Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): terrence.connors1
Have you read and agreed to both the rules and the lore of the server?: Yup
What is the definition of “Powergaming”?: Forcing roleplay onto someone else without giving them the opportunity to respond.
What is the definition of “Metagaming”?: Using out of character information while in character.
What is the definition of “Roleplay”?:Roleplaying is the act of playing as a character that is created by the player.
Who can use flymod, X-ray and other such clientsided mods?: Never.
When are you allowed to cause the death of another character?: When you have the permission of another player.
When are you allowed to speak out of character?: In OOC chat.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I played on Lord of the Craft from 2011 up until the summer of 2015, but I haven’t played on many other roleplaying servers in a while.
Character Information
Name: Dunn
Age: 28
Race: Human
Physical description: A tall man stands before you. At his side is a large battle axe that would need two hands to wield. A cape hangs around his neck and stretches to his back, the old, worn, cloak filled with holes and torn edges. Messy white-blonde hair covers his head, and blue eyes stare back at you. He is covered from the neck down in chainmail, covered in scratches and patches in holes.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Born in Oddonwall, Dunn was trained as a guard and soldier for the Oddonwall nobility. As a child, he despised having been groomed and forced to interact with the upper class. First trained in sword, Dunn found the artful and graceful dance wasteful, when he could use larger weapons that would crush and batter foes more simply. As a child, Dunn was taught basic reading and writing, but never sought for more than that. His parents had considered him dim due to his lack of drive and reserved nature, and spent little time interacting with him. Although not bullied or bothered by the nobles, Dunn found a majority of his childhood and later years alone, wandering about the wilderness.
When Dunn had reached the age of 20, the Oddonwall coup had taken place, and during the siege of the castle, Dunn had been on post, battling against the masses of people. Realizing that the nobles would eventually fall, Dunn abandoned his family and his post, escaping the tower and abandoning his mark.
Unable to return to Oddonwall after the radical democracy had been implemented, Dunn traveled to Forezzie, moving from guard duty to guard duty in various towns and cities. Eventually, Dunn had been paid too little, and wishes for more. Memories from a former life fade into Dunn’s mind, and now in a small, impoverish home, Dunn is seeking more wealth and more power, inching towards the line of immorality.
What is your character’s main goal? (Motivation): Dunn wishes simply to have more. Born from upper class, and now impoverished, seeks any means of increasing his wealth and strength. As a guard and trained in the marital arts, Dunn simply wishes to lead or be led towards wealth.
Strengths (Both physical and personality): Dunn’s strength come in his strength. He has learned a variety of weapons, and has the most proficiency with axes. Being a guard, he is quite aware, and vigilant. Dunn is 6’2, his large height and strength being greater than most.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Dunn is extremely reserved and is almost taken as a mute. He rarely gives information whether it be important, or completely useless. He lacks almost any sort of communication skills, often not listening, talking or responding to people. Other than combat prowess, Dunn lacks any sort of craftsmanship or economical skills, other than reading or writing.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish):
And thus I have to get close to a record for Number of Individual Characters on One Server. This is... the fourth, I think.
Character Information
Name:
William Kaldur
Age:
37
Race:
Human
Physical description:
A tall and spare human of fair complexion, William gives off an air of cool confidence -- and, perhaps, a bit of condescension. His most distinguishing feature is an entirely bald head, though William does maintain a tidy beard and moustache. His eyes are chips of blue-gray ice, and his nose hooks slightly at its end. His face is almost constantly set in a frown.
Screen capture of your skin:
Biography:
William was born to a reasonably affluent family in the small holy province of St. Jessica. His father was a cleric of Pridans, god of strategy and love, and his mother was an artist of some renown who had designed, or had part in the design of, a number of the province's many, many cathedrals and similar constructions.
From his early childhood, of course, William knew he was destined for a similar path. Very few people of renown inhabited St. Jessica who were not involved with the clergy in some way, shape or form. In his adolescence the boy attended a theological school in which he learned of the gods in greater depth -- in particular, Saviesa and Thaer, though his father had encouraged him to devote his studies to Pridans.
In his younger days William traveled the Confederation and beyond, sharing food and faith with any who would take him -- conducting ceremonies, leading prayers, et cetera. At one point he had even dared, in the hubris of youth, to voyage to the Bheille in subtlety and secret to attempt to win back anyone who might be 'returned to the way of the gods.' As one might imagine, this endeavor ended with an escape by the skin of William's teeth, as he stowed away on a smuggling vessel in order to avoid a veritable angry mob.
From there William's theological voyages found him in Arturan, where he resided for several years as a liaison from the church of St. Jessica to the elves. It was during this time that he gained a fascination with the magic of the Arcanists -- and with it, a certain ambition. However, the elves were loathe to share any of their accumulated knowledge even with a respected envoy, and so William eventually resigned his position in frustration.
He returned to his home province and remained there for nearly a decade, caring for his now-elderly parents and taking up a respected position within the church.
However, just as things had begun to settle, word reached the mainland of an undead Scourge that had arrived in the holy islands of Enris, enveloping the island but for a small pocket of resistance. And there were other rumors as well, whispers of arcanists and witches and ancient magicks returned to the world after thousands of years. Eventually the Church elected that someone should be sent to serve as a link between it and Enris, and William -- with his considerable experience serving St. Jessica's interests within and without of the Confederation -- was chosen.
What is your character’s main goal? (Motivation):
To impart his theological and scholarly knowledge to the people of Enris should it help to fight the undead, to provide the people with one of rather few connections to the mainland, and to learn of the secretive and powerful magic that is said to be taught on the Isles once more.
Strengths (Both physical and personality):
- Intelligent, with a quick wit
- Well-educated and knowledgeable
- Reasonably persuasive and determined
- Somewhat wealthy
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
- Little physical strength or endurance to speak of -- he is unused to physical labor
- Rather arrogant and stubborn
- Ambitious in the classical sense of the term; greedy and power-hungry
Bonus Language (Caro is free):
Arturan
Runic
Character Traits (up to 7 points worth):
- Follower of Saviesa: 2
- Follower of Thaer: 2
- Scholar: 2
- Savings I: 1
- Talent: Forgery
Dingbata : A quality application. I like it hope to see you server side!
Deferred:
Tuor56/Divinejustice : Close. Your biography needs to be extended on your charcater's journey to Enris and also an additional weakness to balance your character's combat prowess. That said, it was still a good read
P.s you're missing a bonus language but you can leave it blank if you don't want one =/
Do you wish to join our community Skype chat? If so, what is your Skype username?: It wouldn't hurt to do so though I would rarely be on it. Username is " Talin.Peacy "
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?: Playing your character in such a way that overpowers other characters or gives them little/no chance of fighting back effectively. (IE: the example of cutting off someone's head instead of declaring that you simply swung your weapon at their head.)
What is the definition of “Metagaming”?: Using information that your character could not possibly know IC or acting in a manner that they normally would never act in based on OOC events.
What is the definition of “Roleplay”?: To play a role as a character in a story, acting in a manner IC that the character would realistically act as if the situations and setting were to actually befall someone of that background and characterization.
Who can use flymod, X-ray and other such clientsided mods?: Anyone who wishes to be immediately banned from the server, publicly advertise and display your mods in front of the nearest admin or moderator for best results! ;p
When are you allowed to cause the death of another character?: When you have a valid RP reason to do so and only with the consent of the other player who owns the character.
When are you allowed to speak out of character?: In the OOC channel and in private messages. speaking OOC in any other channel is severely frowned upon and may result in preventive action if done excessively in IC channels.
Do you have any previous RP experience, Minecraft or elsewhere?: Various Roleplay forums, IRC chat roleplays, a few short DnD sessions IRL, various MMORPGs and regular RPGs (if that counts), another minecraft server that is now defunct and no longer hosted (Stronghold 2)
Character Information
Name: Talin Peacy
Age: 22
Race: Halfman
Physical description: Short and stocky as common among halfmen, though with a notably lighter frame than most others of his kin. Travels somewhat light with rugged clothes often stained with dirt and grass both as a byproduct of his work and his wishes to remain somewhat stealthy. A worn shirt has been slightly altered and tied up in such a way to make and improvised hood. Often seen with a bow, a few arrows, and a sack with some tools and whatever building supplies he's seen fit to gather from the area. What's seen of his face is often smudged with dirt from his surroundings in an effort to mask the sudden lighter color of his skin from standing out in his surroundings. Though he's not often close enough for most to take notice, he often smells of damp earth and freshly cut wood.
Screen capture of your skin:
Note: Placeholder skin until I can make a better one. also the hood doesn't want to work for some reason after I did some minor editing though everything else appears ok. The size of the screen shot made it a little too blurry when I increased the pic size and I didn't feel like readjusting the settings for it. Will likely fix the hood problem tomorrow some time and flesh out the details then on the skin to better match specific details but that's the gist of what he looks like.
Biography:
Parents long dead, a story that rarely comes up with him as he's mostly ceased to dwell on it. They died as most have, the undead taking them before their time. He has no siblings or any close friends, though not as a matter of tragedy but more as a side effect of his tendency to go off on his own a great deal.
