The Meaning of Life, the Universe, and Everything.
Location:
Canadian Armed Forces
Join Date:
10/11/2011
Posts:
210
Location:
Mullraugh
Minecraft:
Mullraugh
Xbox:
Mullraugh
PSN:
Mullraugh
Member Details
I promised you a legitimate application to make up for my "Crapp-App" from the Anerian Chronicles.
Out of Character Information
IGN: mullraugh
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) Nah
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Roleplaying in such a way that makes your character 'overpowered' to the other people you roleplay with. This is most commonly found in combat, where Johnny might slice someones head off instantly without letting the other person react, but is also found in situations such as Johhny running uberfast away from his foes, or reading their minds for example.
What is the definition of “Metagaming”?: Metagaming is the act of using information gained through an Out-of-Character source and using it to your In-Character advantage. Information such as this is most commonly nabbed through the OOC chat and forums, but can also be gained through PMs.
What is the definition of “Roleplay”?: To play the role of a character in a fictional world for entertainment purposes. This character and the world they live in can vary from real-life history such as American Soldiers in the ArmA 2 1944 Mod, to Minecraft characters in a medieval-type map.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?:When the characters owner is perfectly okay with it, and there's some sort of Admin or Moderator approval to the death.
When are you allowed to speak out of character?: We generally try to avoid it's usage, especially in areas where a lot of roleplay is going on since it tends to get confusing. The most common usage is to explain yourself after what you said or did was misinterpreted by a fellow roleplayer. For example, say you just accidentally tree-punched the Captain of the Guard. You might want to explain yourself in ooc if it was an accident - preferrably before they react IC.
Do you have any previous RP experience, Minecraft or elsewhere? I'd be pretty dissapointed if you up and forgot about me.
Character Information
Name: Ross McKenzie
Age: 37
Class: Swordsman
Physical description: Ross is a gruff, burly Scotsman (or the equivalent to Scotsman in this world) who's rather intimidating, yet a real softy once you get to know him. And by know him, I mean really really know him.
Screen capture of your skin:
I'm still in the making of the skin. Here's the reference though.
Picture this with pants. ...and less explosives (unless there's explosives in the lore.. then hell yes.)
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Ross was born to a humble family in the summer of 1277. His father was a blacksmith and his mother, a weaver. They lived in a simple town-house beside the local smithy. As Ross grew up, he took a liking to the warrior way of living, using swords from the smith and practicing daily. He's always had a knack for creating things, ever since he was a child he would bend long wires of copper together into shapes of people and animals. Ross had a strong sense of adventure, playing pranks on town guards, impressing the ladies and picking fights was all he knew how to do in his early years as a young adult. He grew up to learn the basics of education, simple reading, writing and history. Ross worked with his father at the smithy for quite some time until he eventually came to own it after his father died in a fishing accident.
He lived with his mother until he was 31, when she died of sickness. Shortly after that he sold the Smith and joined the Braxian Military in the height of the Braxian/Empiracle war, where he trained and fought for a few years, earning himself a decent rank, a few honors and a missing eye. After the war ended, he spent most of his time and his money earned from the war in Taverns and Inns, picking up women, then leaving them for a bottle of ale. Now he's 37, a drunkard from the horrors he saw at war, and not only thirsty for ale, but adventure as he sets off for Roland's Field in hopes he's not too late to join the expidition westward. He hopes this new world will give him a chance to start his life again, or at least numb his thoughts as he endeavors to start a family of his own.
What is your character’s main goal? (Motivation): To find a steady job with decent pay, and maybe start a family.
Strengths (Both physical and personality): Ross is pretty deadly with a sword, and has often relied on it to keep him alive. He can be a bit tough to get through to, if not a bit dumb, yet a fast learner that will stick with a job like a drowning cat on it's rescuer. He can be a bit arrogant and high on himself, but again, he's better when you get to know him as a friend.
Weaknesses: Ross is an Alchocolic. He drinks more than he does anything else and can be pretty stupid, mostly because he's a staggering mess of a man, stumbling around with the stench of ale in him. As an extremely superstitious man he also occaisionally claims to see ghosts and spirits wantdering about. On top of all that, he's got a missing eye. (yep.)
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Ross stumbles out of the tavern with a couple bottles in his hand, tripping on the stairs as he flops down them. He cries out in agony as the bone in his ankle pierces through his skin, dropping most of his bottles and hitting his face against the ground as the ale pools around him. He clenches his teeth and clumsily gets up onto his hands and knees, beginning to crawl his way home, still holding one bottle in his hand and occasionally taking a swig from it. A passerby notices him and offers to help, kneeling down beside the crippled drunkard "uh.. mister? Can I help you?". Ross swats his free hand at the man as if he were a fly "pooh! git away from me ye bloody do-gooder! I can do this meself!".
In a tavern, a stranger threatens you to fight him/her: Ross stands up abruptly, slaming his fists against the table he sits at, death-glaring the man who threatened him. He stumbles about halfway to the man, who begins rolling up his sleeves to fight Ross. Ross, rolls his own up as he trips on his foot and faceplants on the ground, grumbling in defeat. A few minutes later, the door to the tavern opens and Ross stumbles out and faceplants again as the bartender kicks him, the whole tavern roaring with laughter at the drunken man. Ross looks up and sees a couple of worried looking young ladies, smiling through the blood in his teeth as he says "I swear, lassies, there were aboot fifty of 'em, and I knocked 'em all t' the ground". The girls giggle at his stupidness and go on their way as Ross passes out in the middle of the street.
Your superior asks for a favour you would have problem doing: Ross perks up and tells his superior he'll have it done within the hour, his arrogance and drunkeness making him feel invincible as he sets out to complete the task given to him, tripping over his own feet and walking into poles as he heads the wrong way.
Lore Questions
List three causes for the fall of the Empiracle: Rebellion, Political Disorder, and War
Who is proposing an expedition to the western lands?: Robert Edwarding.
Where is the expedition to be launched from?: The Port-Town of Roland's Field.
Questions or comments?: I might not try again, if I don't get accepted. It's no problem really - I won't be here over the summer anyways, as I'm in the very first stages to starting my life in the Canadian Air Force.
It was a good attempt, but there were some issues with the application.
- We /need/ a skin. I almost would've let this go, but the screenshot really didn't look promising.
- Ross seems a little... flat. Your biography didn't do the best job in explaining his life. Perhaps show more of his raw personality in events such as your mother's death, and how he initially reacted to it, or how he went as he witnessed his mother become sicker and sicker. Stuff like that.
I encourage you to fix these up and try again. They shouldn't be too hard of a fix-up. Good luck!
Hey everyone! Tsev here, and as items manager I am making it my goal to post some mechanic changes and tips here on the forums once a week! You may also find the occasional recipe or two on here... be sure to check in on occasion as I will only be posting here!
Rolled out a few new items and some mechanic updates this week!
=======Item Additions======
Brander- Consumes PP but brands an animal as yours. Branded animals can only be killed by the owner. Branded animals will display the owner's name when the cursor is on them.
Chaimail iron can now be crafted for all those looking to finally break out of the leather tiers. For those you trying to figure out how this is done here is a friendly hint: First craft iron links.
======Weapon/Armor Changes=======
2 handed weapons (War hammer and Great-ax specifically) now have knockback! Those Spiders in the mines have a right to fear you, mighty and brave Bezerkers! The swing cooldown for these weapons however has increased.
====Pro Tip=====
You can actually dye leather armors in the 4x4 table in your inventory for no PP cost! Who is gonna be swaggin' in a full set of dyed leather first? (I bet it will be Slaaoo, that cheeky dawg.)
Two custom items in TWO that are a staple for many things, especially weapons crafting. Treated leather requires 1 leather and 1 sugar. Most every recipe that calls for leather now requires treated leather in its stead. Don't expect to be crafting much with a stack of raw leather. Treated leather can be made into leather armor, OR with a few added steps you can turn that leather into hardened or studded leather!
Handles are very much an essential for all you crafters out there. ALL WEAPONS require a handle at some point in their construction, as well do a variety of other tools. A handle is crafted with a stick and 1 treated leather.
=======Class Changes=======
The originally removed Bezerker regen has returned!
Half Class Bezerker- Spd 1 Regen 1
Specialist Bezerker- Spd 1 Regen 2
That's about it for this week! And as always if you ever have any questions or issues regarding crafting or our completely custom-coded system than handles all of our items, please feel free to shoot me a message on skype (Tsev92)
The Meaning of Life, the Universe, and Everything.
Location:
Canadian Armed Forces
Join Date:
10/11/2011
Posts:
210
Location:
Mullraugh
Minecraft:
Mullraugh
Xbox:
Mullraugh
PSN:
Mullraugh
Member Details
I promised you a legitimate application to make up for my "Crapp-App" from the Anerian Chronicles.
Out of Character Information
IGN: mullraugh
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) Nah
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Roleplaying in such a way that makes your character 'overpowered' to the other people you roleplay with. This is most commonly found in combat, where Johnny might slice someones head off instantly without letting the other person react, but is also found in situations such as Johhny running uberfast away from his foes, or reading their minds for example.
What is the definition of “Metagaming”?: Metagaming is the act of using information gained through an Out-of-Character source and using it to your In-Character advantage. Information such as this is most commonly nabbed through the OOC chat and forums, but can also be gained through PMs.
What is the definition of “Roleplay”?: To play the role of a character in a fictional world for entertainment purposes. This character and the world they live in can vary from real-life history such as American Soldiers in the ArmA 2 1944 Mod, to Minecraft characters in a medieval-type map.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?:When the characters owner is perfectly okay with it, and there's some sort of Admin or Moderator approval to the death.
When are you allowed to speak out of character?: We generally try to avoid it's usage, especially in areas where a lot of roleplay is going on since it tends to get confusing. The most common usage is to explain yourself after what you said or did was misinterpreted by a fellow roleplayer. For example, say you just accidentally tree-punched the Captain of the Guard. You might want to explain yourself in ooc if it was an accident - preferrably before they react IC.
Do you have any previous RP experience, Minecraft or elsewhere? I'd be pretty dissapointed if you up and forgot about me.
Character Information
Name: Ross McKenzie
Age: 37
Class: Swordsman
Physical description: Ross is a gruff, burly Scotsman (or the equivalent to Scotsman in this world) who's rather intimidating, yet a real softy once you get to know him. And by know him, I mean really really know him.
Screen capture of your skin:
I'm still in the making of the skin. Here's the reference though.
Picture this with pants. ...and less explosives (unless there's explosives in the lore.. then hell yes.)
Actual Skin:
I might edit it a bit more, but the face is staying.
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Ross was born to a humble family in the summer of 1277. His father was a blacksmith and his mother, a weaver. They lived in a simple in-town home beside the local smithy. As Ross grew up, he took a liking to the warrior way of living, using swords from the smith and practicing daily. Eventually he came to own a sword his Father made for him. He's always had a knack for creating things, ever since he was a child he would bend long wires of copper together into shapes of people and animals. Ross had a strong sense of adventure, playing pranks on town guards, impressing the ladies and picking fights was all he knew how to do in his early years as a young adult. He grew up to learn the basics of education, simple reading, writing and history- though he hated learning. He would have rather been out enjoying the world. Ross worked with his father at the smithy for quite some time until he eventually came to own it after his father died in a fishing accident.
He lived with his mother who was slowly dying of sickness. He tried as hard as he could to save his money in order to take her to someone who might be able to help her. Unfortunately, she passed away before he could reach the goal amount of money. Shortly after that, feeling depressed after losing his mother, and confused what to do with his life since he had nobody but himself to look after him, he sold the Smith and joined the Braxian Military in the height of the Braxian/Empiracle war, where he trained and fought for a few years, earning himself a decent rank, a few honors a missing eye and a few -now-dead- friends he met in training camp. After the war ended, he spent most of his time and his money earned from the war in Taverns and Inns, picking up women, then leaving them for a bottle of ale, drowning out the thing's he's seen and done with booze.
Now he's 37, a drunkard from the horrors he saw at war, and not only thirsty for ale, but adventure as he sets off for Roland's Field in hopes he's not too late to join the expedition westward. His past is just a blur of memories, drowned out in ale. He hopes this new world will give him a chance to start his life again, or at least numb his thoughts as he endeavors to start a family of his own.
What is your character’s main goal? (Motivation): To find a steady job with decent pay, and maybe start a family.
Strengths (Both physical and personality): Ross is pretty deadly with a sword, and has often relied on it to keep him alive. He can be a bit tough to get through to, if not a bit dumb, yet a fast learner that will stick with a job like a drowning cat on it's rescuer. He can be a bit arrogant and high on himself, but again, he's better when you get to know him as a friend.
Weaknesses: Ross is an Alchocolic. He drinks more than he does anything else and can be pretty stupid, mostly because he's a staggering mess of a man, stumbling around with the stench of ale in him. As an extremely superstitious man he also occaisionally claims to see ghosts and spirits wantdering about. On top of all that, he's got a missing eye. (yep.)
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Ross stumbles out of the tavern with a couple bottles in his hand, tripping on the stairs as he flops down them. He cries out in agony as the bone in his ankle pierces through his skin, dropping most of his bottles and hitting his face against the ground as the ale pools around him. He clenches his teeth and clumsily gets up onto his hands and knees, beginning to crawl his way home, still holding one bottle in his hand and occasionally taking a swig from it. A passerby notices him and offers to help, kneeling down beside the crippled drunkard "uh.. mister? Can I help you?". Ross swats his free hand at the man as if he were a fly "pooh! git away from me ye bloody do-gooder! I can do this meself!".
In a tavern, a stranger threatens you to fight him/her: Ross stands up abruptly, slaming his fists against the table he sits at, death-glaring the man who threatened him. He stumbles about halfway to the man, who begins rolling up his sleeves to fight Ross. Ross, rolls his own up as he trips on his foot and faceplants on the ground, grumbling in defeat. A few minutes later, the door to the tavern opens and Ross stumbles out and faceplants again as the bartender kicks him, the whole tavern roaring with laughter at the drunken man. Ross looks up and sees a couple of worried looking young ladies, smiling through the blood in his teeth as he says "I swear, lassies, there were aboot fifty of 'em, and I knocked 'em all t' the ground". The girls giggle at his stupidness and go on their way as Ross passes out in the middle of the street.
Your superior asks for a favour you would have problem doing: Ross perks up and tells his superior he'll have it done within the hour, his arrogance and drunkeness making him feel invincible as he sets out to complete the task given to him, tripping over his own feet and walking into poles as he heads the wrong way.
Lore Questions
List three causes for the fall of the Empiracle: Rebellion, Political Disorder, and War
Who is proposing an expedition to the western lands?: Robert Edwarding.
Where is the expedition to be launched from?: The Port-Town of Roland's Field.
Questions or comments?: I might not try again, if I don't get accepted. It's no problem really - I won't be here over the summer anyways, as I'm in the very first stages to starting my life in the Canadian Air Force.
Great job improving upon your app! We have a new site at http://silvergaming.enjin.com so make sure to check it out for news, updates, IC Threads and more! I'll whitelist you soon.
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Vorver grew up in an overseas territory far from the new unexplored lands. He was born and raised in a small wood harvesting town. All the people there grew up and became what their ancestors were before them, goo at woodcutting. Vorver always enjoyed roaming the massive forest that surrounded his town. He would explore every bit of it he could. Once he was old enough, he started to take part in the lumber business. It was simple but hard work. Vorver quickly became good at cutting down trees and hauling wood from point A to point B but he felt that he was missing something in his life. He grew bored of the constant busy work.
