There is a white-list, so don't try to join unless you're accepted. You must post an app and be accepted in order to play. Feel free to post one and we will get to it shortly. remember to read all of the lore.
To everyone that was accepted in the first server, since we are roughly 20 years in the future you can either keep your old character, but have them aged, or create a new one. All we ask is a small 2 paragraph bio either explaining what your character went through in those 20 years or a brand new character bio (still 2 paragraphs.) Remember to take in the new time-line into account. If you old character was one of the removed factions it will be known as one of the few remaining of that faction.
Trading Posts- Throughout the wastes are trading posts where the Stranded (villagers) try to make a living. Inside these buildings is a Stranded behind a bullet proof windshield ready to trade what he has. There is also a crafting bench, furnace, enchanting table, and an ender chest inside to help you out. (You cannot take ANYTHING out of the trading post, they are protected, but don’t try to take anything out unless you enjoy being beaten with a banhammer.)
Instances- Ever played a game with dungeons or raids and thought, “I wish these were in Minecraft.” Well then we have just fulfilled your dreams. Throughout the map are instances that can be played through and will give you loot and xp at the end and throughout the instance? You have to fight monsters and solve puzzles to get through, but the work is worth it. Some can’t be done alone, such as the seed vault, and will take many people to complete and share the wealth with.
Non-plugin economy- With the release of emeralds and trading with villagers we thought it would be a good idea to make emeralds the money instead of using a plugin. This adds another sense of danger to the world because now you have to carry your money on you. Another good thing about a the emerald economy is that it is entirely player driven, which means prices can inflate and deflate based on money supply and value.
Expansions- As we get more and more people we plan to expand the already massive map. The 3 expansions are as follows; The Emerald Rush of 2249, Ghosts of Tasmania, and Lost Haven. They will add whole new elements to the game. Each expansion will be released either by getting more and more players or on a schedule we will create.
Tutorial Zone/Faction ares- With the new update we have added a tutorial spawn point where you can get acquainted with our plugins and the server itself. Once you get the hang of it you can leave and either head to high RP areas, a random location, or your factions territory.
1982- Iran buys Russian suit case nukes off the black market
2013- US invades Iran because Iran will not cease nuclear energy/weapon development. To spite the US Iran sells the nukes to a terrorist organization. They hope that the terrorists will use the nukes making the US leave Iran.
2013-2014- Scientists believe that another seed vault is needed, but it is to be built in the southern hemisphere. A 2nd seed vault is constructed in the center of Australia with a state of the art cooling system and a self-sustaining power supply that will last for approximately 200 years before needing a replacement.
2014- Terrorist organization sets off 4 suit case nukes. The 4 cities targeted were, New York, Moscow, France, and Hong Kong. In accordance with national security measures the US fires its nuclear war heads at pre-designated targets. Russian and Chinese early warning systems pick up the ICBMs and proceed to fire their own. Most of the world becomes a radioactive wasteland uninhabited by any organism. The only piece of land that was not hit directly by a nuclear missile was Australia seeing as how they have no real enemies.
2015-2067- The fallout circles the globe plunging the earth into darkness and creating a nuclear winter scientists could not foresee. Australia is blanketed in fallout and a massive climate shift occurs turning it into a frozen tundra. Anyone alive has either gone into underground vaults or sanctuaries, as they are called, constructed by Forelance laboratories. Another company, named Vault-Tec, also created vaults, but they were much lower quality and many inhabitants dyed of leaks. Those who did not go underground were horribly mutated by the radiation that blanketed the continent.
2068-2115- The world is still knee deep in a nuclear winter, but it the storms have calmed and people begin to emerge from their sanctuaries and start to rebuild. The sun rarely shows, but even when it does it cannot penetrate the permafrost and ice that perpetually blankets Australia.
2115-2030- Most people have emerged from the sanctuaries, in particular the ones created by Vault-Tec, but some choose to continue to live in them saying, “They are much safer than the surface.” Larger settlements have risen and even some factions have developed. Most notably the Eastern Empire, which resides where Sidney used to be. They took over the old decrepit buildings and began anew. Residents of the Eastern Empire developed the new currency that is currently being used throughout the land and that is Emeralds. People who reside in the Eastern Empire are generally wealthier than other wastelands, but are not keen fighters, as they rely on their economic and diplomatic sense to get through tough situations.
2130-2150- Aborigines were discovered on the western coast by some exploring the western regions. They are very spiritual and very good at hand to hand combat. The Aboriginal history dates back thousands of years to New Zealand. How they got here after the bombs fell is anyone’s guess.
Raiders have popped more and more throughout the wastes creating a huge stir. They have been known to pillage, slaughter, and enslave entire settlements. They primarily use melee weapons to scare their “prey” and to savor the slaughter. As soon as Raiders showed up, the Dusters where there to help. They act as the law of the land and seek justice throughout. They are always looked to eradicate the raiders and to provide a stable legal system for the wastes.
When people started to emerge the locals took an almost racist distaste to the tourists that were there during the war. The tourists and their descendents went on to become the stranded that live in small settlements scattered through the wastes.