Spends a great deal of his time alone in the field, scouting out the land and occasionally building fortifications along well traveled routes to ease the threats of danger to himself and others. Fancies himself a tactician though has yet to join any sort of formal militant group for fear of being stifled and wary of having to spend time to gain other's trust. He understands this is a bit arrogant of him but his stubborn pride seems to keep him convinced that unless they are willing to put their trust in him, it would just waste his time to spend time doing grunt work until they finally decided to give him a chance to prove himself. With time, he hopes to be presented with a chance to show off his strategic and tactical mind, perhaps even starting a band of fighters of his own and finally becoming someone who could be renowned for not just saving the holy islands, but ensure they never need saving again.
All this being said, he's never been one for a direct fight, odd as it might seem to some. His skills in melee have always been a bit weak and while he has an understanding of fighting with the bow, he is no great marksman. His successes have mainly stemmed from his ability to flee effectively and use the terrain, whether natural or shaped by his own design, to his advantage. His many years of making rough traps and hasty fortifications out of dirt and wood have allowed him to funnel and slow the undead long enough for him (and occasionally others) to either pick them off or get away.
What is your character’s main goal?:
To save Enris from destruction and improve it's defenses and abilities until it will never need saving again for a good long time. Perhaps in the future he might settle down with a pretty maiden and make a family, but only after he's made sure they have a safe place to be raised in. Such thoughts are far from his mind these days as he uses his keen mind and guidance of Pridans to ensure such frivolities might be enjoyed later in life.
Strengths:
Subtle and methodical, Talin tends to evade notice and work diligently. He has a quite pride in his work and ability to solve tough dilemmas. His ideas often revolving around making other things do the work for him to minimize risk and provide long term solutions to reoccurring problems. The few times he's worked with others have given him an insight on how to use other skill sets to compliment his own. His blunt attitude tends to simplify things to their base elements and leaves little room for misunderstanding, a valuable asset when time is of the essence.
Weaknesses:
Was never very good at melee combat, while he understands the ideas behind it, preforming under direct pressure and taking things head on has always pushed him out of his comfort zone and forced him to rush his thoughts until he made one mistake or another. His one track mind makes it difficult to multitask effectively as it takes him a moment to adapt and acknowledge new information. That is to say that he's not hopeless in combat, but is ultimately sub-par in anything that he can't take a moment to analyze first.
His blunt attitude and arrogant view of himself also tends to rub others the wrong way at times. He understands he has limitations, but honestly thinks that his ideas and ways of dealing with things is the missing piece that most current militant forces require to truly use their other talents to full effectiveness. This, for possibly obvious reasons, occasionally drives others to become irritated with him and he with them as he believes things would be simpler if they just listened and they feel he is overstepping his authority as well as disregarding any ideas that don't line up with his. His habit of telling people exactly why their plans are flawed draws the ire of any sort of commanding officer that has the misfortune of bringing up their ideas in front of him. Those that might work under him may feel as if they are being ignored when it comes to discussing tactics and strategy... partially because they probably are.
What is your character's personality?:
Blunt, confident, good-natured, stubborn. Quite until you get him talking, then, depending on the subject, he might go on for hours debating on the subject. Tends to avoid crowds and enjoys nature. Keeps himself busy by clearing out and securing paths between settlements, offers his services as a freelance carpenter or lumberjack in town on occasion for extra money.
Bonus Language (Caro is free): Runic
Character Traits (up to 7 points worth):
Lumberjack 1 (3)
Carpenter 1 (1)
Ranged Weapon proficiency (1)
Sneaky 2 (2)
Stonevision racial trait... probably useless for my character... Suppose I could use it to peak through stone walls or something. Maybe help a miner out who doesn't have it.
A Follower traits actually takes up 2 points and I'll drop a bombshell in this thread: I've been explaining to a few characters when I was still RPing Cecil the Halfman that Cecil can see things through the Stone walls of Enris since he doesn't really mine and the command was bugged for a while.
A Follower traits actually takes up 2 points and I'll drop a bombshell in this thread: I've been explaining to a few characters when I was still RPing Cecil the Halfman that Cecil can see things through the Stone walls of Enris since he doesn't really mine and the command was bugged for a while.
Was that a defer or are you not a whitelister? Either way, I've fixed the trait.
On another note, I feel like the trait points are somewhat limiting though I haven't explored what doing things without the trait points for them would do but it seems some rather simple concepts pretty much are lost on people and forgetting on trait to learn another seems irritating. Maybe allow for more trait points to be earned through time IC or perhaps allow for skill increases to occur on an exponential scale until they cap off while things you have a talent for allow for higher caps at more forgiving skill increase rates. Maybe pull a skyrim and have skill trees and such. Without playing it, yet, I don't have an accurate idea on just how things work out yet but it feels very restrictive from my first impression of the system.
On another note, I feel like the trait points are somewhat limiting though I haven't explored what doing things without the trait points for them would do but it seems some rather simple concepts pretty much are lost on people and forgetting on trait to learn another seems irritating. Maybe allow for more trait points to be earned through time IC or perhaps allow for skill increases to occur on an exponential scale until they cap off while things you have a talent for allow for higher caps at more forgiving skill increase rates. Maybe pull a skyrim and have skill trees and such. Without playing it, yet, I don't have an accurate idea on just how things work out yet but it feels very restrictive from my first impression of the system.
1). Only a few traits actually allow players to perform certain actions(climb, jump a million feet, cast spells, etc), so most players CAN perform most actions. However, due to the exhaustion mechanic, unskilled characters gain more exhaustion than skilled characters.
e.g. A miner gains less exhaustion from mining, while everyone else gains more.
2). Technically, you wouldn't be wrong to say that it is limiting, as that is entirely the point. The Trait system and Exhaustion system are supposed to create some dependency upon other players, resulting in cooperation. If you don't want to tire yourself out through mining, hire that miner.
3). You start with 7 trait points available upon applying, and can gain an additional trait point through RP when on the server(so a total of 8 trait points). However, you must remember that this is an RP server, not an RPG server. Yes, there is a mechanical foundation to give players variety in how they play, but it was never our intention to allow for exponential growth in characters. Allowing for mastery in multiple areas would contradict the point of such a system, as these players would never have to interact in a meaningful way. This also means that older players would greatly outclass younger players. If your character is unsatisfied with their current profession on Enris, try apprenticing something, or self training to switch professions. This allows players to fill gaps in the economy, while also staying true to their character.
anyway, how often do the whitelisters come through? It's been a full day since I app'd but I've yet to get world back on this forum. would bug them on the other forum but it's late and I need to get to bed soon plus I'm not sure I'm set up for it yet and that would drag it out more. I suppose if they haven't come through by morning then I'll get everything set up to bug them on the home forum but until then...
Well-written app. I'm glad to see more Norlanders joining us in Enris. Welcome to the server!
Deferred
CuriousCurse
So, most of the app was well-written, but I had one pretty major problem. Your character's biography... Isn't really a biography. It's just a lengthier description of his personality, with the barest hints of a background. Reading it, I have no idea where your character is from, what growing was like for him, or even how he wound up where he is now. You really need to write out a proper bio before I can accept this app.
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Yes.
Theavichi
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: When you force your characters actions onto another character or somehow control someone else’s character without their permission.
What is the definition of “Metagaming”?: Having your character have knowledge that they shouldn't know.
What is the definition of “Roleplay”?: Creating a character(s) and detailing their lives and actions with other characters
Who can use flymod, X-ray and other such clientsided mods?: None.
When are you allowed to cause the death of another character?: With their permission, and with a VAA, or self defense.
When are you allowed to speak out of character?: When its surrounded by brackets or its in the OOC chat.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Yes, 3 different mine craft servers, and chat room RP.
Character Information
Name: Jessica "Danger" Palmer
Age: 27
Race: Human
Physical description: Skinny, long black hair, one brown eye and one red. One of her eyes is red due to a nasty bar fight. Any time that Jessica gets angry, active, or her adrenaline starts to run her red eye becomes more intense, due to the blood rush and activity of the blood vessels in her eye.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/B1qgZmU
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):Jessica Palmer is a cold girl From Rinion. She's had a lot of bad experiences and the scars to prove it, both emotional and physical. It all started out on a cold day when she was born. It was especially rough that day. Nothing went right that day, Jessica was born pre-maturely,which started a string of mistakes and bad luck in her life.
It started off poorly after her birth. Her family was cold and distant and cared little for her. To them, she was just a free slave. They only had to feed her and give her shelter, and thus they treated her as such. From a young age of five she was called from her room to work, eat, and go back to her room. If she disobeyed they beat her relentlessly, nearly killing her once or twice. She never met any of her aunts, uncles, or cousins. The only family she knew was her younger brother, Michael Palmer.
Micheal was an optimist. Even when his parents beat him he always had a smile. He looked on the brighter side of life even in the darkest times. He was shorter and weaker than her but was her best friend. Her only friend, really. Jessica always dreamed of removing him from the abusive situation they lived in.
After 10 years, the opportunity presented itself. She got free. She ran into the night, and tasted her freedom. She ran to the city guards to tell them of what was happening. But they laughed at her, and ignored it. So, she did the next best thing. She went into alleyways, crevices, and the sewers of the city trying to find someone to get them out. She did, some man promised to free Jessica and Micheal for a small sum of money!
