I suggest when the architects are done, they join the Landscaping team.
I agree, if they have time. So the redstoners can get to work asap!
about the circuitry and such........
there are some disadvantages and stuff to these redstone activated traps.
1. sp redstone is not the same as smp redstone, it tends to act differently in some cases, making it end in disaster in some cases.
2. in smp, redstone can be buggy and act one way the first 10 times, then do something else the next.
3. in smp, redstone can lag, ALOT, causing it to go wrong even if it shouldnt.
4. you really never know when a person would accidently bump into one of the many underground wiring, and accidently set off a massive tnt nuke, ruining the games.
5. you could definitely maybe accidently hit the wrong switch, and, again, ruin the games.
6. while constructing it, it may mess up and go horribly wrong on accident, and we would have to fix it all up.
7. they woudnt always act right that seccond when we need them, they might activate too late for it to take effect, or miss.
8. some may be activated premature to when they were supposed to.
anyway, for this reason we probably don't want too too many traps set, esspeccially highly dangerous ones, atleast in the first game, when were still seeing out how this whole thing will work. also, maybe soem manually activated traps for safety, such as flint and stealing a tree from inside the arena. or maybe collapsing a cave yourself. anyway, i just don't think too many traps should be instituted straight away.
I agree! However, this comes the questions:
"how much is too much?"
how many traps are too many?
how can we tell which traps are "simple" and which traps are "complex"?
sadly, all of this will vary greatly from person to person. So, we'll need many people's input on these questions :smile.gif:
Hey Liam, no problem setting up the server.
We didnt learn much from the combat test, only that we really will need a paid server for the real games. Also, I think iron swords shouldn't be allowed.
Also, the naturally generated map that was surrounded with a 500x500 bedrock wall worked well. I'm pretty sure that's what we should use for the real hunger games, but it would be edited a lot by landscapers and trappers.
EDIT:
On skype yesterday we were talking about how we would pay for the server. Someone suggested that the contestants would have to pay 1 or 2$ to get in the games. It kinda makes sense if you think about it. And it would make sure that they got there and were determined to win. Just an idea. Asking for donations might work too.
EDIT EDIT:
In the OP you should tell people to join skype.
Also, gamemakers should be required to have skype. Not having it could result in some timing accidents, as gamemakers would have to be typing lots of commands in minecraft at action-packed moments, they could not be typing to other people at the same time.
Brilliant! Simply brilliant! We should talk about this more on skype. Also, I need to do a big update on the OP after I have read all my PMs so I'll include that in the update. On the subject of redstone, 1138_RINGER is right about all the bugs, but I agree with histfanatic that traps will be varied depending on input. This is also why we need to run a mock hunger games with game makers before we actually do the official thing! Keep the creative processes flowing!
I've been working on a lot of different landscapes recently as practice. My favorite is my volcanic region. It's not like there's thousands of liters of magma spewing out of a stone obelisk but it has some nice cliffs, weird rock structures, naturally exposed obsidian and a lot more cool stuff to make it awesome.
Ive been working on landscapes to i'm impressed with my huge river i made *tried to model after my imagination on the river in first book* it turned out great cant wait.
I've been working on a lot of different landscapes recently as practice. My favorite is my volcanic region. It's not like there's thousands of liters of magma spewing out of a stone obelisk but it has some nice cliffs, weird rock structures, naturally exposed obsidian and a lot more cool stuff to make it awesome.
wow, naturally exposed obsidian... strange rock structures... *minegasm* melikes.
If I may suggest using a variety of different landscapes for the arena, but please include plenty of cavern, they are a godsend for trappers like me.
OMG! I just had the GREATEST idea EVER. Okay, get this. The contestants start off on the ground. In a circle, etc... Now, instead of the cornucopia being on the ground, how about it's on a FLOATING ISLAND! And the only way to get to that island is through a pillar with only one ladder! People would have to push each other off if they wanted to get to the cornucopia.
If I may suggest using a variety of different landscapes for the arena, but please include plenty of cavern, they are a godsend for trappers like me.
OMG! I just had the GREATEST idea EVER. Okay, get this. The contestants start off on the ground. In a circle, etc... Now, instead of the cornucopia being on the ground, how about it's on a FLOATING ISLAND! And the only way to get to that island is through a pillar with only one ladder! People would have to push each other off if they wanted to get to the cornucopia.
That is definetly an interesting idea, but I don't think it will work very well. It would make the entire games very unbalanced, as the first person to get to the top and punch the others down until they all die or just quit trying, then he could just take everything and be unbeatable, because he has everything and the others have nothing.
If I may suggest using a variety of different landscapes for the arena, but please include plenty of cavern, they are a godsend for trappers like me.
OMG! I just had the GREATEST idea EVER. Okay, get this. The contestants start off on the ground. In a circle, etc... Now, instead of the cornucopia being on the ground, how about it's on a FLOATING ISLAND! And the only way to get to that island is through a pillar with only one ladder! People would have to push each other off if they wanted to get to the cornucopia.
That is definetly an interesting idea, but I don't think it will work very well. It would make the entire games very unbalanced, as the first person to get to the top and punch the others down until they all die or just quit trying, then he could just take everything and be unbeatable, because he has everything and the others have nothing.
