In a land of the mysterious and magical, great forces are at work. The Wraiths wear down the prison in which they are locked away, while the Fallen sow chaos throughout the world. In the midst of this, kingdoms and nations clash in battle and fight for their causes while the spirits of the deceased roam the lands in search of mischief--or revenge.
This world is the land of Lyrethia. A land of superstition and fear, where anyone can be accused of being one of the accursed Fallen or persecuted for being of the Seeing. Does this startlingly beautiful world interest you? If so, read on.
Lyrethia has everything the roleplayer could ever want in a server. The community is friendly, the lore behind the world is unique and entertaining, and our plugins are even custom-coded especially for the server! No effort has been spared in the making of this server, and the staff have been working around the clock to provide everyone with an unsurpassable roleplaying experience.
The Official Lore
The world of Lyrethia is a mysterious place, full of dark secrets and hidden conflict. In the very fabric of our realm is a great war between the Wraiths and the Spirits, beings of chaos and order. The Wraiths fought eternally against the Spirits, wearing down into chaos every orderly thing the Spirits created. Every time the beginnings of life emerged, they were wiped off the face of the land by the Wraiths. Throughout endless ages this continued, creation and instant destruction, until the Spirits made a great sacrifice. At the cost of many lives, the Spirits forged their power into a great Seal, locking the Wraiths away in a cocoon of pure order that would last forever against the onslaught of the Wraiths.
For thousands of years, the Seal held as the Spirits nurtured the life that was growing in the world. They watched, transfixed by the majesty of it for many ages. The small creatures forming into larger ones, the mountains rising and falling. The sun burning in the heavens. It was all so new to them! As with all new things, however, it grew stale and boring. The sun burnt the same way every day, the tides of the sea rose and fell routinely. Nothing changed! The Spirits soon stopped bothering with the mere lives and worlds they had created, focusing instead on maintaining order and keeping the Seal from degrading. It appeared as though their sacrifice had worked. The Wraiths were locked away and the Seal was as strong as ever.
This peace lasted until the first humans began walking the lands; as the first sentient beings in Lyrethia, they were also the first to understand conflict. The first to understand order and chaos. Like the Spirits and the Wraiths, some enjoyed building up order, while others tore down the order with chaos as the Wraiths had. This was not of much concern to the Spirits originally, as those who created order created enough that the destroyers did not have the ability to tear down more than was built up.
Over time, however, the evil ones began using dark arts to tamper with the fabric of the invisible world where the Spirits and Wraiths resided, not knowing that other intelligent beings resided in their invisible world, watching over the order of the physical realm of Lyrethia. These people, like all others in Lyrethia, did not know of the Wraiths or the Spirits in any way. To them, chaos came naturally and order was a thing to be created from effort; they had no idea that the Wraiths were the cause of all decay in the world.
The Spirits were appalled by this evil being done. They were angered. The insolence of these humans, these insects! Their chaos was tearing down the Seal slowly, as water erodes a rock. If it were not stopped, then the Spirits and Wraiths would again be at war with one another, and the whole world would be wiped out in an instant. As a punishment to these foul souls, the Spirits withdrew the protection of the Seal from the evil ones and allowed the Wraiths to touch their hearts. This was intended to simply end the humans’ existences in an extremely painful way, but the Wraiths used this seemingly harmless decision to twist them into evil-hearted men and women who were simply puppets of the Wraiths, used as tools to sow chaos and disorder. Those so corrupted by the Wraiths were termed the Fallen, as they had fallen from the natural order of the world.
The Fallen were tainted, corrupted by the Wraiths. Everywhere they went, the world began to wither and die around them. First the plants wilted around the places where the Fallen spend most of their time. After some weeks, the crops in the field would stop growing and begin to waste away with disease. The cattle would come next, their young being born deformed as the older ones perish of disease and weakness. After a year, a Fallen’s constant presence in an area will lead to even the humans suffering and dying of plaguelike symptoms. Because of the adverse effects of the Fallen’s very existence, people shrank away from them in fear and hatred, striking out to kill anyone they even suspected could be Fallen. Needless to say, many innocent men and women have been murdered because they were suspected of being among the ranks of the Fallen.
Due to the Wraiths’ clever use of the small degree of freedom the Spirits had allowed them, the degradation of the Seal became a serious worry. In turn, this required the Spirits to choose other people to preserve the order against the Fallen. As the Spirits were very weak from their great sacrifice for the Seal, their chosen were gifted with only the ability to see glimpses into the world of the Spirits. These people were selected at random, since the Spirits were unable to understand humanity with any clarity, and given a choice of whether to use their Sight to help the Spirits or not. To some, it was a great gift and tool for their use, while to others it was a burden of heavy weight that encumbered them all the days of their lives. It was never predictable. One could be given the Sight as a child, as an aging grandfather, or any time in between. Those with the Sight were called the Seeing, for they could see what others could not.
The Seeing and the Fallen were doomed to never reincarnate after their deaths, only to have their souls dissipate like mist. As the chosen of the Spirits and the Wraiths respectively, they were hated by one side or the other with a great passion and were prevented from reincarnating into a new body or even existing as a ghost for a time. Many of both sides were driven to depression by this fact, and the Seeing pleaded with the Spirits to remove their Sight, but the Spirits could not. They were beings of order, and could not destroy something they had created.
Throughout all of this the others in humanity, the Unaware as they were called for not having the Sight as the Fallen and the Seeing did, had glimpses into the world of the Spirits and the Wraiths. They were as varied as the animals of the world they shared, with hair and skin of every hue and shade. Many, if not most of the Unaware were grateful for their lack of the Sight. They, unlike the Seeing and the Fallen, were able to continue on after death in the form of reincarnation, or so the ghosts of their kin told them from the knowledge that being a part of the spiritual plane imparted unto them.
Throughout the hidden conflict between the Seeing and the Fallen, the Unaware were able to exist in blissful ignorance. Most did not know the difference between a Seeing and a Fallen, and those who did mostly did not care. They could do things and see things that the Unaware could not, and that made them a threat. The Unaware did not understand the great conflict that the two beings with the Sight represented, and continued on in their normal existence without ever giving it a passing thought. After all, they did not see any fighting, so it did not matter to them.
Upon dying a violent death such as murder, the Spirits would grant the Unaware’s soul half a year to haunt the world as a ghost, able to get revenge for their deaths or part with their loved ones. Unfortunately, only those with the Sight and the murderer could see such a ghost, or perhaps a dearly-loved friend if the ghost were lucky. They resided half in the spirit world, so they lacked more than rudimentary contact with the world of the living, but rested secure in the knowledge that they would rise again in a new body, with a new mind at the end of their cycle as a ghost.
Despite the assurance of their continued existence, or perhaps because of it, the ghosts did things that they knew were foolhardy and sometimes cruel. They have been known to drive others to the brink of madness with cruelty with their ability to make objects seemingly float in midair. Unaware who see the uncanny powers of the ghosts may be convinced they are going insane, or be driven to do things they otherwise would not. This has led the phenomenon of ghosts to have a mixed reputation. Ghosts can be anything they choose, but are only limited by a few ‘rules’ the Spirits set out for them.
In all this turmoil, with the forces of order and chaos colliding and mortal men striving for one purpose or the other, anything is possible. Will your character be a part of this story?
If you are interested in becoming a member of the Lyrethia community, please post a whitelist application both in this thread and in the Applications section of our forums here to ensure that we see it. Good luck and we hope to see you in-game!
Below is the BBcode for the application:
[b][align=center][size=x-large]Application[/size][/align][/b]
[b][color=#FFFFFF][size=large]Out of Character[/size][/color][/b]
[color=#FFFFFF][b]IGN:[/b][/color] This is your Minecraft username. Please be sure to spell it correctly.
[b][color=#FFFFFF]Age:[/color][/b] Your age.
[b][color=#FFFFFF]Any previous roleplaying experience:[/color][/b] Please include any roleplaying experience you have here. This can be any form of roleplaying, whether it is in Minecraft or not.
[b][color=#FFFFFF]Tell us about yourself:[/color][/b] Optional. You can tell us about anything you feel like; hobbies, what you like doing, any kind of roleplay characters you prefer.
[b][color=#FFFFFF]Define metagaming and powergaming:[/color][/b] To the best of your ability, define what each of the above terms mean briefly and accurately.
[b][size=large][color=#FFFFFF]In Character[/color][/size][/b]
[color=#FFFFFF][b]Character Name/Age:[/b][/color] This is your character's name and age. Please avoid naming your character after a popular person or fictional character.
[color=#FFFFFF][b]Character Backstory:[/b][/color] In at least two paragraphs, describe your character's history. Please do not make a very overpowered or unrealistic character.