Jessica agreed to this and went home. The next day she woke up and went downstairs to discover her "Freedom." She went into the kitchen and found the corpses of her mother and father in the floor. Both cut open, their inside having been fished out of their bodies.
Jessica panicked and hurried upstairs to grab Micheal and prevent him from seeing the scene. She picked him up and shoved his face into her chest. She ran downstairs and outside to the open air. She took deep breaths, hyper-ventilating and running into town. She ended up passing out infront of a general store.
Jessica woke up in an orphanage, where she told them she had no parents. Her and Michael lived there for many years. However, Michael quickly became sick. She went out to search for a cure.
She went to many different doctors, librarys, and mages. She desperately tried to find a cure, it had been a few years since he had gotten sick, and she learnt nothing of his disease. She started to drown her sorrow in taverns, lying about her age to get drinks. On her 18th birthday, she got especially drunk and threw a bottle at a large ship captain. This was a poor choice as the crew got up to beat her near to death, bursting blood vessels in her eye and turning it bright red.
She quikly tried to focus on her tasks after her fight. Her mind on her brother she looked for a cure she could never find. It was mere hours after she decided to set her life straight that she got word of his passing. The illness had taken over him and he had passed on.
She felt lost in a sea of her own depression. The world seemed to spin and she got incredibly dizzy. She stumbled around as if she was drunk, but she had been sober for hours. The world suddenly seemed so large, yet so small at the same time. She knew she could never go back, she didn't have a home. She needed to forget. She needed the tavern.
She went back to hard drinking. She seemed constantly drunk, until she heard people talking of a town on an island. A town called Enris. She followed the man home, and snuck onboard. She hid in a barrel of mead and rationed her "treasure" until she got there, only venturing out to find food. She made sure to stay constantly drunk until she arrived.
What is your character’s main goal? (Motivation):To find the purpose in life. Having lost herself when her brother died, she is on a constant venture. She knows there's some purpose, some reason, some thing making her live, and she wants to find it.
Strengths (Both physical and personality): She is very sterong, physically. Caring towards kids. She is unphased by what people think of her. She has a very strong stomach. She can easily take a hit.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Cold and shallow to the world. She's often too drunk to care. She's not easy to be a friend. She is very willing to get into fights. Chooses the recreational pastime of alcoholism. She is not very intelligent in who she picks to fight, it doesn't matter if it's a child or a barbarian. She has no friends, and is horrible at making them, she'd rather live her life alone with her alcohol than with a family.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): She misses her brother greatly and it often weighs down on her. Her mind is usually elsewhere on her past lives and a crippling regret.She likes to be alone, but wants a friend, just one best friend. She can come across as rude, can have a smart mouth, and often gets herself into trouble... nothing of which she has a problem with. She enjoys fighting and drinking, and going on long adventures. While she doesn't have many friends, the few ones she does have will be closer to her than blood, and she would risk anything to keep them safe.
Bonus Language (Caro is free): Arturan
Character Traits (up to 7 points worth):
Martial Artists 3
Heavy Drinker 1
Fast Healer 1
Thick Skin 1
Wrangler 1
Roll (Human Trait)
So, most of the app was well-written, but I had one pretty major problem. Your character's biography... Isn't really a biography. It's just a lengthier description of his personality, with the barest hints of a background. Reading it, I have no idea where your character is from, what growing was like for him, or even how he wound up where he is now. You really need to write out a proper bio before I can accept this app.
Reposted the app with a fleshed out bio. Honestly, I didn't really have a truly interesting bio for him planned out at the time. He's still a kind of young and has yet to make a difference in the world beyond his most recent activities so I wanted to leave him as a bit of an enigma and just build on him as I thought up a good history for him IC. Sorry if there are parts that still feel a little forced but I really want to play a character who isn't really special other than an unusual method of fighting battles and then grow him into a sort of "chess master tactician" through actual RP. You know, earn the title through things he actually does instead of handing it to him in a backstory.
Out of Character Information
IGN: CuriousCurse
Do you wish to join our community Skype chat? If so, what is your Skype username?: It wouldn't hurt to do so though I would rarely be on it. Username is " Talin.Peacy "
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?:
Playing your character in such a way that overpowers other characters or gives them little/no chance of fighting back effectively. (IE: the example of cutting off someone's head instead of declaring that you simply swung your weapon at their head.)
What is the definition of “Metagaming”?:
Using information that your character could not possibly know IC or acting in a manner that they normally would never act in based on OOC events.
What is the definition of “Roleplay”?:
To play a role as a character in a story, acting in a manner IC that the character would realistically act as if the situations and setting were to actually befall someone of that background and characterization.
Who can use flymod, X-ray and other such clientsided mods?:
Anyone who wishes to be immediately banned from the server, publicly advertise and display your mods in front of the nearest admin or moderator for best results! ;p
When are you allowed to cause the death of another character?:
When you have a valid RP reason to do so and only with the consent of the other player who owns the character.
When are you allowed to speak out of character?:
In the OOC channel and in private messages. speaking OOC in any other channel is severely frowned upon and may result in preventive action if done excessively in IC channels.
Do you have any previous RP experience, Minecraft or elsewhere?:
Various Roleplay forums, IRC chat roleplays, a few short DnD sessions IRL, various MMORPGs and regular RPGs (if that counts), another minecraft server that is now defunct and no longer hosted (Stronghold 2)
Character Information
Name: Talin Peacy
Age: 22
Race: Halfman
Physical description: Short and stocky as common among halfmen, though with a notably lighter frame than most others of his kin. Travels somewhat light with rugged clothes often stained with dirt and grass both as a byproduct of his work and his wishes to remain somewhat stealthy. A worn shirt has been slightly altered and tied up in such a way to make and improvised hood. Often seen with a bow, a few arrows, and a sack with some tools and whatever building supplies he's seen fit to gather from the area. What's seen of his face is often smudged with dirt from his surroundings in an effort to mask the sudden lighter color of his skin from standing out in his surroundings. Though he's not often close enough for most to take notice, he often smells of damp earth and freshly cut wood.
Screen capture of your skin:
Biography:
Born in a relatively small village of little notoriety as the son of a lumberjack. Halfmen and humans mixed freely in this place though his own parents happened to both be halfmen themselves. Much of his young life was uneventful in the out of the way little hamlet, the small mine and ample forest providing a source of income for the village. He spent most of it learning his father's trade in the woods and aiding him in building houses, barns, sheds and other structures for the slowly growing needs of his hometown. Sometimes he hunted and had a thing for making traps or ambushes for his quarry in the woods, even going as far as to plant densely packed grooves of trees to help funnel the larger game into predetermined routes to sources of water. He often thought himself quite clever when his waiting and maneuvering paid off and the results were often looked upon fondly by his parents.
When the scourge resurfaced, at first it seemed a distant problem, something terrible going on somewhere else on the island. The village was far from the larger cities, at least far enough that few ever came their way. The small fishing village that cropped up along the shoreline was the usual stop for traders passing through and the village graveyard was placed a fair distance outside the short palisade set up to keep out wolves due to superstition dating back from the first scourge. Talin felt intrigued by the idea of going out and saving the world like the heroes of old but he was still considered to be barely out of childhood and whatever wanderlust that he had was quickly squashed by the needs of his home. Instead, he decided to settle with joining the town watch and taking turns acting as a guard on certian days. His predisposition with a bow and slighter build earned him a place among the town bowmen, which, while still a source of pride to himself and his family, earned him a bit of ribbing from the others due to light racial stigma. Step stools became suspiciously more common on the platforms set up next to the walls as a kind of quite joke among his peers.
Sadly, the day came when the troubles, ever drawing nearer, came to his home while he was out among the trees. The monsters were at the walls in droves and before an organized defense could be made the villagers found themselves fleeing and scattered. Talin came home to the sight of a last attempt to hold the back gate, more of a small door really, as a few remnants fled into the hills. His father hastily told him to help protect those fleeing while he warned the wood mill further along the path. Dispite not wanting to leave his father, the sight of the gate being barely held back was enough to drive him to help. For nearly half an hour the horde inside clawed at the thick trunks of trees and slaughtered those trapped within. Their hopes of escape nearly lost as the scourge decided to simply go around the side as a portion worked at the long collapsed and barricaded gate. Talin fled as his last arrow ineffectually stuck into an approaching monster and the fighters soon found themselves overwhelmed on all sides with a few others able to join him in retreat.
The next day was a hellish chase as what was left of the town guard tried to lead the horde away. The traps slowed them, the small fights that happened as the monsters caught up tirelessly with the small force wearing away at their hope of escaping with their lives, a few even decided that their lives were merely obstacles in their attempts to do so and summarily ended them. The band eventually broke up with no supplies and no place to rest. Screams of terror were common in the following nights as while the broken remnants tried to sleep, the beasts caught them, having no need of their own to ever stop.
