After careful consideration, and review of his long and thorough whitelist application I have decided to choose Tanner4137 as the server's forum moderator. His job will mainly be to moderate our Enjin forums, as well as accept applicants that apply on our thread here.
Please give Tanner a warm welcome, and congratulate him on his new position with us. Good luck to him!
About You: Male, I live in the sunshine state, Florida. I work a lot and
play when I can. I often jump between games and am always looking for
harder and harder challenges. If I am not gaming I am chillin with the
wife or riding my CBR600 around town at very low speeds
Why Us: Server offers a vanilla feel of multiplayer. Sometimes I just
want to build and relax in the default game mode of what minecraft
offers. Often times I would like to play on a single player world but do
enjoy exploring creations by others so I want to be part of a online
server. With online play comes along the unfortunate possibility of
grief. But core protect and staff will fix eliminate that worry.
Why You: I am a mature player who will keep his nose out of trouble. I
will be a valuable part of community because I am open to dialogue and
seek to cooperate with others.
Rambling Space (Additional Info): I first bought minecraft when it was only $4.95. Now its almost $30!!!
IGN: ElnTheLegend Age:15 About You: I dont personally like talking about (private) so ill talk about my hobbies. I Enjoy playing a lot of PC games especially Minecraft survival with other people. I have been in a server 3 years ago with a small community and I knew almost everybody on the server and loved it a lot. Sadly it has died out and doesn't exist anymore. I hope to find new friends and the same fun or even more fun than the other server I used to play. I am also very good at building, one of my hobbies in playing minecraft and also mining. Why Us:Your server is just like the server I used to play and it reminds me of it. I love MMO in minecraft too. I would love to hang out with other people and build with them! My goal on the server is to build a huge town for other people! Your server provides this and I enjoy it! I seek good future and amazing people. Maybe even find people to skype with personally. Why You: I can possible help out the server in many suggestions because I am creative. I play fair and dont abuse exploits and glitches, because c'mon thats no fun. Rambling Space (Things You Dislike in a Server, etc): My most hated thing about a server, if I ask a question in a chat or just say something, no replies or comments back. This really annoys me and that is the main reason why I avoid huge survival servers with over 500 people.
Thank you for your application! In regards to your worries about grief, we have a very active player base who will be able to quickly be able to take care of things, should an incident occur. Your application has been ACCEPTED. We hope to see you soon
- Our donation store is up and running! Players will now be able to purchase various visual perks, such as trails, prefix in chat, or a nickname. Check it out at http://croissantmc.enjin.com/shop.
Work in Progress:
- Beginner guide for players to read over before they join the server
Some of us from the server just made it to the end and defeated the dragon! Be sure to stop by if you're interested in fighting it with us when we re-spawn it!
About You: I'm in high school, it's making me go crazy. My main focus right now are my classes and grades but I've been looking for a nice server for awhile now and this one seems pretty darn tootin nice!
Why Us: The server seems very well put together and trustworthy. Plus the name is great.
Why You: I haven't played mc for some time now and I want a reason to play again.
Rambling Space (Things You Dislike in a Server, etc): x
About You: I'm in high school, it's making me go crazy. My main focus right now are my classes and grades but I've been looking for a nice server for awhile now and this one seems pretty darn tootin nice!
Why Us: The server seems very well put together and trustworthy. Plus the name is great.
Why You: I haven't played mc for some time now and I want a reason to play again.
Rambling Space (Things You Dislike in a Server, etc): x
Thank you for your application! You have been ACCEPTED. Hope to see you soon!
About You: Just a quiet PC Gamer and musician. Been playing Minecraft for many years now and keep coming back every now and then.
Why Us: I'm looking for a quiet server with more adults where I can just work on various projects in a friendly environment.
Why You: For the most part you probably won't hear much out of me because I'll just be busy doing my own things. I have a large amount of knowledge on Bukkit and Minecraft in general, so I often can help resolve a lot of issues.
About You: Just a quiet PC Gamer and musician. Been playing Minecraft for many years now and keep coming back every now and then.
Why Us: I'm looking for a quiet server with more adults where I can just work on various projects in a friendly environment.
Why You: For the most part you probably won't hear much out of me because I'll just be busy doing my own things. I have a large amount of knowledge on Bukkit and Minecraft in general, so I often can help resolve a lot of issues.
Thank you for your application. You have been ACCEPTED. We hope to see you soon.
Hey guys! It was previously stated by Damombz that we could look into mini-games/events once we reach 8 active players. I feel that is safe to say that we have reached that goal! What I ask from you all is input on events and/or mini-games we could include that you guys would enjoy playing. Please let us know your ideas and we will be happy to take them into consideration.
