Same great server with a new thread. While DM is gone, I'll be taking over and updating with news and server issues and whatnot.
News: If you were accepted on the old thread, you MUST reapply here. Feel free to copy/paste your app.
Also, you must have this mod installed once the actual server goes up.
We are releasing (hopefully) quite soon.
This fallout series intends to make a player written, lore driven, role playing fiasco in the irradiated wastes of what is now Long Island. With factions quickly gaining interest into the area, players will have the choice of joining one of the major 4 factions through applications. And even, a preliminary beta test set in a sealed Vault, where all inhabitants have a minor case of amnesia, forgetting the past 6 months, every six months.
The server was merged with by a few of the greatest fallout RP servers around, including The Vault RP. The longest lasting Fallout chain of servers there has ever been, with over 4 launches, well over hundreds of players that have seen the servers, and a reputation that almost rivals a legendary server like LoTC, and other great Role playing servers.
Our server, focusing on RP elements, will also balance it with the generic minecraft playing style. Players can still chop wood from dead trees, mine in the desolate earth they live on, and farm if they are lucky enough to find seeds. Players have the freedom to live in one of the few settlements, under the control of a faction or locals, or simply start a homestead out in the wastes. Where they may, or may not be bothered by the roaming bands of players also interested in there supplies.
The Manhattan Project is the essense of months of work. Started on August 1st, 2012, after a very long dispute on the old "Lost Day's" server (now revived), the staff were kicked out, and formed their own server. Initially, this was the result, but due to lack of work being done, and in fighting, the staff of this one, eventually left. The only one left, was me (Dualmittens), and i had to start from practical scratch. With out new, heavily expierenced staff, we intend to make this server shoot to the top of all the fallout servers.
Dualmittens also started the Fallout RP - Server Owner Chat on Skype, so if you intend to start a fallout server, or even just want to know some details about it, please ask me. Server that the board of owners recognize, will have special privileges among the community, such as (but not limited to): Help from other owners, plugin help, staffing advice, a community blacklist, and whatever companionship the owners have to offer.
If you have any questions regarding the server, please ask here on our looking for topic, or pm me the question in detail. Others that are open to contact are all staff members. (Moderator - Admin)
This server is also hosted by the great company, MineCrafted Hosting.
A link to there site is welcome, and we (Dualmittens/Blfngl) give our full endorsements of them. http://minecrafted.net/
Brotherhood of Steel....
Our orders were, and are, to acquire any and all advanced technology. And we have, to the best of our abilities. Unfortunately, my superiors back west disagree with my assessment of the situation. They feel I've grown too "attached" to the local populace. ” —Owyn Lyons
The Brotherhood of Steel (BoS) is a quasi-religious paramilitary organization operating across the ruins of post-war North America, with its roots stemming from the American military and the government-sponsored scientific community from before the Great War.
An application for the Brotherhood of Steel will be released before the server, too choose who will being the expedition force or not.
Backup system initiated Speech to text files recovered Begin Text Transmission
This is John ******, paladin of the Brotherhood Of Steel. Im sending this report to bring you up to speed on the current situation in Owyn's Landing. Firstly, i am sorry to hear the loss of your father, he was great man. I am also glad to hear that you have reunited the Outcasts back into our chapter, we may need them. Now lets begin.
Like our intelligence suspected, there is Enclave activity in the area. Not as prevalent as in the Capital Wasteland, but still a possible force to be reckoned with. We can not find enough evidence in the area to give us a significant figure in there numbers, or possible armament. Let alone there base. A rundown on our traces on them, we tracked the vertibirds using radar back to Owyn's Landing. Once we deployed the recon team, my team, we proceeded to follow possible traces of there remnants in this area, finding many things that may not be the best for the Brotherhood.
Firstly, there is a lot more activity here than originally thought, and they aren't friendly. We see traces of the Commonwealth, a high tech scientific based governmental system, supposedly far more advanced than anything the Brotherhood could scavenge. We could do well with overpowering them, and assimilation them into our ranks. But they have a serious problem, they have what we believe to be synthetic humans. Or Androids, as many call them. You may have heard of the supposed hoax in the Capital Wasteland, which was never confirmed or denied. We do believe it was tied into the Commonwealth. If these rumors are true, just one man could hold off a knight in single combat, with him being armed with power armor. Not a good outcome, if you ask me. Even more dangerous, we don't know how many they may have in the area, or what these robots could be armed with.
We also see something far more dangerous. Reports confirm large amounts of raiders in the area, but these reports just started coming in. We believe it could be from the supposed group known to inhabit Pittsburgh and just lately Philadelphia These raiders are very dangerous, and have proven difficult to manage, seeing as they have an elite group of troops with the knowledge of power armor training, and possibly more. The troops outnumber our simple recon team, and we cannot manage to take them on, even using urbanized guirilla warfare. We do not know a lot of about these troops, but one we do know is that they are led by someone we once thought dead.
An ex paladin in the Brotherhood, that was supposed to be dead. We believe him to someone have recovered and survived the explosion that would have killed him, he then regrouped the remains of what was left from The Scourge, and made a slave empire on the backs of diseased, poor, and ruined men and women. He is not to be trifled with, and we believe him to have cured the biggest known problem in the Steel Mills. This could possibly lead him to have an unlimited amount of pure, clean, and purified steel weapons and armor. This isn't good, and we have no idea what he intends to do in the area.
We have noticed multiple settlements in the area, one showing up more than all the others. A township called Babylon, a trader settlement independent of any factions. A possible annexation of the town could lead to further resources, and a better standing in the area. We have also noticed Vault Records that state many vaults were in the area. Upon further inspection, it turns out one of the vaults is still not opened. The tech inside an unopened vault would be a great improvement to our current arsenal and might even be a further point in which we start our base of operations. Further scouting will be done to find the exact location of the vault, but currently it is unknown, as the map records of the vaults in the area were corrupted upon accessing them.
We will continue our raids on forces in the area, while staying behind a shroud of secrecy, but i strongly recommend you start sending an expeditionary force into the area to give the extra support we need to take Owyn's Landing once and for all. This is Paladin Joh... -A large bang is heard in the background, along with a man's voice- "Sir! They are attacking through the fence line!" -A few muffled and distorted noises are further heard, along with a yell from the Paladin- *Error- Voice not Recognizable* -Another large bang is heard, as the paladin is heard over the holotape once more- We need support! They found us, and aren't going to let up. This is our final report, and -Another explosion is heard- God dammit! Initiate, over here! Take this holotape back to the Citadel Give it to Elder Lyons, and do it quick! Don't let thi... -The recording finishes-
One of the few old world organizations to survive the Great War, the Enclave was once the shadow government of the United States. Members of the conspiracy both embraced the idea of a nuclear war and knew that the common man could not survive it. They believed that as long as the "important people" of the United States survived, they could regroup quickly and wipe out communism once and for all. Though not technically part of the Enclave, many powerful corporations benefited from the Enclave's actions and their research facilities were protected during the firestorm of 2077. In 2073, as the global race to exploit the handful of remaining natural resources reached its fevered peak, the United States managed to stake a claim on the world's last known supply of crude oil, buried thousands of feet beneath the Pacific Ocean. Poseidon Oil, a major U.S. energy concern, was contracted to build an oil rig and extract the oil. Before long, the oil ran dry and it was abandoned by Poseidon. Come 2077, with total nuclear war rapidly arriving at America's doorstep, the President of the United States and a number of other members of the conspiracy left their posts to take refuge on the Poseidon oil rig, this was later mentioned as the worst in American Enclave history do to such catastrophic containment. Here, the President himself set up a secret base from which the USA could continue to exist and wage war on China, with the eventual goal of retaking the continental United States. Some members of the Enclave retreated to remote locations in other parts of the world, but when the bombs hit, they lost all contact with the main group.
