Woah, woah, woah! I'm a fat cat, but I don't frown.
Anyways, a few suggestions:
1: Zoning in the peasant area. At the most eastern portion of the tree farm, it is impossible to get next to the wall. Since most pigs spawn in that area, could the zone that peasants can move in be expanded there?
2. The butcher could buy both raw and cooked meats. Cooked meats could stay at the current price, while raw meats could be sold for a reduced price, since more effort goes into getting cooked meat.
3. Maybe there could be a few signs that explain the broker system in the peasant spawn room, to clear up any confusion?
Thanks for taking these suggestions into consideration!!
Great server so far. Can't wait to see it grow over time!
There Needs to be a option to sell uncooked meat because cooking meat is a chore, and a y task at best, Unless you own a plot its unfun to even remotely cook anything. And a ramp up to the Tree farm would also be nice too... But you cant ask for it all.
There Needs to be a option to sell uncooked meat because cooking meat is a chore, and a y task at best, Unless you own a plot its unfun to even remotely cook anything.
its done that way on purpose to make it less appealing. sell prices on food are high, so to keep it less over powered, it takes more effort to compensate for the high sell value
Itd also be nice to have plots that are 3x3 but are 10k. Those 25k ones are too Expensive for peasents but 10k would be a good price for a cheap plot. Also, I seemed to have dced and then as soon as i log in i find lordsinisterx waiting nearby with armour and sword in hand, Wish i had pictures... but i was dead at the time... Does this constitute as camping?
and on a Double note... Chat mod applications could be a good thing....
Itd also be nice to have plots that are 3x3 but are 10k. Those 25k ones are too Expensive for peasents but 10k would be a good price for a cheap plot. Also, I seemed to have dced and then as soon as i log in i find lordsinisterx waiting nearby with armour and sword in hand, Wish i had pictures... but i was dead at the time... Does this constitute as camping?
and on a Double note... Chat mod applications could be a good thing....
um. not sure. maybe he lucked out being next to you? but I will make note of it. also the plots are more for group efforts. the first people that bought a plot split the price.
Not for sure if Texbomb's Idea's are set In stone but I decided to copy him and make my own.
Jungle Stalkers
Area: Jungle high in the tree tops or underground.
Pros: earn movement speed and attack damage during night or when invisible.
Jump ranged is increased
Night Vision potion is automatically on during night
Cons: Slowed and weakened during day.
Sight range is decreased during day.
Paladins
Area: Plains (City/Castle)
Pros: increased attack damage due to heavy weapons
Increased defense due to heavy armor
Cons: Damage is nerfed with a bow
Slowed due to heavy armor
Nether Reapers
Area: Nether (Castle)
Pros: Damage and health increased greatly when within 20 blocks of Lava or Fire
Regain starvation pills when in Lava
Cons: Loses health when in water
Slowed and weakened when within 10 blocks of water
Atlantans
Area: Underwater (castle)
Pros: Increase movement speed and armor when in 20 blocks of water
Regain Health when in water
Cons: Slowed and weakened when within 20 blocks of lava or fire
Loses starvation pills when on fire as long with health.
Marksmen
Area: Forest (castle)
Pros:Bow damage increased
Speed increased
Cons: Weakened
Sword damage decreased
(Need name) Sand People
Area: Desert (Town/Castle)
Pros: Potions do extra effects (as in A healing potion would do the same of a healing 2)
Health regenerates faster
Cons: Weakend
Sword/Bow nerfed
(Need name) Hill people
Area:Hills/Mountains (Castle/City inside Mountain)
Pros: increased armor/damage with leather armor
Increased movement speed
Increased damage with sword
Cons: Decreased movement speed (severely) with any other armor then leather
Bow damage decreased
Extras
Dungeons/Pve
Raid able dungeons big and small. Some with boss's that drop amazing loot but hard of kill or find and others that just drop a tiny buff of some sort.
Money gained when killing npc's (Dungeon mobs and such)
All dungeon mobs would drop some sort of item.
