Hey guys! I've been writing plugins for this survival server of mine for the past few weeks. I'm looking for help alpha testing it. Interested? You should be. Everything on this page is subject to change.
PVP only enabled at night.
Friends list so you don't accidentally kill your friends at night.
Absolutely NO commands.
Close to vanilla but with slightly tweaked mechanics.
Players drop their heads when they die. (collect your kill's heads, morbid huh?)
All three world types are accessible from the portal hub (spawn). That means Amplified, Large Biomes, and Default.
You're stuck in the world you choose until you die. (choose wisely!)
A smart day counting system keeps track of the days you survive. (and plays a sound when you earn a day!)
Day count displays in tab list.
On death, days are reset to 0. (Eventually a reward system will be implemented, with bounties on the players with the most days etc.)
Sounds when people log in to/join the same world as you.
Sounds when you add/remove people to/from your friend's list.
NO permissions system. There's just the players, and the op's.
Total of 9 plugins.
All plugins coded by myself and are exclusive to this server EXCEPT:
Slightly tweaked mechanics:
Sneaking before hitting the ground when falling cancels fall damage, however, if the fall is longer than 8 blocks, it will only reduce the fall damage by one heart.
If you don't sneak before you hit the ground, you'll be slowed down for half a second to recover from the hard landing.
Zombies spawn in groups rather than a lone zombie. The naturally spawning zombie is given full iron armor (there is a drop chance!) and three - four other un-armored zombies spawn around it.
Beds have a use! (besides setting spawn, but that doesn't work here.)
When you lay in a bed, it gives you a regeneration potion effect. The longer you lay in bed, the longer it lasts. There is a limit, however.
Hunger depletes faster when wearing armor. The more armor, the faster it depletes. (it accounts for each slot being full, and adds to the rate per slot)
When blocking with a weapon, you'll hear a metal clanging sound when your target hits you.
When your armor takes damage, you'll hear a metal crunching sound.
When on fire, you'll hear the crackling.
I may have forgotten a few, but you get the gist.
I think that pretty much sums it up.
Server IP: 126.96.36.199
Dedicated alpha testers will probably get special stuff later on. Not sure what yet.
i was thinking like 3 basic combat spells (fire tunder and ice) a teleport spell and healing spell. casting spells take away your hunger and you would have an magic skill level (bigger level = spells cost less hunger and are more powerfull). example : 1level icespell you shoot an snowball that does half a heart of damage level2 icespell you shoot 2 snowballs.... level 5 you shoot an snow block that does 2 hearts of damage and causes 5 second of slowness.level 6 same damage 5 seconds longer slowness. level 7 does 2 and a half heart of damage 10secs of slowness and 5 of weakness.level 8 same damage 5 secs longer weakness. level 9 half a heart of more damage. level 10(max level) shoots an ice block that will do 4 hearts of damage and cause slowness and weakness for 25 secs and also nausea for 10 secs
sounds like some cool ideas, though seems a bit op i'll look into it for sure though, if it was done right it would be awesome
added server ai to chat with, though he can perform tasks for ops. also fixed a bunch of bugs, added chest locks, friends list integration with the chest locks, and the chest locks are pickable depending on your xp level. regenerated normal world due to inactivity as well.Also, bed respawning has been re implemented due to majority vote.