Enclave Colonel (Acting Commander)
Enclave Officer Rank II
Enclave Officer Trainee
Enclave Hellfire Soldier
Enclave Tesla Soldier
Lore Brotherhood of Steel – Radio Interception
Intercepted: Replaying Message –
--Hello, is anyone there? I repeat, is anyone there? We need assistance, from anyone within the [ENCRYPTED]! Our mobile crawler has been destroyed, commanding officers killed and the remaining CO's are currently fighting over who wants to lead us out of here! Jenkins is currently leading us out of here, the base has fallen and Super Mutants are being attracted to the site. Damn that Lone Wanderer. Regardless, like I mentioned before, we need to get the hell out of here.
--Damn, no one’s answering. Hello!? We are in a terrible situation! [ENCRYPTED]’s been destroyed! We got the Vertibirds in the air and are taking off towards our nearest reachable base in [ENCRYPTED]. We’ve brought some basic gear along with us and enough fuel to keep the birds in the air for around a month. Ammo is semi plentiful too. In lieu of a correct introduction, if anyone’s ***king listening, this is the remainder of Sigma Squad. Our commander is MIA and assumed dead. More than half of our company is MIA and assumed dead. Hell, the entire Enclave besides us may be KIA. So all we now it’s us.
We have no intel as well. So far, on the flight over, we had some raiders take some pot shots at us, but otherwise haven’t seen any civilizations. We flew over the Commonwealth as well; we can report that they still have major and advanced technology. No combat set of theirs is as good as ours, but the androids may create a problem.
Another very important fact we need to mention is that our eyebots are all offline. We have no eyes or ears. Brotherhood of Steel vehicles have been spotted in the area as well. We are expecting combat, but with our low numbers we may not be able to hold out long enough. We also have limited food and basic resources. Technology-wise, we are set to go. Our gatling lasers, plasma casters and basic weapons are fine-tuned and ready to rock. Our vertibirds are also running normally.
Back to the serious side of this transmission, we need leadership! We also need citizens. However, our scanners have found a military base on the coast of the island. As of now, we’re maybe a few weeks away. Hopefully there will be supplies and whatnot. Apparently this is the island of the top secret project our Commander Autumn was talking about. Project Babylon is here.
“I bring you good news! We stand at the dawn of a new golden age. Where others merely survive, we thrive! And while I have led your efforts, it has been by your own strength that you have earned all the envy of the world. And most of all, they envy our victories in the struggle for freedom. Because, yes, freedom is what we all work towards.” Lord Ishmael Ashur The Pitt Raiders are a group of raiders and slavers who rule over The Pitt, an industrial town set around a working Steel Mill in the ruins of Pre-War Pittsburgh. The Pitt Raiders are led by Lord Ashur, an abandoned Brotherhood of Steel warrior who turned The Pitt from a scattered remnant of roving bands into a working community. Due to the heavy radiation around The Pitt, workers were scarce and often ended up mutated into violent Trogs. To combat this, Lord Ashur regularly (and somewhat reluctantly) purchased slaves to keep the Mill up and running, with the promise that any one of his ‘workers’ could have the opportunity to fight their way out of poverty in the Arena, although seldom few ever survived the ordeal. The workers often lived in misery and planned a revolution against their owners. With the Lone Wanderer’s assistance, the Pitt Raiders crushed any hope of a revolution and now hold a cure to the degenerative disease afflicting most of the population. With the workforce subdued and the Mill running at peak efficiency, the Pitt Raiders quickly expanded their operations and have recently set their sights on the ‘lost’ city of New York. Ranks: Lord Elite Guard --- Slave-Keeper Foreman Pitt Raider Pitt Scavenger --- Worker (Slave)
Sender: IASHUR_ Receiver: s_kunda01 Subject: Situation Report Message: To my darling Sandra, I’m sorry I haven’t had the opportunity to send you word before now. We’ve landed safely just south of the City and are currently making good progress in setting up a base of operations here. The old freight ship that we found held together, but I had my doubts about it making any return journey. I ordered the slaves to tear it up and use it for building supplies, which unfortunately means I won’t be returning home any time soon. Please tell Marie that her Father misses her very much. I wanted to give you an update about what we’re doing here. I know you had reservations about me making this trip personally, but with what’s at stake, I couldn’t take the risk. I hope that you understand. I can’t believe that New York is in such good shape, considering. I’d heard rumours that she had been flooded, but they must have been wrong. We’ve found a lot of structures that are still standing, and the skyline of the city still blocks out the horizon. Early expedition reports from our scouts indicate that there are several buildings that might be worth a look, although I’m not certain any of them can match up to The Mill. We’ve had a little run-in with a few of the locals, too. Those s The Brotherhood are here – they turn up everywhere, don’t they? – but we can’t seem to pinpoint where their main rathole might be. From the limited information we’ve got, I understand that Elder Lyons has finally kicked the bucket, and good riddance to the head. Still, we’ve got his of a daughter to deal with, and they’re always going to be a threat, no matter how many of their power-armoured brutes we gun down. The Commonwealth’s an unusual bunch, more dedicated to the pursuit of advanced technology than... you know who. We’ve traded with them a few times, they’ve given us bullets and grenades, and we’ve sent their remains back to the earth. If both the Commonwealth and the Brotherhood got together, they could strip this place clean; something we’ve got to make sure doesn’t happen. More worrying is news that the Enclave are set up here. Where they might be, we don’t know, but their damn radio station is blaring over the airwaves. No contact with them as yet, but it’s only a matter of time. Even though I’ve got my elite guard wearing Power Armour, it’s hard not to be concerned about how many enemies we have ting on our lawn right now. My main concern is that all these groups are after the same thing. And what REALLY concerns me, is that we don’t know what that thing is. They’ve got to be here for a reason, there’s got to be something to the rumours we’ve heard about all the enhanced technology that’s been lost in this area. Sandra, imagine if we got our hands on that! It could be technology that could automate The Mill! Our workers would finally be free! That reminds me. I understand your concern about using our recent... ‘acquisitions’ from our raid on Philadelphia for this trip, but they’ve been fairly subdued. I don’t think they’ve fully adjusted to the fact they’re now our workers and they do what we tell them. It’s for their benefit in the end. A few beatings here and there keep them in line, anyway. We’ve already set up an Arena, just like at The Pitt, and any of our workers have a chance to fight their way to a better life. We’ve had a number of contenders already, although none have survived the trials as yet. I know the cure is helping our numbers, but I still feel we need more workers from the local populace. There’s already been a band of raiders we found, poorly-led and without direction. Once they realised their leader’s head had been removed from his body and they had no other choice, they joined our workforce without much complaint. This really is our best chance of survival here – expanding our workforce, trading with whoever we can’t best in a fight. Whatever happens to me, Sandra, know that I’m thinking of you and Marie, and when we find whatever the grand prize might be, we will sail home as heroes. With all my love, Ishmael
"The Institute affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we have accomplished."
— Dr. Zimmer
The Commonwealth is what is left of the pre-War American state of Massachusetts in New England. They are a police state and as many would say, tyrannically ruled. Their advances in technology, thanks to The Institute, is supreme, capable of creating Androids or otherwise known as 'Synths' that can almost be non-distinguishable from any other human. Although all these Synths are slaves, those whom flee the Commonwealth are quickly hunted and killed by the Synth Retention Bureau. The Commonwealth is divided into three sectors, the police force, the Synth Retention Bureau and the Institute. The Institute run the operations whilst the police force provide fire power, scouts and bodyguards. The Synth Retention Bereau lie at the bottom of the food chain, they are the bounty hunters, they are the ones sent to hunt down Androids and dispose of them if they escape the Commonwealth.