For the best experience, or if you have any questions - consult this post!
I. How do I use ...
Residence
Features:
Allows players to define protected areas for themselves.
Allows players to rent their own land to other people for amount of money for defined time period.
Allows players to sell their land to other players
Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
Option to kick players from your residence
Integrated residence sign system to have easy way for selling/renting
Integrated residence chat system
Easy to use area selection tool with unique selection visualizer in game.
Shows bounds of residence with particle effects if you can't enter it
Detailed region information
Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
Integrated GUI for easy flags changes
Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention... in total over 75 different flags to play around
Automatic residence removal if player is X days offline
AntiGrief prevention for all possible ways players can think of
Teleport system to allow users to teleport to residences.
Collision detection system to prevent residences from overlapping.
Sub-zoning. Create zones within zones, and then zones within those zones...
Couple ways to select land including using the select command, using a item to select 2 points or auto selection on player move.
Messages when you enter / leave a residence. (customizable)
In-game help / commands descriptions
Selecting a Residence:
The first thing you should know about Residences is their structure. Residences exist of areas, where each area is a cuboid. Using the selection tool (wooden hoe) you left-click one corner and right-click the opposite corner. The entire area in-between, up to and including the corners, is then your selection.
There is a handful of "/res select …" commands that aid in the Selection process. The first is "/res select size". This will tell you the X, Y and Z dimensions of your selection, as well as the total size. While claiming is simply a matter of selecting two opposite corners, sometimes this isn’t viable. For this you can use the expand commands. To use the expand option, simply look in a direction (up/down/north/south/east/west) and use "/res select expand [amount]". Negative numbers can be used to adjust for an overshoot. So say you want to raise the roof with 5, just look up and type "/res select expand 5". Another useful expansion command is "/res select vert". This turns your selection to one ranging from sky to bedrock.
Selected areas are used for 3 different things: Creating a residence’s initial area, selecting additional areas to add to a residence, and creating subzones inside a residence.
Creating a Residence and Setting Flags:
With your brand new central area selected, it’s now time to create a residence. This is done with "/res create [resname]" where resname is whatever you want to call the place. However, a residence doesn’t have to be a single cuboid. Rather than having 1 cuboid as a residence, you can stitch multiple cuboids together in 1 residence. They can overlap or be completely disjunct and even separated. Unfortunately you you still have to pay the full dime for any area, no matter how much of it overlaps with land that’s already yours.
When you want to add an area to a residence, you go through the same selection process. Then, rather than doing the same old "/res create …", you instead use "/res area add [resname] [areaname]". The name of the area isn’t that relevant, especially when it can be renamed.
It should be noted that while residences can clearly not overlap with others, areas within your residence are allowed to overlap with other areas within.
The main part of Residence is that it lets you protect your buildings and possessions. You can disallow griefing, lock your chests and doors, disallow pvp and firespread, block tnt and creeper explosions, cancel monster spawns and a few more. Even better, you can give specific people rights to let friends help you with building your cathedral, while also giving them access to the shared storage the supplies are stored in. There are three kinds of permission flags: general flags, group flags and individual flags. Group flags are the same as individual flags but set for groups instead.The commands are:
If you are standing inside the residence, you can leave out the residence name.
Some special notes:
When a residence is made, a few default values will be set.
The command "/res tpset" lets one set a teleport point for "/res tp [residence]". If not used, a player will teleport to near the SW corner of the residence. Has to be manually set for each subzone, they do not use the general teleport point.
Merely allowing spread or spawning does not mean it will happen. The other conditions, such as light, all still apply.
When +piston is set, a player outside your residence can use pistons to add or extract blocks in your residence. Try avoiding setting this flag on true in main residences, only use it in subzones that aren’t adjacent to the outside of the residence.
General flags
Animals
Allows/disallows the spawning of passive animals. Also applies to Pig Spawners.
Creeper
If false, disallows creeper explosions in/near the residence. A creeper will just sizzle and disappear.
Firespread
Allows/disallows the spreading of fire. If false, blocks won’t burn up but remain on fire.
Flow
Allows/disallows flowing of water and lava. The lavaflow and waterflow flags override this one.
Healing
If on, players heal an additional half heart per second. If off, normal mechanics apply.
Ignite
Allows/disallows the manual starting of fires.
Monsters
Allows/disallows all kinds of monster spawning. Monsters from the outside can still enter even with spawning off.
Piston
Allows/disallows usage of pistons. If false, pistons from inside and outside can’t work if at least 1 block would be part of, or be pushed into, the residence.
PvP
Allows/disallows the attacking of players and tamed wolves.
Spread
Allows/disallows the spread of grass and mycelium.
TNT
If false, TNT disappears without explosion when detonated in/near the residence.