2150-2170- Forelance emerges from their top secret bunker laboratory in the northern part of the continent and sends scouts all throughout it. People become aware of them and thank them for the sanctuaries. Forelance begins new testing and experiments are a variety of different subjects created after the war. Particularly the Tear (Nether) which was created when the bombs went off, so much energy was released by all of the nuclear explosions that a tear was created in space-time which opened up another dimension. Forelance scientists found out that space in the Tear is over 2 times smaller than in the regular world which made it much easier to create railroads in the Tear. It took less time to travel because it was a smaller distance in the Tear yet technically still the same distance in real time.
While inside the Tear Forelance scientists discovered a new group of people that called themselves the Followers of the Flash. They praised and worshiped all that the bombs had created. They mostly lived in the Tear, but before that had lived in giant cracks, or ravines, that had been created from the nuclear shockwaves. The built portals and now have entire towns inside the Tear.
The Tear also released monstrous creatures that took the lives of many Forelance scientists. It is said that you can see the ravaged remains of the scientists still trying to carry on their work.
2170- 2223- (Start of first server) Civilizations begins to rebuild itself in some places, but in others chaos remains. Factions begin to rise and with it conflicts as well. The Dusters and the Raiders are in a constant battle for both control and justice. The Vault Dwellers begin to come out of their Vaults and either join, for the most part, the Stranded or the Followers.
2223-2230- (Story of first server) The wasteland during this period is oddly peaceful. The Dusters seem to have taken back control of most of the south-eastern peninsula. There is no recorded history outside the south-east presumably because no one has left it. Many small settlements pop up in the south-east, and almost all of them are friendly.
2230-2237- As soon as the decade changed everything seemed to go wrong at once. Contact with Forelance was lost, the last message to escape on the radio waves is, "I am Alpha and Omega, the beginning and the end." No one knows what to make of it, and it doesn't help that no one knows where Forelance is aside from one person that can't be found.
As the raiders begin to muster their forces the small, peaceful settlements that once housed many friendly people begin to become desolate, abandoned holes in the ground. The raiders push north and overrun Sydney in just two days. They take what they want and continue up the Eastern coast. Sydney is now a vile, wretched hive, full of scum and villainy. The raiders now control most of the eastern seaboard of the once great continent of Australia.
2237-2243- Many different peoples have started to disappear. The mutants have started to die off due to not being able to reproduce and the Aborigines have simply vanished. The Androids have sparked and puttered out all over the wastes. The Wasteland that once looked like it had a bright-er future is now spire-ling down into the dark depths of oblivion. Will you be there to help pull it out or shove it even farther down?
Basic Faction Information
The Factions on our server also serve as races, so just because you belong to a faction doesn't mean you are restricted to them. Factions are also here as guidance, you don't have to belong to one. You can create your own custom character without a faction and then later, if you like a certain faction, you can join in game.
Stranded- Tourists who were left on Australia when the bombs fell were subject to much prejudice after the Sanctuaries were evacuated. They were blamed for the war that their countries started and were exiled away from other peoples. They generally live in their own small settlements (villages) and keep to themselves. (Villagers are considered to be stranded.) They are alright at all things, but great at nothing. They farm for most of their food and constantly are defending against raiders. They wear basic clothing such as tattered jeans and a t-shirt.
Vault Dwellers- Many decided not to leave the Sanctuaries and deemed them safer than the outside world. They are smarter than most inhabitants of the surface, but aren’t particularly well built. They continue to expand their Sanctuaries into blossoming underground metropolises. Vaults are rarely attacked because first off they are hard to find and second because they are well defended and confusing. The eat food grown in the bio-spheres inside the vaults. They wear Vault provided jump-suits that indicate the vault they are from.
Followers of the Flash- When the bombs dropped some went mad. Of those that went mad some worshipped what the bombs brought. The ravines created by the nuclear shockwaves became havens for the Followers and they built their homes in and over the cliffs. When the Tear was accidently discovered they hailed it as the Gift of the Flash and many moved into the Tear creating towns throughout. They are good at using melee weapons and hand to hand combat, but not great and are a little bit better at ranged weapons because of the threats in the Tear. They are also good at navigating treacherous terrain after years of living in ravines. They mostly hunt for their food, but farm a little outside the Tear. They generally wear robes or rags and a gas mask.
Raiders- Raiders scour the wastes looking for helpless individuals or group to pillage and slaughter. In some cases they will enslave entire settlements in work camps and force them to find them precious gems and ores. The Raiders often create their own clans inside the main faction such as, the Raptors and the Psychos. They generally live in huge compounds or camps where they can either defend or enslave people. They are great at melee weapons and love to torture victims with them. They were salvaged clothing and armor like car tires and leather jackets and many have tattoos. (skeletons are NPC raiders)
Dusters- The Dusters see the wastes as a lawless hellhole that desperately needs to be straightened out and really, they aren’t wrong. The Dusters look to provide justice and peace throughout the wastes by creating a legal system of their own and enforcing it. They are in constant conflict with raiders and lawless folks of the sort. The dusters live in small compounds in defensible places such as mountains and peninsulas. They are very good with ranged weapons and prefer to engage the melee Raiders with ranged weapons. They generally wear dusters, which gave them their name, and some sort of hat.
These factions require in game admission. You CANNOT apply for them.
Eastern Empire- In 2237 the shining haven of Sydney was raided and overrun by raiders, they burning and destroyed countless buildings and slaughter many of it's inhabitants. After the raiders finished their pillaging and looting they moved farther up the east coast. The ruins of Sydney are now owned by criminals and gang bosses. The once safe haven for the wastelands people is now a crime ridden, ruthless metropolis.