Talin slept in a tree, several trees along the way in fact. He never saw anyone from his village again though he held out hope for a time. Eventually he made his way to Thearon and found himself to be far from the only refugee to have met a similar fate. He watched as groups marched out and never came back. He even tried to join a few but found their tactics of fighting to often backfire spectacularly, often resulting in heavy loses. His insistence on fighting from fortified positions and instead harassing the enemy into splintering or bottle necking occasionally put him at odds with whoever was in charge at the time due to his blunt verbal attacks on their original plans. It seemed almost every group he joined wanted decisive victories of grandeur and the few willing to thin the enemy out in a battle of attrition using the ideas he had would soon find him to be overstepping his position and would either dismiss him or delegate him somewhere away from the command tent. His young age and inexperience often also hurt him, causing him to make costly mistakes he hadn't taken into account or even simply making the process of gaining any respect as a leader near impossible.
Recently, he took up simply going out on his own to trap and fortify certain areas. He would often hire himself out as a forward scout and set up fighting positions based on his experiences in the few battles he had and taking note of good places for the forces to set up camp. A few times he'd be gone for a couple days and when the force arrived, they would do so with a small fortification already in place or with cheap but strong barricades in place to restrict the larger hordes from easily swarming the full field. Sometimes this was met with approval, other times this was met with irritation at adding things the commander had not planned for and required them to fight differently than they were used to. Regardless, Talin felt that these additions were obviously the best way to force the enemy into inconvenient positions for themselves and gave archers and mages good places to make kill zones and inflict large numbers of casualties without causing undue risk to themselves... and for the most part he wasn't wrong.
What is your character’s main goal?:
To save Enris from destruction and improve it's defenses and abilities until it will never need saving again for a good long time. Perhaps in the future he might settle down with a pretty maiden and make a family, but only after he's made sure they have a safe place to be raised in. Such thoughts are far from his mind these days as he uses his keen mind to ensure such frivolities might be enjoyed later in life.
Strengths:
Subtle and methodical, Talin tends to evade notice and work diligently. He has a quite pride in his work and ability to solve tough dilemmas. His ideas often revolving around making other things do the work for him to minimize risk and provide long term solutions to reoccurring problems. The few times he's worked with others have given him an insight on how to use other skill sets to compliment his own. His blunt attitude tends to simplify things to their base elements and leaves little room for misunderstanding, a valuable asset when time is of the essence.
Weaknesses:
Was never very good at melee combat, while he understands the ideas behind it, preforming under direct pressure and taking things head on has always pushed him out of his comfort zone and forced him to rush his thoughts until he made one mistake or another. His one track mind makes it difficult to multitask effectively as it takes him a moment to adapt and acknowledge new information. That is to say that he's not hopeless in combat, but is ultimately sub-par in anything that he can't take a moment to analyze first.
His blunt attitude and arrogant view of himself also tends to rub others the wrong way at times. He understands he has limitations, but honestly thinks that his ideas and ways of dealing with things is the missing piece that most current militant forces require to truly use their other talents to full effectiveness. This, for possibly obvious reasons, occasionally drives others to become irritated with him and he with them as he believes things would be simpler if they just listened and they feel he is overstepping his authority as well as disregarding any ideas that don't line up with his.His habit of telling people exactly why their plans are flawed draws the ire of any sort of commanding officer that has the misfortune of bringing up their ideas in front of him. Those that might work under him may feel as if they are being ignored when it comes to discussing tactics and strategy... partially because they probably are.
What is your character's personality?:
Blunt, confident, good-natured, stubborn. Quite until you get him talking, then, depending on the subject, he might go on for hours debating on the subject. Tends to avoid crowds and enjoys nature. Keeps himself busy by clearing out and securing paths between settlements, offers his services as a freelance carpenter or lumberjack in town on occasion for extra money.
Bonus Language (Caro is free): Runic
Character Traits (up to 7 points worth):
Lumberjack 1 (3)
Carpenter 1 (1)
Ranged Weapon proficiency (1)
Sneaky 2 (2)
Stonevision racial trait... probably useless for my character...
Suppose I could use it to peak through stone walls or something. Maybe help a miner out who doesn't have it.
Jedax16/Avichi - Thank you for re-applying. Good to see you have made changes on your bio and though the weaknesses still irk me a little,I'll give you the green light.
The Marshal has issued a Call to Arms! The Garrison is looking for new recruits to fill its ranks against the undead! Fighter characters definitely welcomed!
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):Yea~ Fantasy Soh (You can see a tobi as a skype profile pic)
Have you read and agreed to both the rules and the lore of the server?: yep :3
What is the definition of “Powergaming”?:
Forcing actions upon a roleplay character that is not your own without the other party's permission.
Something like
killing someone instantly or breaking character
What is the definition of “Metagaming”?:
Getting information in out of character and use it in game character
What is the definition of “Roleplay”?:
Assuming the role of a character, speaking in context of their personality, and responding accordingly as well.
Who can use flymod, X-ray and other such clientsided mods?:
I dont think anyone is allowed o.o
When are you allowed to cause the death of another character?:
when the other player agree to kill you character :3 Then you get to kill the other character
When are you allowed to speak out of character?:
Theres a OOC channel (Out of Character Channel)
For everyone to solve what cant be solve during rp :3
Do you have any previous RP experience, Minecraft or elsewhere? (Optional):
I have other Rp Experiences But its been awhile since I have been touching RP again
Treat me as a newbie :3
Character Information[/b]
Name: Veximus (Vex)
Age: 23
Race:Drow
Physical description: Around the height of 183 cm, Lime green hair And he is always wearing his mask to hide his Identity But he has a really smooth skin Along with a Soothing voice.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Veximus was born in The Mistlands. As a little kid he though he would one day adventure out of mistlands and explore the Island of Enris, One day as he came back home his parent was not at home as he wondered around the house finding his parent he saw a note that written his name on, As he open up and read the note that was left for him, He was told to open up a secret chamber in his house which leads him to a secret base underneath his house. He found a letter that was written down of instructions to tell him what to do, As the last part of the letter his parents told him that they cant tell them why they leave the house but the equipment his made for him to survive predators that were hunting his parents. He quickly change and get the gear before he escape the house. As he escape he noticed a loud explosion coming from the direction that he came from and he assume that the predator was there to savage the house and hunt him down, So that made him ran even faster and escape to the forest and hide there until the predators left the vicinity.
What is your character’s main goal? (Motivation):
In search of his parent and uncover the truth
Strengths (Both physical and personality):
Stealthy
Reliable
Cunning
Fast
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Lack of trust
Socially awkward
Loner
And girls that caught his attention only.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish):
He learns abit of everything and he steal from people if theres a need too
He dont interact with people much because he is shy and at the same time its hard to gain his trust
Bonus Language (Caro is free):Mistspeak and Wild Elven
Character Traits (up to 7 points worth):
Agility:2
Cunning:1
Smarts:1
Luck:3
Curious curse, you should consider changing that skin as it is far from the usual skin of a dwarf. They look like humans but have more facial hair, are more muscular and are shorter. That skin looks nowhere near a real dwarf but rather as some strange forest creauture. Look at some of the dwarfs/halfmen's applications above for an idea about how they look like.
How do I make him shorter? I'm not aware of any method that alters the in game height (totally would if I knew how) and he's a ranger of sorts, that's his improvised hood. He's got a full beard underneath. Generally he's an odd dwarf but considering he tends to lean more towards stealth, archery, and sapping/fortification that's to be expected.
He wears that stuff to not get noticed as quickly while he's out in the forest (I intend to add more green stains to complete the camouflage effect later but thus far I've been working at it slowly though it actually works somewhat at range. I've had people running through the woods after me miss me and keep on going since I don't stand out on peripheral vision very well, even with most realistic skin packs. The muted browns and greens do a good job of breaking up the identifiable shape of a minecrafter in the woods when people aren't looking for me specifically)
I'll look through but I doubt there is much I can do other than maybe add an outer layer to the arms and legs to make them look thicker. I suppose I could get rid of the face mask so that his beard is better displayed or maybe just grow the beard out more and have it over flowing down the bottom of the hood a little. Anything else you can think of to do?
UPDATE:
I worked on the skin some more to make it more apparent he's a dwarf. Used the second skin layer to make his arms and legs thicker so the proportions looked a little more on par and then cut away at some of the hood to show more of his face with a little bit longer beard coming out from under his hood and over his shirt. Also expanded on his grass stain camo, and gave him a small travel sack on his back (not shown in picture since it's on his back.)
Try again, Avichi? I just readded you to the whitelist.
Accepted
CuriousCurse
Nice bio, it was a good read. Welcome to the server!
Denied
Killerboy700
Unfortunately, your application has been denied. This means that you cannot reapply to Silver Gaming, as your app's quality was deemed low enough that you would not be a good fit for the community. In order to help you with your future roleplay endeavors, I'm just gonna walk you through where your app went wrong. First of all, your character's race doesn't match the skin you have in the slightest. Drow are dark-skinned, and your character clearly isn't. Second of all, with the age conversion from being a Drow, your character is only about 15 years old.
Then there's your bio... Hoo boy. Essentially, it lacked any sort of consistency with lore or even basic logic. Your grammar was all over the place as well. Your bio explained nothing about your character's childhood or his parents, and the entire bit with some unnamed 'predator' came randomly out of nowhere, and seemed to mainly serve as an excuse for your character to just leave. Your weaknesses really didn't match up with your strengths at all, and your traits didn't match up with any of those on the actual trait list. All in all, your app was just all over the place. I wish you the best of luck with future roleplay elsewhere.
