No skills, not enough specials, you can't be 30 if you were 15 when your father left, and finally you have a moderate application, but nothing to wow me. Fix those, not necessarily the last one, and you can be accepted ^-^
Have you read the rules: Yes
Have you read the lore: Yes
Fallout Experience: All, except Fallout tactics
Define Meta Gaming: Mixing player and character knowledge
Define Power Gaming: Doing things your character normally can't do.
He is tall (6'2"). His stride is graceful, indicating a bout of athletic agility. His armor/clothing is homemade, meant to withstand all sorts of anomalies of wasteland life. It can stop small knives, and small caliber ammunition, as well as being resistant to things like acid, electricity, fire, and gas. His clothing is stained and unraveling in places, as if it's seen some heavy use over the years. His gear looks as if it's been meticulously organized to be able to carry the maximum load without putting strain on him. When in a crowded area his eyes seem to dart around as if he's looking for something.
He has learned how to use both martial and ranged weapons after the many years of having to fend off would-be attackers. He is a craftsman. The items he creates have an heir about them, like they're not just 'put together' but thought out in design. He also has a nature affinity, he is well adapted to the wastelands and it shows. Along with his affinity he knows how to tame wild animals to his benefit.
Str - 4
Per - 8
End - 5
Cha - 4
Int - 9
Agi - 8
Lck - 2
I moved the RP example below the biography so it'd be more understandable with Lex's plot.
Lex grew up in a small settlement in the Russian north. As he grew up he learned how to hunt, and defend himself. Becoming quite proficient with the use of a sword. This was also when he learned how to make armor and clothing. He also learned about technology and engineering as he found it fascinating. He helped keep the towns power generator running. And in doing so learned how to tinker with objects.
When he became old enough the elders set him on his pilgrimage. When a child becomes old enough, they are set off into the world to test their survival skills and learn about the world at large. They both learn to survive in the world, and obtain information about the world at large. The children who are set off are not supposed to return until they receive word from the elders.
After a decade his directions to come home had never arrived. He thought he had made a mistake, or done something wrong. So he returned, only to find his home a ghost town. Nigh a trace of who he knew could be found. It was like they had just left, and hadn't returned. He then decided to wait for the others returning, and join together to find their home.
Years later, and he's still looking, still searching.The others who had followed him had slowly perished one by one to their own demise along the years. His only friend now is the sword he keeps at his waist. Ready for the next inconvenience to get in his way. His only goal now is to find any sort of lead to what happened to his home.
A busy bar scene is in view. Lex and a stout Irishman are both in a shady corner.
"So, what's so important about this 'ere man o' yours?" The man asked curiously.
"He knows something I don't. I need to find him."
"Well I might remember where he is, I might not. You'll have to refresh my memory.." The man looked at Lex slyly. Lex knew what he meant, and put a small bag of caps on the table. "You'll have to do better than that laddie." The man laughed.
"That's all I have, you've got to tell me something." Lex said sharply.
"Oh, do I now? Last I checked you weren't the on-" The man stopped at the sound of a pistol being cocked, "Well, them's aren't kosherized rules laddie." Lex had a pistol loaded under the table.
"Yeah, neither is not taking what is reasonable. So, this is how it's going to go. You'll tell me what you know, and we'll both go our separate ways." Lex stated bluntly.
"California. He's in California."
"Where in California?" Lex demanded.
"Eureka, the town of Dust and Demons, that's where he was last."
"Then that's where I'll be." Lex stood up, and holstered his pistol "Nice doing business with ya'."
Name: Edward Niles
Signifying Traits: Nearly Emotionless, doing things on a whim, Evil Karma'd.
Signifying Skills: Affinity for Melee Weapons, and has knowledge of repairing things
(40 points to distribute, maxes out on 10)
It all began in the year 2077, when the chaotic path mankind walked could no longer support itself. Well all else failed man did not sit by and watch death come to its door. No, Mankind is too greedy to die without taking everything else with it when it goes, so mankind endured even its own self-inflicted hell. Even in flee from the second holocaust, men had greed intertwined into them.
One tale of Survival was of the Dwellers of Vault 74. Designed and Operated by Robert Keltcher, an army veteran who later went on to work at Vault-Tec and was diagnosed with Mental Illness Problems and was to be a sent to a Mental Ward in January of 2078. Luckily for Mr. Keltcher those days would never come as the vault door was sealed shut and the experiment already under way.
10 Years Later
After Normal Life in the Vault and a seemingly peaceful society Robert passed away and his daughter took up role as overseer (her father's position in the Vault). Unaware of her father's plan that had been set into motion years before, the next generation of the vault was tasked by a computer sentry to preform a task, none thought they could do. The next generation dwellers had to kill their parents and elders.