Random npc's roaming around the map in free.
PvP (Free)
Tiny holds, resource structures or towns able to be held by a faction, to gain buffs to help favor them in war. The other alliances are allowed to attack these after 48h of the conquering it.
When conquered a castle the plots should be raid able or semi-accessible by the other faction.
2-3bases per faction once the server gets bigger.
Railroads in-between bases that can transport people or resources by to enable the fact of possibly losing your Rez or being ambushed to add another factor to the PvP zone.
And that's it for my suggestions for now. Thanks for reading, -kingduncan1999 (I put some of Texbomb's ideas in here. They were just too good to be left out :D)
Not for sure if Texbomb's Idea's are set In stone but I decided to copy him and make my own.
Jungle Stalkers
Area: Jungle high in the tree tops or underground.
Pros: earn movement speed and attack damage during night or when invisible.
Jump ranged is increased
Night Vision potion is automatically on during night
Cons: Slowed and weakened during day.
Sight range is decreased during day.
Paladins
Area: Plains (City/Castle)
Pros: increased attack damage due to heavy weapons
Increased defense due to heavy armor
Cons: Damage is nerfed with a bow
Slowed due to heavy armor
Nether Reapers
Area: Nether (Castle)
Pros: Damage and health increased greatly when within 20 blocks of Lava or Fire
Regain starvation pills when in Lava
Cons: Loses health when in water
Slowed and weakened when within 10 blocks of water
Atlantans
Area: Underwater (castle)
Pros: Increase movement speed and armor when in 20 blocks of water
Regain Health when in water
Cons: Slowed and weakened when within 20 blocks of lava or fire
Loses starvation pills when on fire as long with health.
Marksmen
Area: Forest (castle)
Pros:Bow damage increased
Speed increased
Cons: Weakened
Sword damage decreased
(Need name) Sand People
Area: Desert (Town/Castle)
Pros: Potions do extra effects (as in A healing potion would do the same of a healing 2)
Health regenerates faster
Cons: Weakend
Sword/Bow nerfed
(Need name) Hill people
Area:Hills/Mountains (Castle/City inside Mountain)
Pros: increased armor/damage with leather armor
Increased movement speed
Increased damage with sword
Cons: Decreased movement speed (severely) with any other armor then leather
Bow damage decreased
Extras
Dungeons/Pve
Raid able dungeons big and small. Some with boss's that drop amazing loot but hard of kill or find and others that just drop a tiny buff of some sort.
Money gained when killing npc's (Dungeon mobs and such)
All dungeon mobs would drop some sort of item.
Random npc's roaming around the map in free.
PvP (Free)
Tiny holds, resource structures or towns able to be held by a faction, to gain buffs to help favor them in war. The other alliances are allowed to attack these after 48h of the conquering it.
When conquered a castle the plots should be raid able or semi-accessible by the other faction.
2-3bases per faction once the server gets bigger.
Railroads in-between bases that can transport people or resources by to enable the fact of possibly losing your Rez or being ambushed to add another factor to the PvP zone.
And that's it for my suggestions for now. Thanks for reading, -kingduncan1999 (I put some of Texbomb's ideas in here. They were just too good to be left out )
These are great ideas but I think it's going to be FAR too much work. A lot of these would have to be custom plugins, and to get everything you listed we'd have so many plugins on the server it'd be unplayable. I think we need to simplify the majority of these ideas.
These are great ideas but I think it's going to be FAR too much work. A lot of these would have to be custom plugins, and to get everything you listed we'd have so many plugins on the server it'd be unplayable. I think we need to simplify the majority of these ideas.
if you think about it will only need 2-3 plugins for this. The buff one. The resource holding one and Npc's (we already have npc's). Not for sure on the buff one but I can imagine it wouldn't be too long of coding.
Woah, woah, woah! I'm a fat cat, but I don't frown.