Institute Head Scientist [IHS]
Institute Scientist [IS]
Institute Android Guard [IAG]
Commonwealth Police Sgt. [CPS]
Commonwealth Police Corporal. [CPC]
Commonwealth Police Private [CPP]
SRB Head Detective
SRB Bounty Hunter
-No griefing -Absolutely no hacking clients - Stealing is allowed from other factions - Tell me how frugal you are in your application - Attacking faction bases is allowed -No racism -No sexism -No sharing account information -When in RP chat, use correct grammar -If banned from the server, you lose every right to apply for staff. -Use the texture pack appointed -Moderators are not allowed to spawn items -No creation of factions unless approved. -Do not impersonate a staff member -Do not harass the staff -Do not beg to be on the staff team, we will come to you -Do not post false videos of the server -No Spamming -No Metagaming -No Powergaming
Roleplay Application:OOC - IGN: Gender: Age: Have you read the rules: Have you read the lore: RP Expierence: Fallout Expierence: Define Meta Gaming: Define Power Gaming:
IC - Name: Gender: Age: Race: Appearence: Signifying Traits: Signifying Skills: S.P.E.C.I.A.L.'s: (40 points to distribute, maxes out on 10) Strength- Perception- Endurance- Charisma- Intelligence- Agility- Luck-
OOC - IGN: blfngl Gender: Male Age: 16 Have you read the rules: I did, and I am quite frugal. Have you read the lore: Yes, quite thoroughly RP Expierence: Zero Fallout Experience: I own each Fallout game, along with all DLCs, including the test version of Van Buren. Define Meta Gaming: The act of using information outside of the lore of the universe the RP is set in. Define Power Gaming: The act of being overpowered, ie "One shot took out the entire army"
IC - Name: Aislin Jackson Gender: Female Age: 53 Race: European Appearance: Angular face with rough features. Grey eyes and long, red hair that makes her stand out from most people. Wrinkles around her face note her age and the fact that she scowls a lot. She tends to stick to lightweight sets of clothing, like leather armor and such. Currently she is wearing a set of reinforced leather armor in a battered condition. She always wears a necklace, which instead of a charm it holds the processor of her old robot companion, Hamilton. She carries her brush gun on her back, along with some spare parts for robots and tools inside a sack. She also always tries to cover her eyes in some way. By wearing aviator glasses she masks her unusual eye color and her cheek bones from people she doesn't want to know. She is very slender, having a body fat ratio of about 5% Although she is older than most people still alive, she is muscular and has great endurance.
Signifying Traits: Isn't a people person. Absolutely hates talking to people and will always try to avoid it. Affected by pressure, especially in combat situations. Not only in combat, but if she's confronted by humans that she wishes to stay away from. She is also very innovative and artistic, able to think of a solution around most problems.
Signifying Skills: Crack shot, when alone and by herself. Since she isn't used to much human contact, the sight of others affects her emotions and ability to keep her cool in tough situations. Hacking and reprogramming skills are well above those of anyone with moderate computer knowledge. Her memory is almost photographic as well, allowing her to scan scenes and then recall them for analysis and study. Being slender and agile, she is able to hide from enemies above average then normal humans.
Biography (This one is a little longer than it needs to be): Aislin was born to two members of the Enclave on Mariposa Military Base, the year it was abandoned by the Enclave after too many mutations began to occur to the soldiers working with the Forced Evolutionary Virus. After leaving via vertibird with her parents, and being less than a year old, she was taken to a Poseidon Energy oil rig, near Navarro Air Force Base, along with the rest of the Enclave. Growing up as a young child, from one year old to around four, she was quite privileged for someone who was living in an irradiated wasteland. Hot meals, clean and warm water and friends surrounding her made it seem like nothing had ever gone wrong.
Education was a large part of her life as a child. Even at such a young age she was put into school. Her teachers were engineers, soldiers and historians of the Enclave, so she received a very biased view on the world. She learned about how the EnclaveNet has all of the documents and information about the past, so she would always ask her teachers for free time in the library. Trawling through the history, she discovered the true history, or so she believed, of the Enclave. Founded in 2055 as an extension of the government, it's main purpose is to keep people and our country safe from anything and everything. She also learned that the Enclave and it's leadership, after the apocalypse, knew America was unable to be rebuilt, so they decided to relocate their main force from Washington DC to a military base called Navarro in 2105.
Her engineering teacher taught her much about how the Enclave's power armor and vertibirds worked. Excelling quickly even at a young age she was given special treatment by her engineering teacher. She was allowed to watch the soldiers and top engineers maintain and repair the equipment that the main force used. When the Chosen One came to Navarro disguised as a recruit and eventually set the rig on a self destruct path, she was forced to evacuate once again, this time at the age of four.
When Col. Autumn Senior led the Enclave out of the rig and east into California, she was still young enough not to remember it all. The Enclave then settled down inside Navarro, where most of their members had been small groups had traversed and settled in other places. She continued with her schooling here, and grew even more knowledgeable At eight years old, and by "borrowing" parts of equipment from soldiers weapons and technology, she managed to create her own computer system with the ability to host an AI. She kept this a big secret from her parents and her teacher. Unfortunately, one day her mother found her tinkering with her device and she was sent to her engineering teacher for punishment. Luckily for her, her penalty wasn't so great. Although scrubbing floors for three months was tireless, painful and tedious, she was sent to be the apprentice of their new technician Stiggs.
Learing a lot about robotics from him, she also adapted his personality of being quite cold and calculating towards anything that she didn't either create or trust quite a bit. When she turned nine, another major event rocked the course of her life. In 2246 the New California Republic was sure that if one man, the Chosen One, could walk into an Enclave base and destroy it, then they could too. The NCR - Enclave war broke out. With the aid of the Brotherhood Of Steel, the NCR dived into Navarro and nearly wiped out the Enclave. Aislin barely managed to escape with Stiggs and Enclave Squad Sigma to the mobile base crawler inside Adams Air Force Base, but the whereabouts of her parents are unknown. The next thirty one years of her life were peaceful. Her only major accomplishments were assisting Stiggs with the creation of his two favorite robots, his sentry bot Sparky and his Mister Gutsy, Hoover. She also created her own robot with a personality to match hers, an Eyebot known as Hamilton. During that time she also enrolled in an extremely difficult training course for Enclave snipers, lead by the commander of the Sigma unit. Completing the course with a near solid A in long range weapon capabilities, she now has great intelligence and a shot to match. In 2277, the Lone Wanderer enters Adams and attempts and succeeds to destroy the base with an orbital nuclear strike. As the missiles are being called down, Stiggs and his robots drag Hamilton and her into Adams Storage Facility, where they ride out the brunt of the nuclear assault.