Individual flags
Bucket
Allows/disallows the usage of buckets.
Build
Allows/disallows placement and destruction of blocks.
Container
Allows/disallows access to objects with an inventory: Chests, Furnaces, Dispensers.
Move
Controls whether people can walk around in the residence. If disallowed, the game will stop them when they try.
Subzone
Allows/disallows the creation of subzones by a player or in general.
TP
If residence-teleporting is allowed for a player, this controls whether they can teleport to this specific residence. Is connected to “/res tpset” as described below.
Use
Allows/disallows usage of doors, levers, buttons, trapdoors. Pressureplates are not included and can always be used by anyone.
Creating Subzones:
The flags alone aren’t what makes Residence as strong a protection plugin as it is. Its true strength comes from the ability to create subzones, which are parts of a Residence with their own permission flags. A few uses of this are shared storage, publicly and privately accessible areas, railroad stations and temporary construction zones.
It’s very important to be familiar with the difference between areas and subzones. Areas are the physical portions of claim land that combined make up a residence. Subzones are virtual zones inside a residence that are extensions to the right-system but carry no physical presence. Adding a subzone does not make a house bigger, it simply lets you define specific rooms. Also, subzones can be stretched over multiple physical areas of a residence.
To create a subzone, first select the area with the selection tool as explained before. Then, use the following command:
/res subzone [resname] [subzonename]
After this, the subzone will be [resname].[subzonename]. For example, in a residence Capetown there is a Mall, which can be accessed with the resname Capetown.Mall. I could use "/res set Capetown.Mall use true" to let people open doors in it, or "/res set Capetown.Mall move false" to temporarily block all access while I reconstruct the place.
As mentioned before, when standing in a residence you can leave out the residence name from the set commands. When leaving out the name, the deepest subzone you are in will be changed. So when inside Capetown, commands will impact Capetown. Inside the general area of the Mall, Capetown.Mall will change. Inside a shop, for example F1_A, Capetown.Mall.F1_A will have its rights changed.
As for the flags of a residence, an inheritage system is used. First, the subzone is checked for a personal flag. If no true/false value is present, the next level is checked, and so on, until the main residence. If no personal value is found, group flags are checked in the same order, after that the general flags. If not a single level has the flag set to true or false, the default value of the server will be used.
Thus, if you do "/res set X.Y use true" and "/res pset X Jerk use false", the player Jerk cannot open doors in X.Y. After all, X.Y has no value set for Jerk, so then X is checked, which says "no way bro". If at any point you use "/res pset X Jerk use remove", no flag will be set for Jerk and the system will use the general flag set in X.Y instead.
Renting and Selling:
With subzones you can give people basic rights, such as build/use/container, to give them a room in your place. However, they are still fully dependant on you for setting additional rights as well as giving others rights. You also have to manually give them the rights. If you want to avoid that hassle, you can sell or rent out the rooms using the Residence Market. While technically this is possible with entire residences, chances are you’ll only use it for subzones. To keep things easy, marketing main residences will not be discussed.
When someone buys or rents a residence, or subzone of one, they receive full control over it. This means they can tear its contents down, build and set flags. The easiest thing you can do is put a subzone up for sale. The commands for that are below, but first the more complex part: Renting. Renting exists of 3 factors: The rent per period, the length of the period, and whether or not it can be rented for multiple periods at length. If someone decides to rent the place and it can be rented for multiple periods, they can decide for themselves whether they are willing to. And if they want to, they can cancel the contract and hand the subzone back over with a single command.
In this commandlist, [residence] is the full name of the residence. For a subzone, be sure to use [residence.subzone]
/res market sell [residence] [amount]
Puts a residence/subzone for sale for [amount].
/res market unsell [residence]
Use this to withdraw a residence/subzone from the market.
/res market buy [residence]
Use this to buy an available residence/subzone.
/res market rentable [residence] [cost] [days]
Makes a residence/subzone rentable for a defined amount of days at a time, with the given cost per period. If repeat is on, it can be automatically rerented by the renter if they so desire.
/res market rent [residence]
Rent a residence/subzone. Set repeat to true if you want to rerent when the rent period ends. Only possible if the landlord has allowed repeated renting.
/res market release [residence]
When a place is still on the market, the owner can use this to take it off the market. When someone is renting the place, they can use this to bail on it and hand it back to the owner.
/res market info [residence]
Provides you with the name and price of a residence/subzone, as well as its rental parameters if it’s a rental.
