I understand completely. And i'm actually going to crack down on it now.
Everyone has been doing it wrong up until this point, except for maybe two. So after this, i'll stop them. Thanks for bringing it to my attention!
just thought i might say due to the fact that this server is doing good for a recent start and i dont want to see it collapse... what happened to the Manhattan project?
just thought i might say due to the fact that this server is doing good for a recent start and i dont want to see it collapse... what happened to the Manhattan project?
Got restarted by others who would rather take on the project. I shut it down myself for personal reasons, and all the drama that was tied back to the name.
Got restarted by others who would rather take on the project. I shut it down myself for personal reasons, and all the drama that was tied back to the name.
well that had some momentum but this is something new that's for sure. and if you have any things that you need ideas for feel free to bounce them off of me because i will have some free time to think about the stuff during summer and i can try and do some stuff like a youtube channel for the server... that is if you want me to. i have also studied up on some more fallout stuff and worked on my role play so... if you need some staff i could help.
and on the side i have plenty of experience with building if you need builders
of course i will fill out the application (only if you need help... i don't want to make commitments because i might not be very active)
So basically i have turned this into my personal Fan-fic Posting Forum for characters, etc. Also for my personal enjoyment (I like writing :3).
IC - Name: Richard Landly A.K.A. The Ghost of the Hills Gender: Male Age: 234 Race: Glowing One (ghoul) Appearence: A Glowing one with an orange hazmat suit fused into his skin. Signifying Traits: Expert Analyzation Skills, and high endurance, and high intelligence due to being a doctor. But With EXTREMELY low charisma due to the suit being fused with his skin. and Only Average stats when it comes to much else. Signifying Skills: Strategic, and robotics and medical expert (Scientist) S.P.E.C.I.A.L.'s: (40 points to distribute, maxes out on 10) Strength- 5 Perception- 5 Endurance- 8 Charisma- 1 Intelligence- 10 Agility- 6 Luck- 5
Biography:
Year 2194:
Caravans begin to navigate their way towards the Canadian Border from central California hoping to strike it rich where they believe none or at least few Caravans have gone before. Some Caravans turn around and begin to tell stories of the "Things" They have encountered and how they couldn't go much further, this new generation of campfire stories that came from the expansion. One such tale was of the Ghost from the hills.
The Caravans had been attacked by what they describe as a Orange shining figure. Something that would sneak in through the darkness and take one of their Brahmin and then slip away again. One Caravan Gaurd claims that he managed to hit the thing in the arm and that only a flash of light and the hole left by the bullet closed within a few seconds. Caravans began to withdraw from the area and the legends grew and soon it was thought to be impossible to pass through the area without the "Ghost of the Hills" Coming to visit you.
Year: 2272
A daring caravan led by William Jones decides to head into the region to prospect some of the areas within its borders. Ignoring warnings that the area is haunted they continue in. 2 Days after entering the large region, a blast is heard from across the camp. The brahmin carrying some powder kegs splatters everywhere with the blast, pieces of flesh going everywhere, a gunshot right to the keg. This would initiate what would later be known as the battle of the Ghost Hill (The Region named this due to the caravan attacks .) The gaurds and merchants all gathered around and readied themselves to defend against an attack all near the Brahmin explosion. As they did this, the brahmin we're spooked by another gunshot that went near their pen.
The Young William Jones, Decided to send his men after we're they thought they saw the gunshot come from. The Men chased up through the hills and eventually got visual of the thing they we're chasing a orange hazmat suit? They had seen them before when looking in old pre-war cleanup projects and wondered where this thing got a hold of one. Fire was exchanged in the forest, however eventually the "Ghost of the Hills" was Overwhelmed, Outnumbered, and in a corner. Like Any sensible Tactician he surrendered and lowered his weapon. He knew he was wanted as a bounty and that he was worth money, he'd heard people talk about it, worth more alive.
The Caravan's Heavily armed gaurds (that they hired to go through the region) took him down past his home forest region and down into Shady Sands. The still adolescent N.C.R. took him into custody and interrogated him for hours on end trying to decipher just what the hell they had been looking at. They saw strapped down to the chair a corpse, a corpse staring through a mask, breathing, alive..but not truly alive, just a shell, a shell of what once was something like a man. They decided to peel of the mask that he had worn and was tightly fixed to his body.
To their horror they saw a face flaking off its skin, staring directly at them. Underneath that barely attached layer of skin was a glowing under surface, they identified him as a Glowing One, They stared at the face and decided to move further and get the suit off entirely. They soon found out that the suit had fused with his skin leaving only a face behind to show it was once human. They continued their interrogation to find out just what the hell happened to him, now more curious and equally scared of the zombie that lay in front of them, in a raspy voice he finally mumbled "I am the survivor, the outlived, i am the watcher of this world."
Year: 2076
"Honey Guess who just got hired by Big Mountain!" *Excited clapping can be heard from the Kitchen*
This was once the life of a young Richard Landly, a researcher that had devoting time and effort to a suit that would heal someones wounds when they we're in cased in it. His research had caught the attention of the Big Mountain Research Group who had recently devolped a suit that automatically regenerated itself through the use of Nano-Bots and thought that Dr. Landly would be more than intrested.
Year: 2077
"And if you'd just sign here sir." *A hands points down to a contract*
They offered him the chance to test the suit in action, he gleefully accepted the offer. The Original purpose of the suit was to deal with the dangerous environments that the research group worked in after their experiments. Young RIchard was led out in the suit to a testing grounds that they had prepared in the desert of Northern Nevada. Highly Radioactive bombs we're then blown around him covering him in an gas - dust combination that cut apart his suit and allowed deadly radiation to leak in and destroy the very body the suit was meant to protect.
"Well that was a test success, looks like he won't get to finish that suit of his after all" *a smile comes over the man's face as he walks away* "We'll retrieve that suit after the dust clears in a couple days.
in a coma from the blast Richard absorbed far past lethal amounts of radiation. 2 days after the experiment the bombs fell onto the earth blanketing the world in fire. One such nuclear missile hit the Big Mountain facility near where Richard was at (A secondary base for testing) For the Chinese knew of the Mountain facility here and decided to destroy it and not take a chance. The Pure heat and radiation storms fused the suit to his body and just like before it repaired itself.
Waking up and realizing he was no longer human, he walked along the roads and ever questioned the meaning of life and what he was, what people had done to him, what they had done to themselves and the world. He went on in search of the only place he remembered through the disorder of this sudden new world. He went towards his home. When he got there he eventually found writing on the wall of his home in quickly lashed on paint: "GONE WITH JOHNATHAN TO MY SISTER CAROL'S HOME" Richard knew where this was, it was all the way in Oregon. So he wandered one goal in mind: Find his wife, Find his son. He went on for nearly 100 years, drifting from place to place mental state slowly withering away to nothing. He knew Oregon was the place he needed to be. Drifting and walking from place to place often with no sense of direction and avoiding people he eventually found a caravan that was heading towards newly formed N.C.R. lands in California and decided to trail them in hopes of getting closer.