Soon enough Vorver took up archery. Since he always had some spare time during his work, he felt it would be something to keep him from dying of boredom. Day in and day out, Vorver would roam the forest, cutting down trees and pelting them with arrows. Then, the news reached his small town. There was a traveling merchant who was telling of the great expeditions to the west. This was Vorver's dream come true. He could use his skills to explore and settle this new world. He would never be bored again. He would become famous!
And so, Vorver set out to become apart of the great expedition to the west.
What is your character’s main goal? (Motivation): Explore the new lands and become stronger
Strengths (Both physical and personality): Good with a bow, and vast knowledge of forestry and such. Use to camping out and living in unsettled areas.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Vorver is used to his small town and is unsure of large cities and urban areas. He is also not very strong because he would normally practice archery instead of doing his woodcutting work. Lack of Education is one weakness as well.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
"Of course jumping from that tree was a good idea" Vorver muttered to himself. "I was so lucky that the ground was there to catch me. At least theres a town up ahead. Vorver steadily limped through the unlit streets trying to make out the signs around the unfamiliar buildings. "Now which one was the inn again? No, no, no, yes!" Vorver exclaimed as he found the right sign. "All I need to do now is sleep off this ankle pain."
In a tavern, a stranger threatens you to fight him/her:
"Alright, calm down big boy, I wasn't talking about your mother." said Vorver. The large drunk now towered over him slowly swaying side to side, broken bottle in hand. "I'm sure she is a nice lady, just calm down ok?" Vorver quickly glanced around, no usable weapon in sight. Vorver knew he would have to use words to get out of this one. The drunk slowly staggered towards Vorver. "Hey, just take a seat, and ill buy you all you can drink ok?"
Your superior asks for a favour you would have problem doing:
"Oi Vorver" shouted the head lumberjack, "Get over here." "Yeah, what do you need Xaser?" Vorver asked. "Listen, I have something that needs to be done." (Xaser) "Oh yeah, what's that?" (Vorver) "Go and start a fire over in that section of the forest, less trees means wood is more vaulable, and we get paid more, if you know what I mean." (Xaser) "I don't really want to burnt he forest, it could be dangerous." (Vorver) "Well, maybe I could not see you playing with your arrows, just like I didn't see the cause of the fire" (Xaser) "Well would you look at that! Someone left their flint and steel laying around over there!" Vorver chuckled. "Ill be right back Xaser."
Lore Questions
List three causes for the fall of the Empiracle: The Great Dividing War, The Northern Mountain Clans, and
Who is proposing an expedition to the western lands?: Robert Edwarding
Where is the expedition to be launched from?: Roland's Field and Rocky Cape
Questions or comments?: I hope there's no more floating islands for me to fall off of lol.
This was an excellent app, and a pleasure to read. You will be shortly added to the Whitelist.
As for you question, the answer is both. It IS possible to access the new lands by crossing the mountains to the west, however, it is extremely difficult, for right after crossing the Might Mounts, you have to cross the Great Waste, which you can think of as the most inhospitable desert you have ever laid eyes on. Instead of bothering with this, though, the colonists have instead decided to use modern sailing technology to sail the ocean that surrounds the Motherland, going past the Mounts and the Waste, instead of through them.
If you are still curious, in the Lore section of our forums, which isn't huge, don't be intimidated, actually has a map for you to see. Come check it out!
Your app had several problems with it that I can't let slip by. Let me start with the simple ones, firstly, your definitions and answers to our OOC questions were very, very short. Please, try to expand them, and/or provide more descriptive examples. Additionally, your answer to "List three causes for the fall of the Empiracle" only had 2 answers.
Now, getting into the more important problems: your bio. Firstly, it feels just a bit dry. Try to add something interesting, a quirk of your character's, perhaps you could describe their family, their childhood, their friends, the reaction of the close-knit village when he decided to leave, even expanding on why he wants to get stronger and explore. You have a large amount of wiggle room here to make your character's life interesting, and over 300 words which your app currently is not, so take advantage of that!
Now, normally an app like this would be double-deferred, however, there are two reasons that it wasn't double-deferred. The first is that since you were accepted to TAC, so it's clear that you CAN write. However, your character is balanced, and most of the issues I've seen are length issues, not quality issues, so it seems that you just rushed your app. This time, I'll let it slide by with only one defer.
However, I would like to remind other applicants that we are always here, and there is NEVER a reason to speed through an app, it simply makes it more likely that you'll be deferred. Take your time with your writing, and make sure that it's high quality, before submitting it. Us WLers can tell the difference, and we really appreciate it!
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) No Thanks
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?: Powergaming is taking control of things completely. This means creating situations the way you want or forcing others to play the way you want. Its like you demanding that they follow what you do, instead of giving them a choice. i.e "Stabs sword throw Joe's chest killing him" instead of "thrusts sword towards Joe's chest"
What is the definition of “Metagaming”?: Taking information that you know OCC and not IC, and using them IC. This is basically making your character some sort of overpowered physic that knows things they shouldn't.
What is the definition of “Roleplay”?: Basically Acting, one might say playing a role. You should not be playing as you would, but as your character would. Don't always think in the "meta" mindset, act as your character would.
Who can use flymod, X-ray and other such clientsided mods?: No one
When are you allowed to cause the death of another character?: CvC
When are you allowed to speak out of character?: You shouldnt, but if you need to, either msg the other player or just double brackets in IC
Do you have any previous RP experience, Minecraft or elsewhere? A few others servers, played on Anerian Chronicles
Character Information
Name: Vorver Blaze
Age: 24
Class: Archer; Woodsmen
Physical description: 5"11, Medium Build, Blue Eyes
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Vorver grew up in a small town. This town was located on a small island under Braxia’s influence. The only thing this island ever did was cut down trees and sell the wood. Woodcutting was a big part of the town’s culture and way of life. Every young man aspired to become the master lumberjack, except for Vorver. In fact, Vorver wanted to explore his island to learn all of its secrets. At a young age, he began to wonder around the woods, trying to memorize and experience all the island had to offer. Eventually Vorver was forced by his parents to take up the town business, so he started to learn the art of cutting down trees. It was simple really, and Vorver excelled at it. He was the best candidate to become the master lumberjack. The only problem was that he didn’t want to be it.
Soon Vorver began to distance himself from the other kids. He wanted nothing to do with what the town was to do. He only wanted to do what he wanted to do. Eventually a passing merchant came to the town and from him, Vorver bought a bow. It was his way of rebelling against the status quo. Vorver figured if he became an archer, and enlisted in some sort of army, he could get out of the town he didn’t want to join. So at every chance he had, Vorver began to train. Constantly fashioning the arrows from the trees he cut down, he was never in short supply. His parents were worried about him. As the years passed, Vorver became a skilled archer and not a half bad lumberjack. His only problem was how he was going to get off of the rock he was seemingly trapped on. Then, as if by a miracle, Vorver heard a ship pull into the harbor.” The lumber delivery ship came yesterday, why would it be back so soon?” Vorver thought to himself. Once he made it to the harbor, he was greeted with the amazing news that an expedition was going to occur, and men are needed to settle the new lands.
Vorver grabbed his things and jumped right onto the boat without a second thought. His parents were sad, but they knew its what he wanted to do with his life. He was the only one to get on the boat. Everyone in the town looked at him with sad eyes. He was leaving the life he was meant to live, but Vorver was having mixed feelings. Sure, he was leaving behind all he ever knew and loved, but now he would be able to go fulfil his childhood dreams and go explore new lands, larger than his island ever could be. And so, with his bow in one hand, a quiver on his back, and a trusty axe, he set off on the boat to go explore the new, unknown, and exacting lands to the west.
What is your character’s main goal? (Motivation): Explore the new lands and become stronger
Strengths (Both physical and personality): Good with a bow, and vast knowledge of forestry and such. Use to camping out and living in unsettled areas.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Vorver is used to his small town and is unsure of large cities and urban areas. He is also not very strong because he would normally practice archery instead of doing his woodcutting work. Lack of Education is one weakness as well.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
"Of course jumping from that tree was a good idea" Vorver muttered to himself. "I was so lucky that the ground was there to catch me. At least theres a town up ahead. Vorver steadily limped through the unlit streets trying to make out the signs around the unfamiliar buildings. "Now which one was the inn again? No, no, no, yes!" Vorver exclaimed as he found the right sign. "All I need to do now is sleep off this ankle pain."
In a tavern, a stranger threatens you to fight him/her:
"Alright, calm down big boy, I wasn't talking about your mother." said Vorver. The large drunk now towered over him slowly swaying side to side, broken bottle in hand. "I'm sure she is a nice lady, just calm down ok?" Vorver quickly glanced around, no usable weapon in sight. Vorver knew he would have to use words to get out of this one. The drunk slowly staggered towards Vorver. "Hey, just take a seat, and ill buy you all you can drink ok?"
Your superior asks for a favour you would have problem doing:
"Oi Vorver" shouted the head lumberjack, "Get over here." "Yeah, what do you need Xaser?" Vorver asked. "Listen, I have something that needs to be done." (Xaser) "Oh yeah, what's that?" (Vorver) "Go and start a fire over in that section of the forest, less trees means wood is more vaulable, and we get paid more, if you know what I mean." (Xaser) "I don't really want to burnt he forest, it could be dangerous." (Vorver) "Well, maybe I could not see you playing with your arrows, just like I didn't see the cause of the fire" (Xaser) "Well would you look at that! Someone left their flint and steel laying around over there!" Vorver chuckled. "Ill be right back Xaser."
Lore Questions
List three causes for the fall of the Empiracle: The Great Dividing War, The Northern Mountain Clans, and the fact that it was falling apart politically
Who is proposing an expedition to the western lands?: Robert Edwarding
Where is the expedition to be launched from?: Roland's Field and Rocky Cape
Questions or comments?:Ok, i think i fixed everything, I would shrink it, but i dont know how
Well, it looks like you fixed everything that I asked you to. Though your app is still a tad on the dry side, it's a vast improvement over your last attempt, so I'm happy with the way it is. I'll add you to the Whitelist.
Tsev here bringing you another weekly mechanics update!
=======Item Additions======
Steel Armor!
======Weapon/Armor Changes=======
Durability for weapons is being overhauled over the next week or so. Fixed an issue where the leather gear you can buy at spawn only had 5 durability each. Durability for longswords across all material types has been increased.
====Pro Tip=====
Match your weapons with your armor! A warhammer with a two second swing cooldown won't get you very far if you are only in treated leather gear. Use a bit faster of a weapon if your armor doesn't offer too much protection.
=======Item Spotlight: Refining Steel=========
Though a bit more costly to produce than iron, steel is more than worth its weight in gold (and PP). Though I will leave the recipe up to you to discover the process or getting refined steel (which is used in all steel items) goes like such: Iron-> Steel-> Refined Steel
=======Class Changes=======
---None to be made as of now!---
That's about it for this week! And as always if you ever have any questions or issues regarding crafting or our completely custom-coded system than handles all of our items, please feel free to shoot me a message on skype (Tsev92)
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
My skype is wechypichu. My profile is JennaZant and I have a picture of May from the Pokemon series as my avatar.
Have you read and agreed to both the rules and the lore of the server?: Yes, I do.
What is the definition of “Powergaming”?: Forcing others into a roleplay; In example, "Decapitates with a spinattack" rather then "does spin attack in attempt to decapitate"
What is the definition of “Metagaming”?: Being omnicient within the gameworld. Say, someone, says OOC "I feel like hiding in blankyland" and then you go to blankyland and find them and kill them.
What is the definition of “Roleplay”?: Roleplaying is playing the role of a character in a game or over text/speech. You, in a sense, become your character within the game world.
Who can use flymod, X-ray and other such clientsided mods?: Well, I guess admins COULD if they really wanted to, but they'd still get punished. So, i'm going to say no one.
When are you allowed to cause the death of another character?: When the owner of the other character gives you consent to kill them.
When are you allowed to speak out of character?: Doube parentheses, such as ((I AM THE DARK LORD SATAN PRAISE ME)) , or in the Global Channel and in PM's.
Do you have any previous RP experience, Minecraft or elsewhere? Yes, multiple Minecraft servers, and within other games.
Character Information
Name: Visien (Pronunciation, just incase: [Veye-sheen])
Age: 24
Class: Rouge
Physical description: She wears a black cloak, outlined with yellow, with her ears outside of it. One of her eyes is conceled behind her hair, which is a brownish-red color. She wears gloves and thigh-high boots, not feminine boots, or heels, boots.
She isn't skinny, but she isn't chubby, either. Her height is 5'5, and she's got a very rounded face. Her eyes are hazel.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):(I can't seem to find any Location Lore anywhere, so i'll just make her a kid who was born and raised in the wilds? Is that okay?) Visien was a normal girl from somewhere in the middle of nowhere, along a trail. Her childhood was good, except for the fact she was born and raised in a thief community, she had a good childhood, no one she knew to well enough died, at least, no one she gave a crap about. She didn't care about many people, considering all the people in her community really didn't do much other than jump random people along the road. Her parents were thieves- stealing from passerby, jumping them with knives and other blades, which, were also stolen. Visien really didn't care about ambushes, or fighting at all, until the group was attacked by another band of thieves. After that point, she didn't want to be defenseless, and now she has the fear of being defenseless and alone, because she isn't physically strong enough to defend herself without a weapon. She didn't care about many people, considering all the people in her community really didn't do much other than jump random people along the road. Basically, everything she owned was either stolen or wooden. She lived in a small community of these thieves, all of which were similar to her, in terms of personality. She wasn't and still isn't all that nice. She's either being sarcastic, snarky, or all around rude to everyone. However, once you get to know her, she isn't as rude. In this community out in the middle of nowhere, she learned how to use a knife as a self defense weapon, as her parents did not want her to grow up as a thief, and instead be a good person. At the age of 20, her parents sent her off on the road, weaponless and defenseless. She finally made it out of the wilds, after a month, coming out in the territory of the Braxians (<--- Is that OK with you guys? Please tell me if it's not, i will change it if you want me to.)
What is your character’s main goal? (Motivation): She wants to be able to survive with the least amount of trouble while simultainiously being a good person, not stealing from unsuspecting passerbys.
Strengths (Both physical and personality): She's inteligent, and well-rounded.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): She's weak, rude, and hot-headed.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
"Ugh.... of course I brake my ankle. I can't put much weight on it..." Visien mumbles to herself, trudging her way through the streets. "H-" she starts to shout, but then realizes that she probably shouldn't shout at night, in fear of waking an alcahollic up and getting bruised up worse than the ankle. "Uh..." she thinks to herself, wondering what to do next. "It's only a little ways away..." she thinks, optimism in her head. "I really shouldn't have cursed out that guy. He kicked me so hard, I think he broke my ankle" She continued, home in sight, nearly in tears. Of course, about a foot and a half away from the door, she trips and falls over, catching herself before she falls, but having some cuts and bruises from the cobble, and the broken ankle, but other than that, she's fine. She crawls into her house, and lies on her bed, after bandaging her minor cuts, and goes to sleep.
In a tavern, a stranger threatens you to fight him/her: "Oh, shut up. I didn't talk to you. Didn't your parent's ever tell you not to talk when you're not asked questions?" She responds, with a big sarcastic grin on her face, as she walks away, without a single care in the world.
