Thanks man, its good to see so many new faces among old ones! Silver Age is still my favorite server of all time! Book of Halegron... it was interesting I guess.
Indeed! It's been a loooong road since then. Silver Age was technically the 2nd Silver Gaming server, and I believe this one, FTA, will be the 7th. With any luck, it'll be our best yet
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I’m already in it :D.
Have you read and agreed to both the rules and the lore of the server?: Yes sir.
What is the definition of “Powergaming”?: Forcing actions upon another through roleplay. Such as not giving them time to respond and/or giving your character unrealistic advantages to suit your desires; whether this be through dodging 1000 arrows in a quick succession, or remaining alive even after lethal mutilation.
What is the definition of “Metagaming”?: Gaining advantages IRP through OOC knowledge. For example, if someone were to say in a Skype call or Teamspeak, “Wow gee! There’s an event going on at x location! I’m glad there’s only a small amount of people…” Someone who has a character that has no sufficient reasoning for visiting said location, then can’t go to that event.
What is the definition of “Roleplay”?: Roleplay can be defined as acting out an OC (Original character) of your design and choosing, in a setting, amongst others. I don’t really know how else to word it ):.
Who can use flymod, X-ray and other such clientsided mods?: No one except me, of course. (No one, heh.)
When are you allowed to cause the death of another character?: When the other person provides complete OOC consent for you to cause the death of their character.
When are you allowed to speak out of character?: Through the OOC chat, or using (( … )). The double parentheses should not be used often as they’re only for urgent local OOC; whether for questions or whatever.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): ~5-ish years of MCRP. 8+ years of roleplay among other forums and games. (Hard Rock Cafe on Roblox ftw bois). I’ve also been here since the first Silver Gaming server; Silver Age.
Character Information
Name: Aswynn Raeth’ir.
Age: 53.
Race: Mezenian Wild Elf; Nomadic Elf.
Physical description: Lush, thick brown hair in a half-updo style (Similar to this: http://i.ytimg.com/vi/Zju1uyuh6jk/maxresdefault.jpg); seeming quite elegant in appearance as she takes pride in her hair. Her complexion features soft, tanned skin with a hint of dark freckles across her nose; her ears pointing out a fair length with the occasional, idle twitch. Despite the simplicity of such, her eyes would appear a dark, golden brown hue; similar to her hair, but much darker in shade.
As for her physique, her stature rests at a dainty 5’4 with her figure being sort of curvy and naturally appealing, though not over the top of course.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
The harmonious, soft-toned voice reverberated beneath the depths of the ominous jungle of Mezenia; with the curiousness of a farmer boy being the most regular spectator. It seemed almost religious for him now, to watch the young Wild Elf in secrecy, each day. The dainty girl with sharp ears, sitting there on a single tree stump in a small clearing; the small patch being one of the only illuminated spots of the jungle. Some days, the boy would just sit there for hours on end, listening as even the birds stop to behold the sound; he didn’t seem to regret such, even after being scolded at for lack of work.
‘Snap!’ The boy had pressed his dirtied knee down upon a single twig, with the sound having more of a voice than expected. With an abrupt halt in the girl’s singing, her pointed ears spike, pinning to the sides of her head in unease. Her head whips to the source, with her lustrous, widened amber eyes following. The rugged teenager shooting upright as he meets the studying gaze of the Elf. This was the first interaction Aswynn had with a foreigner; an alien.
The boy was no longer a spectator, as his visits turned into habitual meetings. The young, yet astute, Aswynn had picked up a lot of knowledge; on not only the boy, but the outside world also. Through these proceedings, both adolescents gained new aspirations; the girl wanting to travel, and the boy wanting to become a scholar. Their shared interests became common topic between the two, teaching one another new skills and hobbies. It wasn’t until the boy had presented a gift, that Aswynn realized that she had gained a friend; a best one at that. The gift was a maple recurve bow, engravings littering the limbs, with a language that the girl was unable to discern in Caro or her mother tongue. It wasn’t until tomorrow, that Aswynn was allowed to find out, or so said the boy.
That day was unlike many prior, as the boy had been late. The farm-hand was littered in ash and soot, with panic coating his expression. Aswynn, struck by utter shock, was completely unsure of what to do - though luckily the boy had not suffered any injuries. He explained to her what had happened, the devastation located to the east, towards his farm. He explained how the coastal pirates advanced inland, pillaging the remote settlements; with even the possible threat of the Mezenian jungles. Aswynn saw opportunity however, rather than sympathy or fear. Her chance to venture out and quell the burning curiosity within her heart. The desire and temptation became too much for her, and she had set her sights on the attainable aspiration.
Her first, amateur footsteps outside the jungle became great achievement for her, though having no time to laud as she vowed to help the boy. Although his family seemed quite reluctant of the Wild Elf, they appeared desperate, and succumbed to the alien assisting them. The opinions of one another changed dramatically through the brief nights and tiresome days. The Elf, already having an unwavering, yet friendly, curiosity about Humans; and the Humans, now having recognition, respect and acceptance of their pointy-eared friend. By the end, Aswynn was offered a meager amount of coin, to aid in her ambition. The quantity being, surprisingly, the majority of what they were able to salvage. With both content and interest, the young girl set out from Mezenia, onwards towards Beschwall; also acquiring a ‘commoner’ disguise along the roads. Even though the coin was only measly, Aswynn was able to express her vocal talents in exchange for whatever silver, golds or object of value that people provided in generous donations, or taverns seeking entertainment for their business; this work spanning out for decades on end. With this new wealth from her time spent among various places, she was able to set off towards the eastern archipelago, also known as Enris. Even with the devastating news reaching her, Aswynn was determined to quell this newly found morbid curiosity of what may be ahead of her.
(I didn't want to write a novel and create more work for the WLers. But here's the base of her biography. I'll make a more fluent and extensive one at a later date, and probably publish it into the forums :P.)
What is your character’s main goal? (Motivation): To define her goal in simple words, she wishes to travel and learn; gain knowledge and discover. Aswynn aspires for a content and exciting life.
Strengths (Both physical and personality): Through birth, Aswynn attained a variety of skills due to her Wild Elf blood; such as expert cunningness, astounding sight and keen hearing (To an extent). Having incredible willpower, she also possesses a quick-thinking and intuitive mind. With her prodigious senses, she’s learnt self-control in the way of finances; which evidently allowed her to save up.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Listed as a weakness due to it being extremely situational, Aswynn holds extensive and powerful curiosity of everyone and everything. Although having a usually calm nature, she can be impatient, rageful or expressing snip-snappity attitude depending on the circumstance. Physically, however, she is weakened; this being due to her Elvish physique.
Welcome back! You know where the forums are, see you on August 15th when we launch!
Deferred: Bearserk
Good work, but you've forgotten to put in a main goal for your character. Put that in and repost, and you should be ok. Also, please don't discuss prior rejections. I'm sure we can all agree that particular subject leaves a bad taste in everyones' mouths.
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Already in it!
Have you read and agreed to both the rules and the lore of the server?: Indeed.
What is the definition of “Powergaming”?: Through RP means forcing an un-counter able situation upon another character.
What is the definition of “Metagaming”?: Learning something OOC and using IC to benefit yourself even though your character shouldn’t know it.
What is the definition of “Roleplay”?: Taking the role of a character and acting in an improvised way as them.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: If the peron who’s RPing the other character agrees to it.
When are you allowed to speak out of character?: If you’re in the OOC channel or if you use double parentheses.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I played on Silver Age, The Anerian Chronicles, and The Wayward Ones.
Character Information
Name: William Roland
Age: 35
Race: Human
Physical description: William is a rather unkempt looking figure. Although the first thing you notice about him won’t be his dirty blonde mop of hair on his head, but rather his deep blue eyes which quite resemble the sea. He is rather well built, having been at sea most of his life and doing his fair share of rowing. He wears the typical warm clothes you’d find on most people from the harsh cold climate of Norland.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
William Roland was born in the cold harsh climate of Norland to a family of raiders. Son of Rinion Roland, rather well known sea raider, and Lara Roland. Norland being the harsh climate that it was, there wasn’t very much you could do for fun around. William usually spent his days growing up by the docks with his dad learning about how a ship worked and constantly asking when he could go sailing with him. His father seemed to enjoy replying with a simple “When you’re older,” The days when his dad was out at sea, William would practice using a long sword given to him by his father.
A year later, on his fifteenth birthday his father thought that William was old enough and would be able to hold his own if he needed to fight. Picking an easy spot along the coast of Beshwall with a plentiful amount of crops, they set out. Beschwall being peaceful as it was would usually be victim to raids like these. The raid went rather well until they were on their way back to the ship. The owners of the land they were raiding were trying to bar their path back to the ship with simple farm tools. Standing no chance, they were cut down with ease by the ship of raiders. It was then that William realized what being a raider actually meant.
That raid changed him, instead of turning him into a mind-less killer, he became more careful. He tried to help his father plan raids to make sure no conflicts aroused and if they did he’d talk their way out of it. He became pretty good at this and was known by a few of the groups of raiders in Norland as a very efficient raider. No matter how hard he tried, conflicts still aroused often, and he began to get used to people dying. He accepted it as part of the job thought he still tried his hardest to avoid them though.
