girl, as Barkamsted was becoming increasingly populated with half-breeds. That is, until a large group of slavers began to abduct half-breeds, no matter their age. Ricolyn was taken abruptly when she was thirteen years old, separated permanently from her parents for the rest of her life.
For the next twelve and a half years, Ricolyn was handed off and sold to a variety of different owners, usually High Elven or Orcish, though there were a few years that she stayed with a Dark Elf. Strangely enough, her owners were on different sides of the Pact War. This is due to the group of slavers that Ricolyn was sold by trying their best to remain neutral in such a war, as their services spread far and wide among all of the races. However, in the last few years of her sellings, the slavers, who largely consisted of Elves and Humans, stopped selling to other races, presumably from any neutrality being broken and the slavers aligning themselves with the Humans.
During these years, the young girl was subjected to a considerable amount of abuse, though she seemed to scrape through in one piece, or at least mostly in one piece. Due to her young age, combined with little rest from troubling situations, she became somewhat scarred in certain places, even forgetting parts of her past, including her parents and a good majority of her childhood. She can vaguely remember their names, but cannot recall their faces or much of their personality.
Less than a mere half year ago, however, Ricolyn was up on the auction block once more. Following some rebellion she had with a former owner, she was to be resold again, into the cycle that repeated itself every couple of years. However, something quite different happened this go around; she was freed. In an act of kindness, a stranger used a considerable amount of money to buy Ricolyn as a slave, then turned around and granted her the freedom she nearly forgot existed.
Presently, she wanders around, searching for employment as a housemaid. She doesn't expect the work she will be doing to be much different, save for intensive hours with no reward. She has little money, but hopes to be able to expand her knowledge and her abilities as she tries to make her way as a free woman.
-Please give us a short RP response to these two scenarios:
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
As the young lady's coinpurse was lifted from her person, Ricolyn would turn to attempt to find the source of the disturbance. Finding it in the form of a small child, the maid would begin to speak, as if she were about to say 'excuse me'. However, seeing as said child took off with her money before she was able to speak, the realization of her robbery came quick, and she merely let out a confused sound as she stared in disbelief.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Ricolyn's expression turned to that of distress when she came across the trapped wolf. Knowing it would be cruel to leave the animals to die, especially children, the young lady would begin to look around for a way to free the wolf from it's bindings. Eventually finding a way to open the trap, she took a step back as she watched the wolf slowly limp away. Afterwards, she quickly clears out of the woods, knowing that it would be a bad idea to stick around a forest filled with wild wolves, whether she felt sorry for one in particular or not.
----OOC Info----
-Minecraft IGN: DanniBusyBear
-Skype name (Optional, for server OOC chat):
-Do you have any prior roleplay-related experience, if so could you give an example? I’ve Role played for several years now, both pen and paper, MMO’s but a few RP MC servers.
-Define Power-gaming in your own words: Doing impossible tasks, and forcing actions onto other players characters. E.G Killing in one hit or, surviving impossible odds.
-Define Meta-gaming in your own words: Using OOC information in character, as though your character had obtained it. Even though it likely came from a source such as the forums or skype.
-Define Role-Playing in your own words: Taking the role of a character by your own make, putting into consideration of their mindset, ideals an backstory before making a reaction in an IC setting.
----IC Info----
-Character name: Atiira
-Character race: Dark elf
-Character gender: Female
-Character age: 26
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):
hand for hire
-Character description (At least one to two paragraphs describing your character’s visual appearance.):
Atiira tops at a height of 5’11ft, silver white cream hair cascades down her back with bright red eyes, her skin is ashen dark with hints of pale greys and tints of blue when cold. Her frame is sleek but sturdy as befitting one of her race, agile and strong, she wears practical and simple clothes with hints of a patchwork cultural identity from traveling around. Her face is angular and sharp with defined cheeks and a strong jaw, a stern expression often resting upon her face.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Atiira is one hardened by the harsh world, like many others finding themselves growing up in a broken and half-destroyed world in the wake of the pact war, Atiira is fair from weakling, stern, and cunning and above all strong however she has a level head and thinks out her actions in a calculated manner, she likes to throw her own weight when doing a job and she looks out for those close to her. She has a soft spot for the old and has a helpful streak when in good moods, however, is no stranger to violence and/or aggression.
-Character biography(At least three paragraphs describing your character's history and experiences):
Atiira’s was born to a quaint family of Dark Elves that had integrated into a small village, sometime before her birth. Her father was able to settle into a village despite distrust for his kind, in thanks to his skills as a blacksmith. Although far from the most skilled he was a handy labourer though prone to being lazy and having fits of temper for which he took out on his family, however, it had never gotten to serious. It was a peaceful life with its ups and downs like any other.