They led him straight towards California from which point he trailed off of their path and headed North towards Utah now refreshed and determined. His mental state restored with hearing people, people he had avoided. He eventually found himself at a sight that strained his memories: a blue home..in pieces..Carol's home..he went inside and was shocked to see a fading message carved into the wall: "GONE TO VAULT 74 WITH CAROL, PLEASE COME THERE IF YOU GET THIS" 74...where was 74...what was...when...why...he had no idea what to do now, and at that moment he lost it all.
He went into a primitive life style and began to wander the forest that was around the Town in which Carol had lived. He eat anything to keep himself going, Dead Animals, Human Corpses, living rats, it did not matter and eventually as Caravans started moving in he targeted their brahmin. He created a strategy, a strategy of fear..being the silent Ghost of the Hills allowed him to easily trick the people and get food and the caravan talk he overheard provided information information he'd use to get to vault 74.
Now staring at a N.C.R. Officer, he explained his story and how he was the Watcher who had to witness the pain of the world. With that he was pronounced guilty and sent to a N.C.R. Prison. However the N.C.R. we're not quite as stable as they later became and so an early riot in the newly established prison, allowed for the escape of numerous prisoners, one of them being The Ghost himself, Richard. He drifted around and gathered more information about the vault and eventually settled in a town and lived his days, still determined to find his wife. years flew by and now he had what he needed. From a pre-war terminal that was brought into the settlement he found out that Vault 74 was located 56 miles north of him.
Year: 2285
When he finally trudged past the rock leading to the Vault's Door he stared in shock at the door which was opened widely. He slowly trudged into the Vault staring at the Bleak dark atmosphere, lights broken, skeletons on the floor. Could his family be here? he trudged along through the metallic halls, now with a flashlight on desperately searching the halls but still oblivious to what happened here. The light reflects off a Metallic Plate above a door reading "Landly Family".
In a daze he knocks on the door. "Honey? Are you there..? Richard is home..." *He pushes the door open* He stares blankly at the home, it looks scorched, no lights but a searing black inside of it. The light flickers over to a bed where there is a skeleton arms dangled over another skeleton in a cowering position. The next feeling that Richard has can only be described as a fog clearing from a lake in an instant, suddenly you can see the shore and we're you came from, suddenly the world is clear. A sense of time instantly returned and shocked Richard, who realised it had been over 200 years, in his daze and desperation had he really not seen what was right in front of him, his failure loomed over him like a shadow following his every footstep, and he fainted on the spot.
He shouldn't have went on that business trip to Big Mountain, he shouldn't, he could of, he didn't..the thoughts ran through the head of the man who now had no purpose, only grief lingered behind the now walking corpse of Richard Landly. Now stumbling out of the vault he looks over to the horizon to see a town, the closest town to the vault: Eureka, California. He now searches for a new life to fill the void left by the one that just died.
So basically i have turned this into my personal Fan-fic Posting Forum for characters, etc. Also for my personal enjoyment (I like writing :3).
IC - Name: Richard Landly A.K.A. The Ghost of the Hills
Good character :3
I just have some issues. the NCR was far from adolescent in 2277. There are some mild issues with sentence structure, but nothing too major, and finally i don't think he would able to tell his family he worked in Big Mountain X3
The think tank was a secret American project that was far outside the knowledge of the general public, considering their inhumane experiments. But good character none the less :3
Good character :3
I just have some issues. the NCR was far from adolescent in 2277. There are some mild issues with sentence structure, but nothing too major, and finally i don't think he would able to tell his family he worked in Big Mountain X3
The think tank was a secret American project that was far outside the knowledge of the general public, considering their inhumane experiments. But good character none the less :3
Oh well i originally had the time be in 2215 instead of 2277, i changed the time because he'd be either the slowest man on the planet or wandering backwards for way longer than he should of, so you saw something i forgot to change , and he didn't work at big mountain per say but was more or less invited there for them to see his work, and etc. And he wasn't really the general public seeing as his work caught their attention more than anything else, he really didn't choose to go there, well anyways thanks for reading. ;3
i really love fallout played 2,3,& new vegas and would like to join the server. i would like to apply for a head position in a faction if you do not mind. i'll keep up with this becuase it seems Very Very interesting.
This looks like it would be a good server, but the rules are rather, uh... unnecessary.
You might as well be telling people how many times they are allowed to breathe each minute,.
The rules aren't done :3
Those are borrowed from a server called Wild Wasteland, and i do need to edit them profusely. So don't worry! Rules will be strict, but probably not that strict. Just general common sense things.
i really love fallout played 2,3,& new vegas and would like to join the server. i would like to apply for a head position in a faction if you do not mind. i'll keep up with this becuase it seems Very Very interesting.
Feel free too! However, remember that leaders of factions have to have applications that impress me, as they are the top of the hierarchy of would be RP'ers on the server and have to show new players how to RP accordingly.
We have updated the forum OP, and have finished the rules to their current state. Touched up lore a bit, and changed around the Eureka revolutionaries. They will be changed to a faction known as "The Plantation", a mysterious slaver group who is run by an even more mysterious leader. Stay tuned as we put their lore into place!
Also, players are now allowed to make applications into factions before the release of the server. However, they must be accepted by both the faction leader and me. Bear Company being the only exception, as i am the leader of it.
If anyone has any questions about the update, feel free to message me about it, or post it on the forums directly!
Hello dual I thought I might ask if you could put NCR lieutenant on hold for me... I do know about them and the Mojave and their lore but I am currently on my phone and don't want to have to do the app on it :/ but if you could I would be quite thankful my ign is drjs2000 if you consider thanks for reading
Hello dual I thought I might ask if you could put NCR lieutenant on hold for me... I do know about them and the Mojave and their lore but I am currently on my phone and don't want to have to do the app on it :/ but if you could I would be quite thankful my ign is drjs2000 if you consider thanks for reading
Eh. The position would be saved for someone i trust and i know has great rp skills. And in the least demeaning way possible, i never found your RP to be very good, so i'll probably have to say no to that unless your skills have changed dramatically from then. And even then, its a maybe.
Skype (To Stay Updated, Pm's are also acceptable): brycelovesgir
Have you read the rules: Yes
Have you read the lore: Yes
RP Expierence:
Fallout Expierence: I've beaten Fallout 3 and Fallout New Vegas, never played the first two.
Define Meta Gaming: Using OOC information IC.
Define Power Gaming: Doing something to another player that they don't accept IE cutting off their arms without them allowing you to.