When he turned twenty, his father gifted him his ship and his crew so that he could retire. He continued work for a man by the last name Royland over in Beschwall which was quite safer than being a sea raider. William still occasionally visited his father from time to time.
For the next eight years he continued to hone his skills as a raider and became significantly better. On his way back from a successful raid in Forezzie he went to visit his father for the first time in a while. The person whom his father worked for didn’t like the idea of raiders walking around on his estate so they sent letter ahead and waited at one of the local inns. The next day his father came by the inn with the estate owner’s son by the name of Sterling. Sterling offered his knowledge and skills for the ability to travel aboard their ship. William, seeing the potential usefulness in Sterling’s abilities as a writer brought him aboard the ship as part of the crew.
Sterling’s agreed to teach the crew savage and in exchange, William taught him how to use a dagger. Sterling’s abilities with languages and paper and quill proved to be quite useful to find out around towns where their store houses are and a variety of other information. Sterling’s abilities with paper and quill proved helpful in deceiving many people as well. Together, they became very efficient raiders and well known along quite a few coastal towns. Sterling didn’t seem to take pride in being part of the crew; rather instead he enjoyed writing down their adventures in various stories.
They continued their work on and off for seven years until one day they were going for a raid on Enris when everything went wrong. The sea was pretty calm, there was a light breeze coming from the South-East propelling them towards Enris. A bit over halfway there, the wind died down to almost nothing. Twenty minutes later it picked up again, quite a bit stronger than before. A large group of clouds were moving overhead and William felt in the pit of his stomach at that moment that things were about to get really bad. Almost as soon as he felt that, it did. He yelled over the storm in his voice formed over many years of yelling commands for them to down the main sail, but he was a moment too late. The two members of the crew who followed his orders were sent to sea as the mast snapped in half, ropes catching onto other members of the crew. The ship careened sideways as the mast weighed it down. William, Sterling, and other members of the crew went to work cutting away at the ropes attached to the men tangled in them as the mast slowly slipped of the side of the boat. The managed to free a few of them before the mast went overboard. As the ship came back upright William ordered the crew to bail the water that managed to get onboard the others who weren’t got to the rowing benches to try to get them out of the storm. Then it got worse. The waves smashed them into the rocks near an Island off the coast of Enris. The ship quickly began to fill with water. William thought quickly and told the crew to grab a barrel and jump in the water. It was the only thing he could think of that gave them a chance to possibly live. Once he had everyone jumped in and wished them luck, he jumped in himself.
Luckily for himself, he floated onto the shore of the island. He quickly headed to the nearest town on the island hoping to get some food and water but most of all hoping there were others who survived the wreck. In town he was lucky enough to find Sterling at the Inn, but that was all. No sign of the rest of his crew. He hoped that they made it to a different island or were just somewhere else. He waited at the inn for a day with Sterling but there was no sign of them. He cursed himself for not knowing that the storm was coming and he blamed himself. He hoped that maybe some of them made it to the main island so he bought himself and Sterling passage onboard a fishing boat. They got warning from the fisherman that things on Enris were bad. He dropped them off at the Capital, Thaeron. William had hope that he would be able to find some of his crew here.
What is your character’s main goal? (Motivation): To find his crew, and to try to keep the fact that he’s a raider unknown.
Strengths (Both physical and personality): William’s skill with a sword is rather sharp. His ability to plan raids to be quick and successful helps him with problem solving. His navigational skills due to raiding at sea most his life are quite good. He can speak savage rather well thanks to Sterling.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Although William’s been at sea most of his life, he doesn’t know how to swim. The ice cold waters up near Norland have discouraged his learning. He also can’t read or write properly. Could be considered anti-social to some extent because he thinks that talking to people could somehow cause conflicts if he brought up his past.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): William is a harsh character, which you’d expect of most from Norland. The difference between him and some of the barbaric raiders from Norland is that he tries his best to avoid conflicts that would end badly. He accomplishes this by making sure to plan raids to make them as quick, easy and conflict-less as possible. Although most people from Norland prefer ending disagreements with their blades, William prefers to try and talk his way out, usually in a deceiving way. That doesn’t always work however and William will unflinchingly kill if need be.
Bonus Language (Caro is free): Caro + Savage (Learned through travels with Sterling)
Character Traits (up to 7 points worth):
Simple Weapons Proficiency 1 (Training with weapons and being a raider)
Martial Weapons Proficiency 1 (Trained with weapons and being a raider)
Melee Conditioning 1 (Being a raider and familiar with his sword for many years)
Dodge 1 (Learned through his raiding experience)
Fleet 1 (Running all the time while raiding quickly)
Cross Country Runner 1 (Stamina from raiding)
Light Armour Proficiency 1 (Raiding)
Talent = Orator (Being the captain of the crew require him to bellow orders loudly often)
Welcome back, Rinion! You know where the forums are. Let me remind you that you'll need a VA to perform villainous actions such as raiding. Other than that, we'll see you on August 15th!
IGN: riengo
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Already in it.
Have you read and agreed to both the rules and the lore of the server?: Yeppers. (Kinda wrote some of it.)
What is the definition of “Powergaming”?: Forcing another player to acquiesce to your own RP, such as saying that you instantly stab and kill them.
What is the definition of “Metagaming”?: Using OOC information while IC.
What is the definition of “Roleplay”?: When you take on the persona of another character, and act as they would in some setting.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When you get their consent.
When are you allowed to speak out of character?: In the OOC chat, in double-parentheses in local, or in a PM.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I've RP'd in the previous 3 SG Servers!
Character Information
Name: Holly Gilligan Temple.
Age: 62.
Race: Halfman.
Physical description: Holly is a fairly average Halfman woman, standing at 4'1”. Depending on her mood, her blond hair is usually either tightly braided, or simply left to hang, unstyled. The only unusual facet of her appearance are the ritualistic tattoos on her face, the dark blue lines melding together and forming a tearstream-like pattern. She generally wears a plain cotton shirt, and a threadbare plaid jacket over that.
Screen capture of your skin (I recommend uploading to imgur and posting link here):http://imgur.com/1AdCSFg
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Holly received a very important lesson, early-on in life: small changes may make large differences to others over time, but big ones will dog you for the rest of your life. They hound you: why didn't you see them coming? Looking back, everything is so blatantly obvious… And seems to be blatantly your fault. Had the decision been avoided, success seems as though it would have been the only route left. But of course, wondering about such could-have-beens is a waste of time, and time is arguably the greatest commodity there is... To borrow a Halfman turn of phrase.
It doesn't matter. At the tender age of eight years old, an especially young age for a Halfman, Holly Temple's family lost their livelihood. They were never slaughtered by human bandits, or forced off their land by some cruel landlord. The small family of three simply could not keep up with the drastically low prices that their fellow merchants sold at. Looking back on this, it almost seems trivial. So what, a tiny family of Halfmen had to close their equally tiny shop in some Drunn ghetto? That's nothing.
Yet to the young Holly, it was everything. Her parents blamed the human migrants, and for many years, so did Holly. Who did they think they were, moving into DRUNN, a Halfman kingdom, and driving Halfmen out of work!? It took time, always more time, to realize that her fate was, ultimately, the cosmic equivalent of a joke: a mile-long streak of bad luck, that nobody could've seen coming.
Her parents did their best to care for their only child, but it soon became abundantly clear that they did not have the means to support her. Like so many other children, and yet also unlike them, the young Temple was dumped off at a monastery. Old enough to (try to) explain herself, and so young that she could not follow when her parents left. One of her earliest memories is of the bright, discerning eyes of an elderly monk peering at her from under a pair of the bushiest eyebrows she'd ever seen. The man, even hunched over, seemed frightfully tall, and she didn't calm down until he gave her his spectacles to play with.
Time passed lazily at the monastery. It would be quite fair to say that it didn't really pass at all, just sort of meandered at your side. It seems like such a situation would be wonderful to the distressed Holly. Given her fantastic luck, it was, of course, not. Training was hell from the very beginning, and she was determined to continue it.
Day-in, day-out, her arms and legs were covered in a variety of bandages. She struggled to heal even the smallest of wounds, and the bandages were necessary to prevent her from bleeding everywhere. She endured frigid torrents of rain, oppressive heat, and punishing mantras that the girl repeated to herself constantly. She was, first and foremost, a servant of the people. “Holly Temple” did not come before others.
Then it was over. Nearly three decades of her life… Gone in the blink of an eye. She entered that monastery a girl, and came out a fierce young woman, ready for whatever za warudo could throw at her.
She traveled Cordolan for a few years. Picked up a few tips to defend herself, everywhere she went: Beschwall, the Crownlands, Oddonwall, even Rinion at one point. Even the rigors of life on the road couldn't compare to training. However, though her faith in Pridans remained constant, and she was glad to be helping people, there was still an underlying… Emptiness. Were her actions truly making a difference for these people? It didn't seem to be so. Healing the wounded becomes a lot less fabulous when one realizes that, in the end, the person would've recovered anyways in a few weeks' time.
So, nearly a decade ago, she visited Enris. It hadn't occurred to her, at first. Who visits the Holy Land anymore? The islands, though rich in resources and culture, were so isolated that taking a ship just to visit a holy site seemed an expensive pain. Yet once she got to the islands, she never left.