Anyways, a few suggestions:
1: Zoning in the peasant area. At the most eastern portion of the tree farm, it is impossible to get next to the wall. Since most pigs spawn in that area, could the zone that peasants can move in be expanded there?
2. The butcher could buy both raw and cooked meats. Cooked meats could stay at the current price, while raw meats could be sold for a reduced price, since more effort goes into getting cooked meat.
3. Maybe there could be a few signs that explain the broker system in the peasant spawn room, to clear up any confusion?
Thanks for taking these suggestions into consideration!!
Great server so far. Can't wait to see it grow over time!
lol. glad you could join us.
Its a brand new server, a brand new start for us to !
I hope you do well !
I love this one Tex !! Nice work !
I see skills' sig has evolved :3
And nice lore tex
Clash of Kingdoms v1.3
Huge changes this roll around!
Balance Changes
its done that way on purpose to make it less appealing. sell prices on food are high, so to keep it less over powered, it takes more effort to compensate for the high sell value
and on a Double note... Chat mod applications could be a good thing....
um. not sure. maybe he lucked out being next to you? but I will make note of it. also the plots are more for group efforts. the first people that bought a plot split the price.
lol...you silly
GG TITUS, GG.
Jungle Stalkers
Area: Jungle high in the tree tops or underground.
Pros: earn movement speed and attack damage during night or when invisible.
Jump ranged is increased
Night Vision potion is automatically on during night
Cons: Slowed and weakened during day.
Sight range is decreased during day.
Paladins
Area: Plains (City/Castle)
Pros: increased attack damage due to heavy weapons
Increased defense due to heavy armor
Cons: Damage is nerfed with a bow
Slowed due to heavy armor
Nether Reapers
Area: Nether (Castle)
Pros: Damage and health increased greatly when within 20 blocks of Lava or Fire
Regain starvation pills when in Lava
Cons: Loses health when in water
Slowed and weakened when within 10 blocks of water
Atlantans
Area: Underwater (castle)
Pros: Increase movement speed and armor when in 20 blocks of water
Regain Health when in water
Cons: Slowed and weakened when within 20 blocks of lava or fire
Loses starvation pills when on fire as long with health.
Marksmen
Area: Forest (castle)
Pros:Bow damage increased
Speed increased
Cons: Weakened
Sword damage decreased
(Need name) Sand People
Area: Desert (Town/Castle)
Pros: Potions do extra effects (as in A healing potion would do the same of a healing 2)
Health regenerates faster
Cons: Weakend
Sword/Bow nerfed
(Need name) Hill people
Area:Hills/Mountains (Castle/City inside Mountain)
Pros: increased armor/damage with leather armor
Increased movement speed
Increased damage with sword
Cons: Decreased movement speed (severely) with any other armor then leather
Bow damage decreased
Extras
Dungeons/Pve
Raid able dungeons big and small. Some with boss's that drop amazing loot but hard of kill or find and others that just drop a tiny buff of some sort.
Money gained when killing npc's (Dungeon mobs and such)
All dungeon mobs would drop some sort of item.
Random npc's roaming around the map in free.
PvP (Free)
Tiny holds, resource structures or towns able to be held by a faction, to gain buffs to help favor them in war. The other alliances are allowed to attack these after 48h of the conquering it.
When conquered a castle the plots should be raid able or semi-accessible by the other faction.
2-3bases per faction once the server gets bigger.
Railroads in-between bases that can transport people or resources by to enable the fact of possibly losing your Rez or being ambushed to add another factor to the PvP zone.
And that's it for my suggestions for now. Thanks for reading, -kingduncan1999 (I put some of Texbomb's ideas in here. They were just too good to be left out :D)
These are great ideas but I think it's going to be FAR too much work. A lot of these would have to be custom plugins, and to get everything you listed we'd have so many plugins on the server it'd be unplayable. I think we need to simplify the majority of these ideas.
And maybe you can purchase a mumble room for $5.
I do love the idea of buying a mumble room
Please do it