Some protested Violently and most thought it was a cruel joke. None thought that the message was simply a voice recording played by Vault-Tec to test them. However, deep in the chambers below the overseer's office lurked a machine that had no emotion, no mind, no drive, just doing its job to do its job. This was a Z.A.X. 2.0 Unit. A computer capable of learning and adapting to its surroundings (and yes this is cannon Z.A.X. units can self-learn) . The Overseer Natalie Keltcher knew of this plan, but she overwhelmed with the fear of what might be in place already to stop her, did nothing. The Overseer's Generation was meant to live to study the effects of the experiment so eventually it didn't even raise a concern with her children who knew they had a future.
The computer soon made a statement one week after the initial one stating that if the dwellers refused to slay there elders the entire vault (Excluding overseer family of course) would receive no food and all would starve. Suicide was also Prohibited and anyone who did so would have their family force-fed (or not fed at all if they so choose) poison bread which would slowly make them wither down into death's clutches. So the Children following their parents wishes stabbed their parents and dragged their corpses to the crematory where they would be burned in front of the next generation.
Tears had been shed, some cried rebellion but the Every watching eyes of and ears of the Vault's automated security systems kept the entire Vault paralyzed with fear. The Vault's Experiment had started down a path of success its ultimate goal: To breed a generation who did not fear death, and who killed on a whim a generation of survivalists ready to face the hell Vault-Tec had expected to be on the other side of the Vault door. The Next Generation came and the ones who had shed tears and fell into a deep depression now saw the next ones to follow in their footsteps without the full intensity of their sorrow. This generation cried and sobbed and fell into depression but not quite as much as before, for this was all part of the plan. The Sorrow floated away slowly through the generations like the ashes flying from the fires of the Crematory.
The Overseer's line was often isolated in their own private section of the vault where the children did not have to watch their friends go through the horrible tasks. However they went to the same classes together and often interacted so the children knew but took nothing of the ritual. To be married into the line of overseers was a great honor. The children of the current overseer we're respected with utmost attitudes and attention of anyone around them. Sexual Favors given to them just to even consider going on a first date with them, money bribes, anything to get near them. In some cases its documented by the current Overseer that people who we're not gay convinced themselves they we're just in order to have a shot at getting accepted into that family. Murders occurred when another person got too close to the main family, and the lucky few got into the now called Holy Family.
The Generations flicked by and the one after the last slowly became cold and isolated and emotionless. Seeking no more technological advancement or highier placement in the systems of Social classes and virtual non-existence other than to be there. The Vault had proven that in situations of the extreme average people could be transformed into true Survivalists.Eventually however though the breed of the Overseer became Imperialistic, Ignorant, and Rude. They often treated the others as below them and that they we're the chosen of god himself.
Eventually this rise and fall of groups of people led to the birth of Edward Niles. Young Edward Enjoyed life in the time known in the vault as "Upbringing" when life was at its most enjoyable for the children who had not a care in the world. He soon made friends with a young Boy Named Timothy Keltcher and soon they became best friends. But at the age of 10 their fun would end as the slaughter began once again. Young Edward was hauled off into the large room that was built before the war just for this event. The Parents could wear whatever they wanted to be killed, it did not matter. However they had been forbidden to wear anything more than a small blindfold as to not mask their face from the child.
The Test was also used as the Vault's G.O.A.T. Exam. A series of weapons and tools we're set out for you to use to slay the person, which ever one you took and the "Creative" ways you used to kill them or the ordinary gun or knife, determined what you would be a little later in life. Edward was worn from the long generations of the weary, emotionless parents, who in some cases didn't even want the children they created. (parents we're forced to have intercourse to produce a new generation however the partner was up to them, because they would most likely have a large majority living alone instead of dying, or putting their child through murdering them) Young Edward Walked up to his Father and Mother pair who choose to wear no mask but to look the abomination they created square in the face as he choose to stab them. A look of emotionless stare was the light sight in their face when young Edward dragged them off to be burnt, upset that they had not shown any sorrow or grief.
As they got older his friend Timothy pitied the poor now emotionless Edward, and told him how his family was living and how they could fake being gay to get Edward into the family. This deep down in the depths of his mind broke a barrier in his mind that the slaughters had done to those inside the vault. Emotion rose to the surface as deep down Edward experienced rage. Rage at not having a family exprience like the holotapes showed (Only to make the situation worse) Rage at not having parents who cared for him, and most of all rage at the overseer line for not giving a damn what happened to those outside of their ranks.