One can browse the market, either by checking out the info of a specific residence/subzone, or by checking the list of everything for sale or rent. Unfortunately this list currently does not seem fond of whitespace, resulting in a string of symbols and dots without an easy way to see where one name ends and another begins. But there is one remedy: When inside a residence/subzone that’s for sale or rent, using the "/res market info" command without the name will give you the information regardless, including the name. So all that a city owner needs to do is for-sale signs and open doors, then a player can simply enter, check the place out with "/res info", check its price with "/res market info". If they want the place, they can then use the buy or rent command, whichever applies.
There are two important details one must keep in mind when using the market:
Just because you buy a subzone, doesn’t mean the rights inheritance system no longer applies. Any personal rights in the main residence or higher zones apply, unless you specifically oppose them. That means a city owner has a responsibility not to give others rights in the main residence, they’d have to use temporary construction subzones instead. It also means that if you can’t trust the owner, you shouldn’t get the place, since they can give anyone access to their residence and thus your house.
Jobs
Features:
Ability to create custom jobs and choose what is being paid for and how much.
Leveling mechanic where higher level jobs will give higher incomes. Income earned = experience gained.
Leave a job and return to it by suffering level loss during this action
Fully customizable skill levels in the game to mark leveling milestones.
Payment output in action bar
Several protections against exploiting
McMMO integration
Money/Exp boost by wearing or using special items
Optional sounds on level up.
Auto tab complete commands
Possible actions to get paid for:
Break - by breaking blocks
Place - by placing blocks
Kill - by killing any living creature including players
Fishing - by catching fish
Craft - by creating items
Smelt - by smelting items
Brewing - by making potions
Enchanting - by enchanting items
Repair - by repairing items
Breed - by breading animals
Tame - by taming animals
Milk - for milking cows
Dye - for dyeing leather armour
Shear - for shearing sheep's by color
Explore - for exploring map
Upon first joining the server, be sure to use /jobs join to look at all the available jobs to you. After finding a desire job, use /jobs join [Job Name] to join that job and start making money! The maximum number of jobs you may have is 3. To leave a job, just do /jobs leave [Job Name].
LWC
There are 3 protection types in LWC:
Public
Anyone can access the protection, but no one can protect it for themselves. Mainly useful for community chests that store items for anyone to use.
Private
By default, only you can access the protection. You can also add other players and groups to the protection so that they, too can access it. So your chest and doors can only let in your close friends and those you choose to add to it.
Password
The protection has a set password and you need to enter it each time you login. This can of course be shared with other players -- they will be able to access the protection until they log out (after that they will need to re enter the password)
Creating a Protection
Chests, doors, furnaces, dispensers are protected on placement by default. But the above is what you would use for a basic private protection. Password protection is the same deal.
Now pay attention to what happens in the chat box once you hit enter:
Hit your chest and you'll have a protection!
Viewing and Modifying Protection
As a user or owner of a protection, you can use /cinfo on a protection which will let you view information on a protection. An example of this command is below.
Or a private protection, which you own:
You'll probably notice this has an 'Access Control List' under it.
Private protections can have various 'Access Control Lists', or who exactly can access the protection. The owner is considered just that - the owner - and cannot be removed from the protection, only by using/cremove on it.
You can add (and remove) access from a protection both when creating it and after you create it. If you wanted to add your friends at the same time you used /cprivate you'd use something like:/cprivate player1 player2 .. and then hit your protection. You'll get something like:
Adding access afterwards is done with /cmodify
->
Removing ACLs / players from a protection is as easy as prepending -
->
And finally, entire permission groups (defined with the perms plugin) can be granted to a protection by prepending g:
->
You can grant a player or group "admin" access to the protection. This means that they can use /cmodify (but not /cremove) to edit the protection. They will NOT be able to remove the owner (as the owner is outside the bounds of ACL) and thus can only add or remove other players.
This is done by using @
->
Additionally, admins will show up in /cinfo as an admin.
Finally, they can be removed just like any other group/player by prepending -
->
mcMMO
Features:
Fully featured mmo-like party system
Fourteen Unique Skills
Unique Skill Abilities
Skill Leaderboards
Skills that focus on fun gameplay rather than restriction
A plugin where 'cards' can be dropped by mobs at random with infinite expandability. Highly customizable, lots of collecting and trading fun for the server. The cards that can currently be obtained can be seen using /xptc list. A prize will be given for a completion of a collection.
Zenchantments
A custom enchantment plugin that adds 70+ new enchantments to the game, covering a multitude of different uses. These include target-tracing arrows, lumber axes, block-breaking lasers, and much more. These custom enchantments are obtained through the normal enchantment process, and act like regular enchantments, capable of being combined and merged. The plugin also adds several new arrows, which can be crafted through special recipes. These can do things like encase a target in spiderwebs, strike lightning onto the ground, and launch grenades.