IC -
Name: Chris Coffin
Gender: Male
Age: 21
Height: 6'0
Weight: 180
Race: Human
Appearance: Long white hair, wearing a red bandanna and has red eyes.
(This is only a template for appearance. Describe it how you will)
- Face: Tan
-Upper Body: Look in the pic
-Lower Body: Look in the pic
-Clothing: Look in the pic
-Weapons and Armor: Look in the pic
Occupation:
Signifying Traits: Honest, lazy, short-temper.
Signifying Skills: Good with a bow, and a sword.
S.P.E.C.I.A.L.'s:
(40 points to distribute, maxes out on 10)
Strength- 10
Perception- 4
Endurance- 5
Charisma- 4
Intelligence- 4
Agility-5
Luck- 8
RP example:
Chris: Hey, Cid, you see that addict over there?
Cid: Yeah, what about him?
Chris: Do you see that guy in a black coat over there?
Cid: Yeah...?
Chris: He's gonna try to sell drugs to him. We're low on caps...so.. when he sells it to the addict, want to go mug him?
Cid: No, Chris! What the hell is wrong with you?
Chris: Alright Cid. We'll find another way of getting food then.
Cid: God, what if I wasn't here? You would have mugged him for the caps, wouldn't you?
Chris: Yeah, shuttup.. let's go find some food in Eureka, the town of Dust and Demons.
Biography:
Chris and Cid are brothers, born on the same days too. Cid died at only 18, and he was the one keeping Chris in check for a while. Chris would have been a rebel, if it wasn't for his brother. Chris learned because of Cid, Chris would have probably been dead if it wasn't for Cid, Cid was the best thing for Chris, and he would do anything to have Cid back. Chris still dreads the day Cid died.. Cid died, with Chris, they were traveling and a rad scorpion came up and stabbed Cid in the leg, leaving a gashing hole. Chris didn't notice that, and he went on ahead of Cid, didn't even notice he wasn't following him. Once he noticed, he ran back to where the scorpion was, saw that Cid was still alive, lying on the ground crying holding his stomach. Chris panicked didn't have anything for the poison. Chris picked up Cid, and ran as fast as he could with Cid on his back, he ran to the closest doctor he could think of, it was about 3 miles away. When they were about 10 minutes away from the doctor, he stopped hearing his brother cry, but didn't stop running. He refused to stop, by the time they got to the hospital, it was too late.. Cid was gone..
You didn't mention your RP experience.
As for your in character, your RP example didn't go very in depth, but was okay. Your biography only stuck to what happened between Cid and Chris, and had almost nothing to do with childhood, why they were close, what brought them to Eureka, and a few other things i'll let you figure out. Your Appearance had almost no detail, and doesn't explain why his hair would be white, not to mention the lack of picture you must of intended to put in the application. Notice, we don't accept picture appearances. You must describe it using creative writing skills.
You have a lot to fix, but you look like you have potential! Feel free to reapply with the fixes whenever you wish!
OOC -
IGN: Locusthorde
Age: 19
Have you read the rules: Yes
Have you read the lore: Yes
RP Experience: The Vault RP, The Outlands: Apocalypse Australia, Dungeons and Dragons (3e, 3.5e, 4e), Serenity RPG, Cyberpunk 2077, Fallout: Pen and Paper, Garry's mod Fallout RP, Other MC servers, other Con games.
Fallout Experience: All, except Fallout tactics
Define Meta Gaming: Mixing player and character knowledge
Define Power Gaming: Doing things your character normally can't do.
He is tall (6'2"). His stride is graceful, indicating a bout of athletic agility. His armor/clothing is homemade, meant to withstand all sorts of anomalies of wasteland life. It can stop small knives, and small caliber ammunition, as well as being resistant to things like acid, electricity, fire, and gas. His clothing is stained and unraveling in places, as if it's seen some heavy use over the years. His gear looks as if it's been meticulously organized to be able to carry the maximum load without putting strain on him. When in a crowded area his eyes seem to dart around as if he's looking for something.
Signifying Skills:
He has learned how to use both martial and ranged weapons after the many years of having to fend off would-be attackers. He is a craftsman. The items he creates have an heir about them, like they're not just 'put together' but thought out in design. He also has a nature affinity, he is well adapted to the wastelands and it shows. Along with his affinity he knows how to tame wild animals to his benefit.
S.P.E.C.I.A.L.'s:
Str - 4
Per - 8
End - 5
Cha - 4
Int - 9
Agi - 8
Lck - 2
I moved the RP example below the biography so it'd be more understandable with Lex's plot.
Biography:
Lex grew up in a small settlement in the Russian north. As he grew up he learned how to hunt, and defend himself. Becoming quite proficient with the use of a sword. This was also when he learned how to make armor and clothing. He also learned about technology and engineering as he found it fascinating. He helped keep the towns power generator running. And in doing so learned how to tinker with objects.
When he became old enough the elders set him on his pilgrimage. When a child becomes old enough, they are set off into the world to test their survival skills and learn about the world at large. They both learn to survive in the world, and obtain information about the world at large. The children who are set off are not supposed to return until they receive word from the elders.
After a decade his directions to come home had never arrived. He thought he had made a mistake, or done something wrong. So he returned, only to find his home a ghost town. Nigh a trace of who he knew could be found. It was like they had just left, and hadn't returned. He then decided to wait for the others returning, and join together to find their home.
Years later, and he's still looking, still searching.The others who had followed him had slowly perished one by one to their own demise along the years. His only friend now is the sword he keeps at his waist. Ready for the next inconvenience to get in his way. His only goal now is to find any sort of lead to what happened to his home.
[read RP Example]
After getting the lead from the Irishman about California he realized he would need to cross the ocean. After a few months of searching, he finally found a ship capable of such a journey. The Skadovsk, a pre-war ice breaker vessel. The plan was to head north and cross near Alaska, then head down to the Californian coast. The journey was difficult, and cold. Lex had to help out on the deck of the ship to pay his fare. Lex got off when the Skadovsk landed near The Hub. He then traveled Northeast to New Vegas, to learn about the situation and the surrounding area. After which he then started heading towards Eureka.
RP example:
A busy bar scene is in view. Lex and a stout Irishman are both in a shady corner.
"So, what's so important about this 'ere man o' yours?" The man asked curiously.
"He knows something I don't. I need to find him."
"Well I might remember where he is, I might not. You'll have to refresh my memory.." The man looked at Lex slyly. Lex knew what he meant, and put a small bag of caps on the table. "You'll have to do better than that laddie." The man laughed.
"That's all I have, you've got to tell me something." Lex said sharply.
"Oh, do I now? Last I checked you weren't the on-" The man stopped at the sound of a pistol being cocked, "Well, them's aren't kosherized rules laddie." Lex had a pistol loaded under the table.
"Yeah, neither is not taking what is reasonable. So, this is how it's going to go. You'll tell me what you know, and we'll both go our separate ways." Lex stated bluntly.