In 2278, Aislin and Stiggs reemerge from the facility to find that radiation has died away to a safe level. Scavenging for supplies, they find some basic armaments, food and water and medical supplies. However, attracted by the radiation, super mutants attack the storage facility. Stiggs, with no combat experience what so ever, relied heavily on his robots to protect and guard him. The mutants countered with their Centaur pets, and unfortunately the two were overpowered easily. Aislin tried and somewhat succeeded in keeping her emotions down and unlimbers her pistol that she had found. With three Centaurs and four super mutants on the field, it was quite difficult to pick targets. She deemed the Centaurs the most important to get rid of, so she focused on them while Hamilton, equipped with an Arc Welder, makes an attempt to paralyze the super mutants. He managed to take down one with an electric shock to the heart, but the other two knock him out of the air and went back to rushing Aislin and Stiggs. Meanwhile, Stiggs was shaking and in so much shock he couldn't react to the bumper sword that entered and then exited his body, neatly bisecting him at the waist. When she saw him die, Aislin faltered. He was the only human who she got to know very well in her life, and he meant a lot to her. The tears started to flow and the pistol fell out of her hands. Seeing this, the two remaining mutants grinned and sprinted towards her. While this was happening, Hamilton had managed to regain air and flew as fast as he could to the two green skinned giants. Knowing that Aislin created him and that he was her servant, he did the only thing he could to save her. After flying at the same pace as the mutants, and being directly behind them, he overloaded his main processor by performing a memory dump at the same time as routing all the power in his MicroFusion pack to the central processor, creating a reasonably sizable explosion, killing both mutants.
Even though she was in great shock, the intellectual part of her brain kicked into gear. She scavenged the rest of the supplies, including items from the super mutants and Stiggs. She took his aviator glasses from him, and is now wearing them in honor of him. When she got to the remains of Hamilton, she extracted the memory chip and then went back to Stigg's robots. Both of them, although downed, weren't badly damaged. She removed the Mister Gutsy's core processor and inserted Hamilton's memory banks into it. She also removed a speaker unit from the Gutsy along with an energy cell and some wiring. With the wire, she made a loop that was large enough to fit over her head and strong enough to support weight on the end of it. With the speaker, she jury-rigged it to the core, and then slotted in the energy cell to give it power. Hamilton's reassuring voice played through the speaker, and the calm and collective features that usually attributes Aislin came back to her. Knowing that nothing would be gained from staying at the facility and with the fire of the Enclave blazing in her conscience, she headed off into a random direction, looking for places to stay.
The direction she headed was almost directly towards the ruins of the state Michigan. Walking this far in a dangerous environment isn't easy. Many a times was she ambushed by raiders and mutants but was able to push through. The first major location she arrived at was unintentional. As she was nearing the borders of Pittsburgh, raiders appeared more and more frequently. The smell of toxin, rust and body odor slammed into her like a fist. The sky grew to have a tint of orange, and she couldn't take off her glasses without the fear of getting rust particles in her eyes. A new form of creature, one that raiders around her call "Trogs" have also been appearing and causing her a great amount of trouble. After wandering through the outskirts of the city and eventually reaching the main city of Pittsburgh, she found her way into the steel mill in the hopes of looking for robots to reprogram and aid her during her struggles. However, a group of Trogs rushed at her and took her by surprise. Knowing she couldn't take them on, as she had barely managed to kill one, she ran into the mill. Upon entering, she was immediately knocked out by raiders that were hiding inside. Waking up inside a neat room, she was quite shocked at how this looked compared to the degradation of the main city. Along with how clean the room was, a child, maybe five years old, was sitting on a chair, staring at her.
A woman then walked in to the room and introduced herself as Sandra Kudanika, leader of "The Pitt," as she called it. Aislin wondered what she was doing here and why she was taken captive. Sandra replied with the fact that she, as an outsider, had no protection or protection on the Trogs and the inhabitants of the Pitt. After a lengthy and intelligent conversation, about the history of the Pitt, including the part about Ishmael and the Scourge, the creation of Trogs, men and the Enclave (Aislin tried to convince Sandra how important and influential they are). Sandra had also managed to convice Aislin that she should stay, despite Aislin's distrust for people. However, she grew to enjoy Sandra's company and assisted her in raising Sandra's child along with a cure for the Trog disease, although Aislin is more geared to robotics and computers. Over the years that Aislin stayed in Pittsburgh her hate and distrust of humanity has started to deteriorate.
Twelve years after entering the Pitt, Aislin finally sits down with Sandra and says she must be moving on. A heated debate arose and Sandra, along with the help of her now sixteen year old child, made an attempt to keep Aislin here. Aislin's stubbornness proved to be the victor in this situation. Eventually and sadly, Sandra let Aislin head back out into the wastes, but with new and repaired gear. Before Aislin left, she had poked around the mill and found two Mister Handy's inside the main steel forging chamber. She reactivated and reprogrammed them to suit her needs. With the added support of two robots, Aislin was able to walk through the streets of the Pitt with a slower pace and a relaxed heart. Instead of continuing to Michigan, Sandra had pointed Aislin to an island off the coast of Pennsylvania called Manhattan. This is where she will continue her journey. It is now 2290, fifty three years after the events at Mariposa. Aislin quickens her pace in the anticipation of what will be at this "Manhattan," what new technology and robotics she will encounter. With thoughts of the Enclave burning through her mind, she eagerly moves forward to her next destination, Babylon, Manhattan.
Experience In Fallout:
Proof of Builds (Pictures):
In game name:
Real first name:
Why do you want to be staff here? (At least 1-2 good paragraphs):
What experience in Fallout do you have?:
What RP experience do you have?:
What staff experience do you have?:
Define Power Gaming (1 Paragraph):
Define Meta-Gaming (1 Paragraph):
Say someone is Meta-Gaming, What would you do? (1 Paragraph explanation):
Say someone is hacking, and someone has proof of it, What would you do? (1 Paragraph explanation):
Building Experience (Preferably Pictures):
Experience with Application (Accepting/Denying):
Should you disrespect players if they are disrespecting you?:
Why should we accept you as staff? (At least 1-3 good paragraphs):
Previous Work Examples:
Proof of Work:
Banner Example (Must Relate to This Server):
Other RP servers you have played on:
Why do you think you'd be a good RP Monitor? (1-2 paragraphs):
If you find a un-serious or unrealistic Monitor, What would you do?(1 Paragraph):
If someone argues with you about their RP what do you do?:
Skype (You need skype, although you do not need a Mic):
*Co Owner* Blfngl
And so our current forum post ends. I hope you decide to help us in our endeavor, and we will surely help you. Please post on the forums if you believe you can help in any way possible. Anything. Thank you, and have a nice day.
First Name: Sam
Age: I turned 15 in february
Timezone: Mountain time
Skype (Needed): poopysalesman (sorry about the name, it was make a long while back.)
Experience In Fallout: I first got into fallout 3 which was a few years back, my older brother and a friend of mine made a trade of games. So I've been playing 3 ever since NV came out, which is when I sold my fallout 3 game. I think fallout 3 had more of the post-apocalyptic feel to it, where you only really notice that you're in a nuclear wasteland when you're at vegas or some old run-down building. I've gotten all the DLC's with those games, all were very fun. I'd have to say I liked operation anchorage the most, it had all these futuristic weapons and armor that helped my through my fallout 3 travels.
Building Experience: I've been playing minecraft since early alpha, I've always loved to learn new tricks and tips about building when I first started out. I've got most of my building skill from me learning while I play. You would say that is a lot, judging that I had a few years to learn. The rest was by a very nice friend, amazing builder, by the way. His name is bloorajah, he's helped me so much with design and detail, just the little things that make a build stand out better. He said I'd have what it takes to join creative node if I put some time into it.
Previous Servers: I was a moderator on a very popular server called Prevail Zombies. It got roughly 120 people on the server non-stop. Oh, I also built maps on that server, for a good year I was doing that. I've had tons of experience with servers over the years, I've been builder on many and staff on most.
Any Bans: It's a shame to saythat I've been banned on many servers in my past, mostly just goofing around with my older brother. But that was when servers were first comming out, I've grown more mature with them now.