Your superior asks for a favour you would have problem doing: "I apologize, sir, but I'm not entirely sure I can handle this task..." She says, admitting her own weakness. "I'll try, but I don't think i'll do very well." She says, with fear of being fired from her job.
Lore Questions
List three causes for the fall of the Empiracle: 1. They lost their capital to the Guyrese Army. 2. They don't have a stable economy, getting their gold-producing areas were taken by the Braxians and the Guyrese. 3. They are constantly at war with one empire or another, making many lives wasted.
Who is proposing an expedition to the western lands?: The Braxians.
Where is the expedition to be launched from?: Rocky Cape
Questions or comments?: Can you give me some advice for storytelling, etc? I'm sorry, i'm not very good at writing.
Thank you for taking your time to read this piece of crap ^-^
This app had several problems. Let's start with the bio. The very concept is a bit cliche. A whole "thief community" thing seems a bit silly, or at least how your character grew up in it. There aren't random bunches of kleptomaniacs that live together out in the woods. The closest thing that I could use to describe the place where she grew up was "bandit camp", and that doesn't seem the kind of place to raise a little girl. Perhaps you should go a bit deeper into the effects that growing up under a bunch of bandits, who aren't generally the smartest or kindest people, had on her. Generally, you don't grow up in a bandit camp like that to become a well-adjuststed person. Seondly, the app was very disjointed. Oftentimes there was no flow at all, just one sentence suddenly stopping, and another topic randomly being brought up. Next time, perhaps try to simply describe her life in chronological order, describing individual events in her life that shaped her. Also, Visien should have actual reason to be going on the expedition to the colonies, since that is where your character will be going. If you fix all of this up, your app should be long enough and better enough to be accepted.
Next, both your strengths and weaknesses are incredibly vague. Please define by what you mean by "well rounded". From the strengths and weaknesses section, your character seems incredibly bland. This is your chance to show off, please, do so!
Finally, though your first ICR was fairly long, the last two were VERY short. Please, elaborate on those.
Last, but certainly not least, your answer to "Who is proposing an expedition to the western lands?" was very vague. Please review our lore, it isn't buried very deep, and search for actual names.
KopyTheKid
Now, this was a very interesting character, but the app itself had several flaws.
Firstly, we NEED a skin. We have several very talented people on the forums, if you want, you can request one there.
Secondly, your character description of very vague. Normally it wouldn't be TOO much of a problem, but without a skin, I really have next-to-no idea of what Devonyre looks like. Next, your bio. It has to be 300 words long. I know that currently, your bio is a fairly cohesive story, but it is VERY short. Perhaps you could list some individual events in his childhood that shaped him, or perhaps what happened during those 13 years of travel. Anything to give his backstory a bit more sparkle.
Your first ICR was good, but the second and third were a bit on the short side. I'd reccommend actually writing about the consequences of his actions, to pad 'em out and make them seem nice and solid.
If you both just listen to my advice, you'll be RP'ing with us in no time! If you have any questions, please, feel free to visit our forums at http://silvergaming.enjin.com/ and ask them!
A far better attempt! You fixed everything that I asked you to, so I'll add you to the Whitelist. Remember, though, we ask that all apps be reposted, instead of simply edited. Just keep that in mind, for the future.
I'll see you on the server, happy RP'ing!
As to things not related to whitelisting, in just over an hour we'll be having our latest event, Eyes Like a Hawk! A Braxian envoy is coming to investigate the town, to assess the damage after the Guyrese attack, and perhaps "question" a few "randomly selected individuals". We hope to see you there!
Physical description: Very tall (~6'7'') and muscular. Medium-length, thick, auburn hair and a thick, equally reddish-brown beard. Often wears armor that covers everything but his head and has a plain blue shield on the tunic covering his mail. Always wears clothes that cover his entire body. A greatsword is always present on his belt, and aside from the pattern on his tunic, he wears no shield. Burns and scars cover his body beneath the armor and hair.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.): Hershel was born to a blacksmith mother and a soldier father in Cape Town. Though there was never an abundance of money, Herschel's childhood was a happy one; his parents were fair and kind, and they kept him fed, warm, and clothed. Herschel helped his mother in her smithing most of the time, and his father taught him to use a sword in his free time. Due to their lack of funds, Hershel never recieved a formal education, though he scarcely needed one; at 18, he took over for one of the more prominent lord's blacksmiths, earning the respect of his peers and making his parents proud. Three years later, he met a girl. Hoo boy, this girl. He spent over a year wooing her, and soon they were married, with a baby boy soon to come. Herschel provided well and was a loving husband and doting father. Later, Herschel had been drafted into the Braxian army as a swordsman, as there was an abundance of blacksmiths. He bid farewell to his young wife and son, promising to write often. He never got the chance. Battle after battle occurred, and since Hershel couldn't read or write, and the scribes were used to send updates to the capital, he simply had no way to reach his family. War changed him, too. Far from the near-pacifist he was, he came to love the thrill of battling, the chills he got when he took down an adversary. Soon after an early battle one day, he was resting in camp when the enemy struck suddenly. He was captured, and having made his own, high-quality armor, was assumed to have been one of the more high-ranking men in the camp, when he was truly just a simple soldier. Taken into enemy territory, Hershel was tortured extensively for knowledge he simply didn't have for nearly a year. One night, they realized that there really was nothing this man could tell them, so they let him go. They knocked him out, took him to a secluded spot in a nearby forest with a sword and simple armor nearby, and left him there, assuming he'd either die or wander off into the wilderness.
The fire burned in front of him. Innocent blood mingled with the blood of murderers and torturers on his sword and in the town. They should have known it would take more than a blow to the head to keep him down. He'd followed them and done to them what they deserved. But did their families deserve it? And did the men themselves truly deserve it? They seemed to take no pleasure in it, and were simply doing their duty to win the war, just as Hershel had done before he was captured. No, he thought. Torture is inexcusable. But so is doing what he'd just done. And to enjoy it? He could never forgive himself for that.
"Two years, Hershel, and not a word!" his wife shouted, tears streaming down her face. Hershel said nothing, shock and hurt still clogging his throat. "What...what was I supposed to do? I thought you were DEAD!" Hershel still said nothing to her, simply looking down at the baby girl resting in her crib. His grip tightened on the wood, threatening to curl into deadly fists "I...I just...you...how COULD you?" Emma sobbed, rubbing at her eyes. At her words, tears sprang to Hershel's eyes as well, though what caused them, the words as she meant them, or something else, Hershel did not know. His grip loosened. Still silent, Hershel simply walked over to her and engulfed her in a surprisingly gentle hug for a man his size. Finally, he spoke, very, very softly. "What's her name?" Emma looked up at him, confusion in her eyes. "S-...Serra." "...you've given our daughter a wonderful name," he said, still clutching his wife to his chest, his voice shaking. "B-but...don't you...want to kn-" "No," he interrupted. "Never tell me. Never tell me, and never ask me what happened when I was gone, and we'll put this all behind us. Deal?" "...d-deal."
"Serra's gone," Emma said, choking back tears. "...she's what?" "Gone. I-I...I don't know where..." '...we'll ask around. She had to have told someone." "Wait, before we-" Emma began. "Nothing comes before this. Get the wagon," Hershel said, a long-since forgotten fire reflecting in his eyes.
It had been three weeks since Emma had set off to find Serra. She and Hershel had agreed that if she wasn't back in that time, she's likely decided to stay with Serra in Roland's Field, and for him to come as well. "Well...time's up," he sighed. "Son, watch the smithy. You're a man now, and it's yours. Might not come back for a while if at all. Come when you like," he commanded his son, and strode out the door to find his family.
What is your character’s main goal? (Motivation): To start a new life with his family and to try and forget the horrors of his past in war.
Strengths (Both physical and personality): Devoted and caring father and husband, loyal, immensely strong. Gifted swordsman, very cunning in battle, and surprisingly nimble.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Though savy in battle and quick to think, Herschel is very "book dumb." He cannot read, and has little to no knowledge of anything that would be learned in schools, such as history or math. He rarely speaks, and when he does, he often has little to say. Has great regret at atrocities he performed during wartime, and will make sure his family and friends remain ignorant of them at any cost. Often conflicted between being a good role model for his children and the joy he took in being a bloodthirsty monster during war. Refuses to talk about his time in the war to anyone.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Hershel limps in the darkness, squinting ahead of him. Shouldn't have picked the fight, but it felt so good, but Emma will be angry, but why do I care? I LOVE her, that's why... He sat down on the first bench he could find and buried his face in his hands. I'm not like that anymore...but I CAN be...but I...I don't WANT TO SO BADLY, I MUST.He slams his fist furiously into the cheap wood of the bench, splintering it and breathing heavily. ...thrill of the fight got the better of me. Just calm down. The settlement was a long time ago. You're not that man anymore. You're a husband again, a father. Think of Serra. Do it for her. That final thought calms him completely, and he sighs in relief, wincing as he stands up. Just have to make it home... he thinks, continuing on his slow walk back.
In a tavern, a stranger threatens you to fight him/her:
"...say that again," Hershel commanded softly. "...Ah said, yew were th'one who burned down the whole town back in the war. I was the only survivor that night, an' yer definitely the one! I've trained my whole life fer this, an' I came t'finish what our homeland should've, even if we lost the war! Spineless government declared it an 'accident,' claimed no one man could do that, like I told 'em!" the stranger said in a harsh whisper. "...so you have no family nor friends. You've dedicated your whole life to killing me?" Hershel whispered back. The tavern was nearly empty, and nobody was listening to the men. "...th-that's right!" "Nobody knows you're here? Nobody worries about you?" "...no." "...fine then. We'll have words. I know a good spot in the woods where we won't be bothered. Come." He got up and led the fuming younger man from the tavern, a neutral expression on his face.
~~~
The fight ended quickly. The younger man lay facedown, clutching the now-cauterized stump of his arm. "Y-...you..." he growled. "...I didn't plan to die tonight, boy, nor can I have you spread word of that 'accident.' I have a family now, and it would have been better if you'd simply given up on this and started one yourself." "You're...gonna kill me?" the man asked, his voice pleading more than angry now. "If I was going to kill you, I wouldn't have stopped the bleeding. If you can survive this next part...then I suppose I deserve what's coming to me." "Wh...what're y-...you gonna do to me?" Hershel said nothing after that, simply unclipping a small sword from his belt and dropping it on the ground. He then unlatched his satchel and dropped a thick leather tunic and one greave on the sword. He walked away, the young man calling after him "You...I'll get you! I'll come find you again! Just b-...because you beat me when I had...two...arms..." the voice faded from Hershel's hearing. A wolf howled nearby.
Your superior asks for a favour you would have problem doing:
"...a report on what happened when I was MIA?" Hershel asked quietly, looking at the Braxian representatives. His wife hung on his arm. "That's right. We know you were captured, and we know you don't know by whom, but any details at all can help us find out who did it and where they are. Torture is against the law in Braxia, and we will not stand for it being performed on our citizens," the kind-eyes young man said to Hershel. "I-...I'm sorry, there's nothing more that I remember. I suppose I...blocked it out." The larger, older representative eyed him suspiciously. The younger one, though, seemed satisfied. "Of course, sir. Sorry to try and bring up any painful memories. We'll be going now." Hershel nodded, shutting the door behind them. "Hershel? You're shaking," Emma said. Hershel looked at her, forcing a small smile. "Just a chill, dear. Just a chill."
Lore Questions
List three causes for the fall of the Empiracle:
Mountain clans rebelled, political unrest among Empiracle members, and the Guyrese/Empiracle war.
Who is proposing an expedition to the western lands?:
REMINDER TO ANY REAPPLYING APPLICANTS: The Lore Section does NOT need to be answered again for the character application.
Accepted:
WheatleyLabs777:
Good job on the application! It's always great to see a new face around here. Check out silvergaming.enjin.com for news, updates, IC Threads and more! I'll whitelist you soon.
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
I'd love to be a part of the Skype, but it contains my IRL name, so I'd rather not give it out on the forums.
Have you read and agreed to both the rules and the lore of the server?:
Yes
What is the definition of “Powergaming”?:
Forcing RP upon another person or an inescapable situation in RP.
What is the definition of “Metagaming”?:
Avoid using OoC knowledge like crafting recipes or how to build a structure when it doesn't
make sense in the context of your in game character.
What is the definition of “Roleplay”?:
Roleplaying is the act of taking on the guise of your character and playing how they would
live and "living out" their in game life.
Who can use flymod, X-ray and other such clientsided mods?:
Nobody
When are you allowed to cause the death of another character?:
Only in Character vs. Character roleplay
When are you allowed to speak out of character?:
Rare usages in chat should contain ((A)) but should generally be kept to OoC chat and messaging.
Do you have any previous RP experience, Minecraft or elsewhere?
I have significant experience in tabletop RPing and have been doing that for approximately six years now both as a player and a game master. In Minecraft, I used to be a part of a RP server but it suffered map corruption issues and the player base dissolved.
Character Information
Name:
Laus Orrim
Age:
24
Class:
Craftsman and Farmer
Physical description:
Laus is a smaller figure, easy to miss in a crowd. His thick brown hair drapes down over his ears and hangs down the back of his head almost to the neck. Sticking out from between his bangs, his pale green eyes and placid expression work to hide the churning intellect underneath.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Never knowing his true family, Laus was found by an older couple who's only son had died of Typhoid several years ago. He spent his childhood as an errand boy at the local inn his new family operated, where he was often sent on any errands that needed doing. Around the age of ten, his quick wit was recognized by his foster parents, and they began teaching him in the operation of their business.
Engrossed in the ways of gold, he soon started a business as a delivery boy and became a familiar face in town as he traveled from the shops with whatever a family needed. Starting with miscellaneous deliveries, he developed a reputation as a level-headed child, and eventually was hired by a local tailor to help him transport some of his clothes to the city for selling. After several long days of travel and a sometimes unbearably heavy pack loaded high with all sorts of clothing, they finally arrived at the outer gates. Laus had never seen anything like what he was now experiencing, all of the hustle and bustle, people running every which way to their next task, and underneath it all, the jingle of coins exchanging hands. The tailor led him to the home of a friend who was providing them with a place to stay while he peddled his clothes.
Given several days with nothing to do but wander the city, he drank it all in. He watched dignitaries from all over the lands pass through, with all their servants and their finery. He walked through markets filled with all sorts of exotic foods and drinks, and sampled what he could afford, and simply dreamed about what he couldn't. On the final day before the return trip, he wandered into a small peddler's tent run by an old woman. As he looked through her odds and ends, he discovered a knife with a blade made of a material he had never seen before. The handle was pitted and scarred with age, the once bright wood now a dark and stained mess. However, the blade itself looked new as the day it was made, and a marking near the base of the blade caught his eye.
"It translates roughly to 'Luck,'" crowed the woman, "It is said to be enchanted to give the one holding it great fortune."
"Does it work?" he asked her.
"Child, if I told you of the tales that blade has brought me, you wouldn't believe the truths or understand the lies. But I've grown old, and now I wish to see that blade in the hands of one that could use its help. I will sell you that blade on the same condition that I received it with, that when you are old and your adventures are over, you too pass it on to one who will benefit from its magic."
Immediately, and almost without thinking, Laus bought the sword from the woman with the remainder of what funds he had left, and the next day began the trip home.