Holly found satisfying work as the apprentice to Thaeron's resident Priest of Pridans. She was given food, shelter, and a place to sleep. All she had to do was tend to the dead who wished for a traditional embalming… And those were few and far between, giving her plenty of time to simply relax in the Catacombs.
Isolated down there for years, Holly didn't quite keep up with events topside. Yet, several months ago, when the Undead horde devoured the people of Aemon's Hall, her master decided to go out into the countryside and tend to the wounded.
He didn't come back.
Holly was quite confident he was alive. Of course he was! Little Undead incursions, she reasoned, must happen all the time, here. But Master Brentwood was a tough old guy, he probably got wrapped up with some family that needed long-term care. He'd be coming back, right?
Right. He wouldn't just leave her to tend the Church (still an irritating prospect to Holly) forever, especially after she spent so much time in the Catacombs. Still, as the months pass and the Undead cover more and more of the island, Holly can't help but feel a bit concerned for the old coot.
Either way, she has duties to attend to. Brentwood especially told her before leaving: “Take care of Thaeron's people, alright? Bit daft, but a good lot. Real good.” He then proceeded to take a swig of alcohol (Holly wasn't certain what type, she found it to be a deplorable habit) and left her, quite literally, at the altar.
Enris. What a strange, strange little island.
What is your character’s main goal? (Motivation): Holly wishes to serve the people of Enris as a Cleric of Pridans, to the best of her ability. However, she doubts that she can make any real difference, and often strays from her goal.
Strengths (Both physical and personality): Holly is a veteran Cleric of Pridans, and thus has the wealth of knowledge and skills that come with her position. She also finds it quite easy to hold her emotions under control, and remains cool-headed in any stressful situations.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Holly's emotional control is easy to see as coldness, or outright scorn to those who do not know her… And, due to her previous position of working in the crypts beneath Thaeron, those that know her are in the few. Indeed, Holly still has several reminders from her time in those catacombs; namely that she is highly nervous when out under the open skies, an exception to her usual frostiness, and finds it difficult to socially relate to the people she is meant to serve.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): At the end of the day, Holly is a typical control freak, who has been suddenly thrust into a world that she cannot control. While she is not hesitant around people, she very obviously takes her time in putting thought into her words before speaking, as she absolutely cannot stand being flustered. As a Cleric of Pridans, she sees herself in a guidance role to the rest of the populace, and does her best to set a good (if stiff) example.
However, there is one aspect of Holly that she isn't a total ice-queen about: her training as a Cleric. There is a deep, almost fanatical, underlying conflict there: she is intensely proud that she survived her rigorous training, yet recognizes that same pride as an intolerable sin. She was meant to feel like she was nothing, less than nothing, and that the reason she was anywhere should be to help others. Of course, Holly believes this with fervor (what good is a Cleric who doesn't help the people?), but is unsure if the satisfaction that she gets from helping is entirely selfless and wholesome. Either way, Holly makes certain to only grapple these moral quandaries in private.
Bonus Language (Caro is free): Runic.
Character Traits (up to 7 points worth):
Follower of Pridans. (2)
Priestess of Pridans. (1)
Simple Weapons Proficiency. (1)
Toughness I. (1)
Diehard. (1)
Thick Skin. (1)
this acceptance was due entirely to the superb quality of the app and was not written even slightly under duress or threat of firing. It actually wasn't. I just like denying strangely specific things. Superb app.
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):
Already there, laddies.
Have you read and agreed to both the rules and the lore of the server?:
I have since day one.
What is the definition of “Powergaming”?:
Powergaming is forcing one's specific actions or RP onto another without time to respond or coordinate. Powergaming may also include adding traits, characteristics, and/or abilities that are deemed far too powerful. Powergaming is unacceptable unless deemed otherwise.
What is the definition of “Metagaming”?:
Metagaming is using information collected OOC in IC for any reason. Metagaming is unacceptable.
What is the definition of “Roleplay”?:
In the means of this server, roleplay is taking on the role of a character and acting it out in-game through in-game means.
Who can use flymod, X-ray and other such clientsided mods?:
Not a single soul
When are you allowed to cause the death of another character?:
When both parties agree, but the dying character's player has the choice on how their character may die.
When are you allowed to speak out of character?:
In the local chat, OOC is used with dual parenthesis. The OOC channel and PM system also allow OOC chat.
Do you have any previous RP experience, Minecraft or elsewhere?:
So far, I've been a part of each of the SG servers, one other MCRP server, two forum RPs, and a Twitter RP (Not one of those dumb "parody" things either. It was a legitimate forum-like RP, but on the Twitter platform)
In-character Information
Name: Blanchet LeBissette
Age: 31
Race: Human
Physical Description:
With a rather slender frame, Blanchet stands at around an average height. Her somewhat pale tone compliments her argent, silvery hair alongside her deep blue eyes. Despite her hair showing a sign of the elderly, Blanchet maintains a rather lively and chic posture whenever she is in the presence of others. Among all of the wardrobes she owns, her favorite happens to be the gold-trimmed red and black dress-cloak with the strapless dress and sleeves with her hair kept neatly in a gold-trimmed black knit cap.
Screen capture of your skin:
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Born to Adélaïde and Maël LeBissette, Blanchet was the oldest sibling of the youngest generation of the LeBissette clan, a sophisticated and tightly-knit family of tailors and leatherworkers situated inside the Crownlands. Housed inside their mixed-use apartment located above the tailor studio and family-run clothing store, the space was moderately cramped for Blanchet, her parents, her three younger sisters, and one younger brother. Living above a clothier and around fabric for all of her childhood, Blanchet grew a natural appetite for fashion. With Blanchet's first sewing kit gifted to her by her Aunt Léontine, her biggest inspiration and most influential role-model, the young clothier was born once again, except for this time, into the world of fashion. With her first few years of sewing and fabric experience, Blanchet would repair holes and scrapes in her younger siblings clothes whenever they would rend their shirts and pants while playing outside or create small dresses and garments for the her younger sister's dolls. While attending the university many LeBissettes attended and near the middle of her twenties, Blanchet completed her first major project, a Royal Ball dress for a certain regal attendant of utmost importance. A few days laters after the Royal Ball, the young LeBissette caught word of the gossip about the dress she created. While there were some that thought differently, this was Blanchet's first victory in the world of fashion. It was from here, Blanchet's dream was realized. She wanted to become the most popular Clothier and most successful LeBissette in all of Enris.
While the glamorous and fabulous life of fashion and fabrics were what Blanchet excelled in, the stories and rumors of the Undead Scourge struck a certain chord of fear within Blanchet's soul. Many years prior, one day while playing outside in the street with the second oldest LeBissette child, Blanchet's sister, Félicienne, the two were harassed by a random feral mutt. Despite no actual fighting between the beast and girls, Blanchet made a promise to her sister that she would keep her family safe no matter what. Remembering the promise she made to her sister those many years ago, the young clothier felt a certain obligation to her family and her homeland to keep whatever she could safe from the evils despite knowing that she would be absolutely useless in any sort of fight. Knowing that Aunt Léontine worked in the Inner City's Guard Reserves, Blanchet approached her aunt with an unforeseen confidence from the young LeBissette. Blanchet asked for the very, barebone basics of ranged archery. Blanchet knew that these lands would see days of dark despair not only from the hordes of the reanimated, but also those which are evil which to claim control over the lands during the times of turmoil, and that one day she would ultimately be useless. With the grand ego of the LeBissette Clan dwelling within her, she was not going to let some rotting, grub-infested puddles of reanimation ultimately spell her demise.
Years after learning how to use a simple bow and arrow, a certain thought struck Blanchet. If she focused too much on her archery skills or fashion creations, would she fall behind in the one she didn't work with the most? With hardly any logical reasoning and possibly fate at hand here, Blanchet signed up for an archery contest despite having no formal training. Despite coming in nearly dead-last and incredibly embarrassed at her lack of skill, she recognized a few of her clothes designs among the crowdgoers. Although none of the crowdgoers wearing the near 30 year-old LeBissette's fashion line recognized the creator of their clothes, Blanchet discovered something that she could do that had most likely never been done before. Bursting through the front door of her own mixed-use apartment/clothier, she hurried herself upstairs to begin a new project before anybody could find out that she's working on a new project. With her bow on her back and sewing kit in hand, she scurried over to her workstation to begin something more revolutionary than her own fashion. With the bow retired, Blanchet began her most ambitious project to date...
What is your character’s main goal? (Motivation):
Blanchet wishes to become the most popular and successful clothier in all of Enris, and keep her current project under wraps until it's time to reveal.