Proof of Builds (Pictures): Here's my latest project; (P.S. please disregard all my earlier projects, they were made a very very long time ago.) http://www.planetmin...server-project/
I know this is a lot to ask for, judging by the fact that I'm basicly "the new guy" but, it'd be awesome if you took my application into consideration. And eh, you'll probably get to know me, right? Thanks once again.
Have you read the rules: yes frugal stuff and whatnot
Have you read the lore: yes
RP Expierence: been on a bunch of fallour rp servers such as sins of the father and the vault rp to name a few, i also rped in the mmos swtor and swg
Fallout Expierence: fallout 3 and new vegas
Define Meta Gaming: using ooc knowledge in character
Define Power Gaming: useing overpowers abilities to force rp onto other. IE trying to kill someone off without their concent.
Name: Tresk Monte
Appearence: Young white male of average height. He has pitch black hair naturally and wears a black undershirt with white tattered jacket and jeans with kneepads. He is usually smiling with a goofy grin and calm complection. He hides his pistol in his jacket and is not afraid to defend himself or his friends with it.
Signifying Traits: He is a stutter caused by an accident in his youth by slavers that is easily noticeable. He is always kind and has a kind smile and attitude. He tried to avoid conflict by talking others out of it and being a voice of reason who understands the harshness of the wastes.
Signifying Skills: scavenging, pistols, lockpicking (good with his hands basically) He is a stutter but this trait makes people feel he is harmless and can open up to him.
(40 points to distribute, maxes out on 10) Strength- 4 Perception- 5 Endurance- 5 Charisma- 8 Intelligence- 7 Agility- 5 Luck- 6
Setting walking with caravan through a small valley.
Canon: *hums a tune of an old world song that is playing over the radio* You know Bolt you should try smiling more you have a nice smile.
Bolt: I only smile when i am killing filthy raiders.
Tresk: B-bolt you are such a w-wierdo how c-can killing p-people give you joy?
Bolt: I only enjoy killing the filth, the ones who take pleasure in taking from innocent people and if i get paid to enjoy their death then so be it. *gives an cocked eyebrow to Tresk*
Canon: Well if we are lucky we will not run into any rai-*shot is fired into the side of the wagon* Get down!
Tresk: *dives for cover behind the wagen taking hold of his 9mm pistol* W-where is he?
Bolt: *takes his rifle and aims into the hillside with huge grin on his face* Once that ******* pops his head out for another shot i will be able to smoke the *******. *shot fires near Bolts feetand whispers to himself* Got you. *speak to others* West ridge three meters from the large rock in that shed is the sniper.
Canon: *aims his rifle upward* I see him bolt can you hit him?
Bolt: Yes but first hey kid see that boudler in front of us go run behind it.
Tresk: *shocked* w-what why should I-I run out there its a d-death sentance.
Bolt: You will be fine anyway i need someone to draw his fire while the boss supresses his ass so i can get the killshot.
Tresk: Noway I-I am not doing that right Ca...
Canon: Just do it you will be fine its ok.
Tresk: *speechless* F-Fine! *sprints toward the boudler while Canon suppreses the raider* *stray shots are landing around his body until he finally reaches the boulder* *one final shot is heard with a dead meat sounding pop right afterword*
Bolt: Nailed him Canon you buying the drinks tonight!
Canon: *chuckles and nods at bolt*
Tresk: *walking back from the boulder* I-I hate you both...
Rp example style 2 The location is an old world highway road with Tresk Bolt-Eye the caravan guard and Canon the Caravan owner. They are traveling north to trade their wares to towns that are along this highway. Tresk is tending to the wagon checking the supplies while he is traveling and tinkering with a small puzzle box with a small lock keeping it shut that is supposed to have a treasure inside of it. He starts shaking the box to his ear when Canon starts talking to him.
"Son if you keep shaking it like that you will break whatever is inside that thing. If you really wanted to open that you need a bobby pin." He hands Tresk a bobby pin saying "try this might help you." "T-thank you Canon but d-do you even think whatever is in t-this little thing is even w-worth the effort I-I mean what if it is j-just a little rock or s-something lame." Tresk replies. "Well it is not really about getting what is inside that is interesting, it is about knowing that nothing will stop you at achieving your goal be it opening a small box or making your fortune in this world isn't that right Bolt." Bolt grumbles and states "if it was me trying to open that stupid piece of junk I would just use a hammer and smash it open." Canon chuckles while replying "Well if you did that you would just destroy whatever was inside and lose out of what could be worth a fortune that is why Tresk is going to open that box right son." "I-I’m trying but this thing just will not op..." a click is heard in the box as Tresk finally opens the box. The other two group together and look inside. Canon grabs the box looking inside stating "Tresk you might have just giving us a unique opportunity to earn a lot of caps." "W-what do you p-plan to d-do?" he says. Canon looks at the two and says "Boys we are going south, very south..."
New setting is in an old worn out prewar building in central Florida. While walking through the building Canon, Bolt-eye, and Tresk stumble upon a locked door and try to find a way inside.
"Hey son this doors locked try to pick its lock." Canon says. "Ok b-but this w-will takes some t-time." Tresk tries to pick the lock but then trips a failsafe mechanism. "Oh c-crap." Alarms start to ring in the whole area and protectrons appears from nowhere in the room and start attacking. Canon runs for cover with Tresk shouting "Bolt cover us!" "W-what should w-we do Canon!" "Keep your head down and aim for their backs or their heads!" Bolt surprisingly calm and in his element begins to laugh like a madman going "HA HA HA THAT ALL YOU GOT YOU ROBOT SOBS YOU CAN'T KIL ME!" "B-bolts insane isn't he?" says Tresk. "Yes he is but one thing is that he is good at what he does and nothing stops him." They finish off all the protectrons but one and Bolt runs up to it with his brass knuckles "This one’s going out the old fashion way!" When the dust settles from the battle the door clicks open by it revealing a brand new top of the line weapon. Upon seeing it Canon and Bolt look each other in the eye and state at the same time "Mine!"
Tresk was born in a small farming community near the florida coastline. He was a middle son of 7 brothers and sisters. Due to being the youngest he endured hardships from his older sibleings who played jokes on him. His older brothers and sisters always working with his parents on the families ranch. He helped worked growing crops that had minimal exposure to radition useing local purified water. While doing his chores he learned basic farming skills and how to recognized good crops for deadly ones. His family made caps and a living by selling and trading their crops to caravanas traveling along the coastline. While young he always loved it when the traders came by to his area where they would tell stories of the travels they have made and the sights they have seen. One evening he heard a tale from a trader who spoke of an island way to the north. This land was old and had buildings that reached the heavens. He spoke of longlost treasures from a forgoten time and the secret dangers that lurked in the shadows. He knew that one day he would venture out and find these secrets.
Tresk always loved exploreing the area around his home but one day he ventured too far off his families property. While searching an abandoned ranch house out in the wastes. He was too busy being distracted trying to pick the lock in home to hear more people enter the house. The poeple who came in were slavers. Tresk finally finished picking the lock as the slavers entered the room he was in. Once the spotted him they attacked and even though he fought back trying to defend himself one slaver struck a large blow to his head causing him to pass out. He was tossed into a cart and was brought northward to the slavers base.
When he awake he was in a slave pen in an unknown region of the wastes. He found that his head was wrapped in old clothing and that a colar was placed around his neck. Scared and frightened he tried to escape but failed due to the surrounding fense. The others in the pen attempted to calm him down cause the slavers would beat anyone who tried anything funny. When he was finally calm and tried to speak he realized he could no longer speak normally and stuttered over his words. He continues this habit to today. Latter on he was finally sold to a caravan trader who took pity in this young lad and could use a hand with his caravan. The trader who bought his treated him with respect, kindness, and tought him how to be a successful caravan worker. The collar was removed shortly after the purchase with the option for him to leave but he decided to stay with the trader. He learned much from the trader and was trained in ways to defend himself by the guard the trader employed.