"California. He's in California."
"Where in California?" Lex demanded.
"Eureka, the town of Dust and Demons, that's where he was last."
"Then that's where I'll be." Lex stood up, and holstered his pistol "Nice doing business with ya'."
Gender: Male
Age: 15
Skype (To Stay Updated, Pm's are also acceptable): ~Acquired~
Have you read the rules: Yes
Have you read the lore: Yes
RP Expierence: Fallout, Post Apoc, Medieval, and Skyrim Rp Servers. Skyrim and Fallout 3 and NV
Fallout Expierence: Fallout 3 and NV
Define Meta Gaming: Using OOC Information IC, also using information the character is not supposed to or does not know IC
Define Power Gaming: Acting upon a Person, Place, or Thing IC without being able to becuase it is unrealistic/impossible or illogical.
IC -
Name: ~Ranger~ Arius Anniston, Arius, Ranger Anniston, Ari
Gender: Male
Age: 27
Height: 6'3
Weight: 187
Race: Human/ Wastlander
Appearance: Arius Anniston looks as if he has traveled many endless miles and through many dirty patches in his path. To begin with his head, wearing an old used Pre-War Sahara Version Military helmet with cuts and patches that have been created over time. The helmet is surrounded by a black elastic rubber band which circles the entire helmet holding in the back re-loadable lighter and a pack of cigarettes with a small glass travelling bottle of water. The helmet itself is the color of a darkened sand along with most of his other clothing being made of some sort of died bighorner skin that has been layered. Below the helmet is the face of Arius Anniston, Rugged from travels and a shadowed growth of facial hair which grows back every dawn. His eyes, darkened from mutation but remaining a visable dark blue on only one eye. The Right eye is blind and no matter what can not be fixed, it is a recessive genetic disorder passed down in the family and has only been seen in his grandfather before. Moving down unto the body he wears an old Pre-War Military Travelers Coat over which is held open in the front to vision the died Bighorner skinned Shirt with a sowed in name tag peaking out at the left reading "A. An...". At the back of the coat is a belt which usefully sits to not hold the coat together but to keep Arius's personal knife in place. A knife forged in his home town by weapon makers with the resources of hard rubber handle melted and shaped over a hard/ rough melted and shaped metal which can be shaped and cleaned. the knife is meant to resemble a military commander knife but instead of using military grade resources it is made with the resources listed earlier. Moving down unto the pants, which are again, died and made the same as the shirt above, without much detail to them. Then to the bottom where old Black Traveller boots are worn and tied with old string which has no known origin. Without the clothing Arius is a built man, has various cuts and bruises from travels but most are healed (by the time reached Eureka). He is not a very hairy man but wherever hair can grow and be visible at first sight is medially grown. His look seems to be of late 30s but is actually at the young adult age of 27.
-Weapons and Armor: Old fixed up Military clothing (Helmet and Coat) which is lost much value for being repaired with post war tools and resources, a small military travelers glass bottle which is intact with few scratches and cracks which do not affect water falling out. A reloadable Lighter created from cheap metal and shaped to look like Charles Darwin, it is a pre-war creation. A knife, a attempt replica of a military grade combat knife which is different in the matter of failed shaping and longer blade, but not by much( like 2 cm ). Died Bighorner skin Shirt and pants, layered onto 3 layers of somewhat thin Bighorner skin sheet. Travelling Boots with new laces. A small journal he carries around equipped with a few pens, the journal is half-way filled up.
Occupation: Oathed in as a Ranger of the North ~Disbanded~ (But he doesn’t)
Signifying Traits: Friendly, Protective, Observant, Adventurous, Rational, Directive
Signifying Skills: Melee, Survivalist, Self-Management, Teamworking
S.P.E.C.I.A.L.'s:
(40 points to distribute, maxes out on 10)
Strength- 6
Perception- 4
Endurance- 6
Charisma- 7
Intelligence- 6
Agility- 8
Luck- 3
RP example:
*A boot strikes the head of Arius squeezing and uncomfortably moving into the skin around his skull*
Arius: *urges the pain to retreat* Urghhh… *he squeals as he grabs for the leg of Lord Commander*
Lord Commander: What did you do wrong? *Pushing the boot more forcefully into the skull*
Arius: *grasping the leg tighter while struggling he manages to pull out a few words* Fighting a fellow Ranger… *weakens but regains his voice* Sir…
Lord Commander: What in the Damn Raider Hell brought you to this Ranger? *Returns the pushing of the skull and steps back crossing his arms*
Arius: *lays silent facing away from Lord Commander as he watches two Trainees training in the distance, he scrunches and acts refusing to the Lord Commander*
Lord Commander: Well?! *Without patience he runs over to Arius and kicks him straight into the back where the spine is located and a cracking sound is heard*
Arius: Arghh… Fuh… *Screams oozing in pain stopping himself before screaming a profanity, he breathes heavily to reduce the pain*
Lord Commander: You stubborn little … *looks away in shame and unto a tent in the distance* Get yourself together and bring me ten stacks of wood, I want five at a time and I want them in 30 seconds! *turns his body away from the suffering Arius and walks away rubbing his head and face*
Arius: *attempting to get up he is helped by a friend who come out from a corner*
Friend: You really need to find your ways with Commander, next time I swear he’ll ing kill ya’ *said in a Canadian accent as he helps up Arius*
Arius: I think he broke my spine… *rubs the back where his spine is located*
Friend: you wouldn’t be up right now * steps back from the standing Arius and exams his form*
Arius: *begins walking past his friend into the distance where the stacks are located, he stumbles on a limping leg*
Friend: *sighs* get yourself together Ari!