[color=#FFFFFF][b]Character Skills:[/b][/color] Tell us what your character is good at. Again, remember that the character cannot be good at everything. Try to make it balanced.
[color=#FFFFFF][b]Character Weaknesses:[/b][/color] Tell us about how your character is flawed. Every person has a few weaknesses; make sure they are not simple or easily overcome.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/13/2012
Posts:
59
Member Details
[align=center]Application[/align]
Out of Character
IGN: TheOldManC
Age: 19
Any previous roleplaying experience: RTS (Just cause I've done like a thousand and don't feel like listing), Minecraft, Forum roleplay. Of them all RTS games would be the most, Starcraft II the most recent.
Tell us about yourself: I'm looking to join a new Roleplay server, the one I am on is faultering a bit.
Define metagaming and powergaming:
Meta Gaming: Your character's knowledge of things that they shouldn't know, I.E. OOC information, as well as someone else's character's history.
Power Gaming: Either ignoring RP to get ahead in the game or what I feel it means more is the classic Godmodding definition where you just don't even make an attempt to be fair in a fight. In Character
Character Name/Age: Marcus Henri De La Todd, Henry Marks. Age 42.
Character Backstory:
There exists two accounts of Henry Marks, like anyone else, there is what the history books would say and what a first person account could tell you; I will begin with the former. Henry has led a long life of adventuring beginning when he was but a young boy. He was born in a salty port town to which he can not recall the name, nestled in a deep cove that gave cover to the privateers, pirates, and smugglers whom all visited. His mother died when he was a young teen, the best memory he holds is that his father was a rich man from the mainland and she was his mistress, hidden away from the watchful eye of upper-class life. Marks rarely comments on it other than saying it is most likely the tall tale of a closet prostitute attempting to justify to her son why he was brought into a life of poverty and give it all meaning. When she died he quickly packed up the little family heirlooms he had. Included, a golden mask noted to have belonged his father and the one piece of property neither he nor his mother ever could part with. To escape he commissioned himself as a cabin boy on the ship of a former pirate captain turned privateer, Jorgen Von Jorgenson. Shortly after recruitment however, the captain and high ranking officals left the charge of the crown and returned to their more criminal acivities. This would most certainly explain Marks' knowledge of economics as well as his reasonable skill with a blade. Marks appears off an on in the record as the ship docked for numerous years until it was sunk by the royal navy at which time Henry was given the option, due to his youth, of death or conscription into the army; He picked the obvious choice. His feet now positioned on dry ground Henry yearned to explore and for majority of his service was used as a scout and messenger. However, he did also possess an aptitude for learning, so when not charged with a task he often spent his time being trained in "Specialty Skills" which remain classified. Marks is reported to have died in a raid of the royal stockade by a terrorist group called "The Hand". May he rest in peace.
Excerpt from an interview with Marcus Henri De La Todd, ten years after death..
"What is this garbage?! Yeah fine, my mother was a *****. Though, she was right about my Pa, for the most part! And give me a little credit. Jorgen didn't exactly have me cleaning the bow with a sponge, I was more hacking through elven privateers and orcish raiders. But HEY, what ever makes the record look good. More to that point, what is this about 'Specialty Skills'? They trained me to infiltrate, interrogate, and assasinate. Ain't nothin' special about it! Heh, but yeah I did like exploring, but it doesn't tell you that I generally opted to deliver the messages to the elves... Pfft. They thought I liked the trail, let's just say it wasn't the trail I was enjoying.. Know what I'm sayin' mate? Oh Kasty, how your legs did.. Well nevermind. What were you asking about? Right Right.. The Hand.
Alright so where they drop off is that The Hand supposedly broke in and killed me. Obviously... Not the exact truth as it were. I was with a small group of soldiers that were commissioned to hunt down these 'terrorist' and capture them for interrogation.. Which I did, until I noticed something fairly important, They were all wearing masks like my Pa's. Now they weren't golden, they were all kinds of metals, hell a couple of em were wood, but they fit the bill. So I figure, ya know, these guys and my Pa must be related some how. So since I was supposed to be the one interrogating them, noone noticed that while it looked like I was breaking them down psychologically. We were making a trade, they told me about my dad, and I passed them some fruit and stuff to keep their strength up. And well, ya know, didn't break their fingers with a little hammer.. It gives this wonderful 'kriiiiik' sound as they snap. So one thing goes to another, and I decide. [Explitive] it! I waited 'til old Paulie was on guard, dreadful guy.. loved his daughters a little TOO much so i didn't feel bad when I uh.. Well let's just say when I got done with him noone could of told me and Paulie apart unless they had a spoon and plenty of time. So anyway, I let 'em out and we ran off. So ended my military career. The Hand on the other.. hand. Heh funny. But anyway. They're not terrorist, well they weren't. Military burned the hideout down with em all inside.. That damn traitor Lance. Regardless, they put me intouch with plenty of people, which helps me do what I do, and no.. You don't get to write that down. Thanks for the drink Fluffy!
[Note: My name is not Fluffy, it's Florence, royal scribe; And Master Marks is a very rude man.]
Character Skills: He can wield a blade decently, but his strength in combat lies in hand to hand combat and archery. Outside of combat he is very intelligent and quite the tactician and trader.
Character Weaknesses: In combat he is hard to beat, but he definitely lacks the swordsmanship of a master he can take your intermediates, but without a dirty trick up his sleeve he will be forced to retreat if it comes down to facing someone with true sword weilding skill. Outside of battle he has a quick temper and is a hopeless romantic despite being a bit of a sexist, which leads him into even greater peril because he doesn't assume a woman capable of outsmarting him, which is fairly simple since his brain won't be making the descisions in said scenario.
Any previous roleplaying experience: RTS (Just cause I've done like a thousand and don't feel like listing), Minecraft, Forum roleplay. Of them all RTS games would be the most, Starcraft II the most recent.
Tell us about yourself: I'm looking to join a new Roleplay server, the one I am on is faultering a bit.
Define metagaming and powergaming:
Meta Gaming: Your character's knowledge of things that they shouldn't know, I.E. OOC information, as well as someone else's character's history.
Power Gaming: Either ignoring RP to get ahead in the game or what I feel it means more is the classic Godmodding definition where you just don't even make an attempt to be fair in a fight. In Character
Character Name/Age: Marcus Henri De La Todd, Henry Marks. Age 42.
Character Backstory:
There exists two accounts of Henry Marks, like anyone else, there is what the history books would say and what a first person account could tell you; I will begin with the former. Henry has led a long life of adventuring beginning when he was but a young boy. He was born in a salty port town to which he can not recall the name, nestled in a deep cove that gave cover to the privateers, pirates, and smugglers whom all visited. His mother died when he was a young teen, the best memory he holds is that his father was a rich man from the mainland and she was his mistress, hidden away from the watchful eye of upper-class life. Marks rarely comments on it other than saying it is most likely the tall tale of a closet prostitute attempting to justify to her son why he was brought into a life of poverty and give it all meaning. When she died he quickly packed up the little family heirlooms he had. Included, a golden mask noted to have belonged his father and the one piece of property neither he nor his mother ever could part with. To escape he commissioned himself as a cabin boy on the ship of a former pirate captain turned privateer, Jorgen Von Jorgenson. Shortly after recruitment however, the captain and high ranking officals left the charge of the crown and returned to their more criminal acivities. This would most certainly explain Marks' knowledge of economics as well as his reasonable skill with a blade. Marks appears off an on in the record as the ship docked for numerous years until it was sunk by the royal navy at which time Henry was given the option, due to his youth, of death or conscription into the army; He picked the obvious choice. His feet now positioned on dry ground Henry yearned to explore and for majority of his service was used as a scout and messenger. However, he did also possess an aptitude for learning, so when not charged with a task he often spent his time being trained in "Specialty Skills" which remain classified. Marks is reported to have died in a raid of the royal stockade by a terrorist group called "The Hand". May he rest in peace.
Excerpt from an interview with Marcus Henri De La Todd, ten years after death..
"What is this garbage?! Yeah fine, my mother was a *****. Though, she was right about my Pa, for the most part! And give me a little credit. Jorgen didn't exactly have me cleaning the bow with a sponge, I was more hacking through elven privateers and orcish raiders. But HEY, what ever makes the record look good. More to that point, what is this about 'Specialty Skills'? They trained me to infiltrate, interrogate, and assasinate. Ain't nothin' special about it! Heh, but yeah I did like exploring, but it doesn't tell you that I generally opted to deliver the messages to the elves... Pfft. They thought I liked the trail, let's just say it wasn't the trail I was enjoying.. Know what I'm sayin' mate? Oh Kasty, how your legs did.. Well nevermind. What were you asking about? Right Right.. The Hand.