However, this quickly changed shortly after Atiira was born the Pact War was in full swing, and had started to encroach on the barony her village had rested in. Increasing demands for weapons, armor and repairs had left her father stressed, and now with the stress of Atiira’s older brother being conscripted into a militia to combat the incoming invaders left her father without any help in his forge. This made him abusive and cruel, when he wasn’t beating his wife and daughter, he went out and gambled what little the family earned, he slacked on work, failed to make orders and the villages militia was suffering for it.
Eventually, the war had broken out and swept over the barony, orcish raiders and other such pact forces tearing through the barony like a hot knife through butter, gnashing teeth and roaring brutes had torn apart any valiant fighters and rickety militia there was to stop them. Atiira was young, and although bright at that age, she only remembers what happened in pieces. She remembers the looters breaking down the door to her father’s forge, trying to take what little they could in their escape. She remembers her father being cut down by them as he tried to fight them. The rest was a mere blur of red color shouting and heat.
The next few years the young dark elf had to fend for herself in the wilderness, she heard rumors that the war had left this part of the continent, but other rumors that it was still raging in some parts. It was an age and time of uncertainty in the world and no place for a child to grow up. Atiira spent her days traveling at night using her dark elven eyes to her advantage to hide from the cut-throats, bandits and those who would do worse.. It was no place for a child.
Perhaps this is why an old lady took pity on her, the two had run into each other scavenging in an old barn, the startled little girl burrowed under rotten hay and thatch to hide from the old lady, but the withered old crone gave a wrinkled smile before laying out some food, Atiira knew this elderly lady must’ve fought hard to obtain such a surplus of food, and to give up to her a stranger ceased some of the doubt plaguing Atiira’s mind. She soon came out from where she hid, the old lady introduced herself as ‘Betty Marie’.
Atiira spent a few years travelling with the old Betty, the old lady had come to raise her and treat her as her own, although she was kind the crone was very much a mystery to Atiira for those first few years, until the day she found an old sword snugged away in her travel pack, a patchwork scabbard partially eaten away by moths, the sword although rusting was well made Atiira could tell as much, recalling her early childhood in her father’s forge. The mark of Uldir was etched into the hilt of the blade.
Betty had decided to come clean, she was in her youth a warrior of some fame, gushing as she reminisced about how the poets sang about her, Atiira had found herself an idol: kind, strong, smart. The red eyes of the dark elf were ablaze with ambition begging betty to train her, she said no for weeks, however, eventually the old crone broke and gave in teaching her how to fight.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Atiira would immediately go dashing after the child, chasing them down until she had them cornered. She'd breath heavily and stare down at the child with an angered expression. If she could, she would lean down and snatch the coin purse, thumping the child on the forehead. Immediately, she'd stand and whip around starting to walk away. After a moment she'd stop and look over her shoulder, gesturing the child to follow. If they did she would take them to one of the food stalls at the market and buy them a sweet, all the while scolding them for stealing and pointing them to places they could seek help.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Atiira would look down at the puppies with a blank expression then look around to check for thieves or beasts. After making sure it was clear, she would carefully walk over and get down onto her knees to look more closely at the situation. Atiira would give a rare smile as one of the pups clumsily climbed onto her lap and around nibbed on her finger. After a few moments she'd look to the dead mother with a grim expression then back to the pups. Taking a deep breath she'd pick each of the puppies up and carefully tuck them into the leather backpack she was going to use to collect herbs. Once all the puppies were safe inside, she'd take her skinning knife from her pocket and begin removing the mother's pelt. "I'm sorry girl, but the money I get from your pelt will help me care for your pups," she whispered to herself as she finished the job. With the pups noisily yipping in her bag and the wolf pelt slung over her shoulder and would head back home.
Done! ^ - ^
Accepted!
I'll go ahead and whitelist you now, have fun!
Ah I'll take a look or wait for it to pop up, did you report it? I had that problem when I first joined way back.
Done!
Accepted!
Mind that a shift from owners from orcs or elves to orcs probably means one killed the other. Not much for sharing.
I'll let you know now, but it's still pending! You haven't edited the eye color yet, which it says its still red (doesn't work for a human) and that's all that needs to be changed!
Accepted!
I see all, I miss not much. Anyway, welcome to the server, I'll hop on and whitelist you.
Pending
Hey there! I'd just like you to work on the character bio, please. It mentions nothing about the Pact war. How would the mass-refugee movement of people fleeing the pact affect your character's upbringing? Please re-read our lore to understand what world-changing events were occurring during your character's past.
