In roughly 17 hours escaperestart will be opening their smp server that has been worked on by many members of the community over the past year. We have always run a non pay to win server (meaning there won't be people running around with Prot X armor because they donated $10 to the server.)
• Server Concept:
SMP is a combination of all of our previously released servers and a bit
of something new. The overworld is divided into a PvP and PvE zone in
order to accommodate every type of player. We made sure to include
content no matter what type of player you are.
• Classes:
SMP's combat is built around the Class system, there are currently 10
different classes, with a level cap of 50. Each class offers a different
playstyle and kit to master. Classes are built using the SkillAPI
plugin. This means they are very flexible and easy to change at a
moments notice, without the need of relying on a plugin developer.
More information found here (coming soon).
• Mobs:
Vanilla mobs are buffed up and a large amount of custom mobs appear
alongside them. Mobs scale up in strength the further you travel from
spawn. Tougher mobs, known as Elite mobs, only appear in the PvP zone
and are the only way to get the best gear (apart from loot chests).
• Items:
Along with vanilla mobs, weapons and armour suffered a similar fate.
Items found from mobs are randomly generated, pulling their stats from a
group of attributes relevant to the weapon or armour type. Higher tiers
of items are harder to find and also much stronger.
• Quests:
Quests teach you the main story and flesh out a town’s lore. They are
the main system of progression for the server, leading you through the
different towns and regions.
• Dungeons:
Coming soon, dungeons are some fun co-operative content that any player
can enjoy. Battle through hordes of enemies, pillage all the loot
chests, solve puzzles and finally slay the dungeons boss for chances at
some amazing loot.
• Economy:
Emeralds return as the main currency. They are used for trading,
upgrading your settlements and paying transport fees among other things.
They can be mined, found as mob drops, pillaged from loot chests,
traded for other items.
• Settlements:
Players can form their own settlements, invite their friends and upgrade
them all the way to a mighty empire. Along the way they can buy perks
like nether portals or trades to strengthen their settlement.
More information can be found here (coming soon)
• Loot Chests:
Loot Chests can be found in all towns and contain better loot the harder
they are to find, or if they are in the PvP zone. They all respawn
after a set time.
• Transportation:
There are several methods of transportation stretched across the server,
airships, ships, wizard towers, carts and minecarts. Some of them cost
money, some of them don’t.
-----
SMP and Phases
To show that SMP is not just a release and forget project, the
development team is committing itself to phases. These phases will last
about one or two months and involves the post-release content we will be
putting out for that phase. The first of these phases is called
Explore.
• Explore:
This phase is focusing on adding new systems of content and also
fleshing out existing towns. The first content update, Dungeons, will
add a new system of content which thereafter will be frequently added to
the server. The second content update, Invaders, involves a new area to
explore and retake.
Some locations will look pretty barren on release, so the Explore phase
will also result in frequent NPC, quest and trade expansions to towns.
We want exploration to be rewarding, and the Explore phase will ensure
that there is more to explore than what will exist at release.
• Conquer:
Conquer will be our second phase, this is a phase that focuses heavily
on combat. This phase will introduce capture points, more dungeons, and a
chance to reconquer a world that was lost to us.
SMP is a combination of all of our previously released servers and a bit
of something new. The overworld is divided into a PvP and PvE zone in
order to accommodate every type of player. We made sure to include
content no matter what type of player you are.
• Classes:
SMP's combat is built around the Class system, there are currently 10
different classes, with a level cap of 50. Each class offers a different
playstyle and kit to master. Classes are built using the SkillAPI
plugin. This means they are very flexible and easy to change at a
moments notice, without the need of relying on a plugin developer.
More information found here (coming soon).
• Mobs:
Vanilla mobs are buffed up and a large amount of custom mobs appear
alongside them. Mobs scale up in strength the further you travel from
spawn. Tougher mobs, known as Elite mobs, only appear in the PvP zone
and are the only way to get the best gear (apart from loot chests).
• Items:
Along with vanilla mobs, weapons and armour suffered a similar fate.
Items found from mobs are randomly generated, pulling their stats from a
group of attributes relevant to the weapon or armour type. Higher tiers
of items are harder to find and also much stronger.
• Quests:
Quests teach you the main story and flesh out a town’s lore. They are
the main system of progression for the server, leading you through the
different towns and regions.
• Dungeons:
Coming soon, dungeons are some fun co-operative content that any player
can enjoy. Battle through hordes of enemies, pillage all the loot
chests, solve puzzles and finally slay the dungeons boss for chances at
some amazing loot.
• Economy:
Emeralds return as the main currency. They are used for trading,
upgrading your settlements and paying transport fees among other things.
They can be mined, found as mob drops, pillaged from loot chests,
traded for other items.
• Settlements:
Players can form their own settlements, invite their friends and upgrade
them all the way to a mighty empire. Along the way they can buy perks
like nether portals or trades to strengthen their settlement.
More information can be found here (coming soon)
• Loot Chests:
Loot Chests can be found in all towns and contain better loot the harder
they are to find, or if they are in the PvP zone. They all respawn
after a set time.
• Transportation:
There are several methods of transportation stretched across the server,
airships, ships, wizard towers, carts and minecarts. Some of them cost
money, some of them don’t.
SMP and Phases
To show that SMP is not just a release and forget project, the
development team is committing itself to phases. These phases will last
about one or two months and involves the post-release content we will be
putting out for that phase. The first of these phases is called
Explore.
This phase is focusing on adding new systems of content and also
fleshing out existing towns. The first content update, Dungeons, will
add a new system of content which thereafter will be frequently added to
the server. The second content update, Invaders, involves a new area to
explore and retake.
Some locations will look pretty barren on release, so the Explore phase
will also result in frequent NPC, quest and trade expansions to towns.
We want exploration to be rewarding, and the Explore phase will ensure
that there is more to explore than what will exist at release.
• Conquer:
Conquer will be our second phase, this is a phase that focuses heavily
on combat. This phase will introduce capture points, more dungeons, and a
chance to reconquer a world that was lost to us.
I agree this looks very interesting. Hope to join as well.
Would there perhaps be a discord server setup for the community?
Yes we have a discord! I forgot to put that in my post the invite link is here: https://discord.gg/0XqqjWxbck3XIYYK
Wow this is cool
Looks cool im giving it a shot
Player made city applications are out you can join a town or try to make a city here. http://escaperestart.com/forum/forums/player-made-settlements.423/
The first act of the questline is out read more here: http://escaperestart.com/forum/threads/smp-main-quest-part-i-the-hunt-before.21261/