Alright so where they drop off is that The Hand supposedly broke in and killed me. Obviously... Not the exact truth as it were. I was with a small group of soldiers that were commissioned to hunt down these 'terrorist' and capture them for interrogation.. Which I did, until I noticed something fairly important, They were all wearing masks like my Pa's. Now they weren't golden, they were all kinds of metals, hell a couple of em were wood, but they fit the bill. So I figure, ya know, these guys and my Pa must be related some how. So since I was supposed to be the one interrogating them, noone noticed that while it looked like I was breaking them down psychologically. We were making a trade, they told me about my dad, and I passed them some fruit and stuff to keep their strength up. And well, ya know, didn't break their fingers with a little hammer.. It gives this wonderful 'kriiiiik' sound as they snap. So one thing goes to another, and I decide. [Explitive] it! I waited 'til old Paulie was on guard, dreadful guy.. loved his daughters a little TOO much so i didn't feel bad when I uh.. Well let's just say when I got done with him noone could of told me and Paulie apart unless they had a spoon and plenty of time. So anyway, I let 'em out and we ran off. So ended my military career. The Hand on the other.. hand. Heh funny. But anyway. They're not terrorist, well they weren't. Military burned the hideout down with em all inside.. That damn traitor Lance. Regardless, they put me intouch with plenty of people, which helps me do what I do, and no.. You don't get to write that down. Thanks for the drink Fluffy!
[Note: My name is not Fluffy, it's Florence, royal scribe; And Master Marks is a very rude man.]
Character Skills: He can wield a blade decently, but his strength in combat lies in hand to hand combat and archery. Outside of combat he is very intelligent and quite the tactician and trader.
Character Weaknesses: In combat he is hard to beat, but he definitely lacks the swordsmanship of a master he can take your intermediates, but without a dirty trick up his sleeve he will be forced to retreat if it comes down to facing someone with true sword weilding skill. Outside of battle he has a quick temper and is a hopeless romantic despite being a bit of a sexist, which leads him into even greater peril because he doesn't assume a woman capable of outsmarting him, which is fairly simple since his brain won't be making the descisions in said scenario.
I graded it on the website, since I saw it first there. Please see the thread you posted to know the verdict.
[color=#008800][color=#FFFFFF]Out of Character[/color]
[color=#FFFFFF]IGN:[/color] This is your Minecraft username. Please be sure to spell it correctly. bye331014
[color=#FFFFFF]Age:[/color] Your age. 15
[color=#FFFFFF]Any previous roleplaying experience:[/color] Please include any roleplaying experience you have here. This can be any form of roleplaying[/color][color=#008800], whether it is in Minecraft or not. Most games i play are classified as roleplaying. I prefer classic roleplaying games like morrowwind.
[color=#FFFFFF]Tell us about yourself:[/color] Optional. You can tell us about anything you feel like; hobbies, what you like doing, any kind of roleplay characters you prefer. I prefer being an archer or a mage. It depends on the story. I also like to be human or elf.
[color=#FFFFFF]Define metagaming and powergaming:[/color] To the best of your ability, define what each of the above terms mean briefly and accurately. Metagaming: Using information your character should not know./Using information about things your character has never experienced. Powergaming: Giving your character unreal traits or things that are to overpowered. Like a spell that instantly ties everyone nearby to whatever they are near.
[color=#FFFFFF]In Character[/color]
[color=#FFFFFF]Character Name/[/color][color=#660066]Age[/color][color=#666600]:[/color] [color=#660066]This[/color] [color=#000088]is[/color][color=#000000] your character[/color][color=#008800]'s name and age. Please avoid naming your character after a popular person or fictional character. Name: Terin Ankmaur Age: 23
[color=#FFFFFF]Character Backstory:[/color] In at least two paragraphs, describe your character'[/color][color=#000000]s history[/color][color=#666600].[/color] [color=#660066]Please[/color] [color=#000088]do[/color] [color=#000088]not[/color][color=#000000] make a very overpowered [/color][color=#000088]or[/color][color=#000000] unrealistic character[/color][color=#666600]. Terin was born in a poor family with 2 brothers. His parents were almost never around so he grew up with just his brothers. His brothers Senan and Frej made up for his parents being gone. They were twins and 5 years older than him. They taught him early on how to use a bow but he craved for magic. When he was 11 his faimly died when barbarians raided their village. He only survived because he went out picking berries and was not in town when it was attacked. He then started on his own journey. He eventually found another town and decided to pursue his want to learn magic so that he could defend those he loves next time something threatens. He found a tutor that would teach him the ways of the arcane. He was not very talaented at magic but did manage to grasp a few simpiler spells. He is very comfortable in the forest and dislikes underground.[/color]
[color=#880000]Character Skills:[/color] Tell us what your character is good at. Again, remember that the character cannot be good at everything. Try to make it balanced. He is excellent archer and decent at magic. He is not very skilled with a sword But is fast and agile. He lacks in strength but makes up for it in wits.[/color]
[color=#880000]Character Weaknesses:[/color] Tell us about how your character is flawed. Every person has a few weaknesses; make sure they are not simple or easily overcome. He is not very strong. He also is afraid of losing those he love again. He has few fears but among them is a fear of barbarians, caverns, and death.[/color]
[color=#008800][color=#FFFFFF]Out of Character[/color]
[color=#FFFFFF]IGN:[/color] This is your Minecraft username. Please be sure to spell it correctly. bye331014
[color=#FFFFFF]Age:[/color] Your age. 15
[color=#FFFFFF]Any previous roleplaying experience:[/color] Please include any roleplaying experience you have here. This can be any form of roleplaying[/color][color=#008800], whether it is in Minecraft or not. Most games i play are classified as roleplaying. I prefer classic roleplaying games like morrowwind.
[color=#FFFFFF]Tell us about yourself:[/color] Optional. You can tell us about anything you feel like; hobbies, what you like doing, any kind of roleplay characters you prefer. I prefer being an archer or a mage. It depends on the story. I also like to be human or elf.
[color=#FFFFFF]Define metagaming and powergaming:[/color] To the best of your ability, define what each of the above terms mean briefly and accurately. Metagaming: Using information your character should not know./Using information about things your character has never experienced. Powergaming: Giving your character unreal traits or things that are to overpowered. Like a spell that instantly ties everyone nearby to whatever they are near.
[color=#FFFFFF]In Character[/color]
[color=#FFFFFF]Character Name/[/color][color=#660066]Age[/color][color=#666600]:[/color] [color=#660066]This[/color] [color=#000088]is[/color][color=#000000] your character[/color][color=#008800]'s name and age. Please avoid naming your character after a popular person or fictional character. Name: Terin Ankmaur Age: 23
[color=#FFFFFF]Character Backstory:[/color] In at least two paragraphs, describe your character'[/color][color=#000000]s history[/color][color=#666600].[/color] [color=#660066]Please[/color] [color=#000088]do[/color] [color=#000088]not[/color][color=#000000] make a very overpowered [/color][color=#000088]or[/color][color=#000000] unrealistic character[/color][color=#666600]. Terin was born in a poor family with 2 brothers. His parents were almost never around so he grew up with just his brothers. His brothers Senan and Frej made up for his parents being gone. They were twins and 5 years older than him. They taught him early on how to use a bow but he craved for magic. When he was 11 his faimly died when barbarians raided their village. He only survived because he went out picking berries and was not in town when it was attacked. He then started on his own journey. He eventually found another town and decided to pursue his want to learn magic so that he could defend those he loves next time something threatens. He found a tutor that would teach him the ways of the arcane. He was not very talaented at magic but did manage to grasp a few simpiler spells. He is very comfortable in the forest and dislikes underground.[/color]
[color=#880000]Character Skills:[/color] Tell us what your character is good at. Again, remember that the character cannot be good at everything. Try to make it balanced. He is excellent archer and decent at magic. He is not very skilled with a sword But is fast and agile. He lacks in strength but makes up for it in wits.[/color]
[color=#880000]Character Weaknesses:[/color] Tell us about how your character is flawed. Every person has a few weaknesses; make sure they are not simple or easily overcome. He is not very strong. He also is afraid of losing those he love again. He has few fears but among them is a fear of barbarians, caverns, and death.[/color]
Auvreaeath walks up the the Board, taking out a small dagger, he cuts the pin off of the paper, taking the note down, he then reads it over and looks back at the board, taking out a newer pin, he pins down the note back onto the board, "This deserves the effort of many, so I shall share my opinions to the best.
A fun server, and it has been a fun time to build.
Any previous roleplaying experience: I have been roleplaying for a year and a half now, I started on D&D, and moved on to games such as :Mabinogi, Lord of the Craft, and a few other random servers for Minecraft.
Tell us about yourself: I am a sixteen year old male, who enjoys roleplay, and soccer. I spend most of my time out and about, but over the summer I have actually spent it on the computer. I would have to say I prefer characters that are pure to start off with, and let the rp take them elsewhere.
