I'm aware of that the City of Concord is currently in ruins. But was it in ruins 20 years ago too? When this invasion started exactly? Based on the lore: "In recent years, the Undead scourge has mysteriously risen yet again, and with devastating force much of the island has been claimed." I assumed it would be okay if my character spent his childhood there. Is that not?
You could have spent your childhood there. My character is 34 and grew up in Concord until around 19-20.
KopyKid: You've fixed up/cleared up everything. Your character can have lived in Concord, but he had to have gotten out before it was destroyed. Here's a link to the forums: [link] See you soon!
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Bobert Hanks
Have you read and agreed to both the rules and the lore of the server?: Indeed I have.
What is the definition of “Powergaming”?:Powergaming is forcing RP actions against another player's will without allowing them a chance to respond such as *Breaks Derpy's leg*
What is the definition of “Metagaming”?: Meta-gaming is taking OOC knowledge for IC intent in which you or another party will use to benefit either you or them IC.
What is the definition of “Roleplay”?: Roleplay is taking on the role of a character unlike yourself with their own persona and you act through their life the way 'they' would.
Who can use flymod, X-ray and other such clientsided mods?: Anyone looking to be banned.
When are you allowed to cause the death of another character?: When the person whom you wish to harm (because even just hurting someone can lead to accidental fatality), consents and realizes that not all characters can evade death.
When are you allowed to speak out of character?: With the use of a handy OOC channel or using parenthesis.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Atticia, Realm Of Saphriel, Nuclear Winter, Wasteland Legends, Manhattan project, Fallcraft: New Vegas, and many more.
Character Information
Name: Cleytus Simos
Age: 27
Race: Human
Physical description: At a lean 170 lbs Cleyton stands at 6'5, with disheveled longer brunette hair. His greyish-blue eyes seem to cast the ocean's storms within them. He is rather hygienic for an ex-pirate but still uses a new cloak and new attire to avoid being noticed from the likes of a guard captain.
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Being born in Norland Cleyton grew up in a very conflicted area, with only his mothers care and his father "Gone for work." on the coast of Southern Norland where Piracy found its way into the harbour and waged many attacks on the not so quiet and conflicting territory. There was a small squadron of soldiers dispatched to the small southern harbour town. With this came a fight against piracy for many years, causing people of the harbour town to emigrate if they hadn't already chosen a side to fight against. Cleyton by this point had been 16 and awaited the close approach of a pirate vessel. Upon its approach he swam out and managed to stow away until the vessel left the town again. Eventually he had to come out of hiding to get food and water as they had been on a long voyage, the crew on the vessel known as the Cancar were going to kill him up until he was recognized by an older man on the Cancar, known as first mate Augustus Simos. Augustus being the father of Cleyton begged for his sons life to be spared and perhaps introduce him into such a life. The captain in charge agreed and soon Cleyton sailed the seas in a life of piracy. Many years after the dispute in the town ended, and both Augustus and the old captain had died the Cancar was in control under Slyzar who returned to the harbour-town and recruited more exiles to help terrorize the seas in look for riches.
Soon Cleyton found himself as the fence and smuggler, selling unneeded but valuable riches so the crew could get their owed cut. This lasted until a recent rival was attacked by the crew of the Cancar, who lost the majority of their crew and valuables, left to die at sea. Slyzar slammed his cabin door shut and refused to split his profits with the rest of the crew, Cleyton managed to get in the captain's quarters to 'appraise' the riches for a small cut and remain silent about the rest. Upon entering he was greeted with few loyal crew who would still be paid and Slyzard the greedy, who made him appraise the riches at a distance. Those unpaid started to ram the door and spook the loyal, until Cleyton managed to unsheathe his cutlass and hold it to the captains throat whilst the crowd broke through attacking the 'loyal ones'. A riot onboard was soon noticed by the rivaled pirate crew seeking vengeance for their stolen riches. Soon enough the other ship boarded the Cancar and were attacking, this became a three way battle and Cleyton needed to get out of this battle before they all sunk inside. With that he slit Slyzar's throat and grabbed the cutlass at Slyzar's side and ran for one of the row boats. He grabbed the old bow from his side firing shots quickly into the attackers across the ship as he ran. When he arrived at the row boat Cleyton was grabbed by a 'loyalist' from behind and was given a good few hits from the fists of the loyalist, until he was barely conscious and able to react and thrown off the side of the vessel.
Hours later he is on a plank floating towards an island in the distance with no sign of either ship except the bodies in the water and pieces of the Cancar floating about. He realizes almost everything and everyone is nearly gone and now he swims his way to the shore.
What is your character’s main goal? (Motivation): Wanting to obtain a vessel to return to his hometown with someday.
Strengths (Both physical and personality): He is lean and tall making him probably a smaller target width-wise, is efficient with martial weapons especially one handed weapons, and has some practice with bows for silent and ranged attacks on unsuspecting prey, he is also good at scaling the sides of things, and moving with a swift agile speed.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): May be noticed by high level guards for his past, being tall he is probably a good target to hit length-wise, while agile and slightly lanky he would also be less durable to heavy blunt attacks or hand to hand combat. Being lanky Cleyton would never wear much more than his attire or a light armour (if he learns how to use such) because he needs to be agile and flexible. Although a good man for conversation he will always monitor and be untrusting of many who aren't part of his crew with a paranoia of being hunted by those from his past, or a bounty hunter after one of very few who survived the pirates and guards in his hometown. (The paranoia will likely worsen from time of starting further into RP as he encounters guards, and those who he thinks may be after him)
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): He is a deceptive, and holds a secret around authority when asked about his past, although he is passionate of the life he managed to live out on the sea his weak state wont help him much in doing so. He tries to find humour in conversation as grim as the situation is, as a pirate their were many causalities and he had to keep morale up with what he could. He is also always ready to turn a profit, either by being a fence for stolen goods, or exploring to find some hidden treasure of his own. Although he is a 'good person' in conversation he holds a dark secret and was a pirate until days ago.
Bonus Language (Caro is free): Savage
Character Traits (up to 7 points worth):
Cleave - 1
Snipe - 1 - Ranged Weapons Proficiency
Ranged Weapons Proficiency - 1
Simple weapons proficiency-1
Climber I
Fleet I
Martial Weapons Proficiency - 1
Please use the following link to read up on all the traits available: Trait System.
Your traits MUST COINCIDE with your character in description and biography. Whitelisters can and will defer apps if your traits do not match your character. New characters begin with 7 trait points, but a final eighth point can be earned in character through training. Some traits such as alchemy and arcane magic can only be obtained in game. You can learn new traits through in-character training at the expense of replacing one of your previously known traits. Some traits cost more than one point, so please ask if you have any questions.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/18/2011
Posts:
104
Minecraft:
WholeGrainWheat
Member Details
Deferred
ZeParkourMaster:
Not a bad app, but you list Martial Weapons proficiency as a trait when a prerequisite for that is Simple Weapons Proficiency, which is not there. Also, your character appears a little weak on the weakness side ironically, so if I were you I'd flesh your character out a bit more. Maybe he gets winded easily from being so lanky, or suffers from joint pain or something. Fix those up and you'll be golden. Good luck!
EDIT: This is still the same Wheats. I accidentally signed in with my old account. Sorry :I.
Do you wish to join our community Skype chat? If so, what is your Skype username?: PM me or ask ZeParkourMaster or DerpyPont.
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Forcing actions or reaction onto another person that they are unable to refute, fight, or avoid.
