Combat Updates and Various Fixes
- Town Transfer's are now possible! (These are permanent and must be done by an Elder).
- Nations can now found more than 2 towns.
- Nations now properly update on the Overall Leaderboards page.
- Boats only work in the water now.
- Old boats will disappear if left alone for a long time.
- Animals can no longer breed anywhere. Meaning they'll no longer breed outside their home biomes. (
- Crops no longer grow underground.
- Updated internal AttributeAPI systems.
- Updated internal Smeltery systems for faster future alloy releases.
- Updated internal Tannery systems for faster future hide releases.
- Fixed Ranged Damage Attribute. Should now appear and work on associated armors.
- New Attribute: Reach! Look for more alloys and weapons with this attribute in the future
- New Weapon: Trident! It has extra reach and has this recipe: Link Removed.
- New Weapon: Sickle! All future hoes are now sickles and have been made combat useable!
- Weapon Balance: Swords and Axes have had some stat adjustment.
- Updated some Patreon stuff for future integration.
Image Removed
Fixes for the Fixes
- Fixed the shop icon for Pets to no longer be an unobtainable pet! (can't believe we missed that one).
- You can breed animals again in their respective biomes!
- Fixed a bug that prevented berries from growing.
- shield durability loss now accounts for unbreaking.
- trident durability loss now accounts for unbreaking.
- Boats no longer break on kelp or seagrass (seems this isn't working, re-fixing this fix tomorrow...)
- Removed spam when using a Trident.
- Increase mob spawn counts (hostile and passive).
- Parrots will no longer fall off your shoulder when moving.
- Fishing values increased for rare and epic fish.
- Fishing times slightly increased for future fishing expansion.
- Thunder should no longer spam everyone that often.
Fixes for the Fixes for the Fixes
- You boats should no longer break on kelp for real this time...hopefully.
Ajax hates the ocean
- Your boats should no longer break on bubble columns.
Hi ; Why can I not log on? It says I cannot connect to fallback server.
It's probably because of the version you're on. We're on version 1.13.2, but if that doesn't work then feel free to get on our discord and we can help you out!
We've finally nailed down the launch date for one of Atlas's most unique features. Sieges will be coming to Atlas on July 13th, the day after SotS. So for all of you eager to participate in full on town siege warfare, get ready because, in just over a week, Sieges go live. There will be battles, explosions, killing, ruins, but most importantly, all-out war.
So, join us on the 12th (which is today) to learn everything you could want to know about the new siege system and then join us on 13th to see it go live. I hope to see you all there!
Small Combat Update
- Potion of the Turtlemaster now has the added negative potion effect of weakness.
Site Update
- The "Sieges" info page on the website has been updated to include Relics and reflect the new elements of the Siege system! https://mc-atlas.com/sieges
- Individual Relic powers will be revealed at the SotS tomorrow, then posted to the site as well.
- Guard Towers now have their own separate info page: https://mc-atlas.com/guardtowers
It is officially time to kick off sieges. In about one hour from now 2 PM CDT we will be releasing Relics to be found and collected by players. We wish you all the best of luck getting the ones you want and we are excited to see what happens!
Before the update goes into effect: If you have guard towers, I highly suggest breaking them to get a gem reimbursement. After the restart tonight those guard towers will NOT work anymore
Sieges are Here
- The Atlas Siege system is now active. Read about it here: https://mc-atlas.com/sieges
- The page has been updated since the update where we posted it!
- Relics will begin spawning around Atlas. Use /relics to see their locations.
- Nations can now set their Vulnerability Windows. Use /siege vulnerability to set it now.
- You can view other Nation's vulnerability by using /siege.
- Join messages should no longer have weird colors attached to them.
- Nerf to the potion of the turtle master!
- Nerfed golden apples (again)
- Non-human Entities (including armor stands) no longer trigger stone pressure plates.
- Concrete blocks under pressure plates of the alignment colors will activate for only those of that alignment.
- Foreign players can't hatch eggs in foreign towns. (Can't believe this is an update)
- The mule pet has been removed. It has been replaced with "Familiar" that offers magical powers
- Tab list now lists your current location
- Cartography now displays coords in the action bar. Disable with shift+left-click.
- Cartography GUI now displays the current location.
- Players can now report players to staff. /report
- Players can now report bugs in the game. /ticket
- Staff members can now warn players.
- Sentinels now have staff mode and can fully do their jobs again.
- Town Perks are now working.
- Fixed brewery... probably... hopefully. Let me know if it still doesn't work
Assorted Updates
- A new rule has been added: 5.10: No slandering other players.