Where did you hear of us? A skype call.
Define metagaming and powergaming:
Metagaming- This is the use of information you heard oocly, such as over ts, pms, or skype, and bring it into your characters roleplay
Powergaming- Is the act of doing an action, that does not give the play time to react, as well as hitting automatically, and doing something he would not be able to do, such as play a farmer who can instantly pick up a sword and fight with it with no previous training
In Character
Character Name/Age: Dekaric Lafantare, age 19
Character Backstory:
Dekaric Lafantare was born Rose Amalie, and James Lafantare. His family was well off, mostly dealing in the business of being a merchant. As such, he was taught from a young age how to read, write, and figure numbers. But alas, he did not have the heart for it, and could never seem to pick up on good deals and such. By the time he was ten, it was clear to his family that being a merchant, was not a good living for him. They started looking around for another profession for him to be apprenticed to, not being able to find one, they took him to the local lord, asking him what they should do. The lord took the boy, and made him into his squire, taking him to live with the lord.
Dekaric spent the next seven years learning from the lord, being taught the art of the blade, how to play a lute, manners one should show in the face of nobility, as well as honor in combat. He also was able to continue his studies in reading, and writing, when not seen training and doing his duties, he could usually be found reading a book under a tree.
During his eighth year as a squire, when he was at the age of seventeen, a herald came to the lord, telling of a war that the lord was required to aid in. Dekaric was soon knighted under the lord, being told they were going off to war. Dekaric paid a visit to his family that day, asking them to forgive him for his faults, and telling them he was off to war.
Once they arrived at the battlefield, Dekaric was scarred, he had never seen so much bloody, the smell of death, nor heard the crys of the wounded. It sickened him, and scarred him to know that any day, he could be in their place. He stayed close to his lords side, ever afraid. But as time went on, he grew less afraid, making friends with his comrades in arms. He began to know the hate, the rage that came with battle, he strove to become better than those he was fighting.
They stayed for two years, before one, final battle, where the forces of both sides came upon each other, slaughtering each other. Dekaric was forced to watch as his brothers, his comrades, his lord, were all slain, and in a act of rage, he fell upon the men. The war was won, but at a great cost. Dekaric returned to his home, to find it destroyed, the lord's brother having taken it as his own. Looking around he realized, this was not his home, and he left, taking his sword and armor with him, traveling the lands, always searching for a new home.
Character Skills: Dekaric is a able swords man, as well as having the ability to play a lute, read and write, and having a kind heart. He knows his manners, and will act as he believes one should towards nobility, and women, with respect and kindness.
Character Weaknesses: He is horrible at finding deals, never seeming to catch on. He is afraid of war, and afraid of death. He fears to lose the ones he cares for, or the ones he has fought with. He has no skill at painting, or anything artistic, and when it comes to women.. he is innocent, not knowing love at all.
((Looks like alot of fun, after reading over the lore I enjoyed it greatly.))
Any previous roleplaying experience: I played on Battle of Eldaran for a few days but left because the owner was being a douche by banishing all of my characters for no reason. Last summer, I played on a hardcore RP server called World of Grandia. I served as a Plugin Developer, then Administrator, and finally rose to the rank of Co-Owner before being banned by the owner for no apparent reason.
Tell us about yourself: My characters tend to be detached slightly from society. Lately, I have been trying to make characters with such detachment but enough connection to society to rise to the position of a hero after doing something spectacular.
Define metagaming and powergaming: Metagaming is using OOC Information (such as knowledge of an invasion to happen that you read on the forum) in character. Powergaming is: (1) Making your character "too awesome" (such as having unbreakable armor and a sword that kills everything in one hit and steals their soul) or (2) Forcing actions upon other players (such as *Percival throws Nick to the ground and stabs him in the heart. Nick dies.*
In Character
Character Name/Age: Percival "Percy" Court (Age: 23)
Character Backstory: Percival was born to parents Perseus III and Medola Court. As a boy, Percy spent his days within a manor constructed by the most talented builders in all of the human civilization. He was born with a silver spoon in his mouth. His parents were rich, all was well for young Percival. Several years into Percy's life, his brother, Thylen, was born. Thylen had a special gift which was noticed immediately upon his birth. His temperature was oddly high, which the healers who were birthing the child thought could be a sign of a future fire mage prodigy. When Percival caught wind of Thylen's gift, he became angered by the fact that his brother would be better than him. Over the next few years, Thylen's hatred for his brother became more and more consuming.
One night, Percival and Thylen's parents went out for a stroll on the estate. After hours and hours of waiting, their parents never returned. They were assumed to be dead by the local authorities and their will was granted to the children Thylen and Perseus, who were fifteen and twenty-three by that time. In the will, the money and riches of the Court Family was to be granted to Percival Court, who would manage the family's money from there on out. Overwhelmed by the pressure, Percival set out on foot to make riches of his own, without the need of his parents. Leaving his pampered lifestyle behind, he traveled with Thylen from town to town and city to city, looking for a place to set down and call home. He is currently looking for a permanent place to live, however manages to keep out of the elements living in a cave with his brother. He hopes that one day he will have a manor the size of his old home and have servants to kiss his feet and to prepare his food. Unfortunately, this dream seems very unlikely at this point. But then again, so was the loss of his parents. So, at this point (in Percy's mind), anything can happen...
Percival's short-term goal is of a stepping stone. He wishes to become the Lord of a town or city to prove his worth to the king. Then, through his power as a Lord of the Land, he aspires to exploit others for their money through tactics such as taxation, permit selling, and plot renting. When he achieves his goal of riches, he plans to approach the king to become his right-hand. Such aspirations can only be achieved through perseverance, which Percival has a lot of.
Character Skills: Percival has a natural talent for persuasion and thieving. His family has influenced his abilities as a thief. He is known for persuading people to give him lower prices and for convincing other people to do things for him. Some may call him a natural leader, but the truth is that he is nothing more than a common man with a talent. Percival, to couple with his talent for thieving and speech, has also learned the skills of a rogue.
Character Weaknesses: Percival tends to keep himself trimmed body-wise. This comes at the expense of muscle. Percival is quite skinny and not very muscular, but with his lack of muscle, he makes up for it in speed and agility.
Any previous roleplaying experience: ive been in many previous minecraft roleplaying servers and also in other rp games Tell us about yourself: I like to play pool and basketball. Also play minecraft
Where did you hear of us? i was searching for a roleplaying server and this one was on top
Define metagaming and powergaming: Powergaming:not giving the other roleplayer a choice of what to do. Metagaming : Knowing someone by their username and talking to them like that without knowing them in the roleplay
In Character
Character Name/Age: Jackal snow (a.k.a. frost) age 32
Character Backstory: Being born from a russian family somewhere unknown in the Himalayan mountains Frost is searching for a meaning inside of him, something he needs to do, his destiny. he has traveled the world on his own and has made many allies but recently after being betrayed and thrown in an abyss leaving him only a stroke of life and being saved by a healer he is staying away from others as he searches for the answer as an assasin not only to his destiny but to who and why caused so many of his allies to betray him.
Character Skills: Frost is a survivalist who over the years has learned many skills such as acrobatics and is pretty handy with the dagger Character Weaknesses he is loving so he can easily be betrayed and he refuses to wear any armor because he thinks its a sign of weakness
[b][color=#FFFFFF]Any previous [/color][color=red][color=#008800]roleplay[/color][/color][color=#008800]ing experience:many other minecraft rp servers and several rpg's such as the elder scrolls![/color]
[color=#008800][b][color=#FFFFFF]Define metagaming and powergaming: powergaming:having an exccesive amount of power in roleplay
meta gaming: knowing something "IC" that could only be known "OOC"
[color=#FFFFFF][b]Character Name/[/color][color=#660066]Age[/color][color=#666600]: Nikiel Norane, 21[/color]
[color=#008800][color=#FFFFFF][b]Character Backstory: Nikiel had a very tough life,he was the youngest of 4 children and was picked on because of it, his mother died giving birth to him so so many people who knew her would call him a murderer, and if that wasn't bad enough he was born blind and could never know the beauty of the world around him. when he was 8 his father went insane and killed his two older brothers. when he was 12 his sister was stabbed in a bar fight.when he reached the young age of 13 a group of bandits kidnapped him and kept him simply as a prisoner.