Glad to see the server revitalised!
Keep on derpin'
IGN: Divinejustice
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): terrence.connors1
Have you read and agreed to both the rules and the lore of the server?: Yup
What is the definition of “Powergaming”?: Forcing roleplay onto someone else without giving them the opportunity to respond.
What is the definition of “Metagaming”?: Using out of character information while in character.
What is the definition of “Roleplay”?:Roleplaying is the act of playing as a character that is created by the player.
Who can use flymod, X-ray and other such clientsided mods?: Never.
When are you allowed to cause the death of another character?: When you have the permission of another player.
When are you allowed to speak out of character?: In OOC chat.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I played on Lord of the Craft from 2011 up until the summer of 2015, but I haven’t played on many other roleplaying servers in a while.
Character Information
Name: Dunn
Age: 28
Race: Human
Physical description: A tall man stands before you. At his side is a large battle axe that would need two hands to wield. A cape hangs around his neck and stretches to his back, the old, worn, cloak filled with holes and torn edges. Messy white-blonde hair covers his head, and blue eyes stare back at you. He is covered from the neck down in chainmail, covered in scratches and patches in holes.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
http://imgur.com/QePJbNj
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Born in Oddonwall, Dunn was trained as a guard and soldier for the Oddonwall nobility. As a child, he despised having been groomed and forced to interact with the upper class. First trained in sword, Dunn found the artful and graceful dance wasteful, when he could use larger weapons that would crush and batter foes more simply. As a child, Dunn was taught basic reading and writing, but never sought for more than that. His parents had considered him dim due to his lack of drive and reserved nature, and spent little time interacting with him. Although not bullied or bothered by the nobles, Dunn found a majority of his childhood and later years alone, wandering about the wilderness.
When Dunn had reached the age of 20, the Oddonwall coup had taken place, and during the siege of the castle, Dunn had been on post, battling against the masses of people. Realizing that the nobles would eventually fall, Dunn abandoned his family and his post, escaping the tower and abandoning his mark.
Unable to return to Oddonwall after the radical democracy had been implemented, Dunn traveled to Forezzie, moving from guard duty to guard duty in various towns and cities. Eventually, Dunn had been paid too little, and wishes for more. Memories from a former life fade into Dunn’s mind, and now in a small, impoverish home, Dunn is seeking more wealth and more power, inching towards the line of immorality.
What is your character’s main goal? (Motivation): Dunn wishes simply to have more. Born from upper class, and now impoverished, seeks any means of increasing his wealth and strength. As a guard and trained in the marital arts, Dunn simply wishes to lead or be led towards wealth.
Strengths (Both physical and personality): Dunn’s strength come in his strength. He has learned a variety of weapons, and has the most proficiency with axes. Being a guard, he is quite aware, and vigilant. Dunn is 6’2, his large height and strength being greater than most.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Dunn is extremely reserved and is almost taken as a mute. He rarely gives information whether it be important, or completely useless. He lacks almost any sort of communication skills, often not listening, talking or responding to people. Other than combat prowess, Dunn lacks any sort of craftsmanship or economical skills, other than reading or writing.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish):
Bonus Language (Caro is free):
Character Traits (up to 7 points worth):
1-Charge
2-Toughness
1-Light Armor Proficiency
1-Medium Armor Proficiency
1-Simple Weapons Proficiency
1-Martial Weapons Proficiency
Racial Trait: Forgery
Fixed.
And thus I have to get close to a record for Number of Individual Characters on One Server. This is... the fourth, I think.
Character Information
Name:
William Kaldur
Age:
37
Race:
Human
Physical description:
A tall and spare human of fair complexion, William gives off an air of cool confidence -- and, perhaps, a bit of condescension. His most distinguishing feature is an entirely bald head, though William does maintain a tidy beard and moustache. His eyes are chips of blue-gray ice, and his nose hooks slightly at its end. His face is almost constantly set in a frown.
Screen capture of your skin:
Biography:
William was born to a reasonably affluent family in the small holy province of St. Jessica. His father was a cleric of Pridans, god of strategy and love, and his mother was an artist of some renown who had designed, or had part in the design of, a number of the province's many, many cathedrals and similar constructions.
From his early childhood, of course, William knew he was destined for a similar path. Very few people of renown inhabited St. Jessica who were not involved with the clergy in some way, shape or form. In his adolescence the boy attended a theological school in which he learned of the gods in greater depth -- in particular, Saviesa and Thaer, though his father had encouraged him to devote his studies to Pridans.
In his younger days William traveled the Confederation and beyond, sharing food and faith with any who would take him -- conducting ceremonies, leading prayers, et cetera. At one point he had even dared, in the hubris of youth, to voyage to the Bheille in subtlety and secret to attempt to win back anyone who might be 'returned to the way of the gods.' As one might imagine, this endeavor ended with an escape by the skin of William's teeth, as he stowed away on a smuggling vessel in order to avoid a veritable angry mob.
From there William's theological voyages found him in Arturan, where he resided for several years as a liaison from the church of St. Jessica to the elves. It was during this time that he gained a fascination with the magic of the Arcanists -- and with it, a certain ambition. However, the elves were loathe to share any of their accumulated knowledge even with a respected envoy, and so William eventually resigned his position in frustration.
He returned to his home province and remained there for nearly a decade, caring for his now-elderly parents and taking up a respected position within the church.
However, just as things had begun to settle, word reached the mainland of an undead Scourge that had arrived in the holy islands of Enris, enveloping the island but for a small pocket of resistance. And there were other rumors as well, whispers of arcanists and witches and ancient magicks returned to the world after thousands of years. Eventually the Church elected that someone should be sent to serve as a link between it and Enris, and William -- with his considerable experience serving St. Jessica's interests within and without of the Confederation -- was chosen.
What is your character’s main goal? (Motivation):
To impart his theological and scholarly knowledge to the people of Enris should it help to fight the undead, to provide the people with one of rather few connections to the mainland, and to learn of the secretive and powerful magic that is said to be taught on the Isles once more.
Strengths (Both physical and personality):
- Intelligent, with a quick wit
- Well-educated and knowledgeable
- Reasonably persuasive and determined
- Somewhat wealthy
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
- Little physical strength or endurance to speak of -- he is unused to physical labor
- Rather arrogant and stubborn
- Ambitious in the classical sense of the term; greedy and power-hungry
Bonus Language (Caro is free):
Arturan
Runic
Character Traits (up to 7 points worth):
- Follower of Saviesa: 2
- Follower of Thaer: 2
- Scholar: 2
- Savings I: 1
- Talent: Forgery
Accepted:
DeltaV : An interesting read Welcome back!
Dingbata : A quality application. I like it hope to see you server side!
Deferred:
Tuor56/Divinejustice : Close. Your biography needs to be extended on your charcater's journey to Enris and also an additional weakness to balance your character's combat prowess. That said, it was still a good read
P.s you're missing a bonus language but you can leave it blank if you don't want one =/
Out of Character Information
IGN: CuriousCurse
Do you wish to join our community Skype chat? If so, what is your Skype username?: It wouldn't hurt to do so though I would rarely be on it. Username is " Talin.Peacy "
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?: Playing your character in such a way that overpowers other characters or gives them little/no chance of fighting back effectively. (IE: the example of cutting off someone's head instead of declaring that you simply swung your weapon at their head.)
What is the definition of “Metagaming”?: Using information that your character could not possibly know IC or acting in a manner that they normally would never act in based on OOC events.
What is the definition of “Roleplay”?: To play a role as a character in a story, acting in a manner IC that the character would realistically act as if the situations and setting were to actually befall someone of that background and characterization.
Who can use flymod, X-ray and other such clientsided mods?: Anyone who wishes to be immediately banned from the server, publicly advertise and display your mods in front of the nearest admin or moderator for best results! ;p
When are you allowed to cause the death of another character?: When you have a valid RP reason to do so and only with the consent of the other player who owns the character.
When are you allowed to speak out of character?: In the OOC channel and in private messages. speaking OOC in any other channel is severely frowned upon and may result in preventive action if done excessively in IC channels.
Do you have any previous RP experience, Minecraft or elsewhere?: Various Roleplay forums, IRC chat roleplays, a few short DnD sessions IRL, various MMORPGs and regular RPGs (if that counts), another minecraft server that is now defunct and no longer hosted (Stronghold 2)
Character Information
Name: Talin Peacy
Age: 22
Race: Halfman
Physical description: Short and stocky as common among halfmen, though with a notably lighter frame than most others of his kin. Travels somewhat light with rugged clothes often stained with dirt and grass both as a byproduct of his work and his wishes to remain somewhat stealthy. A worn shirt has been slightly altered and tied up in such a way to make and improvised hood. Often seen with a bow, a few arrows, and a sack with some tools and whatever building supplies he's seen fit to gather from the area. What's seen of his face is often smudged with dirt from his surroundings in an effort to mask the sudden lighter color of his skin from standing out in his surroundings. Though he's not often close enough for most to take notice, he often smells of damp earth and freshly cut wood.