Arius: *quietly groans and continues limping towards the stacks* time’s up… * he says looking over at Lord Commander’s tent to find Lord Commander peering out and glaring at Arius*
Biography:
Childhood: Arius was born in the year 2258 on an evening drenching with the snow of a late December. With the snow patting the windows of his small Roadside town home he had exited the womb of his late mother Julianne Anniston. His father, Eric the Fixer, and the town Physician, Dr. Miles, stood helping the mother birth the child to be named Arius Anniston. Finally, the head had popped out and along with the rest of the body and with Dr. Miles’ assistance Arius was out into the open world. He was given to his mother who lay tearful and tired from birthing as his father watched kneeling at the bedside. “What shall we call him Eric?” She asked looking into the eyes that were passed from father to son, but the son only acquired one eye from the dad. “Blind…” Dr. Miles presumed to the couple holding the child, “Only one eye luckily, at least he can see the other half of the world” which was responded too with “the wrong half” by his father. Other than the one eye blind disorder Arius was a healthy child, surprisingly. Arius’ Father was not called Eric the Fixer because he fixed things, oh no, Eric the Fixer was a fixer of Fixer. Anyone looking for a good time, Eric could supply and for good price. Julianne did not know of this secret business run by Eric, ironically she was a town council member for Roadside, Montana. Arius would grow quick in his childhood, learning with toys and games and being introduced to a toy sword at an early age. He was obsessed with toy, carried it everywhere and even named it “Biwwy da’ Stick”. He learned language fairly young, and began to read not long after that. He excelled in charisma and would talk with anyone and anything that he could find interesting for a conversation. But the childhood of Arius wasn’t always the “child’s play” ironically. At the age of 6, Arius’ Father, Eric, was found dealing Fixer by the Rangers of the North. He was sentenced to exile from Roadside and with him his wife and riches discarded to The Bank of Roadside. The Bank held many interesting things, old relics, retrieved riches, and obviously caps. When Eric and Julianne were forcefully kicked out of Roadside his wife, Julianne, howling a beg of forgiveness. Arius, by the age of 6, had understood what had happened but still not why. With this mild knowledge of the situation he turned himself to a little rebel in Roadside, from charismatic talk of the day to mischievous no-good-doing rebel. Arius was put into the Rangers of the North school of training, there he would put out his hate for his parents and build his strength and agility until when he finally understood his father was a crook. After 7 years in the Rangers’ School Arius was finally ready to enter his teenage stages of life and by the age of 13 was one of the best fighters in his squad of brothers, Arius had given his oath as the youngest oath giver to no matter what, become a Ranger at the age of 19. The Rangers of the North, protectors of the North, Guardians of Roadside, Soldiers of the Force, and Brothers of the Waste were a name that Arius was taught to look up too. He placed the Rangers at a high trust in his life and would call the Rangers not only a brotherhood but a “lifestyle”. He trained till he fell and he worked till he reached his goals still somehow finding ways to be a little troublemaking rascal. The Rangers would shape the life of Arius and ultimately made him into the purest form of ranger, the Ranger once described in the Ranger Rulebook.
Teenage: At the Age of 13 Arius had already developed a patriot lifestyle for the Rangers of the North and many new skills and friends. Charles Auburn, his closest friend and brother was always at the side of Arius. They did missions together and fulfilled most of the same things together, they were pretty much the same boy but with one difference. Charles was the son of Roadside’s head council member, the leader of Roadside, and Arius was an Orphan struggling with only one Seeing Eye. Charles knew that he wasn’t working as hard and well as Arius because he didn’t have a blind eye or was an orphan. As they grew older in their teenage years they became competitors, Arius would always come out successful in their similar missions. It was one boring night, Arius and Charles were assigned to go out together and acquire some plants for medicine. They had gone out into the darkness of the wasteland night searching for the 5 plants when finally at their 3rd hour got lost in the darkness of the night. Charles had blamed Arius pushing him and poking at his blind eye for being the downfall of the mission and everything that they did together, Arius was not someone to go over the limit with. Arius had taken out a knife that he carried everywhere he went, a knife forged by the famous weapon makers in Roadside to be a “replica” of a military commanders combat knife; he was ripped off with what he wanted but instead was still given quite the good weapon. Charles saw as Arius approached him with the knife, Charles knew that Arius was something special with his melee and Charles knew that he went over the border and even further on. Arius charged at Charles who dogged the running boy, Arius quickly turned back to Charles and began fast walking towards him. Arius had pure anger on his face, pure hate for his friend, but Charles was no more his friend. Anyone who passes the limit with Arius is not more his friend and with that Arius had attempted to strike Charles with a knife to the heart. Charles grabbed the hand of Arius trying to convince him to stop but the sweat from the head of Arius continued to grow. Arius pushed but Charles was stronger and threw Arius to the ground, Charles then wielded his smaller knife. Arius rose quickly, again rushing towards Charles but now he had went for a different side of the body into the neck. Arius forced the knife before all matter in his way cutting part of Charles’ hand and going deep into the neck. Blood began to slowly rush from the bottom of the insert where the knife still stood. Arius regained his sanity… he began to cry at the bottom of a dead tree as he looked onto the dead body pierced with the knife that was his friend. Arius returned to Roadside with Charles personal knife, every ranger had their personal custom knife as did Arius. To signify the death of a Ranger was blood smeared across the blade at the color red, from that day on Arius was hated by Lord Commander and the Head Council man who was Charles’ father. Arius knew he was a monster and would dream of the moment he pierced the neck of Charles for many years to come; he was not exiled but instead was suspended from Roadside for 6 months. Arius was 16, prepped for survival without much supplies and little idea of what to do he lived only 2 miles outside of the Rangers’ camp. For six months he perfected his survivalist skills and became quite the excellent hunter and gatherer. The blind eye had never stopped him, but only made him feared by wastelanders. At the end of his 6 month suspension he was returned into Roadside to new faces and new ideas. Men, Woman, and Children dressed in rags and colored faces and bodies roamed the cities trading and talking with the locals. Arius asked around for what had happened and was told that a new leader had taken Roadside and made a great profit with it, the profit was never known to Arius. Roadside was taken by a man who was once educated and then choose to live as a tribal for his experiment and would continue his life as so. He grew the tribe and expanded their knowledge of survival and power, eventually bringing together three tribes from the East along with his. The Rangers were not fond of this man, and when Arius had turned 19 and was finally an Official Ranger of the North, the Rangers had split off from the ruling force and city of Roadside taking some followers and of course its members and trainees. The Rangers set up outpost as a large camp in the middle of nowhere in the Montana waste, but prospered well.
Young Adult Hood: Now that Arius Anniston was officially a sworn Ranger of the North he was able to go through with more dedicated, complicated, and interesting missions. He was given the purpose of the Rangers of the North, to rid the wastes of all evil and hate and create a new waste under the protection and defense of the great and wise Rangers of the North. He would go on missions like killing off raiders and exploring the further wastes. Since Arius was one of the most able rangers he was put for some of the hardest missions, sometimes even purposely by Lord Commander who hated Arius to the thick of his bone. Arius was 26; he had ventured through many missions and discovered many things. He was said to be the Next Lord Commander of the Rangers of the North, but his behavior had always put him bellow his ability. It was one day, he had angered Lord Commander to the point where Lord Commander could not stand to listen and see Arius anymore. He was angered to the point were at every sight of Arius he would beat and bruise him hoping that his breathing would stop. Lord Commander Assigned Arius the “Making Mission”, as they called it. He assigned Arius to go South East to discover new lands and bring back information of that land, for much was heard by travellers heading north. Arius, being the most patriotic to the “Making Mission” and to the Rangers of the North he had proudly accepted, put on his Ranger gear armor and his helmet strap to hold supplies. He made a safe place for his personal knife, his symbol of being a Ranger. Gathered the food, the courage, and the want, said his farewells and was on his way.