One day after a few years the trader traveled with his caravan back to Tresks hometown and he was finally reunited with his family. He Spent a good while working back on the farm and enjoying his families company and his time home. During a harse winter food and money was growing scarse and his family had to try to think of ways to earn some more caps. Tresk came up with an idea to travel north to the land that the trader told him of in his youth. He set out to head north along the coast to find this strange land and send back riches for his family to live off of.
Today he has ventured north from his coastal family home in Florida along the coast out to find treasures to send home to his town. Along his journy he has seen many unique places and people living near the waters. He saw small wandering tribes who craft unique weapons, clothing and untilities. He spent time and told stories with the tribels who lead him to see new places. One of his favorite stops was a newly recovered and operational nuka cola factory that sold carbinated nuka to caravans. The further north he traveled the more he heard stories of the island filled with large buildings and treaures and lost technologies from the past and where to keep heading. Knowing of the grand potential to find new wonders he kept following the coast until he could finally see the tall buildings on the horizon. He finally reached the land he heard as a child and now he has his sights set at fortune. Who and what did he find on the island well i do not want to spoil the suprise so please stay tuned to find out!
I'll just repost my builder app from the old staff recruit thread
First Name: Ryan
Timezone: Australian Eastern Standard (i stay up pretty late a few times a week though, now as i type this its 4am in the morning)
Skype (Needed):[email protected]
Experience In Fallout: Fallout 1/2/3/New vegas
Building Experience: 2 years of SMP experience, was a co-founder of a fallout themed server and build the map also was a builder of Metro Dead Light
Previous Servers: VRP since crisis, Fallout: project eden, Afterearth, Metro Dead Light
Any Bans: Nope
Proof of Builds (Pictures): This was something i did when i was applying for a metro server, i can do something fallout related if you want http://www.mediafire...2uy8fmc3lpic31d
Btw i can also help with skins, in the past i helped in a few texture packs and skin packs
Also Blfngl that mod of yours looks Rad
The Meaning of Life, the Universe, and Everything.
Have you read the rules: I don't like fruit by the foot, I like frugal by the foot.
Have you read the lore: Yeah.
RP Experience: My RP experience dates back to a couple months before I joined "The Lost Days" It started out when I and a few friends were very bored. Although, I didn't know that what we were doing was technically RP, we wrote up a few characters that each of us had to "play" during school. After we were faced with expulsion if we continued we stopped. After that I felt starved of the experience. I also liked RPG's, my favorite being Fallout. So, on a last ditch effort, I feverishly searched for a Fallout themed server. That is when I "discovered" role-play servers. The first I drunkenly stumbled upon; The Lost Days, was already open, and accepting apps. After taking a couple hours to write an app, I submitted it, to find out two days later that I would be white-listed. I'd like to make this the next chapter to my RP history.
Fallout Experience: My Fallout experience starts with Fallout 3. When I first rented Fallout 3 it was one of those times when I thought I hated it, but when I wasn't playing it, I had withdraw. So, two years later I broke and bought it. Being in an earlier state of adolescence, I didn't have much responsibility, and had many, many hours to myself. Therefore, I would pour hours on end into the game. After that I was hooked, and needed more, so I bought Fallout, and Fallout 2. I played through the original, and the second one many times over. Then Fallout: New Vegas was announced, and I went into a craze trying to beat all of them in a row. Then immediately when it came out I beat it as many times as I possibly could. Still wanting more, I stumbled upon the script of the movie, and read though that, as well.
Define Meta Gaming: Metagaming is when a player uses out of character knowledge in game to give his/herself an edge against another player, whether it be the knowing of where a large supply of goods are kept from talking to the person out of game, or using player-name-tags to know where a person is.
Define Power Gaming: Powergaming is a problem in RP where a person makes a character unbalanced. Their character never takes damage, never dies, and always makes his critical shots. The character has no downside, no weaknesses.
Name: Jason Reaves
Race: African-wastel- black. Just a black guy.
Appearance: Jason keeps his hair short and neat. He is tall, and lean. His eyes are relaxed, yet aware. His ears are short, and rounded at the tops. His beard is ragged, and rough, stretching back to where his chin ends, and his neck begins. He wears a green trench coat, and bears a machete on his back. Jason sports an off-white undershirt, with a strap across his chest, attached to his machete's sheathe. The trench coat has a hood attached, that Jason rarely uses.
Signifying Traits: When in a dead-quiet environment, and Jason blinks, you can slightly hear what sounds like mechanical parts moving very quickly. When Jason is seen eating you can sometimes hear a clicking noise, as if a paper clip has struck another. Jason counts everything, for no apparent reason. Tallies things up, most of which are useless. For the most part, Jason is a very compassionate person. He only gets angry when he is (A.) being shot at, or (B.) being ****** with.
Signifying Skills: He can use terminals better than most, some of which have been using them for decades. He has always been able to make himself, and others laugh. He has the amazing ability to wait for outstandingly long times. Also, he has lazer eyes.
Biography: Jason was an android. His first memories used to start at assembly. One day he seemed to just wake up. Upon his first moments of consciousness he realized a few things. One; he wasn't alone in the room. Two; he didn't have skin. Three; he wasn't in pain. A voice came over a P.A. system, "Okay, we're almost set for these new models to be sent out. XK-109, rise. Jason found himself arising for some reason. Jason looked around at the dismantled androids around him. He made a note of that. The voice's volume went up. "XK-109, speak,"
"Hello," said Jason, XK-109. He was completely confused. "Where am I?"
"The Commonwealth," replied the man behind the voice. Jason took a note of this as well; "The Commonwealth"
"Okay, XK-109, I'm going to have you perform a few tests. All of which will be of the most importance. Think you can handle it?" said the man.
"I believe, so. Do you have a name?" Jason had been wondering this the entire time.
"Oh, yes, I am Thomas Reaves," said Thomas.
"Do I have a name?" asked Jason.
"Yes, it is Jason. Jason Reaves," said Thomas.
Jason then asked Thomas a select number of follow up questions. Thomas went on to explain what he did, what Jason was, and what would be done with him. Then, as he promised, Jason completed the tests. Although, Jason complied willingly with Thomas, he greatly wanted to run. Thomas had informed him that he was a new type of android that would be the same as all other androids; a slave. Thomas told Jason to walk into the next room, and would be nearly a finished model, as the rooms purpose was fit Jason with a layer of skin, as the the fibers that acted as muscles were already in place. A mirror was brought down by a mechanical arm holding a mirror. Jason gazed at himself for the first time. Everything matched his records of humans; how they looked, and how they felt.
"Please, Jason, take a seat in the chair at the center of the room," said Thomas. Jason walked to the center, but saw no chair. As he was about to say something the floor opened up beneath him. He fell nearly thirty feet. He was afraid to move, in fear of broken limbs. He got up anyway to see that a man was standing next to him, now. The man outstretched his hand, and said, "Hello, I am Thomas!"
Jason slowly outstretched his hand as well. "Hello, uh...Jason, I guess..."
Thomas went on to explain that Jason, being a new model, did better than any other android on the market. Because of this Jason would not become a slave, but would be brought on as a partner with Thomas. Of course, because Jason wasn't a slave he could have refused. However, Jason did not refuse. He was however, concerned for his new partner's well being, in the fact that Thomas had technically stolen Jason from the Institute. Thomas said that there was no trace left that Jason was ever created, and there was actually a replacement made. Thomas also stated that Jason's model was created by Thomas, and there were no others like Jason.