- Rule 8.2 has been updated: Report any found bugs or exploits. If you have reported a bug or exploit, it is considered against the rules to use until you have received a definitive answer on its use from Staff.
- The list of specific Relic powers has been added to the site! https://mc-atlas.com/sieges
- A new chapter in the War of Athera story has been added to the forums! https://forums.mc-atlas.com/showthread.php?tid=620&pid=3176#pid3176
Forum & Art Contest Update
- An "Art & Media" section has been added to the forums! A place to post your Atlas-related screenshots, videos, builds, original art, skins, textures, etc! (keep non-Atlas-related media to Off-Topic)
- Submissions are now open for the first Atlas Art Contest! See the thread here for details: https://forums.mc-atlas.com/showthread.php?tid=952
Siege Pricing Update!
- The cost to purchase War Camps has been reduced from 500g to 100g.
- The cost to purchase Guard Towers has been reduced from 100g to 50g.
- The cost to declare a Siege has been reduced from 300g to 50g.
- The cost of placing additional War Camps during a Siege has been reduced from 300g to 50g.
- The cost of regular TNT has been reduced from 20g to 10g.
- The cost of Propellant TNT has been reduced from 8g/20 to 5g/16.
The Guardtower Fix 2.0
- Guard towers should now work again, for real this time.
- Guard towers that weren't working should start working.
One of our veteran players is hosting an event at his town, Grimstone, here on Atlas. Be sure to hop on or join to get a new feel for the community and the players that attend. Hope to see some of you there!
Here is his forum post detailing his ideas. https://forums.mc-atlas.com/showthread.php?tid=1112
Magic & Duels Fixes
- You can now craft only one spell book at a time
- Fixed Undead Steed entities not being properly cleaned up
- Added the ability to summon Cod
- Removed some Magic console spam (just for Ajax
Magic Updates for 5/22
- Water Nova functionality is now back in line with what it was intended to be
- Activation of Mark of the Valderkal no longer deletes your experience
- Optimized some particle effects
- Updated the API for the introduction of counters to Magic
Combat Updates and Various Fixes
- Town Transfer's are now possible! (These are permanent and must be done by an Elder).
- Nations can now found more than 2 towns.
- Nations now properly update on the Overall Leaderboards page.
- Boats only work in the water now.
- Old boats will disappear if left alone for a long time.
- Animals can no longer breed anywhere. Meaning they'll no longer breed outside their home biomes. (
- Crops no longer grow underground.
- Updated internal AttributeAPI systems.
- Updated internal Smeltery systems for faster future alloy releases.
- Updated internal Tannery systems for faster future hide releases.
- Fixed Ranged Damage Attribute. Should now appear and work on associated armors.
- New Attribute: Reach! Look for more alloys and weapons with this attribute in the future
- New Weapon: Trident! It has extra reach and has this recipe: Link Removed.
- New Weapon: Sickle! All future hoes are now sickles and have been made combat useable!
- Weapon Balance: Swords and Axes have had some stat adjustment.
- Updated some Patreon stuff for future integration.
Image Removed
Fixes for the Fixes
- Fixed the shop icon for Pets to no longer be an unobtainable pet! (can't believe we missed that one).
- You can breed animals again in their respective biomes!
- Fixed a bug that prevented berries from growing.
- shield durability loss now accounts for unbreaking.
- trident durability loss now accounts for unbreaking.
- Boats no longer break on kelp or seagrass (seems this isn't working, re-fixing this fix tomorrow...)
- Removed spam when using a Trident.
- Increase mob spawn counts (hostile and passive).
- Parrots will no longer fall off your shoulder when moving.
- Fishing values increased for rare and epic fish.
- Fishing times slightly increased for future fishing expansion.
- Thunder should no longer spam everyone that often.
Fixes for the Fixes for the Fixes
- You boats should no longer break on kelp for real this time...hopefully.
Ajax hates the ocean
- Your boats should no longer break on bubble columns.
Hi ; Why can I not log on? It says I cannot connect to fallback server.
It's probably because of the version you're on. We're on version 1.13.2, but if that doesn't work then feel free to get on our discord and we can help you out!
We've finally nailed down the launch date for one of Atlas's most unique features. Sieges will be coming to Atlas on July 13th, the day after SotS. So for all of you eager to participate in full on town siege warfare, get ready because, in just over a week, Sieges go live. There will be battles, explosions, killing, ruins, but most importantly, all-out war.
So, join us on the 12th (which is today) to learn everything you could want to know about the new siege system and then join us on 13th to see it go live. I hope to see you all there!