One day when Nikiel was 15 he thought he could here a voice in the back as he lied in his cage in the bandits hide away of his head he payed no attention to it,but soon he would realise that this voice would ruin his life. When Nikiel was 18 one of the bandits decided to kill Nikiel as the bandit pulled out his knife and unlocked his cage nikiel heard the voice again and for a few minutes he could see again he managed to fight off that bandit with a stick he found lying in the courner, when the bandit passed out on the floor of Nikiels cage he lost his sight again and the voices disappeared. years past and eventually the bandits freed Nikiel, Nikiel hard the voices and gained sight a small amount of times. After Nikiel had lost a close friend of his and "watched" him die Nikiel noticed that as if a curse from the wraiths themselves Nikiel gained his sight only in great times of sadness and peril.[/color]
[color=#666600][[/color][color=#000000]color[/color][color=#666600]=[/color][color=#880000]#FFFFFF][b]Character Skills: Due to his blindness Nikiel has amazing hearing and can almost always know when he is in danger.[/color]
[color=#666600][[/color][color=#000000]color[color=#666600]=[color=#880000]#FFFFFF][b]Character Weaknesses: Due to Nikiel's blindness he cannot read, fire a bow, or even tell if its day or night.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/3/2011
Posts:
457
Minecraft:
Lohugo
Member Details
Application
Out of Character
IGN: Lohugo
Age: 22
Previous Roleplaying Experience: I've been playing RPG games since I was a child. Some of these include tabletop roleplaying games, and even more modern video games such as Dungeons and Dragons Online and World of Warcraft.
Tell us about yourself: I'm a charismatic, fun to be around type of guy who enjoys engaging in serious as well as off-the-wall conversations. I enjoy various types of music ranging from solid blues to good old fashion classical. I’m a sucker for anything having to do with fantasy, and you can usually find me with my nose in a book from time to time.
Define metagaming and powergaming: Powergaming is portraying oneself, through your roleplaying character, as an unstoppable force which cannot be killed, bartered, or bribed with while metagaming is knowledge of an in-game event or situation before you're character actually learns what happens. For example, the death of a king before he is assassinated and then mentioning the news to a player, even though the king is still alive.
In Character
“It was 25 years ago I believe, and although I do not remember, I was told there was a particularly clear and cloudless sky that night when I entered into this world. I recall my mother telling me that even the brightest of stars were eclipsed when she saw my face. As if the world was dimming, just so it could get a better look at me. And while I admit, I may not believe all this. I can’t help but respect my mother’s point of view about my birth.”
“The location of my birth, I have been told. is one of the most serene beauties ever to exist in the land of Lyrethia. And I must agree, it was quite the sight. The valley I grew up in was aptly named ‘”The valley of two skies.” This was because of a lake. Lochmire Lake, to be precise. This body of water was so clear and calm, you would think that if you walked out into it, you would fall right into the very sky itself. It was a shame leaving that place, and I miss it even to this day.”
"My father, who’s name was Talavik Theo’dorasik was a mountain of a man. Strong and tall, he made his living in the forests of Lyrethia. Now, a ranger is a rather dangerous profession, I might add, but my father took it on quite well and was rather successful at it. And in the later part of my life, he taught me everything he knew."
"My mother, Maria Morozian was a noble woman, both by blood and by her standards and morals. She grew up in a city, far from the cold of the north in where I was born. I remember her telling me a story about a great ocean, where the clouds seem to fall right off the horizon. She said that if you traveled far enough, you would find the land of her people. A massive cliff overlooks the ocean, and on top, lies a city. The “Gem of the Desert” she would call it. And even to this day, I wonder if such a city truly exists.
Now, as most stories, you would think that at around this time I would revel to you that my parents were somehow killed by bandits, or thieves. But now, I’m afraid this is not one of those tales. You see as a child, I grew up in the loving embrace of both my parents, and was one without a care in the world. And in the end, I saw my parents pass away from this world with both happiness and love for the child they left behind."
"I learned the art of literature and music by my mother. Who also instructed me in the ways of political prowess. I was able to properly explain my desires through both the written word, and my ability in speaking. My father, however, believed in a more practical approach to his teachings. He didn’t care so much for the words on paper, but he taught me the art of a woodsman, and I respect for that. He showed me the ability to know where something is, an animal or what have you, and how to obtain it without any intrusion to the land. Combat came easily enough, and axes were my particular favorite when it came to it, but he always insisted that I learn the skill of archery as well, to which I gladly agreed."
"With the training of arms by my father, and the teachings of my mother, I have to admit that I am indeed a very well rounded individual, but there are things I find myself limited in doing."
"I’m not one for violence, I will admit to this. I do not openly seek out a confrontation, although I will stand up for what I believe is right. I think that handing a quarrel through reasoning is the most beneficial option for both parties."
"I have fears like any other person in this world. One of which is the fear of the unknown. It seems silly when you think about it, but after taking a long look into the darkness of things, you begin to find out just how little everyone in the world knows. And this is one of my weaknesses. The other is meat pies. I am quite the sucker for a good homemade meat pie."
"So I end this little admission of my life with these simple sentences. My motivation in life is to explore this world, and to understand those things that many have forgotten. What I find on this journey, I will gladly share with another, and I look forward to meeting many a new wanderer in this world."
"My name is Taltherious Morozian Theo’dorasik and I look forward to meeting you all."
This world is the land of Lyrethia. A land of superstition and fear, where anyone can be accused of being one of the accursed Fallen or persecuted for being of the Seeing. Does this startlingly beautiful world interest you? If so, read on.
Lyrethia has everything the roleplayer could ever want in a server. The community is friendly, the lore behind the world is unique and entertaining, and our plugins are even custom-coded especially for the server! No effort has been spared in the making of this server, and the staff have been working around the clock to provide everyone with an unsurpassable roleplaying experience.
The world of Lyrethia is a mysterious place, full of dark secrets and hidden conflict. In the very fabric of our realm is a great war between the Wraiths and the Spirits, beings of chaos and order. The Wraiths fought eternally against the Spirits, wearing down into chaos every orderly thing the Spirits created. Every time the beginnings of life emerged, they were wiped off the face of the land by the Wraiths. Throughout endless ages this continued, creation and instant destruction, until the Spirits made a great sacrifice. At the cost of many lives, the Spirits forged their power into a great Seal, locking the Wraiths away in a cocoon of pure order that would last forever against the onslaught of the Wraiths.
For thousands of years, the Seal held as the Spirits nurtured the life that was growing in the world. They watched, transfixed by the majesty of it for many ages. The small creatures forming into larger ones, the mountains rising and falling. The sun burning in the heavens. It was all so new to them! As with all new things, however, it grew stale and boring. The sun burnt the same way every day, the tides of the sea rose and fell routinely. Nothing changed! The Spirits soon stopped bothering with the mere lives and worlds they had created, focusing instead on maintaining order and keeping the Seal from degrading. It appeared as though their sacrifice had worked. The Wraiths were locked away and the Seal was as strong as ever.
This peace lasted until the first humans began walking the lands; as the first sentient beings in Lyrethia, they were also the first to understand conflict. The first to understand order and chaos. Like the Spirits and the Wraiths, some enjoyed building up order, while others tore down the order with chaos as the Wraiths had. This was not of much concern to the Spirits originally, as those who created order created enough that the destroyers did not have the ability to tear down more than was built up.
Over time, however, the evil ones began using dark arts to tamper with the fabric of the invisible world where the Spirits and Wraiths resided, not knowing that other intelligent beings resided in their invisible world, watching over the order of the physical realm of Lyrethia. These people, like all others in Lyrethia, did not know of the Wraiths or the Spirits in any way. To them, chaos came naturally and order was a thing to be created from effort; they had no idea that the Wraiths were the cause of all decay in the world.
The Spirits were appalled by this evil being done. They were angered. The insolence of these humans, these insects! Their chaos was tearing down the Seal slowly, as water erodes a rock. If it were not stopped, then the Spirits and Wraiths would again be at war with one another, and the whole world would be wiped out in an instant. As a punishment to these foul souls, the Spirits withdrew the protection of the Seal from the evil ones and allowed the Wraiths to touch their hearts. This was intended to simply end the humans’ existences in an extremely painful way, but the Wraiths used this seemingly harmless decision to twist them into evil-hearted men and women who were simply puppets of the Wraiths, used as tools to sow chaos and disorder. Those so corrupted by the Wraiths were termed the Fallen, as they had fallen from the natural order of the world.
The Fallen were tainted, corrupted by the Wraiths. Everywhere they went, the world began to wither and die around them. First the plants wilted around the places where the Fallen spend most of their time. After some weeks, the crops in the field would stop growing and begin to waste away with disease. The cattle would come next, their young being born deformed as the older ones perish of disease and weakness. After a year, a Fallen’s constant presence in an area will lead to even the humans suffering and dying of plaguelike symptoms. Because of the adverse effects of the Fallen’s very existence, people shrank away from them in fear and hatred, striking out to kill anyone they even suspected could be Fallen. Needless to say, many innocent men and women have been murdered because they were suspected of being among the ranks of the Fallen.