Strengths (Both physical and personality):
Blanchet has very little training with archery, so she knows how to handle a bow, but this doesn't necessarily translate to skill. Working with fashion and original clothing, Blanchet has a higher sense of creativity. Being raised as a LeBissette, Blanchet has the traditional clan sense of high manners and elegant eloquence. Also being raised as a LeBissette, Blanchet has developed her own confidence through her rather large ego. When Blanchet begins working on a project or for a goal, her stubbornness will provide the drive for her to finish whatever she may be working on.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Despite Blanchet having aforementioned high manners and elegant eloquence, she may come off rude to some, however she means no intentional harm. Although, Blanchet's stubbornness may drive her to complete a project or goal, that same stubbornness may hinder her from completing other important goals or projects. While Blanchet is able to use a bow and arrow, she has no experience in battle with this form of weapon let alone any sort of fighting experience. This lack of battle experience combined with her stubbornness to complete a goal may lead to a problem. Blanchet also sometimes spends too much money on luxuries which may indicate that she doesn't manage her income and expenditures very well.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish):
An often happy and carefree person looking for fun most of the time, Blanchet may appear to be rather stubborn when it comes to working for a goal or project. Her manners and eloquence were raised up ever since she was a child since she is a LeBissette, however she may come off a bit rude, however she means no intentional harm as she simply happens to speak her mind whenever she pleases. With her rather large ego, Blanchet does find herself to be superior over most others, however this does not necessarily mean she treats others with disdain. Growing up a LeBissette, Blanchet attended the family-tradition university for those who were more financially and intellectually gifted. Although she never really cared about making friends at her university, she intently studied fashion and design in order to fulfill her dream of becoming successful.
The Meaning of Life, the Universe, and Everything.
Location:
Canada
Join Date:
9/15/2013
Posts:
226
Location:
Canada
Minecraft:
braybowski
Member Details
Out of Character Information
IGN: Imperials
Do you wish to join our community Skype chat? If so, what is your Skype username? khrosovo
Have you read and agreed to both the rules and the lore of the server?: I have.
What is the definition of “Powergaming”?: Forcing actions or emotes upon other players against their consent, or a character to be able to do actions that they aren't able to do realistically. Example, a fisherman operating a forge or handling a crossbow without prior experience.
What is the definition of “Metagaming”?: Integrating OOC found knowledge into IC situations and so forth. Example, Sam found an ancient relic in secret, and his OOC friend Tom confronts Sam's character regarding the relic IC'ly.
What is the definition of “Roleplay”?: Stepping into the shoes of a perhaps fiction character, acting and emoting as they would themselves, remaining true to who they are as opposed to the person playing him/her.
Who can use flymod, X-ray and other such clientsided mods?: Not a soul.
When are you allowed to cause the death of another character?: Within consent and all roleplay leading to it appropriately.
When are you allowed to speak out of character?: In double parenthesis or in the global OOC channel, given that the time is appropriate.
Do you have any previous RP experience, Minecraft or elsewhere? Tale of Kemen, Tyrenale, Valenor/Caeldor, Lords of the West, Solstice, Lord of the Craft and various other servers.
Character Information
Name: Sullivan Syres
Age: 34
Race: Human Oddonwallian
Physical description: Sullivan stands at roughly 6'3 and weighs just above two hundred lb's. His body holds blemishes and scars from his time on Enris, varying from combat wounds to sun burns. His most noticeable physical feature is his scar which splits down his right eye, once being full of life and green, it now houses a nasty scar. Sullivan's natural hair color is as shown, a dusty brown, which drapes down past his ears and is neatly kept brushed to the side on his forehead. He would appear to possess a strong, naturally stocky build beneath his armor.
Screen capture of your skin
Biography:
A boy born in the landlocked country of Oddonwall, he grew to become a man in his own right.
Sullivan was the offspring of a dysfunctional couple, Eleanor and Lyov Syres, both peasants in Oddonwall suffering from the constant aggression from the neighboring countries. Raiding, pillaging and death wasn't a surprise to the common folk, almost a blessing given the circumstances. His father was a content farmer, accepting his life as it was and desired no more or no less. Sullivan's mother was a local Oddwallian dancer, earning her coin as tips at the tavern.
He was the product of accident, forcing the two beings together to support young infant Sullivan. The Deities know it was difficult to scrounge coin to feed the three of them in Oddonwall. Perhaps their only wish was to go a day without the worry of an attack, but it's far too late to find out. A company of outlaws and outcasts consisting of Savages on the final verge of their short lifespan hoping to find death in battle, laid waste to the village they had resided within, capturing the women and babe alike. Lyov Syres landed himself a dagger to the gut, Eleanor soon after. They valued the child as a prize, something to shape and forge as their own.
Sullivan grew, lacking fundamental education and knowledge from elders. The best he had to learn from was the grunts and laughter of the company as they sat around a bonfire. The men would drink themselves to sleep, spewing their tales and knowledge from the bottle. Sullivan learnt, the prize of the companies efforts and otherwise immoral actions. They hadn't kept his adoption a secret, they spoke of how his mother screamed and cried just before she died, how his father was defenseless and utterly useless to protect either of them. It was the bitter, cold truth.
The men seeked to tutor this child as if he were their own, teaching him how to wield a blade at the age of ten, or at least around there. The company had nobody specifically good at swordplay, Sullivan adapting and putting their skills to his own use. Sullivan often defied, spoke out against the band of men, demanding his release as he aged, taking a harsh and brutal beating, kicked and left in the dirt. One of these times, he'll land himself his fathers fate. Through trial and error, he learnt how to predict the danger that a being could possess, clearly not pinpoint accurate, he still held onto a good assumption about them. This 'company' dwindled in numbers, suffering casualties upon another Oddonwall raid, the peasants had grown defensive of their villages. Sullivan received his first expert training, an older Savage heading towards his end times, he showed Sullivan how to equip a piece of plate armor that was looted from a dead noble, the Savage clearly prized this possession to allow the child to try it on. It was nothing except a gauntlet, though it gave him the basic understanding of armor and its defensive abilities.
Sullivan here on out was independent, with nothing except the clothes on his back, he set out to obtain himself employment and coin using his limited knowledge on limited things. On his travels near St. Jessica, he met a young woman wearing a brightly colored dress. This is where he had taken up his first contract to protect a being, though only for a short time she had reached her destination and Sullivan found himself richer than he was before. His protection services had thrived in time, though it was no reputable company of men doing this, only a single man. He landed himself cuts, gashes, scars and scrapes. Sullivan found himself at the pinnacle of his life, finding work within a similar company to that of his childhood, though this time around he was stripped clean and left to die in the vast fields of Beschwall, his pockets empty and nothing else left to prove to the world.
But not all stories end that way, he rose to his feet with a glint in the corner of his eye. He knew he would find himself back to where he was, to further establish the Syres name and amass the wealth he once had.
What is your character’s main goal? Spreading the name of the near-extinct Syres family through his abilities and feats.
StrengthsWhile Sullivan is physically strong, he has a persona which can be viewed as the average mercenary or traveler, full of wit and stories consisting of grimy and dark tales. He understands the need for protection for people with lesser strength and abilities, acting as a bodyguard or employed hand. During his ventures across the land, he picked up the language of the Savages through extensive periods of time and service alongside them.
Weaknesses: He is endurable and strong.. however he doesn't have an extensive knowledge on the offensive, he better suits the defensive and outlasting his opponents. He too suffers from a blind eye, impairing his vision greatly. With his unrivaled expertise in armor, he suffers from agility and speed as a pay off. His hand-eye coordination is slightly off, as well impairing his offensive capabilities.
What is your character's personality?Sullivan has a kind, almost sympathetic feel to him. He seems to tolerate and obey orders of immediate superiors, though he shows no hesitation against his rivals. He pities the poor and helpless, holding a soft part in his heart for peasants and family. ~the rest can be found out irp~
Bonus Language(Caro is free): Savage
Character Traits (up to 7 points worth):
Bodyguard - 1
Heavy Armor Proficiency - 3 (Light and Medium included.)
Overall, a very good app! I noticed that you only took simple weapons proficiency, which allows you to use maces, quarterstaves, and daggers, but not weapons such as swords. If you intended for that, well, it's no problem! But if you'd like to shuffle your traits around to allow for advanced weapons proficiency, just tell me first and you should be fine.
Raggamissile_
I definitely enjoyed reading your app. Blanchet's a great character, can't wait to see her on the server!
Hey Aboba! It's so cool to see such old faces
Indeed! It's been a loooong road since then. Silver Age was technically the 2nd Silver Gaming server, and I believe this one, FTA, will be the 7th. With any luck, it'll be our best yet
Woo! (:
Out of Character Information
IGN: jaeden111
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): I’m already in it :D.
Have you read and agreed to both the rules and the lore of the server?: Yes sir.
What is the definition of “Powergaming”?: Forcing actions upon another through roleplay. Such as not giving them time to respond and/or giving your character unrealistic advantages to suit your desires; whether this be through dodging 1000 arrows in a quick succession, or remaining alive even after lethal mutilation.
What is the definition of “Metagaming”?: Gaining advantages IRP through OOC knowledge. For example, if someone were to say in a Skype call or Teamspeak, “Wow gee! There’s an event going on at x location! I’m glad there’s only a small amount of people…” Someone who has a character that has no sufficient reasoning for visiting said location, then can’t go to that event.
What is the definition of “Roleplay”?: Roleplay can be defined as acting out an OC (Original character) of your design and choosing, in a setting, amongst others. I don’t really know how else to word it ):.
Who can use flymod, X-ray and other such clientsided mods?: No one except me, of course. (No one, heh.)
When are you allowed to cause the death of another character?: When the other person provides complete OOC consent for you to cause the death of their character.