What is the definition of “Metagaming”?: Metagaming is bringing what you learn in OOC into character, unacceptable even if you try to disguise it as ‘rumor’.
What is the definition of “Roleplay”?: It's being another person for the purpose of world immersion. You follow your own story and learn about your character as they bloom and grow under your watch.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: Only when your character has a RP reason to do so and the proper rules for combat have been followed, and of course, the other person consents.
When are you allowed to speak out of character?: It’s highly discouraged in game as there are chats and messaging systems in place to handle this.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): yes. Atticia, Realm of Saphriel, general roleplay since the late 90’s
Character Information
Name: Henri Lermark
Age: 38
Race: Human
Physical description: Henri is an older gentleman from Rinion, with Blond hair, beard blue eyes and a tan. He keeps his beard impeccably trimmed and despite the hard times he has laugh and smile lines on his face.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Spoiler (click to show)
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Henri started his life as a merchant's son and grew up listening to him woo women and win men into buying the families woodenwares. They were unmatched since the Lemark woodworkers didn't shy away from blemished wood and used the imperfections to create one of a kind collectibles. Henri learned how to bend wood into curved shapes and polish it to a high shine before the sea called him to the docks and adventure. His father, Kinos, protested his son's chosen profession and tried in vain to coax the boy back with the promise of inheriting the family company.
In spite of his father's protests, Henri secured a position on a fishing boat repairing by preparing nets for the day's haul, learned the value of a hard day's work, came to appreciate Elska’s blessings, and became a faithful patron at 17. His captain acquired a larger ship and Henri found that he was working for his father's company, a thing he had been avoiding since his escape from being groomed as a woodcarver after seeing the seas and foreign shores had sparked his imagination.
At 27, Henri’s fathers growing influence in the port town peaked and the young fisherman found his life in turmoil when some of his father's men had forced the youth to transfer to a merchant's ship; one that hauled fine cloth, occasionally spices, and the dreaded woodwork of the Lemark legacy. The change from the small fishing vessel Amaranth to the hulking trade ship Telgar sent him reeling as he was made an officer. Resigned to the posting he put forth the same effort that had won his former crew.
While his mother, Meyl, protested to the suddenness of her son's transfer and the suspicious events around it there was little that could be done. She took it as her matronly duty to see that her eldest child had books of adventure to pass the time he no longer spent in the wee hours of the morning cleaning fish guts from nets when merchants were normally talking of where to sail to next but before they loaded their cargo. Among Meyl’s many gifts to Henri was a sea glass lucky charm fashioned after the shipfish (dolphins) that lead fishermen to good waters.
He climbed the ranks from uninitiated grunt to properly enlisted officer and won the respect of many of the crew. One day at sea when hauling in a net the watchman in the crow's nest called out that a Pirate vessel had been spotted. For two days, they fled the pirates before they were caught and boarded. The fight that followed left many of the I men dead and Henri found himself bloodied with a bum arm (Dislocated shoulder) and a sword at his throat.
Henri was given the choice of becoming a part of the pirates' bounty along with the ship or staining the planks with his blood, he chose to live and have the pirate doctor roughly fix his arm. For 11 years, he was forced to work for the pirates and make whatever wage he could on board the Cancar and learned the value of collecting information and secrets to stay alive. When the pirate ship fell under attack, he was one of the first to bolt and dove into the water with his mother's charm clenched between his teeth as he fled the doomed ship like a rat to the distant shore.
Fighting the surf and landing on an unknown beach left the unwilling pirate exhausted but the need for food drove him down the coast. Without a rod or tackle box, Henri had no way to catch fish and he didn't know enough about the plants to know which were poisonous or not. For three days he struggled to survive nights filled with inhuman monsters, the days were filled with an endless quest for drinkable water and birds eggs. Henri was almost overjoyed to see a hut by a stream, there was an old man coming out the door and a dog but he didn't get to see much more than that when a smart blow to the back of the head turned his world on its side.
Henri woke at night to the dogs' howls and then inability to move as the anglers' son had bound him, pirates, and pieces of a wrecked had been coming on shore. The fisherman's son had grinned believing that captive was a criminal that would be brought to justice in a settlement far away, called Thaeron. Like it or not he was on his way to civilization as a captive.
On the last day of their journey, Henri had worked enough slack in the unscratched rope his captors had bound him with and stole away in the night, by now familiar with the dangers of the inhuman creatures and snuck into the city.
What is your character’s main goal? (Motivation): Henri wants to learn all that he can learn and eventually run his own merchant company between Enris and Rinion though with the troubles in the Holy Land he’s resigned himself to setting that long-term goal aside in an effort to try and stabilize the Holy Land as much as he’s able. Eventually he wants to return home victorious and tell his mother of his adventures on a pirate's ship.
Strengths (Both physical and personality): Henri fenced as a boy and has a fair understanding of swords though he excels at archery. He has learned patience from his time on a fishing boat and will hold his shot until he can be sure of a hit. Being a fisherman and a cabin boy, he has also acquainted himself with some rudimentary injury care though anything more than bandaging is beyond him.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): He is not a young man anymore so chaotic combat will often leave him flustered and he’ll retreat before multiple opponents. His knowledge comes from books so real world applications of what he ‘knows’ is often fraught with mishaps. Strange new creatures will send him in retreat until he has become comfortable with their appearance and movements, unless someone is there to provide backup. His time in the sun has bleached his hair making him highly recognizable and made him nearsighted, loss of the half moon glasses will greatly hinder his reaction time to incoming blows.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Henri is an easygoing fellow who’s never quite lost his sea legs no matter how long he’s on land. He’s charismatic, occasionally formal and treats women with the respect they deserve. When not seeking or offering assistance he is often quiet and observes those around him to learn the lay of the land.
PHEW! What a few couple of weeks it has been. For anyone with questions about our server, here is a few fun facts to throw around:
During peak hours (Around 4-12 EST) Our player base reaches average numbers of 25-30. In our most recent event, Chokepoint, we achieved a record-high of 38 players who logged in to participate.
Housing within the Capitol city of Thaeron is pretty much full, however I hear a few homes in the slums still need inhabitants. The Hand of the King (a player-elected position, not a staff member!) Has been working to hire tradesmen in-character to construct more homes and to renovate the.... less desirable areas of the city.
Rumor has it, however, that there will soon be a call to arms to mass together a force capable of an assault on Concord, a city now overrun with the Undead. Such a victory would do great things in the campaign against the Scourge, and provide many homes for the every-growing crowd arriving on Enris.
The Leogarde Academy will begin it's new semester next week! This 4 week IRL course will put you through 6 IC lectures and a final exam! Good luck to all who have enrolled... you'll need it!
It is an absolute joy to work and play with all of you who are here at Silver Gaming. Our community grows larger and stronger everyday and I hope you continue to enjoy From the Ashes!
Your application's pretty good, it's just the ending of the bio just seems to abruptly cut off, as indicated by the lack of clarity as to how your character made it to Enris, the lack of punctuation at the end of your bio, and referring to this nearby island at the end of the bio as "The Island," rather than "An Island." I suspect that this is yet another mistake due to the forums, but I'll have to ask that you please add the ending in.
Apologies: You've done your application justice, but it would seem upon closer examination, the Forums have not. Your spoiler covering your skin image has somehow gone bad, and I can't see what your skin looks like. Please either PM it to me, or in Skype.
Other than that, welcome aboard! Here's a link to the forums! [link]
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): melodichand
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?: Powergaming is a broad term refering to an unfairness that comes from in character. More so people refer to powergaming being forcing an action on someone else. But also it can mean your character is bypassing barriers that they should not be able to overcome so easily, i.e: Getting through a locked door simply by turning the knob and saying "magic".