Due to the Wraiths’ clever use of the small degree of freedom the Spirits had allowed them, the degradation of the Seal became a serious worry. In turn, this required the Spirits to choose other people to preserve the order against the Fallen. As the Spirits were very weak from their great sacrifice for the Seal, their chosen were gifted with only the ability to see glimpses into the world of the Spirits. These people were selected at random, since the Spirits were unable to understand humanity with any clarity, and given a choice of whether to use their Sight to help the Spirits or not. To some, it was a great gift and tool for their use, while to others it was a burden of heavy weight that encumbered them all the days of their lives. It was never predictable. One could be given the Sight as a child, as an aging grandfather, or any time in between. Those with the Sight were called the Seeing, for they could see what others could not.
The Seeing and the Fallen were doomed to never reincarnate after their deaths, only to have their souls dissipate like mist. As the chosen of the Spirits and the Wraiths respectively, they were hated by one side or the other with a great passion and were prevented from reincarnating into a new body or even existing as a ghost for a time. Many of both sides were driven to depression by this fact, and the Seeing pleaded with the Spirits to remove their Sight, but the Spirits could not. They were beings of order, and could not destroy something they had created.
Throughout all of this the others in humanity, the Unaware as they were called for not having the Sight as the Fallen and the Seeing did, had glimpses into the world of the Spirits and the Wraiths. They were as varied as the animals of the world they shared, with hair and skin of every hue and shade. Many, if not most of the Unaware were grateful for their lack of the Sight. They, unlike the Seeing and the Fallen, were able to continue on after death in the form of reincarnation, or so the ghosts of their kin told them from the knowledge that being a part of the spiritual plane imparted unto them.
Throughout the hidden conflict between the Seeing and the Fallen, the Unaware were able to exist in blissful ignorance. Most did not know the difference between a Seeing and a Fallen, and those who did mostly did not care. They could do things and see things that the Unaware could not, and that made them a threat. The Unaware did not understand the great conflict that the two beings with the Sight represented, and continued on in their normal existence without ever giving it a passing thought. After all, they did not see any fighting, so it did not matter to them.
Upon dying a violent death such as murder, the Spirits would grant the Unaware’s soul half a year to haunt the world as a ghost, able to get revenge for their deaths or part with their loved ones. Unfortunately, only those with the Sight and the murderer could see such a ghost, or perhaps a dearly-loved friend if the ghost were lucky. They resided half in the spirit world, so they lacked more than rudimentary contact with the world of the living, but rested secure in the knowledge that they would rise again in a new body, with a new mind at the end of their cycle as a ghost.
Despite the assurance of their continued existence, or perhaps because of it, the ghosts did things that they knew were foolhardy and sometimes cruel. They have been known to drive others to the brink of madness with cruelty with their ability to make objects seemingly float in midair. Unaware who see the uncanny powers of the ghosts may be convinced they are going insane, or be driven to do things they otherwise would not. This has led the phenomenon of ghosts to have a mixed reputation. Ghosts can be anything they choose, but are only limited by a few ‘rules’ the Spirits set out for them.
If you are interested in becoming a member of the Lyrethia community, please post a whitelist application both in this thread and in the Applications section of our forums here to ensure that we see it. Good luck and we hope to see you in-game!
Below is the BBcode for the application:
Out of Character
IGN: TheOldManC
Age: 19
Any previous roleplaying experience: RTS (Just cause I've done like a thousand and don't feel like listing), Minecraft, Forum roleplay. Of them all RTS games would be the most, Starcraft II the most recent.
Tell us about yourself: I'm looking to join a new Roleplay server, the one I am on is faultering a bit.
Define metagaming and powergaming:
Meta Gaming: Your character's knowledge of things that they shouldn't know, I.E. OOC information, as well as someone else's character's history.
Power Gaming: Either ignoring RP to get ahead in the game or what I feel it means more is the classic Godmodding definition where you just don't even make an attempt to be fair in a fight.
In Character
Character Name/Age: Marcus Henri De La Todd, Henry Marks. Age 42.
Character Backstory:
There exists two accounts of Henry Marks, like anyone else, there is what the history books would say and what a first person account could tell you; I will begin with the former. Henry has led a long life of adventuring beginning when he was but a young boy. He was born in a salty port town to which he can not recall the name, nestled in a deep cove that gave cover to the privateers, pirates, and smugglers whom all visited. His mother died when he was a young teen, the best memory he holds is that his father was a rich man from the mainland and she was his mistress, hidden away from the watchful eye of upper-class life. Marks rarely comments on it other than saying it is most likely the tall tale of a closet prostitute attempting to justify to her son why he was brought into a life of poverty and give it all meaning. When she died he quickly packed up the little family heirlooms he had. Included, a golden mask noted to have belonged his father and the one piece of property neither he nor his mother ever could part with. To escape he commissioned himself as a cabin boy on the ship of a former pirate captain turned privateer, Jorgen Von Jorgenson. Shortly after recruitment however, the captain and high ranking officals left the charge of the crown and returned to their more criminal acivities. This would most certainly explain Marks' knowledge of economics as well as his reasonable skill with a blade. Marks appears off an on in the record as the ship docked for numerous years until it was sunk by the royal navy at which time Henry was given the option, due to his youth, of death or conscription into the army; He picked the obvious choice. His feet now positioned on dry ground Henry yearned to explore and for majority of his service was used as a scout and messenger. However, he did also possess an aptitude for learning, so when not charged with a task he often spent his time being trained in "Specialty Skills" which remain classified. Marks is reported to have died in a raid of the royal stockade by a terrorist group called "The Hand". May he rest in peace.
Excerpt from an interview with Marcus Henri De La Todd, ten years after death..
"What is this garbage?! Yeah fine, my mother was a *****. Though, she was right about my Pa, for the most part! And give me a little credit. Jorgen didn't exactly have me cleaning the bow with a sponge, I was more hacking through elven privateers and orcish raiders. But HEY, what ever makes the record look good. More to that point, what is this about 'Specialty Skills'? They trained me to infiltrate, interrogate, and assasinate. Ain't nothin' special about it! Heh, but yeah I did like exploring, but it doesn't tell you that I generally opted to deliver the messages to the elves... Pfft. They thought I liked the trail, let's just say it wasn't the trail I was enjoying.. Know what I'm sayin' mate? Oh Kasty, how your legs did.. Well nevermind. What were you asking about? Right Right.. The Hand.
Alright so where they drop off is that The Hand supposedly broke in and killed me. Obviously... Not the exact truth as it were. I was with a small group of soldiers that were commissioned to hunt down these 'terrorist' and capture them for interrogation.. Which I did, until I noticed something fairly important, They were all wearing masks like my Pa's. Now they weren't golden, they were all kinds of metals, hell a couple of em were wood, but they fit the bill. So I figure, ya know, these guys and my Pa must be related some how. So since I was supposed to be the one interrogating them, noone noticed that while it looked like I was breaking them down psychologically. We were making a trade, they told me about my dad, and I passed them some fruit and stuff to keep their strength up. And well, ya know, didn't break their fingers with a little hammer.. It gives this wonderful 'kriiiiik' sound as they snap. So one thing goes to another, and I decide. [Explitive] it! I waited 'til old Paulie was on guard, dreadful guy.. loved his daughters a little TOO much so i didn't feel bad when I uh.. Well let's just say when I got done with him noone could of told me and Paulie apart unless they had a spoon and plenty of time. So anyway, I let 'em out and we ran off. So ended my military career. The Hand on the other.. hand. Heh funny. But anyway. They're not terrorist, well they weren't. Military burned the hideout down with em all inside.. That damn traitor Lance. Regardless, they put me intouch with plenty of people, which helps me do what I do, and no.. You don't get to write that down. Thanks for the drink Fluffy!
[Note: My name is not Fluffy, it's Florence, royal scribe; And Master Marks is a very rude man.]
Character Skills: He can wield a blade decently, but his strength in combat lies in hand to hand combat and archery. Outside of combat he is very intelligent and quite the tactician and trader.
Character Weaknesses: In combat he is hard to beat, but he definitely lacks the swordsmanship of a master he can take your intermediates, but without a dirty trick up his sleeve he will be forced to retreat if it comes down to facing someone with true sword weilding skill. Outside of battle he has a quick temper and is a hopeless romantic despite being a bit of a sexist, which leads him into even greater peril because he doesn't assume a woman capable of outsmarting him, which is fairly simple since his brain won't be making the descisions in said scenario.
I graded it on the website, since I saw it first there. Please see the thread you posted to know the verdict.