When he got back to his small village, much of his love for the place was gone: he missed the hustle and bustle, missed the snippets of conversation and the exotic smells and sounds in the air. After several weeks, his parents told him that they had something for him, and that evening after cleaning up supper, they gave him a compass, a bag of coins, and a note.
They had seen that he was no longer happy with the slow country life, and they had already taught him all that they could. His heart cried out for a new life, and they knew he could not ignore it forever. To the south, in Roland's Field, a call had gone out for colonists to found a new settlement, and this was his chance for an adventure away from this life. The money would be enough for him to buy passage there, the note was directions for how to find the colonists, and the compass was to make sure that he was always able to find his way home when he'd had enough of adventuring for a while. The next morning, he packed his few possesions into a bag along with some food and water, and set out on the road, wherever it may lead.
What is your character’s main goal? (Motivation):
Laus' goal is to eventually start a trading business similar to the one his family owns, and bring trade and prosperity to the new world. He hopes to make many new and powerful friends and become influential in the operation of the new land.
Strengths (Both physical and personality):
He is very clever and well spoken, and his laid back appearance and personality helps him befriend and gain the trust of others.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Never a large person, he is not built for any sort of fighting, be it with a bow or with a sword. He would rather talk a situation out and use diplomacy rather than resort to violence, and will flee or back down if a situation begins to spiral out of control.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Before I say anything, if I had a broken ankle, my primary goal would be trying to find somebody capable of setting my ankle and getting that handled before anything else. In that pursuit, my first order of business would be to see if there is anyone around that could assist me in getting a doctor or just a shoulder to lean on as I limp myself there. I would hope that somebody would assist me with an injury like that, but if I was indeed alone, I would first look for some sort of abandoned garbage to try and fashion a crutch out of. Using the crutch, I would try and keep my weight off the broken ankle as much as I could, and would try and find my way to the local doctor for assistance. If there was nothing abandoned, then I would see if there was anything loose like a shovel or something I could use, and make a note of the house for my eventual return of the property with apologies and explanations. If that was not a possibility, then I would probably just have to lean on whatever structures were near me, be that a fence or a wall, resting whenever I needed to give my good foot a break, and hope that I made it there without breaking it worse or passing out somewhere, because that wouldn't do me any good.
In a tavern, a stranger threatens you to fight him/her:
Having some experience with barfight situations, my strategy would play out like so:
1. Try and calm the situation down by complimenting the stranger on their qualities and taking back any comment that may have offended. Maybe offer to buy them a beer or food for them and their friends. Seeing as I'm not exactly built for a fight, it was probably a foolish comment I made out of ignorance.
2. If the situation is going poorly, try and salvage what I can of it by asking if there is any way we can resolve this without a fight. If it is something simple then I have no qualm with doing what they want. If there is some form of humiliating task or out the ordinary request, then that would have to be played by ear. If the only way out is through a fight, then-
3. Call for help, make a scene, and run for it. Don't try and outrun them, that never works, just try and find a way to ditch them by climbing to a roof or hiding somewhere where they won't find me or can't be bothered to pursue.
Your superior asks for a favour you would have problem doing:
Ask somebody for assistance with the favor! A man is only as tall as the tallest shoulder he leans on! If it is a favor that would require being done solo, then try and keep it realistic, but err on the side of going through with the favor before anything else. If it really is an impossible favor that has been asked of me, then it's my job to point out to my superior that there is no feasible way for me to do this, and that they are just setting use both up for failure.
Lore Questions
List three causes for the fall of the Empiracle:
1. Guyrese Invasion
2. Vaerdezzio's declaration of independance
3. Northern Mountain Clan interfering
Who is proposing an expedition to the western lands?:
Braxia
Where is the expedition to be launched from?:
Roland's Field
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2011
Posts:
371
Minecraft:
Tiffosaur
Member Details
Out of Character Information
IGN: Tiffosaur
Do you wish to join our community Skype chat? If so, what is your Skype username?: Some of staff has me added on Skype, and I’d be willing to join the SG chat.
Have you read and agreed to both the rules and the lore of the server?: I have done both, read and agreed to the rules and lore.
What is the definition of “Powergaming”?: Powergaming is, in short, doing the impossible. Doing the impossible would include controlling another’s character or forcing an action on a character, being OP in general, etc.
What is the definition of “Metagaming”?: Metagaming is when one has their character have knowledge they would not normally have, meaning they use sources from Out-of-Character to their advantage In-Character.
What is the definition of “Roleplay”?: Roleplay is when one takes control of a character, and deciding their actions, feelings and thoughts.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When the owner of the dying character agrees to letting their character die.
When are you allowed to speak out of character?: When using the message system, in Out-of-Character chat, or using brackets around the OOC text.
Do you have any previous RP experience, Minecraft or elsewhere?: I’ve roleplayed on many Minecraft servers - including Silver Gaming’s old servers - as well as on Skype, and as of recent, I’ve begun roleplaying on Tumblr. In addition to these, I’ve also done forum RP, such as the RWBY RPG forum RP.
Character Information
Name: Ellie (Eleanor) Oakley
Age: 15
Class: Swordsman/Miner
Physical description: Ellie stands 5’6”, and she has auburn hair, in which she keeps tied up in a low ponytail, and her bangs fall over her right eye. Ellie has heterochromia iridum, so her left eye is light blue, whilst her right is a pale green. She appears to have a thin stature, giving off that she’s weak, but she is actually quite strong for her age. The young girl has fair skin, with freckles, although they can only be seen with close inspection. Her typical attire has a red and black/white complex, excluding the emerald green necklace she wears, which was given to her from her parents.
Screen capture of your skin:(Clothing will often change)
Biography:
Eleanor Oakley was born to Emma and Herschel Oakley, a young, but rather successful family with two children already. She was - obviously - the youngest, having a two year age gap from the middle child, and a three year gap from their oldest. Unknown to Ellie, her older sister, Serra, did not have the same father as her - though it didn’t matter to her when she did find out, either way Serra was, and would remain, her sister. Ellie and her family lived in Cape Town, a small, but successful and healthy, city. Her family was more than content with each other, and Eleanor grew up healthy and strong, and there was no doubt that she would take on her father’s blacksmithing, just as her siblings were doing. But worse came to worse, and their grandparents - on their mother’s side of the family - asked for assistance on their barn and farm in a small village just a little west from Cape Town.
Due to the fact that Eleanor was still young, and her siblings had already begun practicing the art of blacksmithing, their parents decided to send the young girl instead of her other two siblings. She was excited, to say in the least. She had been yearning for something new- adventure was something she always looked forward to. And so she was sent away at a young age to be taken care of by her grandparents- she had only been 7, but she was bigger and smarter for her age. Although, before she left, her parents gave her a green emerald necklace, in which she treasured for many years. When she arrived to the new village, she was ecstatic. Not only was it absolutely beautiful, there was a lot of places for her to explore - although it was quite dangerous. Her grandparents were always kind for her, and she only had to really work for a year or two. Then her grandmother - a specialist in farming - was able to run the farm on her own, with help from Ellie every now and then. But by the time she was 9, her priorities were set on something else.
Her grandfather’s work was something she found more interesting than simply tending to crops and farm animals. A raised and heavy pickaxe slamming into rocks to find ores and materials - almost like a treasure hunt to Ellie - seemed much more interesting. And so she asked her grandpa to teach her how to. At first, he declined, stating that she was much too small and weak to do the laboring work, much to her dismay. Due to the fact that she was still young, she was rather naive, and so she believed the only way to get strong was to learn how to fight. She went around the village, asking only guards, at first, to teach her how to wield and fight with a sword. Of course, they all simply laughed and brushed her off- no 9 year old should know how to wield a sword, they believed. But Eleanor was a stubborn one. She believed that her age was the only reason why they would not teach her, so she waited until her 10th birthday. And then she went around asking again. Once again, they all declined. The young girl was extremely disheartened by this, but a young woman - Scarlet - saw potential with Ellie, and decided to take the girl under her wing, teaching her how to fight. They began with bodybuilding- Eleanor would need to get physically stronger first before she would actually wield a sword. Her days were typically all the same- Wake up, breakfast, do her farm chores, then go meet Scarlet and eat lunch with her, then go back home for dinner and do some free time things, like reading or drawing.
When her 11th birthday came around, her grandfather was getting older, and he was slowly being unable to work in the mines. He decided to teach Eleanor, so when he was unable to, she would take his place. She was excited at first, glad that she’d be able to do something adventurous - at least what she thought was adventurous. But she found that it was actually tiring, but in order to help out her grandfather, she continued the work. Not long after teaching Ellie, her grandfather became bedridden with a bad illness. She - like she promised - took his place in the mines, but at the same time, she continued her practicing with her swordsman tutor. Life was steadily becoming harder for her and her grandmother. Alongside her worrying for her grandpa, Eleanor was always busy, whether it be farm work, mining, or practicing her sword skills, but Ellie didn’t mind. She was occupied and helping her family out, that was all she really would ask for. But hope for her grandfather surviving the horrid illness was slim.
Othello Young, the village’s main doctor, had been taking care of the older man. It was expensive, no doubt, but Ellie’s work, in addition to her grandmother’s, was enough to pay for it. But not long after her 12th birthday, her grandfather passed away. She was truly saddened about it, and she fell into a depressed state. She continued her regular routine, but she wasn’t as active as she usually was about it. But Thera, the first and close to only friend she had made when she arrived at the village, saw that Ellie was no longer as lively as she used to be. The older girl decided to try and cheer her up; from giving her books, showing her Thera’s own creations, to showcasing her archery skills. It took a month before Eleanor was back to herself - though she was still sad, she never showed it. Thera became a thing in her life, and the two became quick friends, both having an interest for some type of combat. Ellie’s everyday life changed. Her grandmother had settled down, being much too old for farm work. But Eleanor was too busy with her mining job and sword training to work on the farm, so the farm was simply sold to the mayor of the village, and given to another farmer. Ellie and her grandmother bought a new house to live in, although they wouldn’t be staying for too long.
Eleanor’s life was the same for several years. She grew closer to Thera, became stronger day by day, learned how to wield her sword properly, and continued to work for her and her grandmother’s funds. But all things come to an end, and that included her grandmother, as well as Scarlet. Her grandmother passed away from old age, and Ellie was not surprised; it was expected to happen soon. But still, her 15 year old self fell into depression. Scarlet, much to Ellie’s dismay, had some family that needed her aid, and left the young girl, adding to her already downhill life. Thera tried to cheer her up once again, and it worked, but Eleanor would forever be sad about her grandparents death. Of course she needed to inform her family, and she wasn’t exactly old enough to be on her own, so she packed the necessities, and said her goodbyes to the people of the village, which she had grown close to. Saying goodbye to Thera was the hardest- she was the closest thing Ellie had left in the village, so the goodbye did not go by without tears being shed. After saying her farewells, she traveled back to Cape Town. But as she arrived, she found that her mother, sister and father were no longer there. At first she panicked, but her brother quickly calmed her, informing her that they both had gone to Roland’s Field. With a grin, Ellie stated she would go; adventure was always something she looked forward to. The travel there took her mind off her grandparents deaths, and she looked forward to seeing her family once again.
What is your character’s main goal?: Eleanor is seeking adventure, she always is; that’s her main goal. But a secondary goal, that she believes will quickly be solved, is finding her mother and sister to inform them that her grandparents have passed away. Besides that, she wants to continue to get stronger with her swordsmanship and again, have an adventurous life.
Strengths: Beginning with, Eleanor is very responsible, despite her age. A majority of her life was - more or less - governed by herself, with a little help from her grandparents and Scarlet. That being said, she’s also very independent, but that doesn’t necessarily mean she dislikes being around people. Ellie has a high sense of moral justice, meaning she’s always seeking to do good duties, to the point where she will, even if it’s not in her place to do so, do the good deeds. The auburn haired girl will always be someone another can lean on; she’s dependable and serious - when need be. She always cares deeply for those around her; she will put family first, friends second, and herself last. Physically, Ellie is very strong, have been training for several years and working in the mines. She has high endurance, and quick reflexes, having to need them while working in the mines.
Weaknesses: Although Eleanor may seen responsible, at the very same time, she can be very ignorant and childish. She acts naive, although she was heavily hit by her grandparents’ death. She is great at hiding her emotions, but this is a weakness, for she is most effective and helpful when she is in high moods, and no one is there to cheer her up if she isn’t seen being sad. In addition, Eleanor is much too confident for her own good. That being said, Ellie can be rather reckless at times, for she believes herself to be able to do anything just because she’s strong and can wield a sword. She tends to go beyond what needs to be done, such as learning to become a swordsman to simply become a miner as well. Physically, Eleanor doesn’t have the best of eyesight. She cannot see too far, which often became a problem when sparring or fighting against rangers or something of the like.
In-Character-Responses
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home: Eleanor leaned against the alleyway wall, a hand covering her mouth to muffle small cries of pain with each step she took. She had certainly felt worse, but nonetheless, every injury hurt. She made small movements, trying to avoid moving her broken ankle, but with each time she moved it, a wince was accompanied with it. A small training accident had caused the injury, and Thera wasn’t there to help her; Ellie had left the village Thera resided in. She missed the older girl dearly, but there wasn’t much she could do about it now. Continuing on limping, she slowly made her way through the empty streets, silently hoping she’d find an inn or something of the sort.
In a tavern, a stranger threatens you to fight him/her: Ellie rolled her eyes, twirling her glass of tea in her hand. She gave the stranger a pointed look, him being quite obviously drunk, and oblivious as to what he was saying. Already with a clenched fist, brown orbs stared into her multi-colored ones. “You wouldn’t have a chance,” she taunted, and he raised a fist. But she was there, a knee planted firmly against his groin, ready to apply pressure if need be, and her hand motioning to the sword she had hidden on her back by her bag. He mumbled an apology, pulling back from the victorious girl and slinking back into his seat. With a satisfied smirk, the young girl left the tavern, whistling a small tune.
Your superior asks for a favour you would have problem doing: Staring at her grandfather lying in his bed, near death, was... Terrifying, to say the least. Eleanor loved her grandfather dearly, loved her whole family, so to lose one like this was more than depressing. The elder motioned her forward, and she followed; it was only respectful to follow your elder’s orders. At first, there was no noise. His lips moved, but nothing came out. And then she moved closer and heard it. “Ye’ keep that lovely wife of mine alive, alright?” She knew that it’d be impossible; everything died eventually, but she nodded. She would try her best; she planned on doing that anyways. The following day, her grandfather passed away, and she cried, but she followed that order the best she could. She pushed herself beyond the limit several times for her grandmother, but years passed, and her grandmother passed along as well. She, of course, couldn’t complete her grandfather’s final request of her.
Lore Questions
List three causes for the fall of the Empiracle: 1. Their economy was failing. 2. They lost the Dividing War 3. Vaerdezzio withdrew from the Empire
Who is proposing an expedition to the western lands?: The Braxian Overlord.
Where is the expedition to be launched from?: Roland’s Field.
Questions or comments?: Tiffs back baby. (Or hopefully. Its possible I’ll get rejected. D:)
Though there were a couple of mistakes and concerns, there weren't really any that would be a reason for a deferral. That being said, welcome back to silver gaming! If you forgot, remember to check out http://silvergaming.enjin.com for news, updates, IC Threads and more! I'll whitelist you soon.
Deferred:
5koolbus:
While the app overall was great, there was one section that, due to lack of information, caused me to defer you.
