Due to the archival of the forums, this information may not be up-to-date. We are still welcoming new players and you can join via the links below!
Welcome to the recruiting thread for the Broken Worlds Roleplaying Server!
Our community was created in 2012, taking inspiration from the Dwarf Fortress game. Since then, we have taken inspiration from a range of other sources, mostly fantasy, to create a truly unique setting.
Over our history, we have had many worlds each with their own custom made map, backstory and lore. After the world plot becomes too stale, or it begins to loose its appeal, we start over!
This is a roleplaying server. Before you join, you will be expected to read up on our base race lore on the Wiki (link provided at the bottom of the post) and the current world lore. Based on this, you will have to act as your character will act in-game.
The Current World
As it stands, three major races have appeared within the world. More will be sure to follow...
Those used to rolling meadows, sunshine and waters lapping at their feet will have a shock when they find themselves in this realm. Entirely underground, the Dwarves have found themselves in a cave amongst hundreds. Vast chasms, gigantic ravines and a tremendous magma sea stretch out in front of them. Exploration has been done, but the sheer size of their new home still keeps many secrets.
In a dying realm, the last God; Beor Fellhammer, summons his strength and flings himself into the void, with the remains of the world he loved. With his mighty powers he brings Dwarves to his side, from all times and realms, in order to help save the world. Those who now awake, find themselves in a mighty Fortress which has stood, despite the world crumbling around it.
Fleeing the destruction of their home, a number of Elves activate a device of immeasurable magical power. Instead of saving them, it has wrenched their home out into the infinite void. This place has given them access to portals to other realms, in which more Elves have wandered through. However, other things lurk out in the darkness.
The discovery of a small seed within the ruins of the Kingsgrave Keep yielding strange results when planted. Instead of crops, or plants, a number of Humans sprouted up, with no memory of how they got there. They, too, are from differing realms.
Since then, the Seed Of Humanity has changed hands, being placed into the care of the Humans. They have mobilised and established a new settlement in the mushroom-filled caverns overlooking the World Spine; Petrichor.
Other races have managed to elude their utter annihilation; Kobolds, Golems and other such creatures that live out in the great chasms of the world. These races are not fully available yet to the playerbase, yet you may still encounter them on your travels.
How To Join
Our server is whitelisted and we require players to have joined our Discord server, so we can keep track and inform them of updates and events.
Fill in the application available within the Discord channel.
Wait to be whitelisted.
If you are rejected for any reason, we will let you know.
Other Good Stuff
Along with custom, handmade maps and lore, our Storytellers (our moderators) will continually invent and create new plot lines and events for the players to immerse themselves in. This may be a single one-time crafting session, in which a player could create a unique item based on research they have done, or a long-term combat event and anything inbetween.
We have the SkillAPI plugin. This allows players to have access to mechanical-based 'skills' that suit their profession. Smiths can repair armour, warriors can utilise combat abilities and much more! Do not be limited by the professions listed, however. We often encourage more esoteric jobs if people are willing to put the work into it!
We also have the MorePlayerModels plugin! Your Dwarves will be short, your Elves will be tall and you can customise your model size (within reason).
A Final Message
This is a roleplaying server. You will be expected to play as a character and not metagame. Any breaking of the rules will result in either a warning, or a ban.
The server on the outside appears simple and done with little effort, however once you get past the whitelist, your meet with greetings, offers for help, and messages on what the different races and classes are. The server is medium fanasty, and while it's not Tolkien level of magic or monsters, it boosts a unique death system to challenge players. The dwarven part of the world is richly sat in lore and history, spanning three years of history. The Elven part of the lore is very interesting, and takes a wild spin on the normal Elves.
-Rich history and lore behind each of the locations, past and future.
-Friendly Staff and members.
-Interesting spins on previous dry, stale lore.
-If you like playing on Hardcore, this game is perfect.
-The death system is a large turn off for many new players, who either quit on their first couple weeks or make filler characters.
-There's little to no incentive to play a good character because of the poor afterlife system.
-Poor in-game conflict resolution system. Little to no issues are solved via RP, and instead settled via PvP.
-As with any game, there are groups in the game who use their power to bully other players around out of character. This can lead to frustration of not fitting in with the crowd.
As I’ve been a player on-and-off on this server for ages now - crazy - I thought I might as well write up a review of sorts here so interested individuals can see if this is a server for them.
I will start with what I consider the negatives first - keeping in mind, I CONSIDER these to be negatives for me, personally: if you like what you hear, feel free to consider them as pros!
CONS IN NO PARTICULAR ORDER
1. THE MAP: Traditionally the size of the playable map in the server’s history has been, in my opinion and experience, absurdly bloated relative to the playerbase. I can very happily state that this has not been an issue on this current map, specifically in the home-areas of the dwarves and elves (ESPECIALLY the latter, who I consider to have a wonderfully-sized area).
However, the uninhabited space inbetween is still, in my opinion, needlessly big. It is about 20+ minutes or so of holding down "w" to travel from the elves to the dwarves, for a concrete example. Which is even less fun than it sounds, for me.