Forelance- Forelance Labs, the once great and ingenious intellectual society is no more than a hyper-advanced Artificial Intelligence code named, Epsilon. It keeps the labs running and even carries out some of it's own tests. No one knows what happened to the staff of Forelance, but they are either presumed dead inside the Labs or out roaming the wastes.
Aborigines- The Aborigines have seemed to vanish from their coastal homes, they left no traces and nothing to follow aside from their completely deserted villages.
Mutants- The mutants, being unable to reproduce due to the severity of their radiation poisoning have died out. They either A. slowly died of radiation, or B. were killed off by the dusters and other people that saw mutants as a threat.
Androids- After so many years the batteries powering the countless androids roaming the wastes have sputtered and died. You can find the shells of these androids scattered around the wastes like small monoliths waiting to be reactivated.
Some factions can have clans inside them, which are a side group of people in that faction that associate with one another. The factions that can have clans are; Raiders, Dusters, and Stranded.
Players can also create their own side factions. The factions stated above are just the 10 main factions. If you do create your own I jsut ask that you create a post with their information. Player created factions will require in game admission.
Advanced Faction information
Skills- Good at all things, but masters of none.
Weapons- Same as above.
Food- Mainly farm for food.
Disadvantages- As stated above they aren't great at anything and are also hated by most natives.
Housing- They live in small settlements (villages) among themselves, but some have larger housing.
Skills- Good with mechanics and technology. They have gotten good at fixing things by repairing their vaults.
Weapons- Aren't very strong fighters, but when it comes down to it they are ok with ranged weapons.
Food- They eat foods grown in their vaults and don't eat much meat.
Disadvantages- Aren't very strong or resilient and have weak immune systems.
Housing- They live in separate rooms or barracks inside the vaults.
Followers of the Flash-
Skills- They are very good at navigating terrain and using old world "Parkour"
Weapons- They are good with melee weapons and hand to hand combat, but are great with neither. Although with training one could become good.
Food- They eat whatever they can grow in the ravines and animals near them. When in the Tear they must either kill the scientists or go back to the "surface" world.
Disadvantages- Their beliefs sometimes blind them and cause frequent violent encounters.
Housing- They live inside ravines, usually along the cliffs on the "surface" world. In the Tear they will in small settlements near the edges.
Skills- Vicious killers that will stop at nothing to slaughter their prey. Not easily intimidated.
Weapons- great with melee and good at hand to hand. Only a few raiders use ranged weapons because they lack the gruesome effect raiders love.
Food- Mainly meat products they raise or pillage.
Disadvantages- Very violent and they don't listen to reason. Not smart either.
Housing- They live in either huge compounds of fenced in camps for defense and slavery purposes.
Skills- Very justice driven and helpful.
Weapons- Great at ranged weapons and alright at melee. They prefer to engage raiders at long distances.
Food- Eat almost everything they raise or grow.
Disadvantages- They always see the justice side of things and not seeing another’s views can get them in trouble some times.
Housing- They either live in big houses or compounds, or a collection of smaller houses. These settlements are usually on defensible places like mountains or valleys.
Forelance- (previous information about them)
Skills- Fantastic scientists that are the brightest minds of the wastes. They create and fix new things all the time.
Weapons- They are fairly good with ranged and ok with melee, but not great hand to hand fighters. As scientists they generally stay away from conflict, but will fight back if attacked.
Food- Eat the foods grown in their main vault, which has a massive farming room.
Disadvantages- As very smart people sometimes do, they aren't great at understanding people of lesser knowledge.
Housing- They mostly live in Forelance facilities or undisclosed islands.
Skills- Very good at politics and economics. They can find easy ways to get what they want, even if it's through violent means.
Weapons- Being the scum and villainy of the wastes, they fight very dirty.
Food-They eat what ever they can scrounge out of the once great skyscrapers.
Disadvantages- As stated above they are scum, therefor they don't work well with others and are very distrustful.
Housing- They live in the once great skyscrapers and penthouses of The Eastern Empire.
1. Don’t grief. It’s simple, unless it is RP destruction, don’t be an and destroy other peoples creations. Why would you make such a long app to get banned anyway? There are RP breakable blocks such as;
stone with a tool
pads and levers
wooden door if you are strong or have an axe,
anything else is considered griefing unless you use the right tool in a fight or are using TnT to raid.
2. Don’t destroy/remove/break/steal anything that is pre-built by us admins. We put a lot of time into making this world so don’t break things like trading posts. THE EXCEPTIONS ARE the Sydney Slums and the flooded sky scrapers (They are radioactive mind you). The Sydney Slums include office buildings, warehouses, factories, and a dock yard.
3. Global is OOC (Out of Characters) and local is IC (In Character) If you want to speak in OOC in local use brackets -> [OOC].
4. This is a roleplay server, so roleplay.
5. Be mature and don’t spam or troll.
6. If you die, that sucks, you’re dead. You CANNOT come back and you must make a new character, which means making a new bio, 2 paragraphs, and getting a new skin. Until you do say hello to the banhammer.
7. Read ALL of the LORE. Not some, ALL and this includes all faction info as well.
9. Put “I slept with a cow” at the end or your bio, so we know you read the rules.
10. You have to see a player to know they are there, not just see their name.
Stay IC at all times and play as your character has been described. Don’t do something the character wouldn’t do.