The In-Character Response (ICR) section isn't meant for you to describe just how your would react and the directions they would choose, but rather describe everything that is happening in the moment. Think of as a scene in a movie, or a short chapter in a book.
Out of Character Information
IGN: mullraugh
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) Nah
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Roleplaying in such a way that makes your character 'overpowered' to the other people you roleplay with. This is most commonly found in combat, where Johnny might slice someones head off instantly without letting the other person react, but is also found in situations such as Johhny running uberfast away from his foes, or reading their minds for example.
What is the definition of “Metagaming”?: Metagaming is the act of using information gained through an Out-of-Character source and using it to your In-Character advantage. Information such as this is most commonly nabbed through the OOC chat and forums, but can also be gained through PMs.
What is the definition of “Roleplay”?: To play the role of a character in a fictional world for entertainment purposes. This character and the world they live in can vary from real-life history such as American Soldiers in the ArmA 2 1944 Mod, to Minecraft characters in a medieval-type map.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When the characters owner is perfectly okay with it, and there's some sort of Admin or Moderator approval to the death.
When are you allowed to speak out of character?: We generally try to avoid it's usage, especially in areas where a lot of roleplay is going on since it tends to get confusing. The most common usage is to explain yourself after what you said or did was misinterpreted by a fellow roleplayer. For example, say you just accidentally tree-punched the Captain of the Guard. You might want to explain yourself in ooc if it was an accident - preferrably before they react IC.
Do you have any previous RP experience, Minecraft or elsewhere?
I'd be pretty dissapointed if you up and forgot about me.
Character Information
Name: Ross McKenzie
Age: 37
Class: Swordsman
Physical description: Ross is a gruff, burly Scotsman (or the equivalent to Scotsman in this world) who's rather intimidating, yet a real softy once you get to know him. And by know him, I mean really really know him.
Screen capture of your skin:
I'm still in the making of the skin. Here's the reference though.
Picture this with pants. ...and less explosives (unless there's explosives in the lore.. then hell yes.)
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Ross was born to a humble family in the summer of 1277. His father was a blacksmith and his mother, a weaver. They lived in a simple town-house beside the local smithy. As Ross grew up, he took a liking to the warrior way of living, using swords from the smith and practicing daily. He's always had a knack for creating things, ever since he was a child he would bend long wires of copper together into shapes of people and animals. Ross had a strong sense of adventure, playing pranks on town guards, impressing the ladies and picking fights was all he knew how to do in his early years as a young adult. He grew up to learn the basics of education, simple reading, writing and history. Ross worked with his father at the smithy for quite some time until he eventually came to own it after his father died in a fishing accident.
He lived with his mother until he was 31, when she died of sickness. Shortly after that he sold the Smith and joined the Braxian Military in the height of the Braxian/Empiracle war, where he trained and fought for a few years, earning himself a decent rank, a few honors and a missing eye. After the war ended, he spent most of his time and his money earned from the war in Taverns and Inns, picking up women, then leaving them for a bottle of ale. Now he's 37, a drunkard from the horrors he saw at war, and not only thirsty for ale, but adventure as he sets off for Roland's Field in hopes he's not too late to join the expidition westward. He hopes this new world will give him a chance to start his life again, or at least numb his thoughts as he endeavors to start a family of his own.
What is your character’s main goal? (Motivation): To find a steady job with decent pay, and maybe start a family.
Strengths (Both physical and personality): Ross is pretty deadly with a sword, and has often relied on it to keep him alive. He can be a bit tough to get through to, if not a bit dumb, yet a fast learner that will stick with a job like a drowning cat on it's rescuer. He can be a bit arrogant and high on himself, but again, he's better when you get to know him as a friend.
Weaknesses: Ross is an Alchocolic. He drinks more than he does anything else and can be pretty stupid, mostly because he's a staggering mess of a man, stumbling around with the stench of ale in him. As an extremely superstitious man he also occaisionally claims to see ghosts and spirits wantdering about. On top of all that, he's got a missing eye. (yep.)
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Ross stumbles out of the tavern with a couple bottles in his hand, tripping on the stairs as he flops down them. He cries out in agony as the bone in his ankle pierces through his skin, dropping most of his bottles and hitting his face against the ground as the ale pools around him. He clenches his teeth and clumsily gets up onto his hands and knees, beginning to crawl his way home, still holding one bottle in his hand and occasionally taking a swig from it. A passerby notices him and offers to help, kneeling down beside the crippled drunkard "uh.. mister? Can I help you?". Ross swats his free hand at the man as if he were a fly "pooh! git away from me ye bloody do-gooder! I can do this meself!".
In a tavern, a stranger threatens you to fight him/her: Ross stands up abruptly, slaming his fists against the table he sits at, death-glaring the man who threatened him. He stumbles about halfway to the man, who begins rolling up his sleeves to fight Ross. Ross, rolls his own up as he trips on his foot and faceplants on the ground, grumbling in defeat. A few minutes later, the door to the tavern opens and Ross stumbles out and faceplants again as the bartender kicks him, the whole tavern roaring with laughter at the drunken man. Ross looks up and sees a couple of worried looking young ladies, smiling through the blood in his teeth as he says "I swear, lassies, there were aboot fifty of 'em, and I knocked 'em all t' the ground". The girls giggle at his stupidness and go on their way as Ross passes out in the middle of the street.
Your superior asks for a favour you would have problem doing: Ross perks up and tells his superior he'll have it done within the hour, his arrogance and drunkeness making him feel invincible as he sets out to complete the task given to him, tripping over his own feet and walking into poles as he heads the wrong way.
Lore Questions
List three causes for the fall of the Empiracle: Rebellion, Political Disorder, and War
Who is proposing an expedition to the western lands?: Robert Edwarding.
Where is the expedition to be launched from?: The Port-Town of Roland's Field.
Questions or comments?: I might not try again, if I don't get accepted. It's no problem really - I won't be here over the summer anyways, as I'm in the very first stages to starting my life in the Canadian Air Force.
mullraugh:
It was a good attempt, but there were some issues with the application.
- We /need/ a skin. I almost would've let this go, but the screenshot really didn't look promising.
- Ross seems a little... flat. Your biography didn't do the best job in explaining his life. Perhaps show more of his raw personality in events such as your mother's death, and how he initially reacted to it, or how he went as he witnessed his mother become sicker and sicker. Stuff like that.
I encourage you to fix these up and try again. They shouldn't be too hard of a fix-up. Good luck!
Eeeyup hehe
I'll see what I can do to fix my app. No promises.
Rolled out a few new items and some mechanic updates this week!
Chaimail iron can now be crafted for all those looking to finally break out of the leather tiers. For those you trying to figure out how this is done here is a friendly hint: First craft iron links.
2 handed weapons (War hammer and Great-ax specifically) now have knockback! Those Spiders in the mines have a right to fear you, mighty and brave Bezerkers! The swing cooldown for these weapons however has increased.
Two custom items in TWO that are a staple for many things, especially weapons crafting. Treated leather requires 1 leather and 1 sugar. Most every recipe that calls for leather now requires treated leather in its stead. Don't expect to be crafting much with a stack of raw leather. Treated leather can be made into leather armor, OR with a few added steps you can turn that leather into hardened or studded leather!
Handles are very much an essential for all you crafters out there. ALL WEAPONS require a handle at some point in their construction, as well do a variety of other tools. A handle is crafted with a stick and 1 treated leather.
The originally removed Bezerker regen has returned!
Half Class Bezerker- Spd 1 Regen 1
Specialist Bezerker- Spd 1 Regen 2
That's about it for this week! And as always if you ever have any questions or issues regarding crafting or our completely custom-coded system than handles all of our items, please feel free to shoot me a message on skype (Tsev92)
Out of Character Information
IGN: mullraugh
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) Nah
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Roleplaying in such a way that makes your character 'overpowered' to the other people you roleplay with. This is most commonly found in combat, where Johnny might slice someones head off instantly without letting the other person react, but is also found in situations such as Johhny running uberfast away from his foes, or reading their minds for example.
What is the definition of “Metagaming”?: Metagaming is the act of using information gained through an Out-of-Character source and using it to your In-Character advantage. Information such as this is most commonly nabbed through the OOC chat and forums, but can also be gained through PMs.
What is the definition of “Roleplay”?: To play the role of a character in a fictional world for entertainment purposes. This character and the world they live in can vary from real-life history such as American Soldiers in the ArmA 2 1944 Mod, to Minecraft characters in a medieval-type map.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When the characters owner is perfectly okay with it, and there's some sort of Admin or Moderator approval to the death.
When are you allowed to speak out of character?: We generally try to avoid it's usage, especially in areas where a lot of roleplay is going on since it tends to get confusing. The most common usage is to explain yourself after what you said or did was misinterpreted by a fellow roleplayer. For example, say you just accidentally tree-punched the Captain of the Guard. You might want to explain yourself in ooc if it was an accident - preferrably before they react IC.
Do you have any previous RP experience, Minecraft or elsewhere?
I'd be pretty dissapointed if you up and forgot about me.
Character Information
Name: Ross McKenzie
Age: 37
Class: Swordsman
Physical description: Ross is a gruff, burly Scotsman (or the equivalent to Scotsman in this world) who's rather intimidating, yet a real softy once you get to know him. And by know him, I mean really really know him.
Screen capture of your skin:
I'm still in the making of the skin. Here's the reference though.
Picture this with pants. ...and less explosives (unless there's explosives in the lore.. then hell yes.)
Actual Skin:
I might edit it a bit more, but the face is staying.
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Ross was born to a humble family in the summer of 1277. His father was a blacksmith and his mother, a weaver. They lived in a simple in-town home beside the local smithy. As Ross grew up, he took a liking to the warrior way of living, using swords from the smith and practicing daily. Eventually he came to own a sword his Father made for him. He's always had a knack for creating things, ever since he was a child he would bend long wires of copper together into shapes of people and animals. Ross had a strong sense of adventure, playing pranks on town guards, impressing the ladies and picking fights was all he knew how to do in his early years as a young adult. He grew up to learn the basics of education, simple reading, writing and history- though he hated learning. He would have rather been out enjoying the world. Ross worked with his father at the smithy for quite some time until he eventually came to own it after his father died in a fishing accident.
He lived with his mother who was slowly dying of sickness. He tried as hard as he could to save his money in order to take her to someone who might be able to help her. Unfortunately, she passed away before he could reach the goal amount of money. Shortly after that, feeling depressed after losing his mother, and confused what to do with his life since he had nobody but himself to look after him, he sold the Smith and joined the Braxian Military in the height of the Braxian/Empiracle war, where he trained and fought for a few years, earning himself a decent rank, a few honors a missing eye and a few -now-dead- friends he met in training camp. After the war ended, he spent most of his time and his money earned from the war in Taverns and Inns, picking up women, then leaving them for a bottle of ale, drowning out the thing's he's seen and done with booze.
Now he's 37, a drunkard from the horrors he saw at war, and not only thirsty for ale, but adventure as he sets off for Roland's Field in hopes he's not too late to join the expedition westward. His past is just a blur of memories, drowned out in ale. He hopes this new world will give him a chance to start his life again, or at least numb his thoughts as he endeavors to start a family of his own.
What is your character’s main goal? (Motivation): To find a steady job with decent pay, and maybe start a family.
Strengths (Both physical and personality): Ross is pretty deadly with a sword, and has often relied on it to keep him alive. He can be a bit tough to get through to, if not a bit dumb, yet a fast learner that will stick with a job like a drowning cat on it's rescuer. He can be a bit arrogant and high on himself, but again, he's better when you get to know him as a friend.
Weaknesses: Ross is an Alchocolic. He drinks more than he does anything else and can be pretty stupid, mostly because he's a staggering mess of a man, stumbling around with the stench of ale in him. As an extremely superstitious man he also occaisionally claims to see ghosts and spirits wantdering about. On top of all that, he's got a missing eye. (yep.)
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Ross stumbles out of the tavern with a couple bottles in his hand, tripping on the stairs as he flops down them. He cries out in agony as the bone in his ankle pierces through his skin, dropping most of his bottles and hitting his face against the ground as the ale pools around him. He clenches his teeth and clumsily gets up onto his hands and knees, beginning to crawl his way home, still holding one bottle in his hand and occasionally taking a swig from it. A passerby notices him and offers to help, kneeling down beside the crippled drunkard "uh.. mister? Can I help you?". Ross swats his free hand at the man as if he were a fly "pooh! git away from me ye bloody do-gooder! I can do this meself!".
In a tavern, a stranger threatens you to fight him/her: Ross stands up abruptly, slaming his fists against the table he sits at, death-glaring the man who threatened him. He stumbles about halfway to the man, who begins rolling up his sleeves to fight Ross. Ross, rolls his own up as he trips on his foot and faceplants on the ground, grumbling in defeat. A few minutes later, the door to the tavern opens and Ross stumbles out and faceplants again as the bartender kicks him, the whole tavern roaring with laughter at the drunken man. Ross looks up and sees a couple of worried looking young ladies, smiling through the blood in his teeth as he says "I swear, lassies, there were aboot fifty of 'em, and I knocked 'em all t' the ground". The girls giggle at his stupidness and go on their way as Ross passes out in the middle of the street.
Your superior asks for a favour you would have problem doing: Ross perks up and tells his superior he'll have it done within the hour, his arrogance and drunkeness making him feel invincible as he sets out to complete the task given to him, tripping over his own feet and walking into poles as he heads the wrong way.
Lore Questions
List three causes for the fall of the Empiracle: Rebellion, Political Disorder, and War
Who is proposing an expedition to the western lands?: Robert Edwarding.
Where is the expedition to be launched from?: The Port-Town of Roland's Field.
Questions or comments?: I might not try again, if I don't get accepted. It's no problem really - I won't be here over the summer anyways, as I'm in the very first stages to starting my life in the Canadian Air Force.
mullraugh:
Great job improving upon your app! We have a new site at http://silvergaming.enjin.com so make sure to check it out for news, updates, IC Threads and more! I'll whitelist you soon.
IGN: Cheddar7
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) No Thanks
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?: i.e "Kills bob" instead of "attacks bob"
What is the definition of “Metagaming”?: Using OCC info IC
What is the definition of “Roleplay”?: Basically Acting, one might say playing a role
Who can use flymod, X-ray and other such clientsided mods?: No one
When are you allowed to cause the death of another character?: CvC
When are you allowed to speak out of character?: You shouldnt, but if you need to, either msg the other player or just double brackets in IC
Do you have any previous RP experience, Minecraft or elsewhere? A few others servers, played on Anerian Chronicles
Character Information
Name: Vorver Blaze
Age: 24
Class: Archer; Woodsmen
Physical description: 5"11, Medium Build, Blue Eyes
Screen capture of your skin: http://www.minecraftskins.com/skin/2627511/archer/
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Vorver grew up in an overseas territory far from the new unexplored lands. He was born and raised in a small wood harvesting town. All the people there grew up and became what their ancestors were before them, goo at woodcutting. Vorver always enjoyed roaming the massive forest that surrounded his town. He would explore every bit of it he could. Once he was old enough, he started to take part in the lumber business. It was simple but hard work. Vorver quickly became good at cutting down trees and hauling wood from point A to point B but he felt that he was missing something in his life. He grew bored of the constant busy work.