Edward soon betrayed his friend and told others within the ranks of the Vault about how the overseers where living in paradise, without worry. Until this point the citizens of the Vault beileved that there was a speacial Chamber down on the bottom level where the children of the Overseer would go when the overseer got close to death. They then proceeded to bust down the door with whatever tools they could find and found that it had just been a storage and data-recording room for the overseer and family.
All of them now banged and bashed on the door of the Overseer's Complex. Inside the Overseer's Family was over having a large meal. Edward stepped to the front of the crowd, remembering seeing how Tim opened it before. The Door Unhinged, the steel lurched and the horde swarmed in. The family proudly stood up and demanded that they leave the Overseer's Complex and that they had no right barging in. Amongst the Crowd Tim spotted Edward and asked him to come forward and tell the crowd about the family and how they should all calm down. Edward Lurched forward in between the people and calmly walked up to his friend a blank stare on his face. He then looked down (as he was tallier than him) and pulled out a small pocket knife and held it towards the crowd and said in a silent murmur "The End is upon those who cannot see it" and he quickly and violently stabbed his friend and the crowd instantly rushed forward to finish the rest.
Hours later they Toppled over a bookshelf and found the passage down to the Vault's main computer. It was quickly smashed into peices. Weeks later the vault's inhabitants settled down and waited for their next move while one of the inhabitants drifted out of the vault, searching for a purpose to his life and leaving his people behind...for now. He drifted into the closest nearby town, Eureka California. A Town of Dust and Demons? They know nothing of demons. Nothing like the demons inside the dwellers of Vault 74.
You didn't fill in your RP experience.
Also, i have concerns as to how your armor is apparently so immune to things, not to further mention how he became such a skilled craftsmen. I'd like that stuff explained in the bio, including how he came about to america. As for everything else, i don't really mind. Apply again, and i can't wait to see your fixes!
Have you read the rules: Yep!
Have you read the lore: Mhm! and er... I don't think we have to put anything about 'riding a giant Eureka snake' in here...
RP Experience: I've been in various different roleplaying groups, mostly on deviantart (Ashcreek, Valea, Hazardous) So I have and like a wide variety of roleplays. I also helped run a roleplay server (Pandacraft) a while back, and am currently active on another (Lord of the Craft).
Fallout Experience: I've read quite a bit into the Fallout games, because I'm too poor to afford the actualy thing ;D
Define Meta Gaming: Using information gained out-of-character to influence the decisions of your role in character.
Define Power Gaming: Also known as god-modding; It's when you perform and action usually involving another person's character and they have no power over the actions you take with them. For example, if I were to have my character swing an axe and chop a person's head off before they even got a chance to respond, that would be power gaming.
Race: Human, Persian
Appearance: Dark hair with tan skin. Brown eyes.
Signifying Traits: Loose clothes, wears a head wrap most of the time. Missing an eye, as well as a scar running from lower jaw to upper-forehead.
Signifying Skills: Deception
(40 points to distribute, maxes out on 10)
Neviah glanced at the set of eyes staring at her through the review mirror. Pulling her head wrap further over her left eye she cleared her throat. "Nice ride. It's not often you find a vehicle around here, especially in this condition."
"Yeah. Fixed it up myself."
He seemed like a no non-sense kind of guy and she was fine leaving him be. Less talking meant less suspicion between the two. After all, she didn't know which team he played for.
He eventually came to a stop, a destination somewhat mutually agreed on by the awkward silence that ensued between them for the duration of the drive. Neviah practically leaped out the car. "Thanks" she said in a mutter before she slammed the door and hurridly walked away.
Biography: (Alright, I'm no Shakespeare but let's give this a go! It's relatively short, but it's to the point.)
Neviah's path in life seemed set in stone before she was even born; Her mother worked as a prostitute in a city just North of the Hoover Dam. She was born in 2270, 10 years before the NCR took control of the Hoover Dam. But despite the seemingly bad lifestyle, she was basically raised by all the other women and men lovingly in the brothel. Everything was going fine until rumors of the NCR traveling North along the Styx reached the ears of the townspeople.
Panic swept through the small town, commonly known for it's dystopian attributes and inhabitants. The NCR often would punish any law breaking by death, and it resulted in a giant attempt to 'sweep the bad stuff under the rug.' Being just at the age of 13, her mother as well as other members of the prostitution orginization were killed off to rid the town of any evidence of soon to be illegal activity. Before the NCR could make it to the small town, with a stroke of luck she escaped. But not without injury. It resulted in a missing eye, and major cuts along her body. Neviah was able to recover thanks to a few surviving brothel workers surviving just out of town.