Screen capture of your skin:
Note: Placeholder skin until I can make a better one. also the hood doesn't want to work for some reason after I did some minor editing though everything else appears ok. The size of the screen shot made it a little too blurry when I increased the pic size and I didn't feel like readjusting the settings for it. Will likely fix the hood problem tomorrow some time and flesh out the details then on the skin to better match specific details but that's the gist of what he looks like.
Biography:
Parents long dead, a story that rarely comes up with him as he's mostly ceased to dwell on it. They died as most have, the undead taking them before their time. He has no siblings or any close friends, though not as a matter of tragedy but more as a side effect of his tendency to go off on his own a great deal.
Spends a great deal of his time alone in the field, scouting out the land and occasionally building fortifications along well traveled routes to ease the threats of danger to himself and others. Fancies himself a tactician though has yet to join any sort of formal militant group for fear of being stifled and wary of having to spend time to gain other's trust. He understands this is a bit arrogant of him but his stubborn pride seems to keep him convinced that unless they are willing to put their trust in him, it would just waste his time to spend time doing grunt work until they finally decided to give him a chance to prove himself. With time, he hopes to be presented with a chance to show off his strategic and tactical mind, perhaps even starting a band of fighters of his own and finally becoming someone who could be renowned for not just saving the holy islands, but ensure they never need saving again.
All this being said, he's never been one for a direct fight, odd as it might seem to some. His skills in melee have always been a bit weak and while he has an understanding of fighting with the bow, he is no great marksman. His successes have mainly stemmed from his ability to flee effectively and use the terrain, whether natural or shaped by his own design, to his advantage. His many years of making rough traps and hasty fortifications out of dirt and wood have allowed him to funnel and slow the undead long enough for him (and occasionally others) to either pick them off or get away.
What is your character’s main goal?:
To save Enris from destruction and improve it's defenses and abilities until it will never need saving again for a good long time. Perhaps in the future he might settle down with a pretty maiden and make a family, but only after he's made sure they have a safe place to be raised in. Such thoughts are far from his mind these days as he uses his keen mind and guidance of Pridans to ensure such frivolities might be enjoyed later in life.
Strengths:
Subtle and methodical, Talin tends to evade notice and work diligently. He has a quite pride in his work and ability to solve tough dilemmas. His ideas often revolving around making other things do the work for him to minimize risk and provide long term solutions to reoccurring problems. The few times he's worked with others have given him an insight on how to use other skill sets to compliment his own. His blunt attitude tends to simplify things to their base elements and leaves little room for misunderstanding, a valuable asset when time is of the essence.
Weaknesses:
Was never very good at melee combat, while he understands the ideas behind it, preforming under direct pressure and taking things head on has always pushed him out of his comfort zone and forced him to rush his thoughts until he made one mistake or another. His one track mind makes it difficult to multitask effectively as it takes him a moment to adapt and acknowledge new information. That is to say that he's not hopeless in combat, but is ultimately sub-par in anything that he can't take a moment to analyze first.
His blunt attitude and arrogant view of himself also tends to rub others the wrong way at times. He understands he has limitations, but honestly thinks that his ideas and ways of dealing with things is the missing piece that most current militant forces require to truly use their other talents to full effectiveness. This, for possibly obvious reasons, occasionally drives others to become irritated with him and he with them as he believes things would be simpler if they just listened and they feel he is overstepping his authority as well as disregarding any ideas that don't line up with his. His habit of telling people exactly why their plans are flawed draws the ire of any sort of commanding officer that has the misfortune of bringing up their ideas in front of him. Those that might work under him may feel as if they are being ignored when it comes to discussing tactics and strategy... partially because they probably are.
What is your character's personality?:
Blunt, confident, good-natured, stubborn. Quite until you get him talking, then, depending on the subject, he might go on for hours debating on the subject. Tends to avoid crowds and enjoys nature. Keeps himself busy by clearing out and securing paths between settlements, offers his services as a freelance carpenter or lumberjack in town on occasion for extra money.
Bonus Language (Caro is free): Runic
Character Traits (up to 7 points worth):
Lumberjack 1 (3)
Carpenter 1 (1)
Ranged Weapon proficiency (1)
Sneaky 2 (2)
Stonevision racial trait... probably useless for my character... Suppose I could use it to peak through stone walls or something. Maybe help a miner out who doesn't have it.
A Follower traits actually takes up 2 points and I'll drop a bombshell in this thread: I've been explaining to a few characters when I was still RPing Cecil the Halfman that Cecil can see things through the Stone walls of Enris since he doesn't really mine and the command was bugged for a while.
Keep on derpin'
Was that a defer or are you not a whitelister? Either way, I've fixed the trait.
On another note, I feel like the trait points are somewhat limiting though I haven't explored what doing things without the trait points for them would do but it seems some rather simple concepts pretty much are lost on people and forgetting on trait to learn another seems irritating. Maybe allow for more trait points to be earned through time IC or perhaps allow for skill increases to occur on an exponential scale until they cap off while things you have a talent for allow for higher caps at more forgiving skill increase rates. Maybe pull a skyrim and have skill trees and such. Without playing it, yet, I don't have an accurate idea on just how things work out yet but it feels very restrictive from my first impression of the system.
1). Only a few traits actually allow players to perform certain actions(climb, jump a million feet, cast spells, etc), so most players CAN perform most actions. However, due to the exhaustion mechanic, unskilled characters gain more exhaustion than skilled characters.
e.g. A miner gains less exhaustion from mining, while everyone else gains more.
2). Technically, you wouldn't be wrong to say that it is limiting, as that is entirely the point. The Trait system and Exhaustion system are supposed to create some dependency upon other players, resulting in cooperation. If you don't want to tire yourself out through mining, hire that miner.
3). You start with 7 trait points available upon applying, and can gain an additional trait point through RP when on the server(so a total of 8 trait points). However, you must remember that this is an RP server, not an RPG server. Yes, there is a mechanical foundation to give players variety in how they play, but it was never our intention to allow for exponential growth in characters. Allowing for mastery in multiple areas would contradict the point of such a system, as these players would never have to interact in a meaningful way. This also means that older players would greatly outclass younger players. If your character is unsatisfied with their current profession on Enris, try apprenticing something, or self training to switch professions. This allows players to fill gaps in the economy, while also staying true to their character.
anyway, how often do the whitelisters come through? It's been a full day since I app'd but I've yet to get world back on this forum. would bug them on the other forum but it's late and I need to get to bed soon plus I'm not sure I'm set up for it yet and that would drag it out more. I suppose if they haven't come through by morning then I'll get everything set up to bug them on the home forum but until then...
Accepted
Crafterfr33
Well-written app. I'm glad to see more Norlanders joining us in Enris. Welcome to the server!
Deferred
CuriousCurse
So, most of the app was well-written, but I had one pretty major problem. Your character's biography... Isn't really a biography. It's just a lengthier description of his personality, with the barest hints of a background. Reading it, I have no idea where your character is from, what growing was like for him, or even how he wound up where he is now. You really need to write out a proper bio before I can accept this app.
IGN: Avichi
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Yes.
Theavichi
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: When you force your characters actions onto another character or somehow control someone else’s character without their permission.
What is the definition of “Metagaming”?: Having your character have knowledge that they shouldn't know.
What is the definition of “Roleplay”?: Creating a character(s) and detailing their lives and actions with other characters
Who can use flymod, X-ray and other such clientsided mods?: None.
When are you allowed to cause the death of another character?: With their permission, and with a VAA, or self defense.
When are you allowed to speak out of character?: When its surrounded by brackets or its in the OOC chat.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Yes, 3 different mine craft servers, and chat room RP.
Character Information
Name: Jessica "Danger" Palmer
Age: 27
Race: Human
Physical description: Skinny, long black hair, one brown eye and one red. One of her eyes is red due to a nasty bar fight. Any time that Jessica gets angry, active, or her adrenaline starts to run her red eye becomes more intense, due to the blood rush and activity of the blood vessels in her eye.
Screen capture of your skin (I recommend uploading to imgur and posting link here): http://imgur.com/B1qgZmU
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):Jessica Palmer is a cold girl From Rinion. She's had a lot of bad experiences and the scars to prove it, both emotional and physical. It all started out on a cold day when she was born. It was especially rough that day. Nothing went right that day, Jessica was born pre-maturely,which started a string of mistakes and bad luck in her life.
It started off poorly after her birth. Her family was cold and distant and cared little for her. To them, she was just a free slave. They only had to feed her and give her shelter, and thus they treated her as such. From a young age of five she was called from her room to work, eat, and go back to her room. If she disobeyed they beat her relentlessly, nearly killing her once or twice. She never met any of her aunts, uncles, or cousins. The only family she knew was her younger brother, Michael Palmer.
Micheal was an optimist. Even when his parents beat him he always had a smile. He looked on the brighter side of life even in the darkest times. He was shorter and weaker than her but was her best friend. Her only friend, really. Jessica always dreamed of removing him from the abusive situation they lived in.