True, true. How about several ladders then, or a massive waterfall, so multiple people can climb up at the same time without fear of being kicked off, all "This is SPARTA" style.
If I may suggest using a variety of different landscapes for the arena, but please include plenty of cavern, they are a godsend for trappers like me.
OMG! I just had the GREATEST idea EVER. Okay, get this. The contestants start off on the ground. In a circle, etc... Now, instead of the cornucopia being on the ground, how about it's on a FLOATING ISLAND! And the only way to get to that island is through a pillar with only one ladder! People would have to push each other off if they wanted to get to the cornucopia.
That is definetly an interesting idea, but I don't think it will work very well. It would make the entire games very unbalanced, as the first person to get to the top and punch the others down until they all die or just quit trying, then he could just take everything and be unbeatable, because he has everything and the others have nothing.
True, true. How about several ladders then, or a massive waterfall, so multiple people can climb up at the same time without fear of being kicked off, all "This is SPARTA" style.
awesome idea, but woudnt they just 1x1 tower up? (once they got enoguh dirt and came back)
They could, but by the time they get enough dirt, someone would have probably gotten to the top and stole all th good stuff.
*facepalm* yeah... maybe the cornucopia is a tower which they must climb, wtih multiple rooms. the lower rooms have not very good items, the highest one has all the good stuff.
If I may suggest using a variety of different landscapes for the arena, but please include plenty of cavern, they are a godsend for trappers like me.
OMG! I just had the GREATEST idea EVER. Okay, get this. The contestants start off on the ground. In a circle, etc... Now, instead of the cornucopia being on the ground, how about it's on a FLOATING ISLAND! And the only way to get to that island is through a pillar with only one ladder! People would have to push each other off if they wanted to get to the cornucopia.
Odds are there wont be many caverns if the map is designed right. This is because:
1. The games are designed to be for the entertainment of the viewer as well as the player. If the combatant is in a cave then the viewer cannot see the combatant and thus are not entertained.
2. A map needs to be well balanced (just like any game). A well balanced map is neither defensive-dominant nor offensive-dominant. Meaning there are not places that can be easily defended nor easily breached. What you propose is an ultimate defensive position which would cause a severe imbalance in game-play which causes my next point...
3. Caves (especially many caves) cause the potential* problem of everyone camping and being on the defensive. This isn't entertaining for anyone and makes for a dull game (again, because of reason 2)
4. People aren't as likely to be sponsored if they fortify a defensive position because it's not entertaining.
However, some caves (designed right) would improve interest greatly in the game because of the aspect of mystery/curiosity. However, they would have to be designed in a way that they are neither defensively overpowered nor offensively-overpowered.
*this is a theoretical problem and I do not have definitive proof to back up this game rather than logic and patterns in other games with similar problems.
If I may suggest using a variety of different landscapes for the arena, but please include plenty of cavern, they are a godsend for trappers like me.
OMG! I just had the GREATEST idea EVER. Okay, get this. The contestants start off on the ground. In a circle, etc... Now, instead of the cornucopia being on the ground, how about it's on a FLOATING ISLAND! And the only way to get to that island is through a pillar with only one ladder! People would have to push each other off if they wanted to get to the cornucopia.
Odds are there wont be many caverns if the map is designed right. This is because:
1. The games are designed to be for the entertainment of the viewer as well as the player. If the combatant is in a cave then the viewer cannot see the combatant and thus are not entertained.
2. A map needs to be well balanced (just like any game). A well balanced map is neither defensive-dominant nor offensive-dominant. Meaning there are not places that can be easily defended nor easily breached. What you propose is an ultimate defensive position which would cause a severe imbalance in game-play which causes my next point...
3. Caves (especially many caves) cause the potential* problem of everyone camping and being on the defensive. This isn't entertaining for anyone and makes for a dull game (again, because of reason 2)
4. People aren't as likely to be sponsored if they fortify a defensive position because it's not entertaining.
However, some caves (designed right) would improve interest greatly in the game because of the aspect of mystery/curiosity. However, they would have to be designed in a way that they are neither defensively overpowered nor offensively-overpowered.
*this is a theoretical problem and I do not have definitive proof to back up this game rather than logic and patterns in other games with similar problems.
If I may suggest using a variety of different landscapes for the arena, but please include plenty of cavern, they are a godsend for trappers like me.
OMG! I just had the GREATEST idea EVER. Okay, get this. The contestants start off on the ground. In a circle, etc... Now, instead of the cornucopia being on the ground, how about it's on a FLOATING ISLAND! And the only way to get to that island is through a pillar with only one ladder! People would have to push each other off if they wanted to get to the cornucopia.
Odds are there wont be many caverns if the map is designed right. This is because:
1. The games are designed to be for the entertainment of the viewer as well as the player. If the combatant is in a cave then the viewer cannot see the combatant and thus are not entertained.
2. A map needs to be well balanced (just like any game). A well balanced map is neither defensive-dominant nor offensive-dominant. Meaning there are not places that can be easily defended nor easily breached. What you propose is an ultimate defensive position which would cause a severe imbalance in game-play which causes my next point...