Year of Hardship: Arius ventured one year until the age of 27 to reach Eureka, the town of Dust and Demons. His travels consisted of gathering information and writing them in his little journal and learning of new ideas and factions that lived in the South East of the Ranger Base. He travelled hard, some days without food and some without water. Pulling through the hardships he also had gain, he showed people the ways of the Ranger of the North but only is someone asked and those people would travel North West to the Rangers’ Base. By the ¾ point between the Rangers and Eureka the Rangers were attacked by the man controlling Roadside and his little army. The Rangers had horribly lost, resulting in the disbanding of the Rangers and “The end of something great” the dying Lord Commander exclaimed to his slayer as the camp burned. Arius would never learn of the disbanding and would continue his mission as told, a clueless man but what remains of “something great”. Arius had crossed his last mountain and in the distance saw a city in the far. He grabbed his water bottle from the back of his helmet and began drinking as he looked into the distance. Sitting in the grass plain looking into his future he could smell water; Lord Commander said that when reaching a large body of water he could finally come home. But before him stood something that gave him a tingling feeling, something big was here. He placed the bottle back into the place it was before and stood up; he sniffed the air and looked up to the blazing sun, looked down to the city in the distance and began to walk…
Gender:male Age:17 Skype (To Stay Updated, Pm's are also acceptable):i am already friends with you dual Have you read the rules: yes thoroughly 2 or three times Have you read the lore:yes ncr ran into problems trying to take eureka and are caught in conflict if more is needed for you to be convinced just say RP Expierence:fallout lost days (shut down)
war of realms (shut down thread no longer exists shut down over a year ago) Fallout Expierence: played all of fallout 3 three times once good karma once bad karma and once thoroughly finished (all missions possible)
and have gone throe the lore of several factions via fallout wiki Define Meta Gaming: meta gaming :the use of knowledge gained throe ooc chat and using it to gain an advantage in situations (sometimes life or death) or to acquire items otherwise unknown Define Power Gaming:power gaming: to be an insanely strong or immortal character such as being an untrained waistlander but yet you have power armor regenerating health and a Tesla gun with unlimited ammo or being able to go invisible via stealth boy or other means without actually having an item considered it in game (if it even exists).
IC - Name: Gregory Williams A.K.A the waistland ghost Gender:male Age:estimated: 232 years old (including time in cryogenics) physically: 24. mentally: unknown
Height:5ft 11 and one half Weight:200 lbs Race: Russian American mix although seen as Mexican or Indian due to his constant tan Appearance:not although not seen when he isn't wanted to be seen he is most commonly seen wearing a brown duster and a bandanna to block out the dust of the wastes he has brown hair and wears grey jeans with combat boots (This is only a template for appearance. Describe it how you will) - Face:high cheek bones dark blue eyes with mass scars(hidden by bandanna) -Upper Body:muscular and tan due to a life in the wastes and extreme training before cryogenics -Lower Body:long muscular legs (tan) due to the same as the upper body -Clothing:brown trench coat black combat boots and grey pants he also wears a red and white bandanna across his lower face (from the bridge of the nose down) -Weapons and Armor:mostly seen with a modified combat knife and a silenced Chinese assault rifle he has received power armor training from the brotherhood in payment for getting several men out of a situation that would have been fatal for many. so he is seen at times in salvaged power armor. (combat knife has been modified with parts of a salvaged car causing electrical pulses) (Chinese assault rifle has homemade silencer) Occupation: mercenary for hire Signifying Traits:rarely makes direct eye contact for longer then a second due to the fact of observing and listening in on others around for information (heightened senses) (perception). extremely muscular and fit making him able to last longer than most in hand to hand combat and other situations (endurance). extensive training in special ops, infiltration, and camouflage allows him to go unnoticed when he feels the need (sneak). Signifying Skills: S.P.E.C.I.A.L.'s: (40 points to distribute, maxes out on 10) Strength- 6 Perception- 8 Endurance- 8 Charisma- 5 Intelligence- 5 Agility- 4 Luck- 4
RP example:
it was the last thing he remembered... the feeling of the bullet entering his flesh if it was a knife and he was warm overheated butter.
Doctor: hmm it seams we have... complications.
James: who... who are you?
assistant: that is confidential and soon wont mater.
James: what do you me... mean? *James barely finishes his sentence as the sedative finally kicks in*.
Doctor: Arron will you kindly give me the bone saw?
*soon after the sound of tearing flesh and grinding bones is herd.
two months later:
playing back audio log 213:
German accent: ze patients body is accepting its implants quite well.
although we had to use the fail safe control protocols after it killed Arron all has gone smooth.
i have assured all staff that the soldiers are as mindless as they can get but i am scared... scared that i am not completely truthful about that.
Now playing audio log 236:
explosions and gunfire can be herd in the background*
Doctor: don't let them get throe the doors!
soldier: we will hold them as long as possible sir.
faint shouts of orders are herd*
Doctor: *sighs* were is that damn shuttle!
*explosions*
Doctor:sounding rattled and panicked* if you are hearing this the deactivation code must be entered in the control room the code is 5729437044
*the doctor is suddenly silenced and the last thing herd is the crunching of bones*
*static*
end of audio log
Biography:born into a wealthy, military family Gregory was pushed to his limits as a child. his father had been part of a soviet special ops unit and having government connections acquired the highest amount of training for his son in fear that the world would burn during Gregory's lifetime. so it was that until his age of 20 that Gregory was trained to fight blend in and shoot. although his training shortened due to the bombings Gregory had the highest marks since his father had been throe training. the bombs had been detected approximately one and one half months into Gregory's summer leave. he hadn't a clue what was happening until he was rushed to the deepest bunker in Russia and put into cryogenics along with eight others who were to be awakened 200 years later (for the organizers of the project thought this would be long enough for the world to recover) oh were they wrong. during cryogenics the subjects had been put throe mental simulations and training which further advanced their skills. upon waking up Gregory was one of three to have survived throe power outages and tube malfunctions.upon reaching the surface Gregory and the others were confronted by a group of super mutants. the fight although short and bloody had fatally wounded Gregory's companions one decommissioned by super sledge the other sacrificed himself to save Gregory. after taking up odd jobs over time and learning loads of info that he would have been killed if not imprisoned for life due to knowing he herd of a town called eureka... he kept recalling as he walked along highway 101. he was headed to eureka,the town of dust and demons
i can give a better rp example i started getting rushed then due to it getting late
Got restarted by others who would rather take on the project. I shut it down myself for personal reasons, and all the drama that was tied back to the name.
and on the side i have plenty of experience with building if you need builders
of course i will fill out the application (only if you need help... i don't want to make commitments because i might not be very active)
Name: Richard Landly A.K.A. The Ghost of the Hills
Gender: Male
Age: 234
Race: Glowing One (ghoul)
Appearence: A Glowing one with an orange hazmat suit fused into his skin.