When are you allowed to speak out of character?: Through the OOC chat, or using (( … )). The double parentheses should not be used often as they’re only for urgent local OOC; whether for questions or whatever.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): ~5-ish years of MCRP. 8+ years of roleplay among other forums and games. (Hard Rock Cafe on Roblox ftw bois). I’ve also been here since the first Silver Gaming server; Silver Age.
Character Information
Name: Aswynn Raeth’ir.
Age: 53.
Race: Mezenian Wild Elf; Nomadic Elf.
Physical description: Lush, thick brown hair in a half-updo style (Similar to this: http://i.ytimg.com/vi/Zju1uyuh6jk/maxresdefault.jpg); seeming quite elegant in appearance as she takes pride in her hair. Her complexion features soft, tanned skin with a hint of dark freckles across her nose; her ears pointing out a fair length with the occasional, idle twitch. Despite the simplicity of such, her eyes would appear a dark, golden brown hue; similar to her hair, but much darker in shade.
As for her physique, her stature rests at a dainty 5’4 with her figure being sort of curvy and naturally appealing, though not over the top of course.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
The harmonious, soft-toned voice reverberated beneath the depths of the ominous jungle of Mezenia; with the curiousness of a farmer boy being the most regular spectator. It seemed almost religious for him now, to watch the young Wild Elf in secrecy, each day. The dainty girl with sharp ears, sitting there on a single tree stump in a small clearing; the small patch being one of the only illuminated spots of the jungle. Some days, the boy would just sit there for hours on end, listening as even the birds stop to behold the sound; he didn’t seem to regret such, even after being scolded at for lack of work.
‘Snap!’ The boy had pressed his dirtied knee down upon a single twig, with the sound having more of a voice than expected. With an abrupt halt in the girl’s singing, her pointed ears spike, pinning to the sides of her head in unease. Her head whips to the source, with her lustrous, widened amber eyes following. The rugged teenager shooting upright as he meets the studying gaze of the Elf. This was the first interaction Aswynn had with a foreigner; an alien.
The boy was no longer a spectator, as his visits turned into habitual meetings. The young, yet astute, Aswynn had picked up a lot of knowledge; on not only the boy, but the outside world also. Through these proceedings, both adolescents gained new aspirations; the girl wanting to travel, and the boy wanting to become a scholar. Their shared interests became common topic between the two, teaching one another new skills and hobbies. It wasn’t until the boy had presented a gift, that Aswynn realized that she had gained a friend; a best one at that. The gift was a maple recurve bow, engravings littering the limbs, with a language that the girl was unable to discern in Caro or her mother tongue. It wasn’t until tomorrow, that Aswynn was allowed to find out, or so said the boy.
That day was unlike many prior, as the boy had been late. The farm-hand was littered in ash and soot, with panic coating his expression. Aswynn, struck by utter shock, was completely unsure of what to do - though luckily the boy had not suffered any injuries. He explained to her what had happened, the devastation located to the east, towards his farm. He explained how the coastal pirates advanced inland, pillaging the remote settlements; with even the possible threat of the Mezenian jungles. Aswynn saw opportunity however, rather than sympathy or fear. Her chance to venture out and quell the burning curiosity within her heart. The desire and temptation became too much for her, and she had set her sights on the attainable aspiration.
Her first, amateur footsteps outside the jungle became great achievement for her, though having no time to laud as she vowed to help the boy. Although his family seemed quite reluctant of the Wild Elf, they appeared desperate, and succumbed to the alien assisting them. The opinions of one another changed dramatically through the brief nights and tiresome days. The Elf, already having an unwavering, yet friendly, curiosity about Humans; and the Humans, now having recognition, respect and acceptance of their pointy-eared friend. By the end, Aswynn was offered a meager amount of coin, to aid in her ambition. The quantity being, surprisingly, the majority of what they were able to salvage. With both content and interest, the young girl set out from Mezenia, onwards towards Beschwall; also acquiring a ‘commoner’ disguise along the roads. Even though the coin was only measly, Aswynn was able to express her vocal talents in exchange for whatever silver, golds or object of value that people provided in generous donations, or taverns seeking entertainment for their business; this work spanning out for decades on end. With this new wealth from her time spent among various places, she was able to set off towards the eastern archipelago, also known as Enris. Even with the devastating news reaching her, Aswynn was determined to quell this newly found morbid curiosity of what may be ahead of her.
(I didn't want to write a novel and create more work for the WLers. But here's the base of her biography. I'll make a more fluent and extensive one at a later date, and probably publish it into the forums :P.)
What is your character’s main goal? (Motivation): To define her goal in simple words, she wishes to travel and learn; gain knowledge and discover. Aswynn aspires for a content and exciting life.
Strengths (Both physical and personality): Through birth, Aswynn attained a variety of skills due to her Wild Elf blood; such as expert cunningness, astounding sight and keen hearing (To an extent). Having incredible willpower, she also possesses a quick-thinking and intuitive mind. With her prodigious senses, she’s learnt self-control in the way of finances; which evidently allowed her to save up.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Listed as a weakness due to it being extremely situational, Aswynn holds extensive and powerful curiosity of everyone and everything. Although having a usually calm nature, she can be impatient, rageful or expressing snip-snappity attitude depending on the circumstance. Physically, however, she is weakened; this being due to her Elvish physique.
Bonus Language(s) (Caro is free):
Character Traits (up to 7 points worth):
- Savings I = 1.
- Ranged Weapons Proficiency I = 1.
- Climber I = 1.
- Snipe I = 1.
- Ranged Conditioning I = 1.
- Roll I = 1.
- Sneaky I = 1.
Bearblock! Long time no see! And looking forward to having you back, Jaeden
Accepted: jaeden111
Welcome back! You know where the forums are, see you on August 15th when we launch!
Deferred: Bearserk
Good work, but you've forgotten to put in a main goal for your character. Put that in and repost, and you should be ok. Also, please don't discuss prior rejections. I'm sure we can all agree that particular subject leaves a bad taste in everyones' mouths.
For those interested, I've tallied all the traits on accepted characters, as well as races!
Traits
2 Cleanse
5 Keen Hearing
1 Merchant
1 Franchise Owner
3 Brewer
8 Scholar
1 Basic Engineer
1 Advanced Engineer
1 Advanced Alchemist
1 Basic Farmer
1 Advanced Farmer
1 Basic Smith
1 Advanced Smith
12 Simple Weapons Proficiency
6 Martial Weaopns Proficiency
4 Ranged Weapons Proficiency
3 Light Armor Proficiency
1 Medium Armor Proficiency
2 Counter I
1 Snipe
1 Blinding Rage
1 Barrage
1 Dodge II
1 Thick Skin I
2 Danger Sense
2 Acrobat
3 Climber I
2 Cross-Country Runner
3 Savings I
4 Savings II
6 Linguist
1 Forgery
1 Voice Impressions
3 Fast Healer
1 Martial Artist III
1 Sneak I
3 Fleet I
1 Fleet II
3 Chef
2 Musician
2 Orator
1 Voice Impressions
2 Sneaky II
1 Sneak Attack
2 Pack Mule
3 Wrangler
1 Lung Capacity
2 Fisherman
1 Heavy Drinker
1 Saviesa Follower
1 Pridans Follower
Total Economy Classes
2 Merchant
2 Engineer
1 Alchemist
2 Farmer
2 Smith
Races
16 Human
2 Drow
5 Elf
1 Savage
We are currently quite lacking Half-Men, Miners and Lumberjacks, but aside from that we have a very wide variety of characters!
Well I look forward to having you back on the server!
Accepted: Bearserk
Welcome back! You know where the forums are, see you on August 15th!
Accepted: Bearserk
Welcome back! You know where the forums are, see you on August 15th!
Nice double-post, Gold But yes, congrats!
Blast it all! Curse you, Minecraft Forums and your derpy issues!!!
Out of Character Information
IGN: Rinion
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Already in it!
Have you read and agreed to both the rules and the lore of the server?: Indeed.
What is the definition of “Powergaming”?: Through RP means forcing an un-counter able situation upon another character.
What is the definition of “Metagaming”?: Learning something OOC and using IC to benefit yourself even though your character shouldn’t know it.
What is the definition of “Roleplay”?: Taking the role of a character and acting in an improvised way as them.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: If the peron who’s RPing the other character agrees to it.
When are you allowed to speak out of character?: If you’re in the OOC channel or if you use double parentheses.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I played on Silver Age, The Anerian Chronicles, and The Wayward Ones.
Character Information
Name: William Roland
Age: 35
Race: Human
Physical description: William is a rather unkempt looking figure. Although the first thing you notice about him won’t be his dirty blonde mop of hair on his head, but rather his deep blue eyes which quite resemble the sea. He is rather well built, having been at sea most of his life and doing his fair share of rowing. He wears the typical warm clothes you’d find on most people from the harsh cold climate of Norland.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
http://imgur.com/u3SYklU,XSYwVL0#0 (Posted in Tsev’s thread to see if he could edit a couple of things but this is basically it.)
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
William Roland was born in the cold harsh climate of Norland to a family of raiders. Son of Rinion Roland, rather well known sea raider, and Lara Roland. Norland being the harsh climate that it was, there wasn’t very much you could do for fun around. William usually spent his days growing up by the docks with his dad learning about how a ship worked and constantly asking when he could go sailing with him. His father seemed to enjoy replying with a simple “When you’re older,” The days when his dad was out at sea, William would practice using a long sword given to him by his father.
