The Meaning of Life, the Universe, and Everything.
Join Date:
3/15/2011
Posts:
358
Member Details
Quote from kHarmaKillz »
Just a couple thoughts concerning jobs..
Would it be possible to make some jobs actually worth doing? For example.. Gardening is THE WAY to make money if you want to do it fast.. its pretty cheesy. A possibility would be making the easier jobs start off paying better, but scale the harder jobs to pay better in the later levels..
An example would be maybe making gardeners not quite as dominant in the later levels, and raising how much guards get? I'd say hunting would be the second most difficult job, with mining in 3rd, and gardening at fourth. Terraforming is definitely the easiest way for a newb to get a couple bucks.. but Gardening is dominant all the way up.
I think its like that since Gardening has no drops, wonder if the person who made this mod used a system that made jobs with drops harder to earn money, then those without drops.. btw I have way to much cobble :smile.gif:
Would it be possible to make some jobs actually worth doing? For example.. Gardening is THE WAY to make money if you want to do it fast.. its pretty cheesy. A possibility would be making the easier jobs start off paying better, but scale the harder jobs to pay better in the later levels..
An example would be maybe making gardeners not quite as dominant in the later levels, and raising how much guards get? I'd say hunting would be the second most difficult job, with mining in 3rd, and gardening at fourth. Terraforming is definitely the easiest way for a newb to get a couple bucks.. but Gardening is dominant all the way up.
I think its like that since Gardening has no drops, wonder if the person who made this mod used a system that made jobs with drops harder to earn money, then those without drops.. btw I have way to much cobble :smile.gif:
Scavenger
Pros: Good Starting Pay
Cons: Slow Leveling, Almost No Pay Increase
Lumberjack
Pros: Fast Leveling
Cons: ??? (Balanced)
Farmer
Pros: Fast Leveling
Cons: Slow Pay Increase
Miner
Pros: Good Pay and Resale
Cons: Slow Leveling
Hunter
Pros: Good Pay
Cons: Slow Leveling
Electrician
Pros: High Pay Later
Cons: Expensive To Start
Guard
Pros: High Pay Later
Cons: You Will Die.
As you can see, I'm suggesting we do away with Terraforming for a few reasons. It creates many ugly holes around spawn, and it could be replaced by builders which are more productive.
Also some possible jobs to add would be:
Villains, that get paid for killing players, and for placing mob spawners??
Builders, Self Explanatory
Scavenger
Pros: Good Starting Pay
Cons: Slow Leveling, Almost No Pay Increase
Lumberjack
Pros: Fast Leveling
Cons: ??? (Balanced)
Farmer
Pros: Fast Leveling
Cons: Slow Pay Increase
Miner
Pros: Good Pay and Resale
Cons: Slow Leveling
Hunter
Pros: Good Pay
Cons: Slow Leveling
Electrician
Pros: High Pay Later
Cons: Expensive To Start
Guard
Pros: High Pay Later
Cons: You Will Die.
As you can see, I'm suggesting we do away with Terraforming for a few reasons. It creates many ugly holes around spawn, and it could be replaced by builders which are more productive.
Also some possible jobs to add would be:
Villains, that get paid for killing players, and for placing mob spawners??
Builders, Self Explanatory
Sorry for use xray i can give back all the things i used for it i only got it today i had to delte me minecraft.jar and i was messing around with it i wont use it again but i am very sorry for useing it I played a lot on this server and i would be very glad if you would let me back on and i am very sorry for this happing can I donate money to the server to show i am sorry
would you let me do that or will you do a part time ban for a week or some thing like that
if you wont let me on pls can you give all of my blonging to aaron007 there a lot of hard work in there
This after all that long thing about you speedhacking? It's sorta pathetic.
Your ban has been converted to a 24 hr ban. If we see you do ANYTHING we don't like again, its permanent.
I think its like that since Gardening has no drops, wonder if the person who made this mod used a system that made jobs with drops harder to earn money, then those without drops.. btw I have way to much cobble :smile.gif:
All the job prices are configurable by us.
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Hopefully stay!!
Yes!!
Gratz on mod btw!
Looks like there's a website and forum for the server too!
WEIRDJUNK!!!!
xD
Gardener
Pros: Easiest Job
Cons: Low Pay, Slow Leveling
Scavenger
Pros: Good Starting Pay
Cons: Slow Leveling, Almost No Pay Increase
Lumberjack
Pros: Fast Leveling
Cons: ??? (Balanced)
Farmer
Pros: Fast Leveling
Cons: Slow Pay Increase
Miner
Pros: Good Pay and Resale
Cons: Slow Leveling
Hunter
Pros: Good Pay
Cons: Slow Leveling
Electrician
Pros: High Pay Later
Cons: Expensive To Start
Guard
Pros: High Pay Later
Cons: You Will Die.