For over two years he and Thomas lived together, ate together, and worked together. He and Thomas couldn't sleep together, because Jason didn't sleep. Even though, Thomas had assured Jason time-and-time-again that there was nothing to worry about; he still felt apprehensive around other members of the Institute. He believed that someone knew, and was just waiting for the right time to strike.
One day as Thomas and Jason were finishing up a new android, a man came to their door. The man spoke in a hushed voice to Thomas. Thomas nearly sprinting in, started going on about how the "Railroad" had arrived. Jason, as confused as ever, kept asking what in the hell he was talking about. Thomas explained what that the "Railroad" was a system of people that were uncountably generous, and would take Jason to a place where he could live and never be forced into slavery, ever. Jason became angry with him, wanting to know why he would need their services. Thomas said that the people who ran the Institute had found out his intentions of setting Jason free, and were going to apprehend Thomas, and either terminate Jason, or enslave him. Understanding the situation, Jason quickly gathered his belongings, and joined the man outside their door.
The man ushered Jason into a back alley, and shoved a small metal device into his neck, resulting in Jason shutting down. Jason was reactivated in a small dark room, strapped to a chair. The man, and a woman he hadn't seen, stood before him. They went into full detail telling him where he would be going, how they were getting there, and when they would get there. Jason then asked why he was strapped to a chair. They reluctantly told him that all of his memories would be wiped, and replaced. He pleaded with them to let him keep his memories of Thomas, and the Institute. They denied any plea. After a time of pleading, Jason accepted his fate.
Jason was activated next in a place called Long Island. He was alone in the wasteland. He had no memory of anything from the Institute. He had memories of a childhood in a place called Megaton. It was there that he witnessed the lone wanderer disarm a bomb, and fix the water purifier. After hearing of a great land far away he began to walk. After many years of traveling he had finally made it to a small town called Babylon. It was there that he assumed the position of courier, under the man that owned the radio station. Jason worked there for eight years. One day his employer had decided to leave Long Island, and left the radio station to Jason. He now owns the radio station, and is one of the two major radio stations in all of the wastes.
OOC IGN: Wolfdancer Gender: Age: Have you read the rules: Yes Have you read the lore: Yes RP Expierence: Fallout Expierence: Fallout : Fallout, Fallout 2, Fallout 3, Fallout : New Vegas, and i'll be starting Tactics next week. Define Meta Gaming: Giving your character information that he/she would not have, but you as a person do. (e.g. there's a murderer around the corner hiding and I know it, but my character doesn't. Therefore, I can't just give my character the information.
Define Power Gaming: Maximising progress toward a specific goal.
IC - Name: Scott Lambert Gender: M Age: 20 Race: W Appearence: Average Height, Average Weight, Brown Hair, Hazel Eyes. Signifying Traits: Paranoid, Obnoxious, Calculated, Contrived. Signifying Skills: Smart when there is time to calculate, but not very good at talking way out of a situation. Bouts of paranoia make him a decent sneak when needed, though this is fairly rare and can sometimes do more harm than good. S.P.E.C.I.A.L.'s: (40 points to distribute, maxes out on 10) Strength- 5 Perception- 6 Endurance- 5 Charisma- 6 Intelligence- 7 Agility- 5 Luck- 6
RP example: (Games i've RPed in?) Red Dead Redemption (Xbox, low level RP with friends, you may want to not count this) Garry's mod (PC) Grand Theft Auto : San Andreas, IV (PC - Multiplayer Mode Nationstates (PC - Text based game, Nationstates.net)
Counter Strike + Source (Prison Break servers & Other, again, you may want to not count this)
Minecraft (PC - Fantasy RPs + RPGs, Other Fallout related Servers)
Biography: Born in Fargo, North Dakota, Lambert grew up used to Cold Climates and territorial dispute. He began his early career as a mechanic, he was decent enough at his job but was disinterested in it overall. At age 17 he found something that would change his life forever : a Holotape Projector. With it, he also found many old movies, many of them mediocre at best. He loved them so much he made it his mission to find every movie holotape possible. To do this however, he would need to travel. at his first chance he found a group of traveling merchants and went with them as a scavenger, when his travels brought him to manhattan he decided that it was a great place to start scavenging, and stayed there. (sorry my bio is a bit underwritten, i'm not the best writer)
OOC - IGN: boykidthing Gender: male Age: 15 Have you read the rules: Yes I have, and yes, I'm very frugal. Have you read the lore: Yes, took me a bit. RP Expierence: I've been on many RolePlay servers before; two different skyrim servers, a few zombie apocalypse servers (who hasn't) and just the regular medieval roleplay servers. I was on the skyrim server for a few months each, with many characters and stories to tell about them. Fallout Expierence: I've been playing Fallout 3 and New Vegas ever since their releases. Though, I find that Fallout 3 had more of the post-apocalyptic feel to it. So yes, I've had some experience. Define Meta Gaming: It's using information found out of character, in character. Define Power Gaming: It's basicly using unfair actions while in roleplay.
(I'd like to note this is based off my NV character.) IC - Name: Samuel Reed Gender: Male, of course Age: 15 Race: Caucasian Appearence: He has medium light brown hair that is pushed to the side. no facial hair. Very young caucasian in his teens. His right eye is brown-ish and his left is white due to a hunting accident. He's of average height, so about 5 feet 9 inches tall. He's a bit shy but will do what he needs to survive. He always wears a cap that his father gave to him. his shirt is green and blue stripes, he wears a vest for protection. With light blue jeans. Knee pads over his jeans and black army boots underneath his jeans. Signifying Traits: He is blind in his left eye due to a hunting accident. He's kinda shy, but will do what he needs to survive. He always is carrying an army combat knife that his father gave to him when he was about thirteen. He's always delighted to see another person who has hunting interests. He also knew very much about how guns work, and how cars do aswell. Signifying Skills: He is very atheletic due to his high Strength, Endurance and agility. S.P.E.C.I.A.L.'s: (40 points to distribute, maxes out on 10) Strength- 8 Perception-3 Endurance- 8 Charisma- 2 Intelligence- 6 Agility- 8 Luck- 5
RP example: Samuel walks into an old grocery store. On his way in he notices an old Nuka Cola machine. He walks up to it and bangs it with his foot. A nuka cola drops into the basket for him to grab. Samuel hears something in a distance.. "Ghraaah!"... "Eaaagghhh!".. Samuel quickly takes out his army combat knife and crouches behind the machine. He can hear the moans and screams getting closer. Three ghouls walk out infront of him, not noticing him yet. They look around for a short time, Sam terrified. Two of them walk back into the store, one stays out. Sam stands up and walks towards the ghoul Sam raises his Combat knife as he gets closer to the ghoul. The ghoul turns around and grabs Sam! "Grha!" Sam tries to shake loose, but he can't. Sam quickly takes out his 10mm pistol and shoots it in the gut. While the ghoul is off Sam, he runs towards it and stabs it in the face with his knife, over and over. He stands up and notices something to his right, it's a whole swarm of ghouls shambeling towards Sam! "The gun shot must've attracted the buggers!" Sam quickly takes out a grenade. He pulls out the pin and throws it at the crowd. *Boom!* Another swarm of them run around the corner of the wall. Sam makes a run for the door. Sam prys the door open as they run towards him. He opens the door and quickly runs through just to find another three ghouls waiting on the other side. He takes out his 10mm and aims for their heads, killing only two and missing the third. Sam quickly dashes as fast as he can towards the third ghoul. Sam knocks the ghoul to the floor and stomps on it's face. As many ghouls chase Sam, he finds a small door. The door is locked, he is trapped! Just before everything was lost. A minigun starts to fire on the crowd of ghouls Sam; "Is that a minigun!?" All the ghouls died, a stranger walks around the corner with the minigun. stranger; "What 're ya bloody doin', mate?" Sam: "I was ju.." The stranger interrupts Sam; "You could've got yerself killed, mate!" Sam hands a few bottlecaps to the stranger and thanks him. Sam leaves the minimart, never to return.