11. To attack it must be in RP with an RP reason. You cannot blatantly attack someone for no reason or a stupid ass reason. Before you physically hurt another player you must each exchange 10 lines of RP text fight.
12. Don’t be racist or sexist.
13. Structures cannot defy laws of physics. No 1x1 towers.
14. Raids are allowed as long as a good reason is given and at least 2 people and a town leader or higher up from the target settlement are on.
15. Don’t ask admins or moderators for items, blocks, etc.
16. Use the names for the Mobs and items we give you.
17. This is an English speaking server, so please speak English.
18. and lastly have fun.
Names for Mobs
Chicken- Artificial Egg Layer (AEL) created during the chicken pandemic of 2013. These AELs were injected with chicken embryo and were used to lay artificial eggs.
Cow- Just a cow, but slightly irradiated. Milk might be spoiled.
Mooshroom- Fungow were created by the radiation that circled the globe for years. Only a few cows turned out like this.
Ocelot- Wild cats were once domesticated, but left to fend for themselves when the owners left them.
Pig- Just a pig, but slightly irradiated
Sheep- Artificial Wool Growth (AWG) The chicken pandemic seemed to effect the sheep as well, so Forelance created a robotic version of sheep that also grew wool, but could also be used for electronics.
Squid- Aquatic Sentries were placed in and around Australia by Forelance Labs to protect it from submarine missile cruisers during the war.
Wolf- Dingoes are native dog like marsupials on Australia and can be tamed and turned into faithful pets.
Zombie- Mutant (some of the last few)
Wither Skeleton- The first fully combat capable Artificial Intelligence (ALCv1) was sent to the Tear after scouts and sentries began to become hostile, but as with all the other AI sent to the Tear they too became hostile.
Creeper- Suicide Bots came from a crashed transport ship on the northern coast of Australia. They were being sent from Pakistan to China. Iran had smuggled them into Pakistan because of the embargo on their country.
Slime- Radioactive sludge that has somehow become semi-sentient.
Spider- Sentries created by Forelance to protect the main land although for some reason they turn hostile at night. This bug might be because of the lack of solar power, which is what they run on.
Cave Spider- Infiltrator Sentries were used to get into hard to reach places, but raiders got a hold of them and now they are always hostile and inject lethal venom which is normally used to assassinate opponents.
Bat- Bats were largely untouched by the radiation due to living mostly underground.
Enderman- Steins are named for their grotesque look and odd behavior. Do not look directly at them.
Silverfish- Rock Bugs that seem to come out of stone tiles and stone when broken. Very pesky.
Ghast- Tear Sentries sent to the Tear to protect scientists, but the atmosphere of the Tear messed with the wiring causing them to be incredibly hostile.
Magma Cube- Contained Sludge was introduced when Forelance brought the original sludge into the Tear for testing.
Blaze- Tear Scouts were created to look throughout the Tear and explore, but again the atmosphere made them incredibly hostile and their incendiary rounds don’t help.
Zombie Pig Man- Ravaged Forelance Scientists can be seen wandering the Tear still trying to complete their work. Their vital signs show they should be dead, but somehow continue to live.
Witch- Some of the Stranded stumbled upon Tear gates that tore their way into this reality throughout the wasteland. Those that entered came out as crazed sorcerer and sorceresses, created odd concoctions to use on themselves.
Snow Golem- The first Artificial Intelligence (AIv1) created by Forelance. Mostly wanders around and leaves a trail of ash behind it.
Iron Golem- The second Artificial Intelligence (AIv2) created by Forelance. It is much bigger and can fight off hostile creatures.
Ender Dragon- ????
Ores and Gems
Coal- Batteries that are great for creating light and powering stoves.
Iron- Gears that can be smelted into decent tools.
Gold- A once highly sought after mineral that is now only good for special equipment.
Diamond- Power Cells created by Forelance last much longer than traditional gear.
Lapis Lazuli- Computer parts from before the war that are good for using as a base for a computer system.
Emerald- Nades that are used as currency around here.
Snow- Fallout, which is a radioactive, dust like, particle that falls to earth after a nuclear detonation. It has been circling the globe since the bombs first fell. Contact with the skin can cause severe, possible 3rd degree, burns and can leave any uncovered material radioactive for 48 hours after contact.
Compass- Geiger-Receiver, or GR for short, functions as a geiger counter and a portable radio.
Out of Character (OOC)
Minecraft account name: (Need it for white-listing)
Country of Residence and Time Zone: (So we know when the best time to restart/update is)
Do you have any experience roleplaying? (It IS a roleplay server after all)
Why are you applying? (Don't just put, the server looks neat)
Have you ever been banned and if so why? (Be honest, we all have our bad moments)
Do you agree with the rules?
Will you destroy/steal/grief admin created structures? (As in Trading Posts, Sky Scrapers, and Instances)
Will you use our custom Last Days texture pack?
In Character (IC)
How old is your character:
How does your character act?
Does your character have any family or close friends?
Is your character educated (Read and write)?
Does your character have any special skills or proficiencies?
Does your character have any weaknesses?
Does your character hate or fear anything?
Your character’s story so far (At LEAST 5 paragraphs): (I'll accept 2 or 3 if it's incredible, I mean absolutely fantastic)
Provide an example of a role-play situation with some dialog (At least 2 paragraphs):
Describe what your character looks like and provide a picture of the skin:
Followers of the Flash
Sydney Harbor Bridge
Special thanks to dereksmith for the texture pack.
