Choosing a Gamemode /Gametype 1.1 Playerbase expected. If you have a reasonable judgement that you will get players on your server and quickly, you may benefit from creating Factions, KitPVP, or any other teamwork-based gamemode. When playing with other people, players expect to be able to co-operate with them. That's why those gametypes, or a subset of them, would be suitable here. They are heavily reliant on being able to work together and/or have players to play and compete against.
1.1.5 Playerbase not expected.
If you are a new server with little advertising, it is highly likely that you won't have players immediately upon launch, in which case you should not go for the gametypes above. They inherently give the idea of competition or cooperation, and neither can be had if you aren't expecting players. Instead, Prison, Skyblock, Creative, or Survival may be more suitable. They can be played solo or in groups, and are therefore great choices to begin with and test the waters. Remember - you can always change or add more later! On a personal note, Prison is a great choice to begin with, especially if you have plots. It has a farming-esque route (mines) like Skyblock, the plots allow for building like in Creative, and players can PVP, so it has an aspect of competition.
1.2 Developers. When choosing a server, it is important to remember that many have probably done it before you.
This means that you should heavily consider your ability to develop, or hire developers, when choosing a gametype. If your server doesn't have custom features, players aren't likely to stay. Why should they play just another run of the mill server? This is especially true for RPG servers. If you don't have good developers, or can't get any, DON'T MAKE AN RPG!
Developers are the key to your content. If you don't have them, stick with Creative, Survival, or KitPVP.
1.3 Budget. While having a budget is not necessarily important when making a server, having one helps a lot. This is especially true for 1.2. For assets such as builds, plugins, and such, having a budget means you get a far wider range of choice, and usually for better quality, too. This is something to consider highly if you're going for Factions, Skyblock, or RPG and don't have staff in your team that can already build and/or develop.
Choosing a Host This one's simple - it's just comparing prices and plans. You want your host to have the best support, prices, and packages for the cheapest price.
Hiring Staff 3.1 Application. As the server owner, it is your responsibility to ensure that your application covers all the information you need to know about your candidate. How old they are, what their experience is, what they're capable of, et cetera. A good application should cover the candidate's basic information (name, IGN, contact information, etc.), their history (bans, staff experiences), and them as a person (general information about their personality).
3.2 Vetting. Vetting means to do a background check on your chosen candidate. For example, their punishment history elsewhere. This is vital to making sure that your candidate is telling the truth before hiring them. I've seen cases where it's actually made the difference between a server's success and its downfall.
There are many ways to do this, but the most common one is to google their current username and any past usernames that they may have.
It is also worth noting - and this is a note for candidates - once you join the server, website, or Discord, the server admins have your IP address. This means that they can conduct more advanced checks on you such as your criminal history (yes, this happens).
3.3 Hiring.
When hiring a staff member, never give them a high position immediately unless you have full and complete faith - or better, a contract - in them. This is a sure-fire way of getting your server screwed over. Always start your staff off on moderation, at highest, or if the application is for a higher role to begin with, a trial basis with limited permissions. This not only gives you an opportunity to dip your toe in the water, per se, but it allows you to test their character and ability to fit into your team.
3.4 Discipline. You don't want to overdo it when reprimanding your staff, but don't let them push you over or sway you into making a poor decision. This is how a lot of new servers fall. Whether they have more experience than you or not, you still have the higher rank. Listen to their advice, but if they start becoming too pressuring or controlling, talk to them. If that doesn't work, it may be a case where you have to let them go for the good of the server.
If I am missing anything, then let me know.
Feel free to repost this but please credit me.
1.1 Playerbase expected.
If you have a reasonable judgement that you will get players on your server and quickly, you may benefit from creating Factions, KitPVP, or any other teamwork-based gamemode. When playing with other people, players expect to be able to co-operate with them. That's why those gametypes, or a subset of them, would be suitable here. They are heavily reliant on being able to work together and/or have players to play and compete against.
1.1.5 Playerbase not expected.
If you are a new server with little advertising, it is highly likely that you won't have players immediately upon launch, in which case you should not go for the gametypes above. They inherently give the idea of competition or cooperation, and neither can be had if you aren't expecting players. Instead, Prison, Skyblock, Creative, or Survival may be more suitable. They can be played solo or in groups, and are therefore great choices to begin with and test the waters. Remember - you can always change or add more later!
On a personal note, Prison is a great choice to begin with, especially if you have plots. It has a farming-esque route (mines) like Skyblock, the plots allow for building like in Creative, and players can PVP, so it has an aspect of competition.
1.2 Developers.
When choosing a server, it is important to remember that many have probably done it before you.
This means that you should heavily consider your ability to develop, or hire developers, when choosing a gametype. If your server doesn't have custom features, players aren't likely to stay. Why should they play just another run of the mill server? This is especially true for RPG servers. If you don't have good developers, or can't get any, DON'T MAKE AN RPG!
Developers are the key to your content. If you don't have them, stick with Creative, Survival, or KitPVP.
1.3 Budget.
While having a budget is not necessarily important when making a server, having one helps a lot. This is especially true for 1.2. For assets such as builds, plugins, and such, having a budget means you get a far wider range of choice, and usually for better quality, too. This is something to consider highly if you're going for Factions, Skyblock, or RPG and don't have staff in your team that can already build and/or develop.
Choosing a Host
This one's simple - it's just comparing prices and plans. You want your host to have the best support, prices, and packages for the cheapest price.
Hiring Staff
3.1 Application.
As the server owner, it is your responsibility to ensure that your application covers all the information you need to know about your candidate. How old they are, what their experience is, what they're capable of, et cetera. A good application should cover the candidate's basic information (name, IGN, contact information, etc.), their history (bans, staff experiences), and them as a person (general information about their personality).
3.2 Vetting.
Vetting means to do a background check on your chosen candidate. For example, their punishment history elsewhere. This is vital to making sure that your candidate is telling the truth before hiring them. I've seen cases where it's actually made the difference between a server's success and its downfall.
There are many ways to do this, but the most common one is to google their current username and any past usernames that they may have.
It is also worth noting - and this is a note for candidates - once you join the server, website, or Discord, the server admins have your IP address. This means that they can conduct more advanced checks on you such as your criminal history (yes, this happens).
3.3 Hiring.
When hiring a staff member, never give them a high position immediately unless you have full and complete faith - or better, a contract - in them. This is a sure-fire way of getting your server screwed over. Always start your staff off on moderation, at highest, or if the application is for a higher role to begin with, a trial basis with limited permissions. This not only gives you an opportunity to dip your toe in the water, per se, but it allows you to test their character and ability to fit into your team.
3.4 Discipline.
You don't want to overdo it when reprimanding your staff, but don't let them push you over or sway you into making a poor decision. This is how a lot of new servers fall. Whether they have more experience than you or not, you still have the higher rank. Listen to their advice, but if they start becoming too pressuring or controlling, talk to them. If that doesn't work, it may be a case where you have to let them go for the good of the server.
If I am missing anything, then let me know.
Feel free to repost this but please credit me.
So...Are u recruiting readers or sth?
What is this even for?
lol nothing im just wondering why are u putting this in server-recruitment section
btw nice,plain and simple tutorial for server beginners
It's here because there isn't really an appropriate section and this is where people are likely to see it who need it.
Very nice guide. Thanks for posting
No problem. Let me know if you need any more help. I'm always available on Discord. Jess#0632