I don't have the RAM or the knowledge to make a server, but it would be cool if someone made this: A "showcase" server, for modders, resource pack makers, skin artists, map makers, etc. to just show off the stuff they made to people. There would of course be minigames, faction survival, creative, and hunger games, so people could have fun and not just look at mods all day, but the main focus of the server would be an area separated into mods, maps, resource packs, and skins. Mod/map/skin/resource pack owners would have a designated shop set up, with download links on the signs, custom NPCs showing the skin if it's a skin maker, and just have people walking around looking at it.
There would also be a server currency, mod coins, and you get one coin for each download on your mod/map/whatever. Coins would be spent on bigger plots of land, places closer to the spawn, and other stuff to make your thing stand out more, as well as better gear for the minigames (because people tend to notice you, if you win more, and then they'll notice your product).
It would be better than looking through pages of forums, because you can actually see what stuff is like before clicking on it, and for the mod/map/whatever creators, it'll be more fun, more like one of those business RPG things instead of just regular advertising.
Rollback Post to RevisionRollBack
Timeless Modding is kinda dead but idk what to put here now
This sounds like a really interesting server idea, however I don't know how feasible it would actually be.
For example there are parts that would work well. The signs to links for texture packs and such, and there is a bukkit plugin that works in conjunction with Spout to load texture packs onto players clients to quickly change "feels or types" which I believe that plugin was RpgEssentials.
However there are also a couple huge flaws in this concept.
1) You're expecting mod owners and people to spend time on your server to promote their mod when thats what their forum is for.
Even though this idea sounds amazing to us players them taking time out of making their epic mod or whatnot is hard enough of coders out there. If they are anything like the rest of the coding community, they love creating an epic product and showing it off, not really going to great lengths to package it personally on someones "hacked together" server.
2) Client mods and packs even though they are easier to install now, also conflict with each other easily
The reason that FTB and Technic packs are so huge right now is because those are teams of a couple of people working in coordination with the developers(not always the case) to make the packs not conflict and sometimes make the mods speak to each other efficiently. With the large development in forge and all of that, this whole process is becoming easier but I don't know if we'll reach the point to where everything can be drag and drop.
3) This whole server idea is rather extensive and would take forever to setup
Basically what I said haha. Even just making my own server and custom plugins, I haven't tried taking on a project this big and I still feel overwhelmed even with my dedicated team.
Overall this is a fantastic concept and I would love to see it executed also. I just don't think its feasible outside of what we see in Technic/FTB servers. Which even then you would just be turning those into an "open and browse" type of shopping server which someone would have to pay their money into or spend other resources for likely no donation system to really back it.
Hope this came off as understandable and accurate. =)