What is the definition of “Metagaming”?: Metagaming is a term used for reffering to unfairness gained through out of character(OOC). Such things can be: Suddenly knowing where a secret artifact is hidden by speaking to someone in a skype chat or on teamspeak, or, Location someone by using a map that shows player locations.
What is the definition of “Roleplay”?: Roleplaying is when you are in character. Your character is another person entirely and should be played as such.
Who can use flymod, X-ray and other such clientsided mods?: Noone
When are you allowed to cause the death of another character?: When consent has been given by the player.
When are you allowed to speak out of character?: When you have question, and only in OOC chat or brackets: (())
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I have 5 years of minecraft roleplay experience. Starting with LoTC
Character Information
Name: Lysorya Le'bris
Age: 19
Race: Human
Physical description: Lysorya is a short woman who enjoys to travel. She usually wears a long burlap cloak and ties her hair into a long tail.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Lysorya grew up in a wealthy home. Her father was a Crownland merchant, and her mother a previous associate of his from Rinion. Lysorya herself was adventurous little girl, her mother would always loose at "Hide and find" with her, but Lysorya would eventually give up hiding to go eat dinner with her family. Her childhood was normal as far as children go, although she went to a school that her father paid for. She learned to read and learned the history of the land, Who owned what land when where and why. All of this would have been boring to her friends but she soaked it up like a sponge even into her adulthood.
When Lysorya was finally old enough, her father started to give her work to do and she grew to know many of the various people her father worked with, becoming known as his assistant. After time she even earned workers of her own and opened another store in her mother's home city. When the bad news came of her father falling ill though the store was closed and she returned back to the Crownlands to be with him.
It was already too late when she arrived. No manner of healing would save him and died before she could ever see him. From that day she could never bare to work in another shop again. Her father's main store was sold away and Lysorya set her mother up into a new smaller home. After that, she packed up and left the Crownlands. She could not bare the thought of remaining there anymore. She set her sights on Allan and the horizon. Perhaps a new place would return her enthusiasm for adventure.
What is your character’s main goal? (Motivation): She wants to explore every inch of the world. But she could settle for finding lost treasures to sell.
Strengths (Both physical and personality): Lysorya is a people person first and foremost, though she knows how to wield a sword, she would rather use her charms to get someone else to fight for her.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): She tends to over think things, a lot. And whle she may be able to talk her way out of most situations, she will never be good at fighting her way out.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Calm and collected. She would rather think things through before just charging in like a mad woman.
Powergaming is basically giving yourself superpowers. When you don't play within the realistic expectations of your character, that's powergaming. It comes as no surprise that powergaming is most prevalent in combat situations when one goes for the kill for every strike and shrugs off damage.
Metagaming is using OOC knowledge ICly. An example is when a character just MAGICALLY knows where all the treasure in the dungeon is because the player found the DM's maps.
Roleplaying is the acting out of a fictional character by a real person, and making decisions as another person, not as yourself. In essence, you are all acting, and the whole world is a movie.
The people allowed to use client-side mods are completely coincidentally the same people who love getting banned.
When the player you are wanting to kill assents to the death.
You are allowed to speak in OOC through use in the channel or with double parenthesis.
I am a 3-Year member of my local gaming club, and the only Minecraft RP experience I have is Realm of Saphriel.
Character Information
Name: Erich Friedemann
Age: 39
Race: Drow
Physical Description: Erich is 6'7" with eyes of a deep blood red. He has unusually long hair for a male, which he keeps in a mullet-like style. He has two white tattoos on either side of his face, just below the eyes that outline his eyes with spikes (Similar to faith's tattoo from mirror's edge.) While his build appears fairly lean, he is quite quick and strong. He tends to wear an orange cape-like covering over his upper body, with silver trim, and a light black jacket with silver trim underneath that, with yet another simple black short-sleeve under the jacket. He wears black pants of a denim-like material, but slightly lighter and more breathable, and a set of black leather boots of surprise surprise silver trim.
Biography: "Did I like my job? I'm not exactly sure myself. But I will tell you one thing... it was quite the rush."
Born to a small tribe of drows on a small Island just off the coast of Norland, Erich grew up as a simple child with a simple dream. He wanted to just live day by day, hunting with his father, and having a good time with all his friends for a long time to come. How hilariously ironic that would turn out to be. When he was 28, just after he had finished up a hunting trip with his father, bringing back a massive buck that he was quite proud of, he found the village in utter pandemonium. His happy, excited smile immediately fell as he saw what had happened. At first he thought they were savages, but then he got a good look at one. They were just... humans. They looked to be from the mainland of Norland, from their clothes. He didn't understand. He knew that humans would never do anything like this. He had no idea what was going on. He turned just in time to see his dad collapsing with an arrow buried in his neck. He looked to the source of the arrow, but before he could find it, he was grabbed by the collar and hoisted up to face down at a rough-looking man with quite the beard. The man said some words Erich didn't understand and he was led to a good-sized ship with spears pointed at his back, the ship far bigger than anything Erich had ever seen.
"So, what do we do with him, then, John?"
"I don't know, I suppose first we better teach him the language, these frakkin uncivilized tribal folk speak in a weird tongue."
A surly man with white hair and green eyes woke Erich with a solid shake of the shoulders. Erich bolted awake, though his mind was still lost in turbulence, as he felt like the room was swaying... the room? "What room am I in? Home is gone, who are these people? Oh, no, they killed Mother and Father and now they're going to kill me..." Erich's mind raced at a million miles an hour, trying to recollect everything that happened yesterday, the deer, the village, the boat... He was on a boat, and his friends were dead.
The man, apparently John, was looking puzzled by a piece of parchment that had markings on it. Erich knew those markings. Those markings were his language. "Aye, now that you're up, we need each others help. Erich scratched his head, now wide awake but still not fully comprehending the gravity of the situation. John handed Erich the parchment. He then pretended to hold another piece of paper. "Reeaad.", he enunciated carefully. Erich nodded and looked at the paper closely, elongating the "E" sound of "Read" while he did so. "Yeah, you get it... kind of." He held out his hand for the parchment. Erich handed it back and frowned. It was just a receipt for a local cow trade, the humans probably thought it was important. The man then pointed to the shabby platform that Erich layed on. "Bed." Everything John pointed to and said, Erich repeated, making note of the language these strange men used.
After a few weeks, and after the depression hit, Erich finally got up the nerve to try talking to John on his own. He cautiously walked over to the man, who was enjoying a strange dish of sliced bread and meat. He tapped John on the shoulder and took care to pronounce each word carefully. "Why you... kill my friends... my family?" John gave a long sigh.
"Son, these are tough times for everyone."
"But why you take me... why not kill like others?"
"Everyone else fought back and died. If they hadn't, you'd be dead too. We could only take one."
Erich went back to the room he slept in. He didn't feel like asking John any more questions today.
For three years, John taught Erich Caro, until he spoke Caro so fluently that one would think he was raised by humans. Once he was finally done learning the language, the job began. John handed Erich a strange set of weapons and led him to a room that was full of straw men. Erich was frightened at first, but then began to think it was some kind of joke and started laughing. John told Erich they found these weapons back when they picked him up. "I don't know what these are, do you?" Erich smiled and nodded, holding the H-Shaped grip behind the blade. These were his katars, the very same ones he used to take down many an animal. He fondly remembered receiving them just a few weeks before... before he was taken. Erich felt a primal rage build up inside him and began to furiously punch one of the strawmen with the blades, jumping around, just as he would another man, slashing the legs, sending straw flying everywhere. When he was done with his rampage and began to cool off, the straw had been completely seperated from the support, which was in pieces. John clapped in a mix of fright and genuine excitement. "Great show!"