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
Pending
I'm still a bit confused. From your wording in the biography, it seems like your character lived in a small village of sorts, as they were being raised. This, however, wouldn't be possible, as such places were raided by the pact. A massive majority of lives were upturned by the pact war, with people fleeing West, to Barkamsted. Massive refugee movement and the like. Was your character raised on the outskirts of Barkamsted, in the surrounding farms that kept the city alive? A quick bit of clarification, and you'll be set!
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
That's where my confusion lies! Built before she was born would be during the pact war, still. Just to be totally clear, this is a forest near Barkamsted, right? And not some distant one? Because anything not near Barkamsted would have been raided by the Pact.
In this treacherous world
There is neither truth nor lie;
All is according to the color
of the lens through which we spy.
----OOC Info----
-Minecraft IGN: hawktamer
-Skype name (Optional, for server OOC chat):hawktamer.
-Do you have any prior roleplay-related experience, if so could you give an example? Multiple servers where i have been just a normal player and part of the Event team. They would include Averian, Vramora, Vivere, Purn and Alaurin. I have also been involved with Weekly DnD sessions with Friends for a year or so now.
-Define Power-gaming in your own words: Power gaming is when someone does something normally Impossibly for the ordinary person such as pushing over a House with a flick of there finger. Another case would be in a fight and they are just saying they are able to avoid every attack that is thrown at them nonstop.
-Define Meta-gaming in your own words: Meta gaming is when someone uses some OOC information IC. This could be something said in your servers Skype chat and that person decided to take this knowledge into IC when they never should of.
-Define Role-Playing in your own words: Roleplaying is a mix of Imagination and creating your own new Persona for you to interact with others maybe in ways you could never do in real life.
----IC Info----
-Character name: Simon Trent
-Character race: Human
-Character gender: Male
-Character age: 26
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Farmer
-Character description (At least one to two paragraphs describing your character’s visual appearance.): A Man shorter than most standing at 5'6 when standing upright. His Muscular strength would be average as most of his exercise comes from working the fields but his Physical Endurance from the long days allows him to work under harsh conditions longer than most.
His skin would be tanned from spending a lot of his days working under the burning sun. His hair would be Brown, Short and Curly and he would have Blue Eyes.
His hands would feel rather ruff from all the physical labour but they would be well used to it by now.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Simon Would be a Calm and friendly man. One Which would be Open to most happy to have a conversation with anyone who seems to be up for one. Hes always interested to learn how the other half live.
He would be rather dexterous with his hands and rather good with animals which is handy him being a farmer and all.
He is the type of man who would enjoy a good game of chess or a game of black jack sufficient in playing both.
He is not the type of person to lie and tries to keep on the straight and narrow out of the Eyes of the Criminals that roam the lands.
-Character biography (At least three paragraphs describing your character's history and experiences):
Simon Was brought up on a farm and learnt the skills he needed as a farmer from a young age. Farming has been the family lineage for 4 generations and Simons parents did not want to end it so they did all they can to get Simon interested in the Occupation but luckily for them Simon rather enjoyed looking after the Livestock and taking care of the crops but he was never a fan of Finding a sheep missing after it was presumably taken by a wolf or another predator while the family was not looking.
Simon would be around 14 years old now and one night he would hear his father and mother Arguing but he had no idea why as there voices would not clear enough to understand what was being said so he eventually went back to sleep. The next morning he would wake up To find his parents sitting Close to each other his mother in tears and his father with Anger yet sadness in his eyes. While they Slept A group of bandits had ruined most of there crops and Killed all there live stock leaving the family with little way of surviving the coming winter. Simon would cry and cry wondering what in the world happened but his parents had no answers other than Cuddles and Comforting words.
The Family a day or so later would make the decision to pack there bags and head for Any city to try and make a living and hopefully be able to live through the winter. After a week of traveling they would reach the city of Falkvard. His parents would hurry him towards the city as they try to find someone to take them in or at least take Simon in. They eventually found that the farms were being run by an old friend of there's and he agreed to take Simon in as his own. Simon was obviously not to keen about this but he would eventually learn to accept his fate. After all he did get to see his parents every once in awhile but eventually they separated them selves from Simon and let him carry on his new life in the city of Falkvard.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Simon would sigh as he would think that the child probably needs that more and he does and would allow the child to Flee.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-colored wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Simon would think for a moment realizing the mother would have no real chance of surviving yet alone bringing up the Pups as he decides to let a guard know and leave it at that.