Soon enough Vorver took up archery. Since he always had some spare time during his work, he felt it would be something to keep him from dying of boredom. Day in and day out, Vorver would roam the forest, cutting down trees and pelting them with arrows. Then, the news reached his small town. There was a traveling merchant who was telling of the great expeditions to the west. This was Vorver's dream come true. He could use his skills to explore and settle this new world. He would never be bored again. He would become famous!
And so, Vorver set out to become apart of the great expedition to the west.
What is your character’s main goal? (Motivation): Explore the new lands and become stronger
Strengths (Both physical and personality):
Good with a bow, and vast knowledge of forestry and such. Use to camping out and living in unsettled areas.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Vorver is used to his small town and is unsure of large cities and urban areas. He is also not very strong because he would normally practice archery instead of doing his woodcutting work. Lack of Education is one weakness as well.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
"Of course jumping from that tree was a good idea" Vorver muttered to himself. "I was so lucky that the ground was there to catch me. At least theres a town up ahead. Vorver steadily limped through the unlit streets trying to make out the signs around the unfamiliar buildings. "Now which one was the inn again? No, no, no, yes!" Vorver exclaimed as he found the right sign. "All I need to do now is sleep off this ankle pain."
In a tavern, a stranger threatens you to fight him/her:
"Alright, calm down big boy, I wasn't talking about your mother." said Vorver. The large drunk now towered over him slowly swaying side to side, broken bottle in hand. "I'm sure she is a nice lady, just calm down ok?" Vorver quickly glanced around, no usable weapon in sight. Vorver knew he would have to use words to get out of this one. The drunk slowly staggered towards Vorver. "Hey, just take a seat, and ill buy you all you can drink ok?"
Your superior asks for a favour you would have problem doing:
"Oi Vorver" shouted the head lumberjack, "Get over here."
"Yeah, what do you need Xaser?" Vorver asked.
"Listen, I have something that needs to be done." (Xaser)
"Oh yeah, what's that?" (Vorver)
"Go and start a fire over in that section of the forest, less trees means wood is more vaulable, and we get paid more, if you know what I mean." (Xaser)
"I don't really want to burnt he forest, it could be dangerous." (Vorver)
"Well, maybe I could not see you playing with your arrows, just like I didn't see the cause of the fire" (Xaser)
"Well would you look at that! Someone left their flint and steel laying around over there!" Vorver chuckled.
"Ill be right back Xaser."
Lore Questions
List three causes for the fall of the Empiracle: The Great Dividing War, The Northern Mountain Clans, and
Who is proposing an expedition to the western lands?: Robert Edwarding
Where is the expedition to be launched from?: Roland's Field and Rocky Cape
Questions or comments?: I hope there's no more floating islands for me to fall off of lol.
roxthesox/LightTwig
This was an excellent app, and a pleasure to read. You will be shortly added to the Whitelist.
As for you question, the answer is both. It IS possible to access the new lands by crossing the mountains to the west, however, it is extremely difficult, for right after crossing the Might Mounts, you have to cross the Great Waste, which you can think of as the most inhospitable desert you have ever laid eyes on. Instead of bothering with this, though, the colonists have instead decided to use modern sailing technology to sail the ocean that surrounds the Motherland, going past the Mounts and the Waste, instead of through them.
If you are still curious, in the Lore section of our forums, which isn't huge, don't be intimidated, actually has a map for you to see. Come check it out!
http://silvergaming.enjin.com/
Deferred:
Cheddar7
Your app had several problems with it that I can't let slip by. Let me start with the simple ones, firstly, your definitions and answers to our OOC questions were very, very short. Please, try to expand them, and/or provide more descriptive examples. Additionally, your answer to "List three causes for the fall of the Empiracle" only had 2 answers.
Now, getting into the more important problems: your bio. Firstly, it feels just a bit dry. Try to add something interesting, a quirk of your character's, perhaps you could describe their family, their childhood, their friends, the reaction of the close-knit village when he decided to leave, even expanding on why he wants to get stronger and explore. You have a large amount of wiggle room here to make your character's life interesting, and over 300 words which your app currently is not, so take advantage of that!
Now, normally an app like this would be double-deferred, however, there are two reasons that it wasn't double-deferred. The first is that since you were accepted to TAC, so it's clear that you CAN write. However, your character is balanced, and most of the issues I've seen are length issues, not quality issues, so it seems that you just rushed your app. This time, I'll let it slide by with only one defer.
However, I would like to remind other applicants that we are always here, and there is NEVER a reason to speed through an app, it simply makes it more likely that you'll be deferred. Take your time with your writing, and make sure that it's high quality, before submitting it. Us WLers can tell the difference, and we really appreciate it!
Happy RP'ing!
IGN: Cheddar7
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional) No Thanks
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?: Powergaming is taking control of things completely. This means creating situations the way you want or forcing others to play the way you want. Its like you demanding that they follow what you do, instead of giving them a choice. i.e "Stabs sword throw Joe's chest killing him" instead of "thrusts sword towards Joe's chest"
What is the definition of “Metagaming”?: Taking information that you know OCC and not IC, and using them IC. This is basically making your character some sort of overpowered physic that knows things they shouldn't.
What is the definition of “Roleplay”?: Basically Acting, one might say playing a role. You should not be playing as you would, but as your character would. Don't always think in the "meta" mindset, act as your character would.
Who can use flymod, X-ray and other such clientsided mods?: No one
When are you allowed to cause the death of another character?: CvC
When are you allowed to speak out of character?: You shouldnt, but if you need to, either msg the other player or just double brackets in IC
Do you have any previous RP experience, Minecraft or elsewhere? A few others servers, played on Anerian Chronicles
Character Information
Name: Vorver Blaze
Age: 24
Class: Archer; Woodsmen
Physical description: 5"11, Medium Build, Blue Eyes
Screen capture of your skin: http://www.minecraft...2627511/archer/
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Vorver grew up in a small town. This town was located on a small island under Braxia’s influence. The only thing this island ever did was cut down trees and sell the wood. Woodcutting was a big part of the town’s culture and way of life. Every young man aspired to become the master lumberjack, except for Vorver. In fact, Vorver wanted to explore his island to learn all of its secrets. At a young age, he began to wonder around the woods, trying to memorize and experience all the island had to offer. Eventually Vorver was forced by his parents to take up the town business, so he started to learn the art of cutting down trees. It was simple really, and Vorver excelled at it. He was the best candidate to become the master lumberjack. The only problem was that he didn’t want to be it.
Soon Vorver began to distance himself from the other kids. He wanted nothing to do with what the town was to do. He only wanted to do what he wanted to do. Eventually a passing merchant came to the town and from him, Vorver bought a bow. It was his way of rebelling against the status quo. Vorver figured if he became an archer, and enlisted in some sort of army, he could get out of the town he didn’t want to join. So at every chance he had, Vorver began to train. Constantly fashioning the arrows from the trees he cut down, he was never in short supply. His parents were worried about him. As the years passed, Vorver became a skilled archer and not a half bad lumberjack. His only problem was how he was going to get off of the rock he was seemingly trapped on. Then, as if by a miracle, Vorver heard a ship pull into the harbor.” The lumber delivery ship came yesterday, why would it be back so soon?” Vorver thought to himself. Once he made it to the harbor, he was greeted with the amazing news that an expedition was going to occur, and men are needed to settle the new lands.
Vorver grabbed his things and jumped right onto the boat without a second thought. His parents were sad, but they knew its what he wanted to do with his life. He was the only one to get on the boat. Everyone in the town looked at him with sad eyes. He was leaving the life he was meant to live, but Vorver was having mixed feelings. Sure, he was leaving behind all he ever knew and loved, but now he would be able to go fulfil his childhood dreams and go explore new lands, larger than his island ever could be. And so, with his bow in one hand, a quiver on his back, and a trusty axe, he set off on the boat to go explore the new, unknown, and exacting lands to the west.
What is your character’s main goal? (Motivation): Explore the new lands and become stronger
Strengths (Both physical and personality):
Good with a bow, and vast knowledge of forestry and such. Use to camping out and living in unsettled areas.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Vorver is used to his small town and is unsure of large cities and urban areas. He is also not very strong because he would normally practice archery instead of doing his woodcutting work. Lack of Education is one weakness as well.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
"Of course jumping from that tree was a good idea" Vorver muttered to himself. "I was so lucky that the ground was there to catch me. At least theres a town up ahead. Vorver steadily limped through the unlit streets trying to make out the signs around the unfamiliar buildings. "Now which one was the inn again? No, no, no, yes!" Vorver exclaimed as he found the right sign. "All I need to do now is sleep off this ankle pain."
In a tavern, a stranger threatens you to fight him/her:
"Alright, calm down big boy, I wasn't talking about your mother." said Vorver. The large drunk now towered over him slowly swaying side to side, broken bottle in hand. "I'm sure she is a nice lady, just calm down ok?" Vorver quickly glanced around, no usable weapon in sight. Vorver knew he would have to use words to get out of this one. The drunk slowly staggered towards Vorver. "Hey, just take a seat, and ill buy you all you can drink ok?"
Your superior asks for a favour you would have problem doing:
"Oi Vorver" shouted the head lumberjack, "Get over here."
"Yeah, what do you need Xaser?" Vorver asked.
"Listen, I have something that needs to be done." (Xaser)
"Oh yeah, what's that?" (Vorver)
"Go and start a fire over in that section of the forest, less trees means wood is more vaulable, and we get paid more, if you know what I mean." (Xaser)
"I don't really want to burnt he forest, it could be dangerous." (Vorver)
"Well, maybe I could not see you playing with your arrows, just like I didn't see the cause of the fire" (Xaser)
"Well would you look at that! Someone left their flint and steel laying around over there!" Vorver chuckled.
"Ill be right back Xaser."
Lore Questions
List three causes for the fall of the Empiracle: The Great Dividing War, The Northern Mountain Clans, and the fact that it was falling apart politically
Who is proposing an expedition to the western lands?: Robert Edwarding
Where is the expedition to be launched from?: Roland's Field and Rocky Cape
Questions or comments?:Ok, i think i fixed everything, I would shrink it, but i dont know how
Cheddar7
Well, it looks like you fixed everything that I asked you to. Though your app is still a tad on the dry side, it's a vast improvement over your last attempt, so I'm happy with the way it is. I'll add you to the Whitelist.
Happy RPing!
Durability for weapons is being overhauled over the next week or so. Fixed an issue where the leather gear you can buy at spawn only had 5 durability each. Durability for longswords across all material types has been increased.
Match your weapons with your armor! A warhammer with a two second swing cooldown won't get you very far if you are only in treated leather gear. Use a bit faster of a weapon if your armor doesn't offer too much protection.
Though a bit more costly to produce than iron, steel is more than worth its weight in gold (and PP). Though I will leave the recipe up to you to discover the process or getting refined steel (which is used in all steel items) goes like such: Iron-> Steel-> Refined Steel
---None to be made as of now!---
That's about it for this week! And as always if you ever have any questions or issues regarding crafting or our completely custom-coded system than handles all of our items, please feel free to shoot me a message on skype (Tsev92)
IGN: wechy
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
My skype is wechypichu. My profile is JennaZant and I have a picture of May from the Pokemon series as my avatar.
Have you read and agreed to both the rules and the lore of the server?: Yes, I do.
What is the definition of “Powergaming”?: Forcing others into a roleplay; In example, "Decapitates with a spinattack" rather then "does spin attack in attempt to decapitate"
What is the definition of “Metagaming”?: Being omnicient within the gameworld. Say, someone, says OOC "I feel like hiding in blankyland" and then you go to blankyland and find them and kill them.
What is the definition of “Roleplay”?: Roleplaying is playing the role of a character in a game or over text/speech. You, in a sense, become your character within the game world.
Who can use flymod, X-ray and other such clientsided mods?: Well, I guess admins COULD if they really wanted to, but they'd still get punished. So, i'm going to say no one.
When are you allowed to cause the death of another character?: When the owner of the other character gives you consent to kill them.
When are you allowed to speak out of character?: Doube parentheses, such as ((I AM THE DARK LORD SATAN PRAISE ME)) , or in the Global Channel and in PM's.
Do you have any previous RP experience, Minecraft or elsewhere? Yes, multiple Minecraft servers, and within other games.
Character Information
Name: Visien (Pronunciation, just incase: [Veye-sheen])
Age: 24
Class: Rouge
Physical description: She wears a black cloak, outlined with yellow, with her ears outside of it. One of her eyes is conceled behind her hair, which is a brownish-red color. She wears gloves and thigh-high boots, not feminine boots, or heels, boots.
She isn't skinny, but she isn't chubby, either. Her height is 5'5, and she's got a very rounded face. Her eyes are hazel.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):(I can't seem to find any Location Lore anywhere, so i'll just make her a kid who was born and raised in the wilds? Is that okay?) Visien was a normal girl from somewhere in the middle of nowhere, along a trail. Her childhood was good, except for the fact she was born and raised in a thief community, she had a good childhood, no one she knew to well enough died, at least, no one she gave a crap about. She didn't care about many people, considering all the people in her community really didn't do much other than jump random people along the road. Her parents were thieves- stealing from passerby, jumping them with knives and other blades, which, were also stolen. Visien really didn't care about ambushes, or fighting at all, until the group was attacked by another band of thieves. After that point, she didn't want to be defenseless, and now she has the fear of being defenseless and alone, because she isn't physically strong enough to defend herself without a weapon. She didn't care about many people, considering all the people in her community really didn't do much other than jump random people along the road. Basically, everything she owned was either stolen or wooden. She lived in a small community of these thieves, all of which were similar to her, in terms of personality. She wasn't and still isn't all that nice. She's either being sarcastic, snarky, or all around rude to everyone. However, once you get to know her, she isn't as rude. In this community out in the middle of nowhere, she learned how to use a knife as a self defense weapon, as her parents did not want her to grow up as a thief, and instead be a good person. At the age of 20, her parents sent her off on the road, weaponless and defenseless. She finally made it out of the wilds, after a month, coming out in the territory of the Braxians (<--- Is that OK with you guys? Please tell me if it's not, i will change it if you want me to.)
What is your character’s main goal? (Motivation): She wants to be able to survive with the least amount of trouble while simultainiously being a good person, not stealing from unsuspecting passerbys.
Strengths (Both physical and personality): She's inteligent, and well-rounded.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): She's weak, rude, and hot-headed.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
"Ugh.... of course I brake my ankle. I can't put much weight on it..." Visien mumbles to herself, trudging her way through the streets. "H-" she starts to shout, but then realizes that she probably shouldn't shout at night, in fear of waking an alcahollic up and getting bruised up worse than the ankle. "Uh..." she thinks to herself, wondering what to do next. "It's only a little ways away..." she thinks, optimism in her head. "I really shouldn't have cursed out that guy. He kicked me so hard, I think he broke my ankle" She continued, home in sight, nearly in tears. Of course, about a foot and a half away from the door, she trips and falls over, catching herself before she falls, but having some cuts and bruises from the cobble, and the broken ankle, but other than that, she's fine. She crawls into her house, and lies on her bed, after bandaging her minor cuts, and goes to sleep.
In a tavern, a stranger threatens you to fight him/her: "Oh, shut up. I didn't talk to you. Didn't your parent's ever tell you not to talk when you're not asked questions?" She responds, with a big sarcastic grin on her face, as she walks away, without a single care in the world.