"Out of Character (OOC) Minecraft account name:Lord_Anonymous_R Country of Residence and Time Zone:U.S.A., Eastern time Do you have any experience roleplaying? Yes. I used to play Runescape and WoW a lot, I have played on an RP server and I play a lot of adventure maps. Why are you applying? I often see my friends playing post-apocalyptic servers and I wanted to try one. Also I like serious RP servers the best. Ones with lore this good are usually amazing. Have you ever been banned and if so why? I have been banned once because my friend is a bad admin and was in a bad mood. Do you agree with the rules? Yes. Will you destroy/steal/grief admin created structures? No. Will you use Last Days texture pack? Yes.
In Character (IC) Name: Rasder Faction (Optional): None, used to be a vault dweller, is friends with stranded How old is your character: 23 How does your character act? Reclusive, purposeful, intelligent, slightly secretive. Does your character have any family or close friends? No. Is your character educated (Read and write)? Yes. Does your character have any special skills or proficiencies? Redstone, Archery. A dead shot when sniping. If he misses, he's probably just finding range. Does your character have any weaknesses? Bad at farming, isn't great at mining. Does your character hate or fear anything? The tear, steins Your character’s story so far (At LEAST 5 paragraphs): Sorry I ended this abruptly, I felt that I was getting a bit carried away. Rasder was born as a vault dweller. There, before realizing that they were mostly xenophobic jerks, he learned how to use basic redstone components. Although he had a very small amount of supplies, he made some pretty interesting stuff. A lot of people, though, just said something along the lines of "That's interesting. Now stop bugging me, redstone is useless in today's world. So he started tinkering less and less, but still did it in his spare time. One night, after a few particularly vicious nights of mutant attacks, a lone stranded came to his vault. He had some news of outside, if the vault dwellers would let him come in. They told him they would not until he gave them the news. Glancing over his shoulder, he screamed "THERE ARE TONS OF CREATURES COMING!" At this time Rasder was 18 and it was his fourth time ever on guard duty. All of the other guards just stood and watched as the mutants gruesomely killed the man outside. Rasder was the only one making any move to help. Rasder immediately went to the restroom and barfed. Then he grabbed some food, hid it in his jumpsuit and came out. Although they may not have cared about the stranded dying, several guards did have to go out, because monsters at the door are monsters at the door. So they went outside. However, Rasder was told to stay inside. So he pulled the body of the stranded inside and looted the corpse. He took its clothes and found a letter labeled IMPORTANT. He wore his clothes, hid the body in the snack cabinet and asked his friend (at the time) to take guard duty for him wearing his jumpsuit. He snuck out during the fight. The first half night was the hardest. He realized that it was going to be immediately after leaving. While defending the gate he had only ever seen a few other than tonight. Even that was nothing compared to what was past all the walls, doors, gates and miles of rock of the vault. He had never even dreamed of this many of anything, especially not monsters. Another disconcerting thing to him about the surface was all the space.He mostly hid under a hollow tree while munching nervously on snack food. In the morning he traveled on the path that the mutants and presumably the stranded man had come from. Eventually he came to some hills. He saw in them a small village. Entering the village he saw a thriving little community, with farms, people trading, cows mooing, butchers chasing mooing cows and plenty other things. But he saw clearly the marks of war in this place. Huge swaths of destroyed crops where a mob of mutants had come through. A building with the door knocked down and furniture toppled. People with scars all over. Freshly dug graves. Not knowing where to go amidst all this unhappiness and the happiness used to mask it, he loudly cleared his throat. "Ahem." All the villagers looked at him. "I am Rasder, of the nearby vault." The looks grew more hostile. He heard a clanking sound on the other side of a building. "I come in peace." The villagers seemed skeptical. He held up the letter. "Last night, one of your people came. He was killed, but I found this letter, snuck out and decided to come here." A few villagers glanced over at the place he heard the clanking. "All right, all right, I'm comin'." said a voice. The clanking stopped. A blacksmith walked around the side. "All right, what've we got here? Androids come to warn us that they're gonna come soon? Vaulties want our food" The butcher came and said "This man, more of a boy really, came an said that Henry was killed by mutants and so he took Henry's letter back here," The blacksmith shoved Rasder roughly and said "Well ya know what, little man? Huh? Here's what: All we know is that we send Henry over as a messenger and you come back wearin' HIS clothes, with HIS letter, sayin' that the mutants did 'im in. Ya know what that looks like? Huh? And another thing: I thought you folks was always braggin' that they never came that far down. So how'd ya find the body when you never come up that far? Far enough up for the Mutants to come? Ya never show ya stinkin' little faces whenever sumthin' is goin' wrong! The seige of my smithy three years ago, with everybody in the village huddled inside? Ya cowards hid safe in ya hole! Like a rabbit! Where were you when..." his ranting and raving continued incomprehensibly as the circle of villagers closed in tightly in on Rasder. "Wait! I can explain! I can..." He suddenly felt nothing but pain and saw nothing but darkness. When he awoke, before even knowing what it was he was looking at or where he was, the first thing he thought was "Whoa! that's cool!" without even knowing why. As he gathered his wits, he saw that he was looking at a large metal humanoid thing. It had one red eye and huge arms. It waddled off. Now lacking anything interesting, Rasder turned his thoughts to things a normal person would do first, such as where he was, what he was tied to and why. He was on top of a cobblestone structure, tied to a battlement. "Why am I here?" he called. "Because you killed Henry." came a call from below him. "All right, here's what happened: Henry comes. Mutants come. Other guards won't let me let him in. Mutants mercilessly kill. I am horrified with other vault dwellers' meanness. I decide that it would probably be best for me if I stopped letting them 'teach' me. I leave. I come to tell you." "Yeah, right." Rasder then found that because of the nature of battlements, he could just slip the rope off of the battlement. Rasder then found that it hurt to move. "This is what they wanted, isn't it." he thought. After managing to turn around to see where in the village he was, he saw that it was sunset. "Uh-oh." he thought. As the sky grew darker, mutants came out. They chased the villagers. The metal things chased them. A mutant came up the tower. Although previously he couldn't move, in a mad effort for survival Rasder suddenly leaped up and FALCON PAWNCHed the mutant. He then went and killed mutants. After he told his story more thoroughly the villagers believed him. He became a factionless wanderer, but was still friends with the stranded. Provide an example of a role-play situation with some dialog (At least 2 paragraphs): Can the what happened in the village in the backstory count? Describe what your character looks like and provide a picture of the skin: Long dirty red jacket, dirty blue shirt, black pants, goggles. I slept with a cow."