A year later, on his fifteenth birthday his father thought that William was old enough and would be able to hold his own if he needed to fight. Picking an easy spot along the coast of Beshwall with a plentiful amount of crops, they set out. Beschwall being peaceful as it was would usually be victim to raids like these. The raid went rather well until they were on their way back to the ship. The owners of the land they were raiding were trying to bar their path back to the ship with simple farm tools. Standing no chance, they were cut down with ease by the ship of raiders. It was then that William realized what being a raider actually meant.
That raid changed him, instead of turning him into a mind-less killer, he became more careful. He tried to help his father plan raids to make sure no conflicts aroused and if they did he’d talk their way out of it. He became pretty good at this and was known by a few of the groups of raiders in Norland as a very efficient raider. No matter how hard he tried, conflicts still aroused often, and he began to get used to people dying. He accepted it as part of the job thought he still tried his hardest to avoid them though.
When he turned twenty, his father gifted him his ship and his crew so that he could retire. He continued work for a man by the last name Royland over in Beschwall which was quite safer than being a sea raider. William still occasionally visited his father from time to time.
For the next eight years he continued to hone his skills as a raider and became significantly better. On his way back from a successful raid in Forezzie he went to visit his father for the first time in a while. The person whom his father worked for didn’t like the idea of raiders walking around on his estate so they sent letter ahead and waited at one of the local inns. The next day his father came by the inn with the estate owner’s son by the name of Sterling. Sterling offered his knowledge and skills for the ability to travel aboard their ship. William, seeing the potential usefulness in Sterling’s abilities as a writer brought him aboard the ship as part of the crew.
Sterling’s agreed to teach the crew savage and in exchange, William taught him how to use a dagger. Sterling’s abilities with languages and paper and quill proved to be quite useful to find out around towns where their store houses are and a variety of other information. Sterling’s abilities with paper and quill proved helpful in deceiving many people as well. Together, they became very efficient raiders and well known along quite a few coastal towns. Sterling didn’t seem to take pride in being part of the crew; rather instead he enjoyed writing down their adventures in various stories.
They continued their work on and off for seven years until one day they were going for a raid on Enris when everything went wrong. The sea was pretty calm, there was a light breeze coming from the South-East propelling them towards Enris. A bit over halfway there, the wind died down to almost nothing. Twenty minutes later it picked up again, quite a bit stronger than before. A large group of clouds were moving overhead and William felt in the pit of his stomach at that moment that things were about to get really bad. Almost as soon as he felt that, it did. He yelled over the storm in his voice formed over many years of yelling commands for them to down the main sail, but he was a moment too late. The two members of the crew who followed his orders were sent to sea as the mast snapped in half, ropes catching onto other members of the crew. The ship careened sideways as the mast weighed it down. William, Sterling, and other members of the crew went to work cutting away at the ropes attached to the men tangled in them as the mast slowly slipped of the side of the boat. The managed to free a few of them before the mast went overboard. As the ship came back upright William ordered the crew to bail the water that managed to get onboard the others who weren’t got to the rowing benches to try to get them out of the storm. Then it got worse. The waves smashed them into the rocks near an Island off the coast of Enris. The ship quickly began to fill with water. William thought quickly and told the crew to grab a barrel and jump in the water. It was the only thing he could think of that gave them a chance to possibly live. Once he had everyone jumped in and wished them luck, he jumped in himself.
Luckily for himself, he floated onto the shore of the island. He quickly headed to the nearest town on the island hoping to get some food and water but most of all hoping there were others who survived the wreck. In town he was lucky enough to find Sterling at the Inn, but that was all. No sign of the rest of his crew. He hoped that they made it to a different island or were just somewhere else. He waited at the inn for a day with Sterling but there was no sign of them. He cursed himself for not knowing that the storm was coming and he blamed himself. He hoped that maybe some of them made it to the main island so he bought himself and Sterling passage onboard a fishing boat. They got warning from the fisherman that things on Enris were bad. He dropped them off at the Capital, Thaeron. William had hope that he would be able to find some of his crew here.
What is your character’s main goal? (Motivation): To find his crew, and to try to keep the fact that he’s a raider unknown.
Strengths (Both physical and personality): William’s skill with a sword is rather sharp. His ability to plan raids to be quick and successful helps him with problem solving. His navigational skills due to raiding at sea most his life are quite good. He can speak savage rather well thanks to Sterling.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Although William’s been at sea most of his life, he doesn’t know how to swim. The ice cold waters up near Norland have discouraged his learning. He also can’t read or write properly. Could be considered anti-social to some extent because he thinks that talking to people could somehow cause conflicts if he brought up his past.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): William is a harsh character, which you’d expect of most from Norland. The difference between him and some of the barbaric raiders from Norland is that he tries his best to avoid conflicts that would end badly. He accomplishes this by making sure to plan raids to make them as quick, easy and conflict-less as possible. Although most people from Norland prefer ending disagreements with their blades, William prefers to try and talk his way out, usually in a deceiving way. That doesn’t always work however and William will unflinchingly kill if need be.
Bonus Language (Caro is free): Caro + Savage (Learned through travels with Sterling)
Character Traits (up to 7 points worth):
Simple Weapons Proficiency 1 (Training with weapons and being a raider)
Martial Weapons Proficiency 1 (Trained with weapons and being a raider)
Melee Conditioning 1 (Being a raider and familiar with his sword for many years)
Dodge 1 (Learned through his raiding experience)
Fleet 1 (Running all the time while raiding quickly)
Cross Country Runner 1 (Stamina from raiding)
Light Armour Proficiency 1 (Raiding)
Talent = Orator (Being the captain of the crew require him to bellow orders loudly often)
Accepted: Rinion
Welcome back, Rinion! You know where the forums are. Let me remind you that you'll need a VA to perform villainous actions such as raiding. Other than that, we'll see you on August 15th!
Welcome back, Chilli! Did you change your IGN to be Rinion, after your TAC character?
Out of Character Information
IGN: riengo
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Already in it.
Have you read and agreed to both the rules and the lore of the server?: Yeppers. (Kinda wrote some of it.)
What is the definition of “Powergaming”?: Forcing another player to acquiesce to your own RP, such as saying that you instantly stab and kill them.
What is the definition of “Metagaming”?: Using OOC information while IC.
What is the definition of “Roleplay”?: When you take on the persona of another character, and act as they would in some setting.
Who can use flymod, X-ray and other such clientsided mods?: Nobody.
When are you allowed to cause the death of another character?: When you get their consent.
When are you allowed to speak out of character?: In the OOC chat, in double-parentheses in local, or in a PM.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I've RP'd in the previous 3 SG Servers!
Character Information
Name: Holly Gilligan Temple.
Age: 62.
Race: Halfman.
Physical description: Holly is a fairly average Halfman woman, standing at 4'1”. Depending on her mood, her blond hair is usually either tightly braided, or simply left to hang, unstyled. The only unusual facet of her appearance are the ritualistic tattoos on her face, the dark blue lines melding together and forming a tearstream-like pattern. She generally wears a plain cotton shirt, and a threadbare plaid jacket over that.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/1AdCSFg
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Holly received a very important lesson, early-on in life: small changes may make large differences to others over time, but big ones will dog you for the rest of your life. They hound you: why didn't you see them coming? Looking back, everything is so blatantly obvious… And seems to be blatantly your fault. Had the decision been avoided, success seems as though it would have been the only route left. But of course, wondering about such could-have-beens is a waste of time, and time is arguably the greatest commodity there is... To borrow a Halfman turn of phrase.
It doesn't matter. At the tender age of eight years old, an especially young age for a Halfman, Holly Temple's family lost their livelihood. They were never slaughtered by human bandits, or forced off their land by some cruel landlord. The small family of three simply could not keep up with the drastically low prices that their fellow merchants sold at. Looking back on this, it almost seems trivial. So what, a tiny family of Halfmen had to close their equally tiny shop in some Drunn ghetto? That's nothing.
Yet to the young Holly, it was everything. Her parents blamed the human migrants, and for many years, so did Holly. Who did they think they were, moving into DRUNN, a Halfman kingdom, and driving Halfmen out of work!? It took time, always more time, to realize that her fate was, ultimately, the cosmic equivalent of a joke: a mile-long streak of bad luck, that nobody could've seen coming.
Her parents did their best to care for their only child, but it soon became abundantly clear that they did not have the means to support her. Like so many other children, and yet also unlike them, the young Temple was dumped off at a monastery. Old enough to (try to) explain herself, and so young that she could not follow when her parents left. One of her earliest memories is of the bright, discerning eyes of an elderly monk peering at her from under a pair of the bushiest eyebrows she'd ever seen. The man, even hunched over, seemed frightfully tall, and she didn't calm down until he gave her his spectacles to play with.
Time passed lazily at the monastery. It would be quite fair to say that it didn't really pass at all, just sort of meandered at your side. It seems like such a situation would be wonderful to the distressed Holly. Given her fantastic luck, it was, of course, not. Training was hell from the very beginning, and she was determined to continue it.