Your superior asks for a favour you would have problem doing: "I apologize, sir, but I'm not entirely sure I can handle this task..." She says, admitting her own weakness. "I'll try, but I don't think i'll do very well." She says, with fear of being fired from her job.
Lore Questions
List three causes for the fall of the Empiracle: 1. They lost their capital to the Guyrese Army. 2. They don't have a stable economy, getting their gold-producing areas were taken by the Braxians and the Guyrese. 3. They are constantly at war with one empire or another, making many lives wasted.
Who is proposing an expedition to the western lands?: The Braxians.
Where is the expedition to be launched from?: Rocky Cape
Questions or comments?: Can you give me some advice for storytelling, etc? I'm sorry, i'm not very good at writing.
Thank you for taking your time to read this piece of crap ^-^
wechy
This app had several problems. Let's start with the bio. The very concept is a bit cliche. A whole "thief community" thing seems a bit silly, or at least how your character grew up in it. There aren't random bunches of kleptomaniacs that live together out in the woods. The closest thing that I could use to describe the place where she grew up was "bandit camp", and that doesn't seem the kind of place to raise a little girl. Perhaps you should go a bit deeper into the effects that growing up under a bunch of bandits, who aren't generally the smartest or kindest people, had on her. Generally, you don't grow up in a bandit camp like that to become a well-adjuststed person. Seondly, the app was very disjointed. Oftentimes there was no flow at all, just one sentence suddenly stopping, and another topic randomly being brought up. Next time, perhaps try to simply describe her life in chronological order, describing individual events in her life that shaped her. Also, Visien should have actual reason to be going on the expedition to the colonies, since that is where your character will be going. If you fix all of this up, your app should be long enough and better enough to be accepted.
Next, both your strengths and weaknesses are incredibly vague. Please define by what you mean by "well rounded". From the strengths and weaknesses section, your character seems incredibly bland. This is your chance to show off, please, do so!
Finally, though your first ICR was fairly long, the last two were VERY short. Please, elaborate on those.
Last, but certainly not least, your answer to "Who is proposing an expedition to the western lands?" was very vague. Please review our lore, it isn't buried very deep, and search for actual names.
KopyTheKid
Now, this was a very interesting character, but the app itself had several flaws.
Firstly, we NEED a skin. We have several very talented people on the forums, if you want, you can request one there.
Secondly, your character description of very vague. Normally it wouldn't be TOO much of a problem, but without a skin, I really have next-to-no idea of what Devonyre looks like. Next, your bio. It has to be 300 words long. I know that currently, your bio is a fairly cohesive story, but it is VERY short. Perhaps you could list some individual events in his childhood that shaped him, or perhaps what happened during those 13 years of travel. Anything to give his backstory a bit more sparkle.
Your first ICR was good, but the second and third were a bit on the short side. I'd reccommend actually writing about the consequences of his actions, to pad 'em out and make them seem nice and solid.
If you both just listen to my advice, you'll be RP'ing with us in no time! If you have any questions, please, feel free to visit our forums at http://silvergaming.enjin.com/ and ask them!
KopyTheKid
A far better attempt! You fixed everything that I asked you to, so I'll add you to the Whitelist. Remember, though, we ask that all apps be reposted, instead of simply edited. Just keep that in mind, for the future.
I'll see you on the server, happy RP'ing!
As to things not related to whitelisting, in just over an hour we'll be having our latest event, Eyes Like a Hawk! A Braxian envoy is coming to investigate the town, to assess the damage after the Guyrese attack, and perhaps "question" a few "randomly selected individuals". We hope to see you there!
Character Information
Name: Hershel Oakley
Age: 41
Class: Swordsman Specialist
Physical description: Very tall (~6'7'') and muscular. Medium-length, thick, auburn hair and a thick, equally reddish-brown beard. Often wears armor that covers everything but his head and has a plain blue shield on the tunic covering his mail. Always wears clothes that cover his entire body. A greatsword is always present on his belt, and aside from the pattern on his tunic, he wears no shield. Burns and scars cover his body beneath the armor and hair.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Hershel was born to a blacksmith mother and a soldier father in Cape Town. Though there was never an abundance of money, Herschel's childhood was a happy one; his parents were fair and kind, and they kept him fed, warm, and clothed. Herschel helped his mother in her smithing most of the time, and his father taught him to use a sword in his free time. Due to their lack of funds, Hershel never recieved a formal education, though he scarcely needed one; at 18, he took over for one of the more prominent lord's blacksmiths, earning the respect of his peers and making his parents proud. Three years later, he met a girl. Hoo boy, this girl. He spent over a year wooing her, and soon they were married, with a baby boy soon to come. Herschel provided well and was a loving husband and doting father. Later, Herschel had been drafted into the Braxian army as a swordsman, as there was an abundance of blacksmiths. He bid farewell to his young wife and son, promising to write often. He never got the chance. Battle after battle occurred, and since Hershel couldn't read or write, and the scribes were used to send updates to the capital, he simply had no way to reach his family. War changed him, too. Far from the near-pacifist he was, he came to love the thrill of battling, the chills he got when he took down an adversary. Soon after an early battle one day, he was resting in camp when the enemy struck suddenly. He was captured, and having made his own, high-quality armor, was assumed to have been one of the more high-ranking men in the camp, when he was truly just a simple soldier. Taken into enemy territory, Hershel was tortured extensively for knowledge he simply didn't have for nearly a year. One night, they realized that there really was nothing this man could tell them, so they let him go. They knocked him out, took him to a secluded spot in a nearby forest with a sword and simple armor nearby, and left him there, assuming he'd either die or wander off into the wilderness.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The fire burned in front of him. Innocent blood mingled with the blood of murderers and torturers on his sword and in the town. They should have known it would take more than a blow to the head to keep him down. He'd followed them and done to them what they deserved. But did their families deserve it? And did the men themselves truly deserve it? They seemed to take no pleasure in it, and were simply doing their duty to win the war, just as Hershel had done before he was captured. No, he thought. Torture is inexcusable. But so is doing what he'd just done. And to enjoy it? He could never forgive himself for that.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Two years, Hershel, and not a word!" his wife shouted, tears streaming down her face. Hershel said nothing, shock and hurt still clogging his throat. "What...what was I supposed to do? I thought you were DEAD!" Hershel still said nothing to her, simply looking down at the baby girl resting in her crib. His grip tightened on the wood, threatening to curl into deadly fists "I...I just...you...how COULD you?" Emma sobbed, rubbing at her eyes. At her words, tears sprang to Hershel's eyes as well, though what caused them, the words as she meant them, or something else, Hershel did not know. His grip loosened. Still silent, Hershel simply walked over to her and engulfed her in a surprisingly gentle hug for a man his size. Finally, he spoke, very, very softly. "What's her name?" Emma looked up at him, confusion in her eyes. "S-...Serra." "...you've given our daughter a wonderful name," he said, still clutching his wife to his chest, his voice shaking. "B-but...don't you...want to kn-" "No," he interrupted. "Never tell me. Never tell me, and never ask me what happened when I was gone, and we'll put this all behind us. Deal?" "...d-deal."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Serra's gone," Emma said, choking back tears. "...she's what?" "Gone. I-I...I don't know where..." '...we'll ask around. She had to have told someone." "Wait, before we-" Emma began. "Nothing comes before this. Get the wagon," Hershel said, a long-since forgotten fire reflecting in his eyes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It had been three weeks since Emma had set off to find Serra. She and Hershel had agreed that if she wasn't back in that time, she's likely decided to stay with Serra in Roland's Field, and for him to come as well. "Well...time's up," he sighed. "Son, watch the smithy. You're a man now, and it's yours. Might not come back for a while if at all. Come when you like," he commanded his son, and strode out the door to find his family.
What is your character’s main goal? (Motivation): To start a new life with his family and to try and forget the horrors of his past in war.
Strengths (Both physical and personality): Devoted and caring father and husband, loyal, immensely strong. Gifted swordsman, very cunning in battle, and surprisingly nimble.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Though savy in battle and quick to think, Herschel is very "book dumb." He cannot read, and has little to no knowledge of anything that would be learned in schools, such as history or math. He rarely speaks, and when he does, he often has little to say. Has great regret at atrocities he performed during wartime, and will make sure his family and friends remain ignorant of them at any cost. Often conflicted between being a good role model for his children and the joy he took in being a bloodthirsty monster during war. Refuses to talk about his time in the war to anyone.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Hershel limps in the darkness, squinting ahead of him. Shouldn't have picked the fight, but it felt so good, but Emma will be angry, but why do I care? I LOVE her, that's why... He sat down on the first bench he could find and buried his face in his hands. I'm not like that anymore...but I CAN be...but I...I don't WANT TO SO BADLY, I MUST. He slams his fist furiously into the cheap wood of the bench, splintering it and breathing heavily. ...thrill of the fight got the better of me. Just calm down. The settlement was a long time ago. You're not that man anymore. You're a husband again, a father. Think of Serra. Do it for her. That final thought calms him completely, and he sighs in relief, wincing as he stands up. Just have to make it home... he thinks, continuing on his slow walk back.
In a tavern, a stranger threatens you to fight him/her:
"...say that again," Hershel commanded softly. "...Ah said, yew were th'one who burned down the whole town back in the war. I was the only survivor that night, an' yer definitely the one! I've trained my whole life fer this, an' I came t'finish what our homeland should've, even if we lost the war! Spineless government declared it an 'accident,' claimed no one man could do that, like I told 'em!" the stranger said in a harsh whisper. "...so you have no family nor friends. You've dedicated your whole life to killing me?" Hershel whispered back. The tavern was nearly empty, and nobody was listening to the men. "...th-that's right!" "Nobody knows you're here? Nobody worries about you?" "...no." "...fine then. We'll have words. I know a good spot in the woods where we won't be bothered. Come." He got up and led the fuming younger man from the tavern, a neutral expression on his face.
~~~
The fight ended quickly. The younger man lay facedown, clutching the now-cauterized stump of his arm. "Y-...you..." he growled. "...I didn't plan to die tonight, boy, nor can I have you spread word of that 'accident.' I have a family now, and it would have been better if you'd simply given up on this and started one yourself." "You're...gonna kill me?" the man asked, his voice pleading more than angry now. "If I was going to kill you, I wouldn't have stopped the bleeding. If you can survive this next part...then I suppose I deserve what's coming to me." "Wh...what're y-...you gonna do to me?" Hershel said nothing after that, simply unclipping a small sword from his belt and dropping it on the ground. He then unlatched his satchel and dropped a thick leather tunic and one greave on the sword. He walked away, the young man calling after him "You...I'll get you! I'll come find you again! Just b-...because you beat me when I had...two...arms..." the voice faded from Hershel's hearing. A wolf howled nearby.
Your superior asks for a favour you would have problem doing:
"...a report on what happened when I was MIA?" Hershel asked quietly, looking at the Braxian representatives. His wife hung on his arm. "That's right. We know you were captured, and we know you don't know by whom, but any details at all can help us find out who did it and where they are. Torture is against the law in Braxia, and we will not stand for it being performed on our citizens," the kind-eyes young man said to Hershel. "I-...I'm sorry, there's nothing more that I remember. I suppose I...blocked it out." The larger, older representative eyed him suspiciously. The younger one, though, seemed satisfied. "Of course, sir. Sorry to try and bring up any painful memories. We'll be going now." Hershel nodded, shutting the door behind them. "Hershel? You're shaking," Emma said. Hershel looked at her, forcing a small smile. "Just a chill, dear. Just a chill."
Lore Questions
List three causes for the fall of the Empiracle:
Mountain clans rebelled, political unrest among Empiracle members, and the Guyrese/Empiracle war.
Who is proposing an expedition to the western lands?:
Robert Ewarding and Rauric III.
Where is the expedition to be launched from?:
Roland's Field.
Questions or comments?:
can i b op plox
I'm a man of few words and many voices.
Accepted:
WheatleyLabs777:
Good job on the application! It's always great to see a new face around here. Check out silvergaming.enjin.com for news, updates, IC Threads and more! I'll whitelist you soon.
IGN: 5koolbus
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional)
I'd love to be a part of the Skype, but it contains my IRL name, so I'd rather not give it out on the forums.
Have you read and agreed to both the rules and the lore of the server?:
Yes
What is the definition of “Powergaming”?:
Forcing RP upon another person or an inescapable situation in RP.
What is the definition of “Metagaming”?:
Avoid using OoC knowledge like crafting recipes or how to build a structure when it doesn't
make sense in the context of your in game character.
What is the definition of “Roleplay”?:
Roleplaying is the act of taking on the guise of your character and playing how they would
live and "living out" their in game life.
Who can use flymod, X-ray and other such clientsided mods?:
Nobody
When are you allowed to cause the death of another character?:
Only in Character vs. Character roleplay
When are you allowed to speak out of character?:
Rare usages in chat should contain ((A)) but should generally be kept to OoC chat and messaging.
Do you have any previous RP experience, Minecraft or elsewhere?
I have significant experience in tabletop RPing and have been doing that for approximately six years now both as a player and a game master. In Minecraft, I used to be a part of a RP server but it suffered map corruption issues and the player base dissolved.
Character Information
Name:
Laus Orrim
Age:
24
Class:
Craftsman and Farmer
Physical description:
Laus is a smaller figure, easy to miss in a crowd. His thick brown hair drapes down over his ears and hangs down the back of his head almost to the neck. Sticking out from between his bangs, his pale green eyes and placid expression work to hide the churning intellect underneath.
Screen capture of your skin:
Biography (Minimum 300 words. No clichés such as loved one being killed by robbers or the like.):
Never knowing his true family, Laus was found by an older couple who's only son had died of Typhoid several years ago. He spent his childhood as an errand boy at the local inn his new family operated, where he was often sent on any errands that needed doing. Around the age of ten, his quick wit was recognized by his foster parents, and they began teaching him in the operation of their business.
Engrossed in the ways of gold, he soon started a business as a delivery boy and became a familiar face in town as he traveled from the shops with whatever a family needed. Starting with miscellaneous deliveries, he developed a reputation as a level-headed child, and eventually was hired by a local tailor to help him transport some of his clothes to the city for selling. After several long days of travel and a sometimes unbearably heavy pack loaded high with all sorts of clothing, they finally arrived at the outer gates. Laus had never seen anything like what he was now experiencing, all of the hustle and bustle, people running every which way to their next task, and underneath it all, the jingle of coins exchanging hands. The tailor led him to the home of a friend who was providing them with a place to stay while he peddled his clothes.
Given several days with nothing to do but wander the city, he drank it all in. He watched dignitaries from all over the lands pass through, with all their servants and their finery. He walked through markets filled with all sorts of exotic foods and drinks, and sampled what he could afford, and simply dreamed about what he couldn't. On the final day before the return trip, he wandered into a small peddler's tent run by an old woman. As he looked through her odds and ends, he discovered a knife with a blade made of a material he had never seen before. The handle was pitted and scarred with age, the once bright wood now a dark and stained mess. However, the blade itself looked new as the day it was made, and a marking near the base of the blade caught his eye.
"It translates roughly to 'Luck,'" crowed the woman, "It is said to be enchanted to give the one holding it great fortune."
"Does it work?" he asked her.
"Child, if I told you of the tales that blade has brought me, you wouldn't believe the truths or understand the lies. But I've grown old, and now I wish to see that blade in the hands of one that could use its help. I will sell you that blade on the same condition that I received it with, that when you are old and your adventures are over, you too pass it on to one who will benefit from its magic."