This is the standard. It’s my character, so use it for reference.
In Character (IC) Name: TJ Drago
Faction (Optional): Forelance
How old is your character: 42
How does your character act? He is reserved and keeps to himself. If he can get into an intellectual conversation with someone he will. Not many people in the wastes are educated. He avoids conflict if at all possible, but will defend himself if necessary.
Does your character have any family or close friends? His parents were the head scientists at Forelance during his child hood. They wanted to know what else was out there, so they left and told TJ to stay at the labs and left to explore when he was 16. He hasn’t seen them since. He has a few scientist friends, but otherwise doesn’t converse with many people.
Is your character educated (Read and write)? Yes, he was raised in Forelance Labs, the most concentrated bunker of brilliant minds the world has ever known. He has an IQ of 154 and is the best at working with artificial intelligences or AI.
Does your character have any special skills or proficiencies? He is very good with technology, more specifically AI. He is very smart and can think his way out of most situations and solve multitudes of problems. If he can’t think his way out he can always shoot his way out because all Forelance personnel are taught to defend themselves with firearms. They believe melee weapons are barbaric and unnecessary.
Does your character have any weaknesses? He is very smart and cannot see the point of view of some less intelligent people and therefore gets in trouble occasionally due to it. He isn’t very good with melee weapons either.
Does your character hate or fear anything? He fears finding his parents dead of in a raider slave camp. He loved them and continues to search the wastes for them to this day.
Your character’s story so far (At LEAST 5 paragraphs): Trevor Jason Drago was born August 16, 2195 in Forelance Laboratories to Jack and Samantha Drago. From his birth his parents knew he was smart. He said his first word and was up and walking at 6 months. He solved puzzles meant for toddlers at 1 and continued to show signs of high intelligence. When he turned 5 his parents gave him his first IQ test, he scored a 126. For 5 years old he was phenomenally smart. He would fit right in among the bright minds at Forelance.
By the time he was 10 his parents could see what he would eventually become most interested in. He had created his own basic artificial intelligence. It was a small robot than wandered around and avoided obstacles. 10 year olds generally are playing with cars, not building robots. His dad was a physicist and showed TJ everything that he could comprehend. Newton’s laws were to simple for him and as TJ read more into physics he became to like astro-physics much more. He was interested in the universe, but had no real way to study it. He had only really seen the sky in pictures because no one had ever taken him outside.
When TJ turned 13 his dad took him down to the man in charge of defense in Forelance, John Brandy, who taught him how to use a firearm to defend himself. TJ was very clever and found better ways to shoot using his environment. He became notorious for using geometry to use ricochets to hit hi targets. Once TJ was proficient with firearms his father decided it was time to take him outside of the Forelance vault for the first time in his life. TJ was astonished at how the outside world looked. Most of the pictures showed a nice hospitable place, but this, this wasteland was nothing but a frozen hell. He father took him around the area outside of the bunker and let him shoot some local wildlife, but he didn’t dare eat the irradiated flesh. Once TJ had his fill they descended back into the vault and TJ wouldn’t come back to the surface for years to come.
Now that TJ had been outside his mom, being a chemist and botanist, thought it was time she should teach him how to grow food out there. He already knew how to hunt for it, so all he needed to learn was how to farm in the frozen tundra. It turned out he didn’t really have the green thumb and farming really bored him. After trying to get him into chemistry and botany multiple times his mother gave up and let him pursue his love for AI.
He created his first fully functioning AI at 15. The AI was yellow was a small monitor as its head and it was almost 2 meters tall. It was capable of recognizing different entities and acknowledging their presence. It mostly wandered around trying to find things to occupy itself. TJ could never get the AI to speak, but it still somehow understood him. Now that TJ had created one AI he had to create another. His 2nd was a full meter taller and silver with one big red eye to view with. It was made to replace human defenses and was tested repeatedly on hostile entities. It was very tough and killed most enemies in 1 or 2 blows, but it was oddly friendly and tender with the people or Forelance. It had even been spotted giving gifts it found around the labs to the children of Forelance.
