Modpack:long link Forge version:36.2.35 MC version: 16.5 (version 19 features have been back ported so you can have them in 16)
The Inbetween Lands is fresh, open, and accepting new players. The main continent has been pre-generated to cut down on potential loading times. Work is being done to set biome temperatures to something more realistic instead of every biome having extreme weather through out the year that kills unprepared players. All changes can be viewed on the discord. a server guide is also in the works to detail what the mods and possible play paths are. Work on the starting village and only semi safe place in the server, Lukmiried, is complete. It now includes an emerald based economy to access newb items like horses, books, food, and cold weather clothing. There's a player currency available as well for those who like to stack literal pallets of cash and dont want to waste their emeralds.
Players have yet to emigrate outside of Lukmiried, the dungeons around the world untouched and many village totems have yet to be claimed by a faction. The main continent is bristling with hidden wealth and people waiting to be subjugated.
I'm new, where should I settle?
outside Lukmiried you can start building, this area is the safest we know of
Generally, optimal strategy for newcomers is to do quests from the bounty board in town, get emeralds, buy a horse and backpack, then secure dwellings somewhere and recruit guards/companions. There is a market in the starting town that you should visit, there's also a library with guidebooks, a church with potions, barracks, and a tavern
the south gets very cold after the temperate zone
there is an artic belt around the south end of the continent.
the north gets very hot after the rainforests
a band of rainforests stretch along what appears to be an equator of the continent, north of that are badlands, deserts, and savannahs
there are many under-developed villages
these villages have totems that can be captured by the three warring factions: Hunters, werewolves, and vampires.
There are other lesser factions that the various magics and mechanics fall under, these can grant affinities, bonuses, and items but not like the major factions.
What mods are there?
a lot, there's a server guide being worked on so everyone knows what they can do but basically your goal to snowball into a high health, high damage, high defense monster with lots of pets/minions/soldiers. Bases can have offline protection if you figure out how to farm nether stars. there is an in-game library you can visit in the starter village. There's a tech path and a magic path you can explore and mix and match abilities/weapons/spells.
How do I join?
first make sure you're on version 16.5 and that you have at least 10gb of RAM (there are guides on this I can show you);