"Thanks..."
Erich walked slowly to his room. He hadn't the slightest idea why he just... clicked like that. He needed to control that, he decided.The very next day, another man came in. Erich had seen him around before, he was fairly certain his name was Daniel. "Erich. Come out, we need to talk.", he stated flatly. "What do you need, Dan?"
"Nothing, just follow me." Erich followed Daniel out to the top level of the ship after grabbing his katars, which he thought was strange, because he didn't remember docking. He looked out over the open sea, and then down. There was the deck of another ship, just below them. A handful of other men were waiting right near the edge of the boat. Daniel threw a rope ladder down, and the men began to board the other boat. Erich, unsure of what to do, followed them all after a couple minutes. he jumped off the ladder onto the deck of the other ship, only to find nobody on board. "That's peculiar..." He mumbled to himself, before he noticed a man jumping from cover out the corner of his eye. He'd never seen this guy before, but is instinct told him to prepare for a fight. The stranger pulled a scimitar and charged at Erich, just as he did so, chaos broke loose on all decks. Erich quickly grabbed for his katars and made a ducking lunge at the man, his scimitar just passing over Erich's hair as he struck the man with two simultaneous underhand blows. The stranger fell on the spot, but now, there were many others rushing up the stairs with weapons in hand, spattered in blood. He didn't hear any more familiar voices. The worst case scenario just came true. Two of the six, one wielding a katana and the other a rapier, both rushed at Erich. He ran in their direction, sliding as they passed with his arms outstretched, slicing their legs, before quickly turning and jumping for a finishing blow to the back of their necks, simultaneously. "Hm." He thought. "Are these people even trying?" He wiped the blood from his face and turned to the rest, a cold, murderous look in his eye. "Anyone else?", He asked casually. They stuck up their hands in surrender, but Erich just approached them, holding a cool look. He pointed towards the deep sea below."Either you meet your end down there, or," He turned the katars in his hands, almost showing off, "you die up here." The remaining four jumped for the cold blue below, realizing the futility of any efforts to stop Erich. After watching them each dive off, individually, he finally went below deck. "Frakking slaughter..." He gazed at all the bodies of his allies and the men who tried to kill him. He didn't care. This was their punishment for raiding his town. He found the captain's quarters, which was filled to the brim with gems and gold. He brought as much as he could carry back on the deck of his ship. It was only then that he noticed the name of the vessel he'd been on this whole time. "Ragnor, eh? Nice name for such a thing."
The second Erich got back on board, John demanded he see captain Andrew. Erich gave a small nod accompanied by a smirk, and walked right into the captain's office. He set down two bags of gold. "You wanted to talk?"
"Ah, yes, I- by the divines, how much money is that?"
"Enough that the late captain felt his subjects needn't know about it."
"You- where are all our men?"
"They're dead. The others killed them all and then I killed them."
"You mean you held off an entire crew?"
"A great deal of them were already dead. Anyway, why did you want to see me?"
"That's not important now... We have no more boarding party, so here's what's going to happen. You load all the treasure you can find on that boat, and I'll drop you off at port Enris. A fresh, start, how does that sound?"
"What about John?"
"What about him? He'll be staying on board with us as always, until we find another place that's safe to land!"
"I guess I can't refuse your offer. Is that it?"
"Yes. It was an honor having you with us, Erich."
Erich said nothing, and instead walked back between ships, dropping more and more treasure into Andrew's room each time.
8 Years later, Erich's talking to a good friend of his. He heard him mention some ship. "Wait, wait, what ship?"
"Ah, just one of those pirate ships got raided by the undead. The Ragnor. Can you believe it? What an ugly name for a boat." Erich walked off back to home then without a word, and stared at his katars hanging on the wall. "It's about time that thing went down."
Motivation: Erich wants to go back to his homeland once more, and remember his family, but he lacks a vessel to do so. He now seeks one.
Strengths: Erich is tall and relatively thin, giving him a combat advantage over many people, although not necessarily intimidating. He is extremely skilled with extreme close-combat weapons, such as katars, claws, and daggers. He blends in with the night, making it quite easy to sneak up onto people. His legs are quite strong, due to his combat style, allowing him to run faster and jump higher than the average man. Erich is also very mission-focused, always thinking about the task at hand, rarely distracted.
Weaknesses: Erich is completely unused to normal weapons like rapiers and bows, although he is willing to learn with time. Erich is also quite arrogant, and sometimes misjudges his own skill or figure, and oftentimes fails to intimidate another due to his body type. He is easy to pick out in a crowd, due to his height and style of dress, but thinks himself invisible among crowds regardless. He also has a weakness for alcohol, and will drink his wallet away once he gets started.
Oh duh, lol thanks for the heads up.
You could have spent your childhood there. My character is 34 and grew up in Concord until around 19-20.
Accepted:
KopyKid: You've fixed up/cleared up everything. Your character can have lived in Concord, but he had to have gotten out before it was destroyed. Here's a link to the forums: [link] See you soon!
Hey, yeah, there are some problems with the IP at the moment. Until they're fixed, you can use this:
wearezorgpiano.asuscomm.com:25565
I just checked the skype group and the server might actually be down, let me check--
yeah it's down, it should be back up soon, though.
Human trait is an extra trait you pick out of a small list. A few off the top of my head are roll, heavy drinker and forgery(I think).
KopyKid: It appears that the whitelister who accepted you forgot to add you to the whitelist. I've fixed that, try joining now?
IGN:ZeParkourMaster
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): Bobert Hanks
Have you read and agreed to both the rules and the lore of the server?: Indeed I have.
What is the definition of “Powergaming”?:Powergaming is forcing RP actions against another player's will without allowing them a chance to respond such as *Breaks Derpy's leg*
What is the definition of “Metagaming”?: Meta-gaming is taking OOC knowledge for IC intent in which you or another party will use to benefit either you or them IC.
What is the definition of “Roleplay”?: Roleplay is taking on the role of a character unlike yourself with their own persona and you act through their life the way 'they' would.
Who can use flymod, X-ray and other such clientsided mods?: Anyone looking to be banned.
When are you allowed to cause the death of another character?: When the person whom you wish to harm (because even just hurting someone can lead to accidental fatality), consents and realizes that not all characters can evade death.
When are you allowed to speak out of character?: With the use of a handy OOC channel or using parenthesis.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): Atticia, Realm Of Saphriel, Nuclear Winter, Wasteland Legends, Manhattan project, Fallcraft: New Vegas, and many more.
Character Information
Name: Cleytus Simos
Age: 27
Race: Human
Physical description: At a lean 170 lbs Cleyton stands at 6'5, with disheveled longer brunette hair. His greyish-blue eyes seem to cast the ocean's storms within them. He is rather hygienic for an ex-pirate but still uses a new cloak and new attire to avoid being noticed from the likes of a guard captain.