When TJ turned 16 his parents gave him a party in the cafeteria with some of his friends. They had cake and congratulated him on his accomplishments. After it was over and everyone had gone his parents approached him and told him to follow. He followed them to their room and sat down on one of the beds. They told him that they were tired of the boring life here and were going to explore the outside world for civilization. He was devastated and watched silently as they both climbed up the ladder in their biohazard suits and carrying their backpacks full of supplies. From then on he was a very reserved person who only talked to a select few people.
After 4 years he decided enough was enough and left to look for his parents. A generous friend gave him an old map of the area with Forelance marked on it, so he could always find his way back. He set off in one of the same suits his parents were wearing with a gas mask on and went to look for them. In the 8 years since he has left Forelance he has found no sign of them. He periodically returns to Forelance to do work here and there and to check up on his people. He has been all over Australia by this point and met many different people and cultures. He continues his search, but the need to find them dwindles by the day.
(Since the end of the last server) TJ has been searching for his parents for 14 years. After 4 he essentially gave up, assuming the worst and attempting to move on, but 2 years later he got a lead that might have proven worth while. After following the trail for 6 months he was eventually lead into an awful ambush by a raider clan. He barely escaped with his life and found sanctuary in a town called Smithington, where they mended his wounds and helped him recover. The ambush left him with a large gash across his left eye, leaving him partially blind. After he was well enough to travel again he set out to find a place far away from the chaos to call his own. He settled on a small island on the south side of Australia named Drago's Isle. He still resides there to this day, but no one has seen him in over 7 years.
Provide an example of a role-play situation with some dialog (At least 2 paragraphs): “I have been stalking the group of pigs since sunup. They won’t move near any of the wooded areas around here and as long as they stay in these plains I won’t be able to get a shot off without startling all of them. I’ll wait a little while longer then head back to my camp. This is starting to me off.” A rustling sound is heard behind TJ. TJ rolls over and looks up the hill at a raider crouched, ready to jump down onto him. He quickly puts two shots into the raiders chest with is AR-15 and stands up. He slowly approaches the grove where the raider was hiding and 2 more pop out. TJ rolls to the left and shoots both of them twice in the chest. “Where the hell did they come from?” TJ whispers to himself. TJ hadn’t heard the forth raider sneaking up behind him and the raider grabbed him around the throat, choking him. TJ struggled to get the knife from his leg pocket, but the raider caught his hand before he could. When the raider moved his hand to stop TJ from getting the knife he left himself open. TJ swung his other arm around and struck the raider in the throat, staggering him backward. TJ recovered and swung around catching the raider in his bowed head. The raider staggered backward and TJ kicked him in the chest, sending him tumbling down the hill into the grazing pigs sending them running. TJ then proceeded to shoot the raider three times. “Well there goes my dinner.” TJ packed up his gear, adjusted his gas mask, and walked back to his camp in the setting sun.
Describe what your character looks like and provide a picture of the skin: He doesn’t look like most scientists. He is always wearing his gas mask to filter the dust and grim from the air. He wears an insulated white biohazard jacket and pants to keep himself warm and hidden in the wastes.
Out of Charector (OOC) Minecraft account name: Diehardpatriot Country of Residence and Time Zone: American Eastern Standerd Time Do you have any experience roleplaying?: I have been RPing on multiple servers and games for almost four years and consider myself to be rating from decent to veteran in roleplaying.
Why are you applying?: I loved playing on the last server, and would adore the chance to continue playing were a left off.
Have you ever been banned and if so why?: Never. Do you agree with the rules?: Hell yes! Will you destroy/steal/grief admin created structures?: Never, ever, ever. Will you our custom Last Days texture pack?: Of course.
In Character (IC) Name: M-4X or 'Max' Faction (Optional): Android How old is your character: 244 years old. How does your character act?: Curious, innocent, and humble due to lack of both experience and knowledge in general. Does your character have any family or close friends?: His creator Richard Springfield (Deceased/Forgotten)
Is your character educated (Read and write)?: He has most of the basic skills learned in school, such as reading, writing, mathematics but nothing of the real world.
Does your character have any special skills or proficiency's?: He is easier to program and order than other Androids, and could potentially be upgraded, but would require his original memory data.
Does your character have any weaknesses?: Though he is more versitial and able to traverse terrain, his mind is also incomplete causing him to be manipulated easily, and uknowing of his own physical attributes or real world threats, he is either too afraid or curious for his own good. He could also easily be hacked or reprogrammed in the hands of a genius.
