HCF stands for Hardcore Factions. This should be quite self explanatory from now; basically it's a more hardcore version of standard Factions, which can be found on servers such as the Archon. Everything is different about it, from the base style of PVP, all of the way to the competitiveness and the base designs that factions adopt. HCF tends to be more competitive than normal factions, as I previously mentioned, with factions competing against one another to be the very best. The map resets every 7 weeks or so normally in HCF, and a new 'kit' is introduced, along with an ending event (I will explain this later).
Summary:- HCF = Hardcore Factions, it's a lot harder than normal factions! The map resets every 7 weeks or so and things change each map. Kohi merged with Badlion between the transition of Map 25 and Map 26.
Factions are able to claim land depending on how many people are in the faction. Factions can only go 'raidable' when they are sent to negative DTR (Deaths until Raidable) by killing a certain amount of their players. You CANNOT build or destroy inside of faction land, nor shoot TNT to raid it. TNT Cannons are NOT buildable like on standard Factions, therefore bases are tend to look pretty rather than durable.
There are very few commands on HCF. You will not be able to warp anywhere other than to your faction's home. Therefore if you wish to run to spawn, then you must run there. Even if you want to go to your base you will have to wait until your 'PVP Timer', or 'PVP Tag' runs out - every time you get hit your PVP tag will reset to the designated time, which is usually 60 seconds. This means that you cannot /f home in the middle of a fight, therefore must hide or escape before you warp to your home. Also, if you try to get into spawn whilst PVP tagged you will be thrown back out, and therefore must not be hit for one minute straight before you can get into spawn to escape.
Summary:- You cannot warp to locations other than your faction's designated home
So most of you will know that HCF is PotPVP, not gapple. Therefore you will want to turn those potions that you've brewed into splash potions. How do you get gunpowder without going around for ages hunting creepers? Also, how do you gather enderpearls? Well, you can find your answer in the End. In the End you will find creeper & enderman spawners for you to farm using lootings. The End is a small area, and obviously factions will be competing for these spawners, so expect a fight whenever you go to the End! Also, there is only one exit, so you may struggle to get out if you need to run.
Summary:- The End is a location where you can farm creepers and endermen easily for their supplies, but expect a fight!
Map kits / Enchantments
Every map there is a different 'kit'. Basically this is referring to the maximum enchantments that you can get on your armor, tools, and weapons, and it determines what potions are and aren't brewable. An example is Kohi Map 25's kit, which was:
- Protection: 1 - Sharpness: 1 - Fire Aspect: 0 (Disabled) - Power: 5 - Flame: 1 - Health Splash 2 - Speed 2 - Fire Resistance Extended - Slowness 1:07 (Splash) - Poison 0:33 (Splash) - No Regen - No invisibility
Summary:- Just read it; there's not really a summary here
At 'Events' you can often find enchantments that're one or two levels higher than the map's kit. So you may be able to get Looting 4 swords for farming the End instead of the standard Looting 3 that is the maximum for the standard enchantment. You will most likely be able to view the Map's kit on the Badlion website when they update it.
Every so often there are events. There are normally a couple of 'KOTHs' (King of The Hill) in a day in different locations around the amp, and then one 'Conquest' every week, which is normally on a Saturday. What are these?
King of the Hill: KOTHs are pre-built areas where you cannot build, or break blocks, and happen at pre-determined times. Basically you must stand on a small capture point for a designated amount of time, which is normally 15 minutes, without getting knocked off by other factions. If a player is knocked off of the capture zone then the time resets to 15 minutes. The reward for the faction that captures a KOTH is normally 2 'KOTH Keys', which open crates at spawn where you receive 2 designated items from a pre-determined loot table, an example of the loot that you could receive would be: 32x Diamond Blocks, and 2 Wither Skulls.
Conquest: This is an event which changes every couple of maps or so it seems; and happens every Saturday at a pre-determined time. There are different types of Conquest systems that may happen every map, but once a system is decided, they tend to stick to it for the rest of the map. The most recent system they've used for example is where there is a large kingdom-like plot of land, which has 2 KOTH styled capture points in it (named Red and Blue), then another capture point in the End, and another in the Nether. These capture points normally take longer than 15 minutes; and the aim is the same as a KOTH. Try and capture it without getting knocked off of the capture point. Only the best factions tend to try and cap, as smaller ones get destroyed pretty quickly, but even smaller factions attend Conquest in an attempt to try and clean up and get some easy kills. The rewards for Conquest are normally 2 Conquest Keys for each capture point, which tend to have a lot better loot than the KOTH's loot table, such as higher armor enchantments put onto books, or better sword enchantments on books.
When you die in HCF, you receive a deathban. This means that regardless of how you die, whether it's another player, or lava, or a mob, you will be banned from the server for a set amount of time. Previously in Kohi HCF the time that you are banned for has been determined on what rank you are, with more expensive ranks giving you a shorter deathban. I'm not sure whether the deathban time will continue to be determined this way, but I suspect it will be. This is one of the main reasons as to why this is 'hardcore' factions. Many noobs will crack under the pressure, and will often panic. Just because you are good at 1v1s on Arena, or on Kohi's Practice2 server does not mean that you will be good at HCF, as there are a lot of factors that are quite different, from terrain, to team fights, to trapping, etc - I will explain most of these factors on this thread.
Summary:- When you die, you get a tempban which has a time decided by your rank. Just because you are good at Arena PotPVP doesn't make you good at HCF!