Day-in, day-out, her arms and legs were covered in a variety of bandages. She struggled to heal even the smallest of wounds, and the bandages were necessary to prevent her from bleeding everywhere. She endured frigid torrents of rain, oppressive heat, and punishing mantras that the girl repeated to herself constantly. She was, first and foremost, a servant of the people. “Holly Temple” did not come before others.
Then it was over. Nearly three decades of her life… Gone in the blink of an eye. She entered that monastery a girl, and came out a fierce young woman, ready for whatever za warudo could throw at her.
She traveled Cordolan for a few years. Picked up a few tips to defend herself, everywhere she went: Beschwall, the Crownlands, Oddonwall, even Rinion at one point. Even the rigors of life on the road couldn't compare to training. However, though her faith in Pridans remained constant, and she was glad to be helping people, there was still an underlying… Emptiness. Were her actions truly making a difference for these people? It didn't seem to be so. Healing the wounded becomes a lot less fabulous when one realizes that, in the end, the person would've recovered anyways in a few weeks' time.
So, nearly a decade ago, she visited Enris. It hadn't occurred to her, at first. Who visits the Holy Land anymore? The islands, though rich in resources and culture, were so isolated that taking a ship just to visit a holy site seemed an expensive pain. Yet once she got to the islands, she never left.
Holly found satisfying work as the apprentice to Thaeron's resident Priest of Pridans. She was given food, shelter, and a place to sleep. All she had to do was tend to the dead who wished for a traditional embalming… And those were few and far between, giving her plenty of time to simply relax in the Catacombs.
Isolated down there for years, Holly didn't quite keep up with events topside. Yet, several months ago, when the Undead horde devoured the people of Aemon's Hall, her master decided to go out into the countryside and tend to the wounded.
He didn't come back.
Holly was quite confident he was alive. Of course he was! Little Undead incursions, she reasoned, must happen all the time, here. But Master Brentwood was a tough old guy, he probably got wrapped up with some family that needed long-term care. He'd be coming back, right?
Right. He wouldn't just leave her to tend the Church (still an irritating prospect to Holly) forever, especially after she spent so much time in the Catacombs. Still, as the months pass and the Undead cover more and more of the island, Holly can't help but feel a bit concerned for the old coot.
Either way, she has duties to attend to. Brentwood especially told her before leaving: “Take care of Thaeron's people, alright? Bit daft, but a good lot. Real good.” He then proceeded to take a swig of alcohol (Holly wasn't certain what type, she found it to be a deplorable habit) and left her, quite literally, at the altar.
Enris. What a strange, strange little island.
What is your character’s main goal? (Motivation): Holly wishes to serve the people of Enris as a Cleric of Pridans, to the best of her ability. However, she doubts that she can make any real difference, and often strays from her goal.
Strengths (Both physical and personality): Holly is a veteran Cleric of Pridans, and thus has the wealth of knowledge and skills that come with her position. She also finds it quite easy to hold her emotions under control, and remains cool-headed in any stressful situations.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Holly's emotional control is easy to see as coldness, or outright scorn to those who do not know her… And, due to her previous position of working in the crypts beneath Thaeron, those that know her are in the few. Indeed, Holly still has several reminders from her time in those catacombs; namely that she is highly nervous when out under the open skies, an exception to her usual frostiness, and finds it difficult to socially relate to the people she is meant to serve.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): At the end of the day, Holly is a typical control freak, who has been suddenly thrust into a world that she cannot control. While she is not hesitant around people, she very obviously takes her time in putting thought into her words before speaking, as she absolutely cannot stand being flustered. As a Cleric of Pridans, she sees herself in a guidance role to the rest of the populace, and does her best to set a good (if stiff) example.
However, there is one aspect of Holly that she isn't a total ice-queen about: her training as a Cleric. There is a deep, almost fanatical, underlying conflict there: she is intensely proud that she survived her rigorous training, yet recognizes that same pride as an intolerable sin. She was meant to feel like she was nothing, less than nothing, and that the reason she was anywhere should be to help others. Of course, Holly believes this with fervor (what good is a Cleric who doesn't help the people?), but is unsure if the satisfaction that she gets from helping is entirely selfless and wholesome. Either way, Holly makes certain to only grapple these moral quandaries in private.
Bonus Language (Caro is free): Runic.
Character Traits (up to 7 points worth):
Follower of Pridans. (2)
Priestess of Pridans. (1)
Simple Weapons Proficiency. (1)
Toughness I. (1)
Diehard. (1)
Thick Skin. (1)
Accepted
riengo:
this acceptance was due entirely to the superb quality of the app and was not written even slightly under duress or threat of firing. It actually wasn't. I just like denying strangely specific things. Superb app.
Out of Character Information
IGN:
Raggamissile_
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):
Already there, laddies.
Have you read and agreed to both the rules and the lore of the server?:
I have since day one.
What is the definition of “Powergaming”?:
Powergaming is forcing one's specific actions or RP onto another without time to respond or coordinate. Powergaming may also include adding traits, characteristics, and/or abilities that are deemed far too powerful. Powergaming is unacceptable unless deemed otherwise.
What is the definition of “Metagaming”?:
Metagaming is using information collected OOC in IC for any reason. Metagaming is unacceptable.
What is the definition of “Roleplay”?:
In the means of this server, roleplay is taking on the role of a character and acting it out in-game through in-game means.
Who can use flymod, X-ray and other such clientsided mods?:
Not a single soul
When are you allowed to cause the death of another character?:
When both parties agree, but the dying character's player has the choice on how their character may die.
When are you allowed to speak out of character?:
In the local chat, OOC is used with dual parenthesis. The OOC channel and PM system also allow OOC chat.
Do you have any previous RP experience, Minecraft or elsewhere?:
So far, I've been a part of each of the SG servers, one other MCRP server, two forum RPs, and a Twitter RP (Not one of those dumb "parody" things either. It was a legitimate forum-like RP, but on the Twitter platform)
In-character Information
Name: Blanchet LeBissette
Age: 31
Race: Human
Physical Description:
With a rather slender frame, Blanchet stands at around an average height. Her somewhat pale tone compliments her argent, silvery hair alongside her deep blue eyes. Despite her hair showing a sign of the elderly, Blanchet maintains a rather lively and chic posture whenever she is in the presence of others. Among all of the wardrobes she owns, her favorite happens to be the gold-trimmed red and black dress-cloak with the strapless dress and sleeves with her hair kept neatly in a gold-trimmed black knit cap.
Screen capture of your skin:
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Born to Adélaïde and Maël LeBissette, Blanchet was the oldest sibling of the youngest generation of the LeBissette clan, a sophisticated and tightly-knit family of tailors and leatherworkers situated inside the Crownlands. Housed inside their mixed-use apartment located above the tailor studio and family-run clothing store, the space was moderately cramped for Blanchet, her parents, her three younger sisters, and one younger brother. Living above a clothier and around fabric for all of her childhood, Blanchet grew a natural appetite for fashion. With Blanchet's first sewing kit gifted to her by her Aunt Léontine, her biggest inspiration and most influential role-model, the young clothier was born once again, except for this time, into the world of fashion. With her first few years of sewing and fabric experience, Blanchet would repair holes and scrapes in her younger siblings clothes whenever they would rend their shirts and pants while playing outside or create small dresses and garments for the her younger sister's dolls. While attending the university many LeBissettes attended and near the middle of her twenties, Blanchet completed her first major project, a Royal Ball dress for a certain regal attendant of utmost importance. A few days laters after the Royal Ball, the young LeBissette caught word of the gossip about the dress she created. While there were some that thought differently, this was Blanchet's first victory in the world of fashion. It was from here, Blanchet's dream was realized. She wanted to become the most popular Clothier and most successful LeBissette in all of Enris.
While the glamorous and fabulous life of fashion and fabrics were what Blanchet excelled in, the stories and rumors of the Undead Scourge struck a certain chord of fear within Blanchet's soul. Many years prior, one day while playing outside in the street with the second oldest LeBissette child, Blanchet's sister, Félicienne, the two were harassed by a random feral mutt. Despite no actual fighting between the beast and girls, Blanchet made a promise to her sister that she would keep her family safe no matter what. Remembering the promise she made to her sister those many years ago, the young clothier felt a certain obligation to her family and her homeland to keep whatever she could safe from the evils despite knowing that she would be absolutely useless in any sort of fight. Knowing that Aunt Léontine worked in the Inner City's Guard Reserves, Blanchet approached her aunt with an unforeseen confidence from the young LeBissette. Blanchet asked for the very, barebone basics of ranged archery. Blanchet knew that these lands would see days of dark despair not only from the hordes of the reanimated, but also those which are evil which to claim control over the lands during the times of turmoil, and that one day she would ultimately be useless. With the grand ego of the LeBissette Clan dwelling within her, she was not going to let some rotting, grub-infested puddles of reanimation ultimately spell her demise.
Years after learning how to use a simple bow and arrow, a certain thought struck Blanchet. If she focused too much on her archery skills or fashion creations, would she fall behind in the one she didn't work with the most? With hardly any logical reasoning and possibly fate at hand here, Blanchet signed up for an archery contest despite having no formal training. Despite coming in nearly dead-last and incredibly embarrassed at her lack of skill, she recognized a few of her clothes designs among the crowdgoers. Although none of the crowdgoers wearing the near 30 year-old LeBissette's fashion line recognized the creator of their clothes, Blanchet discovered something that she could do that had most likely never been done before. Bursting through the front door of her own mixed-use apartment/clothier, she hurried herself upstairs to begin a new project before anybody could find out that she's working on a new project. With her bow on her back and sewing kit in hand, she scurried over to her workstation to begin something more revolutionary than her own fashion. With the bow retired, Blanchet began her most ambitious project to date...
