So, there are many topics and other stuff about making the Dark Souls map in Minecraft.
I have a totally different idea in mind, however I'm looking for a ton of help.
I wish to modify Minecraft to become Dark Souls, almost like a sequel.
If you don't know what Dark Souls is, please go watch some LP's on Youtube as the game is huge and complicated.
First off I would like to suggest two ideas.
First Idea:
To make a map based off, or creating anew, the story of Dark Souls.
To modify Minecraft so you no longer craft, but can find items and items required to combine/upgrade them at a blacksmith NPC.
To modify the Minecraft EXP system to be souls instead.
To make "fog walls".
To make new NPC's. (Enemies, vendors and bosses.)
To make the bonfire with an options capability.
To introduce an RPG feature and make different armors/weapons require stats.
To introduce magic.
To introduce curses, poisons, and toxin.
The first idea is basically to make an adventure map and mods for Minecraft based on Dark Souls. The player would not be able to modify the landscape, but would be able to explore the land almost exactly like Dark Souls allows the player to. Almost no hints on where to go with a fully open world.
I will be in need of several level designers to help me create the map. Map creation would be my primary focus since it's what I'm best at.
I have tons of ideas for mods for this but making them is another story. Currently I am slowly (very slowly) learning how to mod, but I'm not great at learning from text video guides. (I have an easier time when someone is teaching me step by step.)
Thus, I require a mod creator, or a few.
Second Idea:
A mod, or set of mods, which brings the idea of enemies dropping souls instead of experience and the player being able to use said souls to modify items or level up using and RPG feature. When the player dies, souls drop to a "blood stain" and the player respawns at last slept at randomly bonfire. The player can then go to retrieve the "blood stain" and get the souls back, if the player dies, the first spawned "blood stain" disappears.
This idea will require many map generation features and NPCs to make functional.
Some ideas I currently have:
World Generations and their purpose:
*Bonfires will randomly generate throughout the world as the land generates, They should be fairly rare, but there should always be one where the player first spawns. Bonfires will replace beds and the bed recipe or at least the usage of beds to set a spawn point should be removed.
*Blacksmith NPC's should randomly generate. There should be 3 above ground structures for 3 different types, and one below ground.
- One should be a prison-like structure.
- One should be a ruins-like structure.
- One should be a castle-like structure.
- The underground one should be a tomb-like structure or a lava featured area.
The blacksmiths should have separate and new anvils. Using a specific item (Embers) on the anvil it can be used at will allow the player to make tools/weapons enchanted of that type.
The blacksmiths should also allow for upgrading of tools and purchasing some items which can be placed by the player to repair/upgrade their own armor/weapons/tools.
*Alter's or arena's where a player can battle or find Embers for enchantment. The ember can either be in a chest or a block we create which holds the Ember and if broken, can not be picked up.
*Boss arena's. Extremely rare generations of a magnificent structure or structures (some can include custom blocks?) which play host to a boss. When a player enters the arena, the entrance or entrances should seal.
Optional generation:
DLC worlds! =P
After getting the base of the mod done, I would like to add in dimensions which require special activation such as getting item A and item B combining them at the underground blacksmith and bringing them to a world generated structure and using it or placing it on something to activate a portal.
Other stuff:
*Add bleeding/poison weapons, spells (miracles, pyromancy, magic)
*Custom UI's and sounds.
*Making all tools/weapons/armor require specific stats to use properly.
*Adding encumbrance. (If the armor your wearing goes over your endurance stat, you move slower. If the item in your hand has a higher strength stat than you you can't swing it as fast as if you did have the right stat.)
*Making using a bonfire open a UI with options to; set bonfire name (makes the bonfire unique and allows warping to if player has the Lord Vessel in their inventory.), rest (set spawn point, and refill HP and hunger.), and level (opens the leveling UI).
*Enchantments to be replaced by Embers nulling the usage of the Enchantment table.
*Repairing done by a toolkit or blacksmith nulling the usage of the Anvil.
*Combining of items to rename them done by a blacksmith nulling the usage of the Anvil once more.
*Tons of item ideas, too many to list, but I would like to see most items from Dark Souls as well as plenty from our own ideas. A main is the Titanite items so players can + and enchant their tools/weapons/armor that way, and the Embers to use on the blacksmiths anvils so players can enchant their stuff.
*Enemy scaling. Enemies and bosses should scale based on the players level, every 3 or 4 levels the enemies gain more HP and defense maybe?
*Bloodstains. These are dropped when a player dies and should only be able to be picked up by the player who died there. It contains all souls a player had before dieing.
Optional Story-like stuff:
*Crafting of the Lord Vessel by gathering of special souls from bosses. (Having a Lord Vessel in your inventory will allow you to warp to named bonfires.)
*World generation for Chambers of 3 or 4 main bosses which can only be entered if the player player places a Lord Vessel on a special Alter.
*World generation for a special alter in front of a sealed portal (door) which if the Lord Vessel item is used on creates the block/container Lord Vessel.