2. POWER CREEP: Also traditionally, the server's maps have seen an increase over time in the average power level a player lugs around (armour, weapons, etc).
Now this is not shocking (or bad) per se - it's survival multiplayer after all, mechanically, and that lends itself to getting stronger over time. However this can (and has in the past) led to a situation where the highest levels of power - through a continual process of enchantment and potion-making, specifically - are so incredibly high that everything below them becomes obsolete. An example of this is is that right now, an enchanted full suit of adamantite (diamond) armour is the norm, as opposed to the exception. It is not too difficult to get 'up to speed' for a new character, and I have not yet found it to impact RP, but in my opinion this trivialises several things and creates a binary where either one is very weak or the top of the line.
Well, those are the only two that I can think of right now that don't boil down to opinion alone! A pleasant surprise, I was expecting to write more, but those two are the only ones. And on to the pros, of which I can happily say there's a bunch more of. And of course, as before, if any of these sound more like cons to you, feel free to consider them such.
PROS IN NO PARTICULAR ORDER:
1. FREEDOM: The server really does feel free. You have incredible freedom to design just the sort of character you wish (ESPECIALLY on this current map, owing to its nature), to do the sorts of things you want, build and affect the world as you wish. There's no off-bounds areas that are immutable or no in-character actions that're off-limits - with the exception of a few central-plot related ones - but even then, simply contacting a Storyteller first and asking them should hook you up nicely.
2. THE MODERATORS: Are awesome.There's no hint of ego or 'rank', they feel like and are players just as the rest of us, and people talk and banter with them as casually as with everyone else, and they are very open to feedback.
3. OUR SIZE: We are a moderately-sized server. This is a blessing in that there's not so many players that individuals kind of get lost in the noise (as on the likes of 100+ player servers). Everyone's got impact.
4. THE RP IS PLAYER-DRIVEN: Though the 'main plot' exists, it is completely optional to partake in. Most of the server's day-to-day happenings happen because of the player-characters' aspirations, and how they interact with those of others'. Once again, it feels like you can really affect the world in-character and aren't just along for the ride.
5. IT'S AN ACTUAL RP SERVER: Like, seriously. Roleplay actually happens. It's not just survival multiplayer with some spice on top!
6. THERE'S NO JERKS: Not everyone will necessarily get along with absolutely everyone, but I can very happily say (as someone with a very low tolerance for douchebaggery) that there's no obvious jerks ruining everyone's time that are just put up with.
7. THERE'S NO MONETIZATION: A bunch of bigger servers have this. BWRP does not.
8. AS SAID, THE 'MAIN PLOT' IS OPTIONAL: I've already implied as much, but it bears emphasising: the server isn't an on-rails experience. If the 'main quest', as it were, doesn't interest you then you do not need to partake. Because it affects the whole world, sometimes you may come across it, but you're never told to care about, or do, something because the Storytellers have decreed it is important.
9. MorePlayerModels IS HECKING COOL: As the main post says, dwarves look like dwarves and elves look like elves. You can even customise your model (as said, within reason - so probably no wings or bunny ears for your dwarf for example) to look juuuust like you want to.
10. SkillAPI IS ALSO HECKING COOl: This is the first map with a class sytem, and it works so well. It gets tuned and fixed every now and then - and right now there are plans for a bigger overhaul to come - but it's been, from the start, a system that affords both depth to gameplay and flavour to your character. I love it, and expect to do so even more once the expected update eventually drops.
That's about it. If you're interested in RP I think you should definitely give the server a shot!
I have been asked to give my honest review on this server, having joined in January 2019.
Coming into 2019, as a gamer, I was rather lost and confused. World of Warcraft was of little interest to me anymore, Fallout 76... (Lets not go there!)... which lead me to the point of replaying Dark Souls (Which is a fantastic game!) over and over again. At this point I literally spent many days thinking about what game to actively play and engage in multiplayer with. Initially, I looked to the other MMORPGs I used to play like Guild Wars 2 and SWTOR, but neither gave me that social community I was looking for.
After a long time thinking I reminisced on my time playing modded minecraft with 3 friends several years ago and realized the amount of time we dedicated into the game. Following this I went looking for an RP server and came across Broken Worlds. Looking through all of the information on the forums and the wiki pages it looked to fit exactly what I was looking for in an RPG experience. So I sent my request off and joined the Discord Server. Immediately I was met with friendly Community Moderators who helped guide me through my initial Character Creation as well as the rules that the Server lives on (All very needed!). Then I set out on my journey. I will admit it was hard at first to fully understand all of the 'ins' and 'outs' of RPG actions in minecraft compared to my World of Warcraft RP experience, but all of the members on the server are helpful and friendly towards new players.
Now, 2 months in, I feel I am a well known member of the community and valued as a player. I am still figuring out exactly what my 'niche' is as an RPG player but I feel I am on the path to get there. The Storytellers have been extremely useful to help suggest character development ideas and new plot lines custom to you should you wish it.
Following the previous reviews I will break my main points of discussion into Positives and Negatives before making a brief summary for you.