Small Combat Update
- Potion of the Turtlemaster now has the added negative potion effect of weakness.
Site Update
- The "Sieges" info page on the website has been updated to include Relics and reflect the new elements of the Siege system!
https://mc-atlas.com/sieges
- Individual Relic powers will be revealed at the SotS tomorrow, then posted to the site as well.
- Guard Towers now have their own separate info page: https://mc-atlas.com/guardtowers
Here are the SotS notes that have been collected!
It is officially time to kick off sieges. In about one hour from now 2 PM CDT we will be releasing Relics to be found and collected by players. We wish you all the best of luck getting the ones you want and we are excited to see what happens!
Before the update goes into effect: If you have guard towers, I highly suggest breaking them to get a gem reimbursement. After the restart tonight those guard towers will NOT work anymore
Sieges are Here
- The Atlas Siege system is now active. Read about it here: https://mc-atlas.com/sieges
- The page has been updated since the update where we posted it!
- Relics will begin spawning around Atlas. Use /relics to see their locations.
- Nations can now set their Vulnerability Windows. Use /siege vulnerability to set it now.
- You can view other Nation's vulnerability by using /siege.
- Join messages should no longer have weird colors attached to them.
- Nerf to the potion of the turtle master!
- Nerfed golden apples (again)
- Non-human Entities (including armor stands) no longer trigger stone pressure plates.
- Concrete blocks under pressure plates of the alignment colors will activate for only those of that alignment.
- Foreign players can't hatch eggs in foreign towns. (Can't believe this is an update)
- The mule pet has been removed. It has been replaced with "Familiar" that offers magical powers
- Tab list now lists your current location
- Cartography now displays coords in the action bar. Disable with shift+left-click.
- Cartography GUI now displays the current location.
- Players can now report players to staff. /report
- Players can now report bugs in the game. /ticket
- Staff members can now warn players.
- Sentinels now have staff mode and can fully do their jobs again.
- Town Perks are now working.
- Fixed brewery... probably... hopefully. Let me know if it still doesn't work
Assorted Updates
- A new rule has been added: 5.10: No slandering other players.
- Rule 8.2 has been updated: Report any found bugs or exploits. If you have reported a bug or exploit, it is considered against the rules to use until you have received a definitive answer on its use from Staff.
- The list of specific Relic powers has been added to the site! https://mc-atlas.com/sieges
- A new chapter in the War of Athera story has been added to the forums! https://forums.mc-atlas.com/showthread.php?tid=620&pid=3176#pid3176
Forum & Art Contest Update
- An "Art & Media" section has been added to the forums! A place to post your Atlas-related screenshots, videos, builds, original art, skins, textures, etc! (keep non-Atlas-related media to Off-Topic)
- Submissions are now open for the first Atlas Art Contest! See the thread here for details: https://forums.mc-atlas.com/showthread.php?tid=952
Prize Update
- The gem prize for the Art Contest has been raised to 2,000g!
Guardtower Fix
- Guard towers should now work again.
- Possibly fixed MyPets disappearing issue.
Siege Pricing Update!
- The cost to purchase War Camps has been reduced from 500g to 100g.
- The cost to purchase Guard Towers has been reduced from 100g to 50g.
- The cost to declare a Siege has been reduced from 300g to 50g.
- The cost of placing additional War Camps during a Siege has been reduced from 300g to 50g.
- The cost of regular TNT has been reduced from 20g to 10g.
- The cost of Propellant TNT has been reduced from 8g/20 to 5g/16.
The Guardtower Fix 2.0
- Guard towers should now work again, for real this time.
- Guard towers that weren't working should start working.
One of our veteran players is hosting an event at his town, Grimstone, here on Atlas. Be sure to hop on or join to get a new feel for the community and the players that attend. Hope to see some of you there!
Here is his forum post detailing his ideas.
https://forums.mc-atlas.com/showthread.php?tid=1112
We can now support 1.13 - 1.15!
Magic & Duels Fixes
- You can now craft only one spell book at a time
- Fixed Undead Steed entities not being properly cleaned up
- Added the ability to summon Cod
- Removed some Magic console spam (just for Ajax
Magic Updates for 5/22
- Water Nova functionality is now back in line with what it was intended to be
- Activation of Mark of the Valderkal no longer deletes your experience
- Optimized some particle effects
- Updated the API for the introduction of counters to Magic
Our custom diplomacy plugin is launched and live for all players in the land of Athera here on Atlas! Hop on to test it out for yourself