As you can see, I'm suggesting we do away with Terraforming for a few reasons. It creates many ugly holes around spawn, and it could be replaced by builders which are more productive.
Also some possible jobs to add would be:
Villains, that get paid for killing players, and for placing mob spawners??
Builders, Self Explanatory
details:
Gardener:
levelingProgressionRate: 0.1
incomeProgressionRate: 0.05
Break:
LEAVES: 1.0
YELLOW_FLOWER: -3.0
RED_ROSE: -3.0
Place:
YELLOW_FLOWER: 3
RED_ROSE: 3
LEAVES: -1.0
Kill:
Scavenger:
levelingProgressionRate: 0.1
incomeProgressionRate: 0.01
Break:
CLAY: 5.0
YELLOW_FLOWER: 5.0
RED_ROSE: 5.0
BROWN_MUSHROOM: 5.0
RED_MUSHROOM: 5.0
PUMPKIN: 5.0
Place:
CLAY: -5.0
YELLOW_FLOWER: -5.0
RED_ROSE: -5.0
BROWN_MUSHROOM: -5.0
RED_MUSHROOM: -5.0
PUMPKIN: -5.0
Kill:
Lumberjack:
levelingProgressionRate: 0.05
incomeProgressionRate: 0.05
Break:
SAPLING: -1.0
LOG: 2.0
Place:
SAPLING: 1.0
LOG: -2.0
Kill:
Farmer:
levelingProgressionRate: 0.05
incomeProgressionRate: 0.01
Break:
CROPS: 1.0
Place:
Kill:
Miner:
levelingProgressionRate: 0.1
incomeProgressionRate: 0.05
Break:
COAL_ORE: 1.0
IRON_ORE: 2.0
REDSTONE_ORE: 2.0
LAPIS_ORE: 2.5
GOLD_ORE: 2.5
DIAMOND_ORE: 3.0
OBSIDIAN: 3.0
Place:
IRON_ORE: -2.0
GOLD_ORE: -2.5
OBSIDIAN: -3.0
Kill:
Hunter:
levelingProgressionRate: 0.1
incomeProgressionRate: 0.05
Break:
Place:
Kill:
Wolf: 3.0
Squid: 2.5
Cow: 2.0
Pig: 1.5
Sheep: 1.5
Chicken: 1.0
Electrician:
levelingProgressionRate: 0.1
incomeProgressionRate: 0.1
Break:
REDSTONE_WIRE: -2.0
REDSTONE_TORCH_ON: -3.0
REDSTONE_TORCH_OFF: -3.0
DIODE_BLOCK_OFF: -3.0
DIODE_BLOCK_ON: -3.0
LEVER: -1.0
STONE_PLATE: -1.0
WOOD_PLATE: -1.0
IRON_DOOR_BLOCK: -2.0
STONE_BUTTON: -1.0
Place:
REDSTONE_WIRE: 2.0
REDSTONE_TORCH_ON: 3.0
REDSTONE_TORCH_OFF: 3.0
DIODE_BLOCK_OFF: 3.0
DIODE_BLOCK_ON: 3.0
LEVER: 1.0
STONE_PLATE: 1.0
WOOD_PLATE: 1.0
IRON_DOOR_BLOCK: 2.0
STONE_BUTTON: 1.0
Kill:
Guard:
levelingProgressionRate: 0.1
incomeProgressionRate: 0.1
Break:
Place:
Kill:
Skeleton: 3.0
Ghast: 2.5
PigZombie: 2.0
Creeper: 2.0
Spider: 1.5
Zombie: 1.0
I like, well mostly I like miners getting paid for breaking obsidian :smile.gif:
Every job is exploitable in the exact some way, but I've recommended Electrician be put on the back burner, at least until we get a larger user base.
Well they get money/exp for placing objects and they could spam it everywhere...
EDIT:
Forgot to mention that players should once again be able to set prices in their player-ran stores!
Yeah we will :smile.gif:
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A new town named Valhalla has been made! :smile.gif:
This after all that long thing about you speedhacking? It's sorta pathetic.
Your ban has been converted to a 24 hr ban. If we see you do ANYTHING we don't like again, its permanent.
Clcik the banner above to visit our official thread or visit Minestatus at the following URL: http://minestatus.net/4720-chaotic-uniformity-1-6-6-pvp-iconomy-residence-jobs-towny.png