Screen capture of your skin (I recommend uploading to imgur and posting link here): https://gyazo.com/ddd9b32a845a1d6069d86a841154e92d
https://gyazo.com/46258d1625c85054e657c86f5f77970d
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like): Being born in Norland Cleyton grew up in a very conflicted area, with only his mothers care and his father "Gone for work." on the coast of Southern Norland where Piracy found its way into the harbour and waged many attacks on the not so quiet and conflicting territory. There was a small squadron of soldiers dispatched to the small southern harbour town. With this came a fight against piracy for many years, causing people of the harbour town to emigrate if they hadn't already chosen a side to fight against. Cleyton by this point had been 16 and awaited the close approach of a pirate vessel. Upon its approach he swam out and managed to stow away until the vessel left the town again. Eventually he had to come out of hiding to get food and water as they had been on a long voyage, the crew on the vessel known as the Cancar were going to kill him up until he was recognized by an older man on the Cancar, known as first mate Augustus Simos. Augustus being the father of Cleyton begged for his sons life to be spared and perhaps introduce him into such a life. The captain in charge agreed and soon Cleyton sailed the seas in a life of piracy. Many years after the dispute in the town ended, and both Augustus and the old captain had died the Cancar was in control under Slyzar who returned to the harbour-town and recruited more exiles to help terrorize the seas in look for riches.
Soon Cleyton found himself as the fence and smuggler, selling unneeded but valuable riches so the crew could get their owed cut. This lasted until a recent rival was attacked by the crew of the Cancar, who lost the majority of their crew and valuables, left to die at sea. Slyzar slammed his cabin door shut and refused to split his profits with the rest of the crew, Cleyton managed to get in the captain's quarters to 'appraise' the riches for a small cut and remain silent about the rest. Upon entering he was greeted with few loyal crew who would still be paid and Slyzard the greedy, who made him appraise the riches at a distance. Those unpaid started to ram the door and spook the loyal, until Cleyton managed to unsheathe his cutlass and hold it to the captains throat whilst the crowd broke through attacking the 'loyal ones'. A riot onboard was soon noticed by the rivaled pirate crew seeking vengeance for their stolen riches. Soon enough the other ship boarded the Cancar and were attacking, this became a three way battle and Cleyton needed to get out of this battle before they all sunk inside. With that he slit Slyzar's throat and grabbed the cutlass at Slyzar's side and ran for one of the row boats. He grabbed the old bow from his side firing shots quickly into the attackers across the ship as he ran. When he arrived at the row boat Cleyton was grabbed by a 'loyalist' from behind and was given a good few hits from the fists of the loyalist, until he was barely conscious and able to react and thrown off the side of the vessel.
Hours later he is on a plank floating towards an island in the distance with no sign of either ship except the bodies in the water and pieces of the Cancar floating about. He realizes almost everything and everyone is nearly gone and now he swims his way to the shore.
What is your character’s main goal? (Motivation): Wanting to obtain a vessel to return to his hometown with someday.
Strengths (Both physical and personality): He is lean and tall making him probably a smaller target width-wise, is efficient with martial weapons especially one handed weapons, and has some practice with bows for silent and ranged attacks on unsuspecting prey, he is also good at scaling the sides of things, and moving with a swift agile speed.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): May be noticed by high level guards for his past, being tall he is probably a good target to hit length-wise, while agile and slightly lanky he would also be less durable to heavy blunt attacks or hand to hand combat. Being lanky Cleyton would never wear much more than his attire or a light armour (if he learns how to use such) because he needs to be agile and flexible. Although a good man for conversation he will always monitor and be untrusting of many who aren't part of his crew with a paranoia of being hunted by those from his past, or a bounty hunter after one of very few who survived the pirates and guards in his hometown. (The paranoia will likely worsen from time of starting further into RP as he encounters guards, and those who he thinks may be after him)
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): He is a deceptive, and holds a secret around authority when asked about his past, although he is passionate of the life he managed to live out on the sea his weak state wont help him much in doing so. He tries to find humour in conversation as grim as the situation is, as a pirate their were many causalities and he had to keep morale up with what he could. He is also always ready to turn a profit, either by being a fence for stolen goods, or exploring to find some hidden treasure of his own. Although he is a 'good person' in conversation he holds a dark secret and was a pirate until days ago.
Bonus Language (Caro is free): Savage
Character Traits (up to 7 points worth):
Cleave - 1
Snipe - 1 - Ranged Weapons Proficiency
Ranged Weapons Proficiency - 1
Simple weapons proficiency-1
Climber I
Fleet I
Martial Weapons Proficiency - 1
Please use the following link to read up on all the traits available: Trait System.
Your traits MUST COINCIDE with your character in description and biography. Whitelisters can and will defer apps if your traits do not match your character. New characters begin with 7 trait points, but a final eighth point can be earned in character through training. Some traits such as alchemy and arcane magic can only be obtained in game. You can learn new traits through in-character training at the expense of replacing one of your previously known traits. Some traits cost more than one point, so please ask if you have any questions.
Deferred
ZeParkourMaster:
Not a bad app, but you list Martial Weapons proficiency as a trait when a prerequisite for that is Simple Weapons Proficiency, which is not there. Also, your character appears a little weak on the weakness side ironically, so if I were you I'd flesh your character out a bit more. Maybe he gets winded easily from being so lanky, or suffers from joint pain or something. Fix those up and you'll be golden. Good luck!
EDIT: This is still the same Wheats. I accidentally signed in with my old account. Sorry :I.
I'm a man of few words and many voices.
Updated.
back to the right account :-)
Accepted
ZeParkourMaster:
Thank you for making the changes we asked for. Welcome to the server!
Out of Character Information
IGN: The_VALKYRIE
Do you wish to join our community Skype chat? If so, what is your Skype username?: PM me or ask ZeParkourMaster or DerpyPont.
Have you read and agreed to both the rules and the lore of the server?: Yes.
What is the definition of “Powergaming”?: Forcing actions or reaction onto another person that they are unable to refute, fight, or avoid.
What is the definition of “Metagaming”?: Metagaming is bringing what you learn in OOC into character, unacceptable even if you try to disguise it as ‘rumor’.
What is the definition of “Roleplay”?: It's being another person for the purpose of world immersion. You follow your own story and learn about your character as they bloom and grow under your watch.
Who can use flymod, X-ray and other such clientsided mods?: No one.
When are you allowed to cause the death of another character?: Only when your character has a RP reason to do so and the proper rules for combat have been followed, and of course, the other person consents.
When are you allowed to speak out of character?: It’s highly discouraged in game as there are chats and messaging systems in place to handle this.
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): yes. Atticia, Realm of Saphriel, general roleplay since the late 90’s
Character Information
Name: Henri Lermark
Age: 38
Race: Human
Physical description: Henri is an older gentleman from Rinion, with Blond hair, beard blue eyes and a tan. He keeps his beard impeccably trimmed and despite the hard times he has laugh and smile lines on his face.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Spoiler (click to show)
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Henri started his life as a merchant's son and grew up listening to him woo women and win men into buying the families woodenwares. They were unmatched since the Lemark woodworkers didn't shy away from blemished wood and used the imperfections to create one of a kind collectibles. Henri learned how to bend wood into curved shapes and polish it to a high shine before the sea called him to the docks and adventure. His father, Kinos, protested his son's chosen profession and tried in vain to coax the boy back with the promise of inheriting the family company.
In spite of his father's protests, Henri secured a position on a fishing boat repairing by preparing nets for the day's haul, learned the value of a hard day's work, came to appreciate Elska’s blessings, and became a faithful patron at 17. His captain acquired a larger ship and Henri found that he was working for his father's company, a thing he had been avoiding since his escape from being groomed as a woodcarver after seeing the seas and foreign shores had sparked his imagination.