This is a useful plugin that allows players on a server to report other players they see breaking the rules. The reports are stored in a database until they are deleted, which is especially useful when there are no ops or admins on to deal with the problem. Admins and mods can quickly teleport to the location where the report was submitted to speed up response times.
To submit a report, simply do /report [Player/!] [Details]. ! is used when the player's username is not known.
QuickMarket
Features:
Ingame Shop Editor making it super-easy to create/edit a Shop
Edit shops without breaking signs
SELL ALL - Player Shops
Shop Usage statistic as well as an estimated Income/Outgoings Value based on the Usage Statistic
Schedule (disable the shop at certain times when you don't want anyone to interact with it)
Admin shops
Display Item above Shop also showing a Nametag with the Name of the Item
Unique Marketstands (Rentable Shops)
Creating a player shop (Not allowed in spawn):
Place a sign with the following values:
1st Line = [Shop]
2nd Line = Quantity
3rd Line = Price - The recommended price of items can be found using
4th Line = Buy/Sell/Sellall
After adding your sign, you will need to right click it to open up the Shopmenu to edit the shop. The Shop Editor is where you can edit all aspects of your shop. These include the item, the type (buy/sell/sellall), time when the shop is open and not, if the shop is open currently, and a lot more! The item in the top left is the item you are selling/buying. Click it to change it to the item in your hand.
Marketstands (Rented shops at spawn):
These shops can be rented for a price/day at spawn. This feature keeps things fair, and allows for an atmosphere of competition on the server.
To rent a shop, just right-click on a sign that is open and says [Marketstand]. You will then be allowed to rent for +1, +2, +3 days. To increase the amount of days you rent for, simply right-click the sign and choose amount of days to increase by.
Name: Melanie IGN: Zykana Age: 26 About You: I live in Canada and I'm a geek. I have a husband and three cats. I really enjoy graphic novels. Why Us: You're not vanilla. You have a bunch of plugins I enjoy, and a mature community. Plus the name is cute. Why You: I'm very friendly. I like to talk and make friends. Rambling Space: I'm actually a server admin and a server owner. I just want somewhere where I can play and not have to fix everything.
Rollback Post to RevisionRollBack
The above post may contain sarcasm. Reader discretion is advised.
Name: Melanie IGN: Zykana Age: 26 About You: I live in Canada and I'm a geek. I have a husband and three cats. I really enjoy graphic novels. Why Us: You're not vanilla. You have a bunch of plugins I enjoy, and a mature community. Plus the name is cute. Why You: I'm very friendly. I like to talk and make friends. Rambling Space: I'm actually a server admin and a server owner. I just want somewhere where I can play and not have to fix everything.
Thank you for your application! You have been ACCEPTED
[Minor] Updates - 4/14/16
Quality of life:
- Players can now set multiple homes
Staff Changes
After careful consideration, and review of his long and thorough whitelist application I have decided to choose Tanner4137 as the server's forum moderator. His job will mainly be to moderate our Enjin forums, as well as accept applicants that apply on our thread here.
Please give Tanner a warm welcome, and congratulate him on his new position with us. Good luck to him!
Name: Steven

IGN: Tpl0sured0mem
Age: 25
About You: Male, I live in the sunshine state, Florida. I work a lot and
play when I can. I often jump between games and am always looking for
harder and harder challenges. If I am not gaming I am chillin with the
wife or riding my CBR600 around town at very low speeds
Why Us: Server offers a vanilla feel of multiplayer. Sometimes I just
want to build and relax in the default game mode of what minecraft
offers. Often times I would like to play on a single player world but do
enjoy exploring creations by others so I want to be part of a online
server. With online play comes along the unfortunate possibility of
grief. But core protect and staff will fix eliminate that worry.
Why You: I am a mature player who will keep his nose out of trouble. I
will be a valuable part of community because I am open to dialogue and
seek to cooperate with others.
Rambling Space (Additional Info): I first bought minecraft when it was only $4.95. Now its almost $30!!!
Elnatan_123,
Thank you for your application. We appreciate the effort you put into it! Your application has been ACCEPTED. We hope to see you soon
Zombie Killer,
Thank you for your application! In regards to your worries about grief, we have a very active player base who will be able to quickly be able to take care of things, should an incident occur. Your application has been ACCEPTED. We hope to see you soon
Is there a time limit to when I am on the whitelist? If there isn't I am not able to join yet.
Nevermind!
[Minor] Updates: 4/15/16
Donations:
- Our donation store is up and running! Players will now be able to purchase various visual perks, such as trails, prefix in chat, or a nickname. Check it out at http://croissantmc.enjin.com/shop.
Work in Progress:
- Beginner guide for players to read over before they join the server
Some of us from the server just made it to the end and defeated the dragon! Be sure to stop by if you're interested in fighting it with us when we re-spawn it!