Still in danger of being caught, her only chance was to travel South towards the oncoming NCR. To her they were a symbol of hope and protection. Although she never officially committed herself to the NCR (preferring instead to be independent for now), Neviah chose to follow the path of safety they paved before her North, at least until they got past her old home town.
She eventually did, and continued to follow the group until they hit Eureka, "the town of Dust and Demons". With her protection finally immobilized, she still has yet to determine what she wants to do for herself.
Have you read the rules: Yes… but if there’s a catch here I missed it.
Have you read the lore: Yes. Rather poetic at first, yet still tasteful. Very open as well. Could become anything… just as a good RP universe should be.
RP Experience: I was involved with the Lost Days server for some time, even being accepted as leader for the NCR on that server, before it got shut down. Then, on the Manhattan Project, Dualmittens deemed me worthy of the esteemed role of Roleplay Monitor… a role I never got to play unfortunately, but oh well. Since then, I haven’t had time to “practise the craft”, nor have I found a server I deem worthy of effort, but hopefully I’ll luck out on this one.
Fallout Experience: FNV multiple times, FO3 multiple times, yadda yadda yadda. In terms of the in game lore, I’m no Einstein, but I know enough. Bombs fell in 2077, the vaults are actually experiments (*Gasp!*), Super mutants are a result of the F.E.V. – otherwise known as the Forced Evolution Virus, the Enclave are power hungry s who think they’re doing the right thing, the BoS are the same but don’t get along with the Enclave because they came to the party in the same armour or something stupid… you get the picture. I know enough.
Define Meta Gaming: Meta gaming is most easily explained as use of OOC knowledge IC. IE: Seeing a name through a wall, and knowing they’re there IC. Knowing someone’s identity due to their OOC name, when they’re in disguise in game. Etcetera, etcetera, etcetera.
Define Power Gaming: Power gaming is the process of being an absolute tool who doesn’t appreciate a good RP. Okay, that’s not the dictionary definition, but it’s true. Anyway… *Ahem* Power gaming is the process of either using OOC knowledge of certain subjects or participating in un-realistic RP in order to place yourself in a position of unstoppable, unrealistic, or unjustified power. Refer to power levelling, speed runs, dupe glitching and meta gaming. IE: One guy on the Lost Days server who wound up with control of an F.E.V. nuke, an impregnable bunker, and god knows what else by using OOC knowledge, taking advantage of existing game mechanics, and being a ****.
Name: Jay Jesse James… Triple for short. (OMG! lilfreddie is playing a character who ISN’T from the Tenebras family? *Gasp!*)
Gender: Male. (Obviously. Who names a girl Jay?)
Race: White as white can be, if you ignore the dust… otherwise known as Caucasian, by more sophisticated folks.
Appearance: Jay Jesse James –otherwise known as “Triple”- is of average… well, everything. If Triple could look more the part of your typical, downtrodden, alcoholic, slightly sexist, slightly racist, slightly everything-ist wastelander, the Mojave NCR may just get their nuclear winter (Thanks Santa). His clothes are made from the tattered remains of what he could find, his hair –black as the cracked asphalt he often walks upon- hasn’t been cut in years, and his shoes suck. They creak if he tries to sneak away from somewhere. If he needs to run, the laces come undone and fall off all the time. Whenever he travels, the soles of the shoes stick to the ground slightly, peeling away to reveal his toes in front of the harsh sun. Otherwise, he just has no real defining features.
Signifying Traits: He talks about his shoes a lot. Complaining, mostly. But, for whatever reason, he chooses to keep them despite their flaws. Other signifying traits include: A general mistrust of humanity, a hate of non-Caucasians, a lack of respect for weak willed women, a knack for irritating any superiors he may have and his ever present flask.
Signifying Skills: Triple is a master of none, just as none are master of Triple. However, he has come to enjoy the company of his flick knife (Melee), his boots –constantly in need of repair- (Repair), and his somewhat masterful, somewhat accidental ability of blowing things up (Explosives).
RP example: I’m going to do this as a sort of script, rather than a narrative. Scripts seem to be more representative of how server RP goes down, and as such is hopefully more reliable as evidence to my ability (Dat professionalism).
The scene is set at a cross roads, in the middle of nowhere. Off to one side –most likely with the sun to his back- is Triple, in the act of patching his shoes for the umpteenth time. From the opposite direction comes a small caravan, numbering two traders –armed with basic revolvers- and half a dozen guards –armed with not so basic energy weapons and various explosives.
TRIPLE: Howdy moneybags. How goes the travelling? Is it lonely? Hard on the sole, I’d imagine.
He giggles at his own pun. One of the guards smiles at him.
GUARD: It’s hot, dusty, and rather boring. What about you? How goes the sitting?