Does your character hate or fear anything?: Because he is rather new to the world, he is afraid of anything that seems imposing
Created like many of the other androids for prolonged combat in war torn areas of the planet, M-4X was meant to be shipped to fight, but the bombs came first. He was only partialy complete when the bombs fell, and was abandoned mid-construction at the military base near the seed vault, buried under rubble. Before this, he was being developed by A small three person team of Forelance scientists as a sort of 1.3 [Joke intended] of the average Android. The team consisted of Doctors Manwell Geraldo, Isabella Lockheart, and Richard Springfield. The team was building three different 1.3 models, each in the image of the doctors. The first one had upgraded physical traits, at the expense of mental ones, in the image of Geraldo, named M-2X. The second was in the image of Doctor Lockheart, with enchanced features, such as faster auto repair, and interchangable and replacable parts, this one was M-3X. The third and final one was dubbed M-4X, and was given a mind bordering on self awareness, able to learn quickly and was made for leading, this was made in the image of Doctor Springfield, whom he looked to with great fondness and respect. Glitches found in the development of each showed flaws such as overaggression, mood swings, volatile functioning. All three scientists met and decided that they needed to be shut down, Springfield argued with his peers in an attempt to defend M-4X which he had fondly began to call 'Max'. Max, having managed to learn to hack his way through security throughout the facility, he often viewed these discussions. After some time, M-2X, M-3X, and any copys were terminated, and recycled, and the project was aborted. In a last ditch attempt to save his creation, Springfield, copied Max's memory files onto a disk, and packaged him onto a transport car taking malfunctioning Androids to the seed vault for further study. Max being quiet even with his memory, listened and disputed when he could in calm outbursts, though he couldnt make a valid argument though he had a brilliant mind and had achieved awareness with sprinfields help, he was still only just a toddler by behaviour standerds but was rapidly evolving through the stages of social and behavioural maturity, he felt alone so to speak, and would have given even his life to stay with his adopted father, after a brief realization that Sprinfield would give the same for him, he sadly agree'd with a slight pout, and was put into stasis until the definition of any kind of serious emergancy was met.
He never made it, the bombs fell before he made it to the Vault, trapped inside the twisted metal and rubble of the transport he was one of the few functioning survivors, while the others tried to escape, the tortured screams of the bent metal, and flesh. Luckily he was already shut down by Springfield, whom had saved him once again. However with none of his memorys aside from basic knowledge such as Math, Reading, and Writing he was basicly a toddler built like a tank. While the others eventually rusted, and died from trying to escape the wreck, or actualy managed to escape, Max remained idle in his hibernation, oblivious to the immeasurable carnage and suffering of those who dwelled just outside his sanctuary. Two hundred years later a mix of radiation, fumes, and system damage managed to give him the push to wake up. With no mission, no memories, and no one to greet him his systems registered an emergency under the definition given by the Forelance. Waking from his slumber, he easily pushed out of the rusted truck, but the truck wasn't the only thing that was rusted, he woke to find that his outer skin on much of his body had simply flaked or peeled off, revealing his mechanical parts.
He entered the Outback Wasteland with no knowledge of it, or of his purpose. However he had been given one final directive from his creator: to find his original memory data, oblivious to why he moved forward into the wasteland in order to complete his singular purpose. He wandered for hours, his power cells running low and the percentage of task completion steadily lowering. Eventually he stumbled upon a village, and was greeted by a survivor named Allister, and was quickly put to work with the promise of searching for his data. Months passed and no one in the town assisted him, so he left heading off in a random direction. It didn't take long for him to be discovered by raiders, and as a result of his pathetic combat knowledge, he was captured. Seeing him as little more than booze money, he was sold to drug dealers at a bargain price.
Seeing as Androids were common back then, no one wanted him especially since he didn't have any useful programming. He was quickly dumped into a nearby pond seeing as he was too complicated to scrap. The pond froze in a matter of hours as the sun began to set over the wasteland. His power cells running on critical from neglect, he was forced to deactivate. This icy prison would be his saving grace however, as it preserved him almost perfectly.
Its been twenty years and the block of ice is wearing thin as the pond dried up. Its only a matter of time for Max to be set free, a relic from the androids. But who will find him? And will he ever fulfill his one purpose? I guess we'll find out...
Provide an example of a role-play situation with some dialog (At least 2 paragraphs): [**= /me] **Max stumbles over the rough terrain, running up the hill to escape the bandits that are chasing after him from behind. **One of the bandits lets loose with his gun **Max is nailed in the mechanical part of his arm, staggering him but he presses onward, ascending up the hill. **One of the bandits begins gaining shouting nonsensical threats as he flails his bat at Max. **Max stumbles onward tripping on something, hitting the dirt with a metallic thud. **The other bandits having lagged behind to either fire, or try not falling of the cliff, begin to gain on the two **The bandit upon max looks down on him with a sadistic grin, raising his bat. **Max kicks at the bandit, shutting his eyes in fear. **The bandit is hit in the stomache, and with an "Oomph" he falls down the hill. **The other two bandits watch as he falls looking back up at Max, they then nod at each other breaking into a sprint. **Max looks down at his handiwork shaking a little, flailing about a little as he gets up and sprints for the peak of the hill. **The bandits chase after relentlessly until the reach the peak, preparing their weapons. **Max steps back, nearly falling of the mountainous hill. **The bandits let loose both bullets, and swings from their weapons in an attempt to pulverize the android. **Max falls back using his metallic hands to slowly his descent enough to land with minimal damage, and with a brief rest, he gets up and limp-sprints off. **The bandits yell random threats from the hill, waving their weapons and taking a few pot shots at him. **Max collapses in the ash and dust, inspecting the damage to his arms. His hands in seemingly good condition after the escapade down the hill, he turns his attention to the bullet wound in his arm, having managed to pierce the outer metal, but not the secend layer. He simply removes the bullet with a wince, and lets auto-repair do what it can slowly. **Max stumbles up off the ground, continuing to wander forward in his quest for purpose.
Describe what your character looks like and provide a picture of the skin: Roughly 6ft tall, rough beard strewn messily across face, left optic revealed with a light cyan glow, Both arms revealed with the same Cyan glow as the eye showing the fuel veins, A light scar running across his left eye, No shirt, revealing his mechanical components across his chest, Dirty jeans.