Thank you for your application! You have been ACCEPTED. Hope to see you soon!
Thank you for your application. You have been ACCEPTED. We hope to see you soon.
Apparently I'm not whitelisted. I'd try adding my name again or try using AcidicTaco, my former username.
I apologize for the inconvenience. I misspelled your name somehow. Anyway, you should be able to play now on the AcidNotation account!
If anyone is looking for a place to stay, I am looking to lease out some of the rooms in my castle! Let me know if you're interested!
Hey guys! It was previously stated by Damombz that we could look into mini-games/events once we reach 8 active players. I feel that is safe to say that we have reached that goal! What I ask from you all is input on events and/or mini-games we could include that you guys would enjoy playing. Please let us know your ideas and we will be happy to take them into consideration.
I. How do I use ...
Residence
Features:
Selecting a Residence:
The first thing you should know about Residences is their structure. Residences exist of areas, where each area is a cuboid. Using the selection tool (wooden hoe) you left-click one corner and right-click the opposite corner. The entire area in-between, up to and including the corners, is then your selection.
There is a handful of "/res select …" commands that aid in the Selection process. The first is "/res select size". This will tell you the X, Y and Z dimensions of your selection, as well as the total size. While claiming is simply a matter of selecting two opposite corners, sometimes this isn’t viable. For this you can use the expand commands. To use the expand option, simply look in a direction (up/down/north/south/east/west) and use "/res select expand [amount]". Negative numbers can be used to adjust for an overshoot. So say you want to raise the roof with 5, just look up and type "/res select expand 5". Another useful expansion command is "/res select vert". This turns your selection to one ranging from sky to bedrock.
Selected areas are used for 3 different things: Creating a residence’s initial area, selecting additional areas to add to a residence, and creating subzones inside a residence.
Creating a Residence and Setting Flags:
With your brand new central area selected, it’s now time to create a residence. This is done with "/res create [resname]" where resname is whatever you want to call the place. However, a residence doesn’t have to be a single cuboid. Rather than having 1 cuboid as a residence, you can stitch multiple cuboids together in 1 residence. They can overlap or be completely disjunct and even separated. Unfortunately you you still have to pay the full dime for any area, no matter how much of it overlaps with land that’s already yours.
When you want to add an area to a residence, you go through the same selection process. Then, rather than doing the same old "/res create …", you instead use "/res area add [resname] [areaname]". The name of the area isn’t that relevant, especially when it can be renamed.
It should be noted that while residences can clearly not overlap with others, areas within your residence are allowed to overlap with other areas within.
The main part of Residence is that it lets you protect your buildings and possessions. You can disallow griefing, lock your chests and doors, disallow pvp and firespread, block tnt and creeper explosions, cancel monster spawns and a few more. Even better, you can give specific people rights to let friends help you with building your cathedral, while also giving them access to the shared storage the supplies are stored in. There are three kinds of permission flags: general flags, group flags and individual flags. Group flags are the same as individual flags but set for groups instead.The commands are:
If you are standing inside the residence, you can leave out the residence name.
Some special notes:
General flags
Animals
Allows/disallows the spawning of passive animals. Also applies to Pig Spawners.
Creeper
If false, disallows creeper explosions in/near the residence. A creeper will just sizzle and disappear.
Firespread
Allows/disallows the spreading of fire. If false, blocks won’t burn up but remain on fire.
Flow
Allows/disallows flowing of water and lava. The lavaflow and waterflow flags override this one.
Healing
If on, players heal an additional half heart per second. If off, normal mechanics apply.
Ignite
Allows/disallows the manual starting of fires.
Monsters
Allows/disallows all kinds of monster spawning. Monsters from the outside can still enter even with spawning off.
Piston
Allows/disallows usage of pistons. If false, pistons from inside and outside can’t work if at least 1 block would be part of, or be pushed into, the residence.
PvP
Allows/disallows the attacking of players and tamed wolves.
Spread
Allows/disallows the spread of grass and mycelium.
TNT
If false, TNT disappears without explosion when detonated in/near the residence.
Individual flags
Bucket
Allows/disallows the usage of buckets.
Build
Allows/disallows placement and destruction of blocks.
Container
Allows/disallows access to objects with an inventory: Chests, Furnaces, Dispensers.
Move
Controls whether people can walk around in the residence. If disallowed, the game will stop them when they try.
Subzone
Allows/disallows the creation of subzones by a player or in general.
TP
If residence-teleporting is allowed for a player, this controls whether they can teleport to this specific residence. Is connected to “/res tpset” as described below.
Use
Allows/disallows usage of doors, levers, buttons, trapdoors. Pressureplates are not included and can always be used by anyone.