At 27, Henri’s fathers growing influence in the port town peaked and the young fisherman found his life in turmoil when some of his father's men had forced the youth to transfer to a merchant's ship; one that hauled fine cloth, occasionally spices, and the dreaded woodwork of the Lemark legacy. The change from the small fishing vessel Amaranth to the hulking trade ship Telgar sent him reeling as he was made an officer. Resigned to the posting he put forth the same effort that had won his former crew.
While his mother, Meyl, protested to the suddenness of her son's transfer and the suspicious events around it there was little that could be done. She took it as her matronly duty to see that her eldest child had books of adventure to pass the time he no longer spent in the wee hours of the morning cleaning fish guts from nets when merchants were normally talking of where to sail to next but before they loaded their cargo. Among Meyl’s many gifts to Henri was a sea glass lucky charm fashioned after the shipfish (dolphins) that lead fishermen to good waters.
He climbed the ranks from uninitiated grunt to properly enlisted officer and won the respect of many of the crew. One day at sea when hauling in a net the watchman in the crow's nest called out that a Pirate vessel had been spotted. For two days, they fled the pirates before they were caught and boarded. The fight that followed left many of the I men dead and Henri found himself bloodied with a bum arm (Dislocated shoulder) and a sword at his throat.
Henri was given the choice of becoming a part of the pirates' bounty along with the ship or staining the planks with his blood, he chose to live and have the pirate doctor roughly fix his arm. For 11 years, he was forced to work for the pirates and make whatever wage he could on board the Cancar and learned the value of collecting information and secrets to stay alive. When the pirate ship fell under attack, he was one of the first to bolt and dove into the water with his mother's charm clenched between his teeth as he fled the doomed ship like a rat to the distant shore.
Fighting the surf and landing on an unknown beach left the unwilling pirate exhausted but the need for food drove him down the coast. Without a rod or tackle box, Henri had no way to catch fish and he didn't know enough about the plants to know which were poisonous or not. For three days he struggled to survive nights filled with inhuman monsters, the days were filled with an endless quest for drinkable water and birds eggs. Henri was almost overjoyed to see a hut by a stream, there was an old man coming out the door and a dog but he didn't get to see much more than that when a smart blow to the back of the head turned his world on its side.
Henri woke at night to the dogs' howls and then inability to move as the anglers' son had bound him, pirates, and pieces of a wrecked had been coming on shore. The fisherman's son had grinned believing that captive was a criminal that would be brought to justice in a settlement far away, called Thaeron. Like it or not he was on his way to civilization as a captive.
On the last day of their journey, Henri had worked enough slack in the unscratched rope his captors had bound him with and stole away in the night, by now familiar with the dangers of the inhuman creatures and snuck into the city.
What is your character’s main goal? (Motivation): Henri wants to learn all that he can learn and eventually run his own merchant company between Enris and Rinion though with the troubles in the Holy Land he’s resigned himself to setting that long-term goal aside in an effort to try and stabilize the Holy Land as much as he’s able. Eventually he wants to return home victorious and tell his mother of his adventures on a pirate's ship.
Strengths (Both physical and personality): Henri fenced as a boy and has a fair understanding of swords though he excels at archery. He has learned patience from his time on a fishing boat and will hold his shot until he can be sure of a hit. Being a fisherman and a cabin boy, he has also acquainted himself with some rudimentary injury care though anything more than bandaging is beyond him.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): He is not a young man anymore so chaotic combat will often leave him flustered and he’ll retreat before multiple opponents. His knowledge comes from books so real world applications of what he ‘knows’ is often fraught with mishaps. Strange new creatures will send him in retreat until he has become comfortable with their appearance and movements, unless someone is there to provide backup. His time in the sun has bleached his hair making him highly recognizable and made him nearsighted, loss of the half moon glasses will greatly hinder his reaction time to incoming blows.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Henri is an easygoing fellow who’s never quite lost his sea legs no matter how long he’s on land. He’s charismatic, occasionally formal and treats women with the respect they deserve. When not seeking or offering assistance he is often quiet and observes those around him to learn the lay of the land.
Bonus Language (Caro is free): Savage
Character Traits (up to 7 points worth):
Economy: Fisherman -2
Economy: Lumberjack - 3
Melee: Simple weapons Proficiency -1
Survival: Second Wind -1
Human: Lung Capacity
PHEW! What a few couple of weeks it has been. For anyone with questions about our server, here is a few fun facts to throw around:
During peak hours (Around 4-12 EST) Our player base reaches average numbers of 25-30. In our most recent event, Chokepoint, we achieved a record-high of 38 players who logged in to participate.
Housing within the Capitol city of Thaeron is pretty much full, however I hear a few homes in the slums still need inhabitants. The Hand of the King (a player-elected position, not a staff member!) Has been working to hire tradesmen in-character to construct more homes and to renovate the.... less desirable areas of the city.
Rumor has it, however, that there will soon be a call to arms to mass together a force capable of an assault on Concord, a city now overrun with the Undead. Such a victory would do great things in the campaign against the Scourge, and provide many homes for the every-growing crowd arriving on Enris.
The Leogarde Academy will begin it's new semester next week! This 4 week IRL course will put you through 6 IC lectures and a final exam! Good luck to all who have enrolled... you'll need it!
It is an absolute joy to work and play with all of you who are here at Silver Gaming. Our community grows larger and stronger everyday and I hope you continue to enjoy From the Ashes!
Deferred: The_VALKYRIE
Your application's pretty good, it's just the ending of the bio just seems to abruptly cut off, as indicated by the lack of clarity as to how your character made it to Enris, the lack of punctuation at the end of your bio, and referring to this nearby island at the end of the bio as "The Island," rather than "An Island." I suspect that this is yet another mistake due to the forums, but I'll have to ask that you please add the ending in.
Just fix that up, and you'll be good to go.
Thanks for letting me know, I hope the edited post is what you were expecting.
Accepted: The_VALKYRIE
Apologies: You've done your application justice, but it would seem upon closer examination, the Forums have not. Your spoiler covering your skin image has somehow gone bad, and I can't see what your skin looks like. Please either PM it to me, or in Skype.
Other than that, welcome aboard! Here's a link to the forums! [link]
Thank you, I've sent you a PM here on the minecraft forums with my Skype name. i look forward to you seeing a non corrupted image.
Out of Character Information
IGN: Enyahs92
Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional): melodichand
Have you read and agreed to both the rules and the lore of the server?: Yes
What is the definition of “Powergaming”?: Powergaming is a broad term refering to an unfairness that comes from in character. More so people refer to powergaming being forcing an action on someone else. But also it can mean your character is bypassing barriers that they should not be able to overcome so easily, i.e: Getting through a locked door simply by turning the knob and saying "magic".
What is the definition of “Metagaming”?: Metagaming is a term used for reffering to unfairness gained through out of character(OOC). Such things can be: Suddenly knowing where a secret artifact is hidden by speaking to someone in a skype chat or on teamspeak, or, Location someone by using a map that shows player locations.
What is the definition of “Roleplay”?: Roleplaying is when you are in character. Your character is another person entirely and should be played as such.
Who can use flymod, X-ray and other such clientsided mods?: Noone
When are you allowed to cause the death of another character?: When consent has been given by the player.
When are you allowed to speak out of character?: When you have question, and only in OOC chat or brackets: (())
Do you have any previous RP experience, Minecraft or elsewhere? (Optional): I have 5 years of minecraft roleplay experience. Starting with LoTC
Character Information
Name: Lysorya Le'bris
Age: 19
Race: Human
Physical description: Lysorya is a short woman who enjoys to travel. She usually wears a long burlap cloak and ties her hair into a long tail.