1. Storytellers - I doubt I would have stayed on the server without the Storytellers, they are the critical individuals who spend there time coming up with new plot lines for you to enjoy. Some are small focused to your character and some are on a larger scale with world changing consequences. I have said this to them directly, but they are all fantastic and approachable people. If you have an idea, they are more than willing to hear it out.
2. Community Moderators - There are a select few who maintain the Community itself, the individual who maintains the Wiki Pages, the individual who Greets each New Player Individually etc. Without these resources they maintain and the support they offer to the community, I doubt the population would be where it is today. I truly respect these individuals for sparing their time to maintain a social environment.
3. Friendly Player base - I think we all have experienced a game where there has been some for of toxicity, fortunately that does not exist on this RP server. There will always be conflicts in personalities but there is not a single person who is solely out to cause problems for everyone.
4. MorePlayerModels - Being able to customize your character to suit your Race is a very beneficial RP tool as you can tailor more than just your Skin to truly fit into your characters shoes.
5. RP Driven - The plot events are all solved through RP scenarios, whether it be a diplomatic discussion to a raid on an opposing fort. The RP of the server fuels all of the character based interactions.
6. Character Value - When you develop your character you truly begin to feel important as people will remember you and begin involving you in tasks on a variety of scales. This is extremely useful to maintain your interest in your characters journey.
7. Impactful World - When you construct something or perform a certain event, the world will remember it, whether your character survives for a long time or not. This is very interesting to find out in the world as you see all of these great creations from characters that have long since been laid to rest. A true history lesson of the world!
8. Opportunities - People see character death as a negative but having had to change characters once so far, I see it as an opportunity. You are free to choose the path you follow, as well as change course if you seem fit to. You have the freedom to choose where your character is going socially, politically and practically.
1. Time Zones - The player base is mainly US, which for someone like myself in the UK it can cause frustration when some of the large RP events occurs when I am unable to play.
2. Power Balance - There are a set few individuals who have been on the server as that character for a long time and as such have obtained items of extreme power, which can be overwhelming in some situations.
Well that pretty much covers the main positives and negatives for the purpose of this review. Overall though, as someone who works 50 hours a week in the Construction Industry, I can honestly say this server is a perfect way to relax after a hard days work. The Discord server is always very active and the Storytellers are always keeping the dynamic of the plot lines going.
I hope this review has helped you understand my relatively new opinion having experienced it for the best part of 2 months. I look forward to seeing you in character soon!
A new plugin has been implemented, which gives Leather and Gold armour the same durability as Iron. It essentially functions as an invisible unbreaking enchantment, providing a % chance that the armour won't lose durability when you are hit.
This means that you can wade into combat clad as a leatherbound rogue, chainmail-wearing warrior or the glorious golden god you always wanted to be!
This update includes:
- Chatting into a muted channel will automatically unmute that channel.
- An optional ChatRange client mod is now available for download that adds a hovering box that displays which channel you're about to type into. You'll need to install it into your mods folder manually. Farewell, INTEL!
- Racial language channels have been added that obfuscates your message for anyone outside of your race. Sadly, for now these are only available to admins at this time for testing purposes.
We would like to announce that a major part of the SkillAPI revamp we've been whispering about for months is finally ready for launch. Rather than have you all wait untold ages for us to complete the entire thing, we've decided that we're going to release the changes in two parts so you can all play with it sooner.
The redesigned skill system separates combat abilities your vocational identity, meaning that you will be selecting both a combat class, as well as a profession. The first part of this feature release will enable the new combat classes for everyone, while removing combat abilities from the existing classes while we finish getting the real ones ready.
The new classes, which will be available to everyone, are:
The Champion - Focused around physical attacks with blade or bow, the Champion offers a mix of ranged and close-quarters attacks with a highly aggressive style.
The Exemplar - Focused on ally support and close-range AoE, the Exemplar is a welcome member of any group that offers crowd control and high durability.
The Tactician - Focused on ranged damage with spellcasting and archery, the Tactician is adept at battlefield control with strong AoE and debuffs.
To commemorate this launch, we're planning to host a bit of a tournament pitting STs against each other to showcase these new classes, as well as having staff on-hand to lend a hand with the new system. Players will have a chance to test-drive the new skills themselves afterwards.
Our current target is to run this at 20:00 GMT tomorrow, Saturday May 4th, but schedules are still being investigated. Even if the tournament plan doesn't pan out, we'll likely release the new features at about that time anyway.
Further details about the changes will be posted once the documentation is ready.
We've added the Roleplay Essentials plugin to the server, which adds a couple of neat features you may be interested in, accessed via the /char command:
- Customizable character cards, which offer some basic publically-available info about your character for the world to see!
- the /travel on|off command, which toggles a slower walking speed for RP. No more need for crouching like a weirdo every time you want to step thoughtfully!
- View other players' character cards by shift-rightclicking that person in-game! So easy, you probably won't do it accidentally!
The gender and race fields have restricted values, but the rest of them are open.
The list of fields is set by STs in the config files; we'll only expand it if there's sufficient interest in specific additions to the list.
There is no obligation to use this plugin any more than you choose to.