Signifying Traits: Expert Analyzation Skills, and high endurance, and high intelligence due to being a doctor. But With EXTREMELY low charisma due to the suit being fused with his skin. and Only Average stats when it comes to much else.
Signifying Skills: Strategic, and robotics and medical expert (Scientist)
S.P.E.C.I.A.L.'s:
(40 points to distribute, maxes out on 10)
Strength- 5
Perception- 5
Endurance- 8
Charisma- 1
Intelligence- 10
Agility- 6
Luck- 5
Year: 2285
Feel free to apply if you want, but we aren't in a drastic need of builders or anything ^-^
Good character :3
I just have some issues. the NCR was far from adolescent in 2277. There are some mild issues with sentence structure, but nothing too major, and finally i don't think he would able to tell his family he worked in Big Mountain X3
The think tank was a secret American project that was far outside the knowledge of the general public, considering their inhumane experiments. But good character none the less :3
Oh well i originally had the time be in 2215 instead of 2277, i changed the time because he'd be either the slowest man on the planet or wandering backwards for way longer than he should of, so you saw something i forgot to change
You might as well be telling people how many times they are allowed to breathe each minute,.
The rules aren't done :3
Those are borrowed from a server called Wild Wasteland, and i do need to edit them profusely. So don't worry! Rules will be strict, but probably not that strict. Just general common sense things.
Feel free too! However, remember that leaders of factions have to have applications that impress me, as they are the top of the hierarchy of would be RP'ers on the server and have to show new players how to RP accordingly.
6/9/2013
We have updated the forum OP, and have finished the rules to their current state. Touched up lore a bit, and changed around the Eureka revolutionaries. They will be changed to a faction known as "The Plantation", a mysterious slaver group who is run by an even more mysterious leader. Stay tuned as we put their lore into place!
Also, players are now allowed to make applications into factions before the release of the server. However, they must be accepted by both the faction leader and me. Bear Company being the only exception, as i am the leader of it.
If anyone has any questions about the update, feel free to message me about it, or post it on the forums directly!
Eh. The position would be saved for someone i trust and i know has great rp skills. And in the least demeaning way possible, i never found your RP to be very good, so i'll probably have to say no to that unless your skills have changed dramatically from then. And even then, its a maybe.
Denied
You didn't mention your RP experience.
As for your in character, your RP example didn't go very in depth, but was okay. Your biography only stuck to what happened between Cid and Chris, and had almost nothing to do with childhood, why they were close, what brought them to Eureka, and a few other things i'll let you figure out. Your Appearance had almost no detail, and doesn't explain why his hair would be white, not to mention the lack of picture you must of intended to put in the application. Notice, we don't accept picture appearances. You must describe it using creative writing skills.
You have a lot to fix, but you look like you have potential! Feel free to reapply with the fixes whenever you wish!
IGN: Locusthorde
Age: 19
Have you read the rules: Yes
Have you read the lore: Yes
RP Experience: The Vault RP, The Outlands: Apocalypse Australia, Dungeons and Dragons (3e, 3.5e, 4e), Serenity RPG, Cyberpunk 2077, Fallout: Pen and Paper, Garry's mod Fallout RP, Other MC servers, other Con games.
Fallout Experience: All, except Fallout tactics
Define Meta Gaming: Mixing player and character knowledge
Define Power Gaming: Doing things your character normally can't do.
IC -
Name: Alexander Romanov
Gender: M
Age: 27
Race: Russian
Appearance: This, with minor edits to the head area.
Signifying Traits:
He is tall (6'2"). His stride is graceful, indicating a bout of athletic agility. His armor/clothing is homemade, meant to withstand all sorts of anomalies of wasteland life. It can stop small knives, and small caliber ammunition, as well as being resistant to things like acid, electricity, fire, and gas. His clothing is stained and unraveling in places, as if it's seen some heavy use over the years. His gear looks as if it's been meticulously organized to be able to carry the maximum load without putting strain on him. When in a crowded area his eyes seem to dart around as if he's looking for something.
Signifying Skills:
He has learned how to use both martial and ranged weapons after the many years of having to fend off would-be attackers. He is a craftsman. The items he creates have an heir about them, like they're not just 'put together' but thought out in design. He also has a nature affinity, he is well adapted to the wastelands and it shows. Along with his affinity he knows how to tame wild animals to his benefit.
S.P.E.C.I.A.L.'s:
Str - 4
Per - 8
End - 5
Cha - 4
Int - 9
Agi - 8
Lck - 2
I moved the RP example below the biography so it'd be more understandable with Lex's plot.
Biography:
Lex grew up in a small settlement in the Russian north. As he grew up he learned how to hunt, and defend himself. Becoming quite proficient with the use of a sword. This was also when he learned how to make armor and clothing. He also learned about technology and engineering as he found it fascinating. He helped keep the towns power generator running. And in doing so learned how to tinker with objects.
When he became old enough the elders set him on his pilgrimage. When a child becomes old enough, they are set off into the world to test their survival skills and learn about the world at large. They both learn to survive in the world, and obtain information about the world at large. The children who are set off are not supposed to return until they receive word from the elders.
After a decade his directions to come home had never arrived. He thought he had made a mistake, or done something wrong. So he returned, only to find his home a ghost town. Nigh a trace of who he knew could be found. It was like they had just left, and hadn't returned. He then decided to wait for the others returning, and join together to find their home.
Years later, and he's still looking, still searching.The others who had followed him had slowly perished one by one to their own demise along the years. His only friend now is the sword he keeps at his waist. Ready for the next inconvenience to get in his way. His only goal now is to find any sort of lead to what happened to his home.
[read RP Example]
After getting the lead from the Irishman about California he realized he would need to cross the ocean. After a few months of searching, he finally found a ship capable of such a journey. The Skadovsk, a pre-war ice breaker vessel. The plan was to head north and cross near Alaska, then head down to the Californian coast. The journey was difficult, and cold. Lex had to help out on the deck of the ship to pay his fare. Lex got off when the Skadovsk landed near The Hub. He then traveled Northeast to New Vegas, to learn about the situation and the surrounding area. After which he then started heading towards Eureka.
RP example:
A busy bar scene is in view. Lex and a stout Irishman are both in a shady corner.
"So, what's so important about this 'ere man o' yours?" The man asked curiously.
"He knows something I don't. I need to find him."
"Well I might remember where he is, I might not. You'll have to refresh my memory.." The man looked at Lex slyly. Lex knew what he meant, and put a small bag of caps on the table. "You'll have to do better than that laddie." The man laughed.
"That's all I have, you've got to tell me something." Lex said sharply.
"Oh, do I now? Last I checked you weren't the on-" The man stopped at the sound of a pistol being cocked, "Well, them's aren't kosherized rules laddie." Lex had a pistol loaded under the table.