Screen capture of your skin (I recommend uploading to imgur and posting link here):
Biography (Minimum 225 words. Most very fleshed-out characters have around 300, but feel free to use even more than that if you wish. Try and avoid clichés such as loved one being killed by bandits or the like):
Lysorya grew up in a wealthy home. Her father was a Crownland merchant, and her mother a previous associate of his from Rinion. Lysorya herself was adventurous little girl, her mother would always loose at "Hide and find" with her, but Lysorya would eventually give up hiding to go eat dinner with her family. Her childhood was normal as far as children go, although she went to a school that her father paid for. She learned to read and learned the history of the land, Who owned what land when where and why. All of this would have been boring to her friends but she soaked it up like a sponge even into her adulthood.
When Lysorya was finally old enough, her father started to give her work to do and she grew to know many of the various people her father worked with, becoming known as his assistant. After time she even earned workers of her own and opened another store in her mother's home city. When the bad news came of her father falling ill though the store was closed and she returned back to the Crownlands to be with him.
It was already too late when she arrived. No manner of healing would save him and died before she could ever see him. From that day she could never bare to work in another shop again. Her father's main store was sold away and Lysorya set her mother up into a new smaller home. After that, she packed up and left the Crownlands. She could not bare the thought of remaining there anymore. She set her sights on Allan and the horizon. Perhaps a new place would return her enthusiasm for adventure.
What is your character’s main goal? (Motivation): She wants to explore every inch of the world. But she could settle for finding lost treasures to sell.
Strengths (Both physical and personality): Lysorya is a people person first and foremost, though she knows how to wield a sword, she would rather use her charms to get someone else to fight for her.
Weaknesses (Balance out yours character's strengths with suitable weaknesses. Not knowing how to do something that is outside of your class is not a weakness. I.E. Not knowing how to use a bow as a miner.): She tends to over think things, a lot. And whle she may be able to talk her way out of most situations, she will never be good at fighting her way out.
What is your character's personality? (Optional; use this field to note character traits that you feel don't fit into either strengths or weaknesses if you wish): Calm and collected. She would rather think things through before just charging in like a mad woman.
Bonus Language (Caro is free): Runic & Savage
Character Traits (up to 7 points worth):
Scholar; 2 points
Savings 2; 2 points
Simple weapons; 1 point
Climber 1; 1 point
Acrobatic; 1 point
Human: Roll
IGN: SeeleRitter
Skype Username: spodershrekkin (SeeleRitter)
I have read and agree to the rules and lore.
Powergaming is basically giving yourself superpowers. When you don't play within the realistic expectations of your character, that's powergaming. It comes as no surprise that powergaming is most prevalent in combat situations when one goes for the kill for every strike and shrugs off damage.
Metagaming is using OOC knowledge ICly. An example is when a character just MAGICALLY knows where all the treasure in the dungeon is because the player found the DM's maps.
Roleplaying is the acting out of a fictional character by a real person, and making decisions as another person, not as yourself. In essence, you are all acting, and the whole world is a movie.
The people allowed to use client-side mods are completely coincidentally the same people who love getting banned.
When the player you are wanting to kill assents to the death.
You are allowed to speak in OOC through use in the channel or with double parenthesis.
I am a 3-Year member of my local gaming club, and the only Minecraft RP experience I have is Realm of Saphriel.
Character Information
Name: Erich Friedemann
Age: 39
Race: Drow
Physical Description: Erich is 6'7" with eyes of a deep blood red. He has unusually long hair for a male, which he keeps in a mullet-like style. He has two white tattoos on either side of his face, just below the eyes that outline his eyes with spikes (Similar to faith's tattoo from mirror's edge.) While his build appears fairly lean, he is quite quick and strong. He tends to wear an orange cape-like covering over his upper body, with silver trim, and a light black jacket with silver trim underneath that, with yet another simple black short-sleeve under the jacket. He wears black pants of a denim-like material, but slightly lighter and more breathable, and a set of black leather boots of surprise surprise silver trim.
Skin: http://imgur.com/a/y64be
Biography: "Did I like my job? I'm not exactly sure myself. But I will tell you one thing... it was quite the rush."
Born to a small tribe of drows on a small Island just off the coast of Norland, Erich grew up as a simple child with a simple dream. He wanted to just live day by day, hunting with his father, and having a good time with all his friends for a long time to come. How hilariously ironic that would turn out to be. When he was 28, just after he had finished up a hunting trip with his father, bringing back a massive buck that he was quite proud of, he found the village in utter pandemonium. His happy, excited smile immediately fell as he saw what had happened. At first he thought they were savages, but then he got a good look at one. They were just... humans. They looked to be from the mainland of Norland, from their clothes. He didn't understand. He knew that humans would never do anything like this. He had no idea what was going on. He turned just in time to see his dad collapsing with an arrow buried in his neck. He looked to the source of the arrow, but before he could find it, he was grabbed by the collar and hoisted up to face down at a rough-looking man with quite the beard. The man said some words Erich didn't understand and he was led to a good-sized ship with spears pointed at his back, the ship far bigger than anything Erich had ever seen.
"So, what do we do with him, then, John?"
"I don't know, I suppose first we better teach him the language, these frakkin uncivilized tribal folk speak in a weird tongue."
A surly man with white hair and green eyes woke Erich with a solid shake of the shoulders. Erich bolted awake, though his mind was still lost in turbulence, as he felt like the room was swaying... the room? "What room am I in? Home is gone, who are these people? Oh, no, they killed Mother and Father and now they're going to kill me..." Erich's mind raced at a million miles an hour, trying to recollect everything that happened yesterday, the deer, the village, the boat... He was on a boat, and his friends were dead.
The man, apparently John, was looking puzzled by a piece of parchment that had markings on it. Erich knew those markings. Those markings were his language. "Aye, now that you're up, we need each others help. Erich scratched his head, now wide awake but still not fully comprehending the gravity of the situation. John handed Erich the parchment. He then pretended to hold another piece of paper. "Reeaad.", he enunciated carefully. Erich nodded and looked at the paper closely, elongating the "E" sound of "Read" while he did so. "Yeah, you get it... kind of." He held out his hand for the parchment. Erich handed it back and frowned. It was just a receipt for a local cow trade, the humans probably thought it was important. The man then pointed to the shabby platform that Erich layed on. "Bed." Everything John pointed to and said, Erich repeated, making note of the language these strange men used.
After a few weeks, and after the depression hit, Erich finally got up the nerve to try talking to John on his own. He cautiously walked over to the man, who was enjoying a strange dish of sliced bread and meat. He tapped John on the shoulder and took care to pronounce each word carefully. "Why you... kill my friends... my family?" John gave a long sigh.
"Son, these are tough times for everyone."
"But why you take me... why not kill like others?"
"Everyone else fought back and died. If they hadn't, you'd be dead too. We could only take one."
Erich went back to the room he slept in. He didn't feel like asking John any more questions today.
For three years, John taught Erich Caro, until he spoke Caro so fluently that one would think he was raised by humans. Once he was finally done learning the language, the job began. John handed Erich a strange set of weapons and led him to a room that was full of straw men. Erich was frightened at first, but then began to think it was some kind of joke and started laughing. John told Erich they found these weapons back when they picked him up. "I don't know what these are, do you?" Erich smiled and nodded, holding the H-Shaped grip behind the blade. These were his katars, the very same ones he used to take down many an animal. He fondly remembered receiving them just a few weeks before... before he was taken. Erich felt a primal rage build up inside him and began to furiously punch one of the strawmen with the blades, jumping around, just as he would another man, slashing the legs, sending straw flying everywhere. When he was done with his rampage and began to cool off, the straw had been completely seperated from the support, which was in pieces. John clapped in a mix of fright and genuine excitement. "Great show!"