Creating Subzones:
The flags alone aren’t what makes Residence as strong a protection plugin as it is. Its true strength comes from the ability to create subzones, which are parts of a Residence with their own permission flags. A few uses of this are shared storage, publicly and privately accessible areas, railroad stations and temporary construction zones.
It’s very important to be familiar with the difference between areas and subzones. Areas are the physical portions of claim land that combined make up a residence. Subzones are virtual zones inside a residence that are extensions to the right-system but carry no physical presence. Adding a subzone does not make a house bigger, it simply lets you define specific rooms. Also, subzones can be stretched over multiple physical areas of a residence.
To create a subzone, first select the area with the selection tool as explained before. Then, use the following command:
After this, the subzone will be [resname].[subzonename]. For example, in a residence Capetown there is a Mall, which can be accessed with the resname Capetown.Mall. I could use "/res set Capetown.Mall use true" to let people open doors in it, or "/res set Capetown.Mall move false" to temporarily block all access while I reconstruct the place.
As mentioned before, when standing in a residence you can leave out the residence name from the set commands. When leaving out the name, the deepest subzone you are in will be changed. So when inside Capetown, commands will impact Capetown. Inside the general area of the Mall, Capetown.Mall will change. Inside a shop, for example F1_A, Capetown.Mall.F1_A will have its rights changed.
As for the flags of a residence, an inheritage system is used. First, the subzone is checked for a personal flag. If no true/false value is present, the next level is checked, and so on, until the main residence. If no personal value is found, group flags are checked in the same order, after that the general flags. If not a single level has the flag set to true or false, the default value of the server will be used.
Thus, if you do "/res set X.Y use true" and "/res pset X Jerk use false", the player Jerk cannot open doors in X.Y. After all, X.Y has no value set for Jerk, so then X is checked, which says "no way bro". If at any point you use "/res pset X Jerk use remove", no flag will be set for Jerk and the system will use the general flag set in X.Y instead.
Renting and Selling:
With subzones you can give people basic rights, such as build/use/container, to give them a room in your place. However, they are still fully dependant on you for setting additional rights as well as giving others rights. You also have to manually give them the rights. If you want to avoid that hassle, you can sell or rent out the rooms using the Residence Market. While technically this is possible with entire residences, chances are you’ll only use it for subzones. To keep things easy, marketing main residences will not be discussed.
When someone buys or rents a residence, or subzone of one, they receive full control over it. This means they can tear its contents down, build and set flags. The easiest thing you can do is put a subzone up for sale. The commands for that are below, but first the more complex part: Renting. Renting exists of 3 factors: The rent per period, the length of the period, and whether or not it can be rented for multiple periods at length. If someone decides to rent the place and it can be rented for multiple periods, they can decide for themselves whether they are willing to. And if they want to, they can cancel the contract and hand the subzone back over with a single command.
In this commandlist, [residence] is the full name of the residence. For a subzone, be sure to use [residence.subzone]
/res market sell [residence] [amount]
Puts a residence/subzone for sale for [amount].
/res market unsell [residence]
Use this to withdraw a residence/subzone from the market.
/res market buy [residence]
Use this to buy an available residence/subzone.
/res market rentable [residence] [cost] [days]
Makes a residence/subzone rentable for a defined amount of days at a time, with the given cost per period. If repeat is on, it can be automatically rerented by the renter if they so desire.
/res market rent [residence]
Rent a residence/subzone. Set repeat to true if you want to rerent when the rent period ends. Only possible if the landlord has allowed repeated renting.
/res market release [residence]
When a place is still on the market, the owner can use this to take it off the market. When someone is renting the place, they can use this to bail on it and hand it back to the owner.
/res market info [residence]
Provides you with the name and price of a residence/subzone, as well as its rental parameters if it’s a rental.
One can browse the market, either by checking out the info of a specific residence/subzone, or by checking the list of everything for sale or rent. Unfortunately this list currently does not seem fond of whitespace, resulting in a string of symbols and dots without an easy way to see where one name ends and another begins. But there is one remedy: When inside a residence/subzone that’s for sale or rent, using the "/res market info" command without the name will give you the information regardless, including the name. So all that a city owner needs to do is for-sale signs and open doors, then a player can simply enter, check the place out with "/res info", check its price with "/res market info". If they want the place, they can then use the buy or rent command, whichever applies.
There are two important details one must keep in mind when using the market:
Jobs
Features:
Upon first joining the server, be sure to use /jobs join to look at all the available jobs to you. After finding a desire job, use /jobs join [Job Name] to join that job and start making money! The maximum number of jobs you may have is 3. To leave a job, just do /jobs leave [Job Name].