[color=#008800][color=#FFFFFF]Out of Character[/color]
[color=#FFFFFF]IGN:[/color] This is your Minecraft username. Please be sure to spell it correctly. bye331014
[color=#FFFFFF]Age:[/color] Your age. 15
[color=#FFFFFF]Any previous roleplaying experience:[/color] Please include any roleplaying experience you have here. This can be any form of roleplaying[/color][color=#008800], whether it is in Minecraft or not. Most games i play are classified as roleplaying. I prefer classic roleplaying games like morrowwind.
[color=#FFFFFF]Tell us about yourself:[/color] Optional. You can tell us about anything you feel like; hobbies, what you like doing, any kind of roleplay characters you prefer. I prefer being an archer or a mage. It depends on the story. I also like to be human or elf.
[color=#FFFFFF]Define metagaming and powergaming:[/color] To the best of your ability, define what each of the above terms mean briefly and accurately. Metagaming: Using information your character should not know./Using information about things your character has never experienced. Powergaming: Giving your character unreal traits or things that are to overpowered. Like a spell that instantly ties everyone nearby to whatever they are near.
[color=#FFFFFF]In Character[/color]
[color=#FFFFFF]Character Name/[/color][color=#660066]Age[/color][color=#666600]:[/color] [color=#660066]This[/color] [color=#000088]is[/color][color=#000000] your character[/color][color=#008800]'s name and age. Please avoid naming your character after a popular person or fictional character. Name: Terin Ankmaur Age: 23
[color=#FFFFFF]Character Backstory:[/color] In at least two paragraphs, describe your character'[/color][color=#000000]s history[/color][color=#666600].[/color] [color=#660066]Please[/color] [color=#000088]do[/color] [color=#000088]not[/color][color=#000000] make a very overpowered [/color][color=#000088]or[/color][color=#000000] unrealistic character[/color][color=#666600]. Terin was born in a poor family with 2 brothers. His parents were almost never around so he grew up with just his brothers. His brothers Senan and Frej made up for his parents being gone. They were twins and 5 years older than him. They taught him early on how to use a bow but he craved for magic. When he was 11 his faimly died when barbarians raided their village. He only survived because he went out picking berries and was not in town when it was attacked. He then started on his own journey. He eventually found another town and decided to pursue his want to learn magic so that he could defend those he loves next time something threatens. He found a tutor that would teach him the ways of the arcane. He was not very talaented at magic but did manage to grasp a few simpiler spells. He is very comfortable in the forest and dislikes underground.[/color]
[color=#880000]Character Skills:[/color] Tell us what your character is good at. Again, remember that the character cannot be good at everything. Try to make it balanced. He is excellent archer and decent at magic. He is not very skilled with a sword But is fast and agile. He lacks in strength but makes up for it in wits.[/color]
[color=#880000]Character Weaknesses:[/color] Tell us about how your character is flawed. Every person has a few weaknesses; make sure they are not simple or easily overcome. He is not very strong. He also is afraid of losing those he love again. He has few fears but among them is a fear of barbarians, caverns, and death.[/color]
Denied. Please read the lore.
Also, news! We have a release date! Check out our website at www.lyrethia.com
We added a bit more information to the release post, guys. Be sure to check it out.
A fun server, and it has been a fun time to build.
Thank you for the comment, Heero! As he's stated, we strive to be the best. Check us out!
IGN: Cethis
Age: 16
Any previous roleplaying experience: I have been roleplaying for a year and a half now, I started on D&D, and moved on to games such as :Mabinogi, Lord of the Craft, and a few other random servers for Minecraft.
Tell us about yourself: I am a sixteen year old male, who enjoys roleplay, and soccer. I spend most of my time out and about, but over the summer I have actually spent it on the computer. I would have to say I prefer characters that are pure to start off with, and let the rp take them elsewhere.
Where did you hear of us? A skype call.
Define metagaming and powergaming:
Metagaming- This is the use of information you heard oocly, such as over ts, pms, or skype, and bring it into your characters roleplay
Powergaming- Is the act of doing an action, that does not give the play time to react, as well as hitting automatically, and doing something he would not be able to do, such as play a farmer who can instantly pick up a sword and fight with it with no previous training
In Character
Character Name/Age: Dekaric Lafantare, age 19
Character Backstory:
Dekaric Lafantare was born Rose Amalie, and James Lafantare. His family was well off, mostly dealing in the business of being a merchant. As such, he was taught from a young age how to read, write, and figure numbers. But alas, he did not have the heart for it, and could never seem to pick up on good deals and such. By the time he was ten, it was clear to his family that being a merchant, was not a good living for him. They started looking around for another profession for him to be apprenticed to, not being able to find one, they took him to the local lord, asking him what they should do. The lord took the boy, and made him into his squire, taking him to live with the lord.
Dekaric spent the next seven years learning from the lord, being taught the art of the blade, how to play a lute, manners one should show in the face of nobility, as well as honor in combat. He also was able to continue his studies in reading, and writing, when not seen training and doing his duties, he could usually be found reading a book under a tree.
During his eighth year as a squire, when he was at the age of seventeen, a herald came to the lord, telling of a war that the lord was required to aid in. Dekaric was soon knighted under the lord, being told they were going off to war. Dekaric paid a visit to his family that day, asking them to forgive him for his faults, and telling them he was off to war.
Once they arrived at the battlefield, Dekaric was scarred, he had never seen so much bloody, the smell of death, nor heard the crys of the wounded. It sickened him, and scarred him to know that any day, he could be in their place. He stayed close to his lords side, ever afraid. But as time went on, he grew less afraid, making friends with his comrades in arms. He began to know the hate, the rage that came with battle, he strove to become better than those he was fighting.
They stayed for two years, before one, final battle, where the forces of both sides came upon each other, slaughtering each other. Dekaric was forced to watch as his brothers, his comrades, his lord, were all slain, and in a act of rage, he fell upon the men. The war was won, but at a great cost. Dekaric returned to his home, to find it destroyed, the lord's brother having taken it as his own. Looking around he realized, this was not his home, and he left, taking his sword and armor with him, traveling the lands, always searching for a new home.
Character Skills: Dekaric is a able swords man, as well as having the ability to play a lute, read and write, and having a kind heart. He knows his manners, and will act as he believes one should towards nobility, and women, with respect and kindness.
Character Weaknesses: He is horrible at finding deals, never seeming to catch on. He is afraid of war, and afraid of death. He fears to lose the ones he cares for, or the ones he has fought with. He has no skill at painting, or anything artistic, and when it comes to women.. he is innocent, not knowing love at all.
((Looks like alot of fun, after reading over the lore I enjoyed it greatly.))
Keep the applications coming, guys!
Out of Character
IGN: iTzFusiioNx
Age: 17
Any previous roleplaying experience: I played on Battle of Eldaran for a few days but left because the owner was being a douche by banishing all of my characters for no reason. Last summer, I played on a hardcore RP server called World of Grandia. I served as a Plugin Developer, then Administrator, and finally rose to the rank of Co-Owner before being banned by the owner for no apparent reason.
Tell us about yourself: My characters tend to be detached slightly from society. Lately, I have been trying to make characters with such detachment but enough connection to society to rise to the position of a hero after doing something spectacular.
Define metagaming and powergaming: Metagaming is using OOC Information (such as knowledge of an invasion to happen that you read on the forum) in character. Powergaming is: (1) Making your character "too awesome" (such as having unbreakable armor and a sword that kills everything in one hit and steals their soul) or (2) Forcing actions upon other players (such as *Percival throws Nick to the ground and stabs him in the heart. Nick dies.*
In Character
Character Name/Age: Percival "Percy" Court (Age: 23)
Character Backstory: Percival was born to parents Perseus III and Medola Court. As a boy, Percy spent his days within a manor constructed by the most talented builders in all of the human civilization. He was born with a silver spoon in his mouth. His parents were rich, all was well for young Percival. Several years into Percy's life, his brother, Thylen, was born. Thylen had a special gift which was noticed immediately upon his birth. His temperature was oddly high, which the healers who were birthing the child thought could be a sign of a future fire mage prodigy. When Percival caught wind of Thylen's gift, he became angered by the fact that his brother would be better than him. Over the next few years, Thylen's hatred for his brother became more and more consuming.
One night, Percival and Thylen's parents went out for a stroll on the estate. After hours and hours of waiting, their parents never returned. They were assumed to be dead by the local authorities and their will was granted to the children Thylen and Perseus, who were fifteen and twenty-three by that time. In the will, the money and riches of the Court Family was to be granted to Percival Court, who would manage the family's money from there on out. Overwhelmed by the pressure, Percival set out on foot to make riches of his own, without the need of his parents. Leaving his pampered lifestyle behind, he traveled with Thylen from town to town and city to city, looking for a place to set down and call home. He is currently looking for a permanent place to live, however manages to keep out of the elements living in a cave with his brother. He hopes that one day he will have a manor the size of his old home and have servants to kiss his feet and to prepare his food. Unfortunately, this dream seems very unlikely at this point. But then again, so was the loss of his parents. So, at this point (in Percy's mind), anything can happen...