"Yeah, neither is not taking what is reasonable. So, this is how it's going to go. You'll tell me what you know, and we'll both go our separate ways." Lex stated bluntly.
"California. He's in California."
"Where in California?" Lex demanded.
"Eureka, the town of Dust and Demons, that's where he was last."
"Then that's where I'll be." Lex stood up, and holstered his pistol "Nice doing business with ya'."
Age: 15
Skype (To Stay Updated, Pm's are also acceptable): ~Acquired~
Have you read the rules: Yes
Have you read the lore: Yes
RP Expierence: Fallout, Post Apoc, Medieval, and Skyrim Rp Servers. Skyrim and Fallout 3 and NV
Fallout Expierence: Fallout 3 and NV
Define Meta Gaming: Using OOC Information IC, also using information the character is not supposed to or does not know IC
Define Power Gaming: Acting upon a Person, Place, or Thing IC without being able to becuase it is unrealistic/impossible or illogical.
IC -
Name: ~Ranger~ Arius Anniston, Arius, Ranger Anniston, Ari
Gender: Male
Age: 27
Weight: 187
Race: Human/ Wastlander
Appearance: Arius Anniston looks as if he has traveled many endless miles and through many dirty patches in his path. To begin with his head, wearing an old used Pre-War Sahara Version Military helmet with cuts and patches that have been created over time. The helmet is surrounded by a black elastic rubber band which circles the entire helmet holding in the back re-loadable lighter and a pack of cigarettes with a small glass travelling bottle of water. The helmet itself is the color of a darkened sand along with most of his other clothing being made of some sort of died bighorner skin that has been layered. Below the helmet is the face of Arius Anniston, Rugged from travels and a shadowed growth of facial hair which grows back every dawn. His eyes, darkened from mutation but remaining a visable dark blue on only one eye. The Right eye is blind and no matter what can not be fixed, it is a recessive genetic disorder passed down in the family and has only been seen in his grandfather before. Moving down unto the body he wears an old Pre-War Military Travelers Coat over which is held open in the front to vision the died Bighorner skinned Shirt with a sowed in name tag peaking out at the left reading "A. An...". At the back of the coat is a belt which usefully sits to not hold the coat together but to keep Arius's personal knife in place. A knife forged in his home town by weapon makers with the resources of hard rubber handle melted and shaped over a hard/ rough melted and shaped metal which can be shaped and cleaned. the knife is meant to resemble a military commander knife but instead of using military grade resources it is made with the resources listed earlier. Moving down unto the pants, which are again, died and made the same as the shirt above, without much detail to them. Then to the bottom where old Black Traveller boots are worn and tied with old string which has no known origin. Without the clothing Arius is a built man, has various cuts and bruises from travels but most are healed (by the time reached Eureka). He is not a very hairy man but wherever hair can grow and be visible at first sight is medially grown. His look seems to be of late 30s but is actually at the young adult age of 27.
-Weapons and Armor: Old fixed up Military clothing (Helmet and Coat) which is lost much value for being repaired with post war tools and resources, a small military travelers glass bottle which is intact with few scratches and cracks which do not affect water falling out. A reloadable Lighter created from cheap metal and shaped to look like Charles Darwin, it is a pre-war creation. A knife, a attempt replica of a military grade combat knife which is different in the matter of failed shaping and longer blade, but not by much( like 2 cm ). Died Bighorner skin Shirt and pants, layered onto 3 layers of somewhat thin Bighorner skin sheet. Travelling Boots with new laces. A small journal he carries around equipped with a few pens, the journal is half-way filled up.
Occupation: Oathed in as a Ranger of the North ~Disbanded~ (But he doesn’t)
Signifying Traits: Friendly, Protective, Observant, Adventurous, Rational, Directive
Signifying Skills: Melee, Survivalist, Self-Management, Teamworking
S.P.E.C.I.A.L.'s:
(40 points to distribute, maxes out on 10)
Strength- 6
Perception- 4
Endurance- 6
Charisma- 7
Intelligence- 6
Agility- 8
Luck- 3
RP example:
Age:17
Skype (To Stay Updated, Pm's are also acceptable):i am already friends with you dual
Have you read the rules: yes thoroughly 2 or three times
Have you read the lore:yes ncr ran into problems trying to take eureka and are caught in conflict if more is needed for you to be convinced just say
RP Expierence:fallout lost days (shut down)
Fallout Expierence: played all of fallout 3 three times once good karma once bad karma and once thoroughly finished (all missions possible)
Define Meta Gaming: meta gaming :the use of knowledge gained throe ooc chat and using it to gain an advantage in situations (sometimes life or death) or to acquire items otherwise unknown
Define Power Gaming:power gaming: to be an insanely strong or immortal character such as being an untrained waistlander but yet you have power armor regenerating health and a Tesla gun with unlimited ammo or being able to go invisible via stealth boy or other means without actually having an item considered it in game (if it even exists).
IC -
Name: Gregory Williams A.K.A the waistland ghost
Gender:male
Age:estimated: 232 years old (including time in cryogenics) physically: 24. mentally: unknown
Weight:200 lbs
Race: Russian American mix although seen as Mexican or Indian due to his constant tan
Appearance:not although not seen when he isn't wanted to be seen he is most commonly seen wearing a brown duster and a bandanna to block out the dust of the wastes he has brown hair and wears grey jeans with combat boots
(This is only a template for appearance. Describe it how you will)
- Face:high cheek bones dark blue eyes with mass scars(hidden by bandanna)
-Upper Body:muscular and tan due to a life in the wastes and extreme training before cryogenics
-Lower Body:long muscular legs (tan) due to the same as the upper body
-Clothing:brown trench coat black combat boots and grey pants he also wears a red and white bandanna across his lower face (from the bridge of the nose down)
-Weapons and Armor:mostly seen with a modified combat knife and a silenced Chinese assault rifle he has received power armor training from the brotherhood in payment for getting several men out of a situation that would have been fatal for many. so he is seen at times in salvaged power armor. (combat knife has been modified with parts of a salvaged car causing electrical pulses) (Chinese assault rifle has homemade silencer)
Occupation: mercenary for hire
Signifying Traits:rarely makes direct eye contact for longer then a second due to the fact of observing and listening in on others around for information (heightened senses) (perception). extremely muscular and fit making him able to last longer than most in hand to hand combat and other situations (endurance). extensive training in special ops, infiltration, and camouflage allows him to go unnoticed when he feels the need (sneak).
Signifying Skills:
S.P.E.C.I.A.L.'s:
(40 points to distribute, maxes out on 10)
Strength- 6
Perception- 8
Endurance- 8
Charisma- 5
Intelligence- 5
Agility- 4
Luck- 4
RP example:
What?
Thats what i was wondering XD
I'll check out the apps later tonight.