LWC
There are 3 protection types in LWC:
Public
Anyone can access the protection, but no one can protect it for themselves. Mainly useful for community chests that store items for anyone to use.
Private
By default, only you can access the protection. You can also add other players and groups to the protection so that they, too can access it. So your chest and doors can only let in your close friends and those you choose to add to it.
Password
The protection has a set password and you need to enter it each time you login. This can of course be shared with other players -- they will be able to access the protection until they log out (after that they will need to re enter the password)
Creating a Protection
Chests, doors, furnaces, dispensers are protected on placement by default. But the above is what you would use for a basic private protection. Password protection is the same deal.
Now pay attention to what happens in the chat box once you hit enter:
Hit your chest and you'll have a protection!
Viewing and Modifying Protection
As a user or owner of a protection, you can use /cinfo on a protection which will let you view information on a protection. An example of this command is below.
Or a private protection, which you own:
You'll probably notice this has an 'Access Control List' under it.
Private protections can have various 'Access Control Lists', or who exactly can access the protection. The owner is considered just that - the owner - and cannot be removed from the protection, only by using/cremove on it.
You can add (and remove) access from a protection both when creating it and after you create it. If you wanted to add your friends at the same time you used /cprivate you'd use something like:/cprivate player1 player2 .. and then hit your protection. You'll get something like:
Adding access afterwards is done with /cmodify
Removing ACLs / players from a protection is as easy as prepending -
And finally, entire permission groups (defined with the perms plugin) can be granted to a protection by prepending g:
You can grant a player or group "admin" access to the protection. This means that they can use /cmodify (but not /cremove) to edit the protection. They will NOT be able to remove the owner (as the owner is outside the bounds of ACL) and thus can only add or remove other players.
This is done by using @
Additionally, admins will show up in /cinfo as an admin.
Finally, they can be removed just like any other group/player by prepending -
mcMMO
Features:
For an in-depth look at skills and abilities, check out the plugin wiki: https://github.com/mcMMO-Dev/mcMMO/wiki/Skills
xPTradingCards
A plugin where 'cards' can be dropped by mobs at random with infinite expandability. Highly customizable, lots of collecting and trading fun for the server. The cards that can currently be obtained can be seen using /xptc list. A prize will be given for a completion of a collection.
Zenchantments
A custom enchantment plugin that adds 70+ new enchantments to the game, covering a multitude of different uses. These include target-tracing arrows, lumber axes, block-breaking lasers, and much more. These custom enchantments are obtained through the normal enchantment process, and act like regular enchantments, capable of being combined and merged. The plugin also adds several new arrows, which can be crafted through special recipes. These can do things like encase a target in spiderwebs, strike lightning onto the ground, and launch grenades.
Enchantments: http://dev.bukkit.org/bukkit-plugins/zenchantments/pages/enchantments/
Arrow Crafting: http://dev.bukkit.org/bukkit-plugins/zenchantments/pages/elemental-arrows/
Reporter
This is a useful plugin that allows players on a server to report other players they see breaking the rules. The reports are stored in a database until they are deleted, which is especially useful when there are no ops or admins on to deal with the problem. Admins and mods can quickly teleport to the location where the report was submitted to speed up response times.
To submit a report, simply do /report [Player/!] [Details]. ! is used when the player's username is not known.
QuickMarket
Features:
Creating a player shop (Not allowed in spawn):
Place a sign with the following values:
1st Line = [Shop]
2nd Line = Quantity
3rd Line = Price - The recommended price of items can be found using
4th Line = Buy/Sell/Sellall
After adding your sign, you will need to right click it to open up the Shopmenu to edit the shop. The Shop Editor is where you can edit all aspects of your shop. These include the item, the type (buy/sell/sellall), time when the shop is open and not, if the shop is open currently, and a lot more! The item in the top left is the item you are selling/buying. Click it to change it to the item in your hand.
Marketstands (Rented shops at spawn):
These shops can be rented for a price/day at spawn. This feature keeps things fair, and allows for an atmosphere of competition on the server.
To rent a shop, just right-click on a sign that is open and says [Marketstand]. You will then be allowed to rent for +1, +2, +3 days. To increase the amount of days you rent for, simply right-click the sign and choose amount of days to increase by.
Name: Melanie
IGN: Zykana
Age: 26
About You: I live in Canada and I'm a geek. I have a husband and three cats. I really enjoy graphic novels.
Why Us: You're not vanilla. You have a bunch of plugins I enjoy, and a mature community. Plus the name is cute.
Why You: I'm very friendly. I like to talk and make friends.
Rambling Space: I'm actually a server admin and a server owner. I just want somewhere where I can play and not have to fix everything.
The above post may contain sarcasm. Reader discretion is advised.
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