After 10 years, the opportunity presented itself. She got free. She ran into the night, and tasted her freedom. She ran to the city guards to tell them of what was happening. But they laughed at her, and ignored it. So, she did the next best thing. She went into alleyways, crevices, and the sewers of the city trying to find someone to get them out. She did, some man promised to free Jessica and Micheal for a small sum of money!
Jessica agreed to this and went home. The next day she woke up and went downstairs to discover her "Freedom." She went into the kitchen and found the corpses of her mother and father in the floor. Both cut open, their inside having been fished out of their bodies.
Jessica panicked and hurried upstairs to grab Micheal and prevent him from seeing the scene. She picked him up and shoved his face into her chest. She ran downstairs and outside to the open air. She took deep breaths, hyper-ventilating and running into town. She ended up passing out infront of a general store.
Jessica woke up in an orphanage, where she told them she had no parents. Her and Michael lived there for many years. However, Michael quickly became sick. She went out to search for a cure.
She went to many different doctors, librarys, and mages. She desperately tried to find a cure, it had been a few years since he had gotten sick, and she learnt nothing of his disease. She started to drown her sorrow in taverns, lying about her age to get drinks. On her 18th birthday, she got especially drunk and threw a bottle at a large ship captain. This was a poor choice as the crew got up to beat her near to death, bursting blood vessels in her eye and turning it bright red.
She quikly tried to focus on her tasks after her fight. Her mind on her brother she looked for a cure she could never find. It was mere hours after she decided to set her life straight that she got word of his passing. The illness had taken over him and he had passed on.
She felt lost in a sea of her own depression. The world seemed to spin and she got incredibly dizzy. She stumbled around as if she was drunk, but she had been sober for hours. The world suddenly seemed so large, yet so small at the same time. She knew she could never go back, she didn't have a home. She needed to forget. She needed the tavern.
She went back to hard drinking. She seemed constantly drunk, until she heard people talking of a town on an island. A town called Enris. She followed the man home, and snuck onboard. She hid in a barrel of mead and rationed her "treasure" until she got there, only venturing out to find food. She made sure to stay constantly drunk until she arrived.
What is your character’s main goal? (Motivation):To find the purpose in life. Having lost herself when her brother died, she is on a constant venture. She knows there's some purpose, some reason, some thing making her live, and she wants to find it.
Strengths (Both physical and personality): She is very sterong, physically. Caring towards kids. She is unphased by what people think of her. She has a very strong stomach. She can easily take a hit.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): Cold and shallow to the world. She's often too drunk to care. She's not easy to be a friend. She is very willing to get into fights. Chooses the recreational pastime of alcoholism. She is not very intelligent in who she picks to fight, it doesn't matter if it's a child or a barbarian. She has no friends, and is horrible at making them, she'd rather live her life alone with her alcohol than with a family.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): She misses her brother greatly and it often weighs down on her. Her mind is usually elsewhere on her past lives and a crippling regret.She likes to be alone, but wants a friend, just one best friend. She can come across as rude, can have a smart mouth, and often gets herself into trouble... nothing of which she has a problem with. She enjoys fighting and drinking, and going on long adventures. While she doesn't have many friends, the few ones she does have will be closer to her than blood, and she would risk anything to keep them safe.
Bonus Language (Caro is free): Arturan
Character Traits (up to 7 points worth):
Martial Artists 3
Heavy Drinker 1
Fast Healer 1
Thick Skin 1
Wrangler 1
Roll (Human Trait)
Reposted the app with a fleshed out bio. Honestly, I didn't really have a truly interesting bio for him planned out at the time. He's still a kind of young and has yet to make a difference in the world beyond his most recent activities so I wanted to leave him as a bit of an enigma and just build on him as I thought up a good history for him IC. Sorry if there are parts that still feel a little forced but I really want to play a character who isn't really special other than an unusual method of fighting battles and then grow him into a sort of "chess master tactician" through actual RP. You know, earn the title through things he actually does instead of handing it to him in a backstory.
Out of Character Information
IGN: CuriousCurse
Do you wish to join our community Skype chat? If so, what is your Skype username?: It wouldn't hurt to do so though I would rarely be on it. Username is " Talin.Peacy "
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?:
Playing your character in such a way that overpowers other characters or gives them little/no chance of fighting back effectively. (IE: the example of cutting off someone's head instead of declaring that you simply swung your weapon at their head.)
What is the definition of “Metagaming”?:
Using information that your character could not possibly know IC or acting in a manner that they normally would never act in based on OOC events.
What is the definition of “Roleplay”?:
To play a role as a character in a story, acting in a manner IC that the character would realistically act as if the situations and setting were to actually befall someone of that background and characterization.
Who can use flymod, X-ray and other such clientsided mods?:
Anyone who wishes to be immediately banned from the server, publicly advertise and display your mods in front of the nearest admin or moderator for best results! ;p
When are you allowed to cause the death of another character?:
When you have a valid RP reason to do so and only with the consent of the other player who owns the character.
When are you allowed to speak out of character?:
In the OOC channel and in private messages. speaking OOC in any other channel is severely frowned upon and may result in preventive action if done excessively in IC channels.
Do you have any previous RP experience, Minecraft or elsewhere?:
Various Roleplay forums, IRC chat roleplays, a few short DnD sessions IRL, various MMORPGs and regular RPGs (if that counts), another minecraft server that is now defunct and no longer hosted (Stronghold 2)
Character Information
Name: Talin Peacy
Age: 22
Race: Halfman
Physical description: Short and stocky as common among halfmen, though with a notably lighter frame than most others of his kin. Travels somewhat light with rugged clothes often stained with dirt and grass both as a byproduct of his work and his wishes to remain somewhat stealthy. A worn shirt has been slightly altered and tied up in such a way to make and improvised hood. Often seen with a bow, a few arrows, and a sack with some tools and whatever building supplies he's seen fit to gather from the area. What's seen of his face is often smudged with dirt from his surroundings in an effort to mask the sudden lighter color of his skin from standing out in his surroundings. Though he's not often close enough for most to take notice, he often smells of damp earth and freshly cut wood.
Screen capture of your skin:
Biography:
Born in a relatively small village of little notoriety as the son of a lumberjack. Halfmen and humans mixed freely in this place though his own parents happened to both be halfmen themselves. Much of his young life was uneventful in the out of the way little hamlet, the small mine and ample forest providing a source of income for the village. He spent most of it learning his father's trade in the woods and aiding him in building houses, barns, sheds and other structures for the slowly growing needs of his hometown. Sometimes he hunted and had a thing for making traps or ambushes for his quarry in the woods, even going as far as to plant densely packed grooves of trees to help funnel the larger game into predetermined routes to sources of water. He often thought himself quite clever when his waiting and maneuvering paid off and the results were often looked upon fondly by his parents.
When the scourge resurfaced, at first it seemed a distant problem, something terrible going on somewhere else on the island. The village was far from the larger cities, at least far enough that few ever came their way. The small fishing village that cropped up along the shoreline was the usual stop for traders passing through and the village graveyard was placed a fair distance outside the short palisade set up to keep out wolves due to superstition dating back from the first scourge. Talin felt intrigued by the idea of going out and saving the world like the heroes of old but he was still considered to be barely out of childhood and whatever wanderlust that he had was quickly squashed by the needs of his home. Instead, he decided to settle with joining the town watch and taking turns acting as a guard on certian days. His predisposition with a bow and slighter build earned him a place among the town bowmen, which, while still a source of pride to himself and his family, earned him a bit of ribbing from the others due to light racial stigma. Step stools became suspiciously more common on the platforms set up next to the walls as a kind of quite joke among his peers.
Sadly, the day came when the troubles, ever drawing nearer, came to his home while he was out among the trees. The monsters were at the walls in droves and before an organized defense could be made the villagers found themselves fleeing and scattered. Talin came home to the sight of a last attempt to hold the back gate, more of a small door really, as a few remnants fled into the hills. His father hastily told him to help protect those fleeing while he warned the wood mill further along the path. Dispite not wanting to leave his father, the sight of the gate being barely held back was enough to drive him to help. For nearly half an hour the horde inside clawed at the thick trunks of trees and slaughtered those trapped within. Their hopes of escape nearly lost as the scourge decided to simply go around the side as a portion worked at the long collapsed and barricaded gate. Talin fled as his last arrow ineffectually stuck into an approaching monster and the fighters soon found themselves overwhelmed on all sides with a few others able to join him in retreat.
The next day was a hellish chase as what was left of the town guard tried to lead the horde away. The traps slowed them, the small fights that happened as the monsters caught up tirelessly with the small force wearing away at their hope of escaping with their lives, a few even decided that their lives were merely obstacles in their attempts to do so and summarily ended them. The band eventually broke up with no supplies and no place to rest. Screams of terror were common in the following nights as while the broken remnants tried to sleep, the beasts caught them, having no need of their own to ever stop.