3. Caves (especially many caves) cause the potential* problem of everyone camping and being on the defensive. This isn't entertaining for anyone and makes for a dull game (again, because of reason 2)
4. People aren't as likely to be sponsored if they fortify a defensive position because it's not entertaining.
However, some caves (designed right) would improve interest greatly in the game because of the aspect of mystery/curiosity. However, they would have to be designed in a way that they are neither defensively overpowered nor offensively-overpowered.
*this is a theoretical problem and I do not have definitive proof to back up this game rather than logic and patterns in other games with similar problems.
Great ideas though! Just need to improve them a little :smile.gif: And that is what constructive criticism is for. So, pertaining the cornucopia idea:
The biggest issue is with the entrance, am I correct to assume that? Specifically, the problem of having only one entrance to the floating island. So the solution is simple; have multiple ladders going into the cornucopia (3-4 maybe? that gives 4-3 [respectively] people to a ladder). No need to create elaborate solutions to the problem. Often times the best answer is the simplest.
Great ideas though! Just need to improve them a little :smile.gif: And that is what constructive criticism is for. So, pertaining the cornucopia idea:
The biggest issue is with the entrance, am I correct to assume that? Specifically, the problem of having only one entrance to the floating island. So the solution is simple; have multiple ladders going into the cornucopia (3-4 maybe? that gives 4-3 [respectively] people to a ladder). No need to create elaborate solutions to the problem. Often times the best answer is the simplest.
Yes. It would also allow the people who don't want to go after the cornucopia more time, as the ones who do will have to climb all the way up, fight, get some stuff, then climb all the way down, rather than just run in.
I agree! However, this comes the questions:
"how much is too much?"
how many traps are too many?
how can we tell which traps are "simple" and which traps are "complex"?
sadly, all of this will vary greatly from person to person. So, we'll need many people's input on these questions :smile.gif:
Edit: I can't find anything. We'll just have to see.
Brilliant! Simply brilliant! We should talk about this more on skype. Also, I need to do a big update on the OP after I have read all my PMs so I'll include that in the update. On the subject of redstone, 1138_RINGER is right about all the bugs, but I agree with histfanatic that traps will be varied depending on input. This is also why we need to run a mock hunger games with game makers before we actually do the official thing! Keep the creative processes flowing!
also Liam idk if u got my pm yet.
wow, naturally exposed obsidian... strange rock structures... *minegasm* melikes.
OMG! I just had the GREATEST idea EVER. Okay, get this. The contestants start off on the ground. In a circle, etc... Now, instead of the cornucopia being on the ground, how about it's on a FLOATING ISLAND! And the only way to get to that island is through a pillar with only one ladder! People would have to push each other off if they wanted to get to the cornucopia.
That is definetly an interesting idea, but I don't think it will work very well. It would make the entire games very unbalanced, as the first person to get to the top and punch the others down until they all die or just quit trying, then he could just take everything and be unbeatable, because he has everything and the others have nothing.
True, true. How about several ladders then, or a massive waterfall, so multiple people can climb up at the same time without fear of being kicked off, all "This is SPARTA" style.
awesome idea, but woudnt they just 1x1 tower up? (once they got enoguh dirt and came back)
i say make it on a hill, king-of-the-hill style.
*facepalm* yeah... maybe the cornucopia is a tower which they must climb, wtih multiple rooms. the lower rooms have not very good items, the highest one has all the good stuff.
Odds are there wont be many caverns if the map is designed right. This is because:
1. The games are designed to be for the entertainment of the viewer as well as the player. If the combatant is in a cave then the viewer cannot see the combatant and thus are not entertained.
2. A map needs to be well balanced (just like any game). A well balanced map is neither defensive-dominant nor offensive-dominant. Meaning there are not places that can be easily defended nor easily breached. What you propose is an ultimate defensive position which would cause a severe imbalance in game-play which causes my next point...
3. Caves (especially many caves) cause the potential* problem of everyone camping and being on the defensive. This isn't entertaining for anyone and makes for a dull game (again, because of reason 2)
4. People aren't as likely to be sponsored if they fortify a defensive position because it's not entertaining.
However, some caves (designed right) would improve interest greatly in the game because of the aspect of mystery/curiosity. However, they would have to be designed in a way that they are neither defensively overpowered nor offensively-overpowered.
*this is a theoretical problem and I do not have definitive proof to back up this game rather than logic and patterns in other games with similar problems.
Yeah, I can see that now.
Great way of wording it.
Great ideas though! Just need to improve them a little :smile.gif: And that is what constructive criticism is for. So, pertaining the cornucopia idea:
The biggest issue is with the entrance, am I correct to assume that? Specifically, the problem of having only one entrance to the floating island. So the solution is simple; have multiple ladders going into the cornucopia (3-4 maybe? that gives 4-3 [respectively] people to a ladder). No need to create elaborate solutions to the problem. Often times the best answer is the simplest.
Yes. It would also allow the people who don't want to go after the cornucopia more time, as the ones who do will have to climb all the way up, fight, get some stuff, then climb all the way down, rather than just run in.