What is your character’s main goal? (Motivation):
Blanchet wishes to become the most popular and successful clothier in all of Enris, and keep her current project under wraps until it's time to reveal.
Strengths (Both physical and personality):
Blanchet has very little training with archery, so she knows how to handle a bow, but this doesn't necessarily translate to skill. Working with fashion and original clothing, Blanchet has a higher sense of creativity. Being raised as a LeBissette, Blanchet has the traditional clan sense of high manners and elegant eloquence. Also being raised as a LeBissette, Blanchet has developed her own confidence through her rather large ego. When Blanchet begins working on a project or for a goal, her stubbornness will provide the drive for her to finish whatever she may be working on.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Despite Blanchet having aforementioned high manners and elegant eloquence, she may come off rude to some, however she means no intentional harm. Although, Blanchet's stubbornness may drive her to complete a project or goal, that same stubbornness may hinder her from completing other important goals or projects. While Blanchet is able to use a bow and arrow, she has no experience in battle with this form of weapon let alone any sort of fighting experience. This lack of battle experience combined with her stubbornness to complete a goal may lead to a problem. Blanchet also sometimes spends too much money on luxuries which may indicate that she doesn't manage her income and expenditures very well.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish):
An often happy and carefree person looking for fun most of the time, Blanchet may appear to be rather stubborn when it comes to working for a goal or project. Her manners and eloquence were raised up ever since she was a child since she is a LeBissette, however she may come off a bit rude, however she means no intentional harm as she simply happens to speak her mind whenever she pleases. With her rather large ego, Blanchet does find herself to be superior over most others, however this does not necessarily mean she treats others with disdain. Growing up a LeBissette, Blanchet attended the family-tradition university for those who were more financially and intellectually gifted. Although she never really cared about making friends at her university, she intently studied fashion and design in order to fulfill her dream of becoming successful.
Bonus Language (Caro is Free): Arturan and Runic
Traits:
Scholar - 2
Merchant - 2
Chef - 2
Ranged Weapons Proficiency - 1
TALENTED - Roll - 1
Out of Character Information
IGN: Imperials
Do you wish to join our community Skype chat? If so, what is your Skype username? khrosovo
Have you read and agreed to both the rules and the lore of the server?: I have.
What is the definition of “Powergaming”?: Forcing actions or emotes upon other players against their consent, or a character to be able to do actions that they aren't able to do realistically. Example, a fisherman operating a forge or handling a crossbow without prior experience.
What is the definition of “Metagaming”?: Integrating OOC found knowledge into IC situations and so forth. Example, Sam found an ancient relic in secret, and his OOC friend Tom confronts Sam's character regarding the relic IC'ly.
What is the definition of “Roleplay”?: Stepping into the shoes of a perhaps fiction character, acting and emoting as they would themselves, remaining true to who they are as opposed to the person playing him/her.
Who can use flymod, X-ray and other such clientsided mods?: Not a soul.
When are you allowed to cause the death of another character?: Within consent and all roleplay leading to it appropriately.
When are you allowed to speak out of character?: In double parenthesis or in the global OOC channel, given that the time is appropriate.
Do you have any previous RP experience, Minecraft or elsewhere? Tale of Kemen, Tyrenale, Valenor/Caeldor, Lords of the West, Solstice, Lord of the Craft and various other servers.
Name: Sullivan Syres
Age: 34
Race: Human Oddonwallian
Physical description: Sullivan stands at roughly 6'3 and weighs just above two hundred lb's. His body holds blemishes and scars from his time on Enris, varying from combat wounds to sun burns. His most noticeable physical feature is his scar which splits down his right eye, once being full of life and green, it now houses a nasty scar. Sullivan's natural hair color is as shown, a dusty brown, which drapes down past his ears and is neatly kept brushed to the side on his forehead. He would appear to possess a strong, naturally stocky build beneath his armor.
Screen capture of your skin
Biography:
A boy born in the landlocked country of Oddonwall, he grew to become a man in his own right.
Sullivan was the offspring of a dysfunctional couple, Eleanor and Lyov Syres, both peasants in Oddonwall suffering from the constant aggression from the neighboring countries. Raiding, pillaging and death wasn't a surprise to the common folk, almost a blessing given the circumstances. His father was a content farmer, accepting his life as it was and desired no more or no less. Sullivan's mother was a local Oddwallian dancer, earning her coin as tips at the tavern.
He was the product of accident, forcing the two beings together to support young infant Sullivan. The Deities know it was difficult to scrounge coin to feed the three of them in Oddonwall. Perhaps their only wish was to go a day without the worry of an attack, but it's far too late to find out. A company of outlaws and outcasts consisting of Savages on the final verge of their short lifespan hoping to find death in battle, laid waste to the village they had resided within, capturing the women and babe alike. Lyov Syres landed himself a dagger to the gut, Eleanor soon after. They valued the child as a prize, something to shape and forge as their own.
Sullivan grew, lacking fundamental education and knowledge from elders. The best he had to learn from was the grunts and laughter of the company as they sat around a bonfire. The men would drink themselves to sleep, spewing their tales and knowledge from the bottle. Sullivan learnt, the prize of the companies efforts and otherwise immoral actions. They hadn't kept his adoption a secret, they spoke of how his mother screamed and cried just before she died, how his father was defenseless and utterly useless to protect either of them. It was the bitter, cold truth.
The men seeked to tutor this child as if he were their own, teaching him how to wield a blade at the age of ten, or at least around there. The company had nobody specifically good at swordplay, Sullivan adapting and putting their skills to his own use. Sullivan often defied, spoke out against the band of men, demanding his release as he aged, taking a harsh and brutal beating, kicked and left in the dirt. One of these times, he'll land himself his fathers fate. Through trial and error, he learnt how to predict the danger that a being could possess, clearly not pinpoint accurate, he still held onto a good assumption about them. This 'company' dwindled in numbers, suffering casualties upon another Oddonwall raid, the peasants had grown defensive of their villages. Sullivan received his first expert training, an older Savage heading towards his end times, he showed Sullivan how to equip a piece of plate armor that was looted from a dead noble, the Savage clearly prized this possession to allow the child to try it on. It was nothing except a gauntlet, though it gave him the basic understanding of armor and its defensive abilities.
Sullivan here on out was independent, with nothing except the clothes on his back, he set out to obtain himself employment and coin using his limited knowledge on limited things. On his travels near St. Jessica, he met a young woman wearing a brightly colored dress. This is where he had taken up his first contract to protect a being, though only for a short time she had reached her destination and Sullivan found himself richer than he was before. His protection services had thrived in time, though it was no reputable company of men doing this, only a single man. He landed himself cuts, gashes, scars and scrapes. Sullivan found himself at the pinnacle of his life, finding work within a similar company to that of his childhood, though this time around he was stripped clean and left to die in the vast fields of Beschwall, his pockets empty and nothing else left to prove to the world.
But not all stories end that way, he rose to his feet with a glint in the corner of his eye. He knew he would find himself back to where he was, to further establish the Syres name and amass the wealth he once had.
What is your character’s main goal? Spreading the name of the near-extinct Syres family through his abilities and feats.
Strengths While Sullivan is physically strong, he has a persona which can be viewed as the average mercenary or traveler, full of wit and stories consisting of grimy and dark tales. He understands the need for protection for people with lesser strength and abilities, acting as a bodyguard or employed hand. During his ventures across the land, he picked up the language of the Savages through extensive periods of time and service alongside them.
Weaknesses: He is endurable and strong.. however he doesn't have an extensive knowledge on the offensive, he better suits the defensive and outlasting his opponents. He too suffers from a blind eye, impairing his vision greatly. With his unrivaled expertise in armor, he suffers from agility and speed as a pay off. His hand-eye coordination is slightly off, as well impairing his offensive capabilities.
What is your character's personality? Sullivan has a kind, almost sympathetic feel to him. He seems to tolerate and obey orders of immediate superiors, though he shows no hesitation against his rivals. He pities the poor and helpless, holding a soft part in his heart for peasants and family. ~the rest can be found out irp~
Bonus Language (Caro is free): Savage
Character Traits (up to 7 points worth):
Human Trait: Orator
Accepted
official_brayden/Imperials
Overall, a very good app! I noticed that you only took simple weapons proficiency, which allows you to use maces, quarterstaves, and daggers, but not weapons such as swords. If you intended for that, well, it's no problem! But if you'd like to shuffle your traits around to allow for advanced weapons proficiency, just tell me first and you should be fine.
Raggamissile_
I definitely enjoyed reading your app. Blanchet's a great character, can't wait to see her on the server!
Oh my, new faces and old! Welcome to the server, both of you!
Since I've noticed all of the new players, I figured I might as well leave this link here;
Character Linking Forum
This forum is there if you're looking for family members or friends to know before server starts. Feel free to use it as much as you want.