Biography: Samuel grew up in a small town, there never was any kids for him to make friends with while he was young. There was nothing to really do as a child in this small town, so him and his father would always go hunting. They went hunting for a few months untill an accident happened while they were attacked by a bear. A few months after that, they were going to get a housing inside a vault, but all they could afford was for one person. So they chose their son, Samuel to stay in the vault. It was a hard decision, but they eventually got Sam to agree with it. So finally when the time came for him to go into the vault. He got in a very long line, it moved quite fast. Every step away from his parents as they waved for him, he grew more sad. He was about to enter, but there was a problem. He heard sirens, and the gate shut infront of him! He quickly rushed to the door and slammed his hands on the vault door. "Let me in!!!" His father ran up to him and gave him one of the two radiation suits that they have, and one to his wife. They stayed in a small cave and waited for the apocalypse. As bombs fell, they held eachother tight, crying untill it stopped. Sam's father gave him his old army knife, and a small rifil, and told Sam to go out into the wilderness and make a life for himself, the mom then took off his rad suit and gave it to Sam, then said "Go, I and your father will be fine, I promise. just.. just go alright?" Sam left confused and in tears. (That's how Sam ended up alone in the wasteland.)
When samuel was born, his family didn't have much to pass around. But they were always giving him as much as they could so he could have a good and stable life. When he was about just 2 years of age, his father was working on a car, he of course wanted to show him how he fixed the engine. But Sam never listened, he just wanted to play with this doll that his mother gave him, it was a teddy bear. His father grew mad that his son played with dolls. So one day, while little Sammy was taking a nap, his father went in his room and took the teddy bear right from Sam's grasp. Sam awoke hours later, crying as he ran into the kitchen rambling about what had happened to his bear "It's gauwn!" *whining*. His parents kept asking what was wrong, see; the father never told the mother what he had done to the bear. So he had to explain what had happened to it. Him and his wife got into an arguement. This lasted about two weeks before the kid finally caught on to what was happening between them. He was very sad because of this and cried all the time.
When Samuel was about 5 years old, him and his father started to grow apart, Samuel wanted to play with toys, his father thought he should be working on cars already at his age. But he never really wanted to do that, even though it would be good for him to learn something. He was homeschooled, there wasn't any schools near where he lived, so he didn't get many friends. His mom always said that she was his best friend, so you could imagine how his life was as a child. Always playing with a teddy bear, never doing anything with his father and most of all, he had no friends, no one to talk to, not even a girl for him to like.
At age 12, Samuel started to get into what his father was doing, fixing and repairing cars, hunting and such. So he became very well-knoledged about cars and how they work. All at a young age too. His father grew very happy with his son, finally became the son he wanted. He would always study up on how rifils work, how to take them apart and put them back together once again. So you could say he was very smart at his age. He knew the basicly everything he could about weaponry.
Samuel and his father were out hunting. He and his father weren't close, their mother was very happy that they were getting some time together. Samuel's father spots a deer, he stops Sam and signals him to be quiet, then points in the direction of the deer. His father then nods his head, like he was saying that Sam could shoot this one. Sam then aims down the sights of his Hunting rifil, just before he takes the shot. A bear runs out from the bushes and runs towards Samuel. His father then pushes him out of the way, with the bear between him and Sam. His father then aims and takes a shot as the bear rushes towards Samuel. The bullet pierces through the head of the bear and into Sam's face. Sam was rushed to the nearest hospital. After hours of waiting, the doctor went to the waiting room to tell the parents that they could see him if they wanted to. Samuel's parents rushed to his room, to see that he was alright. The doctor turns to his parents and says "He's a very lucky boy, there wasn't any brain damage. though, there's one thing that he will have to learn to live with." The father asks "What is it, doc?" The doctor replies "Due to the bullet penetrating into the left side of his face, it managed to make him blind in his left eye." the mother is just happy that Samuel made it out alive. One week later, when they finally could bring Samuel home, they walked him into his room to show all of his family and friends sitting in his room. They all yell "Surprize!" then stand up and give him a hug.
Sam's walking down a back alley way, he hears a grunt behind him. He quickly takes out his army combat knife and turnes around to find a ghoul. The ghoul runs towards Sam, Sam quickly turns around 360 degrees and back-kicks towards the ghoul. Sadly, Sam's depth of perception is slightly off. His kick lands a few feet before the ghoul. The ghoul rushes towards Sam and grabs him. The ghoul garbles "Ghraaahg!". Sam, in a panic, quickly thrusts the knife into the ghouls face and yells "Die $%@#&!". Sam pulls the knife out and side-kicks the ghoul in the gut. While the ghoul is temporarily blind, Sam makes a run for the nearest building and enters it. Whilst inside, Sam finds some supplies and a small area for a fire. He starts a small fire then gets some rest. He awakes hours later in a daze. He has been captured by raiders! He checks his pockets, "Gah! nothin'!" He looks around for a few seconds, then thinks to himself "There's gotta be a way out of this cell" He sees a guard asleep against the cage, so he slowly walks up to the guard, and puts his arms through the cell bars. Quickly, he covors the guard's mouth with his left hand and chokes the guard with his right arm. The bandit guard strugles for 10 seconds, then goes unconcious. He takes the keys from the guards pockets, and a small knife. Sam unlocks the gate door and hides the body under a table, then puts a blanket over him so it was harder to see him. He hears a bandit comming down the hall and quickly runs back in the cell and locks the door, hides the keys and the knife. The bandit comes into the room a few seconds later and says "Where the hell did that guard go?" Sam pretends to be asleep. The bandit yells at Sam "Hey!" Sam ignores him, the bandit then yells louder "Hey! wake up!" Sam gets up and stretches. The guard says "It's time for you to eat, can't sell ya if you're dead!" The bandit then laughs. The bandit opens an old can of dog food and puts his hand through the cell bars. Sam walks up as he were to grab the food. Sam quickly takes out the knife and jabs it into the bandits arm, then forces the bandit's arm to the side breaking his arm. Sam opens the cell door and kicks the bandit in the face over and over untill he was knocked out. Sam takes the knife then slits the bandit's throat. Sam quickly switches his rag clothes with the bandit clothes and throws the body of the bandit in the cage. He walks out the room casually. He finds a few bandits drunk and passed out on a couch. He slowly sneaks out of the room and searches for his backpack and clothes. He walkes into a room with a few boxes and one bandit that's sharpening his knife. Sam walks up to his backpack and picks it up. The bandit then says to Sam "Oi! what 're you doin'?" Sam deapens his voice then says "Just taking this stuff to the guard, he said he wanted to burn it infront of the prisoner" Sam then takes the backpack and leavs the building. Sam walks outside, and looks around trying to see if he notices the area that he's in. He's in some sort of amusement park, Sam thinks to himself "How'd I get here?.." He walks for about 30 seconds then hears a door slam open "WHERE IS HE!" "WHERE'S THAT LITTLE , I'LL KILL 'EM!" Sam overhears them and quickly runs to small shaded area for him to hide in. He waits it out for about 15 minutes, then leaves.
Just because you've been denied doesn't mean you can't try again, if that's what you're thinking XD
About your bio, it's mainly for the background of your character. If there's no background...what motivates you character? Why does s/he want to go to Manhattan? Things like that.