Percival's short-term goal is of a stepping stone. He wishes to become the Lord of a town or city to prove his worth to the king. Then, through his power as a Lord of the Land, he aspires to exploit others for their money through tactics such as taxation, permit selling, and plot renting. When he achieves his goal of riches, he plans to approach the king to become his right-hand. Such aspirations can only be achieved through perseverance, which Percival has a lot of.
Character Skills: Percival has a natural talent for persuasion and thieving. His family has influenced his abilities as a thief. He is known for persuading people to give him lower prices and for convincing other people to do things for him. Some may call him a natural leader, but the truth is that he is nothing more than a common man with a talent. Percival, to couple with his talent for thieving and speech, has also learned the skills of a rogue.
Character Weaknesses: Percival tends to keep himself trimmed body-wise. This comes at the expense of muscle. Percival is quite skinny and not very muscular, but with his lack of muscle, he makes up for it in speed and agility.
IGN: flameupman
Age: 12
Any previous roleplaying experience: ive been in many previous minecraft roleplaying servers and also in other rp games
Tell us about yourself: I like to play pool and basketball. Also play minecraft
Where did you hear of us? i was searching for a roleplaying server and this one was on top
Define metagaming and powergaming: Powergaming:not giving the other roleplayer a choice of what to do. Metagaming : Knowing someone by their username and talking to them like that without knowing them in the roleplay
In Character
Character Name/Age: Jackal snow (a.k.a. frost) age 32
Character Backstory: Being born from a russian family somewhere unknown in the Himalayan mountains Frost is searching for a meaning inside of him, something he needs to do, his destiny. he has traveled the world on his own and has made many allies but recently after being betrayed and thrown in an abyss leaving him only a stroke of life and being saved by a healer he is staying away from others as he searches for the answer as an assasin not only to his destiny but to who and why caused so many of his allies to betray him.
Character Skills: Frost is a survivalist who over the years has learned many skills such as acrobatics and is pretty handy with the dagger
Character Weaknesses he is loving so he can easily be betrayed and he refuses to wear any armor because he thinks its a sign of weakness
where?
[b][color=#FFFFFF]Out of Character[/color][/b]
[color=#FFFFFF][b]IGN: mastercole9000
[b][color=#FFFFFF]Age: 15
[b][color=#FFFFFF]Any previous [/color][color=red][color=#008800]roleplay[/color][/color][color=#008800]ing experience:many other minecraft rp servers and several rpg's such as the elder scrolls![/color]
[color=#008800][b][color=#FFFFFF]Define metagaming and powergaming: powergaming:having an exccesive amount of power in roleplay
meta gaming: knowing something "IC" that could only be known "OOC"
[b][color=#FFFFFF]In Character[/color][/color][/color][/color][/b]
[color=#FFFFFF][b]Character Name/[/color][color=#660066]Age[/color][color=#666600]: Nikiel Norane, 21[/color]
[color=#008800][color=#FFFFFF][b]Character Backstory: Nikiel had a very tough life,he was the youngest of 4 children and was picked on because of it, his mother died giving birth to him so so many people who knew her would call him a murderer, and if that wasn't bad enough he was born blind and could never know the beauty of the world around him. when he was 8 his father went insane and killed his two older brothers. when he was 12 his sister was stabbed in a bar fight.when he reached the young age of 13 a group of bandits kidnapped him and kept him simply as a prisoner.
One day when Nikiel was 15 he thought he could here a voice in the back as he lied in his cage in the bandits hide away of his head he payed no attention to it,but soon he would realise that this voice would ruin his life. When Nikiel was 18 one of the bandits decided to kill Nikiel as the bandit pulled out his knife and unlocked his cage nikiel heard the voice again and for a few minutes he could see again he managed to fight off that bandit with a stick he found lying in the courner, when the bandit passed out on the floor of Nikiels cage he lost his sight again and the voices disappeared. years past and eventually the bandits freed Nikiel, Nikiel hard the voices and gained sight a small amount of times. After Nikiel had lost a close friend of his and "watched" him die Nikiel noticed that as if a curse from the wraiths themselves Nikiel gained his sight only in great times of sadness and peril.[/color]
[color=#666600][[/color][color=#000000]color[/color][color=#666600]=[/color][color=#880000]#FFFFFF][b]Character Skills: Due to his blindness Nikiel has amazing hearing and can almost always know when he is in danger.[/color]
[color=#666600][[/color][color=#000000]color[color=#666600]=[color=#880000]#FFFFFF][b]Character Weaknesses: Due to Nikiel's blindness he cannot read, fire a bow, or even tell if its day or night.
Out of Character
IGN: Lohugo
Age: 22
Previous Roleplaying Experience: I've been playing RPG games since I was a child. Some of these include tabletop roleplaying games, and even more modern video games such as Dungeons and Dragons Online and World of Warcraft.
Tell us about yourself: I'm a charismatic, fun to be around type of guy who enjoys engaging in serious as well as off-the-wall conversations. I enjoy various types of music ranging from solid blues to good old fashion classical. I’m a sucker for anything having to do with fantasy, and you can usually find me with my nose in a book from time to time.
Define metagaming and powergaming: Powergaming is portraying oneself, through your roleplaying character, as an unstoppable force which cannot be killed, bartered, or bribed with while metagaming is knowledge of an in-game event or situation before you're character actually learns what happens. For example, the death of a king before he is assassinated and then mentioning the news to a player, even though the king is still alive.
In Character
“It was 25 years ago I believe, and although I do not remember, I was told there was a particularly clear and cloudless sky that night when I entered into this world. I recall my mother telling me that even the brightest of stars were eclipsed when she saw my face. As if the world was dimming, just so it could get a better look at me. And while I admit, I may not believe all this. I can’t help but respect my mother’s point of view about my birth.”
“The location of my birth, I have been told. is one of the most serene beauties ever to exist in the land of Lyrethia. And I must agree, it was quite the sight. The valley I grew up in was aptly named ‘”The valley of two skies.” This was because of a lake. Lochmire Lake, to be precise. This body of water was so clear and calm, you would think that if you walked out into it, you would fall right into the very sky itself. It was a shame leaving that place, and I miss it even to this day.”
"My father, who’s name was Talavik Theo’dorasik was a mountain of a man. Strong and tall, he made his living in the forests of Lyrethia. Now, a ranger is a rather dangerous profession, I might add, but my father took it on quite well and was rather successful at it. And in the later part of my life, he taught me everything he knew."
"My mother, Maria Morozian was a noble woman, both by blood and by her standards and morals. She grew up in a city, far from the cold of the north in where I was born. I remember her telling me a story about a great ocean, where the clouds seem to fall right off the horizon. She said that if you traveled far enough, you would find the land of her people. A massive cliff overlooks the ocean, and on top, lies a city. The “Gem of the Desert” she would call it. And even to this day, I wonder if such a city truly exists.
Now, as most stories, you would think that at around this time I would revel to you that my parents were somehow killed by bandits, or thieves. But now, I’m afraid this is not one of those tales. You see as a child, I grew up in the loving embrace of both my parents, and was one without a care in the world. And in the end, I saw my parents pass away from this world with both happiness and love for the child they left behind."
"I learned the art of literature and music by my mother. Who also instructed me in the ways of political prowess. I was able to properly explain my desires through both the written word, and my ability in speaking. My father, however, believed in a more practical approach to his teachings. He didn’t care so much for the words on paper, but he taught me the art of a woodsman, and I respect for that. He showed me the ability to know where something is, an animal or what have you, and how to obtain it without any intrusion to the land. Combat came easily enough, and axes were my particular favorite when it came to it, but he always insisted that I learn the skill of archery as well, to which I gladly agreed."
"With the training of arms by my father, and the teachings of my mother, I have to admit that I am indeed a very well rounded individual, but there are things I find myself limited in doing."
"I’m not one for violence, I will admit to this. I do not openly seek out a confrontation, although I will stand up for what I believe is right. I think that handing a quarrel through reasoning is the most beneficial option for both parties."
"I have fears like any other person in this world. One of which is the fear of the unknown. It seems silly when you think about it, but after taking a long look into the darkness of things, you begin to find out just how little everyone in the world knows. And this is one of my weaknesses. The other is meat pies. I am quite the sucker for a good homemade meat pie."
"So I end this little admission of my life with these simple sentences. My motivation in life is to explore this world, and to understand those things that many have forgotten. What I find on this journey, I will gladly share with another, and I look forward to meeting many a new wanderer in this world."
"My name is Taltherious Morozian Theo’dorasik and I look forward to meeting you all."