Talin slept in a tree, several trees along the way in fact. He never saw anyone from his village again though he held out hope for a time. Eventually he made his way to Thearon and found himself to be far from the only refugee to have met a similar fate. He watched as groups marched out and never came back. He even tried to join a few but found their tactics of fighting to often backfire spectacularly, often resulting in heavy loses. His insistence on fighting from fortified positions and instead harassing the enemy into splintering or bottle necking occasionally put him at odds with whoever was in charge at the time due to his blunt verbal attacks on their original plans. It seemed almost every group he joined wanted decisive victories of grandeur and the few willing to thin the enemy out in a battle of attrition using the ideas he had would soon find him to be overstepping his position and would either dismiss him or delegate him somewhere away from the command tent. His young age and inexperience often also hurt him, causing him to make costly mistakes he hadn't taken into account or even simply making the process of gaining any respect as a leader near impossible.
Recently, he took up simply going out on his own to trap and fortify certain areas. He would often hire himself out as a forward scout and set up fighting positions based on his experiences in the few battles he had and taking note of good places for the forces to set up camp. A few times he'd be gone for a couple days and when the force arrived, they would do so with a small fortification already in place or with cheap but strong barricades in place to restrict the larger hordes from easily swarming the full field. Sometimes this was met with approval, other times this was met with irritation at adding things the commander had not planned for and required them to fight differently than they were used to. Regardless, Talin felt that these additions were obviously the best way to force the enemy into inconvenient positions for themselves and gave archers and mages good places to make kill zones and inflict large numbers of casualties without causing undue risk to themselves... and for the most part he wasn't wrong.
What is your character’s main goal?:
To save Enris from destruction and improve it's defenses and abilities until it will never need saving again for a good long time. Perhaps in the future he might settle down with a pretty maiden and make a family, but only after he's made sure they have a safe place to be raised in. Such thoughts are far from his mind these days as he uses his keen mind to ensure such frivolities might be enjoyed later in life.
Strengths:
Subtle and methodical, Talin tends to evade notice and work diligently. He has a quite pride in his work and ability to solve tough dilemmas. His ideas often revolving around making other things do the work for him to minimize risk and provide long term solutions to reoccurring problems. The few times he's worked with others have given him an insight on how to use other skill sets to compliment his own. His blunt attitude tends to simplify things to their base elements and leaves little room for misunderstanding, a valuable asset when time is of the essence.
Weaknesses:
Was never very good at melee combat, while he understands the ideas behind it, preforming under direct pressure and taking things head on has always pushed him out of his comfort zone and forced him to rush his thoughts until he made one mistake or another. His one track mind makes it difficult to multitask effectively as it takes him a moment to adapt and acknowledge new information. That is to say that he's not hopeless in combat, but is ultimately sub-par in anything that he can't take a moment to analyze first.
His blunt attitude and arrogant view of himself also tends to rub others the wrong way at times. He understands he has limitations, but honestly thinks that his ideas and ways of dealing with things is the missing piece that most current militant forces require to truly use their other talents to full effectiveness. This, for possibly obvious reasons, occasionally drives others to become irritated with him and he with them as he believes things would be simpler if they just listened and they feel he is overstepping his authority as well as disregarding any ideas that don't line up with his.His habit of telling people exactly why their plans are flawed draws the ire of any sort of commanding officer that has the misfortune of bringing up their ideas in front of him. Those that might work under him may feel as if they are being ignored when it comes to discussing tactics and strategy... partially because they probably are.
What is your character's personality?:
Blunt, confident, good-natured, stubborn. Quite until you get him talking, then, depending on the subject, he might go on for hours debating on the subject. Tends to avoid crowds and enjoys nature. Keeps himself busy by clearing out and securing paths between settlements, offers his services as a freelance carpenter or lumberjack in town on occasion for extra money.
Bonus Language (Caro is free): Runic
Character Traits (up to 7 points worth):
Lumberjack 1 (3)
Carpenter 1 (1)
Ranged Weapon proficiency (1)
Sneaky 2 (2)
Stonevision racial trait... probably useless for my character...
Suppose I could use it to peak through stone walls or something. Maybe help a miner out who doesn't have it.
Sorry for the late reply.
Accepted :
Jedax16/Avichi - Thank you for re-applying. Good to see you have made changes on your bio and though the weaknesses still irk me a little,I'll give you the green light.
The Marshal has issued a Call to Arms! The Garrison is looking for new recruits to fill its ranks against the undead! Fighter characters definitely welcomed!
Out of Character Information[/b]
IGN:Killerboy700
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):Yea~ Fantasy Soh (You can see a tobi as a skype profile pic)
Have you read and agreed to both the rules and the lore of the server?: yep :3
What is the definition of “Powergaming”?:
Forcing actions upon a roleplay character that is not your own without the other party's permission.
Something like
killing someone instantly or breaking character
What is the definition of “Metagaming”?:
Getting information in out of character and use it in game character
What is the definition of “Roleplay”?:
Assuming the role of a character, speaking in context of their personality, and responding accordingly as well.
Who can use flymod, X-ray and other such clientsided mods?:
I dont think anyone is allowed o.o
When are you allowed to cause the death of another character?:
when the other player agree to kill you character :3 Then you get to kill the other character
When are you allowed to speak out of character?:
Theres a OOC channel (Out of Character Channel)
For everyone to solve what cant be solve during rp :3
Do you have any previous RP experience, Minecraft or elsewhere? (Optional):
I have other Rp Experiences But its been awhile since I have been touching RP again
Treat me as a newbie :3
Character Information[/b]
Name: Veximus (Vex)
Age: 23
Race:Drow
Physical description: Around the height of 183 cm, Lime green hair And he is always wearing his mask to hide his Identity But he has a really smooth skin Along with a Soothing voice.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Veximus was born in The Mistlands. As a little kid he though he would one day adventure out of mistlands and explore the Island of Enris, One day as he came back home his parent was not at home as he wondered around the house finding his parent he saw a note that written his name on, As he open up and read the note that was left for him, He was told to open up a secret chamber in his house which leads him to a secret base underneath his house. He found a letter that was written down of instructions to tell him what to do, As the last part of the letter his parents told him that they cant tell them why they leave the house but the equipment his made for him to survive predators that were hunting his parents. He quickly change and get the gear before he escape the house. As he escape he noticed a loud explosion coming from the direction that he came from and he assume that the predator was there to savage the house and hunt him down, So that made him ran even faster and escape to the forest and hide there until the predators left the vicinity.
What is your character’s main goal? (Motivation):
In search of his parent and uncover the truth
Strengths (Both physical and personality):
Stealthy
Reliable
Cunning
Fast
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.):
Lack of trust
Socially awkward
Loner
And girls that caught his attention only.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish):
He learns abit of everything and he steal from people if theres a need too
He dont interact with people much because he is shy and at the same time its hard to gain his trust
Bonus Language (Caro is free):Mistspeak and Wild Elven
Character Traits (up to 7 points worth):
Agility:2
Cunning:1
Smarts:1
Luck:3
Human Trait: Thief[/b]
How do I make him shorter? I'm not aware of any method that alters the in game height (totally would if I knew how) and he's a ranger of sorts, that's his improvised hood. He's got a full beard underneath. Generally he's an odd dwarf but considering he tends to lean more towards stealth, archery, and sapping/fortification that's to be expected.
He wears that stuff to not get noticed as quickly while he's out in the forest (I intend to add more green stains to complete the camouflage effect later but thus far I've been working at it slowly though it actually works somewhat at range. I've had people running through the woods after me miss me and keep on going since I don't stand out on peripheral vision very well, even with most realistic skin packs. The muted browns and greens do a good job of breaking up the identifiable shape of a minecrafter in the woods when people aren't looking for me specifically)
I'll look through but I doubt there is much I can do other than maybe add an outer layer to the arms and legs to make them look thicker. I suppose I could get rid of the face mask so that his beard is better displayed or maybe just grow the beard out more and have it over flowing down the bottom of the hood a little. Anything else you can think of to do?
UPDATE:
I worked on the skin some more to make it more apparent he's a dwarf. Used the second skin layer to make his arms and legs thicker so the proportions looked a little more on par and then cut away at some of the hood to show more of his face with a little bit longer beard coming out from under his hood and over his shirt. Also expanded on his grass stain camo, and gave him a small travel sack on his back (not shown in picture since it's on his back.)
So I just tried to join and it says that Im not whitelisted...?
IGN: Avichi
Try again, Avichi? I just readded you to the whitelist.
Accepted
CuriousCurse
Nice bio, it was a good read. Welcome to the server!
Denied
Killerboy700
Unfortunately, your application has been denied. This means that you cannot reapply to Silver Gaming, as your app's quality was deemed low enough that you would not be a good fit for the community. In order to help you with your future roleplay endeavors, I'm just gonna walk you through where your app went wrong. First of all, your character's race doesn't match the skin you have in the slightest. Drow are dark-skinned, and your character clearly isn't. Second of all, with the age conversion from being a Drow, your character is only about 15 years old.
Then there's your bio... Hoo boy. Essentially, it lacked any sort of consistency with lore or even basic logic. Your grammar was all over the place as well. Your bio explained nothing about your character's childhood or his parents, and the entire bit with some unnamed 'predator' came randomly out of nowhere, and seemed to mainly serve as an excuse for your character to just leave. Your weaknesses really didn't match up with your strengths at all, and your traits didn't match up with any of those on the actual trait list. All in all, your app was just all over the place. I wish you the best of luck with future roleplay elsewhere.