"Thanks..."
Erich walked slowly to his room. He hadn't the slightest idea why he just... clicked like that. He needed to control that, he decided.The very next day, another man came in. Erich had seen him around before, he was fairly certain his name was Daniel. "Erich. Come out, we need to talk.", he stated flatly. "What do you need, Dan?"
"Nothing, just follow me." Erich followed Daniel out to the top level of the ship after grabbing his katars, which he thought was strange, because he didn't remember docking. He looked out over the open sea, and then down. There was the deck of another ship, just below them. A handful of other men were waiting right near the edge of the boat. Daniel threw a rope ladder down, and the men began to board the other boat. Erich, unsure of what to do, followed them all after a couple minutes. he jumped off the ladder onto the deck of the other ship, only to find nobody on board. "That's peculiar..." He mumbled to himself, before he noticed a man jumping from cover out the corner of his eye. He'd never seen this guy before, but is instinct told him to prepare for a fight. The stranger pulled a scimitar and charged at Erich, just as he did so, chaos broke loose on all decks. Erich quickly grabbed for his katars and made a ducking lunge at the man, his scimitar just passing over Erich's hair as he struck the man with two simultaneous underhand blows. The stranger fell on the spot, but now, there were many others rushing up the stairs with weapons in hand, spattered in blood. He didn't hear any more familiar voices. The worst case scenario just came true. Two of the six, one wielding a katana and the other a rapier, both rushed at Erich. He ran in their direction, sliding as they passed with his arms outstretched, slicing their legs, before quickly turning and jumping for a finishing blow to the back of their necks, simultaneously. "Hm." He thought. "Are these people even trying?" He wiped the blood from his face and turned to the rest, a cold, murderous look in his eye. "Anyone else?", He asked casually. They stuck up their hands in surrender, but Erich just approached them, holding a cool look. He pointed towards the deep sea below."Either you meet your end down there, or," He turned the katars in his hands, almost showing off, "you die up here." The remaining four jumped for the cold blue below, realizing the futility of any efforts to stop Erich. After watching them each dive off, individually, he finally went below deck. "Frakking slaughter..." He gazed at all the bodies of his allies and the men who tried to kill him. He didn't care. This was their punishment for raiding his town. He found the captain's quarters, which was filled to the brim with gems and gold. He brought as much as he could carry back on the deck of his ship. It was only then that he noticed the name of the vessel he'd been on this whole time. "Ragnor, eh? Nice name for such a thing."
The second Erich got back on board, John demanded he see captain Andrew. Erich gave a small nod accompanied by a smirk, and walked right into the captain's office. He set down two bags of gold. "You wanted to talk?"
"Ah, yes, I- by the divines, how much money is that?"
"Enough that the late captain felt his subjects needn't know about it."
"You- where are all our men?"
"They're dead. The others killed them all and then I killed them."
"You mean you held off an entire crew?"
"A great deal of them were already dead. Anyway, why did you want to see me?"
"That's not important now... We have no more boarding party, so here's what's going to happen. You load all the treasure you can find on that boat, and I'll drop you off at port Enris. A fresh, start, how does that sound?"
"What about John?"
"What about him? He'll be staying on board with us as always, until we find another place that's safe to land!"
"I guess I can't refuse your offer. Is that it?"
"Yes. It was an honor having you with us, Erich."
Erich said nothing, and instead walked back between ships, dropping more and more treasure into Andrew's room each time.
8 Years later, Erich's talking to a good friend of his. He heard him mention some ship. "Wait, wait, what ship?"
"Ah, just one of those pirate ships got raided by the undead. The Ragnor. Can you believe it? What an ugly name for a boat." Erich walked off back to home then without a word, and stared at his katars hanging on the wall. "It's about time that thing went down."
Motivation: Erich wants to go back to his homeland once more, and remember his family, but he lacks a vessel to do so. He now seeks one.
Strengths: Erich is tall and relatively thin, giving him a combat advantage over many people, although not necessarily intimidating. He is extremely skilled with extreme close-combat weapons, such as katars, claws, and daggers. He blends in with the night, making it quite easy to sneak up onto people. His legs are quite strong, due to his combat style, allowing him to run faster and jump higher than the average man. Erich is also very mission-focused, always thinking about the task at hand, rarely distracted.
Weaknesses: Erich is completely unused to normal weapons like rapiers and bows, although he is willing to learn with time. Erich is also quite arrogant, and sometimes misjudges his own skill or figure, and oftentimes fails to intimidate another due to his body type. He is easy to pick out in a crowd, due to his height and style of dress, but thinks himself invisible among crowds regardless. He also has a weakness for alcohol, and will drink his wallet away once he gets started.
Bonus Language - Wild Elven
Traits:
Simple Weapons Proficiency - I
Martial Weapons Proficiency - I
Cleave - I
Acrobatic - I
Sneaky - II
Sneak Attack - I
I KNOW ABOUT THE MAN WHO WATCHES YOU WHILE YOU SLEEP. HE IS ME AND I AM HIM.
Current poll of all traits possessed by players that have been on in the past two weeks! (Alphabetical order)
Alchemist I: 1
Alchemist II: 1
Armored Ease I: 1
Musician: 7
Barrage: 2
Blinding Rage: 3
Bodyguard: 2
Brewer: 5
Carpenter: 3
Chef: 8
Cleanse: 2
Cleave: 1
Climber I: 9
Ammo Conservationist: 1
Counter I: 3
Counter II: 1
Danger Sense: 6
Diehard: 2
Dodge I: 4
Dodge II: 1
Dodge III: 1
Engineer I: 4
Engineer II: 2
Farmer I: 5
Farmer II: 2
Fast Healer: 8
Favored Spell: 1
Fisherman: 6
Fleet I: 18
Fleet II: 6
Forgery: 4
Heavy Armor Proficiency: 3
Heavy Drinker: 4
Keen Hearing: 20
Leap: 3
Light Armor Proficiency: 18
Linguist: 15
Linguist II: 5
Lumberjack I: 5
Lumberjack II: 4
Martial Artist I: 7
Martial Artist II: 6
Martial Artist III: 2
Martial Weapons Proficiency: 21
Medium Armor Proficiency: 7
Melee Conditioning: 2
Miner I: 9
Miner II: 4
Merchant: 7
Franchise Owner: 2
Tycoon: 1
Orator: 3
Pack Mule: 3
Follower of Pridans: 3
Preist of Pridans: 2
Ranged Conditioning: 3
Ranged Weapons Proficiency: 16
Song of Rest: 6
Follower of Rhyfel: 1
Roll: 2
Cross Country Runner: 9
Follower of Saviesa: 4
Preist of Saviesa: 2
Savings I: 12
Savings II: 4
Scholar: 24
Second Wind: 3
Simple Weapons Proficiency: 41
Smith I: 6
Smith II: 2
Sneak Attack: 3
Sneaky I: 15
Sneaky II: 6
Sniper: 3
Stonemason: 4
Follower of Thaer: 3
Thick Skin I: 13
Thick Skin II: 6
Toughness I: 7
Toughness II: 2
Song of Travel: 3
Song of Valor: 3
Voice Impressions: 6
Lung Capacity: 1
Wrangler: 3