Immediately, and almost without thinking, Laus bought the sword from the woman with the remainder of what funds he had left, and the next day began the trip home.
When he got back to his small village, much of his love for the place was gone: he missed the hustle and bustle, missed the snippets of conversation and the exotic smells and sounds in the air. After several weeks, his parents told him that they had something for him, and that evening after cleaning up supper, they gave him a compass, a bag of coins, and a note.
They had seen that he was no longer happy with the slow country life, and they had already taught him all that they could. His heart cried out for a new life, and they knew he could not ignore it forever. To the south, in Roland's Field, a call had gone out for colonists to found a new settlement, and this was his chance for an adventure away from this life. The money would be enough for him to buy passage there, the note was directions for how to find the colonists, and the compass was to make sure that he was always able to find his way home when he'd had enough of adventuring for a while. The next morning, he packed his few possesions into a bag along with some food and water, and set out on the road, wherever it may lead.
What is your character’s main goal? (Motivation):
Laus' goal is to eventually start a trading business similar to the one his family owns, and bring trade and prosperity to the new world. He hopes to make many new and powerful friends and become influential in the operation of the new land.
Strengths (Both physical and personality):
He is very clever and well spoken, and his laid back appearance and personality helps him befriend and gain the trust of others.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Never a large person, he is not built for any sort of fighting, be it with a bow or with a sword. He would rather talk a situation out and use diplomacy rather than resort to violence, and will flee or back down if a situation begins to spiral out of control.
In-Character-Responses (ICRs. For each scenario, write at least a paragraph describing entirely in-character how your character would respond to the situation. Your ICRs will be used to see how well you can RP. Please post them as if in IC chat. An example can be found after this form.)
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Before I say anything, if I had a broken ankle, my primary goal would be trying to find somebody capable of setting my ankle and getting that handled before anything else. In that pursuit, my first order of business would be to see if there is anyone around that could assist me in getting a doctor or just a shoulder to lean on as I limp myself there. I would hope that somebody would assist me with an injury like that, but if I was indeed alone, I would first look for some sort of abandoned garbage to try and fashion a crutch out of. Using the crutch, I would try and keep my weight off the broken ankle as much as I could, and would try and find my way to the local doctor for assistance. If there was nothing abandoned, then I would see if there was anything loose like a shovel or something I could use, and make a note of the house for my eventual return of the property with apologies and explanations. If that was not a possibility, then I would probably just have to lean on whatever structures were near me, be that a fence or a wall, resting whenever I needed to give my good foot a break, and hope that I made it there without breaking it worse or passing out somewhere, because that wouldn't do me any good.
In a tavern, a stranger threatens you to fight him/her:
Having some experience with barfight situations, my strategy would play out like so:
1. Try and calm the situation down by complimenting the stranger on their qualities and taking back any comment that may have offended. Maybe offer to buy them a beer or food for them and their friends. Seeing as I'm not exactly built for a fight, it was probably a foolish comment I made out of ignorance.
2. If the situation is going poorly, try and salvage what I can of it by asking if there is any way we can resolve this without a fight. If it is something simple then I have no qualm with doing what they want. If there is some form of humiliating task or out the ordinary request, then that would have to be played by ear. If the only way out is through a fight, then-
3. Call for help, make a scene, and run for it. Don't try and outrun them, that never works, just try and find a way to ditch them by climbing to a roof or hiding somewhere where they won't find me or can't be bothered to pursue.
Your superior asks for a favour you would have problem doing:
Ask somebody for assistance with the favor! A man is only as tall as the tallest shoulder he leans on! If it is a favor that would require being done solo, then try and keep it realistic, but err on the side of going through with the favor before anything else. If it really is an impossible favor that has been asked of me, then it's my job to point out to my superior that there is no feasible way for me to do this, and that they are just setting use both up for failure.
Lore Questions
List three causes for the fall of the Empiracle:
1. Guyrese Invasion
2. Vaerdezzio's declaration of independance
3. Northern Mountain Clan interfering
Who is proposing an expedition to the western lands?:
Braxia
Where is the expedition to be launched from?:
Roland's Field
Questions or comments?:
Nothing at the moment
IGN: Tiffosaur
Do you wish to join our community Skype chat? If so, what is your Skype username?: Some of staff has me added on Skype, and I’d be willing to join the SG chat.
Have you read and agreed to both the rules and the lore of the server?: I have done both, read and agreed to the rules and lore.
What is the definition of “Powergaming”?: Powergaming is, in short, doing the impossible. Doing the impossible would include controlling another’s character or forcing an action on a character, being OP in general, etc.
What is the definition of “Metagaming”?: Metagaming is when one has their character have knowledge they would not normally have, meaning they use sources from Out-of-Character to their advantage In-Character.
What is the definition of “Roleplay”?: Roleplay is when one takes control of a character, and deciding their actions, feelings and thoughts.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When the owner of the dying character agrees to letting their character die.
When are you allowed to speak out of character?: When using the message system, in Out-of-Character chat, or using brackets around the OOC text.
Do you have any previous RP experience, Minecraft or elsewhere?: I’ve roleplayed on many Minecraft servers - including Silver Gaming’s old servers - as well as on Skype, and as of recent, I’ve begun roleplaying on Tumblr. In addition to these, I’ve also done forum RP, such as the RWBY RPG forum RP.
Character Information
Name: Ellie (Eleanor) Oakley
Age: 15
Class: Swordsman/Miner
Physical description: Ellie stands 5’6”, and she has auburn hair, in which she keeps tied up in a low ponytail, and her bangs fall over her right eye. Ellie has heterochromia iridum, so her left eye is light blue, whilst her right is a pale green. She appears to have a thin stature, giving off that she’s weak, but she is actually quite strong for her age. The young girl has fair skin, with freckles, although they can only be seen with close inspection. Her typical attire has a red and black/white complex, excluding the emerald green necklace she wears, which was given to her from her parents.
Screen capture of your skin:(Clothing will often change)
Biography:
Due to the fact that Eleanor was still young, and her siblings had already begun practicing the art of blacksmithing, their parents decided to send the young girl instead of her other two siblings. She was excited, to say in the least. She had been yearning for something new- adventure was something she always looked forward to. And so she was sent away at a young age to be taken care of by her grandparents- she had only been 7, but she was bigger and smarter for her age. Although, before she left, her parents gave her a green emerald necklace, in which she treasured for many years. When she arrived to the new village, she was ecstatic. Not only was it absolutely beautiful, there was a lot of places for her to explore - although it was quite dangerous. Her grandparents were always kind for her, and she only had to really work for a year or two. Then her grandmother - a specialist in farming - was able to run the farm on her own, with help from Ellie every now and then. But by the time she was 9, her priorities were set on something else.
Her grandfather’s work was something she found more interesting than simply tending to crops and farm animals. A raised and heavy pickaxe slamming into rocks to find ores and materials - almost like a treasure hunt to Ellie - seemed much more interesting. And so she asked her grandpa to teach her how to. At first, he declined, stating that she was much too small and weak to do the laboring work, much to her dismay. Due to the fact that she was still young, she was rather naive, and so she believed the only way to get strong was to learn how to fight. She went around the village, asking only guards, at first, to teach her how to wield and fight with a sword. Of course, they all simply laughed and brushed her off- no 9 year old should know how to wield a sword, they believed. But Eleanor was a stubborn one. She believed that her age was the only reason why they would not teach her, so she waited until her 10th birthday. And then she went around asking again. Once again, they all declined. The young girl was extremely disheartened by this, but a young woman - Scarlet - saw potential with Ellie, and decided to take the girl under her wing, teaching her how to fight. They began with bodybuilding- Eleanor would need to get physically stronger first before she would actually wield a sword. Her days were typically all the same- Wake up, breakfast, do her farm chores, then go meet Scarlet and eat lunch with her, then go back home for dinner and do some free time things, like reading or drawing.
When her 11th birthday came around, her grandfather was getting older, and he was slowly being unable to work in the mines. He decided to teach Eleanor, so when he was unable to, she would take his place. She was excited at first, glad that she’d be able to do something adventurous - at least what she thought was adventurous. But she found that it was actually tiring, but in order to help out her grandfather, she continued the work. Not long after teaching Ellie, her grandfather became bedridden with a bad illness. She - like she promised - took his place in the mines, but at the same time, she continued her practicing with her swordsman tutor. Life was steadily becoming harder for her and her grandmother. Alongside her worrying for her grandpa, Eleanor was always busy, whether it be farm work, mining, or practicing her sword skills, but Ellie didn’t mind. She was occupied and helping her family out, that was all she really would ask for. But hope for her grandfather surviving the horrid illness was slim.
Othello Young, the village’s main doctor, had been taking care of the older man. It was expensive, no doubt, but Ellie’s work, in addition to her grandmother’s, was enough to pay for it. But not long after her 12th birthday, her grandfather passed away. She was truly saddened about it, and she fell into a depressed state. She continued her regular routine, but she wasn’t as active as she usually was about it. But Thera, the first and close to only friend she had made when she arrived at the village, saw that Ellie was no longer as lively as she used to be. The older girl decided to try and cheer her up; from giving her books, showing her Thera’s own creations, to showcasing her archery skills. It took a month before Eleanor was back to herself - though she was still sad, she never showed it. Thera became a thing in her life, and the two became quick friends, both having an interest for some type of combat. Ellie’s everyday life changed. Her grandmother had settled down, being much too old for farm work. But Eleanor was too busy with her mining job and sword training to work on the farm, so the farm was simply sold to the mayor of the village, and given to another farmer. Ellie and her grandmother bought a new house to live in, although they wouldn’t be staying for too long.
Eleanor’s life was the same for several years. She grew closer to Thera, became stronger day by day, learned how to wield her sword properly, and continued to work for her and her grandmother’s funds. But all things come to an end, and that included her grandmother, as well as Scarlet. Her grandmother passed away from old age, and Ellie was not surprised; it was expected to happen soon. But still, her 15 year old self fell into depression. Scarlet, much to Ellie’s dismay, had some family that needed her aid, and left the young girl, adding to her already downhill life. Thera tried to cheer her up once again, and it worked, but Eleanor would forever be sad about her grandparents death. Of course she needed to inform her family, and she wasn’t exactly old enough to be on her own, so she packed the necessities, and said her goodbyes to the people of the village, which she had grown close to. Saying goodbye to Thera was the hardest- she was the closest thing Ellie had left in the village, so the goodbye did not go by without tears being shed. After saying her farewells, she traveled back to Cape Town. But as she arrived, she found that her mother, sister and father were no longer there. At first she panicked, but her brother quickly calmed her, informing her that they both had gone to Roland’s Field. With a grin, Ellie stated she would go; adventure was always something she looked forward to. The travel there took her mind off her grandparents deaths, and she looked forward to seeing her family once again.
What is your character’s main goal?: Eleanor is seeking adventure, she always is; that’s her main goal. But a secondary goal, that she believes will quickly be solved, is finding her mother and sister to inform them that her grandparents have passed away. Besides that, she wants to continue to get stronger with her swordsmanship and again, have an adventurous life.
Strengths: Beginning with, Eleanor is very responsible, despite her age. A majority of her life was - more or less - governed by herself, with a little help from her grandparents and Scarlet. That being said, she’s also very independent, but that doesn’t necessarily mean she dislikes being around people. Ellie has a high sense of moral justice, meaning she’s always seeking to do good duties, to the point where she will, even if it’s not in her place to do so, do the good deeds. The auburn haired girl will always be someone another can lean on; she’s dependable and serious - when need be. She always cares deeply for those around her; she will put family first, friends second, and herself last. Physically, Ellie is very strong, have been training for several years and working in the mines. She has high endurance, and quick reflexes, having to need them while working in the mines.
Weaknesses: Although Eleanor may seen responsible, at the very same time, she can be very ignorant and childish. She acts naive, although she was heavily hit by her grandparents’ death. She is great at hiding her emotions, but this is a weakness, for she is most effective and helpful when she is in high moods, and no one is there to cheer her up if she isn’t seen being sad. In addition, Eleanor is much too confident for her own good. That being said, Ellie can be rather reckless at times, for she believes herself to be able to do anything just because she’s strong and can wield a sword. She tends to go beyond what needs to be done, such as learning to become a swordsman to simply become a miner as well. Physically, Eleanor doesn’t have the best of eyesight. She cannot see too far, which often became a problem when sparring or fighting against rangers or something of the like.
In-Character-Responses
Due a recent accident, you wander the dark quiet streets of the town with a broken ankle trying to make your way home:
Eleanor leaned against the alleyway wall, a hand covering her mouth to muffle small cries of pain with each step she took. She had certainly felt worse, but nonetheless, every injury hurt. She made small movements, trying to avoid moving her broken ankle, but with each time she moved it, a wince was accompanied with it. A small training accident had caused the injury, and Thera wasn’t there to help her; Ellie had left the village Thera resided in. She missed the older girl dearly, but there wasn’t much she could do about it now. Continuing on limping, she slowly made her way through the empty streets, silently hoping she’d find an inn or something of the sort.
In a tavern, a stranger threatens you to fight him/her:
Ellie rolled her eyes, twirling her glass of tea in her hand. She gave the stranger a pointed look, him being quite obviously drunk, and oblivious as to what he was saying. Already with a clenched fist, brown orbs stared into her multi-colored ones. “You wouldn’t have a chance,” she taunted, and he raised a fist. But she was there, a knee planted firmly against his groin, ready to apply pressure if need be, and her hand motioning to the sword she had hidden on her back by her bag. He mumbled an apology, pulling back from the victorious girl and slinking back into his seat. With a satisfied smirk, the young girl left the tavern, whistling a small tune.
Your superior asks for a favour you would have problem doing:
Staring at her grandfather lying in his bed, near death, was... Terrifying, to say the least. Eleanor loved her grandfather dearly, loved her whole family, so to lose one like this was more than depressing. The elder motioned her forward, and she followed; it was only respectful to follow your elder’s orders. At first, there was no noise. His lips moved, but nothing came out. And then she moved closer and heard it. “Ye’ keep that lovely wife of mine alive, alright?” She knew that it’d be impossible; everything died eventually, but she nodded. She would try her best; she planned on doing that anyways. The following day, her grandfather passed away, and she cried, but she followed that order the best she could. She pushed herself beyond the limit several times for her grandmother, but years passed, and her grandmother passed along as well. She, of course, couldn’t complete her grandfather’s final request of her.
Lore Questions
List three causes for the fall of the Empiracle:
1. Their economy was failing.
2. They lost the Dividing War
3. Vaerdezzio withdrew from the Empire
Who is proposing an expedition to the western lands?: The Braxian Overlord.
Where is the expedition to be launched from?: Roland’s Field.
Questions or comments?: Tiffs back baby. (Or hopefully. Its possible I’ll get rejected. D:)
Tiffosaur:
Though there were a couple of mistakes and concerns, there weren't really any that would be a reason for a deferral. That being said, welcome back to silver gaming! If you forgot, remember to check out http://silvergaming.enjin.com for news, updates, IC Threads and more! I'll whitelist you soon.
Deferred:
5koolbus:
While the app overall was great, there was one section that, due to lack of information, caused me to defer you.
The In-Character Response (ICR) section isn't meant for you to describe just how your would react and the directions they would choose, but rather describe everything that is happening in the moment. Think of as a scene in a movie, or a short chapter in a book.
Fix that up, and you'll be perfect! Good luck!