TRIPLE: Just fine thanks… although these damn shoes won’t stay together… say, do you ‘ave any tape?
GUARD: Unfortunately no. But you could buy some if you want?
TRIPLE: Buy some? (Yelling) Buy some! I’m sitting here, fixing my shoe, not causing harm to even the littlest of bloat flies that lands on my goddamned face and you’ve got the balls to ask me to pay! For a whole roll, no doubt! I only need, oh, an inch! (Muttering now) Ask for an inch, get offered a mile… and I “could buy some if I want”… (Insert grumbling). Limp wrist black *******…
GUARD: Screw you. The suns fried your head you fricking .
The Guard walks off to re-join the caravan.
TRIPLE: Yeah, walk away. I have that effect on people. Go on, just leave me here to fix my damn shoes in peace! (He swigs from his ever present flask)
I apologise for that abysmal piece of script (Especially that pun). But, it shows Triple’s main qualities, so success is the word I guess. Also, any sort of Yé Oldé Énglish is the fault of my drama class. Brechtian theatre leaves its mark.
Jay Jesse James, nicknamed Triple for obvious reasons. Crimes: Insubordination, malicious intent, rape. Sins: Gluttony, Greed, Lust. Occupation: Forcibly retired NCR Quartermaster. He was held responsible for the distribution and maintenance of arms, munitions, and non-perishable supplies for Camp Hope for a period of seven months after the battle of Hoover Dam.
His time prior to this employment was spent as a “punching bag in rags” for Caesar’s Legion. As such, he built up a rather strong hate of the Legion, and decided that the best way to help the mop-up operations was to ensure that “all the boom-sticks shoot straight.” However, the constant barrage of commands from his new colleagues were so similar to the constant barrage of commands from his previous captors that merely 7 months after his recruitment, he had a mental breakdown. He raped one Pvt. Robin Brooks, stabbed his CO in the thigh, and made off with the Medical Tents supply of sterilising alcohols.
He was called to court martial, forcibly retired in his absence and given a bounty of 500 caps. It was learnt some time later, around the area commonly known as Eureka, the town of Dust and Demons, that NCR intelligence were notified of one Triple, working as a repairman for anyone who would pay.
It is recommended that the person in question be approached with care, caution, and a fully loaded gun. Preferably two.
Rollback Post to RevisionRollBack
My friends call me Triple... but you can call me Jane, for all I care.
As short as it is, i actually liked it! I can't wait to see how Neviah finally roams the waste. I wonder, will she go big? Or simply die a wastelander?
Its up to you :3
Add me one skype: Dualmittens
Don't worry! A little offtopicness is okay every now and then. We just can't have the forum descend into a mosh pit of stupid.For anyone else who got accepted, please add me on Skype and message me there for more information!
Also to add you to the required chats so you can stay up to date. Thanks ahead of time <3
You didn't fill in your RP experience.Also, i have concerns as to how your armor is apparently so immune to things, not to further mention how he became such a skilled craftsmen. I'd like that stuff explained in the bio, including how he came about to america. As for everything else, i don't really mind. Apply again, and i can't wait to see your fixes!
Oops, I must have passed over that. No problem.Not immune, just resistant. It's my way of explaining the heroics of minecraft. (Fighting ghasts, surviving in lava for more than 2 seconds). It's also an obscure reference.
RP Experience: The Vault RP, The Outlands: Apocalypse Australia, Dungeons and Dragons (3e, 3.5e, 4e), Serenity RPG, Cyberpunk 2077, Fallout: Pen and Paper, Garry's mod Fallout RP, Other MC servers, other Con games.
After getting the lead from the Irishman about California he realized he would need to cross the ocean. After a few months of searching, he finally found a ship capable of such a journey. The Skadovsk, a pre-war ice breaker vessel. The plan was to head north and cross near Alaska, then head down to the Californian coast. The journey was difficult, and cold. Lex had to help out on the deck of the ship to pay his fare. Lex got off when the Skadovsk landed near The Hub. He then traveled Northeast to New Vegas, to learn about the situation and the surrounding area. After which he then started heading towards Eureka.
I use this character for the numerous Minecraft Fallout servers (Which are all starting up near the same time),
the part of the sayings applicants put in the application (wont say so it cant be exploited at the moment)
you might want to think about changing it on a set basis due to the fact that some people would probably read over apps and see that most have the sayings (or at least the ones that have gone over the lore and rules) and just throw that into their app.
I understand completely. And i'm actually going to crack down on it now.
Everyone has been doing it wrong up until this point, except for maybe two. So after this, i'll stop them. Thanks for bringing it to my attention!