*Placing the souls of the main bosses in the Lord Vessel will open the door, entering the door will allow the player access to a small new dimension featuring some mini bosses which reset if a player rests at a bonfire or leaves the dimension and a End Game boss at the end of the path.
*A dimension for an End Game boss which is always the same and all portals to the dimension lead to the same one.
RPG implication ideas:
*Stats:
-Vit. Increases your HP
-End. Increases how much armor your able to wear.
-Str. Increases melee weapons/tools swing speed. (A really light tool and really high stat will allow you to swing super fast.)
-Dex. Increases damage done by bows (and bow draw speed?)
-Int. Increases damage done by pyromancy and magic.
-Faith. Increases damage/healing done by miracles
-Resistances. Increases resistances.
*Stats should all cap at 99
*Level should have no cap.
*Leveling should double the amount of souls required.
*As enemies level due to scaling they should give more souls.
*All weapons/tools will have a damage value which can be upgraded using Titanite, at a blacksmith (or your blacksmiths anvil if you purchased one), to a max of +15 and can be enchanted after reaching +10. Enchanted weapons/tools can be enchanted to +5
*All armor will have a defense value which can be upgraded using Titanite, at a blacksmith (or your blacksmiths anvil if you purchased one), to a max of +5.
For this project I want to select either the "adventure" (first) idea or the "just mod the game" (second) idea as doing both would take an extremely long time.
I'm more in favor for the first, just because I like adventure maps. =D But the second will allow more replay-ability and allow for players who multiplayer (if we can even make it multiplayer) to have more fun adventuring randomly generated stuff.
I'm going to need a fairly nice size group of dedicated modders for the project as well as some pixel artists. Since I am just now learning java, modding this alone would take me years (probably not joking). I would prefer to start this as a multiplayerable mod project but if some of these concepts can't be made multiplayer we will have to settle for singleplayer.
Anyway, if your interested in joining me please fill this out and either PM me or post here, PMing me is probably best. If you not going to dedicate yourself to this project then I would prefer you not attempt to join.
MC Name:
Age (Optional but I would like to know):
Contact preference (Email, Steam, PM here, etc):
What part you want to help with (Modding, pixel artist, or level design.):
Experience with your choice:
Link or screenshot of experience/proof (Optional, but if I get people who show proof I will choose them first.):
Can you use voice chat? (yes/no):
Voice chat preference. (teamspeak3, vent, mumble.):
I will try to reply to you, but if I don't reply, please don't take it as I'm ignoring you, I'm either swamped by PM's or filled all the positions I need and forgot to reply.
I will try to remember to edit this post to say that the positions are filled or the project has been canceled, no promises though. =P
If I don't get enough people interested in helping with the project I might just scrap it as a project and slowly work on it alone, so you may see it pop out of no where in like a year or two lol.
I will give people, hmmm, 2 weeks to fill the spots I need? If by then we don't have enough people to work on it, then I'll just scrap it.
If any server hosting needs to be done I can do so on my computer. It's a beast and I don't think we need to use hamachi.
So that's enough of my ideas and wall of text. Any input/criticism is accepted. Any flaming/put downs are not accepted, and I won't even bother to reply to you.
I have a totally different idea in mind, however I'm looking for a ton of help.
I wish to modify Minecraft to become Dark Souls, almost like a sequel.
If you don't know what Dark Souls is, please go watch some LP's on Youtube as the game is huge and complicated.
First off I would like to suggest two ideas.
First Idea:
Second Idea:
RPG implication ideas:
For this project I want to select either the "adventure" (first) idea or the "just mod the game" (second) idea as doing both would take an extremely long time.
I'm more in favor for the first, just because I like adventure maps. =D But the second will allow more replay-ability and allow for players who multiplayer (if we can even make it multiplayer) to have more fun adventuring randomly generated stuff.
I'm going to need a fairly nice size group of dedicated modders for the project as well as some pixel artists. Since I am just now learning java, modding this alone would take me years (probably not joking). I would prefer to start this as a multiplayerable mod project but if some of these concepts can't be made multiplayer we will have to settle for singleplayer.
Anyway, if your interested in joining me please fill this out and either PM me or post here, PMing me is probably best. If you not going to dedicate yourself to this project then I would prefer you not attempt to join.
I will try to reply to you, but if I don't reply, please don't take it as I'm ignoring you, I'm either swamped by PM's or filled all the positions I need and forgot to reply.
I will try to remember to edit this post to say that the positions are filled or the project has been canceled, no promises though. =P
If I don't get enough people interested in helping with the project I might just scrap it as a project and slowly work on it alone, so you may see it pop out of no where in like a year or two lol.
I will give people, hmmm, 2 weeks to fill the spots I need? If by then we don't have enough people to work on it, then I'll just scrap it.
If any server hosting needs to be done I can do so on my computer. It's a beast and I don't think we need to use hamachi.
So that's enough of my ideas and wall of text. Any input/criticism is accepted. Any flaming/put downs are not accepted, and I won't even bother to reply to you.
I've started by learning and coding items, blocks and NPC's/mobs. Then I might start doing the art to make them look good.
Terrain generation features will be last since I don't know how to do them, and can't find a guide to help me learn.